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<report><version>2</version><sessionid>21d0de0cd2f2992e65145b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
27 19:11:50</createtime><buildsignature>Local.Unknown.Unknown.1.66.139.1020-
1.200.000.464.Release</buildsignature><categoryid>animation_utils.py:636</
categoryid><desyncid>21d0de0cd2f2992e65145b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 27901)>: Attempt to
traverse between two states (InteractionName -> exit) where no valid path
exists! Actors {'x': (<weakref at 0x00007FF47D175730; to 'object_sim' at
0x00007FF48FBAD8D0>, None, <AnimationParticipant.ACTOR = 101>), 'y':
(<weakref at 0x00007FF47DB8C4C8; to 'object_sim' at 0x00007FF49E0778D0>,
None, <AnimationParticipant.TARGET = 103>)} (debug context: (<Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:17242 sim:>, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 28055)>))) Traceback (most recent
call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\
animation_element.py", line 205, in do_begin File "T:\InGame\Gameplay\
Scripts\Server\animation\animation_utils.py", line 636, in get_auto_exit
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in
requestRuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 27901)>:
Attempt to traverse between two states (InteractionName -> exit) where no valid
path exists! Actors {'x': (<weakref at 0x00007FF47D175730; to 'object_sim' at
0x00007FF48FBAD8D0>, None, <AnimationParticipant.ACTOR = 101>), 'y':
(<weakref at 0x00007FF47DB8C4C8; to 'object_sim' at 0x00007FF49E0778D0>,
None, <AnimationParticipant.TARGET = 103>)} (debug context: (<Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:17242 sim:>, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 28055)>))rtim=0 Client Session
Time: 22.91 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 Origin Version: 10,5,8,17910
Modded: False SystemInfo: Windows 8 6.2.9200 GPU: NVIDIA GeForce RTX
3070 Laptop GPU nvldumdx.dll 27.21.14.6179, GUID: D7B71E3E-67DD-11CF-B66B-
4C341BC2D635 </desyncdata></report>
<report><version>2</version><sessionid>21d0de0cd2f2992e65145b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
27 19:12:49</createtime><buildsignature>Local.Unknown.Unknown.1.66.139.1020-
1.200.000.464.Release</buildsignature><categoryid>animation_utils.py:636</
categoryid><desyncid>21d0de0cd2f2992e65145b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 30827)>: Attempt to
traverse between two states (InteractionName -> exit) where no valid path
exists! Actors {'x': (<weakref at 0x00007FF4D6D43F70; to 'object_sim' at
0x00007FF4C3326AD0>, None, <AnimationParticipant.ACTOR = 101>), 'y':
(<weakref at 0x00007FF481E66368; to 'object_sim' at 0x00007FF4922DF1D0>,
None, <AnimationParticipant.TARGET = 103>)} (debug context: (<Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:18673 sim:>, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 30980)>))) Traceback (most recent
call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\
animation_element.py", line 205, in do_begin File "T:\InGame\Gameplay\
Scripts\Server\animation\animation_utils.py", line 636, in get_auto_exit
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in
requestRuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 30827)>:
Attempt to traverse between two states (InteractionName -> exit) where no valid
path exists! Actors {'x': (<weakref at 0x00007FF4D6D43F70; to 'object_sim' at
0x00007FF4C3326AD0>, None, <AnimationParticipant.ACTOR = 101>), 'y':
(<weakref at 0x00007FF481E66368; to 'object_sim' at 0x00007FF4922DF1D0>,
None, <AnimationParticipant.TARGET = 103>)} (debug context: (<Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:18673 sim:>, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 30980)>))rtim=0 Client Session
Time: 22.91 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 Origin Version: 10,5,8,17910
Modded: False SystemInfo: Windows 8 6.2.9200 GPU: NVIDIA GeForce RTX
3070 Laptop GPU nvldumdx.dll 27.21.14.6179, GUID: D7B71E3E-67DD-11CF-B66B-
4C341BC2D635 </desyncdata></report>
<report><version>2</version><sessionid>21d0de0cd2f2992e65145b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
27 19:14:14</createtime><buildsignature>Local.Unknown.Unknown.1.66.139.1020-
1.200.000.464.Release</buildsignature><categoryid>animation_utils.py:636</
categoryid><desyncid>21d0de0cd2f2992e65145b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(RuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 33571)>: Attempt to
traverse between two states (InteractionName -> exit) where no valid path
exists! Actors {'x': (<weakref at 0x00007FF481ACA520; to 'object_sim' at
0x00007FF48C36A810>, None, <AnimationParticipant.ACTOR = 101>), 'y':
(<weakref at 0x00007FF4D90FD890; to 'object_sim' at 0x00007FF49F7730D0>,
None, <AnimationParticipant.TARGET = 103>)} (debug context: (<Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:20500 sim:>, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 33649)>))) Traceback (most recent
call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line
212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py",
line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\
animation_element.py", line 205, in do_begin File "T:\InGame\Gameplay\
Scripts\Server\animation\animation_utils.py", line 636, in get_auto_exit
File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 1064, in
requestRuntimeError: ASM :: Soc_Mischief_T_fisticuffs (HANDLE :: 33571)>:
Attempt to traverse between two states (InteractionName -> exit) where no valid
path exists! Actors {'x': (<weakref at 0x00007FF481ACA520; to 'object_sim' at
0x00007FF48C36A810>, None, <AnimationParticipant.ACTOR = 101>), 'y':
(<weakref at 0x00007FF4D90FD890; to 'object_sim' at 0x00007FF49F7730D0>,
None, <AnimationParticipant.TARGET = 103>)} (debug context: (<Interaction
mixer_social_Fight_targeted_CivicPolicy_Aggression id:20500 sim:>, ASM ::
Soc_Mischief_T_fisticuffs (HANDLE :: 33649)>))rtim=0 Client Session
Time: 22.91 Num Save Errors: 0 Num Load Errors: 0
Current Game State: 0x96d01090 Origin Version: 10,5,8,17910
Modded: False SystemInfo: Windows 8 6.2.9200 GPU: NVIDIA GeForce RTX
3070 Laptop GPU nvldumdx.dll 27.21.14.6179, GUID: D7B71E3E-67DD-11CF-B66B-
4C341BC2D635 </desyncdata></report>
<report><version>2</version><sessionid>21d0de0cd2f2992e65145b26</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-09-
27 22:10:17</createtime><buildsignature>Local.Unknown.Unknown.1.66.139.1020-
1.200.000.464.Release</buildsignature><categoryid>interaction_liabilities.py:103</
categoryid><desyncid>21d0de0cd2f2992e65145b26</desyncid><systemconfig/
><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element
(AttributeError: Interaction: running bed_sleep:56218 on
object_bedDouble_EP05GENpillows:0x024911907bc8adf0 (guaranteed) is trying to
reserve surface space with sim as target.
Exception:'object_sitDining_EP06GENgamerChair' object has no attribute
'part_owner') Traceback (most recent call last): File "T:\
InGame\Gameplay\Scripts\Server\interactions\privacy.py", line 293, in
build_privacy File "T:\InGame\Gameplay\Scripts\Server\objects\
components\__init__.py", line 197, in __getattr__ AttributeError:
'object_sitDining_EP06GENgamerChair' object has no attribute
'part_owner' During handling of the above exception, another
exception occurred: Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in
simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376,
in _run File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 5412, in _execute_next_transition File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 5171, in
_get_next_transition_info File "T:\InGame\Gameplay\Scripts\Server\
interactions\utils\interaction_liabilities.py", line 103, in __init__
File "T:\InGame\Gameplay\Scripts\Server\interactions\privacy.py", line 298, in
build_privacyAttributeError: Interaction: running bed_sleep:56218 on
object_bedDouble_EP05GENpillows:0x024911907bc8adf0 (guaranteed) is trying to
reserve surface space with sim as target.
Exception:'object_sitDining_EP06GENgamerChair' object has no attribute
'part_owner'rtim=0 Client Session Time: 22.91 Num Save Errors:
0 Num Load Errors: 0 Current Game State: 0x96d01090
Origin Version: 10,5,8,17910 Modded: False SystemInfo:
Windows 8 6.2.9200 GPU: NVIDIA GeForce RTX 3070 Laptop GPU nvldumdx.dll
27.21.14.6179, GUID: D7B71E3E-67DD-11CF-B66B-4C341BC2D635
</desyncdata></report>
</root>