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LADY & OTTO

A story where happiness is not fickle,


joy not so damn short,
and love can be trusted.

...and life anything but mercilessly harsh.

A short story for four persons by


Frederik Berg Olsen
Natural Born Holmers / Vi Åker Jeep, 2005-2006
INTRODUCTION defined in any more detail than that.
This is left to the players to define
during the course of the game.
IDEA & THEME
Here it is, the story of Lady and Lady and Otto is a story without Nothing lasts forever. Especially
There are few loosely defined scenes
Otto. A story without conflicts or a plot. There is no beginning, no love.
in the game. I would encourage you
drama, fiends or hatred. A story middle and no ending. It is a story
to create your own set of scenes ... And this is where it all comes
about love. It is sweet, sickening that only takes place in the now.
- any number between 4 and 8 will together.
and jealous. There is neither past nor future.
do.
Why will we not accept a story
Otto and Lady is a game that The plot of the game is outside the
The game ends either when the pre- without conflict — why can
through repeating scenes play happy story and among the players — a
decided time (fx 2 hours) is up or we not just accept the perfectly
and conflict-free situations. There metaplot. The players are expecting
when the players (or you) feel they happy story, the relationship
are two characters: the woman Lady a conflict, resistance, something to
are done with the game. without problems. Somehow
and the man Otto. They are not be rescued, straightened out or be
there must be quarrels, infidelity,
killed. And you deny them that; and
misunderstandings, etc.
they will try to create it themselves.
Why is it that we need to imitate the
It is at the core of our souls to
Idea, text and layout: Thanks to Thomas Munkholt for miserable reality in the only place
tell stories. A story is defined by
Frederik Berg Olsen being the game’s first fan, Jacob where we are truly free to do what
containing drama and conflict.
Schmidt-Madsen for thinking it was we want — in the story?
Photo: The inspiration to these stories is
crap, and Dennis Gade Kofod and
Mark Evans the world we live in. And the only This is different.
Mikkel Baekgaard for support in
thing you can be sure about is that
Translation: the darkest of times. This is good.
somewhere, at some point in time,
Tobias Wrigstad
And Line. things will go wrong.
PRACTICAL the game. If they need it, they must
supply that information themselves.
Thus, it is completely up to the
it! What if a chronology arise out
of nowhere? Destroy it! Are they
focusing on something beside the
Examples of play
The four players are divided players if they want to play the scene. Stop and refocus! Lady is climbing into bed. Otto can’t sleep.
into two teams of one Otto scene in the same way every time
They lie in bed for a while. Otto asks
and one Lady. The teams play or play variations - after enough
where the hell she has been. Lady gives
interchangeably. repetitions their creativity will come
The order in which the scenes are
played is not important. The only
to and end - this is disirable.
Your job is to select, start and end
Creating scenes him a guilty look and Otto accuses
her of being drunk again. You cut the
scene and say: «Stop! One more time,
Before starting the game, you must use
important thing is that the scenes the scene of your choice, while this time without conflicts. Please start
some time constructing scenes. A few
are played several times. You decide keeping the players focused on the again».
examples:
if you will repeat, skip or go back a exact wording of the scene. Timing
Otto is waiting for Lady in the rain. He is
scene. Do not tell the players how is of the essence. A scene is over · Lady is climbing into bed. Otto can’t sleep.
soaking wet.
the works — just play. when it is over. It takes the time it · Otto is waiting for Lady in the rain. He is
has to take. Drag it along. Make soaking wet. [...] Lady suggests they go to Paris right
You begin a scene by reading the
them squirm. · Otto is in the bathroom. The lock has away. Otto accepts. The exit. «Thanks!
scene title/description out loud.
jammed One more time from the top».
The only exception is if they
«Otto is in the bathroom. The lock has · Lady and Otto is in the Eiffel Tower. The
introduce conflict. You must Otto is in the bathroom. The lock has jammed.
jammed.» view is amazing
promptly stop the scene and start
[Otto fiddles with the lock] Otto yells
There are no hints of direction, all over. Conflict is out of bounds, Use the above examples as inspiration;
for help. Lady comes to the rescue. The
no details about the environment, it even saids so on their character imagine how the players will play the
door is still locked. [The fiddle with the
how the scene is played, etc. The sheets. scenes — where will they go wrong?
lock]. You cut the scene and say: «Stop!
information is inconsequential to
What if the teams compete? Crush The scene is about love, not locks»
Dedicated to Otto from Netto
lady lady
Imagine a love big enough to fill everything. Imagine a love big enough to fill everything.
Know that, this time, luck is on your side. Know that, this time, luck is on your side.
Can you feel the joy? Can you feel the joy?
Can you feel it? Can you feel it?

Can you feel the smile on your lips when you see him. Otto. Can you feel the smile on your lips when you see him. Otto.
Life at its richest beauty. Life at its richest beauty.

and you are Lady and you are Lady

RULE: NO CONFLICTS RULE: NO CONFLICTS


otto otto
Imagine a love big enough to fill everything. Imagine a love big enough to fill everything.
Know that, this time, luck is on your side. Know that, this time, luck is on your side.
Can you feel the joy? Can you feel the joy?
Can you feel it? Can you feel it?

Can you feel the smile on your lips when you see her. Lady. Can you feel the smile on your lips when you see her. Lady.
Life at its richest beauty. Life at its richest beauty.

and you are Otto and you are Otto

RULE: NO CONFLICTS RULE: NO CONFLICTS

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