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<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>21d0de0cd2f2992e65145b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
27 19:11:50</createtime><buildsignature>Local.Unknown.Unknown.1.66.139.1020-
1.200.000.464.Release</buildsignature><categoryid>animation_utils.py:636</
categoryid><desyncid>21d0de0cd2f2992e65145b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 27901)&gt;: Attempt to
traverse between two states (InteractionName -&gt; exit) where no valid path
exists! Actors {'x': (&lt;weakref at 0x00007FF47D175730; to 'object_sim' at
0x00007FF48FBAD8D0&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'y':
(&lt;weakref at 0x00007FF47DB8C4C8; to 'object_sim' at 0x00007FF49E0778D0&gt;,
None, &lt;AnimationParticipant.TARGET = 103&gt;)} (debug context: (&lt;Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:17242 sim:&gt;, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 28055)&gt;)))&#13;&#10;Traceback (most recent
call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\
animation_element.py", line 205, in do_begin&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\animation\animation_utils.py", line 636, in get_auto_exit&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in
requestRuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 27901)&gt;:
Attempt to traverse between two states (InteractionName -&gt; exit) where no valid
path exists! Actors {'x': (&lt;weakref at 0x00007FF47D175730; to 'object_sim' at
0x00007FF48FBAD8D0&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'y':
(&lt;weakref at 0x00007FF47DB8C4C8; to 'object_sim' at 0x00007FF49E0778D0&gt;,
None, &lt;AnimationParticipant.TARGET = 103&gt;)} (debug context: (&lt;Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:17242 sim:&gt;, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 28055)&gt;))rtim=0&#13;&#10;Client Session
Time: 22.91&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,8,17910&#13;
&#10;Modded: False&#13; &#10;SystemInfo: Windows 8 6.2.9200 GPU: NVIDIA GeForce RTX
3070 Laptop GPU nvldumdx.dll 27.21.14.6179, GUID: D7B71E3E-67DD-11CF-B66B-
4C341BC2D635&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>21d0de0cd2f2992e65145b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
27 19:12:49</createtime><buildsignature>Local.Unknown.Unknown.1.66.139.1020-
1.200.000.464.Release</buildsignature><categoryid>animation_utils.py:636</
categoryid><desyncid>21d0de0cd2f2992e65145b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 30827)&gt;: Attempt to
traverse between two states (InteractionName -&gt; exit) where no valid path
exists! Actors {'x': (&lt;weakref at 0x00007FF4D6D43F70; to 'object_sim' at
0x00007FF4C3326AD0&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'y':
(&lt;weakref at 0x00007FF481E66368; to 'object_sim' at 0x00007FF4922DF1D0&gt;,
None, &lt;AnimationParticipant.TARGET = 103&gt;)} (debug context: (&lt;Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:18673 sim:&gt;, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 30980)&gt;)))&#13;&#10;Traceback (most recent
call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\
animation_element.py", line 205, in do_begin&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\animation\animation_utils.py", line 636, in get_auto_exit&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in
requestRuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 30827)&gt;:
Attempt to traverse between two states (InteractionName -&gt; exit) where no valid
path exists! Actors {'x': (&lt;weakref at 0x00007FF4D6D43F70; to 'object_sim' at
0x00007FF4C3326AD0&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'y':
(&lt;weakref at 0x00007FF481E66368; to 'object_sim' at 0x00007FF4922DF1D0&gt;,
None, &lt;AnimationParticipant.TARGET = 103&gt;)} (debug context: (&lt;Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:18673 sim:&gt;, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 30980)&gt;))rtim=0&#13;&#10;Client Session
Time: 22.91&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,8,17910&#13;
&#10;Modded: False&#13; &#10;SystemInfo: Windows 8 6.2.9200 GPU: NVIDIA GeForce RTX
3070 Laptop GPU nvldumdx.dll 27.21.14.6179, GUID: D7B71E3E-67DD-11CF-B66B-
4C341BC2D635&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>21d0de0cd2f2992e65145b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
27 19:14:14</createtime><buildsignature>Local.Unknown.Unknown.1.66.139.1020-
1.200.000.464.Release</buildsignature><categoryid>animation_utils.py:636</
categoryid><desyncid>21d0de0cd2f2992e65145b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 33571)&gt;: Attempt to
traverse between two states (InteractionName -&gt; exit) where no valid path
exists! Actors {'x': (&lt;weakref at 0x00007FF481ACA520; to 'object_sim' at
0x00007FF48C36A810&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'y':
(&lt;weakref at 0x00007FF4D90FD890; to 'object_sim' at 0x00007FF49F7730D0&gt;,
None, &lt;AnimationParticipant.TARGET = 103&gt;)} (debug context: (&lt;Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:20500 sim:&gt;, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 33649)&gt;)))&#13;&#10;Traceback (most recent
call last):&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
212, in simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 376, in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\animation\
animation_element.py", line 205, in do_begin&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\animation\animation_utils.py", line 636, in get_auto_exit&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in
requestRuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 33571)&gt;:
Attempt to traverse between two states (InteractionName -&gt; exit) where no valid
path exists! Actors {'x': (&lt;weakref at 0x00007FF481ACA520; to 'object_sim' at
0x00007FF48C36A810&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;), 'y':
(&lt;weakref at 0x00007FF4D90FD890; to 'object_sim' at 0x00007FF49F7730D0&gt;,
None, &lt;AnimationParticipant.TARGET = 103&gt;)} (debug context: (&lt;Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:20500 sim:&gt;, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 33649)&gt;))rtim=0&#13;&#10;Client Session
Time: 22.91&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13;
&#10;Current Game State: 0x96d01090&#13; &#10;Origin Version: 10,5,8,17910&#13;
&#10;Modded: False&#13; &#10;SystemInfo: Windows 8 6.2.9200 GPU: NVIDIA GeForce RTX
3070 Laptop GPU nvldumdx.dll 27.21.14.6179, GUID: D7B71E3E-67DD-11CF-B66B-
4C341BC2D635&#13; &#10;</desyncdata></report>
<report><version>2</version><sessionid>21d0de0cd2f2992e65145b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
27 22:10:17</createtime><buildsignature>Local.Unknown.Unknown.1.66.139.1020-
1.200.000.464.Release</buildsignature><categoryid>interaction_liabilities.py:103</
categoryid><desyncid>21d0de0cd2f2992e65145b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: Interaction: running bed_sleep:56218 on
object_bedDouble_EP05GENpillows:0x024911907bc8adf0 (guaranteed) is trying to
reserve surface space with sim as target.
Exception:'object_sitDining_EP06GENgamerChair' object has no attribute
'part_owner')&#13;&#10;Traceback (most recent call last):&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\privacy.py", line 293, in
build_privacy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 197, in __getattr__&#13;&#10;AttributeError:
'object_sitDining_EP06GENgamerChair' object has no attribute
'part_owner'&#13;&#10;&#13;&#10;During handling of the above exception, another
exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in
simulate&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376,
in _run&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 5412, in _execute_next_transition&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 5171, in
_get_next_transition_info&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\utils\interaction_liabilities.py", line 103, in __init__&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\interactions\privacy.py", line 298, in
build_privacyAttributeError: Interaction: running bed_sleep:56218 on
object_bedDouble_EP05GENpillows:0x024911907bc8adf0 (guaranteed) is trying to
reserve surface space with sim as target.
Exception:'object_sitDining_EP06GENgamerChair' object has no attribute
'part_owner'rtim=0&#13;&#10;Client Session Time: 22.91&#13; &#10;Num Save Errors:
0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13;
&#10;Origin Version: 10,5,8,17910&#13; &#10;Modded: False&#13; &#10;SystemInfo:
Windows 8 6.2.9200 GPU: NVIDIA GeForce RTX 3070 Laptop GPU nvldumdx.dll
27.21.14.6179, GUID: D7B71E3E-67DD-11CF-B66B-4C341BC2D635&#13;
&#10;</desyncdata></report>
</root>

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