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// This file was decompiled using SASCM.

ini published by GTAG


(http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .csi}

//-------------MAIN---------------
wait 0
04ED: load_animation "SKATE"

:NONAME_15
wait 0
if
04EE: animation "SKATE" loaded
else_jump @NONAME_15

:NONAME_39
wait 0
if and
0256: player $PLAYER_CHAR defined
84AD: not actor $PLAYER_ACTOR in_water
80DF: not actor $PLAYER_ACTOR driving
else_jump @NONAME_39
0793: save_player_clothes
087B: set_player $PLAYER_CHAR clothes_texture "sneakerbincblk" model "SNEAKER"
body_part 3
070D: rebuild_player $PLAYER_CHAR
jump @NONAME_77

:NONAME_77
wait 0
0A1A: actor $PLAYER_ACTOR perform_animation "idlestance_old" IFP "ped" framedelta
4.0 loop 1 lockX 1 lockY 1 lockF 1 time -1
jump @NONAME_127

:NONAME_127
if
0A51: is_widget_pressed 89
else_jump @NONAME_151
0794: restore_player_clothes
070D: rebuild_player $PLAYER_CHAR
jump @end

:NONAME_151
wait 0
if or
00E1: player 3 pressed_key 3
00E1: player 3 pressed_key 2
else_jump @NONAME_77

:NONAME_185
if
0A51: is_widget_pressed 31
jf @noname
wait 0
0A1A: actor $PLAYER_ACTOR perform_animation "walk_old" IFP "ped" framedelta 4.0
loop 1 lockX 1 lockY 1 lockF 1 time -1
jump @NONAME_234
:noname
wait 0
0A1A: actor $PLAYER_ACTOR perform_animation "run_old" IFP "ped" framedelta 4.0 loop
1 lockX 1 lockY 1 lockF 1 time -1
jump @NONAME_234

:NONAME_234
if
0A51: is_widget_pressed 89
else_jump @NONAME_151
0794: restore_player_clothes
070D: rebuild_player $PLAYER_CHAR

:end
04EF: release_animation "SKATE"
0792: disembark_instantly_actor $PLAYER_ACTOR
004E: end_thread

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