You are on page 1of 4

Portalgate

The portalgate can take people to other planets (earth-like), and even
other dimensions.

Teal’C, but as a woman.


Sam, but as a man.
Danyel, but as a woman.
Jack, but as a woman.

Parasitical alien bad guys


Ancient aliens that are extinct but left very powerful and convenient tech
Portal Gate Command

I like the start of Gene Roddenberry’s Andromeda, so here are my inspired


ideas:
– An army division fighting for the time shard, a forbidden relic that
allows for time travel through the portals. Forbidden because people
tend to hate the idea of being written out of existence if someone
changes the slightest thing in the past. Butterfly effect is a very
realistic thing here. A divinity protects the army, like in Greek
mythology there’s an abundance of minor gods for each lake, river and
grove. The power of the Commonwealth is that divinities protect and
travel with its armies.
– Player in the captain of the army, ordered to march to the time shard’s
temple to protect it from marauders (red chaos barbarians) detected
in the area. Arrives.
– It’s actually members of the elves or some other alien race. The elf
under your command requests that he and other elves be locked up in
the jailhouse. In case the elves in your command are plotting with the
elves you’re fighting.
– In the heat of battle, you and the elf fight over the time shard will the
divinity is with you. Something triggers and time jumps ahead 300
years. Both you and the traitorous second-in-command elf and the
divinity are sent forward in time 300 years. You learn from the world
around you that both the commonwealth and the elves were
destroyed. The commonwealth are but a distant memory in the history
books (civilisation is in tatters, the strong prey on the weak. No justice,
no unity, no law. The commonwealth was more than an institution, it
was a dream. And dreams never die, you must restore the
Commonwealth, the elves are almost extinct, just rumours. Also, all of
the gods died, as was plotted by the elves. Then because they killed
their gods, the elves were genocided by the other races, which fell into
barbarian chiefdoms and violence. You are the last person of the
commonwealth, it’s up to you to bring it back. With you is your
army’s divinity, which now seems like the sole god who survived
and must be the mother goddess for the entire world now. The elf
second in command is shocked that his kind were wiped out, will
he regain your trust and does he regret his actions? Probably.
(After waking up in the new realm, the elf should be gone, he woke up
earlier and left you in shock to explore, you find him soon after outside
a town, in hiding because he’s an elf).
– Why 300 years? You were stuck in a time freeze, until members of
gender-reversed SG1 rescued you. They are part of portal command
on an entirely different planet, using the seemingly infinite portalgates
to continue the endless exploration of an infinite universe.

Another sci fi episode I really like is that one in Atlantis where they find the
medieval society using Ancient technology to support their tyrannical rule
over the peasntry, but their tech is finally failing on them or they’re
running out of ancient DNA as the generations go on?

Dragon over Delvor had something special. Dragon’s Lake had something
special. Life of a Wizard had something special.
I would love to implement this skyrim spell research system mod:
https://www.youtube.com/watch?v=vk8YzrM0T5I

How to Raise a Dragon: I like the idea of raising a dragon over years, it
starts white but it’s colours are determined by what it eats in it’s youth,
and you can raise it to be good or bad.
– This idea could be connected to the dragon hunt idea, if the dragon
hunt ends in a dead dragon with an egg that hatches of a newborn
dragon. What should you do with it? Can raise it?

I loved Fallout 1’s Time Limit as described by Lilura1. Mortismal Gaming


touches on it too.
– Lilura: If we "fail" to visit Necropolis before 110 days have passed, Set
and his ghouls will have been invaded and slaughtered by a super
mutant force, and we miss out on some quality content. This is a prime
example of how the landscape of the Wasteland changes over time. It
blew me away when I first discovered it. Not just that, but it was cool
to have another way into the Military Base, all those leagues away. We
don't see much of this in cRPGs, past or present. There was a time
limit that Interplay removed in the patch: that of completing Fallout 1
within 500 days or there would be a super mutant invasion on Vault
13! It's a pity they removed this because it's a logical consequence of
the campaign. The invasion can now only be caused by revealing the
location of the Vault to the enemy, which is not timed reactivity. There
are quite a few quests and other landscape changes that are based on
time limits. The most famous is when Tandi gets kidnapped by the
raiders a couple of days after we leave Shady Sands.
– Mortismal: If you take too long one of the cities can actually change
quite a bit if you get there past a certain date. […] That kind of thing is
just not a mechanic you see games play around a lot with these days,
which I think is unfortunate. I think that line of thinking could lead to
some genuinely changing scenery when it comes to video games
which nobody seems to want to deal with.
– A short campaign that’s time limited and highly reactive with many
ways of approaching quests. It only takes about 16 hours to beat a
single playthrough. This leads to a lot of replayability.

The ultimate fantasy game. A medieval fantasy fallout with a simulated


economy and radiant NPCs. Research would involve: Ultimate Skyrim, The
Guild 2, The Sims 3.
This isn’t to say it’s a pure sandbox hell. No, it’ll have main quests and
such. It just needs a simulated economy, player run businesses, and
radiant NPCs that the player can go up to and interact with all of them in
this way:
Follow me
Issue an order
Offer gift
– This should be a temporary boost that is capped pretty low. So people
don’t suddenly fall in love with you after you give them 500 diamonds.
Ask for training
Taunt
Distract
Beg for money
Seduce
– Confess love
– Try to flirt
– Try to kiss
– Propose marriage
– Compliment
– Insult
– Divorce/breakup
– Ask about thoughts on sex
– Ask about current relationships
– Ask about sexuality.
– If an NPC is not familiar with you at all, they may refuse to answer.
– Each NPC has 3 variables: willingness to have sex, desire for a

relationship, and prudishness (willingness to discuss sexual
topics)
So, imagine a fallout dialogue screen, but in addition to BARTER, it also
had SPEECHCRAFT.

Speechcraft
Speechcraft is based on Reaction?
- Follow: Requires Friendly reaction, they will follow you for 50 turns.
- Beg:

SPEECHCRAFT
- Follow me
Requires Friendly reaction, they will follow you for
(Reaction / 2) turns.
- Provoke
Depends on their race, class and if your reaction is
Dislike.
Races:
Classes:
- Barter
If shopkeeper always yes, otherwise requires Neutral or
higher reaction.
- Beg
Requires Friendly reaction and you haven’t begged them before.
Lowers reaction but you might get a free item of out of it?

You might also like