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5. Online courses: With the advent of e-learning platforms like Coursera, edX, and
Udemy, learners can access courses taught by experts from around the world. These
courses often include video lectures, quizzes, assignments, and forums for
interaction.
6. Digital textbooks and e-books: Electronic versions of textbooks offer features like
searchability, annotations, and multimedia elements. They are increasingly popular
due to their accessibility on various devices.
9. Virtual reality (VR) and augmented reality (AR): Immersive technologies like VR and
AR provide experiential learning opportunities by simulating real-world environments
or overlaying digital content onto the physical world.
10. Social media and online communities: Educational content is shared and
discussed on social media platforms like Twitter, Facebook, and LinkedIn, as well as
on specialized online communities and forums.
These forms of media cater to diverse learning styles and preferences, enhancing the
educational experience for learners of all ages and backgrounds.
Information and Communication Technology (ICT) plays a crucial role in fostering 21st-
century skills in education, encompassing various technological tools and strategies aimed
at enhancing teaching and learning experiences. Here's an overview of ICT's contribution to
Technology for Teaching and Learning, focusing on 21st-century skills:
Digital Literacy: ICT helps develop digital literacy skills, enabling students to effectively
navigate, evaluate, and use digital information and resources. This includes understanding
how to search for information online, critically evaluate sources, and use digital tools for
communication and collaboration.
Creativity and Innovation: Technology offers opportunities for students to express their
creativity and innovate in various ways. From multimedia projects and digital storytelling to
coding and design, ICT tools empower students to explore and create using different
mediums, fostering a culture of innovation and creativity.
Information Literacy: In the digital age, information literacy is essential for effectively
accessing, evaluating, and using information. ICT tools support the development of
information literacy skills by providing access to vast repositories of information, teaching
students how to discern credible sources, and cite information ethically.
Ethical and Responsible Technology Use: ICT education emphasizes the importance of
ethical and responsible technology use, including digital citizenship, online safety, and
ethical considerations in using technology. Students learn to navigate digital environments
responsibly, respect intellectual property rights, and contribute positively to online
communities.
By integrating ICT into teaching and learning practices, educators can effectively cultivate
these 21st-century skills, preparing students to thrive in an increasingly digital and
interconnected world.
ICT competency standards for teachers and students provide guidelines and benchmarks
for the acquisition and application of Information and Communication Technology (ICT) skills
in education. These standards outline the knowledge, skills, and attitudes necessary for
effective ICT integration in teaching and learning. Here's an overview of ICT competency
standards for both teachers and students:
a. ICT Literacy: Teachers should possess basic ICT skills, including proficiency in using
computers, productivity software (e.g., word processing, spreadsheets, presentation
software), and internet browsers.
b. Pedagogical Knowledge: Teachers should understand how to integrate ICT effectively into
teaching and learning practices, including designing technology-enhanced lessons, using
educational software and multimedia resources, and promoting active student engagement.
c. Curriculum Integration: Teachers should be able to align ICT use with curriculum
objectives and standards, selecting appropriate technologies to support learning goals
across various subjects and grade levels.
d. Assessment and Evaluation: Teachers should be proficient in using ICT for assessment
and evaluation, including administering online assessments, analyzing data using
educational software, and providing feedback to students.
a. Basic ICT Skills: Students should demonstrate proficiency in using computers, operating
systems, common software applications, and internet browsers.
b. Information Literacy: Students should be able to locate, evaluate, and use digital
information effectively, including conducting online research, citing sources, and avoiding
plagiarism.
d. Digital Citizenship: Students should understand their rights and responsibilities as digital
citizens, including respecting intellectual property, protecting personal information online,
and contributing positively to online communities.
e. Critical Thinking and Problem Solving: Students should develop critical thinking skills by
analyzing and evaluating digital content, solving problems using technology tools and
resources, and applying digital skills in real-world contexts.
g. Ethical and Responsible Technology Use: Students should demonstrate ethical and
responsible technology use, including following school and district policies, respecting
digital rights and licenses, and practicing safe and ethical behavior online.
These ICT competency standards serve as a framework for designing curriculum, developing
teacher training programs, and assessing students' ICT skills, ultimately preparing both
teachers and students to effectively navigate and thrive in a technology-rich educational
environment.
Digital culture refers to the collective behaviors, attitudes, and practices that have emerged
in response to the widespread adoption of digital technologies. It encompasses how people
use, create, and engage with digital content, platforms, and communities. Digital culture
shapes various aspects of society, including communication, entertainment, commerce,
and social interaction.
Digital literacy refers to the ability to find, evaluate, create, and communicate information
effectively using digital technologies. It encompasses a range of skills and competencies
necessary for navigating the digital landscape, critically engaging with digital content, and
participating in digital communities.
Gamification refers to the process of integrating elements of game design and mechanics
into non-game contexts, such as educational activities, business processes, or everyday
tasks, to increase engagement, motivation, and participation. By incorporating game-like
features such as points, levels, badges, challenges, and rewards, gamification aims to make
activities more enjoyable, immersive, and interactive, ultimately encouraging desired
behaviors and outcomes.
Principles of learning refer to the fundamental concepts and theories that underpin effective
teaching and learning practices. These principles guide educators in understanding how
students learn and in designing instructional strategies that promote meaningful learning
experiences. Some common principles of learning include:
Active Engagement: Students learn best when they are actively engaged in the learning
process, rather than passive recipients of information. Active learning strategies, such as
group discussions, hands-on activities, and problem-solving tasks, encourage student
participation and deeper understanding.
Feedback and Reflection: Timely and constructive feedback is essential for promoting
learning and improvement. Feedback helps students identify areas for growth, correct
misconceptions, and reinforce learning objectives. Reflection encourages metacognition
and deeper understanding by prompting students to analyze their learning process and
outcomes.
Edgar Dale's Cone of Experience, also known as the Cone of Learning or Learning Pyramid,
illustrates different levels of learning experiences based on their degree of abstraction and
active engagement. The cone suggests that learners retain information more effectively
when they are actively involved in the learning process. The levels of experience, arranged
from concrete to abstract, include:
Verbal Symbols: Written or spoken language, such as lectures, textbooks, and audiovisual
presentations, represent abstract concepts and ideas through verbal communication.
Visual Symbols: Visual representations, including charts, diagrams, and illustrations, convey
information visually and support comprehension and retention.
Abstract Symbols: Abstract symbols, such as mathematical formulas, symbols, and models,
represent complex concepts and relationships in a symbolic or mathematical form.
The Cone of Experience emphasizes the importance of providing varied and engaging
learning experiences that cater to different learning styles and preferences.
TPACK (Technology, Pedagogy and Content Knowledge):
TPACK is a theoretical framework that describes the interplay between three types of
knowledge essential for effective technology integration in teaching:
Technological Knowledge (TK): Understanding of how to use technology tools and resources
effectively in educational settings. This includes familiarity with digital tools, software
applications, and hardware devices relevant to teaching and learning.
Content Knowledge (CK): Mastery of subject matter content and concepts relevant to the
curriculum. Content knowledge includes knowledge of key concepts, principles, and
theories within a specific discipline or subject area.
TPACK emphasizes the intersection and integration of these three types of knowledge to
promote meaningful learning experiences supported by technology. Effective technology
integration requires teachers to leverage their pedagogical knowledge and content
knowledge while utilizing appropriate technological tools and resources to enhance teaching
and learning outcomes.
Relevance and Appropriateness in the Use of Technology in Teaching and Learning:
The relevance and appropriateness of technology in teaching and learning refer to the
thoughtful selection and integration of technology tools and resources to support learning
goals, enhance instructional practices, and meet the needs of diverse learners. Key
considerations for ensuring the relevance and appropriateness of technology use include:
Alignment with Learning Objectives: Technology should be selected and used in ways that
align with specific learning objectives and curriculum standards. It should enhance, rather
than detract from, the learning experience and help students achieve desired learning
outcomes.
Engagement and Motivation: Technology can enhance student engagement and motivation
by offering interactive and multimedia-rich learning experiences. Teachers should select
technology tools that cater to diverse learning preferences and interests and foster active
participation and collaboration.
Ethical and Responsible Use: Teachers should model and promote ethical and responsible
use of technology, including digital citizenship, online safety, and responsible digital
behavior. Students should develop critical thinking skills to evaluate information, navigate
digital environments, and make ethical decisions online.
By considering these factors, educators can ensure that technology integration enhances
teaching and learning experiences, promotes meaningful engagement, and prepares
students for success in the digital age.
Unit 3 - Designing and Planning Technology-Enhanced
Learning: Technology-Integration Models
Robert Gagne’s Nine Events of Instruction:
a. Gain Attention: Capture learners' attention and establish relevance to the learning
objectives.
b. Inform Learners of Objectives: Clearly communicate the learning objectives and what
learners will achieve by the end of the instruction.
d. Present Content: Deliver instructional content using appropriate methods, media, and
strategies to facilitate understanding.
f. Elicit Performance: Provide opportunities for learners to practice and apply new
knowledge or skills through activities, exercises, or simulations.
i. Enhance Retention and Transfer: Facilitate the transfer of knowledge or skills to real-
world situations and promote long-term retention through reinforcement and application.
1. ADDIE Model:
The ADDIE Model is a systematic instructional design process used to develop effective
learning experiences. It consists of five phases:
a. Analysis: Identify learning needs, goals, and objectives, as well as the characteristics of
learners and the context of the instruction.
b. Design: Develop instructional strategies, content, and materials based on the analysis
phase, including selecting appropriate instructional methods and technologies.
c. Development: Create or assemble instructional materials, such as presentations,
handouts, multimedia resources, and interactive activities.
2. ASSURE Model:
The ASSURE Model is an instructional design framework that provides a structured approach
to integrating technology into teaching and learning. It stands for:
• Evaluate and Revise: Assess learners' progress and the effectiveness of the
instruction, then make adjustments based on feedback and evaluation data.
3. Bloom’s & Krathwohl’s Taxonomy of Objectives:
Bloom’s Taxonomy and its revised version by Krathwohl provide a hierarchical framework for
classifying learning objectives based on cognitive processes. The taxonomy includes six
levels:
a. Conventional:
c. Digital or Innovative:
a. Open Educational Resources (OER): OER refers to any type of educational materials that
are freely available for use, reuse, adaptation, and sharing. These resources can include
textbooks, lecture notes, syllabi, quizzes, videos, software, and any other materials used for
educational purposes.
• Platforms like OpenStax, Khan Academy, and OER Commons that provide free and
openly accessible educational content.
• OER repositories offering a wide range of materials, including textbooks, lectures, and
course modules.
b. Massive Open Online Course (MOOC): A MOOC is an online course designed for large-
scale participation and open access via the Internet. MOOCs typically offer course materials,
such as video lectures, readings, quizzes, and assignments, to many learners
simultaneously.
• Platforms like Coursera, edX, and Udacity offer MOOCs taught by experts from various
institutions.
• LMS platforms for creating and organizing digital courses, tracking student progress,
and managing assessments.
• Video Conferencing Platforms: Tools like Zoom, Microsoft Teams, and Google Meet
for virtual collaboration and synchronous learning.
• Online Discussion Forums and Platforms: Platforms like Padlet, Edmodo, and
discussion forums within LMS for asynchronous collaboration.
• Online Assessment Platforms: Tools like Kahoot!, Quizizz, and Socrative for
interactive quizzes and assessments.
Still not sure how to start, or looking for new ideas? Check out these top-notch teaching
portfolio examples from real educators. Each has its own style and reflects the personality
of its creator. You’re sure to find some inspiration!
This digital portfolio has a clean presentation with simple navigation. The professional
appearance really helps to sell this person as a potential hire. With strong examples, lesson
plan samples, and videos, this teacher presents herself in the best possible light.
Finding a template that you can customize to your liking can save so much time. This
template from Teach Starter is free! It also includes sections on behavior management,
parent communication, assessment and tracking, and teacher collaboration. This example
has lots of in-depth sections, and you can choose the ones you want to include.
This completely customizable template is available for purchase on TpT. Reviewers note
that it helped them create and organize their own stand-out portfolios. Just remember to
make sure your own personality and achievements really show, regardless of the template.
This digital portfolio example includes an array of subjects, helping to show this teacher’s
diverse experience. Lots of quality images help illustrate her achievements.
Art Teacher Portfolio
This art teacher portfolio would also work for other “special” teachers, like those who teach
music, physical education, and more.
Check out this example of a digital portfolio for a student teacher looking for their first job.
This example highlights a teaching philosophy, student work, classroom management,
reference letters, and more.
Well-Organized Portfolio
When you’re using your portfolio during an interview to help illustrate a point, you don’t
want to be fumbling through the pages to find what you need. The colorful tabs in this
binder make it a lot easier to navigate. Be sure you know your portfolio’s contents inside and
out, so you can refer to it easily and naturally.
Not looking for a full-time position? Or are you looking to transition from part-time to
something more permanent? This teaching portfolio created by Sarah Cheesman might be
perfect for you! Not only does it cover substitute teaching work, it highlights other related
professional experiences as well.
This traditional-style portfolio has been digitized into a PDF, so it can be accessed from
anywhere. It’s extremely comprehensive, with lots of valuable information for potential
hiring schools to consider.
If you teach a world language or specialty class, this example may be more helpful to you.
This Spanish teacher included comments from students and information on engaging class
activities.
3. Teacher's E-portfolio:
a. Teaching Philosophy: A statement outlining the teacher's beliefs about teaching and
learning.
b. Lesson Plans and Materials: Examples of lesson plans, instructional materials, and
assessments used in the classroom.
• The process of selecting and organizing material for a portfolio can help one reflect
on and improve one’s teaching.
• Portfolios can offer a look at development over time, helping one see teaching as on
ongoing process of inquiry, experimentation, and reflection.
• Designing clear and concise slides with appropriate use of text, graphics, and
animations.
4. Social Media:
6. Cloud Computing:
7. File Management:
• Implementing backup and data recovery strategies to prevent data loss and
ensure continuity of teaching and learning activities.
• Exploring best practices for file naming conventions, version control, and
folder structures to maintain a well-organized digital workspace.
Unit 6 – Microteaching
What is microteaching?
Why wait for student evaluations to receive feedback on teaching practices? Microteaching
provides an opportunity for faculty and instructors to improve their teaching practices
through a “teach, critique, re-teach” model. Microteaching is valuable for both new and
experienced faculty to hone their teaching practices. It is often used in pre-service teacher
training programs to provide additional experience before or during the clinical experiences.
Microteaching is a concentrated, focused form of peer feedback and discussion that can
improve teaching strategies. It was developed in the early and mid 1960's by Dwight Allen and
his colleagues at the Stanford Teacher Education Program (Politzer, 1969) The microteaching
program was designed to prepare the students for their internships in the fall. In this early
version of microteaching, pre-service teachers at Stanford taught part-time to a small group
of pupils (usually 4 to 5). The pupils were high school students who were paid volunteers and
represented a cross-section of the types of students the pre-service teachers would be faced
with during their internships.
Features of Microteaching:
a. Process:
• Set Clear Objectives: Define specific objectives or learning outcomes for the
microteaching session to focus on targeted teaching skills or instructional
goals.
• Practice Timing: Practice timing and pacing to ensure that the lesson fits
within the allocated time frame and allows for adequate discussion and
feedback.
Set Clear Objectives: Define specific objectives or learning outcomes for the microteaching
session to focus on targeted teaching skills or instructional goals.
Plan Engaging Activities: Incorporate interactive and engaging activities to actively involve
participants and promote student engagement and participation.
Practice Timing: Practice timing and pacing to ensure that the lesson fits within the allocated
time frame and allows for adequate discussion and feedback.
Use Multimedia and Technology: Utilize multimedia resources, visual aids, and technology
tools to enhance teaching effectiveness and facilitate learning.
Seek Feedback: Solicit constructive feedback from peers or mentors regarding teaching
strategies, communication skills, and classroom management techniques.
Reflect and Revise: Reflect on the microteaching experience, identify strengths and areas
for improvement, and revise teaching approaches or lesson plans accordingly for continuous
growth and development.