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CLASH of Spears „›Ž˜ƒ”‘Ƭ ”ƒ ‹• ‘”‹œ‡ ’ƒ‹ǣ‘–‹‘ ƒ””ƒ• ‘ǡ‹‰—‡Žƒ””ƒ• ‘

–‘‡–œ‡”ǡ —ƒ ‰Ž‡•‹ƒ•‹‰‹Žǡƒ„Ž‘ƒŽŽ‹ƒ ‰Ž‡•‹ƒ•ǡ


This book is dedicated to our parents, who got us ‡Ž‹’‡†‡ƒ’‘ƒ•‘
here and to our respective wives and kids who
joined us in search for the riddle of steel. ǣ‘„‡”– ”‡‡ǡ‘„‡”–‹–Šǡ‡˜‹—ǡ
‡˜‹–‘”ǡƒ˜‡‡‡–ǡ ‘”†‘‡””ǡ‡ ƒ
Interior art: ̹‰‡Ž‘‘†ƒ”‘Ǥ –‡”‹‘”ƒ”–‹•—•‡† ‹–Šǡ‹ Š‘Žƒ•‘‰ƒ”–ǡ ƒ‡•ƒ”‘Ž†‘ǡ”ƒ†‘
—†‡”‡š Ž—•‹˜‡’‡”‹••‹‘‘ˆ‰‡Ž‘‘†ƒ”‘ǡ ƒ‡”ǡ‹‡—‡œǡ—ˆ—•‡ƒ‡ǡ‘”›‹‰ǡ
‘–Š‡”—•‡™‹–Š‘—– ‘•‡–‹•‘–ƒ—–Š‘”‹œ‡†Ǥ †ƒ‹‘•ǡƒ ‡ ƒ”†ƒ™ƒ›ǡŠ”‹•‹‰Ž‡›ǡƒ––
Photographyǣ ”ƒ ‹• ‘”‹œ‡ƒ†‡ƒ ‡‰ƒ•ǡ‡˜‹ ‡†”‹šǡ ”ƒ–‡„‘ǡŠ‘ƒ•
ò”ˆ‡Ž”‹‡‰ Š‘ƒ•ǡ‹‡ƒ””›ǡ‹Ž‡›Žƒ‹”ǡŠ‡”™‘‘† ƒ‡•ǡ
–‡’Š‡ — ƒ„›
Photography editing: ”ƒ ‹• ‘ ƒ˜‹‡””‹œ‡ǡƒ†
‡ƒò”ˆ‡Ž”‹‡‰ ǣƒ—Ž›•‘‡ǡ‹‘‘„‹•‘

Graphic design and layoutǣ‘‹ ƒ‹‡–‘Ƭ 


”ƒ ‹• ‘”‹œ‡
www.TheWargameSpot.com
Cover Art:˜‰‡›—„‘˜
www.ClashofSpears.com
Cover Design:Ž‡Œƒ†”‘‘ ›ƒ†ƒ”Ž‘•
www.FightingHedgehog.com
‘„ƒ†‹ŽŽƒ
© Fighting Hedgehog 2019
Miniature painters: ‡‘”‰‹‘• ƒŽƒœ‘—Žƒ•ǡ
—”‡Ž‹ƒ‡ Ž‡” ǡ ‘”‰‡ƒ‰ƒǡ‡ƒò”ˆ‡Ž”‹‡‰ǡ All rights reserved. No portion of this book may be
”ƒ ‹• ‘”‹œ‡ǡƒ Ž‡ Šƒ‡‰”ƒǡ‡ƒ™‹††›ǡ reproduced without permission from the authors,
except as permitted by U.S. law.
Design Contributors: ‘„‡”– ”‡‡ǡ‹ Š‘Žƒ•
‘‰ƒ”–ǡ‘„‡”–‹–Šǡ‹‡‰‘’ƒŽŽƒ––‹ǡ ‰ƒ ‹‘
ƒ”–‹‡œƒ”ƒ†ƒ

Proofreading and editing:‘„‡”– ”‡‡ǡŽ‹–‡
†‹–‹‰ǡ ”ƒ–‡„‘ǡ ‡”›—”ƒ

Maps byƒ”Ž‘•‘ Šƒ’”‘˜‹†‡†„› ‹‡– 


ƒ”ˆƒ”‡ƒ‰ƒœ‹‡̹

Playtersters:

”‰‡–‹ƒǣ ‰ƒ ‹‘ƒ”–‹‡œ ƒ”ƒ†ƒǡƒ–‹ƒ•‡Ž
‡‡ǡ‹‡‰‘’ƒŽŽƒ––‹ǡƒš‹‘ —•–‘ǡ–‘‹‘
ƒ–ƒŽƒ‡ŽŽ‡–ǡ ƒ‹ ƒ” ‹ƒ†‡Ž‘””‘ǡ ƒ˜‹‡”
–Š—””ƒŽ†‡ǡ ‘”‰‡ƒ‰ƒǡƒš‹‘‡Ž‘‹”ǡ —ƒ
”ƒ ‹• ‘”‹œ‡ǡ ƒ„”‹‡Žƒ”–‹‡œǡƒ–‹ƒ•‘––ƒǡ
ƒ”Ž‘•‘„ƒ†‹ŽŽƒ

—•–”ƒŽ‹ƒǣ‹‡ŽŽ‡ǡ‘••ƒ™‡

”ƒ ‡ǣŠ‹„ƒ—–ƒ”‡Ž•

‡”ƒ›ǣ‡ƒ—”ˆ‡Ž”‹‡‰Ƭˆ”‹‡†•

–ƒŽ›ǣŽ‡••ƒ†”‘ƒ”Žƒ–‹ǡ–‡ˆƒ‘ƒ”Žƒ–‹ǡ —‹†‘ Authors Francisco and Alvaro; photo by Diego


‘‰‹ǡ ”ƒ ‡• ‘‡†‹‡ŽŽ‹ Spallatti, Buenos Aires, Argentina 2019

‘Žƒ†ǣDalibor Dalcor Zeman, Jindřich Zeman

ʹ  ‘ˆ’‡ƒ”• 
4.35 Actions ..................................................... 40
Contents 4.36 Additional character actions........... 46
4.4 The End Phase .............................................. 48
1. Introduction ............................................................ 7 4.41 Recovery and delayed effects ......... 48
1.1 What is CLASH? .............................................. 7 4.42 Check victory conditions .................. 48
1.2 What You Need to Play ................................ 8 5. Close Combat ........................................................ 49
1.3 Game Scale ....................................................... 9 5.1 Combat Mechanics...................................... 49
2. Your Army ............................................................. 11 5.11 Hold ........................................................... 50
2.1 Line Troops ................................................... 11 5.12 Defend ...................................................... 51
2.2 Unit Formations .......................................... 13 5.13 Counterattack ....................................... 52
2.21 Loose order ........................................... 13 5.2 Retreat ............................................................. 54
2.22 Close order............................................. 14 5.3 Characters in Combat ................................ 54
2.3 Characters ..................................................... 17 5.4 Other Melee Considerations ................... 55
3. General Game Concepts................................... 21 6. Soldiers and War Gear ...................................... 59
3.1 Dice and Dice Rolls..................................... 21 6.1 Weapons Characteristics ......................... 59
3.2 Terrain ............................................................ 22 6.11 Melee weapons ..................................... 59
3.21 Area terrain ........................................... 22 6.12 Missile weapons ................................... 61
3.23 Obstacles ................................................ 22 6.2 Armor and Saves ......................................... 64
3.24 Hills and elevations ............................ 23 6.3 Traits ................................................................ 66
3.3 Line of Sight .................................................. 24 6.31 Martial Traits ........................................ 66
3.4 Measuring Distances ................................. 26 6.32 Disposition Traits ................................ 72
3.5 Morale and Fatigue .................................... 27 6.33 Physical Traits ...................................... 74
3.51 Actions and fatigue ............................. 27 7. Other Tools of War............................................. 75
3.52 Morale Tests .......................................... 28 7.1 Elephants ........................................................ 76
3.53 Effects of fatigue .................................. 30 7.2 Light Chariots ............................................... 82
4. The Game Turn ................................................... 33 8. Putting It All Together ...................................... 85
4.1 Sequence of Play ......................................... 33 8.1 Activation phase example................... 85
4.2 The Strategy Phase .................................... 33 8.2 Throw Action Example ........................ 90
4.3 The Activation Phase ................................ 34 8.3 Tokens and Counters for CLASH...... 91
4.31 Becoming the active player............. 34 9. Fighting a Battle .................................................. 93
4.32 Option a): Activating units and 9.1 Setting the Scene ......................................... 93
character models........................................... 34 9.1.1 Scenario selection .............................. 93
4.33 Option b): Resting or rallying a unit 9.1.2 Terrain Setup ....................................... 93
.............................................................................. 37
9.2 Determine Force Fate Points.................. 95
4.34 Option c): Choosing to pass ............ 37

CLASH of Spears 3
ͻǤ͵Š‡‰ƒ‰‡‡–’Šƒ•‡ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͻ͹ ͳͲǤͷͳ ‡ƒ”‹‘•‡–—’ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳʹ
ͻǤ͵ͳ‡’Ž‘›‡–‘—–‡”•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͻ͹ ͳͲǤͷʹ‡–”‹‡˜‹‰–Š‡Ž‘‘–ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳ͵
ͻǤ͵ʹ‰ƒ‰‹‰–Š‡‡‡›ˆ‘” ‡ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͻͺ ͳͲǤͷ͵‹ –‘”› ‘†‹–‹‘•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳ͵
ͻǤ͵͵‡˜‡ƒŽ‹‰›‘—”ƒ”›ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͻͻ ͳͳǤ—‹Ž†‹‰‘—”ƒ”„ƒ†ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳͷ
ͻǤͶ‡–‡”‹‹‰–Š‡‹‡”ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲͳ ͳͳǤͳ—‹Ž†‹‰ƒƒ”„ƒ†ˆ‘” ǤǤǤǤǤǤǤͳͳ͸
ͻǤͷ ƒ‡‡‰–ŠǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲʹ ͳͳǤͳͳŠ‡—•–‡”™ƒ”„ƒ†ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳ͸
ͳͲǤ‹ —’ ƒ‡ ‡ƒ”‹‘•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲ͵ ͳͳǤͳʹŠ‡ƒ†ǦŠ‘ ™ƒ”„ƒ†ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳ͹
ͳͲǤͳŠ‹•‹•›Žƒ†ǨǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲͶ ͳͳǤʹŠƒ”ƒ –‡”‘†‡Ž•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳ͹
ͳͲǤͳͳ ‡ƒ”‹‘‡–—’ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲͶ ͳͳǤ͵ŽŽ‹‡•ƒ†‡” ‡ƒ”‹‡•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳͻ
ͳͲǤͳʹ‹ –‘”› ‘†‹–‹‘•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲͶ ͳʹǤŠ‡‹•‡‘ˆ‘‡ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳʹͳ
ͳͲǤʹ ‘”ƒ‰‹‰†—–›ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲ͸ ͳʹǤͳŠƒ”ƒ –‡”‘†‡Ž•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳʹͶ
ͳͲǤʹͳ ‡ƒ”‹‘‡–—’ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲ͸ ͳʹǤʹŠ‡ƒ”–Šƒ‰‹‹ƒ•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳʹͷ
ͳͲǤʹʹ’‡ ‹ƒŽ”—Ž‡•ǡ–Š‡Š‡”†–‘‡•ǤǤǤͳͲ͸ ͳʹǤ͵Š‡ ƒŽŽ‹ ”‹„‡•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳʹͺ
ͳͲǤʹ͵‹ –‘”›‘†‹–‹‘•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲͺ ͳʹǤͶŠ‡ ”‡‡‘Ž‘‹‡•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳ͵ͳ
ͳͲǤ͵”‡„ƒ––Ž‡ ‘—–‹‰ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲͻ ͳʹǤͷŠ‡ „‡”‹ƒ‡‹•—Žƒ”‹„‡•ǤǤǤǤǤǤǤǤǤǤǤͳ͵Ͷ
ͳͲǤ͵ͳ ‡ƒ”‹‘•‡–—’ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲͻ ͳʹǤ͸Š‡ –ƒŽ‹ƒ”‹„‡•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳ͵ͺ
ͳͲǤ͵ʹ‹ –‘”› ‘†‹–‹‘•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͲͻ ͳʹǤ͹Š‡‘ƒ‡’—„Ž‹ ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͶʹ
ͳͲǤͶ ‘” ‡”‘Œ‡ –‹‘ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳͳ ͳʹǤͺŠ‡—‹†‹ƒ•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͶͷ
ͳͲǤͶͳ ‡ƒ”‹‘•‡–—’ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳͳ ͳʹǤͻ›””Š—•š’‡†‹–‹‘–‘–Š‡‡•–ǤǤǤǤǤǤͳͶ͹
ͳͲǤͶʹ‹ –‘”› ‘†‹–‹‘•ǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳͳ 
ͳͲǤͷ‡–”‹‡˜ƒŽǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤǤͳͳʹ

Ͷ  ‘ˆ’‡ƒ”• 


 ‘ˆ’‡ƒ”• ͷ
Š‡’ƒ ‹ˆ‹ ƒ–‹‘‘ˆ „‡”‹ƒʹͲ͸
͸  ‘ˆ’‡ƒ”• 


1. Introduction
1.1 What is CLASH? —” ‰‡‡”ƒŽ †‡•‹‰ ’Š‹Ž‘•‘’Š› ”‡•–• ‘ –™‘
ˆ—†ƒ‡–ƒŽ’‹ŽŽƒ”•Ǥ
‹”•–ǡ –Šƒ– ‘„ƒ– ‹• „‘–Š ˆ”‹‰Š–‡‹‰ ƒ†
‡Ž ‘‡–‘ Ǩ ‡šŠƒ—•–‹‰Ǣ ‹– —•—ƒŽŽ› Šƒ’’‡• ‹ •Š‘”–ǡ
‡‡’ ›‘—” ™‹–• ƒ† ‘—”ƒ‰‡ ƒ– Šƒ†ǡ ˆ‘” ‹ ‡š–”‡‡ „—”•–• ‘ˆ ˜‹‘Ž‡ ‡ „‡ˆ‘”‡ „‘–Š •‹†‡•
 ›‘—™‹ŽŽ‡‡†„‘–Š–‘Ž‡ƒ†›‘—”„ƒ†‘ˆ break to recover their strength. If you’ve •‡‡
™ƒ””‹‘”•–‘˜‹ –‘”›Ǥ ‘”’”ƒ –‹ ‡†ˆ‡ ‹‰ǡ›‘—’”‘„ƒ„Ž›‘™™Šƒ–
™‡ƒ”‡–ƒŽ‹‰ƒ„‘—–Ǥ
ƒ› ‘ˆ —• Šƒ˜‡ Ž‘‰ ’Žƒ›‡† Žƒ”‰‡ ƒ ‹‡–
„ƒ––Ž‡• ™‹–Š –Š‡ ƒ› ‰”‡ƒ– ”—Ž‡• –Šƒ– Šƒ˜‡ ‡ ‘†ǡ –Šƒ– •— ‡•• ‹ ƒŽŽ „ƒ––Ž‡•ǡ „—–
been available for years, yet we’ve always ‡•’‡ ‹ƒŽŽ› •ƒŽŽ ‘‡•ǡ ‹• —•—ƒŽŽ› †”‹˜‡ „›
ˆŽ‹”–‡†™‹–Š–Š‡‹†‡ƒ‘ˆ’Žƒ›‹‰•ƒŽŽ‡”ǡ‘”‡ ‡”–ƒ‹ ”itical factors. The leader’s instinct–‘
‹‡ƒ–‹ •‹”‹•Šƒ –‹‘•ƒ†”ƒ‹†•Ǥ ƒ‹–ƒ‹ˆ‘ —•ƒ––Š‡”‹‰Š––‹‡ƒ†’Žƒ ‡ǡƒ†
Š‹•ƒ„‹Ž‹–›–‘‡‡’Š‹•–”‘‘’• ‘„ƒ–Ǧ‡ˆˆ‡ –‹˜‡
Ž–Š‘—‰Š •‘‡ •›•–‡• Šƒ˜‡ ’”‘˜‹†‡† •‘‡ ƒ† ”‡•’‘•‹˜‡ †‡•’‹–‡ –Š‡‹” ‰”‘™‹‰ ˆƒ–‹‰—‡
ƒŽ–‡”ƒ–‹˜‡• ˆ‘” –Š‹•ǡ ™‡ ˆ‡Ž– –Šƒ– ‹– ™‘—Ž† „‡ ƒ††‹‹‹•Š‹‰†‡•‹”‡–‘‡†—”‡˜‹‘Ž‡ ‡Ǥ
ˆ—–‘Šƒ˜‡ƒ•›•–‡†‡†‹ ƒ–‡†‡š Ž—•‹˜‡Ž›–‘
–Šƒ– ’—”’‘•‡ ƒ† –Šƒ– ‘—Ž† ˆ—Žˆ‹ŽŽ –Š‡ Š‹•‹•™Š› ‹• ‡–‡”‡†‘›‘—ǡ–Š‡Š‡”‘
ˆ‘ŽŽ‘™‹‰‰‡‡”ƒŽ”‡“—‹”‡‡–•ǣ ƒ†Ž‡ƒ†‡”‘ˆ›‘—”™ƒ”„ƒ†Ǥ ™‹ŽŽ‰”ƒ–
›‘— –Š‡ ˆŽ‡š‹„‹Ž‹–› –‘ Š‘‘•‡ Š‘™ ƒ† ™Š‡”‡
•  •›•–‡ –Šƒ– ‡ˆˆ‡ –‹˜‡Ž› ”‡’”‡•‡–• –Š‡ ›‘— ‡š‡”– ›‘—” ‹ˆŽ—‡ ‡Ǥ ‘™ ›‘— Š‘‘•‡ –‘
’ƒ”–‹ —Žƒ” ŠƒŽŽ‡‰‡• ‘ˆ •ƒŽŽ ‘„ƒ– †‘ –Š‹• ƒ ‡ƒ –Š‡ †‹ˆˆ‡”‡ ‡ „‡–™‡‡
ƒ –‹‘•Ǥ ‰Ž‘”‹‘—• ˜‹ –‘”› ‘” ‹‰‘‹‹‘—• †‡ˆ‡ƒ–Ǥ Š‹•
•  –ƒ –‹ ƒŽ ‰ƒ‡ ™Š‡”‡ ’Žƒ›‡”•’ †‡ ‹•‹‘• ‘—Ž†ˆ‹ƒŽŽ›„‡›‘—”’ƒ–Š–‘„‡’”‘‘–‡†ˆ”‘
Šƒ˜‡ƒ ”‹–‹ ƒŽ‹’ƒ –‘”‡•—Ž–•Ǥ ‡–—”‹‘–‘–Š‡—’’‡””ƒ•‘ˆ ‘ƒ†Ǩ
• ƒ‰‹Ž‡ǡˆƒ•–Ǧ’ƒ ‡†‰ƒ‡™Š‡”‡„‘–Š•‹†‡•
ƒ”‡ ‘•–ƒ–Ž›‡‰ƒ‰‡†‹–Š‡ƒ –‹‘Ǥ • ˆ‘” ›‘—” Ž‘›ƒŽ ˆ‘ŽŽ‘™‡”•ǡ ƒ Ž‘– ‘ˆ ƒ––‡–‹‘
Šƒ•„‡‡†‡†‹ ƒ–‡†–‘–Š‡‹” ‘„ƒ–•‹ŽŽ•ƒ†
–”ƒ‹‹‰ƒ†ƒŽ•‘–‘Š‘™ˆƒ–‹‰—‡ƒˆˆ‡ –•–Š‡‹

 ‘ˆ’‡ƒ”• ͹
combat—not only physical fatigue but also the 1.2 What You Need to Play
mental health and stamina, which will
inevitably affect their desire to keep To play CLASH, you will require some
answering to your extreme demands. fundamental components.

You will find that while in CLASH elites fight i. A gaming table. For standard games, you
better than other troops, as expected, and are will be able to play with just a 4’x4’ table,
even better at maintaining their composure while a larger game of CLASH is probably
under mounting pressure, just like everyone better suited for a 6’x4’ table. A good
else, they do have a limit. If your plan relies selection of terrain will provide for more
solely on leveraging those elite troops, soon interesting engagements.
they will be overpowered by regular troops,
maybe armed with lighter armor, who were ii. An opponent. It is critical to find a fellow
just waiting for the right time to pounce. player who will enjoy wargaming the way
you enjoy it.
If you ask too much of your troops and don’t
give them the right time to rest, you could very iii. Two armies. Roughly five to twelve units
well see your veteran guard fall under of around five to fifteen models each
exhaustion and skirmishers’ javelins! should serve as an army.
Models should be individually based, but
To succeed in CLASH, you need to use every
you will see that the rules are agnostic
weapon in your arsenal and use them
toward the size of the bases for the models.
correctly so that they can participate in the
This will allow you to use troops that you
most effective way and always support each
might have already collected for other
other.
systems.
Because of all this, CLASH is a game in which In general terms, it should be possible to
players are constantly engaged; you will not use the rules for both 15mm through
have time to sit back and relax while your 28mm figures without needing to convert
opponent takes his turn. You must watch his the scale of the distances indicated in the
every move and anticipate his plan a few rules.
evolutions ahead, just as you would do in a You will also need individual models to
match of chess. You must have a clear plan in represent your commanders, and this will
mind and understand how unexpected results provide for some interesting modeling
require you to change your plan; if not, you’ll opportunities, as you will certainly enjoy
find yourself reacting and falling into the providing color and character to your
enemy’s trap. warband.

There you have it! We hope that in CLASH, you iv. Dice and tape measures. We use the D6 as
will find a good combination of fun and agile our standard dice, and distances are
mechanics that accurately portray what we measured in inches.
believe could be the reality of small actions in
ancient times. v. Counters and condition markers. CLASH
Gather your troops and let the CLASH of requires the use of a few condition
Spears begin! markers. You will need to indicate fatigue
points next to units, remaining command
points next to characters, and a few other
special conditions. You can use the online

8 CLASH of Spears


†‘™Ž‘ƒ†•Š‡‡–™‹–Š ‘—–‡”•ǡ‘”›‘— ƒ • ƒ ‡šƒ’Ž‡ǡ ƒ Žƒ•Š —‹– ™‘—Ž† ‡˜‡”
•‹’Ž› ”‡ƒ–‡ ›‘—” ‘™ ‘—–‡”•ǡ ƒ• –Š‹• ”‡’”‡•‡–ƒˆ—ŽŽƒ‹’Ž‡‘”ƒˆ—ŽŽ•›–ƒ‰ƒ‘ˆ
‘—Ž† „‡ ƒ ‰‘‘† Š‘„„› ‘’’‘”–—‹–› ƒ† –”‘‘’•Ǥ ‡ ƒ—•‡ ‘ˆ –Š‹•ǡ –ƒ –‹ • ƒ† ‘„ƒ–
™‘—Ž†”‡•—Ž–‹‘”‡ƒ’’‡ƒŽ‹‰• ‡‡•‘ †”‹ŽŽ• ™‹ŽŽ Šƒ˜‡ ƒ †‹ˆˆ‡”‡– ‹’ƒ – ‘ ‘—”
–Š‡™ƒ”‰ƒ‹‰–ƒ„Ž‡Ǥ –‹•ƒŽ™ƒ›•‘”‡ˆ— –”‘‘’• –Šƒ –Š‡› ™‘—Ž† ‘ —‹–• ™Š‡ —•‹‰
–‘ •‡‡ ƒ ˆ‡™ ƒ•—ƒŽ–‹‡• ‡š– –‘ –Š‡ —‹– ”—Ž‡•ˆ‘”Žƒ”‰‡„ƒ––Ž‡•Ǥ
‹†‹ ƒ–‹‰ˆƒ–‹‰—‡–ŠƒŒ—•–”‡†’‘‡” Š‹’•Ǥ
Š‡ ‹– ‘‡• –‘ –‹‡ ƒ† †‹•–ƒ ‡ • ƒŽ‡•ǡ
–Š‡•‡ ƒ”‡ ƒ„•–”ƒ –‡† –‘ ‰‡‡”ƒ–‡ –Š‡ †‡•‹”‡†
‡ˆˆ‡ –• ƒ† ‹–‡”ƒ –‹‘• ”ƒ–Š‡” –Šƒ –‘
1.3 Game Scale •‹—Žƒ–‡ –Š‡ ‹—–‹ƒ‡ ‘ˆ ™‡ƒ’‘ ”ƒ‰‡• ƒ†
 ‹•ƒ‰ƒ‡ƒ‹‡†ƒ–”‡’”‡•‡–‹‰•ƒŽŽ ‘˜‡‡–†‹•–ƒ ‡•Ǥ
ƒ –‹‘•†—”‹‰ƒ ‹‡–ƒ†‡†‹‡˜ƒŽ–‹‡•Ǥ Š‡ ‘„Œ‡ –‹˜‡ ‘ˆ –Š‹• ƒ„•–”ƒ –‹‘ ‹• –‘
‘— ƒ ’Žƒ› •ƒŽŽ ”ƒ‹†• ƒ† •‹”‹•Š‡• ƒ —”ƒ–‡Ž›ˆ‘” ‡–Š‡–ƒ –‹ ƒŽ†‡ ‹•‹‘•–Šƒ––Š‡
„‡–™‡‡ •ƒŽŽ‡” ˆ‘” ‡• –Šƒ ›‘— ™‘—Ž† ‘ƒ†‡”• ƒ– –Š‹• Ž‘™ Ž‡˜‡Ž ‘ˆ ‡‰ƒ‰‡‡–
‡ ‘—–‡”‹Š‹•–‘”‹ ƒŽ„ƒ––Ž‡•Ǥ Šƒ˜‡–‘ƒ‡Ǥ

 —‹– ‘ˆ ƒ„‘—– •‹š –‘ ‡‹‰Š– ‘†‡Ž• ƒ ‡ˆ‡‡Ž–Šƒ–‘ ‡›‘—ƒ ‡’––Š‡•‡‡ ‡••ƒ”›
”‡’”‡•‡– ƒ›–Š‹‰ ˆ”‘ •‹š ‘” ‡‹‰Š– •‘Ž†‹‡”• ƒ„•–”ƒ –‹‘•ǡ›‘— ƒ‡„”ƒ ‡–Š‡ ‘ ‡’–‘ˆ
‘”—’–‘•‘‡–Š‹‰Ž‹‡–™‡–›‘”–Š‹”–›‡Ǥ   ƒ• ƒ –ƒ –‹ ƒŽ ‰ƒ‡ ƒ† ‘‡ —’ ™‹–Š
‹–‡”‡•–‹‰• ‡ƒ”‹‘•ƒ†‡ ‘—–‡”•ǤŠ‹•™‹ŽŽ
Šƒ– ‹• ‹’‘”–ƒ– –‘ —†‡”•–ƒ† ‹• –Šƒ– –Š‡ ƒŽŽ‘™ ›‘— –‘ ’Žƒ› ˆ— ƒ ‹‡– ƒ† ‡†‹‡˜ƒŽ
Žƒ”‰‡•– —‹– ‹   ‹• ƒŽ™ƒ›• •ƒŽŽ‡” –Šƒ ‰ƒ‡•–Šƒ––‘œ‘‘‹–‘–Š‡ƒ –‹‘ƒ†‹–‘ƒ
–Š‡•ƒŽŽ‡•–„ƒ––Ž‡ˆ‹‡Ž†‘”‰ƒ‹œƒ–‹‘ƒŽ‡Ž‡‡– ‘”‡†‡–ƒ‹Ž‡†ƒ†‰”ƒ—Žƒ”Ž‡˜‡Ž–Šƒ—•—ƒŽŽ›
‡ ‘—–‡”‹Š‹•–‘”‹ ƒŽƒ”‹‡•Ǥ ‡ ‘—–‡”‡†‹ƒ ‹‡–”—Ž‡•Ǥ


‡ƒò”ˆ‡Ž”‹‡‰ƒ†ˆ”‹‡†•‡Œ‘›‹‰ƒ‰ƒ‡‘ˆ ‹‹•Žƒ‡ǡ ‡”ƒ›Ǩ

 ‘ˆ’‡ƒ”• ͻ


ͳͲ ‡ ‘—–‡”†—”‹‰–Š‡‡” ‡ƒ”›™ƒ”•‘ˆʹ͵ͻ


 ‘ˆ’‡ƒ”• 
2. Your Army

In CLASH you command a warband of units led by a few exceptional characters. Let’s have a look at
how we characterize these soldiers that you will take into battle.

2.1 Line Troops


Combat (C): This stat represents the unit’s
fighting ability in hand to hand combat, it
In CLASH, rank and file troops make up the reflects the soldiers’ training and skill in the
core of your army. They go into battle trying to use of melee weapons. This stat can also reflect
defeat your enemy. These soldiers are characteristics and quality of the melee
characterized by a selection of stats identified weapons used; for example, light troops with
in their troop’s profile. daggers or improvised melee weapons will see
The profile provides the key stats that identify their melee characteristics reduced
the troops’ fighting capabilities as well as their accordingly. When the models execute a hand
ability to perform under pressure. to hand attack, you will roll their D6, trying to
match or exceed this stat after applying any
In addition to the troop profile, we will also relevant modifiers.
indicate the weapons and equipment the
members of the unit are bringing to battle and Ranged (R): This stat indicates the unit’s
any special rules that might apply to this troop ability when shooting missile weapons,
type. reflecting the troop’s training and ability with
such weapons. When the models execute
The troop profile is characterized by following missile attacks, you will roll their D6, trying to
stats:

CLASH of Spears 11
ƒ– Š ‘” ‡š ‡‡† –Š‹• •–ƒ– ƒˆ–‡” ƒ’’Ž›‹‰ ƒ› ‘†‹ˆ‹‡† •ƒ˜‡ ™‹ŽŽ ’”‡˜‡– ‘‡ ‘ˆ –Š‡•‡ Š‹–•
”‡Ž‡˜ƒ–‘†‹ˆ‹‡”•Ǥ ˆ”‘ ƒ—•‹‰ƒ™‘—†Ǥ
‘–‡ –Šƒ– „‡ ƒ—•‡ Š‹‰Š ”‘ŽŽ• ƒ”‡ ƒŽ™ƒ›•
†‡•‹”‡†ǡ Ž‘™‡” •–ƒ–• ƒ”‡ ƒŽ™ƒ›• „‡––‡”ǡ •‹ ‡
Grit (G): Š‹• •–ƒ– ”‡’”‡•‡–• –Š‡ ƒ„‹Ž‹–› ‘ˆ
–Š‡› ‹†‹ ƒ–‡ ƒ Ž‘™‡” –ƒ”‰‡– —„‡” ˆ‘” ƒ›
–Š‡•‡•‘Ž†‹‡”•–‘•–ƒ›‡‰ƒ‰‡†‹–Š‡„ƒ––Ž‡ƒ•
”‡“—‹”‡†–‡•–•Ǥ
–Š‹‰••–ƒ”––‘ˆƒŽŽƒ’ƒ”–ƒ”‘—†–Š‡ǤŠ‡•–ƒ–
™‹ŽŽ „‡ ”‹–‹ ƒŽ –‘ †‡–‡”‹‡ ‹ˆ –Š‡ —‹– ƒ ”‘‘’• ™‹ŽŽ Šƒ˜‡ •‘‡ •’‡ ‹ƒŽ ”—Ž‡• ƒŽŽ‡†
ƒ –‹˜ƒ–‡™Š‡”‡“—‹”‡†„›ƒ‡ƒ”„› Šƒ”ƒ –‡” –”ƒ‹–•Ǥ Š‡ –”ƒ‹–• –Šƒ– Šƒ”ƒ –‡”‹œ‡ ƒ —‹– ™‹ŽŽ
‘” ‹ˆ –Š‡ •‘Ž†‹‡”• ‰ƒ‹ ƒ› ˆƒ–‹‰—‡ ™Š‡ „ƒ† Š‡Ž’‡š’Žƒ‹–Š‡ˆ‹‰Š–‹‰–‡ Š‹“—‡•’”‡ˆ‡””‡†
–Š‹‰••–ƒ”–Šƒ’’‡‹‰–‘–Š‡Ǥ „› –Š‡•‡ –”‘‘’•ǡ ‘” ƒ ’ƒ”–‹ —Žƒ” ƒ–—”ƒŽ
†‹•’‘•‹–‹‘‘ˆ–Š‡•‡•‘Ž†‹‡”•Ǥ
 •‘‡ ƒ•‡•ǡ •’‡ ‹ˆ‹  ’Š›•‹ ƒŽ –”ƒ‹–• ‹‰Š–
Save (S):‘–‡˜‡”›Š‹–‹ ƒ’ƒ ‹–ƒ–‡•ƒ™ƒ””‹‘”Ǥ
ƒŽ•‘ƒ’’Ž›ƒ•ǡˆ‘”‡šƒ’Ž‡ǡ–Š‡™‘—†•ȋȌ‘”
Š‡„ƒ•‡•ƒ˜‡‹†‹ ƒ–‡• –Š‡ Šƒ ‡ –Šƒ–ƒ Š‹–
–Š‡ ƒ––ƒ • ȋȌ –”ƒ‹–•ǡ ™Š‹ Š ‹†‹ ƒ–‡ –Šƒ– –Š‡
‹‰Š–‘–„‡‡‘—‰Š–‘–ƒ‡–Š‡ˆ‹‰Š–‡”‘—–‘ˆ
–”‘‘’• ƒ •—•–ƒ‹ ƒ††‹–‹‘ƒŽ ™‘—†• ‘”
ƒ –‹‘Ǥ Š‹• „ƒ•‡ —‘†‹ˆ‹‡† •ƒ˜‡ ‹• ƒˆˆ‡ –‡†
‡š‡ —–‡ ƒ††‹–‹‘ƒŽ ƒ––ƒ •Ǥ ŽŽ –Š‹• ™‹ŽŽ „‡
„› –Š‡ ƒ”‘” –Šƒ– –Š‡ –”‘‘’• ƒ”‡ ƒ””›‹‰ǡ
‘˜‡”‡†‹–Š‡–”ƒ‹–••‡ –‹‘‘ˆ–Š‡”—Ž‡•Ǥ
”ƒ–Š‡” –Šƒ „‡‹‰ ƒ ƒ–—”ƒŽ Šƒ”ƒ –‡”‹•–‹  ‘ˆ
–Š‡ –”‘‘’ –›’‡Ǥ Š‡ ™‡ƒ’‘• ƒ† ƒ”‘” Ž‡•• •’‡ ‹ˆ‹‡† „› –Š‡ ‘””‡•’‘†‹‰
•‡ –‹‘ ‘ˆ –Š‡ ”—Ž‡• ™‹ŽŽ ‡š’Žƒ‹ Š‘™ –‘ ’Š›•‹ ƒŽ–”ƒ‹–•ǡƒŽŽ–”‘‘’• ƒ‘Ž›•—•–ƒ‹‘‡
ƒŽ —Žƒ–‡ –Š‡ „ƒ•‡ •ƒ˜‡ •–ƒ–Ǥ ˜‡”› –‹‡ –Š‡ ™‘—†„‡ˆ‘”‡„‡‹‰”‡‘˜‡†ƒ•ƒ ƒ•—ƒŽ–›ƒ†
—‹–Šƒ••—•–ƒ‹‡†ƒ›Š‹–•ǡ–Š‡’Žƒ›‡”™‹ŽŽ‰‡– ‡š‡ —–‡‘Ž›‘‡ƒ––ƒ ’‡”‘†‡ŽǤ
–‘”‘ŽŽƒ•ƒ›͸ƒ•Š‹–•Šƒ˜‡„‡‡•—•–ƒ‹‡†ǡ
ƒ† ƒ› ”‘ŽŽ ƒ– Š‹‰ ‘” ‡š ‡‡†‹‰ –Š‡ 

Troop type example:ƒ”–Šƒ‰‹‹ƒ‡–‡”ƒ•–”‘‘’•

 Combat ͵Ϊ
Ranged ͷΪ
Grit ͵Ϊ
Save ͵Ϊ
—ŽŽ”‘”Ƭ ‡ƒ˜›
Armor
Š‹‡Ž†
Weapons Š”—•–‹‰’‡ƒ”
ƒŽŽ‘ˆ’‡ƒ”•ǡ”‹ŽŽ‡†ǡ
Traits Š‹‡Ž†˜‡”Žƒ’ǡˆˆ‡•‹˜‡
’‡ƒ”


ͳʹ  ‘ˆ’‡ƒ”• 




2.2 Unit Formations †‹•–ƒ ‡„ƒ•‡†‘–Š‡—„‡”‘ˆ‘†‡Ž•‹–Š‡


—‹–Ǥ
Š‡‹†‹˜‹†—ƒŽˆƒ ‹‰‘”’‘•‹–‹‘‘ˆ–Š‡‘†‡Ž•
”‘‘’•‹ ‘’‡”ƒ–‡‹—‹–•ǤŠ‹•ƒŽŽ‘™• ‹•‘– ”‹–‹ ƒŽƒ•Ž‘‰ƒ•ƒŽŽ‘†‡Ž•ƒ”‡™‹–Š‹
–Š‡•‘Ž†‹‡”•–‘‰ƒ‹ ‘ˆ‹†‡ ‡ˆ”‘–Š‡ Ž‘•‡ —‹– ‘Š‡•‹‘Ǥ ˆ ƒ– ƒ› ’‘‹–ǡ ˆ‘” ™Šƒ–‡˜‡”
•—’’‘”–‘ˆ‘–Š‡” ‘„ƒ–ƒ–•Ǥ ”‡ƒ•‘ǡ ƒ ‘†‡Ž ‹• ‘—–•‹†‡ ‘ˆ —‹– ‘Š‡•‹‘ǡ
Š‡ •–ƒ†ƒ”† ™ƒ”„ƒ† ‹• ‘’‘•‡† ‘ˆ ƒ –Š‹• ‘†‡Ž —•– ‘˜‡ ‹–‘ —‹– ‘Š‡•‹‘ ƒ•
—„‡”‘ˆ”‡Žƒ–‹˜‡Ž›•ƒŽŽ—‹–•Ǥƒ Š—‹–™‹ŽŽ •‘‘ƒ•ƒƒ –‹‘ƒŽŽ‘™•Ǥ
—•—ƒŽŽ›„‡ ‘’‘•‡†‘ˆˆ‘—”–‘–™‡Ž˜‡‘†‡Ž•Ǥ ‹– ‘Š‡•‹‘‹•ƒ ‹” —Žƒ”ƒ”‡ƒǤ
‘•–‘ˆ–Š‡–‹‡ǡ–Š‡—‹–•™‹ŽŽ‘’‡”ƒ–‡‹–Š‡ Š‡†‹ƒ‡–‡”‘ˆ–Š‹• ‹” —Žƒ”ƒ”‡ƒ†‡’‡†•‘
„ƒ––Ž‡ˆ‹‡Ž† ‹ ƒ ‘’‡ ˆ‘”ƒ–‹‘ ™‡ –Š‡ —””‡– —„‡” ‘ˆ ‘†‡Ž• ‹ –Š‡ —‹–
†‡‘‹ƒ–‡ Ž‘‘•‡ ‘”†‡”ǡ ›‡– ƒ– •‘‡ ”‹–‹ ƒŽ ƒ ‘”†‹‰–‘–Š‡ˆ‘ŽŽ‘™‹‰ǣ
‘‡–•ǡ —‹–• ‹‰Š– Š‘‘•‡ –‘ Ž‘•‡ ”ƒ•
ƒ† ƒ†‘’– ƒ ˆ‘”ƒ–‹‘ –Šƒ– ™‡ ™‹ŽŽ ƒŽŽ Ž‘•‡ Ͷ‘”ˆ‡™‡”‘†‡Ž•ǣ͵” diameter
‘”†‡”Ǥ
ͷ–ͺ‘†‡Ž•ǣͶ” diameter
Š‡‡˜‡” —‹–• ‘˜‡ǡ ‘” ƒ• –Š‡› –ƒ‡
ͻڏ‘†‡Ž•ǣ͸” diameter
ƒ•—ƒŽ–‹‡•ǡ’Žƒ›‡”•ƒŽ™ƒ›•—•–ƒ‡•—”‡–Šƒ–
–Š‡ —‹– ƒ‹–ƒ‹• –Š‡ ”‡“—‹”‡‡–• ‘ˆ –Š‡ ‘†‡Ž•ƒ”‡‹ ‘Š‡•‹‘ƒ•Ž‘‰ƒ•–Š‡‹”„ƒ•‡•
ˆ‘”ƒ–‹‘–Š‡›ƒ”‡‹Ǥ
ˆ‘”ƒ–‹‘–Š‡›ƒ”‡‹Ǥ ƒ”‡’ƒ”–‹ƒŽŽ›™‹–Š‹–Š‡”‡“—‹”‡† ‹” —Žƒ”ƒ”‡ƒǤ
‘†‡Ž•ˆ”‘–™‘†‹ˆˆ‡”‡–—‹–• ƒ‡˜‡”‡†
ƒƒ –‹‘‹–‡”‹š‡†™‹–Š‡ƒ Š‘–Š‡”ǡƒ†–Š‡›
•Š‘—Ž†‡˜‡”‡†‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Š
‘–Š‡”—‹–•—Ž‡••‡‰ƒ‰‡†‹‡Ž‡‡Ǥ
‹–•‹Ž‘‘•‡‘”†‡”ƒŽ™ƒ›•Šƒ˜‡ƒ͵͸ͲǦ†‡‰”‡‡
ˆ‹‡Ž† ‘ˆ ˜‹•‹‘ ”‡ˆŽ‡ –‹‰ –Š‡ unit soldiers’
‰‡‡”ƒŽƒ™ƒ”‡‡••Ǥ

2.21 Loose order


Š‡‘•– ‘‘ˆ‘”ƒ–‹‘ƒ†‘’–‡†„›—‹–•
‹ ‹•Ž‘‘•‡‘”†‡”ǤŠ‹•ˆ‘”ƒ–‹‘‰‹˜‡•
–Š‡–”‘‘’•ˆŽ‡š‹„‹Ž‹–›–‘‡‰‘–‹ƒ–‡ ‘’Ž‹ ƒ–‡†
–‡””ƒ‹ ‘” –‘ ”‡ƒ – –‘ –Š‡ ‡˜‡”Ǧ Šƒ‰‹‰
•‹–—ƒ–‹‘•‘–Š‡„ƒ––Ž‡ˆ‹‡Ž†Ǥ
‘ †‡’Ž‘› ƒ —‹– ‹ Ž‘‘•‡ ‘”†‡”ǡ •‹’Ž› ’Žƒ ‡
–Š‡—‹–‘†‡Ž••‘–Šƒ––Š‡›ƒ”‡‘–‹„ƒ•‡–‘ Loose order example
„ƒ•‡ ‘–ƒ –™‹–Š‡ƒ Š‘–Š‡”ƒ†–Š‡›ƒ”‡ƒŽŽ ‘†‡Ž•—•–ƒŽ™ƒ›•”‡ƒ‹™‹–Š‹ ‘Š‡•‹‘Ǥ
™‹–Š‹ ƒ ‹” —Žƒ” ƒ”‡ƒ †‡ˆ‹‡† „› ƒ ‘Š‡•‹‘ 

 ‘ˆ’‡ƒ”• ͳ͵


2.22 Close order
––‹‡•†—”‹‰ƒ„ƒ––Ž‡ǡƒ—‹– ƒ Š‘‘•‡–‘
ƒ†‘’–ƒ Ž‘•‡‘”†‡”ˆ‘”ƒ–‹‘ˆ‘””‡ƒ•‘•–Šƒ–
™‹ŽŽ „‡ ‘‡ ‡˜‹†‡– Žƒ–‡” ‹ –Š‡ ”—Ž‡•ǡ „—–
ƒ‹Ž›–‘‰ƒ‹„‡‡ˆ‹–•ˆ”‘•’‡ ‹ƒŽ–ƒ –‹ •ƒ†
–”ƒ‹‹‰•— Šƒ•™ƒŽŽ‘ˆ•’‡ƒ”•‘”‘–Š‡”•Ǥ
—‹––Šƒ–‹•‹Ž‘‘•‡‘”†‡” ƒ‡š‡ —–‡ƒ
ƒ –‹‘–‘ Šƒ‰‡‹–‘ Ž‘•‡‘”†‡”Ǣ–Š‹•™‹ŽŽ„‡
‘˜‡”‡†‹–Š‡ƒ –‹‘••‡ –‹‘‘ˆ–Š‡”—Ž‡•Ǥ

‘ „‡ ƒ Ž‡‰ƒŽ Ž‘•‡ ‘”†‡” ˆ‘”ƒ–‹‘ǡ ‘†‡Ž• 


—•– „‡ ‹ „ƒ•‡ –‘ „ƒ•‡ ‘–ƒ – ™‹–Š ‘–Š‡”
‘†‡Ž• ‹ –Š‡ —‹– ˆ‘”‹‰ ”ƒ•Ǥ ‘†‡Ž• ‹
Close Order examples
–Š‡—‹– ƒ‡˜‡”‡†‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –
™‹–Š‘–Š‡”—‹–•—Ž‡••‹‡Ž‡‡Ǥ ‹–‹• ‘””‡ –Ž›ˆ‘”‡†‹ Ž‘•‡†‘”†‡”ǣ

ŽŽ ‘†‡Ž• —•– ˆƒ ‡ ‹ –Š‡ •ƒ‡ †‹”‡ –‹‘ǡ • ƒ•ƒ”‡–Š”‡‡–‘•‹š‘†‡Ž•™‹†‡Ǥ


ˆ‘”‹‰ •–”ƒ‹‰Š– Ž‹‡• ’‡”’‡†‹ —Žƒ” –‘ –Š‹• Š‡•‡ ‘†”ƒ‹•‹ ‘’Ž‡–‡ǡ„—––Šƒ–
ˆƒ ‹‰ǤŽ‘•‡‘”†‡””ƒ• ƒ‘–„‡ —”˜‡†‘” ‹•‘•‹ ‡‹–‹•–Š‡Žƒ•–”ƒǤ
‹‡†Ǥ • ‘†‡Ž•ƒ”‡‹ƒ•–”ƒ‹‰Š–Ž‹‡ǡƒŽŽˆƒ ‹‰
–Š‡•ƒ‡†‹”‡ –‹‘ƒ†‹„ƒ•‡Ǧ–‘Ǧ„ƒ•‡
ƒ•—•–„‡„‡–™‡‡–Š”‡‡ƒ†•‹š‘†‡Ž• ‘–ƒ –Ǥ
™‹†‡Ǥƒ Š”ƒ—•–Šƒ˜‡–Š‡•ƒ‡—„‡”
‹–‹•‘–‹Ž‡‰ƒŽˆ‘”ƒ–‹‘„‡ ƒ—•‡–Š‡
‘ˆ‘†‡Ž•‡š ‡’––Š‡Žƒ•–”ƒǡ™Š‹ Š ƒŠƒ˜‡ ”ƒ•ƒ”‡‹‡†ǡ‘–ƒŽŽˆ‹‰—”‡•ƒ”‡ƒŽ‹‰‡†
ˆ‡™‡”‘†‡Ž•–Šƒ–Š‡”ƒ•‹ˆ”‘–Ǥ ‹•–”ƒ‹‰Š–Ž‹‡’‡”’‡†‹ —Žƒ”–‘ƒ•‹‰Ž‡
ˆƒ ‹‰Ǥ

‹–‹•‘–‹Ž‡‰ƒŽˆ‘”ƒ–‹‘„‡ ƒ—•‡
‘Ž›–Š‡Žƒ•–”ƒ ƒŠƒ˜‡ˆ‡™‡”‘†‡Ž•
–Šƒ–Š‡”ƒ‹ˆ”‘–Ǥ


 —‹– ‹ Ž‘•‡ ‘”†‡” Šƒ• ‹–• ‘˜‡‡–
”‡†— ‡†ǡ ƒ• ‡š’Žƒ‹‡† Žƒ–‡” —†‡” –Š‡ ‘˜‡
ƒ –‹‘”—Ž‡•Ǥ
Ž‹‡Ž‘‘•‡‘”†‡”ǡ Ž‘•‡‘”†‡”ˆ‘”ƒ–‹‘•†‘
ƒ”‡ƒ„‘—–ˆ”‘–ǡˆŽƒ•ǡƒ†”‡ƒ”Ǥ
‡‡›—‹–™‹–Š–Š‡ƒŒ‘”‹–›‘ˆ‹–•‘†‡Ž•
„‡Š‹† –Š‡ •–”ƒ‹‰Š– Ž‹‡ ‡š–‡†‹‰ ’ƒ”ƒŽŽ‡Ž –‘
–Š‡ ˆ”‘– ‘ˆ –Š‡ ˆ‹”•– ”ƒ ‘ˆ ‘†‡Ž• ™‹ŽŽ „‡
‘•‹†‡”‡† –‘ „‡ –‘ –Š‡ ˆŽƒ ‘” ”‡ƒ” ‘ˆ –Š‡
Ž‘•‡‘”†‡”—‹–Ǥ
ŽŽ‘–Š‡”—‹–•ƒ”‡ ‘•‹†‡”‡†–‘„‡–‘–Š‡ˆ”‘–
‘ˆ–Š‡ Ž‘•‡‘”†‡”—‹–Ǥ

ͳͶ  ‘ˆ’‡ƒ”• 




 Ž‘•‡‘”†‡”ˆ‘”ƒ–‹‘™‹ŽŽ„‡„”‘‡—†‡”
–Š‡ˆ‘ŽŽ‘™‹‰ ‹” —•–ƒ ‡•ǣ


ͳǤ Š‡ ’Žƒ›‡” ‘™‹‰ –Š‡ —‹– †‡ ‹†‡• –‘


ƒ„ƒ†‘ –Š‡ Ž‘•‡ ‘”†‡” ˆ‘”ƒ–‹‘ ™Š‡
‡š‡ —–‹‰ ƒ ‘˜‡ǡ ––ƒ ǡ ŽŽǦ—– ––ƒ ǡ
Š”‘™ǡ‘”‘—–‡†Š‘‘–‹‰ƒ –‹‘Ǥ
ʹǤ Š‡ —‹– ‰ƒ‹• –™‘ ˆƒ–‹‰—‡ ’‘‹–• ƒ• ƒ
”‡•—Ž–‘ˆƒ‡‡› ƒ—•‡†‘”ƒŽ‡–‡•–Ǥ
͵Ǥ Š‡ —‹– ‡–‡”• ”‘—‰Š ‘” „”‘‡ ‰”‘—†Ǥ

Ž‘•‡‘”†‡” ƒ‘–„‡ˆ‘”‡†‹”‘—‰Š‘”
„”‘‡‰”‘—†Ǥ
Flank attack example ͶǤ Š‡ —‹– ”‘••‡• ƒ ‘„•–ƒ Ž‡ ‘” ’‘•‹–‹‘•
‹–Šƒ•ƒƒŒ‘”‹–›‘ˆ‹–•‘†‡Ž•ȋˆ‘—”Ȍ ‹–•‡Žˆ ’ƒ”ƒŽŽ‡Ž –‘ ƒ† ™‹–Š‹ ʹ” of a
‘’Ž‡–‡Ž›„‡Š‹†–Š‡Ž‹‡‡š–‡†‹‰ ‘„•–ƒ Ž‡Ǥ
’ƒ”ƒŽŽ‡Ž–‘–Š‡ˆ”‘–‡†‰‡‘ˆ–Š‡ˆ”‘–”ƒ ͷǤ  —‹– ‹• ƒ––ƒ ‡† ‹ ‡Ž‡‡ „› ƒ —‹– –Šƒ–
‘ˆ–Š‡ Ž‘•‡‘”†‡”—‹–ƒ†ǡŠ‡ ‡ǡ‹•‘–Š‡
‹‹–‹ƒ–‡•‹–•ƒ –‹‘ˆ”‘–Š‡ˆŽƒ‘””‡ƒ”‘ˆ
ˆŽƒ‘ˆ–Š‡ Ž‘•‡‘”†‡”—‹–ǡ™Š‹Ž‡—‹–
‹•‹ˆ”‘–‘ˆ–Š‡ Ž‘•‡‘”†‡”—‹–Ǥ –Š‡ Ž‘•‡‘”†‡”—‹–Ǥ
 ͸Ǥ Š‡ —‹– ‹• ”‡†— ‡† –‘ ˆ‡™‡” –Šƒ –Š”‡‡
‘†‡Ž•Ǥ
‹–•‹ Ž‘•‡‘”†‡” ƒ‘Ž›•‡‡–‘–Š‡‹”ˆ”‘–Ǥ
Š‡ Ž‹‡ ‘ˆ •‹‰Š– ƒ‘– „‡ –”ƒ ‡† –‘ ‡‡› 
‘†‡Ž• „‡Š‹† –Š‡ Ž‹‡ ‡š–‡†‹‰ ’ƒ”ƒŽŽ‡Ž –‘
›–‹‡ Ž‘•‡‘”†‡”‹•Ž‘•–ǡ•‹’Ž›’‹ —’–Š‡
–Š‡ˆ”‘–‘ˆ–Š‡ˆ‹”•–”ƒ‘ˆ‘†‡Ž•Ǥ
‘†‡Ž•ƒ†’Žƒ ‡–Š‡ƒ ‘”†‹‰–‘–Š‡Ž‘‘•‡
‘”†‡” ”—Ž‡•Ǥ ˆ –Š‡ ˆ‘”ƒ–‹‘ ‹• Ž‘•– †—‡ –‘ ƒ
ˆŽƒȀ”‡ƒ” ƒ––ƒ ǡ –Š‡ —‹– ‹• ’Žƒ ‡† ‹ Ž‘‘•‡
‘”†‡”ǡ ƒš‹‹œ‹‰ –Š‡ —„‡” ‘ˆ ‘†‡Ž• ‹
„ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Š–Š‡‡‡›Ǥ
ˆˆ‡ –‹˜‡Ž›–Š‡—‹–Šƒ•”‡ƒŽ‹œ‡†–Šƒ–‹–‹•ƒ„‘—–
–‘„‡ˆŽƒ‡†ƒ†‰‘‡•‹–‘Ž‘‘•‡‘”†‡”–‘”‡’‡Ž
–Š‡ƒ––ƒ ‡”•Ǥ
Ž‹‡Ž‡••ˆŽ‡š‹„Ž‡ˆ‘”ƒ–‹‘•‹Žƒ”‰‡„ƒ––Ž‡•ǡ
‹  ǡ –Š‡ ‡ˆˆ‡ – ‘ˆ ˆŽƒ‹‰ ƒ ‡‡› ‹•
ˆ‘” ‹‰ –Š‡ –‘ ƒ„ƒ†‘ ƒ „‡‡ˆ‹ ‹ƒŽ
 ˆ‘”ƒ–‹‘ –Šƒ– –Š‡› Šƒ† Š‘•‡ –‘ ƒ†‘’– „›
Šƒ˜‹‰–‘–—”–‘ˆƒ ‡–Š‡ƒ––ƒ ‡”ǤŠ‹••Š‘—Ž†
Visibility arc example ‘”ƒŽŽ› „‡ ‡‘—‰Š ‘ˆ ƒ ’‡ƒŽ–› ˆ‘” –Š‡
‹–•‹ Ž‘•‡‘”†‡” ƒ‘Ž›–”ƒ ‡Ž‹‡‘ˆ †‡ˆ‡†‹‰—‹–ǢŠ‡ ‡ǡ‘ƒ††‹–‹‘ƒŽ’‡ƒŽ–‹‡•
•‹‰Š––Š”‘—‰ŠƒͳͺͲǦ†‡‰”‡‡ƒ” –‘–Š‡‹” ƒ”‡ƒ’’Ž‹‡†–‘–Š‡ˆŽƒ‡†—‹–Ǥ
ˆ”‘–.
 


 ‘ˆ’‡ƒ”• ͳͷ




Unit Formations

• ‘†‡Ž•ˆ”‘†‹ˆˆ‡”‡–—‹–• ƒ‡˜‡”„‡‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –—Ž‡••–Š‡›ƒ”‡‹‡Ž‡‡ ‘„ƒ–Ǥ

• ‘‘•‡‘”†‡”ǣ‘†‡Ž••Š‘—Ž†‘–„‡‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –„—–—•–•–ƒ›™‹–Š‹—‹– ‘Š‡•‹‘
”ƒ‰‡Ǥ

• Ž‘•‡‘”†‡”ǣ‘†‡Ž•—•–„‡‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –‹”ƒ•ǡˆƒ ‹‰–Š‡•ƒ‡†‹”‡ –‹‘ǡƒ†‘Ž›
–Š‡Žƒ•–”ƒ ƒŠƒ˜‡ˆ‡™‡”‘†‡Ž•–Šƒ–Š‡”ƒ‹ˆ”‘–Ǥƒ••Š‘—Ž†„‡„‡–™‡‡–Š”‡‡–‘•‹š
‘†‡Ž•™‹†‡Ǥ

• Ž‘•‡ ‘”†‡” —‹–• †‘ ƒ”‡ ™Š‡–Š‡” ‡‡‹‡• ƒ”‡ –‘ –Š‡‹” ˆ”‘– ˆŽƒ ‘” ”‡ƒ”ǡ ƒ• –Š‹• ƒ Šƒ˜‡ ƒ
‹’ƒ –‘•’‡ ‹ƒŽ”—Ž‡•Ǥ

• Ž‘•‡‘”†‡”—‹–• ƒ‘Ž›–”ƒ ‡Ž‹‡‘ˆ•‹‰Š––‘–Š‡‹”ˆ”‘–Ǥ

• Ž‘•‡ ‘”†‡” ƒ „‡ ƒ„ƒ†‘‡† ‹ˆ ƒ ’Žƒ›‡” ™‹•Š‡• ™Š‡ ‡š‡ —–‹‰ ‘˜‡ǡ ––ƒ ǡ ŽŽǦ—– ––ƒ ǡ
Š”‘™ǡ‘”‘—–‡†Š‘‘–‹‰ǤŽ‘•‡‘”†‡”‹•Ž‘•–™Š‡–Š‡—‹–‰ƒ‹•–™‘ˆƒ–‹‰—‡’‘‹–•†—‡–‘ƒ
‘”ƒŽ‡–‡•–ǡ™Š‡ƒ––ƒ ‡†‹‡Ž‡‡ ˆ”‘–Š‡ˆŽƒ‘””‡ƒ”ǡ ™Š‡ ”‘••‹‰‘”’‘•‹–‹‘‹‰‹–•‡Žˆ
ƒ‰ƒ‹•–‘„•–ƒ Ž‡•ǡ‘”™Š‡–Š‡—‹–‹•”‡†— ‡†–‘ˆ‡™‡”–Šƒ–Š”‡‡‘†‡Ž•Ǥ


ͳ͸  ‘ˆ’‡ƒ”• 




2.3 Characters ‘‡–‹‡• ’ƒ”–‹ —Žƒ” ‹†‹˜‹†—ƒŽ• ƒ „‡


‘•‹†‡”‡† ‡š ‡’–‹‘ƒŽ Ž‡ƒ†‡”• ™Š‹Ž‡ ‘–
„‡‹‰’ƒ”–‹ —Žƒ”Ž›‰‘‘†ˆ‹‰Š–‡”•Ǥ
Šƒ”ƒ –‡”• •Šƒ”‡ –Š‡ •ƒ‡ •–ƒ–• ™‹–Š ‘–Š‡”
–”‘‘’•Ǥ
Š‡› †‘ Šƒ˜‡ –™‘ ƒ††‹–‹‘ƒŽ •–ƒ–•ǡ ‘ƒ†
’‘‹–•ƒ† ‘ƒ†”ƒ‰‡ǡ˜‡”› ”‹–‹ ƒŽ–‘–Š‡
”‘Ž‡–Šƒ––Š‡›’‡”ˆ‘”Ǥ

Rav-Miat Combat ͵Ϊ


Ranged ͷΪ
Grit ͵Ϊ
Save ͵Ϊ
CP ͷ
CR 10”
”‘‹ŽŽǡ
––ƒ •
Traits ȋ͵Ȍǡ
‘—†•
ȋͶȌ


Command points (CP): Š‹• ‹†‹ ƒ–‡• –Š‡


˜‡–Š‡„‡•–Ǧ–”ƒ‹‡†–”‘‘’•™‹ŽŽˆƒ‹Ž‹ˆ’‘‘”Ž› —„‡”‘ˆ ‘ƒ†’‘‹–•–Šƒ––Š‹• Šƒ”ƒ –‡”
Ž‡†ǡƒ•Š‹•–‘”›Šƒ•†‡‘•–”ƒ–‡†–‹‡ƒ†–‹‡ ™‹ŽŽ Šƒ˜‡ ‡ƒ Š –—” –‘ ’—•Š —‹–• ‹–‘
ƒ‰ƒ‹Ǥ ‡š‡ —–‹‰ƒ –‹‘•Ǥ
  ǡ ›‘—” Ž‹‡ –”‘‘’• ™‹ŽŽ „‡ Ž‡† ‹–‘ ‘†‡Ž•–Šƒ–Šƒ˜‡ƒ–Ž‡ƒ•–‘‡ ‘ƒ†’‘‹–
„ƒ––Ž‡ „› ‹†‹˜‹†—ƒŽ• ‘ˆ ‰”‡ƒ– ”‡‘™ ‘” ƒ”‡—•—ƒŽŽ›–Š‡Ž‡ƒ†‡”•‘ˆ–Š‡™ƒ”„ƒ†Ǣ‘–Š‡”
‹Ž‹–ƒ”›’”‘™‡••ǡ™Š‹ Š™‹ŽŽ„‡”‡’”‡•‡–‡†‹ Šƒ”ƒ –‡”• •‹’Ž› ”‡’”‡•‡– ‘–Š‡” ˆ‹‰—”‡• ‘ˆ
–Š‡‰ƒ‡„› Šƒ”ƒ –‡”‘†‡Ž•Ǥ ‹’‘”–ƒ ‡ ‹ –Š‡ ˆ‘” ‡ –Šƒ– ™‹ŽŽ ’‡”ˆ‘”
‘–Š‡””‘Ž‡•Ǥ
Šƒ”ƒ –‡”• ‘˜‡ ƒ”‘—† –Š‡ „ƒ––Ž‡ˆ‹‡Ž†
’‡”ˆ‘”‹‰ •’‡ ‹ˆ‹  ‹••‹‘•ǡ †‹”‡ –‹‰ —‹–• ‘ƒ† ’‘‹–• ƒ”‡ ‹†‡‡† ƒ ‰ƒ‡
–‘‡š‡ —–‡ƒ –‹‘•ƒ ‘”†‹‰–‘ƒ‰‡‡”ƒŽ„ƒ––Ž‡ ƒ„•–”ƒ –‹‘Ǥ – ‹• ˜‡”› —Ž‹‡Ž› –Šƒ– –”‘‘’•
’Žƒǡ‘””‡ƒ –‹‰–‘™Šƒ––Š‡‡‡›‹•†‘‹‰Ǥ ™‘—Ž†•‹–‹–Š‡‹††Ž‡‘ˆ–Š‡„ƒ––Ž‡ˆ‹‡Ž††‘‹‰
‘–Š‹‰ ™Š‡ ‘– ‘ƒ†‡†Ǣ Š‘™‡˜‡”ǡ
––‹‡•ǡ Šƒ”ƒ –‡”•‹‰Š–Œ‘‹—‹–•‹‘”†‡”
‘ƒ† ’‘‹–• ”‡’”‡•‡– ‘– ‘Ž› †‹”‡ –
–‘„‘‘•––Š‡‹” ‘„ƒ–†‹•’‘•‹–‹‘Ǥ
‹•–”— –‹‘• „› ‘ƒ†‡”• „—– ƒŽ•‘ –Š‡
‘•– ‘ˆ –Š‡ –‹‡ǡ Šƒ”ƒ –‡”• ƒ”‡ •‹ŽŽˆ—Žǡ ‘’Ž‡š‹–› ‘ˆ–Š‡ „ƒ––Ž‡ ’Žƒ „‡‹‰ ‡š‡ —–‡†ǡ
•‡ƒ•‘‡† ˆ‹‰Š–‡”• ™‹–Š •—’‡”‹‘” ‘„ƒ– ƒ•™‡ŽŽƒ•Š‘™— Š‹‹–‹ƒ–‹˜‡‹••ƒ ”‹ˆ‹ ‡†–‘
ƒ„‹Ž‹–‹‡•ǡ „—– –Šƒ– ‹• ‘– ƒŽ™ƒ›• –Š‡ ƒ•‡Ǥ –Š‡‡‡›Ǥ

 ‘ˆ’‡ƒ”• ͳ͹


ˆ ›‘—” „ƒ––Ž‡ ’Žƒ ‹• •–”ƒ‹‰Š–ˆ‘”™ƒ”† ƒ† —‹–‹•‹ ‘ƒ†”ƒ‰‡‹ˆƒ›‘†‡Ž‹–Š‡
†‹”‡ –ǡ ›‘— •Š‘—Ž† „‡ ƒ„Ž‡ –‘ ‡š‡ —–‡ ‹– ™‹–Š —‹–‹•ƒ–Ž‡ƒ•–’ƒ”–‹ƒŽŽ›™‹–Š‹ƒ ‹” —Žƒ”ƒ”‡ƒ
ˆ‡™ ‘ƒ† ’‘‹–•Ǥ Š‹• ”‡’”‡•‡–• ’”‡Ǧ ™‹–Šƒ”ƒ†‹—•‡“—ƒŽ–‘–Š‡ ‘ƒ†”ƒ‰‡ƒ†
ƒ‰”‡‡†Ǧ—’‘ ‹•–”— –‹‘• †‹• —••‡† ƒ‘‰ ‡–‡”‡† ‘ –Š‡ Šƒ”ƒ –‡”Ǥ ‘ Ž‹‡ ‘ˆ •‹‰Š– ‹•
Ž‡ƒ†‡”•’”‹‘”–‘–Š‡„ƒ––Ž‡Ǥ ”‡“—‹”‡†Ǥ
 –Š‡ ‘–Š‡” Šƒ†ǡ –‘ ‡š‡ —–‡ ƒ ‘’Ž‹ ƒ–‡†
’Žƒ™‹–Šˆ‡‹–•ƒ†•—††‡ Šƒ‰‡•‘ˆ–‡’‘ǡ
you’ll need to make sure to provide your force
™‹–Šƒ›•‹ŽŽˆ—Ž Šƒ”ƒ –‡”•ƒ†ƒ‰‘‘†–‘–ƒŽ
•–‘ ‘ˆ ‘ƒ†’‘‹–•Ǥ
‹––‹‰„ƒ ƒ†™ƒ‹–‹‰–‘•‡‡™Šƒ––Š‡‡‡›
†‘‡•™‹ŽŽ ‘•–ˆ‡™‡” ‘ƒ†’‘‹–•ƒ†™‹ŽŽ
‰”ƒ– ›‘— •‘‡ ˆŽ‡š‹„‹Ž‹–›ǡ but you’ll quickly
ˆ‹†›‘—”•‡Žˆ”‡ƒ –‹‰–‘™Šƒ––Š‡‡‡›†‘‡•
ƒ†’‘••‹„Ž›ˆƒŽŽ‹‰ˆ‘”Š‹•‘”Š‡”–”ƒ’•Ǥ
›–Š‡•ƒ‡–‘‡ǡ‘ ‡ƒ—‹–‹•ƒ –‹˜ƒ–‡†ǡ ‹– 
•Š‘—Ž†„‡ƒ„Ž‡–‘‡š‡ —–‡—•—ƒŽƒ –‹‘•ˆ‘”–Šƒ–
—‹–—ˆ‘” ‡šƒ’Ž‡ǡ ƒ —‹– ‘ˆ •‹”‹•Š‡”• –Šƒ–
Command Range example
”—• ˆ‘”™ƒ”† ƒ––ƒ • ƒ† –Š‡ ”—• „ƒ Ǥ
‘™‡˜‡”ǡ ‹ˆ ›‘— ™ƒ– –Š‡ –‘ ”— ˆ‘”™ƒ”† This character has an 8” command range.
ƒ––ƒ ƒ†”‡ƒ‹‹ƒ‡ƒ ‹‰’‘•‹–‹‘ǡ–Š‡ Š‡—‹–‹–Š‡‡šƒ’Ž‡‹•‹ ‘ƒ†•‹ ‡
–Šƒ–‹•ƒ‘”‡‡Žƒ„‘”ƒ–‡’Žƒǡand you’ll need at least one model is partially within an 8”
–‘•ƒ˜‡ ‘ƒ†’‘‹–•ˆ‘”–Šƒ–—‹––‘„‡ƒ„Ž‡ ”ƒ†‹—• ‹” Ž‡ ‡–‡”‡†‘–Š‡ Šƒ”ƒ –‡”Ǥ
–‘”‡ƒ –‡ˆˆ‹ ‹‡–Ž›Ǥ

Š‡ Šƒ”ƒ –‡”•’ ‘ƒ† ’‘‹–• ƒ”‡
 ƒ††‹–‹‘ǡ •‘‡ Šƒ”ƒ –‡”• ™‹ŽŽ ƒŽ•‘ Šƒ˜‡
”‡’Ž‡‹•Š‡† ƒ– –Š‡ •–ƒ”– ‘ˆ ‡ƒ Š –—”Ǥ
•’‡ ‹ƒŽ”—Ž‡•†‡• ”‹„‹‰•’‡ ‹ƒŽƒ„‹Ž‹–‹‡•Ǥ
Šƒ”ƒ –‡”• ƒ–– Š‡† –‘ —‹–• ƒ– –Š‡ •–ƒ”– ‘ˆ ƒ
–—” ”‡ ‘˜‡” ‘‡ Ž‡•• ‘ƒ† ’‘‹– –Šƒ
‹†‹ ƒ–‡† „› –Š‡‹” •–ƒ–Ǥ ȋ ͶǤ͵͸ ††‹–‹‘ƒŽ
Characters in the Battlefield
Šƒ”ƒ –‡”ƒ –‹‘•Ȍ
Šƒ”ƒ –‡”‘†‡Ž•—•—ƒŽŽ›‘˜‡ˆ”‡‡Ž›ƒ”‘—†
Š‡—•‡‘ˆ ‘ƒ†’‘‹–•™‹ŽŽ„‡ ‘˜‡”‡†‹
–Š‡ „ƒ––Ž‡ˆ‹‡Ž† –”›‹‰ –‘ ‹ˆŽ—‡ ‡ –Š‡ ‘•–
‰”‡ƒ–‡”†‡–ƒ‹Ž‹ ‘””‡•’‘†‹‰•‡ –‹‘•‘ˆ–Š‡
”‹–‹ ƒŽ ‡‰ƒ‰‡‡–• ‹ –Š‡ „ƒ––Ž‡Ǥ – –‹‡•
”—Ž‡•™Š‡”‡–Š‡› ‘‡‹–‘’Žƒ›Ǥ
–Š‡› ƒ Š‘‘•‡ –‘ Œ‘‹ —‹–• –‘ ‹’”‘˜‡ –Š‡
–”‘‘’• ƒ’ƒ„‹Ž‹–‹‡•Ǥ

Command Range (CR):Š‹•‹•–Š‡•’Š‡”‡‘ˆ Šƒ”ƒ –‡”• ‹ –Š‡ ‰ƒ‡ ƒ”‡ –”‡ƒ–‡† Œ—•– Ž‹‡
‹ˆŽ—‡ ‡ –Š‡ Šƒ”ƒ –‡” ‡š‡”–• ‘ –Š‡ ”‡‰—Žƒ” –”‘‘’• ™Š‡ ‹– ‘‡• –‘ ‘•– ‰ƒ‡
„ƒ––Ž‡ˆ‹‡Ž†Ǥ  –‹˜ƒ–‹‰ —‹–• „‡›‘† –Š‹• ”—Ž‡•Ǥ
‘ƒ† ”ƒ‰‡ ™‹ŽŽ ‘•– ‘”‡ ‘ƒ†
‘‡–‹‡• ƒ Šƒ”ƒ –‡” ‹‰Š– ’ƒ”–‹ ‹’ƒ–‡ ‹
’‘‹–•Ǥ ‡ƒ –‹‘• ‘” •‘‡ •’‡ ‹ˆ‹  ƒ –‹‘•
‘„ƒ–ƒ –‹‘•Ǣ–Š‹•™‹ŽŽƒŽ•‘„‡ ‘˜‡”‡†‹–Š‡
‹‰Š– ‘– „‡ ‡š‡ —–‡† ‹ˆ –Š‡ —‹– ‹• „‡›‘†
•‡ –‹‘‘ˆ–Š‡”—Ž‡•”‡ˆ‡””‹‰–‘ ‘„ƒ–Ǥ
‘ƒ†”ƒ‰‡‘ˆƒ›‘ˆ›‘—” Šƒ”ƒ –‡”•Ǥ

ͳͺ  ‘ˆ’‡ƒ”• 




†‡”‘”ƒŽ ‘†‹–‹‘•ǡ Šƒ”ƒ –‡”•–Šƒ–ƒ”‡


‘˜‹‰ ‹†‡’‡†‡–Ž› ƒ ‡˜‡” „‡ •‡Ž‡ –‡†
Character Models
ƒ• –Š‡ –ƒ”‰‡– ‘ˆ ƒ› ‹† ‘ˆ ‘„ƒ– ƒ –‹‘ǡ
ƒ––ƒ ǡ •Š‘‘–ǡ ‡– Ǥ —Ž‡•• –Š‡› ƒ”‡ –Š‡ Ž‘•‡•– • Šƒ”ƒ –‡”• Šƒ˜‡ –™‘ ƒ††‹–‹‘ƒŽ •–ƒ–•ǣ
‡‡›–‘–Š‡—‹–’‡”ˆ‘”‹‰–Šƒ–ƒ –‹‘Ǥ ‘ƒ†’‘‹–•ƒ† ‘ƒ†”ƒ‰‡Ǥ

Šƒ”ƒ –‡”• ƒƒ––ƒ Š–‘ƒ—‹–ƒ†„‡ ‘‡ƒ
• Šƒ”ƒ –‡”• –Šƒ– ƒ”‡ —””‡–Ž› ‘–
‹–‡‰”ƒŽ’ƒ”–‘ˆ–Š‡—‹–Ǣ–Š‹•‹• ‘˜‡”‡†—†‡”
ƒ––ƒ Š‡†–‘ƒ—‹– ƒ‘Ž›„‡–ƒ”‰‡–‡†
–Š‡ƒ –‹‘••‡ –‹‘‘ˆ–Š‡”—Ž‡•Ǥ
„›ƒ›‡Ž‡‡‘””ƒ‰‡†ƒ––ƒ •‹ˆ–Š‡›
Š‹Ž‡ Šƒ”ƒ –‡”• ƒ”‡ ƒ––ƒ Š‡† –‘ —‹–•ǡ –Š‡› ƒ”‡–Š‡ Ž‘•‡•–‡‡›Ǥ
‘˜‡ ™‹–Š –Š‡ —‹– ƒ† ‰‡‡”ƒŽŽ› •—ˆˆ‡” –Š‡ 
•ƒ‡‡ˆˆ‡ –•ƒ•–Š‡—‹–Ǥ • ––ƒ Š‡† Šƒ”ƒ –‡”• ”‡ ‘˜‡” ‘‡
ˆ‡™‡” ‘ƒ† ’‘‹– –Šƒ ‹†‹ ƒ–‡†
––ƒ Š‹‰ –‘ ƒ —‹– ‹’Ž‹‡• –Š‡ Šƒ”ƒ –‡” ‹•
„›–Š‡‹”’”‘ˆ‹Ž‡ƒ––Š‡•–ƒ”–‘ˆ–Š‡–—”Ǥ
ˆ‘ —•‹‰ƒ––‡–‹‘‘–Šƒ–—‹–Ǥ‡ ƒ—•‡‘ˆ–Š‹•ǡ

™Š‡ ”‡ˆ”‡•Š‹‰ –Š‡ ‘ƒ† ’‘‹–• ‘ˆ ƒ
Šƒ”ƒ –‡”ƒ––Š‡•–ƒ”–‘ˆ–Š‡–—”ǡ–Š‹• Šƒ”ƒ –‡”  
‰‡–•‘‡ˆ‡™‡” ‘ƒ†’‘‹––ŠƒŠ‡™‘—Ž† 
‘”ƒŽŽ›‰‡–Ǥ





 

 ‘ˆ’‡ƒ”• ͳͻ


ƒŽŽ‹ ™ƒ””‹‘”•‰ƒ–Š‡”–‘†‡ˆ‡†–Š‡‹”˜‹ŽŽƒ‰‡
ʹͲ  ‘ˆ’‡ƒ”• 


3. General Game Concepts


3.1 Dice and Dice Rolls –†‹ˆˆ‡”‡––‹‡•’Žƒ›‡”•™‹ŽŽ„‡ƒ„Ž‡–‘”‡”‘ŽŽ
”‡•—Ž–• †—‡ –‘ •’‡ ‹ƒŽ ”—Ž‡• ‘” „ƒ––Ž‡ˆ‹‡Ž†
‘†‹–‹‘•Ǥƒ Š’Žƒ›‡” ƒ‘Ž›ƒ––‡’––‘”‡Ǧ
 ǡ™‡—•‡–Š‡‰‘‘†‘Ž†•‹šǦ•‹†‡††‹ ‡ǡ ”‘ŽŽ †‹ ‡ ‘Ž› ‘ ‡ǡ ‡˜‡ ‹ˆ Š‡ Šƒ• †‹ˆˆ‡”‡–
™Š‹ Š™‹ŽŽ„‡”‡ˆ‡”‡ ‡†–Š”‘—‰Š–Š‡”—Ž‡ƒ•ƒ ”—Ž‡• –Šƒ– ™‘—Ž† ƒŽŽ‘™ ”‡Ǧ”‘ŽŽ• –Šƒ– ƒˆˆ‡ –
͸Ǥ Š‹•ȀŠ‡””‘ŽŽǤ

‰‡‡”ƒŽ–‡”•ǡ–Š‡†‹ ‡–‡•–• ‹ ƒ”‡ 


˜‡”› •–”ƒ‹‰Š–ˆ‘”™ƒ”†Ǥ Š‡ ’Žƒ›‡” —•– ”‘ŽŽ ƒ
—„‡”‘ˆ͸†‡–‡”‹‡†„›–Š‡•‹–—ƒ–‹‘–Šƒ– Dice and Dice Rolls
”‡“—‹”‡• –Š‡ –‡•–ǡ –Š‡ ƒ’’Ž› ƒ› ”‡Ž‡˜ƒ–
• ‘ŽŽ• ƒ”‡ ‰‡‡”ƒŽŽ› ͸ ’Ž—• ‘” ‹—•
‘†‹ˆ‹‡”•–‘‡ƒ Š‹†‹˜‹†—ƒŽ”‘ŽŽƒ† ‘’ƒ”‡
•‘‡ ‘†‹ˆ‹‡”• ˜‡”•—• –ƒ”‰‡– •–ƒ–ǡ
‡ƒ Š”‡•—Ž–˜‡”•—•–Š‡”‡Ž‡˜ƒ–•–ƒ–Ǥ
–”›‹‰ –‘ ”‘ŽŽ ‡“—ƒŽ –‘ ‘” Š‹‰Š‡” –Šƒ
ƒ Š”‡•—Ž––Šƒ–ƒ– Š‡•‘”‡š ‡‡†•–Š‡•–ƒ–‹• –Š‡•–ƒ–Ǥ
†‡‡‡† ƒ •— ‡••ǡ ™Š‹Ž‡ ‡ƒ Š ”‡•—Ž– Ž‘™‡”
–Šƒ–Š‡•–ƒ–‹• ‘•‹†‡”‡†ƒˆƒ‹Ž—”‡Ǥ • ”‘ŽŽ‘ˆͳ‹•ƒŽ™ƒ›•ƒˆƒ‹Ž—”‡Ǥ

 ‰‡‡”ƒŽ –‡”•ǡ Š‹‰Š ”‡•—Ž–• ƒ”‡ ƒŽ™ƒ›• • Š‡ ƒ •–ƒ– ƒ‘– „‡ ƒ– Š‡† ‡˜‡
„‡––‡” ‹   •‹ ‡ –Š‡ †‹ ‡ ”‘ŽŽ• ƒ”‡ „› ‡˜‡ ”‘ŽŽ‹‰ ƒ ͸ †—‡ –‘ ‘†‹ˆ‹‡”•ǡ
‘’ƒ”‡†–‘ƒ–ƒ”‰‡–—„‡”—•—ƒŽŽ›‰‹˜‡„› ”‘ŽŽƒ‰ƒ‹ƒ›‹‹–‹ƒŽ6’s,ƒ†ƒ›‡™
ƒ„ƒ•‡•–ƒ–Ǥ ͷΪƒ”‡ ‘•‹†‡”‡†•— ‡••‡•Ǥ

• Š‡‡˜‡” –Š‡ ”—Ž‡• ƒŽŽ‘™ ”‡”‘ŽŽ•ǡ ‘


†‹ ‡ ƒ ‡˜‡” „‡ ”‡”‘ŽŽ‡† ‘”‡ –Šƒ
Rolling Less Than One or More Than Six ‘ ‡ǡƒ†–Š‡”‡•—Ž–•ˆ”‘–Š‡”‡”‘ŽŽ‡†
†‹ ‡ƒ”‡ƒŽ™ƒ›•ˆ‹ƒŽǤ
Š‡†‹ ‡”‘ŽŽ ƒ „‡ƒˆˆ‡ –‡†„›‘†‹ˆ‹‡”•ǡƒ•

‹†‹ ƒ–‡†„›–Š‡”—Ž‡•ǡ–Š—•ƒ‹‰‹–‡ƒ•‹‡”‘” 
Šƒ”†‡” ˆ‘” –Š‡ ’Žƒ›‡” –‘ ƒ– Š ‘” ‡š ‡‡† –Š‡ 
–ƒ”‰‡–•–ƒ–Ǥ

—‘†‹ˆ‹‡†”‘ŽŽ‘ˆͳ™‹ŽŽƒŽ™ƒ›•”‡•—Ž–‹ƒ

ˆƒ‹Ž—”‡ ‹†‡’‡†‡–Ž› ‘ˆ ƒ› ’ƒ”–‹ —Žƒ”
‘†‹ˆ‹‡”•Ǥ 
‘‡–‹‡•ǡ‹–‹‰Š–‘–„‡’‘••‹„Ž‡–‘ƒ– Š 
–Š‡”‡“—‹”‡†–ƒ”‰‡–™‹–Šƒ•‹’Ž‡͸”‘ŽŽ—ˆ‘”
‡šƒ’Ž‡ǡ‹ˆ–Š‡”‡Ž‡˜ƒ–•–ƒ–‹•ƒͷƒ†›‘—Šƒ˜‡ 
–‘ƒ’’Ž›ƒǦʹ‘†‹ˆ‹‡”–‘›‘—”†‹ ‡”‘ŽŽ•Ǥ 
 –Šƒ– ƒ•‡ ™Š‡ ”‘ŽŽ‹‰ –Š‡ †‹ ‡ǡ ƒ› ͸’s 
”‘ŽŽ‡†ǡ™Š‹ Š™‘—Ž†‘”ƒŽŽ›„‡ ‘•‹†‡”‡†ƒ
ˆƒ‹Ž—”‡ǡƒ”‡’‹ ‡†—’ƒ†”‘ŽŽ‡†ƒ‰ƒ‹ǡƒ›‘ˆ 
–Š‘•‡”‘ŽŽ•–Šƒ–ƒ”‡ͷΪƒ”‡ ‘•‹†‡”‡†ƒ•— ‡••Ǥ

 ‘ˆ’‡ƒ”• ʹͳ


3.2 Terrain terrain often, and they are used to fighting in
it.
Broken terrain can also be found on the field
Terrain plays a critical role in small actions, as of battle; it represents the most treacherous
it does in large battles. The cunning type of terrain faced by troops. It includes
commander can take advantage of the terrain swamps, very dense woods, very rugged rocky
and use it to make things difficult for the terrain, turbulent yet crossable rivers—
enemy. Heavily armored troops and cavalry anything that really makes it difficult for
find it very difficult to fight in broken ground, troops to move through. In general terms,
and in many cases, terrain can hinder the usually only lightly armed troops will dare
tactics used by some troops while helping enter this terrain, as it is a real challenge for
others. armored warriors to fight in it.
For this reason, it is very important for players Finally, we have impassable terrain, which is,
to carefully agree how the terrain pieces that of course, terrain that cannot be crossed, such
they will be using during the game fit into the as a chasm or similar extreme features.
definitions we use in CLASH. Buildings are treated as impassable terrain;
Note that there are no building rules in this full rules will be provided in future
book; they are not required for the scenarios supplements.
in this book and will be provided in future Once you have defined how difficult terrain is
supplements. You can treat them as to traverse, you must also define how terrain
impassable for now. affects visibility. Area terrain is classified as
low area terrain or high area terrain for
visibility purposes.
3.21 Area terrain
Low area terrain represents that area terrain
The first type of terrain that we recognize in over which you can see clearly. For example, a
CLASH is area terrain. Area terrain must have ploughed field does not impede visibility in
clearly defined boundaries. This type of any way, the same as a river or other similar
terrain is ideal to represent woods, fields, types of terrain.
swamps and any type of terrain represented
on the tabletop as area with clearly defined. High area terrain, on the other hand, identifies
the type of terrain that hinders visibility,
Area terrain is characterized by how difficult it woods being the typical example. Troops can
is for troops to traverse it. It must be classified usually use this terrain to their advantage to
as rough terrain, broken terrain or impassable reduce the chances of being detected or
terrain. Every other area of the table not making it harder for the enemy to hit them
covered by area terrain will be classified as with missile weapons.
open terrain.
Rough terrain is the more common type of
difficult ground that our troops will encounter. 3.23 Obstacles
Woods, ploughed fields, rocky ground, shallow The second type of terrain that we must
calm rivers, etc. are all good examples of rough identify comprises obstacles. This represents
terrain. This terrain is difficult for most troops those obstacles that troops can encounter,
to negotiate, but soldiers expect to find this such as hedges, walls, and other similar types
of features that troops cross rather than enter.

22 CLASH of Spears


 ™‡ Žƒ••‹ˆ›Ž‹‡ƒ”‘„•–ƒ Ž‡•ƒ•‡‹–Š‡”


Ž‘™‘„•–ƒ Ž‡•‘”Š‹‰Š‘„•–ƒ Ž‡•Ǥ
Terrain
‘™‘„•–ƒ Ž‡•ƒ”‡–Š‘•‡‘„•–ƒ Ž‡•–Šƒ––”‘‘’•
ƒ”‡ ƒ„Ž‡ –‘ ”‘••ǡ ƒŽ–Š‘—‰Š ™‹–Š •‘‡ ‡ˆˆ‘”–ǡ • ‡””ƒ‹‹• Žƒ••‹ˆ‹‡†ƒ•ƒ”‡ƒ–‡””ƒ‹‘”
‡‹–Š‡” Œ—’‹‰ ‘˜‡” –Š‡ ‘” Ž‹„‹‰ ‘˜‡” ‘„•–ƒ Ž‡•Ǥ
–Š‡™‹–Š‘—––Š‡‡‡†ˆ‘”•’‡ ‹ƒŽ‡“—‹’‡–Ǥ
• ”‡ƒ –‡””ƒ‹ ‹• Žƒ••‹ˆ‹‡† ƒ• ”‘—‰Š
‡™‹ŽŽ ‘˜‡”Š‘™–”‘‘’• ”‘••Ž‘™‘„•–ƒ Ž‡• –‡””ƒ‹ǡ„”‘‡–‡””ƒ‹ǡ‘”‹’ƒ••ƒ„Ž‡
‹ –Š‡ •‡ –‹‘ ‘ˆ –Š‡ ”—Ž‡• ƒ„‘—– ‘˜‡‡– –‡””ƒ‹ǡ „ƒ•‡† ‘ †‹ˆˆ‹ —Ž–› ‘ˆ
ƒ –‹‘•Ǥ –”ƒ˜‡”•‹‰Ǥ
Š‡™‡Šƒ˜‡Š‹‰Š‘„•–ƒ Ž‡•ǤŠ‡•‡ƒ”‡–Š‘•‡ • ”‡ƒ –‡””ƒ‹ ‹• Žƒ••‹ˆ‹‡† ƒ• Ž‘™ ‘”
‘„•–ƒ Ž‡•–Šƒ––”‘‘’•ƒ”‡‘Ž›„‡ƒ„Ž‡–‘ ”‘•• Š‹‰Š ƒ”‡ƒ –‡””ƒ‹ „ƒ•‡† ‘ Š‘™ ‹–
™‹–Š •’‡ ‹ƒŽ‹œ‡† ‡“—‹’‡–Ǥ —Ž‡• ˆ‘” –Šƒ– ‘„•–”— –•˜‹•‹„‹Ž‹–›Ǥ
‹†‘ˆ‡“—‹’‡–™‹ŽŽ‘–„‡ ‘˜‡”‡†‹–Š‹•
„‘‘Ǣ Š‡ ‡ ˆ‘” ƒŽŽ ’—”’‘•‡•ǡ ƒ– Ž‡ƒ•– ™Š‡ • „•–ƒ Ž‡• ƒ”‡ Žƒ••‹ˆ‹‡† ƒ• Ž‘™ ‘”
’Žƒ›‹‰ ‘Ž› ™‹–Š –Š‡ —””‡– •—’’Ž‡‡–ǡ Š‹‰ŠǤ Ž› Ž‘™ ‘„•–ƒ Ž‡• ƒ „‡
–”‘‘’• ƒ‘– ”‘••Š‹‰Š‘„•–ƒ Ž‡•Ǥ ”‘••‡†ǡƒ•‡š’Žƒ‹‡†—†‡”–Š‡‘˜‡
ƒ –‹‘•‡ –‹‘‘ˆ–Š‡”—Ž‡•Ǥ

• ‹ŽŽ• ƒ„‡ ‘•‹†‡”‡†‘’‡‰”‘—†


3.24 Hills and elevations ‘” ƒ”‡ƒ –‡””ƒ‹ǡ †‡’‡†‹‰ ‘ –Š‡
‹ƒŽŽ›ǡ™‡Šƒ˜‡Š‹ŽŽ•ƒ†‡Ž‡˜ƒ–‹‘•Ǥ ‹ŽŽ•ƒ”‡ • ‡ƒ”‹‘ ”‡’”‡•‡–‡† ‘” ’Žƒ›‡”•’
ƒŽ™ƒ›• †‹ˆˆ‹ —Ž– –‘ ‘†‡Ž ‹ –ƒ„Ž‡–‘’ ‰ƒ‡•ǡ ’”‡†‡–‡”‹‡†ƒ‰”‡‡‡–Ǥ
ƒ† ™‡ ™‹ŽŽ ‘– –”› –‘ ’”‘˜‹†‡ Š‡”‡ ƒ  
‡š–‡•‹˜‡–”‡ƒ–‹•‡‘–‘’‘‰”ƒ’Š›Ǥ
‘”–Š‡ ’—”’‘•‡ ‘ˆ –Š‡ ”—Ž‡•ǡ ™‡ ”‡ ‘‡†
–”‡ƒ–‹‰ ‘•– Š‹ŽŽ• ƒ• ‰‡–Ž‡ •Ž‘’‡• ƒ†
‘•‹†‡”‹‰ –Š‡ ‘’‡ –‡””ƒ‹Ǥ ‘— ‘—Ž†
’Žƒ ‡ƒ”‡ƒ–‡””ƒ‹‘–‘’‘ˆŠ‹ŽŽ•–‘”‡’”‡•‡–
”—‰‰‡†‡Ž‡˜ƒ–‹‘•‹ˆ–Š‡”‡‹•ƒ‡‡†ˆ‘”–Šƒ–Ǥ ˆ
‘– •’‡ ‹ˆ‹‡†ǡ Š‹ŽŽ• •Š‘—Ž† „‡ ƒ••—‡† –‘ „‡
‰‡–Ž‡•Ž‘’‡•ƒ†Š‡ ‡‘’‡–‡””ƒ‹Ǥ

 ‘ˆ’‡ƒ”• ʹ͵


3.3 Line of Sight ‘ˆ•‹‰Š–™‹ŽŽ„‡„Ž‘ ‡†„›‹–‡”’‘•‹‰—‹–•‹
–Š‡•ƒ‡‡Ž‡˜ƒ–‹‘ƒ•–Š‡‘„•‡”˜‡”‘”„›—‹–•
in the lower elevation but within 4” of the
ƒ› –‹‡• †—”‹‰ –Š‡ ‰ƒ‡ǡ ›‘— ™‹ŽŽ „‡ –ƒ”‰‡– —‹–Ǥ ˆ ‘—”•‡ǡ ‹ˆ ‘†‡Ž• ‘ Š‹‰Š‡”
”‡“—‹”‡†–‘ Š‡ Ž‹‡‘ˆ•‹‰Š–„‡–™‡‡‘†‡Ž•Ǥ ‡Ž‡˜ƒ–‹‘ ƒ•‡‡‘†‡Ž•ƒ–ƒŽ‘™‡”‡Ž‡˜ƒ–‹‘ǡ
–Š‡ ‘†‡Ž• ƒ– ƒ Ž‘™‡” ‡Ž‡˜ƒ–‹‘ ™‹ŽŽ ƒŽ•‘ „‡
‘ –”ƒ ‡ Ž‹‡ ‘ˆ •‹‰Š– ˆ”‘ ‘‡ ‘†‡Ž –‘ ƒ„Ž‡–‘•‡‡–Š‡‘†‡Ž•ƒ––Š‡Š‹‰Š‡”‡Ž‡˜ƒ–‹‘Ǥ
ƒ‘–Š‡”ǡ›‘—™‹ŽŽŠƒ˜‡–‘’”‘Œ‡ –ƒ•–”ƒ‹‰Š–Ž‹‡
‰‘‹‰ ˆ”‘ –Š‡ ˆ”‘– ‡–‡” ‘ˆ –Š‡ ‘„•‡”˜‹‰ ‘ ‡‡’ –Š‹‰• •‹’Ž‡ǡ ™‡ ™‹ŽŽ ƒ••—‡ –Šƒ–
‘†‡Ž –‘ –Š‡ ‡–‡” ‘ˆ –Š‡ –ƒ”‰‡– ‘†‡ŽǤ ‡ –”‘‘’•‘Š‹‰Š‡”‡Ž‡˜ƒ–‹‘•–‹ŽŽ ƒ‘–•‡‡‘˜‡”
™‹ŽŽ•ƒ›–Šƒ––Š‡‘†‡Ž• ƒ•‡‡‡ƒ Š‘–Š‡”‹ˆ Š‹‰Šƒ”‡ƒ–‡””ƒ‹‘”Š‹‰Š‘„•–ƒ Ž‡•Ǥ
–Š‹••–”ƒ‹‰Š–Ž‹‡‹•—‘„•–”— –‡†Ǥ ’ƒ”– ˆ”‘ –Š‡ ”—Ž‡• ‘ ‡Ž‡˜ƒ–‹‘• †‡• ”‹„‡†
ˆ –Š‡ Ž‹‡ ‹• —‘„•–”— –‡†ǡ –Š‡ ™‡ •ƒ› –Š‡ ƒ„‘˜‡ǡ™‡™‹ŽŽŽ‡ƒ˜‡‹––‘’Žƒ›‡”•–‘†‡ˆ‹‡Š‘™
‘„•‡”˜‹‰ ‘†‡Ž ƒ •‡‡ –Š‡ ‡‡› ‘†‡Žǡ Š‹ŽŽ•‘„•–”— –˜‹•‹„‹Ž‹–›ƒ ‘”†‹‰–‘–Š‡–‡””ƒ‹
ƒ† ™‡ •ƒ› –Šƒ– –Š‡ ‡‡› ‘†‡Ž ‹• •‡‡ „› ’‹‡ ‡•–Š‡›ƒ”‡—•‹‰Ǥ
–Š‡‘„•‡”˜‹‰‘†‡ŽǤ
‘†‡Ž• ˆ”‘ –Š‡ •ƒ‡ —‹– ƒ• –Š‡ ‘„•‡”˜‹‰
‘†‡Ž ‘” ‘†‡Ž• ˆ”‘ –Š‡ •ƒ‡ —‹– ƒ• –Š‡
–ƒ”‰‡–—‹–‡˜‡”„Ž‘ Ž‹‡‘ˆ•‹‰Š–Ǥ ‘™‡˜‡”ǡ
‘†‡Ž• ˆ”‘ ƒ› ‘–Š‡” —‹–•ǡ ƒ† –Š‡ •’ƒ ‡
„‡–™‡‡–Š‡‘†‡Ž•‘ˆƒ‰‹˜‡—‹–ǡ†‘„Ž‘ 
Ž‹‡‘ˆ•‹‰Š–Ǥ
‹‡‘ˆ•‹‰Š–‹•ƒŽ•‘ ‘•‹†‡”‡†„Ž‘ ‡†‹ˆ–Š‡
•–”ƒ‹‰Š–Ž‹‡‰‘‹‰ˆ”‘‘†‡Ž–‘‘†‡Ž‰‘‡•
over 6” or more of high area terrainǡ ‘” ‹ˆ ‹–
”‘••‡• –™‘ „‘—†ƒ”‹‡• ‘ˆ ƒ ƒ”‡ƒ –‡””ƒ‹ 
feature, even if the feature is less than 6” wide.
For example, you couldn’t see throu‰Š™‘‘†•
even if the area terrain feature is only 2” or 3” Line of sight example 1
™‹†‡‘”‘–Š‡”•‹‹Žƒ” ƒ•‡•Ǥ • Š‡‘†‡Ž•ˆ”‘–Š‡ƒ––ƒ ‹‰—‹–
‹‰Š ‘„•–ƒ Ž‡• ™‹ŽŽ ‘’Ž‡–‡Ž› „Ž‘  Ž‹‡ ‘ˆ ƒ–”ƒ ‡Ž‹‡‘ˆ•‹‰Š––‘ƒŽŽ‘†‡Ž•
•‹‰Š–ǡ ™Š‹Ž‡ Ž‘™ ‘„•–ƒ Ž‡• ™‹ŽŽ „Ž‘  Ž‹‡ ‘ˆ ‹ —‹– ǡ ƒ• ‘†‡Ž• ˆ”‘ –Š‡
•‹‰Š––‘ƒ›‘†‡Ž•—Ž‡••‡‹–Š‡”–Š‡‘„•‡”˜‡” ƒ––ƒ ‹‰ —‹– ‘” –Š‡ –ƒ”‰‡– —‹–
or the target are within 2” of–Š‡‘„•–ƒ Ž‡Ǥ ‡˜‡”„Ž‘ Ž‹‡‘ˆ•‹‰Š–Ǥ

–‹•’‘••‹„Ž‡–‘–”ƒ ‡Ž‹‡‘ˆ•‹‰Š––Š”‘—‰Š‰ƒ’• • Š‡‘†‡Ž•ˆ”‘–Š‡ƒ––ƒ ‹‰—‹–


„‡–™‡‡–‡””ƒ‹ˆ‡ƒ–—”‡•ǡ‰ƒ’•„‡–™‡‡—‹–•ǡ ƒ‘–ǡ Š‘™‡˜‡”ǡ ƒ––ƒ  —‹– ǡ ƒ•
‘”‰ƒ’•„‡–™‡‡–‡””ƒ‹ˆ‡ƒ–—”‡•ƒ†—‹–•ǡƒ• –Š‡› ™‘—Ž† Šƒ˜‡ –‘ –”ƒ ‡ –Š‹• Ž‹‡
long as this gap is at least 2” wideǢ‘–Š‡”™‹•‡ –Š”‘—‰Š–Š‡‰ƒ’„‡–™‡‡—‹–ƒ†
–Š‡Ž‹‡‘ˆ•‹‰Š–™‹ŽŽ„‡ ‘•‹†‡”‡†„Ž‘ ‡†Ǥ the woods, and this gap is only 1.5”
™‹†‡Ǥ
”‘‘’•ƒ–ƒŠ‹‰Š‡”‡Ž‡˜ƒ–‹‘ ƒ–”ƒ ‡Ž‹‡‘ˆ
•‹‰Š–‘˜‡”‘–Š‡”—‹–•ƒ–ƒŽ‘™‡”‡Ž‡˜ƒ–‹‘‘”  
‘˜‡” Ž‘™ ‘„•–ƒ Ž‡•ǡ ƒ• Ž‘‰ ƒ• –Š‡ Š‹‰Š‡”
elevation is at least 1” high. However, the line

ʹͶ  ‘ˆ’‡ƒ”• 




 

Line of sight example 2 Line of sight example 3


• Š‹• ƒ––ƒ ‹‰ —‹– ƒ •‡‡ –Š‡ ˆ”‘– •  —‹– ‹• ‘ –‘’ ‘ˆ ƒ Š‹ŽŽǡ ƒ† ‹– ‹•
–Š”‡‡ ‘†‡Ž• ˆ”‘ —‹– ǡ ƒ• –Š‡ Ž‹‡ ƒ––‡’–‹‰ –‘ –”ƒ ‡ Ž‹‡ ‘ˆ •‹‰Š– –‘
‰‘‹‰ ˆ”‘ ‡ƒ Š ƒ––ƒ ‹‰ ‘†‡Ž –‘ —‹–Ǥ
target model only goes through 6” or
Ž‡••‘ˆ„Ž‘ ‹‰–‡””ƒ‹Ǥ‘†‡Ž•‹–Š‡ • ‹–‹•„‡–™‡‡–Š‡—‹–‘–Š‡Š‹ŽŽ
•‡ ‘†”ƒ ƒ‘Ž›„‡”‡ƒ Š‡†™‹–Š ƒ†–Š‡–ƒ”‰‡–—‹–Ǥ
lines that go through more than 6” of • ‡ ƒ—•‡–Š‡†‹•–ƒ ‡„‡–™‡‡—‹–
„Ž‘ ‹‰–‡””ƒ‹ƒ†Š‡ ‡ ƒ‘–„‡ and unit B is less than 4”, all the
•‡‡ǤŽŽ–Š‡ƒ––ƒ ‹‰‘†‡Ž• ƒ•‡‡ ‘†‡Ž•‹—‹–„Ž‘ Ž‹‡‘ˆ•‹‰Š–Ǥ
–Š‡ ‡‡›ǡ „—– ‘Ž› –Š”‡‡ ‡‡›
‘†‡Ž•ƒ”‡•‡‡Ǥ •  –Š‹• ƒ•‡ ‘ Ž‹‡ ‘ˆ •‹‰Š– ƒ „‡
–”ƒ ‡† –‘ —‹– ǡ †‡•’‹–‡ –Š‡
• ‹–  ƒ‘– „‡ •‡‡ „› ƒ› ‘†‡Ž ‡Ž‡˜ƒ–‹‘Ǥ
•‹ ‡Ž‹‡‘ˆ•‹‰Š– ƒ‡˜‡”„‡–”ƒ ‡†
‰‘‹‰‹–‘ƒ†‘—–‘ˆ„Ž‘ ‹‰–‡””ƒ‹ǡ 
even if this distance is less than 6”.
 

Line of Sight

• ‹‡‘ˆ•‹‰Š–‹•†‡–‡”‹‡†„›–”ƒ ‹‰ƒ—‘„•–”— –‡†•–”ƒ‹‰Š–Ž‹‡„‡–™‡‡‘†‡Ž•Ǥ

• ‹‡‘ˆ•‹‰Š–†‡–‡”‹‡•™Š‹ Šƒ––ƒ ‹‰‘†‡Ž• ƒ•‡‡–Š‡‡‡›ƒ†™Š‹ Š–ƒ”‰‡–‘†‡Ž•


ƒ„‡•‡‡Ǥ

• LOS can only be traced through gaps at least 2” ™‹†‡ „‡–™‡‡ „Ž‘ ‹‰ –‡””ƒ‹ǡ „Ž‘ ‹‰
–‡””ƒ‹ƒ†‘–Š‡”—‹–•‘”„‡–™‡‡—‹–•Ǥ

• ‘†‡Ž•ˆ”‘–Š‡ƒ––ƒ ‹‰—‹–‘”ˆ”‘–Š‡–ƒ”‰‡–—‹–‡˜‡”„Ž‘ Ž‹‡‘ˆ•‹‰Š–ǡ™Š‹Ž‡‘†‡Ž•


ˆ”‘‘–Š‡”—‹–•ǡƒ†–Š‡•’ƒ ‡•„‡–™‡‡–Š‘•‡‘†‡Ž•ǡ†‘Ǥ

• –‡”˜‡‹‰ –”‘‘’• ƒ– ƒ Ž‘™‡” ‡Ž‡˜ƒ–‹‘ –Šƒ –Š‡ ƒ––ƒ ‹‰ —‹– †‘ ‘– „Ž‘  Ž‹‡ ‘ˆ •‹‰Š–
unless they are within 4” of the —‹–ƒ––Š‡Ž‘™‡”‡Ž‡˜ƒ–‹‘Ǥ

• ‘™‘„•–ƒ Ž‡•†‘‘–„Ž‘ Ž‹‡‘ˆ•‹‰Š––‘‘”ˆ”‘–”‘‘’•ƒ–Š‹‰Š‡”‡Ž‡˜ƒ–‹‘Ǥ


  ‘ˆ’‡ƒ”• ʹͷ
3.4 Measuring Distances Range and casualty removal
Š‡‡˜‡”›‘—ƒ”‡ ƒŽŽ‡† –‘”‡‘˜‡ ƒ•—ƒŽ–‹‡•
ˆ”‘‘‡‘ˆ›‘—”—‹–•›‘— ƒ Š‘‘•‡™Š‹ Š
‡”› ‘ˆ–‡ †—”‹‰ –Š‡ ‰ƒ‡ǡ ‹– ™‹ŽŽ „‡ ‘†‡Ž• –‘ ”‡‘˜‡Ǥ ‘™‡˜‡”ǡ ™Š‡ ›‘—
‡ ‡••ƒ”› –‘ ‡ƒ•—”‡ –Š‡ †‹•–ƒ ‡ „‡–™‡‡ ”‡‘˜‡ ƒ•—ƒŽ–‹‡•›‘—ƒ›‡˜‡”†‘‹–‹ƒ™ƒ›
—‹–•ǡ –‘ ‡•–ƒ„Ž‹•Š ”ƒ‰‡ǡ ˆ‘” ‰ƒ‡ ‡ˆˆ‡ –•ǡ ‘” –Šƒ– ™‘—Ž† ‹ ”‡ƒ•‡ –Š‡ ”ƒ‰‡ –‘ –Š‡ ‡‡›
ˆ‘”‘–Š‡””‡ƒ•‘•Ǥ –Šƒ– ƒ—•‡† –Š‡ ƒ•—ƒŽ–‹‡•ǡ —Ž‡•• –Š‡”‡ ‹• ‘
‘–Š‡”ƒŽ–‡”ƒ–‹˜‡Ǥ
Š‡ †‹•–ƒ ‡ „‡–™‡‡ –™‘ —‹–• ‹• ƒŽ™ƒ›•
†‡ˆ‹‡† „› –Š‡ †‹•–ƒ ‡ „‡–™‡‡ –Š‡ –™‘ 
Ž‘•‡•–‘†‡Ž•–Šƒ– ƒ•‡‡‡ƒ Š‘–Š‡”Ǥ –Š‡ Measuring distance

——•—ƒŽ ƒ•‡ –Šƒ– ›‘— ƒ”‡ ƒŽŽ‡† –‘ ‡ƒ•—”‡
• ‹•–ƒ ‡ „‡–™‡‡ —‹–• ‹• ‡ƒ•—”‡†
–Š‡ †‹•–ƒ ‡ „‡–™‡‡ —‹–• ™Š‡”‡ ‘ ‘†‡Ž 
ˆ”‘ Ž‘•‡•– ‘†‡Ž –‘ Ž‘•‡•– ‘†‡Ž
ƒ •‡‡ ‡ƒ Š ‘–Š‡”ǡ –Š‡ †‹•–ƒ ‡ ‹• ‡ƒ•—”‡†
™‹–ŠŽ‹‡‘ˆ•‹‰Š––‘‡ƒ
 Š‘–Š‡”Ǥ
„‡–™‡‡–Š‡ Ž‘•‡•–‘†‡Ž•Ǥ
• 
ˆ‘‘†‡Ž•‹–Š‡—‹– ƒ•‡‡‡ƒ Š
Š‹•‹•ǡ‘ˆ ‘—”•‡ǡƒƒ„•–”ƒ –‹‘ǡ•‹ ‡‘–ƒŽŽ
‘–Š‡”ǡ –Š‡ Œ—•– ‡ƒ•—”‡ Ž‘•‡•–
–Š‡‘†‡Ž•™‹ŽŽ„‡ƒ––Š‡•ƒ‡†‹•–ƒ ‡ˆ”‘
‘†‡Ž–‘ Ž‘•‡•–‘†‡ŽǤ
‡ƒ Š ‘–Š‡”ǡ „—– –Š‡ ‹†‹˜‹†—ƒŽ †‹•–ƒ ‡

„‡–™‡‡ ‘–Š‡” ‘†‡Ž• ‹ –Š‡ —‹– ƒ”‡ ‘– • – ‹• ƒŽ™ƒ›• ƒŽŽ‘™‡† –‘ ’”‡‡ƒ•—”‡
”‡Ž‡˜ƒ–Ǥ‹–Š‡”ƒ—‹–‹•‹”ƒ‰‡ǡ‘”‹–‹•‘–Ǥ †‹•–ƒ ‡•‹  Ǥ
Š‹• ‹• ‘– ƒ ’”‘„Ž‡ „‡ ƒ—•‡ ‹  ǡ ƒŽŽ • ‘— ƒ› ‘– ”‡‘˜‡
 ƒ•—ƒŽ–‹‡• ‹ ƒ
–‡””ƒ‹ • ƒŽ‡• ƒ”‡ ƒ„•–”ƒ –‡† –‘ ƒ Š‹‡˜‡ –Š‡ ™ƒ›–Šƒ–™‘—Ž†‹ ”‡ƒ•‡–Š‡”ƒ‰‡–‘
†‡•‹”‡† ‹–‡”ƒ –‹‘• „‡–™‡‡ –”‘‘’ –›’‡• 
–Š‡—‹––Šƒ–ƒ––ƒ ‡†›‘—Ǥ
”ƒ–Š‡” –Šƒ –‘ ‡ˆˆ‡ –‹˜‡Ž› ‘†‡Ž Š‘™ ˆƒ” ƒ
•‘Ž†‹‡” ‘—Ž†’‘–‡–‹ƒŽŽ›–Š”‘™ƒŒƒ˜‡Ž‹—†‡” 
‘’–‹ƒŽ ‘†‹–‹‘•‘”–‘†‡ˆ‹‡Š‘™ˆƒ”–”‘‘’•
ƒ”—†—”‹‰ƒ•’‡ ‹ˆ‹ ƒ‘—–‘ˆ–‹‡Ǥ‡
‘ ‡–”ƒ–‡ ‘ ”‡’”‡•‡–‹‰ ™Š‡–Š‡” –”‘‘’•
ƒ”‡‹–‡”ƒ –‹‰ƒ–ƒ”ƒ‰‡™Š‡”‡–Š‡› ƒ”—
ˆ”‘ ‡ƒ Š ‘–Š‡” ‘” ‹ˆ –Š‡› Šƒ˜‡ ”‡ƒ Š‡† ƒ
Ž‘•‡” †‹•–ƒ ‡ ƒ† –Š‡› ƒ”‡ ‡ˆˆ‡ –‹˜‡Ž›
‡‰ƒ‰‡†Ǥ
‘”–Š‡•ƒ‡”‡ƒ•‘ǡ‹–‹•ƒŽ™ƒ›•ƒ ‡’–ƒ„Ž‡–‘
’”‡‡ƒ•—”‡‹ Ǥ‡ƒ••—‡–Šƒ––”‘‘’•
ƒ”‡ˆƒ‹Ž‹ƒ”™‹–Š–Š‡‹”‡‰ƒ‰‡‡–†‹•–ƒ ‡•Ǥ
Žƒ›‡”• ƒ ƒŽ”‡ƒ†› ƒ‡ ’Ž‡–› ‘ˆ ”‹–‹ ƒŽ
–ƒ –‹ ƒŽ ‹•–ƒ‡• ‹ –Š‡ ‰ƒ‡ǡ ƒ† ƒ —”ƒ–‡Ž›
†‡–‡”‹‹‰–ƒ„Ž‡†‹•–ƒ ‡•‹•‘–ƒ”‡“—‹”‡†
ˆƒ –‘”–‘ƒ‡‹–ƒ ŠƒŽŽ‡‰‹‰‰ƒ‡Ǥ

ˆ ›‘—” ‘’’‘‡– ‡‰ƒ‰‡• ‹ ‡š ‡••‹˜‡


’”‡‡ƒ•—”‹‰ǡ–Š—•†‡Žƒ›‹‰–Š‡ˆŽ‘™‘ˆ„ƒ––Ž‡ǡ
•‹’Ž›–ƒ’Š‹•Š‡ƒ†™‹–Š›‘—”‡Ž‡‡™‡ƒ’‘
‘ˆ Š‘‹ ‡ǡƒ†–Šƒ–•Š‘—Ž†•‡”˜‡ƒ•ƒ”‡‹†‡”
–‘‘„•‡”˜‡’”‘’‡”‰ƒ‹‰‡–‹“—‡––‡Ǥ


ʹ͸  ‘ˆ’‡ƒ”• 




3.5 Morale and Fatigue –Š‡ ˆƒ–‹‰—‡ Šƒ”– —•– „‡ ‘•—Ž–‡†ǡ ƒ† ƒ•
—‹–• ‡š‡ —–‡ ƒ –‹‘•ǡ –Š‡› ™‹ŽŽ ‰ƒ‹ ƒ –‹‘•
–‘‡•ǡ ƒ• ‡š’Žƒ‹‡† ‹ –Š‡ ƒ –‹˜ƒ–‹‘ ’ƒ”– ‘ˆ
ƒ”Ž ˜‘ Žƒ—•‡™‹–œǡ –Š‡ ”—••‹ƒ ‹Ž‹–ƒ”› –Š‡”—Ž‡•Ǥ
–Š‡‘”‹•–ǡˆƒ‘—•Ž›™”‘–‡that “action in war is ‘ ‘•—Ž––Š‡ˆƒ–‹‰—‡ Šƒ”–ǡˆ‹”•–ˆ‹†‘—–™Šƒ–
Ž‹‡ ‘˜‡‡– ‹ ƒ ”‡•‹•–ƒ– ‡Ž‡‡–Ǥ” In ‹•–Š‡™‘”•–‹†‘ˆƒ”‡ƒ–‡””ƒ‹–Šƒ––Š‡—‹–
  –Š‹• ”‡•‹•–ƒ– ‡Ž‡‡– ‹• ”‡’”‡•‡–‡† Šƒ••–‡’’‡†‘†—”‹‰‹–•ƒ –‹‘ǤŠ‹•ƒ›„‡
„›ƒunit’s —””‡–ƒ ——Žƒ–‡†ˆƒ–‹‰—‡Ǥ –Š‡ –‡””ƒ‹ ‹– •–ƒ”–‡† ‘ǡ ‡†‡† ‘ǡ ‘” ‡˜‡
• —‹–• ’‡”ˆ‘” ƒ –‹‘• ‘” •—ˆˆ‡” „ƒ––Ž‡ ”‘••‡†–Š”‘—‰Šƒ•’ƒ”–‘ˆ–Š‡ƒ –‹˜ƒ–‹‘Ǥ‘–‡
†ƒƒ‰‡ǡ –Š‡› ™‹ŽŽ ‹‡˜‹–ƒ„Ž› ‰ƒ‹ ˆƒ–‹‰—‡ –Šƒ–Ž‹‡ƒ”‘„•–ƒ Ž‡•Šƒ˜‡‘ƒ††‹–‹‘ƒŽ‡ˆˆ‡ –
’‘‹–•Ǥ Š‡•‡ ˆƒ–‹‰—‡ ’‘‹–• ™‹ŽŽ ‘– ‘Ž› ‘ ˆƒ–‹‰—‡ǡ ‘Ž› –Š‡ ƒ”‡ƒ –‡””ƒ‹ ™Š‡”‡ –Š‡
†‡‰”ƒ†‡ –Š‡ ˆ‹‰Š–‹‰ ƒ’ƒ„‹Ž‹–‹‡• ‘ˆ –Š‡ —‹–ǡ ‘„•–ƒ Ž‡‹‰Š–„‡‹Ǥ
„—––Š‡›™‹ŽŽƒŽ•‘–‡†–‘”‡˜‡”––Š‡—‹––‘ƒ  ‡ ›‘— Šƒ˜‡ ‹†‡–‹ˆ‹‡† –Š‡ ‘””‡•’‘†‹‰
•–ƒ–‡ ‘ˆ ’ƒ”ƒŽ›•‹•ǡ ”‡“—‹”‹‰ ‘•‹†‡”ƒ„Ž‡ –‡””ƒ‹ǡ–Š‡‡š–•–‡’‹•–‘ˆ‹†–Š‡ ‘Ž—–Šƒ–
‡ˆˆ‘”–• ˆ”‘ ‘ƒ†‡”• –‘ ’—•Š –Š‡ ‹–‘ •Š‘™• Š‘™ ƒ› ƒ –‹‘ –‘‡• –Š‡ —‹– Šƒ•
ƒ –‹‘Ǥ ƒ ——Žƒ–‡†ǡ ‹ Ž—†‹‰ –Š‡ ‘‡ –Šƒ– ™ƒ• Œ—•–
‹–• ™‹ŽŽ „‡ ƒ„Ž‡ –‘ ”‡‰ƒ‹ –Š‡‹” ‘’‘•—”‡ ’Žƒ ‡† †—‡ –‘ –Š‡ ƒ –‹‘ –Šƒ– –‘‘ ’Žƒ ‡Ǥ
ƒ–—”ƒŽŽ› „› ”‡•–‹‰ ‘” ™Š‡ ƒ Šƒ”ƒ –‡” —•Š‹‰ —‹–• –‘ ‡š‡ —–‡ ‘”‡ ƒ –‹‘• ‹ ƒ
ƒ‡• ƒ ‡ˆˆ‘”– –‘ ”ƒŽŽ› –Š‡ –”‘‘’• ƒ† Š‡Ž’ •Š‘”–ƒ‘—–‘ˆ–‹‡™‹ŽŽ‡šŠƒ—•––Š‡ˆƒ•–‡”Ǥ
–Š‡”‡‰ƒ‹–Š‡‹”ˆ‹‰Š–‹‰•’‹”‹–Ǥ ‹ƒŽŽ›ǡ ‘ce you’ve identified the column
‘””‡•’‘†‹‰–‘–‡””ƒ‹ƒ†—„‡”‘ˆƒ –‹‘
–‘‡•ˆ‘”–Š‡—‹–ǡˆ‹†–Š‡‹–‡”•‡ –‹‘™‹–Š
3.51 Actions and fatigue –Š‡”‘™–Šƒ–ƒ– Š‡•–Š‡•ƒ˜‡•–ƒ–’”‘˜‹†‡†„›
Š‡‘•– ‘‘™ƒ›ˆ‘”—‹–•–‘ƒ ——Žƒ–‡ –Š‡ƒ”‘”–Šƒ––Š‡—‹–‹• ƒ””›‹‰Ǥ ˆ–Š‡•ƒ˜‡
ˆƒ–‹‰—‡ ‹• –Š”‘—‰Š –Š‡ •‹’Ž‡ ‡š‡ —–‹‘ ‘ˆ ‹•†‹ˆˆ‡”‡–„‡–™‡‡‡Ž‡‡ƒ†‹••‹Ž‡ƒ––ƒ •ǡ
ƒ –‹‘•Ǥ —•‡–Š‡‘‡ˆ‘”‹••‹Ž‡ƒ––ƒ •ǤŠ‹•™‹ŽŽ•Š‘™
–Š‡—„‡”‘ˆ‡™ˆƒ–‹‰—‡’‘‹–•–Š‡—‹–Šƒ•
 •–”‘ŽŽ ™‹–Š ›‘—” †‘‰ †‘™ ‹ Š‘† ƒ” ƒ ——Žƒ–‡†ƒ•ƒ”‡•—Ž–‘ˆ–Š‹•ƒ –‹‘Ǥ
ƒ„‡ƒ’Ž‡ƒ•ƒ–‡š’‡”‹‡ ‡ǡ„—–™ƒŽ‹‰–Š‡
•ƒ‡ †‹•–ƒ ‡ ™Š‹Ž‡ Ž‘ƒ†‡† ™‹–Š ƒ”‘” ƒ† ‘†‘—„–‹–‹•— Š‘”‡–ƒš‹‰–‘ ‘†— –ƒ
™‡ƒ’‘•ǡ ƒ‹–ƒ‹‹‰ ‘Š‡•‹‘ ™‹–Š ˆ‡ŽŽ‘™ •‡”‹‡•‘ˆƒ†˜ƒ ‡ƒ –‹‘•ˆ‘”ƒ—‹–„—”†‡‡†
™ƒ””‹‘”• ƒ† —†‡” –Š‡ ‘•–ƒ– –Š”‡ƒ– ‘ˆ ™‹–ŠŠ‡ƒ˜›ƒ”‘”‹„”‘‡ ‰”‘—†–Šƒ‹–‹•
‡‡›ƒ––ƒ •ǡ‹•ƒŽŽƒ†‹ˆˆ‡”‡–ƒ––‡”Ǥ ‘”–Š‹• ˆ‘” Ž‹‰Š– –”‘‘’• –Šƒ– ‹‰Š– „‡ •‹’Ž› ƒ”‡†
”‡ƒ•‘ǡ ‡˜‡”› –‹‡ ƒ —‹– ‡š‡ —–‡• ƒ ƒ –‹‘ǡ ™‹–ŠƒŽ‡ƒ–Š‡”˜‡•–ƒ†˜ƒ ‹‰‹–Š‡‘’‡Ǥ


Terrain Open Terrain Rough Terrain Broken Terrain


Action Tokens
Tokens 1 2
2 3 1 2
2 3 1
1 2
2 3
3
6 or worse  0 0 0 0 0 1 0 1 1
Save

5 or 4  0 0 1 0 1 1 1 1 1
3 or better  0 1 1 1 1 1 1 1 2


 ‘ˆ’‡ƒ”• ʹ͹


The golden rule of fatigue is that any fatigue Special rules might indicate other cases in
gained from executing an action is only gained which a morale test may be required.
after that action is concluded and all tests and
consequences of that action have been applied.
Taking a Morale Test
For example, a unit will not suffer any negative
consequences from fatigue gained for To take a morale test, the player rolls 1D6 and
executing an attack action during that attack adds additional D6 according to the following:
action itself, nor will the effect of that fatigue
affect any morale tests required. After all • +1D6 per each unsaved wound
effects are applied, then the fatigue received due to the melee action or
corresponding to that action will be added to missile attack that triggered the test.
the unit. Count all wounds, even those that
were ignored due to overkill.
• +1D6 if the test was triggered by
3.52 Morale Tests seeing an enemy destroy a friendly
unit or if the test was triggered by
Another way in which a unit will gain fatigue is seeing a friendly character killed.
through the exposure to the horrors of battle. • Some traits might require the player to
The constant attacks from the enemy, losing add additional D6.
trusted war companions—all this will increase
the fatigue of the unit. Apply any corresponding modifiers to the dice,
usually due to accumulated fatigue (see 3.53
Seasoned troops will be able to face these Effects of fatigue), and compare each result
situations and maintain their fighting spirit versus the unit’s Grit stat. For each result
most of the time, but sometimes the toll will be lower than the Grit stat, the unit will gain one
too high even for the bravest warrior. fatigue point.
If the test was triggered by a missile attack or
seeing a friendly unit/character destroyed, a
Morale Tests Triggers
character that has the unit within command
Under normal circumstances, morale tests are range can spend a CP before rolling the dice to
triggered for the following reasons: improve the odds of the test.

• Whenever a unit suffers at least one hit If a character in command range spends a CP,
due to a melee or missile attacks, even the unit will add one additional D6 to the pool
if those hits are saved by armor. of dice. After the dice are rolled, the player can
• Whenever an enemy unit within 4” and choose to eliminate any one individual failed
line of sight destroys a friendly unit result.
through melee, either by killing the
If the test was triggered by a melee attack, only
last model or due to excessive fatigue.
a character attached to the unit can spend a CP
Note that only the enemy unit needs to
to affect the morale test in the same way as
be within 4” and LOS for simplicity
explained above.
purposes.
• Whenever a friendly character is killed
within 10” and line of sight.

28 CLASH of Spears


Morale Test Example 1 Morale Test Triggers


—‹–‘ˆ˜‡–‡”ƒ™ƒ””‹‘”•ǡ ”‹–͵ǡŠƒ•Œ—•– • ƒ‹‰ Š‹–• ˆ”‘ ‡Ž‡‡ ‘” ‹••‹Ž‡
•—ˆˆ‡”‡† –™‘ ƒ•—ƒŽ–‹‡• ˆ”‘ ƒ ‡‡› ƒ––ƒ •ǡ‡˜‡‹ˆ•ƒ˜‡†„›ƒ”‘”Ǥ

‹••‹Ž‡ ƒ––ƒ ǡ ƒ† –Š‡› —•– ‘™ –‡•–
• Seeing an enemy within 4”
‘”ƒŽ‡Ǥ  ‡š–‡”‹ƒ–‡ ƒ ˆ”‹‡†Ž› —‹– ‹
Š‡—‹–”‘ŽŽ•͵†‹ ‡ǡͳ͸’Ž—•ƒ‘–Š‡”͸ ‡Ž‡‡Ǥ

’‡” ‡ƒ Š ƒ•—ƒŽ–›Ǥ Š‡ —‹– —””‡–Ž› • ‡‡‹‰ ƒ ˆ”‹‡†Ž› Šƒ”ƒ –‡” ‘†‡Ž
ƒ ——Žƒ–‡•‘ˆƒ–‹‰—‡ƒ††‘‡•‘–‡‡† ”‡‘˜‡†ƒ ƒ•—ƒŽ–›within 10”.
–‘ ƒ’’Ž› ƒ› ‘–Š‡” ‘†‹ˆ‹‡”• –‘ –Š‡ †‹ ‡
Morale Test
”‘ŽŽ•Ǥ
‘ŽŽͳ͸ƒ†ƒ††–Š‡ˆ‘ŽŽ‘™‹‰ǣ
Š‡—‹–”‘ŽŽ•ƒ•ˆ‘ŽŽ‘™•ǣ
• Ϊͳ͸ ’‡” ‡ƒ Š —•ƒ˜‡† ™‘—†

”‡ ‡‹˜‡††—‡–‘–Š‡‡Ž‡‡ƒ –‹‘‘”
 ‹••‹Ž‡ ƒ––ƒ  –Šƒ– –”‹‰‰‡”‡† –Š‡
–‡•–Ǥ
Š‡—‹–Šƒ•ˆƒ‹Ž‡†–™‘”‡•—Ž–•ǡƒ•ͳƒ†ʹ
are less than the unit’s Grit. As a result, the • Ϊͳ͸ ‹ˆ –Š‡ –‡•– ™ƒ• –”‹‰‰‡”‡† „›
—‹–™‹ŽŽ‰ƒ‹–™‘’‘‹–•‘ˆˆƒ–‹‰—‡ǡ‘‡ˆ‘” •‡‡‹‰ƒ‡‡›†‡•–”‘›ƒˆ”‹‡†Ž›
‡ƒ Šˆƒ‹Ž—”‡Ǥ —‹– ‘” •‡‡‹‰ ƒ ˆ”‹‡†Ž› Šƒ”ƒ –‡”
‹ŽŽ‡†Ǥ
• •”‡“—‹”‡†„›•’‡ ‹ƒŽ”—Ž‡•Ǥ

Morale Test Example 2  Šƒ”ƒ –‡” ƒ•’‡†ƒ’”‹‘”–‘”‘ŽŽ‹‰


–Š‡‘”ƒŽ‡–‡•–ƒ†ƒ††ƒ‡š–”ƒ͸–‘–Š‡
ƒ‰‹‡ –Šƒ– ‹ –Š‡ ’”‡˜‹‘—• ‡šƒ’Ž‡ǡ ƒ †‹ ‡’‘‘ŽǤˆ–‡”–Š‡”‘ŽŽǡ†‹• ƒ”†‘‡ˆƒ‹Ž‡†
Šƒ”ƒ –‡” ‹ ‘ƒ† ”ƒ‰‡ †‡ ‹†‡• –‘ ”‡•—Ž–Ǥ
•’‡†ƒ–‘‹’”‘˜‡–Š‡‘††•‘ˆ–Š‡–‡•–Ǥ
Š‡ Šƒ”ƒ –‡”—•–„‡‹ ‘ƒ†”ƒ‰‡‹ˆ
Š‹•™‘—Ž†‡ƒ–Šƒ––Š‡—‹–™‘—Ž†‘™ –Š‡ –‡•– ‹• –”‹‰‰‡”‡† „› •‡‡‹‰ ˆ”‹‡†•
”‘ŽŽͶ͸ǡ–Š‡•ƒ‡͵͸ƒ•„‡ˆ‘”‡’Ž—•–Š‡ ‡Ž‹‹ƒ–‡† ‘” „› ‹••‹Ž‡ ƒ––ƒ •Ǥ Š‡
‡š–”ƒ ˆ‘” –Š‡ ‘ƒ† ’‘‹–ǡ ƒ† †‹• ƒ”† Šƒ”ƒ –‡”—•–„‡ƒ––ƒ Š‡†‹ˆ–Š‡–‡•–™ƒ•
‘‡”‡•—Ž–ǤŠ‡”‡•—Ž–•ƒ”‡„‡ƒ•ˆ‘ŽŽ‘™•ǣ –”‹‰‰‡”‡†„›‡Ž‡‡Ǥ


Š‡—‹–Šƒ•ˆƒ‹Ž‡†–™‘”‡•—Ž–•ǡƒ•ͳƒ†ʹ
are less than the unit’s ”‹–ǢŠ‘™‡˜‡”ǡ–Š‡›
ƒ‡Ž‹‹ƒ–‡‘‡ˆƒ‹Ž‡†”‡•—Ž–ǤŠ‡’Žƒ›‡”
‡Ž‹‹ƒ–‡•–Š‡ͳǡ–Š—•‰‡––‹‰ǣ


Š‡ˆ‹ƒŽ”‡•—Ž–‹•‘Ž›‘‡ˆƒ‹Ž—”‡ǡƒ†–Š‡
—‹–‘Ž›‰ƒ‹•‘‡ˆƒ–‹‰—‡’‘‹–ǡ–Šƒ•–‘
–Š‡ Š‡Ž’ ˆ”‘ –Š‡ Šƒ”ƒ –‡” –Šƒ– —•‡† –Š‡
.


 ‘ˆ’‡ƒ”• ʹͻ


3.53 Effects of fatigue –Š‡› ™‹ŽŽ Ž‘•‡ –Š‡‹” ‘ˆ‹†‡ ‡ǡ –Š‡› ‹‰Š–
‡˜‡„‡”‘„„‡†‘ˆ–Š‡‹”™‹ŽŽ–‘ˆ‹‰Š–„›™‘—†•
• —‹–• ‰ƒ‹ ˆƒ–‹‰—‡ǡ ‹– ™‹ŽŽ „‡ ‘‡
–Šƒ– –Š‡› ‹‰Š– ‹‰‘”‡ ‹ˆ –Š‡› ™‡”‡ Ž‡••
‹ ”‡ƒ•‹‰Ž› †‹ˆˆ‹ —Ž– ˆ‘” –Š‡ –‘ ƒ –‹˜ƒ–‡ ‘”
ˆƒ–‹‰—‡†Ǥ
”‡ƒ –ǡ ƒ• –Š‡› ™‹ŽŽ –‡† –‘™ƒ”† ƒ •–ƒ–‹  •–ƒ–‡
–”›‹‰ –‘ ”‡‰ƒ‹ –Š‡‹” Š‡ ˆ‘ŽŽ‘™‹‰ –ƒ„Ž‡ •Š‘™• ™Šƒ– ‘†‹ˆ‹‡”•
•–”‡‰–Šƒ†™‹–•Ǥ —•– „‡ ƒ’’Ž‹‡† –‘ ƒ› †‹ ‡ ”‘ŽŽ‡† ™Š‡
–‡•–‹‰ƒ‰ƒ‹•––Š‡ˆ‘ŽŽ‘™‹‰•–ƒ–•Ǥ

Stalled Units
ƒ–‹‰—‡™‹ŽŽ•‘‡–‹‡•
ƒ‡–”‘‘’•Š‡•‹–ƒ–‡Ǥ Current  Combat/Shoot  Grit  Save 
Fatigue Tests Test Test
—‹––Šƒ–‰ƒ‹•–™‘
ˆƒ–‹‰—‡’‘‹–•†—‡–‘ƒ 1 - - -
‘”ƒŽ‡–‡•–”‡•—Ž–‹‰ 2 -1 - -
ˆ”‘ƒ•‹‰Ž‡‡Ž‡‡‘” 3 -1 -1 -
‹••‹Ž‡ƒ––ƒ ™‹ŽŽ„‡ 4 -1 -1 -1
•—††‡Ž›•–ƒŽŽ‡†ƒ•–Š‡ 5 -2 -1 -1
•‘Ž†‹‡”•”‡‰ƒ‹–Š‡‹” 6 -2 -2 -1
‘’‘•—”‡Ǥ 7 Run for your life!
Š‡ƒ—‹–‹••–ƒŽŽ‡†„›ƒ‡‡›ƒ––ƒ ǡƒ 
ƒ –‹˜‡—‹–‹‡†‹ƒ–‡Ž›‡†•–Š‡‹”ƒ –‹˜ƒ–‹‘ǡ
™Š‹Ž‡‘ƒ –‹˜‡—‹–•–Šƒ–ƒ”‡•–ƒŽŽ‡† ƒ‘– Run for Your Life
”‡ƒ ––‘–Š‡‡š–‡‡›ƒ –‹‘†‡’‡†‹‰‘ ˜‡ –Š‡ Šƒ”†‡•– ˆ‹‰Š–‹‰ ™ƒ””‹‘”• Šƒ˜‡ ƒ
–Š‡ ‹” —•–ƒ ‡•ǤA reactive player’s unit „”‡ƒ‹‰’‘‹–Ǥ
ƒ‘–”‡ƒ –‹ˆ–Š‡—‹––Šƒ– ƒ—•‡–Š‡ˆƒ–‹‰—‡•
Š‘‘•‡•–‘–ƒ‡ƒ‘–Š‡”ƒ –‹‘ǤŠ‹•™‹ŽŽ„‡ ••‘‘ƒ•ƒ—‹–Šƒ•ƒ ——Žƒ–‡†͸’‘‹–•‘ˆ
‘˜‡”‡†‹†‡–ƒ‹ŽŽƒ–‡”‹–Š‡”—Ž‡•™Š‡™‡ ˆƒ–‹‰—‡ǡ –Š‡ •‘Ž†‹‡”• Šƒ˜‡ ”‡ƒ Š‡† –Š‡‹”
‡š’Žƒ‹ƒ –‹‘•ƒ†”‡ƒ –‹‘•ȋ•‡‡ͶǤ͵Š‡ „”‡ƒ‹‰’‘‹–ǡƒ†–Š‡›™‹ŽŽ•–ƒ”–ƒ„ƒ†‘‹‰
 –‹˜ƒ–‹‘Šƒ•‡ȌǤ –Š‡‹” ‘”ƒ†‡•Ǥ
˜‡”›–‹‡ƒ—‹–‘” Šƒ”ƒ –‡”‰ƒ‹•ƒ’‘‹–‘ˆ
ˆƒ–‹‰—‡ „‡›‘† ͸ǡ †‘ ‘– ƒ†† ƒ› ˆƒ–‹‰—‡Ǣ
Fatigue Effects on Tests and Activation •‹’Ž› ƒ—•‡–™‘™‘—†•–‘–Š‡—‹–ǡ—•—ƒŽŽ›
 ——Žƒ–‡† ˆƒ–‹‰—‡ ƒ‡• –Š‡ —‹– Ž‡•• ”‡•—Ž–‹‰ ‹ –Š‡ ”‡‘˜ƒŽ ‘ˆ –™‘ ‘†‡Ž•Ǥ
‡ˆˆ‡ –‹˜‡‹–Š‡„ƒ––Ž‡ˆ‹‡Ž†Ǥ ƒ–‹‰—‡ ‘˜‡”–‡†‹–‘™‘—†•‹–Š‹•ƒ‡”
•–‹ŽŽ ‘—–ƒ•ˆƒ–‹‰—‡–Šƒ––Š‡—‹–‰ƒ‹ˆ‘”ƒ›
Š‡ˆ‹”•–‡ˆˆ‡ ––Šƒ–›‘—™‹ŽŽ‘–‹ ‡‹•–Šƒ–—‹–• ‘–Š‡”’—”’‘•‡••— Šƒ• ‘„ƒ–”‡•‘Ž—–‹‘•‘”
‘” Šƒ”ƒ –‡”•–Šƒ–Šƒ˜‡ —””‡–Ž›ƒ ——Žƒ–‡† ‘–Š‡”•Ǥ
ˆƒ–‹‰—‡ƒŽ™ƒ›•—•––ƒ‡ƒƒ –‹˜ƒ–‹‘–‡•–‹
‘”†‡” –‘ „‡ ƒ –‹˜ƒ–‡†Ǥ ”‡•Š —‹–• ƒ”‡ •‹’Ž› Š‡”‡ ‹• ‘ •ƒ˜‹‰ –Š”‘™ ˆ‘” –Š‡•‡ ™‘—†•Ǣ
ƒ –‹˜ƒ–‡†‘ ‘ƒ†„›–Š‡‹”‘ˆˆ‹ ‡”•ǤŠ‹•‹• –Š‡•‡ •‘Ž†‹‡”• Šƒ˜‡ †‡ ‹†‡† –Šƒ– –Š‡‹” †ƒ› ‹•
‘˜‡”‡†‹–Š‡ƒ –‹˜ƒ–‹‘•‡ –‹‘‘ˆ–Š‡”—Ž‡•Ǥ †‘‡ǡ ƒ† –Š‡› ˆŽ‡‡ –Š‡ „ƒ––Ž‡ˆ‹‡Ž† –”›‹‰ –‘
•ƒ˜‡ –Š‡‹” ‹•‡”ƒ„Ž‡ Ž‹˜‡•ǡ •—””‡†‡” –‘ –Š‡
‹–• ™‹ŽŽ ƒŽ•‘ •‡‡ –Š‡‹” ‘„ƒ– ƒ’ƒ„‹Ž‹–‹‡• ‡‡›ǡ‘”Œ—•–’Žƒ›’‘••—Ǥ
†‡‰”ƒ†‡†Ǥ ‘Ž†‹‡”• ™‹ŽŽ ˆ‘”‰‡– –Š‡‹” –”ƒ‹‹‰ǡ

͵Ͳ  ‘ˆ’‡ƒ”• 




”‘‘’• ƒ› ‡˜‡” ’‡”ˆ‘” ƒ ƒ –‹‘ –Šƒ–


™‘—Ž†”‡•—Ž–‘‰ƒ‹‹‰ƒ›ˆƒ–‹‰—‡„‡›‘†͸Ǥ Effects of Fatigue Example
ˆ –Š‡ —„‡” ‘ˆ ˆƒ–‹‰—‡ ’‘‹–• ‘ ƒ —‹– ‹•  —‹– ‘ˆ ™ƒ””‹‘”•ǡ ”‹– Ͷǡ —””‡–Ž›
Š‹‰Š‡” –Šƒ –™‹ ‡ –Š‡ —„‡” ‘ˆ ”‡ƒ‹‹‰ ƒ ——Žƒ–‡•Ͷˆƒ–‹‰—‡’‘‹–•Ǥ
‘†‡Ž•ǡ•‹’Ž›”‡‘˜‡–Š‡—‹–ˆ”‘–Š‡–ƒ„Ž‡ǡ Š‡ —‹– •—ˆˆ‡”• –™‘ ƒ•—ƒŽ–‹‡• ˆ”‘ ƒ
ƒ•–Š‡•‘Ž†‹‡”•ˆ‹ƒŽŽ›ƒ„ƒ†‘ƒŽŽ™‹ŽŽ–‘ˆ‹‰Š–Ǥ ‡‡› ƒ––ƒ ǡ ƒ† ‹– ‘™ Šƒ• –‘ –‡•–
ˆ –Š‡ —‹– ‹• ‡‰ƒ‰‡† ‹ ‡Ž‡‡ǡ –Š‡› ƒ”‡ ‘”ƒŽ‡Ǥ
”‡‘˜‡†ƒˆ–‡”–Š‡‡Ž‡‡‹•‘˜‡”Ǥ
Š‡—‹–”‘ŽŽ•͵͸ȋͳ͸ǡ’Ž—•‘‡ˆ‘”‡ƒ Š
‘—™‹ŽŽ•‡‡–Šƒ– Šƒ”ƒ –‡”•Šƒ˜‡ƒ•’‡ ‹ƒŽ–”ƒ‹– —•ƒ˜‡†™‘—†Ȍǡƒ†–Š‡’Žƒ›‡””‘ŽŽ•ǣ
–Šƒ– ƒŽŽ‘™• –Š‡ –‘ •–ƒ› ‘ –Š‡ ˆ‹‡Ž†ǡ ‡˜‡

™Š‹Ž‡ •—•–ƒ‹‹‰ •‹š ˆƒ–‹‰—‡•Ǥ ‘™‡˜‡”ǡ ‰‹˜‡
–Šƒ––Š‡›•–‹ŽŽ•—•–ƒ‹™‘—†•ˆ‘”‡ƒ Šˆƒ–‹‰—‡ 
’‘‹–‘˜‡”͸ǡ–Š‡›™‹ŽŽ•–‹ŽŽˆ‹†–Š‡•‡Ž˜‡•‹ƒ

˜‡”›’”‡ ƒ”‹‘—••‹–—ƒ–‹‘Ǥ
Ž–Š‘—‰Š–Š‡—‹–Šƒ• ”‹–Ͷǡ–Š‡ —””‡–Ͷ
’‘‹–•‘ˆˆƒ–‹‰—‡‡ƒ–Šƒ–ƒǦͳ—•–„‡
ƒ’’Ž‹‡† –‘ ‡ƒ Š ”‘ŽŽǡ ƒ† „‡ ƒ—•‡ ‘ˆ –Š‹•
–Š‡–Š”‡‡”‡•—Ž–•ƒ”‡„‡Ž‘™–Š‡–ƒ”‰‡–‘ˆͶǤ
Š‹• ‡ƒ• –Šƒ– –Š‡ —‹– ™‹ŽŽ ‰ƒ‹ ͵
ˆƒ–‹‰—‡ ’‘‹–•Ǥ ‘™‡˜‡”ǡ ‰‹˜‡ –Šƒ– –Š‡
—‹– —””‡–Ž›Š‘Ž†•Ͷˆƒ–‹‰—‡’‘‹–•ǡ–Š‡
’Žƒ›‡” ‘Ž› ƒ††• ʹǡ ”‡ƒ Š‹‰ –Š‡
ƒš‹—‘ˆ͸ǡƒ†‹•–‡ƒ†‘ˆƒ††‹‰–Š‡
–Š‹”† ’‘‹– Š‡ ƒ’’Ž‹‡• –™‘ ‡™ —•ƒ˜‡†
™‘—†• –‘ –Š‡ —‹– ƒ† ”‡‘˜‡• –™‘
‘†‡Ž•Ǥ
Š‡•‡–”‘‘’•ƒ”‡‘–Šƒ’’›Ǥ




Effects of Fatigue
• ƒ–‹‰—‡ƒˆˆ‡ –•‡Ž‡‡ǡŠ‘‘–ǡ ”‹–ǡƒ†‡˜‡ƒ˜‡ǡƒ•‹†‹ ƒ–‡†‹–Š‡ˆƒ–‹‰—‡‡ˆˆ‡ ––ƒ„Ž‡Ǥ
• ‹–•Ȁ Šƒ”ƒ –‡”•—•––‡•––‘ƒ –‹˜ƒ–‡‹ˆ–Š‡› —””‡–Ž›Šƒ˜‡ƒ›ˆƒ–‹‰—‡Ǥ
• ˆƒƒ –‹˜‡—‹–Ȁ Šƒ”ƒ –‡”‰ƒ‹•ʹˆƒ–‹‰—‡’‘‹–•†—‡–‘ƒ‘”ƒŽ‡–‡•––”‹‰‰‡”‡†„›ƒ
‡‡›ƒ––ƒ ǡ‹–„‡ ‘‡••–ƒŽŽ‡†ƒ†–Š‡‹”ƒ –‹˜ƒ–ion ends. A reactive player’s unit that
Šƒ•Œ—•–‰ƒ‹‡†ʹˆƒ–‹‰—‡• ƒ‘–”‡ƒ –‹ˆ–Š‡—‹– ƒ—•‹‰–Šƒ–ˆƒ–‹‰—‡‰ƒ‹†‡ ‹†‡•–‘–ƒ‡
ƒ‘–Š‡”ƒ –‹‘Ǥ
• ‹–• ƒ‘–ƒ ——Žƒ–‡‘”‡–Šƒ͸ˆƒ–‹‰—‡’‘‹–•Ǣƒ›’‘‹–‰ƒ‹‡†„‡›‘†͸•‹’Ž›
”‡•—Ž–•‹–™‘™‘—†•™‹–Š‘—–•ƒ˜‹‰–Š”‘™ǡˆ‘”–Š‡—‹–Ǥ
• ˆƒ—‹–Šƒ•ˆƒ–‹‰—‡’‘‹–•‰”‡ƒ–‡”–Šƒ–™‹ ‡–Š‡—„‡”‘ˆ‘†‡Ž•”‡ƒ‹‹‰ǡ”‡‘˜‡
–Š‡—‹–ˆ”‘–Š‡„ƒ––Ž‡ˆ‹‡Ž†Ǥ

 ‘ˆ’‡ƒ”• ͵ͳ



͵ʹ  ‘ˆ’‡ƒ”•—‹ ˜‡–‡”ƒ•—””‘—†‡†„›Š‘•–‹Ž‡—‹†‹ƒ•



4. The Game Turn


4.1 Sequence of Play 4.2 The Strategy Phase
ƒ Š‰ƒ‡–—”‹ ‹•†‹˜‹†‡†‹–‘–Š”‡‡ 
’Šƒ•‡•Ǥ‘–Š’Žƒ›‡”•™‹ŽŽ‡š‡ —–‡ƒŽŽ–Š‡•–‡’• ‹Ǥ ‡’Ž‡‹•ŠƒŽŽ haracters’ ‘ƒ†’‘‹–•Ǥ
‹‡ƒ Š’Šƒ•‡„‡ˆ‘”‡‘˜‹‰–‘–Š‡‡š–’Šƒ•‡Ǥ ––ƒ Š‡† Šƒ”ƒ –‡”• ”‡ ‡‹˜‡ ‘‡ ˆ‡™‡”
 ‡ƒŽŽ’Šƒ•‡•Šƒ˜‡„‡‡ ‘’Ž‡–‡†ǡ–Š‡–—” ‘ƒ† ’‘‹– –Šƒ –Š‡‹”  •–ƒ–Ǥ
‹•‘˜‡”ǡƒ†ƒ‘–Š‡”–—”™‹ŽŽ•–ƒ”–Ǥ 
‹‹Ǥ ‹† ˆ‘” ‹‹–‹ƒ–‹˜‡ǣ ƒ Š ’Žƒ›‡” •‡ ”‡–Ž›
Š‹•‹•–Š‡•‡“—‡ ‡‘ˆ•–‡’•‡š‡ —–‡†‹‡ƒ Š
•‡Ž‡ –•ƒ—„‡”‘ˆ ‘ƒ†’‘‹–•–Šƒ–
–—”Ǥ
™‹ŽŽ„‡—•‡†–‘‹ˆŽ—‡ ‡–Š‡‹‹–‹ƒ–‹˜‡”‘ŽŽǤ
‹Ǥ –”ƒ–‡‰› ’Šƒ•‡ǣ Žƒ›‡”• ”‡’Ž‡‹•Š Š‡‡ƒ Š’Žƒ›‡””‘ŽŽ•ƒ ͸ƒ†ƒ††•–Š‡
‘ƒ†’‘‹–•ˆ‘”–Š‡‹” Šƒ”ƒ –‡”•Ǣ–Š‡ ‘‹––‡† ‘ƒ†’‘‹–•Ǥ
–Š‡›„‹†ƒ†”‘ŽŽˆ‘”‹‹–‹ƒ–‹˜‡Ǥ 
Š‡’Žƒ›‡”™‹–Š–Š‡Š‹‰Š‡•––‘–ƒŽ™‹•–Š‡
‹‹Ǥ  –‹˜ƒ–‹‘ ’Šƒ•‡ǣ Žƒ›‡”• ƒŽ–‡”ƒ–‡ ‹‹–‹ƒ–‹˜‡ˆ‘”–Š‡–—”ǤŠ‹•™‹ŽŽ†‡–‡”‹‡
„‡–™‡‡ ƒ –‹˜‡ ƒ† ”‡ƒ –‹˜‡ ”‘Ž‡•Ǥ Š‡ –Š‡‘”†‡”‹™Š‹ Š’Žƒ›‡”•–ƒ‡ƒ –‹‘•‹
ƒ –‹˜‡’Žƒ›‡”ƒ––‡’–•–‘ƒ –‹˜ƒ–‡ƒ—‹–‘” ‘–Š‡”’Šƒ•‡•‘ˆ–Š‡‰ƒ‡Ǥ
Šƒ”ƒ –‡” ‘†‡Žǡ ”‡•– ƒ —‹–ǡ ‘” ’ƒ•• 
ƒ –‹˜ƒ–‹‘Ǥ  •‘‡ ƒ•‡•ǡ –Š‡ ”‡ƒ –‹˜‡ Žƒ›‡”• ƒ —•‡ ‘ƒ† ’‘‹–• ˆ”‘
’Žƒ›‡” ƒ› ƒ––‡’– ”‡ƒ –‹‘•Ǥ Š‡ —Ž–‹’Ž‡ Šƒ”ƒ –‡”•–‘’ƒ›ˆ‘”–Š‡„‹†Ǥ
’Žƒ›‡”••™‹– Š”‘Ž‡•Ǥ ˆ–Š‡–™‘•‹†‡•’ƒ•• 
‘•‡ —–‹˜‡Ž›ǡ –Š‡ –—” ‘˜‡• –‘ –Š‡ ‡† ˆ–Š‡ˆ‹”•–”‘ŽŽ‘ˆ–Š‡‰ƒ‡‹•ƒ–‹‡ǡ•‹’Ž›
’Šƒ•‡Ǥ ‡‡’ ”‘ŽŽ‹‰ ƒ’’Ž›‹‰ ƒ› ‘†‹ˆ‹‡”• —–‹Ž
›‘— ‰‡– ƒ ™‹‡”Ǥ  •—„•‡“—‡– –—”•ǡ
‹‹‹Ǥ † ’Šƒ•‡ǣ ‡‘˜‡ ƒ –‹˜ƒ–‹‘ –‘‡•ǡ ™Š‡ ”‘ŽŽ‹‰ –‹‡•ǡ ‹‹–‹ƒ–‹˜‡ ‰‘‡• –‘ –Š‡
”‡ ‘˜‡” ˆƒ–‹‰—‡ǡ ƒ† ƒ’’Ž› ƒ› †‡Žƒ›‡† ’Žƒ›‡”™Š‘didn’t have initiative last turn.
‡ˆˆ‡ –•Ǥ Š‡  ˜‹ –‘”› ‘†‹–‹‘• ƒ† 
•’‡ ‹ƒŽ‰ƒ‡‡ˆˆ‡ –•Ǥ 
 
 











 ‘ˆ’‡ƒ”• ͵͵


4.3 The Activation Phase character models can execute actions that
we will explain in detail in the next section.

During the small, fast-paced actions b) Rest or rally a unit: This option allows the
represented by CLASH, the units that engage in player to select a unit with at least one
battle benefit much less from the inertia of fatigue point to recover their strength,
larger engagements, where lines of battle or trying to shed some of the fatigue they
divisions push the troops to follow general have accumulated.
directions.
c) Pass: The player decides to pass. The
That is why units require constant direction player does nothing and becomes the
from commanders that keep cohesion through reactive player.
the ranks and are the only ones that can
execute the battle plan. After executing all corresponding steps of the
selected option, the active player and reactive
During the activation phase, players alternate player switch roles.
roles between active and reactive player. The
active player selects units or character models If the players choose to pass consecutively, the
that will attempt to perform actions, while the activation phase ends, and the turn moves to
reactive player will try to interrupt those the next phase.
actions to thwart the enemy plan.
The player who won the initiative decides who 4.32 Option a): Activating units and
starts the phase as the active player. character models

In order to activate a unit, a character needs to


4.31 Becoming the active player spend one command point. If the unit is
beyond command range, that character must
As explained above, players will alternate spend an extra command point.
between the roles of active and reactive player.
Once the required command points are spent,
When a player becomes the active player, he the unit attempts to activate.
or she must choose one of three options: pass,
rest/rally a unit, or activate a unit/character. A unit that currently has no accumulated
The player then executes that option as per the fatigue will activate automatically. A unit that
rules detailed below, and then players switch currently has any fatigue points must first pass
roles. an activation test.

The sequence continues until the two To take an activation test, the unit must roll
opposing sides select the pass option 2D6 and apply any relevant modifiers to the
consecutively, and at that point, the activation dice. If at least one of the two results matches
phase ends. or exceeds the unit’s Grit stat, the test is passed,
and the unit is activated and can execute
The options available to the active player are: actions.
a) Activate a unit or character model: This If both results are lower than the unit’s Grit
option allows the player to activate a stat then the unit ignores the character’s plead
character or to have a character attempt to and the troops performs a “rest”, see the rules
activate a unit. Once active, units and for resting next.

34 CLASH of Spears
The same character activating the unit can • Be in command range of a character that
spend an extra command point to improve the can spend a command point to attempt the
odds of this test. By spending a command reaction and have available actions.
point prior to the test, the player can roll 3D6 • The unit cannot have just gained two
instead of just two, and again with one single fatigue points due to a morale test
successful result, the unit will be activated. resulting from the enemy action just
executed. Units that just gained two
Character models are activated in the same
fatigue points are stalled and cannot react
way as units.
while the troops regain their composure.
Characters can also be activated by CPs spent
To attempt a reaction, the player must spend a
by another character in command range; this
command point with a character that has the
represents the interaction of two characters in
reacting unit within command range. If a
battle where one can alert the other about
character is attempting to react, either that
specific circumstances in battle.
character or a different character that has the
Just like units, characters will also struggle to model within his own command range must
activate when fatigued and must test to spend the CP.
overcome this exactly as previously explained.
Reacting requires a high level of alertness;
hence a reaction test must be passed for the
unit to react, even if the unit currently has
Actions and Reactions accumulated no fatigue.
When a unit or character model is successfully To pass a reaction test, the player rolls 1D6
activated, it gains the active status. While the and applies corresponding modifiers,
unit or character model is active, it can execute attempting to match or exceed the
different actions. Each action will be explained character’s/unit’s Grit.
in detail further ahead.
The character spending the CP can spend an
The player will declare the actions that the additional CP to increase the odds of success.
unit or character model will take one at a time. If the additional command point is spent, then
After executing the first action, the active roll 2D6 rather than only one, and if either roll
player informs the opponent if he plans to succeeds, the test is passed.
keep activating the same unit. If the reaction test is failed, nothing else
The reactive player then has the option of happens, and the active player may now select
having one of his units attempt a reaction the action for the active unit or character.
before the enemy unit continues. If the test is passed, the unit/character
The player can select any unit/characters to interrupts the enemy sequence of actions and
attempt a reaction, even if the unit in question can perform a single action.
is not directly affected by the active If, as a result of this reaction just executed, the
unit/character. active unit gains two fatigue points, the active
The selected unit/character must fulfill these unit is stalled, and their activation ends
two conditions: immediately. Active and reactive players now
switch roles.

CLASH of Spears 35
–Š‡‘–Š‡”Šƒ†ǡ‹ˆ–Š‡ƒ –‹˜‡—‹– ƒ•–‹ŽŽƒ –
ƒˆ–‡”–Š‡”‡ƒ –‹‘Šƒ•„‡‡‡š‡ —–‡†ǡ–Š‡–Š‡ Activating and Reacting
—‹– ‹• •–‹ŽŽ ƒ –‹˜‡ǡ ƒ† –Š‡ ’Žƒ›‡” ƒ ‘™
Š‘‘•‡ƒƒ –‹‘‹ˆŠ‡•–‹ŽŽ™‹•Š‡•–‘†‘•‘Ǥ •  –‹˜ƒ–‹‰ƒ—‹–Ȁ Šƒ”ƒ –‡” ‘•–•ͳ‹ˆ‹
‘ƒ†”ƒ‰‡ǡʹ‹ˆ‘—–‘ˆ ‘ƒ†Ǥ
 ’Žƒ›‡” ƒ ƒ––‡’– –‘ ”‡ƒ – ‡ƒ Š –‹‡ ƒ
• ‹–•Ȁ Šƒ”ƒ –‡”• ™‹–Š ˆƒ–‹‰—‡ ‡‡† –‘
•‡ ‘†‘”–Š‹”†ƒ –‹‘‹•†‡ Žƒ”‡†ǡ„—–‹‡ƒ Š
’ƒ•• ƒ ƒ –‹˜ƒ–‹‘ –‡•–Ǥ ‘ŽŽ ʹ͸ǡ ƒ’’Ž›
ƒ•‡ǡ‘Ž›‘‡”‡ƒ –‹‘ ƒ„‡ƒ––‡’–‡†Ǥ
‘†‹ˆ‹‡”•ǡ ƒ† ‹ˆ ƒ– Ž‡ƒ•– ‘‡ ”‡•—Ž–
ƒ– Š‡• ‘” ‡š ‡‡†• ”‹–ǡ –Š‡ —‹–
ƒ –‹˜ƒ–‡•Ǥ
Actions and Action Tokens
•  —‹– –Šƒ– ‹• •— ‡••ˆ—ŽŽ› ƒ –‹˜ƒ–‡†
Š‡”‡‹•ƒ‹’‘”–ƒ–†‹•–‹ –‹‘–‘„‡ƒ†‡ „‡ ‘‡•ƒ –‹˜‡ƒ†‡š‡ —–‡•ƒ –‹‘•Ǣ–Š‡
„‡–™‡‡ƒ –‹˜ƒ–‹‰ƒ—‹–‘” Šƒ”ƒ –‡”‘†‡Ž ‡‡›ƒ›ƒ––‡’––‘”‡ƒ –„‡ˆ‘”‡‡ƒ Š
ƒ†Š‘™ƒ›ƒ –‹‘•–Š‡›–ƒ‡Ǥ •‡ ‘†‘”–Š‹”†ƒ –‹‘Ǥ
Š‡ ƒ –‹˜ƒ–‡†ǡ ƒ —‹– ‘” Šƒ”ƒ –‡” ƒ • ˆƒ—‹–ˆƒ‹Ž•–‘ƒ –‹˜ƒ–‡ǡ‹–”‡•–•‹•–‡ƒ†ǡ
‡š‡ —–‡—’–‘–Š”‡‡ƒ –‹‘•Ǥ—‹–‘” Šƒ”ƒ –‡” ƒ† ƒˆ–‡” ”‡•–‹‰ǡ –Š‡ ƒ –‹˜‡ ’Žƒ›‡”
–Šƒ– Šƒ• ƒŽ”‡ƒ†› „‡‡ ƒ –‹˜ƒ–‡† „—– Šƒ• ‘– „‡ ‘‡•–Š‡”‡ƒ –‹˜‡’Žƒ›‡”Ǥ
‡š‡ —–‡† ƒŽŽ –Š”‡‡ ƒ –‹‘• ƒ „‡ ƒ –‹˜ƒ–‡† • ‡ˆ‘”‡ ’‡”ˆ‘”‹‰ ƒ •‡ ‘† ‘” –Š‹”†
ƒ‰ƒ‹ƒ–ƒŽƒ–‡”•–ƒ‰‡ ‹–Š‡’Šƒ•‡Ǥ•„‡ˆ‘”‡ǡ ƒ –‹‘ǡ–Š‡‡‡›Šƒ•–Š‡ Šƒ ‡–‘”‡ƒ –
–Š‹• ™‹ŽŽ ”‡“—‹”‡ ƒ††‹–‹‘ƒŽ ‘ƒ† ’‘‹–• ™‹–Š ‘‡ ‘ˆ Š‹• —‹–•Ȁ Šƒ”ƒ –‡”•Ǥ Š‡
ƒ†Ȁ‘”ƒƒ –‹˜ƒ–‹‘–‡•–Ǥ ”‡ƒ –‹‰ —‹– ‘” Šƒ”ƒ –‡” —•– „‡ ‹
‘ ‡‡’ –”ƒ  ‘ˆ Š‘™ ƒ› ƒ –‹‘• ƒ —‹– ‘” ‘ƒ† ”ƒ‰‡ ƒ† ƒ‘– Šƒ˜‡ Œ—•–
Šƒ”ƒ –‡” ‘†‡Ž ‡š‡ —–‡•ǡ ™‡ —•‡ ƒ –‹‘ ‰ƒ‹‡† ʹ ˆƒ–‹‰—‡ ’‘‹–• ƒ• ƒ ”‡•—Ž– ‘ˆ ƒ
–‘‡•Ǥ ƒ Š –‹‡ —‹–• ’‡”ˆ‘” ƒ ƒ –‹‘ǡ ‘”ƒŽ‡–‡•–Ǥ
”‡ƒ –•ǡ‘”‹•—†‡”•‘‡ ‘„ƒ–•‹–—ƒ–‹‘•ǡ–Š‡ • ‘ ”‡ƒ –ǡ ƒ  —•– „‡ •’‡– „› ƒ
—‹– ‘” Šƒ”ƒ –‡” ‘†‡Ž ™‹ŽŽ ‰ƒ‹ ƒ ƒ –‹‘ Šƒ”ƒ –‡” ‹ ‘ƒ† ”ƒ‰‡ ‘ˆ –Š‡
–‘‡Ǥ —‹–Ȁ Šƒ”ƒ –‡”ƒ––‡’–‹‰–‘”‡ƒ –ǡƒ†ƒ
 —‹– ‘” Šƒ”ƒ –‡” ‘†‡Ž ƒ ‘Ž› ‡˜‡” ”‡ƒ –‹‘–‡•–—•–„‡’ƒ••‡†„›”‘ŽŽ‹‰ƒ
ƒ ——Žƒ–‡ —’ –‘ –Š”‡‡ ƒ –‹‘ –‘‡•Ǥ Š‡ ͸ƒ†ƒ– Š‹‰‘”‡š ‡‡†‹‰–Š‡ ”‹–‘ˆ
—‹–Ȁ Šƒ”ƒ –‡” ƒ ‡˜‡” †‘ ƒ›–Š‹‰ –Šƒ– –Š‡”‡ƒ –‹‰ Šƒ”ƒ –‡”Ȁ—‹–Ǥ
™‘—Ž†”‡•—Ž–‹‰ƒ‹‹‰ƒˆ‘—”–Šƒ –‹‘–‘‡Ǥ • Š‡ Šƒ”ƒ –‡”•–Šƒ–•’‡––Š‡•–‘Šƒ˜‡
•—‹–ƒ„Ž‡ƒ”‡”•Š‘—Ž†„‡’Žƒ ‡†‡š––‘–Š‡ –Š‡ —‹– ƒ –‹˜ƒ–‡ ‘” ”‡ƒ – ƒ •’‡† ƒ
—‹– –‘ ‹†‹ ƒ–‡ ƒ –‹‘ –‘‡• ƒ ——Žƒ–‡†Ǥ ƒ††‹–‹‘ƒŽ  –‘ ƒ†† ƒ ‡š–”ƒ ͸ –‘ –Š‡
Š‹• ‘—Ž†„‡†‘‡„›ƒ††‹‰—Ž–‹’Ž‡ƒ –‹‘ ƒ –‹˜ƒ–‹‘‘””‡ƒ –‹‘–‡•–Ǥ
–‘‡•ǡ –‘‡• —„‡”‡† ‘‡ –Š”‘—‰Š –Š”‡‡ǡ • ƒ Š –‹‡ ƒ —‹–Ȁ Šƒ”ƒ –‡” ‡š‡ —–‡• ƒ
—•‹‰†‹ˆˆ‡”‡– ‘Ž‘”•–‘ ‹†‹ ƒ–‡–Š‡ —„‡” ƒ –‹‘ ‘” ”‡ƒ –‹‘ǡ ‹– ”‡ ‡‹˜‡• ƒ ƒ –‹‘
‘ˆƒ –‹‘•–ƒ‡‘”ƒ›‘–Š‡”ƒŽ–‡”ƒ–‹˜‡–Šƒ– –‘‡Ǥ
suits the player’s table.
• ‹–• ƒ† ‘” Šƒ”ƒ –‡”• ƒ ‡š‡ —–‡
 ’Žƒ›‡” ƒ ‘–‹—‡ –‘ ƒ –‹˜ƒ–‡ ƒ —‹– ‘” ƒ –‹‘•Ȁ”‡ƒ –‹‘• ƒ• Ž‘‰ ƒ• –Š‹• ™‘—Ž†
Šƒ”ƒ –‡” ‘†‡Ž ƒ† Šƒ˜‡ –Š‡ ‡š‡ —–‡ ‘– „”‹‰ –Š‡ –‘–ƒŽ —„‡” ‘ˆ ƒ –‹‘
ƒ –‹‘• ™Š‹Ž‡ –Š‡› Šƒ˜‡ ‘– ›‡– ƒ ——Žƒ–‡† –‘‡•„‡›‘†–Š”‡‡Ǥ
–Š”‡‡ƒ –‹‘–‘‡•Ǥ

 

͵͸  ‘ˆ’‡ƒ”• 




Š‡ —‹– ”‡‘˜‡• –Š‡ ˆƒ–‹‰—‡ ’‘‹– †—‡ –‘


”‡•–‹‰ǡ ’Ž—• ƒ ƒ††‹–‹‘ƒŽ ˆƒ–‹‰—‡ ’‘‹– ’‡”
4.33 Option b): Resting or rallying a unit
‡ƒ Š”‡•—Ž––Šƒ–ƒ– Š‡•‘”‡š ‡‡†•–Š‡—‹–’•
Š‡‡˜‡”–Š‡› ƒǡ•‘Ž†‹‡”•™‹ŽŽƒ–—”ƒŽŽ›–”› ”‹–•–ƒ–Ǥ
–‘ ”‡•– ƒ† ”‡ ‘˜‡” –Š‡‹” •–”‡‰–ŠǤ Š‹• ƒ
 Šƒ”ƒ –‡” ƒ ‘Ž› –”ƒ•ˆ‘” ƒ ”‡•– ‹–‘ ƒ
Šƒ’’‡ƒ•ƒ†‡Ž‹„‡”ƒ–‡†‡ ‹•‹‘‘ˆ–Š‡’Žƒ›‡”
”ƒŽŽ›™Š‡–Š‡’Žƒ›‡”Šƒ•–ƒ‡–Š‡‘’–‹‘–‘
‘–”‘ŽŽ‹‰–Š‡–”‘‘’•‘”ǡƒ•‡š’Žƒ‹‡†„‡ˆ‘”‡ǡ
”‡•–ƒ—‹–Ǣ–Š‹• ƒ‘–„‡†‘‡‹ˆ–Š‡—‹–‘”
„‡ ƒ—•‡ ‘ˆ ƒ —‹– ˆƒ‹Ž‹‰ –‘ ƒ –‹˜ƒ–‡ ™Š‡
Šƒ”ƒ –‡” ‹• ”‡•–‹‰ ƒ• ƒ ”‡•—Ž– ‘ˆ ƒ ˆƒ‹Ž‡†
‘ƒ†‡†Ǥ
ƒ –‹˜ƒ–‹‘–‡•–ǡ•‹ ‡‹–Šƒ– ƒ•‡‹–‹• Ž‡ƒ”–Šƒ–
Š‡ƒ—‹–‘” Šƒ”ƒ –‡””‡•–•ǡ•‹’Ž›”‡‘˜‡ –Š‡›ƒ”‡‘–Ž‹•–‡‹‰–‘–Š‡ ‘ƒ†‡”ƒ––Š‹•
ƒˆƒ–‹‰—‡’‘‹–ˆ”‘–Š‡‹” —””‡–ƒ ——Žƒ–‡† ’‘‹–Ǥ
ˆƒ–‹‰—‡Ǥ Ž–Š‘—‰Š ”‡•–‹‰ ‹• ‘– ƒ ƒ –‹‘ǡ ‹–
 ‡ –Š‡ —‹– Šƒ• ”‡•–‡†Ȁ”ƒŽŽ‹‡†ǡ –Š‡ ”‡ƒ –‹˜‡
†‘‡•–ƒ‡–Š‡unit’s timeǡ•‘ƒˆ–‡””‡‘˜‹‰–Š‡
’Žƒ›‡”ƒ†ƒ –‹˜‡’Žƒ›‡”•™‹– Š”‘Ž‡•Ǥ
ˆƒ–‹‰—‡ ’‘‹–ǡ ƒ†† ƒ ƒ –‹‘ –‘‡Ǥ ‘™‡˜‡”ǡ
‘–‡–Šƒ––Š‡”‡‹•‘‡‡†–‘•’‡†ƒˆ‘”ƒ 
—‹––‘”‡•–Ǥ
4.34 Option c): Choosing to pass
Š‡ƒ—‹–”‡•–•ǡƒ Šƒ”ƒ –‡”–Šƒ–Šƒ•–Š‡—‹–
‘‡–‹‡• ƒ ’Žƒ›‡” ƒ› –Š‹ ‹– ‹• ‘–
‘” Šƒ”ƒ –‡”‹ ‘ƒ†”ƒ‰‡ ƒ•’‡†—’
‘˜‡‹‡––‘–ƒ‡ƒ›ƒ –‹‘—–‹Ž‘„•‡”˜‹‰
–‘ʹ ‘ƒ†’‘‹–•–‘–”ƒ•ˆ‘”–Š‡”‡•–‹–‘
™Šƒ– –Š‡ ‡‡› †‘‡•Ǥ  –Š‹• ƒ•‡ –Š‡ ’Žƒ›‡”
ƒ”ƒŽŽ›Ǥ•—•—ƒŽ–Š‡ Šƒ”ƒ –‡” ƒ•’‡†•–‘
ƒ ’ƒ•• –‘ †‘ ‘–Š‹‰Ǥ  –‹˜‡ ’Žƒ›‡” ƒ†
”ƒŽŽ›Š‹•‡Žˆ‘”‘–Š‡” Šƒ”ƒ –‡”•ƒ•™‡ŽŽǤ
”‡ƒ –‹˜‡’Žƒ›‡”•™‹– Š”‘Ž‡•ƒ‰ƒ‹Ǥ
‘†‘–Š‹•ǡƒˆ–‡”–Š‡ ‘ƒ†’‘‹–•ƒ”‡•’‡–ǡ
ˆ„‘–Š•‹†‡• Š‘‘•‡–‘’ƒ••‹•— ‡••‹‘ǡ–Š‡
–Š‡ ’Žƒ›‡” ”‘ŽŽ• ͳ͸ ’‡”  •’‡– ƒ†
–Š‡ ƒ –‹˜ƒ–‹‘ ’Šƒ•‡ ‹• ‘˜‡”ǡ ƒ† –Š‡ –—”
‘’ƒ”‡•‡ƒ Š”‡•—Ž–˜‡”•—•–Š‡ ”‹–•–ƒ–‘ˆ–Š‡
‘˜‡•‘–‘–Š‡‡†’Šƒ•‡Ǥ
—‹–ǡ‹‰‘”‹‰ƒ›ˆƒ–‹‰—‡‘†‹ˆ‹‡”•Ǥ


Activation Phase Sequence:
ͳǤ Žƒ›‡”„‡ ‘‡•ƒ –‹˜‡’Žƒ›‡”Ǥ
ʹǤ Žƒ›‡”•‡Ž‡ –•‘‡‘ˆ–Š‡ˆ‘ŽŽ‘™‹‰ǣ
ƒȌ Activating:Š‡’Žƒ›‡”•‡Ž‡ –•ƒ—‹–Ȁ Šƒ”ƒ –‡”ǡ•’‡†•–Š‡”‡“—‹”‡†•ǡƒ†’ƒ••‡•ƒ
ƒ –‹˜ƒ–‹‘ –‡•– ‹ˆ ‡‡†‡†Ǥ ‡ˆ‘”‡ ‡ƒ Š •‡ ‘† ‘” –Š‹”† ƒ –‹‘ǡ –Š‡ ”‡ƒ –‹˜‡ ’Žƒ›‡” ƒ›
ƒ––‡’––‘”‡ƒ –™‹–Š—‹–•–Šƒ– ƒ†‘•‘„›•’‡†‹‰–Š‡ ‘””‡•’‘†‹‰•Ǥ ˆǡƒ•ƒ
”‡•—Ž– ‘ˆ ƒ› ‘”ƒŽ‡ –‡•– –”‹‰‰‡”‡† „› ƒ ”‡ƒ –‹‘ǡ –Š‡ ƒ –‹˜‡ —‹–Ȁ Šƒ”ƒ –‡” ‰ƒ‹• –™‘
ˆƒ–‹‰—‡’‘‹–•ǡ–Š‡ƒ –‹˜ƒ–‹‘‡†•Ǥ
„Ȍ Resting/rallying a unit: Š‡ •‡Ž‡ –‡† —‹–Ȁ Šƒ”ƒ –‡” ‰ƒ‹• ‘‡ ƒ –‹‘ –‘‡ ƒ†
”‡‘˜‡• ƒ ˆƒ–‹‰—‡ ’‘‹–Ǥ  Šƒ”ƒ –‡” ‹ ‘ƒ† ”ƒ‰‡ ƒ •’‡† —’ –‘ ʹ • –‘
–”ƒ•ˆ‘” –Š‡ ”‡•– ‹–‘ ƒ ”ƒŽŽ› ƒ† ”‘ŽŽ ƒ ͸ ’‡”  ™‹–Š‘—– ƒ’’Ž›‹‰ ƒ› ˆƒ–‹‰—‡
‘†‹ˆ‹‡”•Ǣ‡ƒ Š•— ‡••”‡ ‘˜‡”•ƒƒ††‹–‹‘ƒŽˆƒ–‹‰—‡‘–‘’‘ˆ–Š‡‘‡ˆ‘””‡•–‹‰ǤŠ‹•
‘’–‹‘‹•‘–ƒ˜ƒ‹Žƒ„Ž‡‹ˆ–Š‡—‹–Ȁ Šƒ”ƒ –‡”‹•”‡•–‹‰†—‡–‘ƒˆƒ‹Ž‡†ƒ –‹˜ƒ–‹‘–‡•–Ǥ
Ȍ Passǣ‘‘–Š‹‰Ǥ ˆ–™‘’Žƒ›‡”• Š‘‘•‡–‘’ƒ•• ‘•‡ —–‹˜‡Ž›ǡ–Š‡ƒ –‹˜ƒ–‹‘’Šƒ•‡‡†•Ǣ
‘˜‡–‘–Š‡‡†’Šƒ•‡Ǥ
͵Ǥ  –‹˜‡’Žƒ›‡”„‡ ‘‡•”‡ƒ –‹˜‡’Žƒ›‡”ƒ†˜‹ ‡˜‡”•ƒǤ


  ‘ˆ’‡ƒ”• ͵͹


38 CLASH of Spears


Š‡ ‘“—‡•–‘ˆ‹•ƒŽ’‹‡ ƒ—ŽʹʹͲ


 ‘ˆ’‡ƒ”• ͵ͻ
4.35 Actions Moveȋ ƒ–‹‰—‡ǣΪͲȌ
•‡š’Žƒ‹‡†ƒ„‘˜‡ǡ™Š‡ƒ—‹–‘” Šƒ”ƒ –‡” ‘˜‡ ƒ –‹‘• ƒ”‡ †‘‡ ‹ ƒ •Ž‹‰Š–Ž› †‹ˆˆ‡”‡–
„‡ ‘‡• ƒ –‹˜‡ǡ ‹– ƒ ‡š‡ —–‡ †‹ˆˆ‡”‡– ™ƒ›ˆ‘”—‹–•‹Ž‘‘•‡‘”†‡”–Šƒ—‹–•‹ Ž‘•‡
ƒ –‹‘•Ǥ ‘– ƒŽŽ ƒ –‹‘• ƒ”‡ ƒ˜ƒ‹Žƒ„Ž‡ –‘ ƒŽŽ ‘”†‡”•Ǥ
–”‘‘’ –›’‡•ǡ ƒ† •‘‡ ”‡•–”‹ –‹‘• ‹‰Š–
Š‡ ‡š‡ —–‹‰ ƒ ‘˜‡ ™‹–Š ƒ —‹– ‹ Ž‘‘•‡
’”‡˜‡–ƒ—‹–ˆ”‘’‡”ˆ‘”‹‰ ‡”–ƒ‹ƒ –‹‘•
‘”†‡”ǡ•‡Ž‡ –ƒ‘†‡Žƒ†‘˜‡–Šƒ–‘†‡Ž—’
ƒ–†‹ˆˆ‡”‡––‹‡•Ǥ
to 4” for infantry ‹ ƒ •–”ƒ‹‰Š– Ž‹‡ ‹ ƒ›
–Š‡ˆ‘ŽŽ‘™‹‰•‡ –‹‘ǡ›‘—™‹ŽŽˆ‹†ƒŽ‹•–‘ˆ †‹”‡ –‹‘ǤŠ‡’Žƒ ‡ƒ ‹” —Žƒ”–‡’Žƒ–‡™‹–Š
ƒŽŽ ƒ –‹‘• —””‡–Ž› ƒ˜ƒ‹Žƒ„Ž‡ǡ ƒŽ–Š‘—‰Š Žƒ–‡” ƒ†‹ƒ‡–‡”‡“—ƒŽ–‘–Š‡ ‘Š‡•‹‘†‹•–ƒ ‡ˆ‘”
•—’’Ž‡‡–• ‹‰Š– ‹–”‘†— ‡ ƒ††‹–‹‘ƒŽ –Š‡ —‹–Ǥ –Š‡” ‘†‡Ž• —•– –Š‡ ‡š‡ —–‡ ƒ
•’‡ ‹ƒŽƒ –‹‘•ˆ‘”‡™–”‘‘’–›’‡•Ǥ move of up to 4” ƒ†‡†’ƒ”–‹ƒŽŽ›™‹–Š‹–Š‡
ƒ”‡ƒ‘ˆ–Š‡–‡’Žƒ–‡Ǥ
Š‡—‹–•‡š‡ —–‡ƒ –‹‘•ǡ–Š‡›‰ƒ‹ˆƒ–‹‰—‡
ƒ ‘”†‹‰ –‘ –Š‡ ˆƒ–‹‰—‡ Šƒ”–Ǣ Š‘™‡˜‡”ǡ Loose Order Movement Example
ƒ –‹‘• ƒŽ•‘ ‹†‹ ƒ–‡ ƒ ˆƒ–‹‰—‡ ‘†‹ˆ‹‡”ǡ
Fatigue: +X •Š‘™• –Š‡ ƒ††‹–‹‘ƒŽ ˆƒ–‹‰—‡ǡ ‘
–‘’‘ˆ™Šƒ–‹••Š‘™‹–Š‡ˆƒ–‹‰—‡ Šƒ”–ǡ–Šƒ–
–Š‡—‹–™‹ŽŽ‰ƒ‹™Š‡’‡”ˆ‘”‹‰–Š‹•ƒ –‹‘Ǥ

Example:  —‹– ‘ˆ „‘™‡ ™‹–Š ‘ ƒ”‘”


ȋ•ƒ˜‡͹ȌŠƒ••— ‡••ˆ—ŽŽ›„‡‡ƒ –‹˜ƒ–‡†ǡƒ†
–Š‡‘™‡”†‡ ‹†‡•–‘‡š‡ —–‡ƒ‘˜‡ˆ‘”™ƒ”†
ƒ†–Š‡•Š‘‘–ǤŠ‡—‹–•–ƒ”–•‹‘’‡–‡””ƒ‹
ƒ†‘˜‡•‹–‘”‘—‰Š‰”‘—†™‹–Š–Š‡‘˜‡
ƒ –‹‘Ǥ  ‡ ‹ ”‘—‰Š ‰”‘—†ǡ ‹– ’‡”ˆ‘”• ƒ
•Š‘‘–ƒ –‹‘Ǥ

‘•—Ž–‹‰–Š‡ Šƒ”–ǡ–Š‡’Žƒ›‡”‘„•‡”˜‡•–Šƒ–
Move one model in a straight line in any direction
„‘–Š –Š‡ ˆ‹”•– ƒ –‹‘ ‹ –Š‡ ‘’‡ ƒ† •‡ ‘†
up to 4”.
ƒ –‹‘ ‹ ”‘—‰Š –‡””ƒ‹ ”‡•—Ž– ‹ ‘ ˆƒ–‹‰—‡ǡ

†—‡ –‘ –”‘‘’• Šƒ˜‹‰ ‘ ƒ”‘”Ǥ ‘™‡˜‡”ǡ ƒ
•Š‘‘– ƒ –‹‘ Šƒ• ƒ ˆƒ–‹‰—‡ ‘†‹ˆ‹‡” ‘ˆ
ƒ–‹‰—‡Ϊͳǡ ™Š‹ Š ‡ƒ• –Šƒ– ™Š‡ –Š‡›
’‡”ˆ‘” –Š‡ •Š‘‘– ƒ –‹‘ǡ –Š‡› ™‹ŽŽ ‰ƒ‹ ƒ
ˆƒ–‹‰—‡ ‘ –‘’ ‘ˆ ™Šƒ– ‹• ‹†‹ ƒ–‡† „› –Š‡
Šƒ”–Ǥ • ƒ ”‡•—Ž–ǡ ƒˆ–‡” ’‡”ˆ‘”‹‰ –Š‡ –™‘
ƒ –‹‘•ǡ–Š‡—‹–‡†•—’™‹–Šͳˆƒ–‹‰—‡’‘‹–.



 Next, move other models in the unit up to 4” so
that their bases are at least partially within
the circular template.

ͶͲ  ‘ˆ’‡ƒ”• 




Š‡‡š‡ —–‹‰ƒ‘˜‡ˆ‘”—‹–•‹ Ž‘•‡‘”†‡”ǡ


•–ƒ”–„›‘˜‹‰‘‡‘†‡Ž‹ƒ•–”ƒ‹‰Š–Ž‹‡‹
ƒ› †‹”‡ –‹‘ —’ –‘ ʹ” for infantryǡ ƒ† –Š‡
move all the other models up to 2” ‹ ƒ›
†‹”‡ –‹‘ •‘ –Šƒ– –Š‡› ‡† —’ ‹ ƒ ˜ƒŽ‹† Ž‘•‡
‘”†‡”ˆ‘”ƒ–‹‘Ǥ
Š‡ ˆ‘”ƒ–‹‘ ƒ† ˆƒ ‹‰ ‘ˆ –Š‡ —‹– ƒ
Šƒ‰‡ƒ•Ž‘‰ƒ•–Š‡—‹–‹••–‹ŽŽ‹ƒ˜ƒŽ‹† Ž‘•‡
‘”†‡”ˆ‘”ƒ–‹‘ƒ––Š‡‡†‘ˆ–Š‡‘˜‡ƒ†‘
odel moves more than 2”.


Close Order Movement Example


‡š–‘˜‡–Š‡”‡ƒ‹‹‰‘†‡Ž•–‘ƒ
ƒ ‡’–ƒ„Ž‡ Ž‘•‡‘”†‡”ˆ‘”ƒ–‹‘ǡƒ‹‰
sure that no model moves more than 2”.
‘–‡–Šƒ–‹–Š‹•‘˜‡ǡ–Š‡’Žƒ›‡”Šƒ•
Šƒ‰‡†–Š‡•Šƒ’‡‘ˆ–Š‡ˆ‘”ƒ–‹‘ƒ†–Š‡
ˆƒ ‹‰ǤŠ‹•‹•ƒ ‡’–ƒ„Ž‡ƒ•Ž‘‰ƒ•‘‘†‡Ž
moves more than 2” and the end position of
–Š‡‘†‡Ž•‹•˜ƒŽ‹†ˆ‘”–Š‡ Ž‘•‡‘”†‡”
ˆ‘”ƒ–‹‘Ǥ



 Š‡ ‡š‡ —–‹‰ ƒ ‘˜‡ ƒ –‹‘ǡ ƒ —‹– ƒ›


‡˜‡” ‘˜‡ –Š”‘—‰Š ‡‡› —‹–• ‘” ‘˜‡
‰ƒ‹ǡ•–ƒ”–„›‘˜‹‰‘‡‘†‡Ž‹–Š‡—‹–Ǥ ™‹–Š‹ͳ” of any enemy unit—Ž‡•••‡’ƒ”ƒ–‡†
Note that here movement is limited to 2”, so „›‹’ƒ••ƒ„Ž‡–‡””ƒ‹Ǥ‘–‡–Šƒ–„‡‹‰‡šƒ –Ž›
™‡‘˜‡‹ƒ™ƒ›–Šƒ–™‹ŽŽƒŽŽ‘™–Š‡‘–Š‡” ͳ” away from the enemy is acceptableǢ‘˜‹‰
models to move up to 2”Ǥ ‡”‡–Š‡’Žƒ›‡”‹• –‘Ž‡••–Šƒͳ” is what is not allowed.
ƒ––‡’–‹‰–‘–—”–Š‡ˆƒ ‹‰ƒ„‹–•‘–Š‡›
ˆ–‡” ‘ Ž—†‹‰ –Š‹• ƒ –‹‘ǡ ’Žƒ ‡ ƒ ƒ –‹‘
•–ƒ”–„›‘˜‹‰–Š‡‘†‡Ž–Šƒ–™‹ŽŽŠƒ˜‡–‘
‘˜‡–Š‡Ž‘‰‡•–Ǥ
–‘‡‡š––‘–Š‡—‹–ǡƒ† ‘•—Ž––Š‡ˆƒ–‹‰—‡
–ƒ„Ž‡ –‘ •‡‡ Š‘™ ƒ› ˆƒ–‹‰—‡ ’‘‹–• ‹– Šƒ•

ƒ ——Žƒ–‡†Ǥ
Š‹Ž‡‡š‡ —–‹‰ƒ‘˜‡ƒ –‹‘ǡ—‹–•‹Ž‘‘•‡
‘”†‡” ƒ‘˜‡–Š”‘—‰Š‘–Š‡”ˆ”‹‡†Ž›—‹–•‹
Ž‘‘•‡‘”†‡”Ǥ ‘™‡˜‡”ǡƒ––Š‡‡†‘ˆ–Š‡‘˜‡
ƒ –‹‘ǡ ‘†‡Ž• ‘ˆ –Š‡ –™‘ —‹–• ƒ‘– „‡
‹–‡”‹š‡†ǡ ƒ† ‘†‡Ž• ˆ”‘ †‹ˆˆ‡”‡– —‹–•
•Š‘—Ž†‡˜‡”‡†‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –Ǥ‹–•
ƒ ‡˜‡” ‰‘ –Š”‘—‰Š —‹–• ‹ Ž‘•‡ ‘”†‡”
ˆ‘”ƒ–‹‘ǡ ‘” ƒ —‹–• ‹ Ž‘•‡ ‘”†‡” ‰‘
 –Š”‘—‰Šƒ›‘–Š‡”—‹–•Ǥ

 ‘ˆ’‡ƒ”• Ͷͳ


ˆǡ †—”‹‰ ƒ ‘˜‡ ƒ –‹‘ǡ ƒ ‹ˆƒ–”› —‹– ‡š‡ —–‡†Ǣ‹ƒ††‹–‹‘ǡ‡˜‡”›‘†‡Ž–Šƒ– ƒ
‡ ‘—–‡”• ƒ ”‘••ƒ„Ž‡ Ž‹‡ƒ” ‘„•–ƒ Ž‡ǡ –Š‡ ”‡ƒ Š„ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Šƒ‡‡›
‘˜‡‡– ƒ –‹‘ •–‘’• ‹‡†‹ƒ–‡Ž›Ǥ  —‹– ‘†‡Ž—•–†‘•‘Ǥ
‹ Ž‘•‡‘”†‡”‹•–ƒ–Ž›‰‘‡•‹–‘Ž‘‘•‡‘”†‡”Ǥ • ‘†‡Ž• –Šƒ– ƒ‘– ”‡ƒ Š „ƒ•‡ –‘ „ƒ•‡
‘–ƒ – ƒ”‡ •‹’Ž› ‘˜‡† –‘ ƒ ’‘•‹–‹‘
—‹––Šƒ–‹•‹ ‘–ƒ –™‹–Šƒ ”‘••ƒ„Ž‡Ž‹‡ƒ”
–Šƒ– ‹• ˜ƒŽ‹†ǡ ƒ• ’‡” –Š‡ ”—Ž‡• ƒŽ”‡ƒ†›
‘„•–ƒ Ž‡ ƒ•’‡†ƒ‘˜‡ƒ –‹‘–‘ ”‘••–Š‡
‘˜‡”‡†—†‡”ˆ‘”ƒ–‹‘•Ǥ
‘„•–ƒ Ž‡Ǥ Žƒ ‡ ‘‡ ‘†‡Ž ‘ –Š‡ ‘–Š‡” •‹†‡
• Š‹Ž‡‡š‡ —–‹‰–Š‡‘˜‡•ǡ‘†‡Ž•Šƒ˜‡–‘
ƒ†‹„ƒ•‡ ‘–ƒ –™‹–Š–Š‡‘„•–ƒ Ž‡ƒ†’—–
‘„•‡”˜‡ –Š‡ Ž‹‹–ƒ–‹‘• ˆ‘” –Š‡ ˆ‘”ƒ–‹‘
–Š‡ ”‡ƒ‹‹‰ ‘†‡Ž• ™‹–Š‹ ‘Š‡•‹‘
–Šƒ– –Š‡ ’Žƒ›‡” Šƒ• Š‘•‡ †—”‹‰ –Š‡
†‹•–ƒ ‡Ǥ ‘ ‘†‡Ž ƒ› ‡š ‡‡† –Š‡‹” ‘”ƒŽ
ƒ––ƒ —ˆ‘” ‡šƒ’Ž‡ǡ ‹ˆ ‹ Ž‘•‡ ‘”†‡”ǡ ‘
‘˜‡†‹•–ƒ ‡™Š‡†‘‹‰–Š‹•Ǥ
‹ˆƒ–”›‘†‡Žƒ›move more than 2”.
’‡ ‹ƒŽ ‘˜‡‡– †‹•–ƒ ‡• ˆ‘” †‹ˆˆ‡”‡–

–›’‡• ‘ˆ —‹–• Ž‹‡ ‘—–‡† –”‘‘’• ™‹ŽŽ „‡
‘˜‡”‡† ‹ –Š‡ ‘””‡•’‘†‹‰ •‡ –‹‘ ‘ˆ –Š‡ ––Š‹•’‘‹––Š‡—‹–•ƒ”‡‡‰ƒ‰‡†‹ƒ‡Ž‡‡
”—Ž‡•ǡ „—– –Š‡ ‡ Šƒ‹ • ˆ‘” –Š‡ ‘˜‡ ƒ –‹‘ ‘„ƒ–Ǥ Š‡ †‡–ƒ‹Ž‡† ”—Ž‡• ˆ‘” ‡Ž‡‡ ‘„ƒ–
ƒ”‡–Š‡•ƒ‡Ǥ‹’Ž›”‡’Žƒ ‡–Š‡†‹•–ƒ ‡–Šƒ– ƒ”‡ ‘˜‡”‡†‹–Š‡‡š– Šƒ’–‡”Ǥ
–Š‡‘†‡Ž• ƒ‘˜‡Ǥ
Š‡ ’Žƒ›‡”• ™‹ŽŽ ‰‘ –Š”‘—‰Š –Š‡ •–‡’• ‘ˆ
‡š‡ —–‹‰ –Š‡ ‡Ž‡‡ ‘„ƒ–ǡ ƒ• ‡š’Žƒ‹‡† ‹
–Š‡ ‡š– Šƒ’–‡”ǡ ƒ† –Š‡ ‘„ƒ– ™‹ŽŽ ‡†
Attackȋ ƒ–‹‰—‡ǣΪͳȌ
™Š‡‘‡‘ˆ–Š‡–™‘—‹–•‡‰ƒ‰‡†”‡–”‡ƒ–•Ǥ
––ƒ  ‹• ƒ ‘‹––‡†ǡ ƒ‰‰”‡••‹˜‡ ƒ –‹‘
––Š‹•’‘‹––Š‡ƒ –‹‘‹•‘˜‡”ǡƒ†–Š‡ƒ –‹˜‡
’‡”ˆ‘”‡† ™‹–Š –Š‡ ‘„Œ‡ –‹˜‡ ‘ˆ ƒ—•‹‰
’Žƒ›‡” —•– ‘™ ƒ†† ƒ ƒ –‹‘ –‘‡ –‘ –Š‡
ƒ•—ƒŽ–‹‡•–‘–Š‡‡‡›ƒ†Ȁ‘”‰ƒ‹‰”‘—†„›
ƒ –‹˜‡—‹–ǡ ‘•—Ž––Š‡ˆƒ–‹‰—‡ Šƒ”––‘‹†‡–‹ˆ›
’—•Š‹‰–Š‡‡‡›„ƒ –Š”‘—‰ŠŠƒ†–‘Šƒ†
Š‘™— Šˆƒ–‹‰—‡‹•‰ƒ‹‡†ǡƒ†ƒ††ƒ‡š–”ƒ
‘„ƒ–Ǥ
’‘‹– ‘ˆ ˆƒ–‹‰—‡ǡ ƒ• –Š‡ ––ƒ  ƒ –‹‘ Šƒ• ƒ
› —‹– ƒ „‡ Š‘•‡ ƒ• ƒ –ƒ”‰‡–ǡ ’”‘˜‹†‡† ˆƒ–‹‰—‡‘†‹ˆ‹‡”‘ˆΪͳǤ
–Šƒ–Ž‹‡‘ˆ•‹‰Š– ƒ„‡–”ƒ ‡†–‘ƒ–Ž‡ƒ•–‘‡

‘†‡Ž‘ˆ–Š‡—‹–Ǥ

‹–• ‹ Ž‘•‡ ‘”†‡” ƒ ‘Ž› ƒ––ƒ  —‹–•
Ž‘ ƒ–‡†–‘–Š‡‹”ˆ”‘–—Ž‡••–Š‡› Šƒ‰‡‹–‘
Ž‘‘•‡‘”†‡”Œ—•–„‡ˆ‘”‡ƒ––ƒ ‹‰Ǥ Attack

‘–‡ –Šƒ– ‘Ž› ‘‡ —‹– ƒ „‡ ‡‰ƒ‰‡† ‹ • ‹–‘˜‡•‹–‘„ƒ•‡Ǧ–‘Ǧ„ƒ•‡ ‘–ƒ –
‡Ž‡‡Ǣ–Š‡”‡ƒ”‡‘—Ž–‹’Ž‡—‹–‡‰ƒ‰‡‡–• ™‹–Š–Š‡‡‡›Ǥ–Ž‡ƒ•–‘‡‘†‡Ž
‹ Ǥ ‡‡†•–‘”‡ƒ Š„ƒ•‡Ǧ–‘Ǧ„ƒ•‡ ‘–ƒ –Ǥ
• ›—‹–‹Ž‹‡‘ˆ•‹‰Š– ƒ„‡ Š‘•‡ƒ•
Š‡ ƒ —‹– ’‡”ˆ‘”• –Š‹• ƒ –‹‘ǡ ‹– —•– –Š‡–ƒ”‰‡–ˆ‘”–Š‡ƒ––ƒ Ǥ
‡š‡ —–‡ ƒ ‘˜‡ ‡šƒ –Ž› ƒ• ‹†‹ ƒ–‡† —†‡” • Ž‘•‡‘”†‡”—‹–• ƒ‘Ž›ƒ––ƒ 
‘˜‡ ƒ –‹‘ ™‹–Š –Š‡ ˆ‘ŽŽ‘™‹‰ ƒ††‹–‹‘ƒŽ ‡‡‹‡•–‘–Š‡‹”ˆ”‘–Ǥ
‘†‹–‹‘•Ǥ • ‡Ž‡‡‘” Ž‘•‡ ‘„ƒ–‹•‡š’Žƒ‹‡†‹
†‡–ƒ‹Ž‹–Š‡‡š– Šƒ’–‡”Ǥ
• –Ž‡ƒ•–‘‡‘†‡Ž‹–Š‡—‹–‡‡†•–‘„‡
ƒ„Ž‡–‘”‡ƒ Š„ƒ•‡Ǧ–‘Ǧ„ƒ•‡ ‘–ƒ –™‹–Šƒ
‡‡› ‘†‡Ž ˆ‘” –Š‡ ƒ––ƒ  ƒ –‹‘ –‘ „‡ 

Ͷʹ  ‘ˆ’‡ƒ”• 




All-Out Attackȋ ƒ–‹‰—‡ǣΪʹȌ Shoot ȋ ƒ–‹‰—‡ǣΪͳȌ


Š‹•‹•’‡”ˆ‘”‡†Œ—•–Ž‹‡–Š‡•–ƒ†ƒ”†––ƒ  Š‡”‡ƒ”‡†‹ˆˆ‡”‡–ƒ –‹‘•–Šƒ–—‹–• ƒ—•‡
ƒ –‹‘Ǣ Š‘™‡˜‡”ǡ –Š‹• ”‡’”‡•‡–• ƒ ƒ –‹‘ ‹ –‘ ƒ––ƒ  ™‹–Š ‹••‹Ž‡ ™‡ƒ’‘•Ǥ Š‡ •’‡ ‹ƒŽ
™Š‹ Š–Š‡ƒ––ƒ ‹‰—‹–‹• ‘‹––‹‰–‘–Š‡ ”—Ž‡•ˆ‘”–Š‡‹••‹Ž‡™‡ƒ’‘•™‹ŽŽ†‡ˆ‹‡™Š‹ Š
ˆ‹‰Š– ™‹–Š ‰”‡ƒ–‡” †‡–‡”‹ƒ–‹‘ǡ ƒ† ƒ• ƒ ƒ –‹‘ –Š‡ –”‘‘’• ƒ””›‹‰ –Š‘•‡ ™‡ƒ’‘•
”‡•—Ž–ǡ–Š‡—‹–ƒ ——Žƒ–‡•‘”‡ˆƒ–‹‰—‡Ǥ •Š‘—Ž†—•‡ȋ‡Ǥ‰Ǥǡ„‘™•—•‡–Š‡Š‘‘–ƒ –‹‘ȌǤ
Ž›—‹–•‹Ž‘‘•‡‘”†‡” ƒ†‘ŽŽǦ—–––ƒ ǡ Š‡†‘‹‰ƒ•Š‘‘–ƒ –‹‘ǡ–Š‡ƒ––ƒ ‡”•‡Ž‡ –•
•‘—‹–•‹ Ž‘•‡‘”†‡”—•–‰‘‹–‘Ž‘‘•‡‘”†‡” ƒ ‡‡› —‹– ™‹–Š‹ ”ƒ‰‡ ˆ‘” –Š‡‹” ‹••‹Ž‡
‹•–ƒ–Ž›–‘‡š‡ —–‡–Š‹•ƒ––ƒ Ǥ ™‡ƒ’‘•Ǣ ‘ •’Ž‹– ˆ‹”‡ ‹• ƒŽŽ‘™‡†Ǥ •
‡–‹‘‡†„‡ˆ‘”‡ǡ–Š‡”ƒ‰‡‹•†‡–‡”‹‡†ƒ•
Š‡ƒŽŽǦ—–––ƒ ‹•‡š‡ —–‡†ǡƒ›–‘ǦŠ‹–
–Š‡ †‹•–ƒ ‡ „‡–™‡‡ Ž‘•‡•– ‘†‡Ž•Ǣ ”ƒ‰‡
”‘ŽŽ•–Šƒ–”‘ŽŽ͸„‡ˆ‘”‡ƒ’’Ž›‹‰ƒ›‘†‹ˆ‹‡”•
„‡–™‡‡‹†‹˜‹†—ƒŽ‘†‡Ž•‹•‘–”‡Ž‡˜ƒ–Ǥ
ƒ† –Šƒ– ™‘—Ž† ‘”ƒŽŽ› ƒ—•‡ ‘‡ Š‹– ™‹ŽŽ
”‡•—Ž– ‹ –™‘ Š‹–• ‹•–‡ƒ†Ǥ Š‹• ™‹ŽŽ „‡ –Ž‡ƒ•–‘‡‘ˆ–Š‡‘†‡Ž•‹–Š‡ƒ––ƒ ‹‰—‹–
‡š’Žƒ‹‡† ‹ †‡–ƒ‹Ž ‹ –Š‡ ‡Ž‡‡ ‘„ƒ– —•–„‡ƒ„Ž‡–‘•‡‡ƒ–Ž‡ƒ•–‘‡‘†‡Ž‹–Š‡
Šƒ’–‡”Ǥ –ƒ”‰‡–‡‡›—‹–Ǥ
 ‡ –Š‡ ‡Ž‡‡ ‘„ƒ– ‹• ‘˜‡”ǡ –Š‡ ƒ –‹‘ ‹• Š‡—‹–”‘ŽŽ•ƒ—„‡”‘ˆ͸•ǡ†‡’‡†‹‰‘
‘˜‡”ǡ ƒ† –Š‡ ƒ –‹˜‡ ’Žƒ›‡” —•– ‘™ ƒ†† ƒ –Š‡ ”ƒ‰‡ –‘ –Š‡ –ƒ”‰‡– —‹–Ǥ ˆ –Š‡ –ƒ”‰‡– ‹•
ƒ –‹‘ –‘‡ –‘ –Š‡ ƒ –‹˜‡ —‹–ǡ ‘•—Ž– –Š‡ ™‹–Š‹ Ž‘•‡”ƒ‰‡ǡ–Š‡—‹–™‹ŽŽ”‘ŽŽ‘‡͸’‡”
ˆƒ–‹‰—‡ Šƒ”– –‘ ‹†‡–‹ˆ› Š‘™ — Š ˆƒ–‹‰—‡ ‹• ‘†‡Ž ‹ –Š‡ —‹– –Šƒ– ƒ •‡‡ ƒ– Ž‡ƒ•– ‘‡
‰ƒ‹‡†ǡƒ†ƒ††ʹ‡š–”ƒ’‘‹–•‘ˆˆƒ–‹‰—‡ǡƒ•–Š‡ ‡‡› ‘†‡ŽǢ ‹ˆ –Š‡ —‹– ‹• ‘—–•‹†‡ ‘ˆ Ž‘•‡
ŽŽǦ—–––ƒ ƒ –‹‘Šƒ•ƒˆƒ–‹‰—‡‘†‹ˆ‹‡”‘ˆ ”ƒ‰‡„—–™‹–Š‹Ž‘‰”ƒ‰‡ǡ–Š‡–Š‡—„‡”
ΪʹǤ ‘ˆ ͸• ”‘ŽŽ‡† ‹• ‡“—ƒŽ –‘ ŠƒŽˆ –Š‡ —„‡” ‘ˆ
‘†‡Ž•–Šƒ– ƒ•‡‡ƒ–Ž‡ƒ•–‘‡‡‡›‘†‡Ž
‘” ’—”’‘•‡• ‘ˆ –Š‡ ‰‡‡”ƒŽ ”—Ž‡•ǡ ŽŽǦ—–
”‘—†‹‰ ˆ”ƒ –‹‘• —’ ȋ‡Ǥ‰Ǥǡ ƒ —‹– ‘ˆ •‡˜‡
––ƒ ‹•Œ—•–ƒ‘–Š‡”–›’‡‘ˆƒ––ƒ ǡƒ†ƒ›
‘†‡Ž•™‹ŽŽ”‘ŽŽͶ͸ƒ–Ž‘‰”ƒ‰‡ȌǤ
”—Ž‡• –Šƒ– ƒˆˆ‡ – –Š‡ ––ƒ  ƒ –‹‘ ™‹ŽŽ ƒŽ•‘
ƒˆˆ‡ ––Š‡ŽŽǦ—–––ƒ ǡ—Ž‡••‹†‹ ƒ–‡†–‘„‡ ˆ–‡” ƒ’’Ž›‹‰ ƒ› ”‡“—‹”‡† ‘†‹ˆ‹‡”• –‘ –Š‡
‘–Š‡”™‹•‡Ǥ †‹ ‡ ”‘ŽŽǡ ”‡•—Ž–• –Šƒ– ƒ– Š ‘” ‡š ‡‡† –Š‡
ƒ‰‡†•–ƒ–‘ˆ–Š‡—‹–• ‘”‡•‘‡Š‹–ƒ‰ƒ‹•–
Š‹•‹•‘––Š‡ ƒ•‡™‹–Š–Š‡–”ƒ‹–’••’‡ ‹ƒŽ”—Ž‡•
–Š‡†‡ˆ‡†‹‰—‹–Ǥ
•‹ ‡ǡƒ•›‘—™‹ŽŽ•‡‡‹–Š‡”‡Ž‡˜ƒ– Šƒ’–‡”ǡ
‘•– –”ƒ‹–• ƒˆˆ‡ – ‡‹–Š‡” –Š‡ ––ƒ  ƒ –‹‘ ‘” Š‡’Žƒ›‡”–Šƒ–‘™•–Š‡–ƒ”‰‡–—‹––Š‡”‘ŽŽ•
–Š‡ŽŽǦ—–––ƒ ƒ –‹‘ƒ†‘–„‘–ŠǤ ͳ͸ ’‡” ‡ƒ Š Š‹– • ‘”‡† ƒ’’Ž›‹‰ ‘†‹ˆ‹‡”•
ƒ† ‘’ƒ”‡• –Š‡ †‹ ‡ ˜‡”•—• –Š‡ •ƒ˜‡ •–ƒ–Ǥ
›”‡•—Ž–ƒ– Š‹‰‘”‡š ‡‡†‹‰–Š‡‘†‹ˆ‹‡†
•ƒ˜‡•–ƒ–‘ˆ–Š‡—‹– ƒ ‡Ž•‘‡Š‹–ǤŠ‡–ƒ”‰‡–
All-Out Attack
—‹–”‡ ‡‹˜‡•‘‡™‘—†’‡”Š‹–‘–•ƒ˜‡†Ǣ–Š‡
• š‡ —–‡†‹–Š‡•ƒ‡™ƒ›ƒ•––ƒ Ǥ †‡ˆ‡†‡”–Š‡”‡‘˜‡• ƒ•—ƒŽ–‹‡•ƒ‹‰•—”‡
• ‹–—•–‰‘‹–‘Ž‘‘•‡‘”†‡”–‘†‘ƒŽŽ ‘––‘‹ ”‡ƒ•‡–Š‡”ƒ‰‡–‘–Š‡ƒ––ƒ ‹‰—‹–Ǥ
—–––ƒ 
‘ ƒ––‡” Š‘™ ƒ› ™‘—†• ƒ”‡ ”‡ ‡‹˜‡†ǡ
•  ‘„ƒ–ǡ—‘†‹ˆ‹‡†–‘ǦŠ‹–”‘ŽŽ•‘ˆ͸
‘Ž›‘†‡Ž•–Šƒ–ƒ”‡•‡‡„›–Š‡ƒ––ƒ ‡” ƒ
–Šƒ–™‘—Ž†‘”ƒŽŽ› ƒ—•‡ƒŠ‹– ƒ—•‡
„‡ ”‡‘˜‡† ƒ• ƒ•—ƒŽ–‹‡•Ǥ š–”ƒ ™‘—†• ƒ”‡
–™‘‹•–‡ƒ†Ǥ
 Œ—•–‘˜‡”‹ŽŽǤ

 ‘ˆ’‡ƒ”• Ͷ͵


ˆ–Š‡–ƒ”‰‡–‹•‘ —’›‹‰Š‹‰Šƒ”‡ƒ–‡””ƒ‹‘” Throw ȋ ƒ–‹‰—‡ǣΪͳȌ
‹• ‹ˆƒ–”› „‡Š‹† ƒ ‘„•–ƒ Ž‡ǡ –Š‡ –Š‡ —‹–
Š”‘™‹•ƒ‘–Š‡”–›’‡‘ˆ•Š‘‘–‹‰ƒ –‹‘–Šƒ–
ƒ Žƒ‹ ‘˜‡” ƒ† ˆ‘” ‡• –Š‡ ƒ––ƒ ‡” –‘
ƒ„‡‡š‡ —–‡†™‹–Š ‡”–ƒ‹–Š”‘™™‡ƒ’‘•ǡ
ƒ’’Ž›ƒǦͳ–‘–Š‡‹”–‘ǦŠ‹–”‘ŽŽ•Ǥ ˆ–Š‡–ƒ”‰‡–‹•‹
ƒ•‹†‹ ƒ–‡†‹–Š‡™‡ƒ’‘• Šƒ”ƒ –‡”‹•–‹ •Ǥ
‘’‡ –‡””ƒ‹ „—– ƒ› •Š‘‘–‹‰ ‘†‡Ž• ƒ”‡ ‹
high area terrain and more than 3” from the ‹”•–ǡ–Š‡—‹–•‡Ž‡ –•ƒ‡‡›—‹–‹•‹‰Š–ƒ•
‡†‰‡ ‘ˆ –Š‡ –‡””ƒ‹ǡ ƒŽ•‘ ƒ’’Ž› ƒ Ǧͳ ‘†‹ˆ‹‡”Ǥ ƒ –ƒ”‰‡–ǡ –Š‡ ‡š‡ —–‡• ƒ ‘˜‡ of up to 2”ǡ
Š‡’Žƒ›‡” ƒ Š‘‘•‡‘––‘•Š‘‘–™‹–Š–Š‘•‡ ˆ‘ŽŽ‘™‹‰–Š‡•ƒ‡”—Ž‡•ƒ•ˆ‘”–Š‡‘˜‡ƒ –‹‘Ǥ
‘†‡Ž•–‘ƒ˜‘‹†–Š‡’‡ƒŽ–›Ǥ This 2” move must be executed in such ƒ™ƒ›
–Šƒ––Š‡ƒ––ƒ ‹‰—‹–”‡†— ‡•–Š‡†‹•–ƒ ‡–‘
ˆ •‘‡ ‘†‡Ž• ƒ Žƒ‹ ‘˜‡” ™Š‹Ž‡ ‘–Š‡”•
–Š‡ –ƒ”‰‡– —‹–ǡ ƒ† ‘ ‹‹— ‘˜‡‡–
ƒ‘–ǡ–Š‡–Š‡ƒ––ƒ ‡”—•–•‡Ž‡ –™Š‡–Š‡”
†‹•–ƒ ‡‹•”‡“—‹”‡†Ǥ
–Š‡ ‘˜‡”‘†‹ˆ‹‡”‹•ƒ’’Ž‹‡†‘”‘–Ǥ
—•– ƒ• ™‹–Š ƒ •–ƒ†ƒ”† ‘˜‡ǡ –Š‡ —‹–
ˆ–Š‡ ‘˜‡”‘†‹ˆ‹‡”‹•‘–ƒ’’Ž‹‡†ǡ–Š‡‘Ž›
‡š‡ —–‹‰ –Š‹• ƒ –‹‘ ƒ› ‘– ‡† ‹–•
–Š‡ ‘†‡Ž• ‘– ‹ ‘˜‡” ƒ „‡ ”‡‘˜‡† ƒ•
‘˜‡‡–™‹–Š‹ͳ” of any enemy unit unless
ƒ•—ƒŽ–‹‡•ǡ‡š–”ƒ™‘—†•™‹ŽŽƒ‰ƒ‹‘– ƒ—•‡
•‡’ƒ”ƒ–‡†„›‹’ƒ••ƒ„Ž‡–‡””ƒ‹Ǥ
ƒ††‹–‹‘ƒŽ ƒ•—ƒŽ–‹‡•Ǥ ˆǡ –Š‡ ƒ––ƒ ‡” ƒ’’Ž‹‡•
–Š‡ ‘˜‡”‘†‹ˆ‹‡”ǡ–Š‡ƒ›‘†‡Ž••‡‡ ƒ ‡†‹ƒ–‡Ž› ƒˆ–‡” finishing the 2” moveǡ –Š‡
„‡”‡‘˜‡†ƒ• ƒ•—ƒŽ–‹‡•Ǥ —‹–ƒ––ƒ •–Š‡–ƒ”‰‡–—‹–™‹–Š–Š‡‹”–Š”‘™
™‡ƒ’‘•Ǥ
ˆ ƒ– Ž‡ƒ•– ‘‡ Š‹– ™ƒ• • ‘”‡† „› –Š‡ ƒ––ƒ ǡ
‡˜‡ ‹ˆ ‹– ™ƒ• Žƒ–‡” ƒ ‡Ž‡† „› –Š‡ •ƒ˜‡ ”‘ŽŽǡ ˆ–Š‡–Š”‘™‹‰—‹–‹•‹Ž‘‘•‡‘”†‡”ƒ†–Š‡
–Š‡†‡ˆ‡†‹‰—‹–—•––ƒ‡ƒ‘”ƒŽ‡–‡•–ǡƒ• –ƒ”‰‡–‹•‹ Ž‘•‡”ƒ‰‡ǡ–Š‡’Žƒ›‡””‘ŽŽ•‘‡͸
‹†‹ ƒ–‡†—†‡”–Š‡ˆƒ–‹‰—‡ƒ†‘”ƒŽ‡•‡ –‹‘Ǥ ’‡”‘†‡Ž‹–Š‡—‹––Šƒ– ƒ•‡‡ƒ–Ž‡ƒ•–‘‡
‡‡› ‘†‡ŽǤ ˆ–Š‡ —‹– ‹• ‹ Ž‘•‡ ‘”†‡”ǡ ‘”
ˆ–‡” ‘ Ž—†‹‰ –Š‹• ƒ –‹‘ǡ ’Žƒ ‡ ƒ ƒ –‹‘
–Š‡–ƒ”‰‡–‹•ƒ–Ž‘‰”ƒ‰‡ǡ–Š‡”‘ŽŽƒ—„‡”
–‘‡‡š––‘–Š‡—‹–ǡƒ† ‘•—Ž––Š‡ˆƒ–‹‰—‡
‘ˆ†‹ ‡‡“—ƒŽ–‘ŠƒŽˆ–Š‡—„‡”‘ˆ‘†‡Ž•–Šƒ–
–ƒ„Ž‡ –‘ •‡‡ Š‘™ ƒ› ˆƒ–‹‰—‡ ’‘‹–• ‹– Šƒ•
ƒ•‡‡ƒ–Ž‡ƒ•–‘‡‡‡›‘†‡Žǡ”‘—†‡†—’Ǥ
ƒ ——Žƒ–‡†ƒ’’Ž›‹‰–Š‡Ϊͳˆƒ–‹‰—‡‘†‹ˆ‹‡”Ǥ
Š‹•”‡ˆŽ‡ –•–Šƒ–™Š‹Ž‡ƒ—‹–‹•ƒ†˜ƒ ‹‰‹
Shoot Ž‘•‡‘”†‡”ǡƒˆ‡™•‘Ž†‹‡”•™‹ŽŽ„‡ƒ„Ž‡–‘Ž‡ƒ˜‡
–Š‡ˆ‘”ƒ–‹‘–‘–Š”‘™–Š‡‹”™‡ƒ’‘•„‡ˆ‘”‡
• ‹–•ƒ– Ž‘•‡”ƒ‰‡–‘–Š‡–ƒ”‰‡–”‘ŽŽ ”‡–—”‹‰ –‘ ƒ‹–ƒ‹ –Š‡ Ž‘•‡ ‘”†‡”
ͳ͸ ’‡” ‘†‡Ž –Šƒ– ƒ •‡‡ –Š‡ ˆ‘”ƒ–‹‘Ǥ
‡‡›ǡ™Š‹Ž‡—‹–•ƒ–Ž‘‰”ƒ‰‡”‘ŽŽ
‘ŽŽ‘™–Š‡•ƒ‡”—Ž‡•ƒ•ˆ‘”–Š‡Š‘‘–ƒ –‹‘
ͳ͸ ’‡” –™‘ ‘†‡Ž• –Šƒ– ƒ •‡‡
–‘ †‡–‡”‹‡ –Š‡ ”ƒ‰‡ǡ ‡ˆˆ‡ – ‘ˆ ‘˜‡”ǡ
ȋ”‘—†—’Ȍǡƒ’’Ž›‹‰‘†‹ˆ‹‡”•ǡ–”›‹‰ ™‘—†•ǡ‡– Ǥ
–‘ƒ– Š‘”‡š ‡‡†–Š‡‹”ƒ‰‡†•–ƒ–Ǥ
• ’’Ž›Ǧͳ–‘Š‹–‹ˆ‡‡›‹•‹ ‘˜‡”‘” • —•—ƒŽǡ ‹ˆ Š‹–• ƒ”‡ ƒ—•‡†ǡ ‡˜‡ ‹ˆ –Š‡› ƒ”‡
shooting through 3” ‘” ‘”‡ ‘ˆ Š‹‰Š •ƒ˜‡†ǡ–Š‡–Š‡–ƒ”‰‡–—‹–™‹ŽŽŠƒ˜‡–‘–ƒ‡ƒ
–‡””ƒ‹Ǥ –Š‡” –”ƒ‹–• •— Š ƒ• •Š‹‡Ž† ‘”ƒŽ‡–‡•–Ǥ
‘˜‡”Žƒ’ ‘—Ž†ƒ††‘–Š‡”‘†‹ˆ‹‡”•Ǥ ˆ–‡” ‘ Ž—†‹‰ –Š‹• ƒ –‹‘ǡ ’Žƒ ‡ ƒ ƒ –‹‘
• ƒ”‰‡–”‘ŽŽ••ƒ˜‡•ǡƒ†–ƒ‡•ƒ‘”ƒŽ‡ –‘‡‡š––‘–Š‡—‹–Ǣ ‘•—Ž––Š‡ˆƒ–‹‰—‡–ƒ„Ž‡
Š‡  ‹ˆ ƒ– Ž‡ƒ•– ‘‡ Š‹– ™ƒ• • ‘”‡†ǡ –‘ •‡‡ Š‘™ ƒ› ˆƒ–‹‰—‡ ’‘‹–• ‹– Šƒ•
‡˜‡‹ˆ‹–™ƒ•–Š‡•ƒ˜‡†Ǥ ƒ ——Žƒ–‡†ǡ ƒ† ƒ’’Ž› –Š‡ ƒ–‹‰—‡ Ϊͳ
• ƒ‰‡‹•†‡–‡”‹‡†ˆ”‘—‹––‘—‹–ǡ ‘†‹ˆ‹‡”Ǥ
‘–‘†‡Ž–‘‘†‡ŽǤ

ͶͶ  ‘ˆ’‡ƒ”• 


Throw Form Close Orderȋ ƒ–‹‰—‡ǣΪͲȌ


—‹–‹Ž‘‘•‡‘”†‡” ƒ‡š‡ —–‡–Š‹•ƒ –‹‘–‘
• ‘˜‡ —’ –‘ 2” toward enemyǡ ƒ†
ƒ†‘’–ƒ Ž‘•‡‘”†‡”ˆ‘”ƒ–‹‘ǤŠ‡—‹–—•–
ƒ––ƒ  ™‹–Š ͳ͸ ’‡” ‘†‡Ž ‹ˆ ‹ Ž‘‘•‡
„‡‹Ž‘‘•‡‘”†‡”ˆ‘”–Š‹•ƒ –‹‘–‘„‡•‡Ž‡ –‡†Ǣ
‘”†‡” ƒ† ‹ Ž‘•‡ ”ƒ‰‡ǡ ‘” ŠƒŽˆ –Š‡
›‘— ƒ‘–‰‘‹–‘Ž‘‘•‡‘”†‡”ƒ† Ž‘•‡‘”†‡”
‘†‡Ž• ȋ”‘—† —’Ȍ ‹ˆ ‹ Ž‘•‡ ‘”†‡” ™‹–Šƒ•‹‰Ž‡ƒ –‹‘Ǥ
ƒ†Ȁ‘”ƒ–Ž‘‰”ƒ‰‡Ǥ
• ‘ŽŽ –‘ Š‹–ǡ •ƒ˜‡ǡ ƒ† ‘”ƒŽ‡ǡ Œ—•– Ž‹‡ ‘‡š‡ —–‡–Š‹•ƒ –‹‘ǡ•‹’Ž›–—”ƒ›‘†‡Ž
™‹–Š–Š‡Š‘‘–ƒ –‹‘Ǥ –‘ ˆƒ ‡ ƒ› †‹”‡ –‹‘ ™Š‹Ž‡ ƒ‹–ƒ‹‹‰ –Š‡‹”
—””‡– ’‘•‹–‹‘ǡ –Š‡ ‘˜‡ ƒŽŽ –Š‡ ‘–Š‡”
• ’’Ž›ƒǦͳ–‘Š‹–‘†‹ˆ‹‡”‹ˆ‡‡›‹•–Š‡
‘†‡Ž• ‹–‘ ƒ ’‘•‹–‹‘ ƒ– Š‹‰ –Š‡
‡‡›‹•‹ ‘˜‡”‘”–Š”‘™‹‰–Š”‘—‰Š
”‡“—‹”‡‡–• ˆ‘” Ž‘•‡ ‘”†‡”ǡ ƒ• ‡š’Žƒ‹‡†
3” of high area terrain or more.
—†‡” –Š‡ ˆ‘”ƒ–‹‘• •‡ –‹‘ ‘ˆ –Š‡ ”—Ž‡•
 ƒ”‘—†–Š‹•‘†‡ŽǤ‘‘†‡Ž ƒ‘˜‡‘”‡
–Šƒ Ͷ”; –Š‡ ƒ –‹‘ ƒ‘–„‡‡š‡ —–‡†‹ˆ–Š‹•
‘†‹–‹‘ ƒ‘–„‡ˆ—Žˆ‹ŽŽ‡†Ǥ
Readyȋ ƒ–‹‰—‡ǣ‡˜‡”‰ƒ‹ˆƒ–‹‰—‡Ȍ
 ‡ –Š‡ ƒ –‹‘ ‹• ‡š‡ —–‡†ǡ ’Žƒ ‡ ƒ ƒ –‹‘
–†‹ˆˆ‡”‡––‹‡•†—”‹‰–Š‡‰ƒ‡ǡ—‹–•‹‰Š– –‘‡ ‡š– –‘ –Š‡ —‹–ǡ ƒ† ƒ†† ƒ›
”‡“—‹”‡’‡”ˆ‘”‹‰ƒ –‹‘•‹’”‡’ƒ”ƒ–‹‘ˆ‘” ‘””‡•’‘†‹‰ ˆƒ–‹‰—‡Ǥ Š‡ —‹– ‹‡†‹ƒ–‡Ž›
‘–Š‡”ƒ –‹‘•‘”–‘‰ƒ‹ ‡”–ƒ‹ ‘†‹–‹‘•Ǥ ‰ƒ‹•ƒŽŽ–Š‡„‡‡ˆ‹–•ƒ†”‡•–”‹ –‹‘•‹†‹ ƒ–‡†
—†‡”–Š‡ Ž‘•‡‘”†‡””—Ž‡•Ǥ
Š‡ ƒ•‡• ‹ ™Š‹ Š ƒ ”‡ƒ†› ƒ –‹‘ ‹‰Š– „‡
”‡“—‹”‡†™‹ŽŽ„‡‹†‹ ƒ–‡†„›†‹ˆˆ‡”‡–•’‡ ‹ƒŽ
Form Close Order
”—Ž‡•Ǥ‡ƒ•›‡šƒ’Ž‡‘ˆ•— Š ƒ•‡•™‘—Ž†„‡
™Š‡ —‹–• —•‡ ™‡ƒ’‘• –Šƒ– ‰ƒ‹ –Š‡ • Š‘‘•‡ ƒ ‘†‡ŽǢ –—” ‹ ’Žƒ ‡ –‘
—Ž‘ƒ†‡† ‘†‹–‹‘ ™Š‡ —•‡†ǡ ˆ‘” ‡šƒ’Ž‡ǡ •‡Ž‡ –‡†ˆƒ ‹‰ǡ‘˜‡‘–Š‡”‘†‡Ž•
–Š‡ –Š”‘™‹‰ •’‡ƒ”Ǥ  –Š‘•‡ ƒ•‡•ǡ –Š‡ ”—Ž‡• up to 4” ‹–‘ ƒ Ž‡‰ƒŽ Ž‘•‡ ‘”†‡”
™‹ŽŽ”‡“—‹”‡–Š‡—‹––‘’‡”ˆ‘”ƒ”‡ƒ†›ƒ –‹‘
ˆ‘”ƒ–‹‘Ǥ
–‘ ”‡‘˜‡ •— Š ƒ ‘†‹–‹‘ ƒ† „‡ ƒ„Ž‡ –‘ 
•Š‘‘–ƒ‰ƒ‹Ǥ 

‘ ’‡”ˆ‘” ƒ ‡ƒ†› ƒ –‹‘ǡ •‹’Ž› ‰ƒ‹ ƒ


Mounted Shootingȋ ƒ–‹‰—‡ǣΪͳȌ
ƒ –‹‘ –‘‡Ǥ Š‡”‡ ‹• ‘ ‡‡† –‘ ‘•—Ž– –Š‡
ˆƒ–‹‰—‡–ƒ„Ž‡ǡƒ•ƒ—‹–‡˜‡”‰ƒ‹•ˆƒ–‹‰—‡ˆ”‘ ‘—–‡†–”‘‘’•—•‹‰‹••‹Ž‡™‡ƒ’‘•ƒŽ™ƒ›•
‡š‡ —–‹‰ƒ”‡ƒ†›ƒ –‹‘Ǥ ƒ––‡’– –‘ Ž‡˜‡”ƒ‰‡ –Š‡‹” ‹ ”‡ƒ•‡† ‘„‹Ž‹–›
™Š‹Ž‡—•‹‰–Š‡‹”‹••‹Ž‡™‡ƒ’‘•Ǥ
Ready
Š‡—•‹‰–Š‹•ƒ –‹‘ǡ–Š‡—‹–ƒ›‡š‡ —–‡ƒ
• Š‹• ƒ –‹‘ ƒˆˆ‡ –• ‘–Š‡” ”—Ž‡• ‹ –Š‡ ‘˜‡ ˆ‘ŽŽ‘™‹‰ –Š‡ ‘”ƒŽ ‘˜‡‡– ”—Ž‡•
‰ƒ‡ǡ •— Š ƒ• ™‡ƒ’‘• –Šƒ– ”‡“—‹”‡ „—– ‘Ž› —’ –‘ ŠƒŽˆ ‹–• ‘”ƒŽ ‘˜‡ ȋ4” ˆ‘”
”‡Ž‘ƒ†‹‰‘”‘–Š‡”•’‡ ‹ƒŽ”—Ž‡•Ǥ •–ƒ†ƒ”† ‘—–‡† –”‘‘’•Ȍǡ ƒ† ƒ– –Šƒ– ’‘‹–ǡ
ƒ––ƒ ™‹–Š–Š‡‹”‹••‹Ž‡™‡ƒ’‘•Ǥ
• Units don’t need to consult the fatigue
–ƒ„Ž‡ǡ•‹ ‡†‘‹‰ƒ”‡ƒ†›ƒ –‹‘‡˜‡” Š‡ —‹– ”‘ŽŽ• ‘‡ ͸ ’‡” ‘†‡Ž —’ –‘ Ž‘•‡
”‡•—Ž–•‹‰ƒ‹‹‰ƒ›ˆƒ–‹‰—‡Ǥ ”ƒ‰‡ –Šƒ– ƒ •‡‡ –Š‡ ‡‡› ‘” ŠƒŽˆ –Š‡
—„‡”‘ˆ‘†‡Ž•”‘—†—’‹ˆ—’–‘Ž‘‰”ƒ‰‡Ǥ



 ‘ˆ’‡ƒ”• Ͷͷ


‘ŽŽ‘™–Š‡•ƒ‡”—Ž‡•ƒ•ˆ‘”–Š‡Š‘‘–ƒ –‹‘ Attach ȋ ƒ–‹‰—‡ǣΪͲȌ
–‘ †‡–‡”‹‡ –Š‡ ”ƒ‰‡ǡ ‡ˆˆ‡ – ‘ˆ ‘˜‡”ǡ
Š‡ Šƒ”ƒ –‡” ƒ‡• ƒ ‘˜‡ Œ—•– ƒ• —†‡”
™‘—†•ǡ‡– Ǥ
‘˜‡ ƒ –‹‘ ƒ† —•– ‰‡– –‘ „ƒ•‡ –‘ „ƒ•‡
• —•—ƒŽǡ ‹ˆ Š‹–• ƒ”‡ ƒ—•‡†ǡ ‡˜‡ ‹ˆ –Š‡› ƒ”‡ ‘–ƒ –™‹–Šƒ‘†‡Ž‹–Š‡ˆ”‹‡†Ž›—‹–Ǥ ”‘
•ƒ˜‡†ǡ–Š‡–Š‡–ƒ”‰‡–—‹–™‹ŽŽŠƒ˜‡–‘–ƒ‡ƒ –Šƒ–’‘‹– ‘ǡ™Š‹Ž‡–Š‡ Šƒ”ƒ –‡””‡ƒ‹•‹
‘”ƒŽ‡–‡•–Ǥ „ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Šƒ‘†‡Ž‹–Š‡—‹–ǡ
‹–‹• ‘•‹†‡”‡†ƒ––ƒ Š‡†Ǥ
ˆ–‡”ˆ‹‹•Š‹‰–Š‹•‹••‹Ž‡ƒ––ƒ ǡ–Š‡—‹– ƒ
’‡”ˆ‘” ƒ ‘˜‡ ‘ˆ —’ –‘ ŠƒŽˆ –Š‡‹” ‘˜‡ Šƒ”ƒ –‡”•‘ˆ‘‘– ƒ‘Ž›ƒ––ƒ Š–‘‹ˆƒ–”›
ƒ’ƒ„‹Ž‹–›–‘ˆ‹‹•Š–Š‡ƒ –‹‘Ǥ —‹–•ǡƒ†‘—–‡† Šƒ”ƒ –‡”• ƒ‘Ž›ƒ––ƒ Š
–‘—‹–•™‹–Š–Š‡‘—–‡†–”ƒ‹–Ǥ
Š‡—‹–‰ƒ‹•ƒƒ –‹‘–‘‡ƒ† ‘•—Ž–•–Š‡
ˆƒ–‹‰—‡ Šƒ”–ǡƒ’’Ž›‹‰–Š‡ˆƒ–‹‰—‡Ϊͳ‘†‹ˆ‹‡”Ǥ Š‡ –Š‡ Šƒ”ƒ –‡” ƒ––ƒ Š‡• –‘ –Š‡ —‹–ǡ
‘’ƒ”‡ –Š‡ ƒ –‹‘ –‘‡•ǡ ƒ† ˆƒ–‹‰—‡ –Š‡
Mounted Shooting Šƒ”ƒ –‡” ‘†‡Ž ƒ””‹‡•ǡ ‹ Ž—†‹‰ –Š‡ ‡™
‘‡•‰ƒ‹‡†ˆ”‘–Š‹•ƒ –‹‘ǡ˜‡”•—•–Š‘•‡‡š–
• ‘˜‡—’–‘ŠƒŽˆƒ‘”ƒŽ‘˜‡Ǥ –‘–Š‡—‹–Š‡‹•ƒ––ƒ Š‹‰–‘Ǥ
• ––ƒ ™‹–Š‹••‹Ž‡™‡ƒ’‘•ǡŒ—•–Ž‹‡
Š‡—‹–™‹ŽŽ‡‡’–Š‡Š‹‰Š‡•–‘ˆ–Š‡–™‘ǡ•‘ƒ
—†‡”ƒ‘”ƒŽŠ‘‘–ƒ –‹‘Ǥ
—‹––Šƒ– —””‡–Ž›‘Ž› Šƒ•‘‡ ƒ –‹‘–‘‡
• ˆ–‡”•Š‘‘–‹‰ǡˆ‹‹•Š–Š‡•‡ ‘†ŠƒŽˆ ƒ† ‘‡ ˆƒ–‹‰—‡ ™‹ŽŽ ‡† —’ ™‹–Š –™‘ ƒ –‹‘
‘ˆ–Š‡‘˜‡Ǥ –‘‡• ƒ† –™‘ ˆƒ–‹‰—‡ ’‘‹–• ‹ˆ ƒ Šƒ”ƒ –‡”
• ’’Ž›ƒǦͳ–‘Š‹–‘†‹ˆ‹‡”‹ˆ–Š‡‡‡› –Šƒ– —””‡–Ž›ƒ ——Žƒ–‡•–™‘ˆƒ–‹‰—‡•—•‡•ƒ
‹•‹ ‘˜‡”Ǥ •‡ ‘†ƒ –‹‘–‘ƒ––ƒ Š–‘–Šƒ–—‹–Ǥ
•  
••‘‘ƒ•–Š‡ Šƒ”ƒ –‡”ƒ––ƒ Š‡•–‘ƒ—‹–ǡ–Šƒ–

4.36 Additional character actions ƒ –‹˜ƒ–‹‘‹•ˆ‹‹•Š‡†ǡƒ†ƒ –‹˜‡ƒ†”‡ƒ –‹˜‡
 ’Žƒ›‡”•”‡˜‡”•‡”‘Ž‡•Ǥ
Š‹Ž‡ ƒ Šƒ”ƒ –‡” ‹• ƒ––ƒ Š‡† –‘ ƒ —‹–ǡ Š‡‘”
•Š‡™‹ŽŽ„‡‡ˆ‹–ˆ”‘ƒŽŽ–Š‡”—Ž‡•–Šƒ–ƒ’’Ž›–‘
–Š‡—‹–ǡ‹†‡’‡†‡–Ž›‘ˆƒ›”‡•–”‹ –‹‘•–Šƒ–
ƒ›ƒ’’Ž›Ǥ ‘”‡šƒ’Ž‡ǡ–Š‡ Šƒ”ƒ –‡”‘†‡Ž
will benefit from the unit’s shield ‘˜‡”Žƒ’ǡ
‡˜‡‹ˆ–Š‡‘†‡Ž‹•‘–ƒ”‡†™‹–Šƒ•Š‹‡Ž†Ǥ
ˆ–Š‡—‹–ƒ –‹˜ƒ–‡•ǡ–Š‡ Šƒ”ƒ –‡” ™‹ŽŽƒ –‹˜ƒ–‡
ƒ†ˆ‘ŽŽ‘™–Š‡•ƒ‡ƒ –‹‘•ƒ•–Š‡—‹–„—–™‹ŽŽ
Šƒ”ƒ –‡” ‘†‡Ž• ‡š‡ —–‡ ƒ –‹‘• Œ—•– Ž‹‡ ‘– ƒ†† ƒ› †‹ ‡ –‘ ƒ› ‹••‹Ž‡ ƒ––ƒ •
—‹–• ‹ –Š‡ •ƒ‡ ™ƒ› ƒ• ‡š’Žƒ‹‡† „‡ˆ‘”‡ǡ ’‡”ˆ‘”‡† „› –Š‡ —‹– —Ž‡•• ‘–Š‡”™‹•‡
‹‰‘”‹‰ –Š‡ ”‡ˆ‡”‡ ‡• –‘ ‘Š‡•‹‘ ‘” determined by any of the character’s special
ˆ‘”ƒ–‹‘• ™Š‡ –Š‡ Šƒ”ƒ –‡” ‹• ‘’‡”ƒ–‹‰ ƒ„‹Ž‹–‹‡•Ǥ
‹†‡’‡†‡–Ž›‘–Š‡„ƒ––Ž‡ˆ‹‡Ž†Ǥ
Š‡ƒ’’Ž›‹‰™‘—†•ǡ–Š‡’Žƒ›‡”‘™‹‰–Š‡
 ƒ††‹–‹‘ǡ Šƒ”ƒ –‡”• ƒ ‡š‡ —–‡ ƒ ˆ‡™ —‹– ƒ ƒŽ™ƒ›• ƒ••‹‰ –Š‘•‡ ™‘—†• –‘ –Š‡
•’‡ ‹ƒŽ ƒ –‹‘• –Šƒ– †‹”‡ –Ž› ƒˆˆ‡ – Š‘™ –Š‡› —‹– „‡ˆ‘”‡ ƒ••‹‰‹‰ –Š‡ –‘ ƒ ƒ––ƒ Š‡†
‹–‡”ƒ – ™‹–Š ‘–Š‡” ‘†‡Ž• ‘” —‹–• ‘ –Š‡ Šƒ”ƒ –‡”Ǥ
„ƒ––Ž‡ˆ‹‡Ž†Ǥ

Ͷ͸  ‘ˆ’‡ƒ”• 




Š‡•ƒ‡Šƒ’’‡•™Š‡ƒ’Žƒ›‡”—•–ƒ••‹‰ ‘–‡–Šƒ–‹–Š‹• ƒ•‡ǡ–Š‡—‹–†‘‡•‘–‰‡––‘


™‘—†•†—‡–‘‡š ‡••‹˜‡ˆƒ–‹‰—‡Ǥ ”‡•–ǡƒ•Šƒ’’‡•™Š‡‹–‹•–Š‡—‹––Šƒ–ˆƒ‹Ž•–‘
ƒ –‹˜ƒ–‡Ǥ
ˆ –Š‡ Šƒ”ƒ –‡” •— ‡••ˆ—ŽŽ› ƒ –‹˜ƒ–‡•ǡ ‘˜‡
Detach ȋ ƒ–‹‰—‡ǣΪͲȌ
–Š‡ Šƒ”ƒ –‡”ƒ•‹ˆ’‡”ˆ‘”‹‰ƒ‘˜‡ƒ –‹‘•‘
’Žƒ›‡” ƒƒ –‹˜ƒ–‡ƒ Šƒ”ƒ –‡”ƒ––ƒ Š‡†–‘ƒ –Šƒ–‹–‹•‘Ž‘‰‡”‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Š
—‹–‹†‹˜‹†—ƒŽŽ›‹ˆ–Š‡‹”‹–‡–‹‘‹•–‘†‡–ƒ Š ƒ‘†‡Ž‹–Š‡—‹–Ǥ
ˆ”‘ –Š‹• —‹–Ǥ ˆ –Š‡ —‹– —””‡–Ž›
ˆ–‡” ‘’Ž‡–‹‰–Š‹•ƒ –‹‘ǡ–Š‡‘†‡Ž‰ƒ‹•ƒ
ƒ ——Žƒ–‡• ˆƒ–‹‰—‡ –Š‡ Šƒ”ƒ –‡” ‡‡†• –‘
—„‡”‘ˆƒ –‹‘–‘‡•‡“—ƒŽ–‘–Š‘•‡‘ˆ–Š‡
ƒ –‹˜ƒ–‡ ‹†‹˜‹†—ƒŽŽ›ǡ –‡•–‹‰ ƒ‰ƒ‹•– Š‹• ‘™
—‹– –Šƒ– Š‡ ‘” •Š‡ Œ—•– Ž‡ˆ– „‡Š‹†ǡ ’Ž—• ƒ
”‹–•–ƒ–Ǥ
ƒ††‹–‹‘ƒŽ–‘‡ˆ‘”–Š‡ƒ –‹‘Œ—•–‡š‡ —–‡†Ǥ
ˆ–Š‡–‡•–‹•ˆƒ‹Ž‡†ǡ‘–Š‹‰‡Ž•‡Šƒ’’‡•ǡƒ†
Š‡—‹–†‘‡•‘–‰ƒ‹‹ƒ††‹–‹‘ƒŽˆƒ–‹‰—‡‘”
‘Ž› ƒ ‘ƒ† ’‘‹– ‹• ™ƒ•–‡†Ǣ –Š‡ ƒ –‹˜‡
ƒ –‹‘–‘‡•ˆ”‘–Š‹•ƒ –‹‘Ǥ 
ƒ†”‡ƒ –‹˜‡’Žƒ›‡”••™‹– Š”‘Ž‡•ƒ•—•—ƒŽǤ

Additional Character Actions

Attach
•  Šƒ”ƒ –‡” ƒƒ––ƒ Š–‘ƒ—‹–„›‘˜‹‰
‹–‘ „ƒ•‡Ǧ–‘Ǧ„ƒ•‡ ‘–ƒ – ™‹–Š ƒ ‘†‡Ž ‹
–Šƒ–—‹–Ǥ
• ˆ–‡”–Š‡ Šƒ”ƒ –‡”ƒ––ƒ Š‡•ǡ–Š‡—‹–‡‡’•
–Š‡ Š‹‰Š‡•– —„‡” ‘ˆ ƒ –‹‘ –‘‡•
„‡–™‡‡ —‹– ƒ† Šƒ”ƒ –‡”ǡ ƒ† –Š‡
Šƒ”ƒ –‡”ƒ –‹˜ƒ–‹‘‡†•Ǥ
• Šƒ”ƒ –‡”• ‘ ˆ‘‘– ƒ ‘Ž› ƒ––ƒ Š –‘
‹ˆƒ–”›ǡƒ†‘—–‡† Šƒ”ƒ –‡”• ƒ‘Ž›
ƒ––ƒ Š–‘‘—–‡†–”‘‘’•Ǥ

Detach
•  Šƒ”ƒ –‡” —””‡–Ž›ƒ––ƒ Š‡†–‘ƒ—‹– ƒ
„‡ •‡Ž‡ –‡† –‘ ƒ –‹˜ƒ–‡ ‹†‹˜‹†—ƒŽŽ› –‘
†‡–ƒ Šˆ”‘–Š‡—‹–•Ǥ
• ‘˜‡ –Š‡ ‘†‡Ž ƒ™ƒ› ˆ”‘ „ƒ•‡Ǧ–‘Ǧ„ƒ•‡
‘–ƒ – ™‹–Š –Š‡ —‹–Ǣ ‰‹˜‡ –Š‡ Šƒ”ƒ –‡”
‘†‡Ž –Š‡ •ƒ‡ —„‡” ‘ˆ ƒ –‹‘ –‘‡•
ƒ†ˆƒ–‹‰—‡ƒ•–Š‡—‹–Ǥ
• ˆ–‡” †‡–ƒ Š‹‰ǡ ƒ†† ƒ ƒ††‹–‹‘ƒŽ ƒ –‹‘
–‘‡ǡ ƒ† ‘•—Ž– –Š‡ ˆƒ–‹‰—‡ Šƒ”– –‘
†‡–‡”‹‡–Š‡ˆƒ–‹‰—‡‰ƒ‹‡†Ǥ
• Š‡ Šƒ”ƒ –‡” ƒ ‘–‹—‡–‘–ƒ‡ƒ –‹‘•
‹ˆ–‘‡•ƒ†ˆƒ–‹‰—‡ƒŽŽ‘™Ǥ


 ‘ˆ’‡ƒ”• Ͷ͹


4.4 The End Phase ’Žƒ›‡”••Š‘—Ž†”‡•‘Ž˜‡ƒ›†‡Žƒ›‡†‡ˆˆ‡ –•–Šƒ–
ƒ”‡ƒˆˆ‡ –‹‰—‹–•†—‡–‘ƒ›•’‡ ‹ƒŽ”—Ž‡•Ǥ

4.41 Recovery and delayed effects
4.42 Check victory conditions
—”‹‰ –Š‡ ”‡ ‘˜‡”› •–‡’ ‘ˆ –Š‡ ‡† ’Šƒ•‡ǡ
’Žƒ›‡”•”‡‘˜‡ƒŽŽ–Š‡ƒ –‹‘–‘‡•–Šƒ–—‹–• Š‡ˆ‹ƒŽ•–‡’‹–Š‡‡†’Šƒ•‡‹•–‘ Š‡ –Š‡
Šƒ˜‡ ‰ƒ‹‡† †—”‹‰ –Š‡ –—”Ǥ ‹–• –Šƒ– Šƒ˜‡ ˜‹ –‘”› ‘†‹–‹‘•ˆ‘”–Š‡‰ƒ‡Ǥ
‘–‡š‡ —–‡†–Š‡ƒš‹——„‡”‘ˆƒ –‹‘•
ƒ Š • ‡ƒ”‹‘ Šƒ• •’‡ ‹ˆ‹  ˜‹ –‘”› ‘†‹–‹‘•
ƒ˜ƒ‹Žƒ„Ž‡–‘–Š‡™‹ŽŽ”‡•–ƒ†”‡ ‘˜‡”ˆƒ–‹‰—‡
–Šƒ– –Š‡ ’Žƒ›‡”• ™‹ŽŽ ƒ––‡’– –‘ ˆ—Žˆ‹ŽŽ –‘ ™‹
ˆ‘” ‡ƒ Š ƒ –‹‘ —’ –‘ –Š”‡‡ –Šƒ– –Š‡› †‹† ‘–
–Š‡‰ƒ‡Ǥ
‡š‡ —–‡Ǥ
–Š‹••–ƒ‰‡ǡ’Žƒ›‡”•‡˜ƒŽ—ƒ–‡•— Š ‘†‹–‹‘•
Š‹• ”‡’”‡•‡–• –Šƒ– —‹–• ‘– ƒ•‡† –‘ †‘
ƒ††‡ˆ‹‡‹ˆ‘‡‘ˆ–Š‡–™‘•‹†‡•‹•†‡ Žƒ”‡†
–Š‹‰• †—”‹‰ –Š‡ –—” ™‹ŽŽ ‘– •‹’Ž› ™ƒ•–‡
–Š‡™‹‡”‘”‹ˆƒ‘–Š‡”–—”•Š‘—Ž†„‡’Žƒ›‡†Ǥ
–Š‡‹” –‹‡Ǥ • •‘‘ ƒ• –Š‡ ‡›‡ ‘ˆ –Š‡
‘ƒ†‡” ‘” –Š‡ ’”‡••—”‡ ‘ˆ „ƒ––Ž‡ ‹• ‘– 
—’‘–Š‡ǡ–Š‡›™‹ŽŽ–ƒ‡ƒ„”‡ƒ–Šƒ†”‡ ‘˜‡”
–Š‡‹”•–”‡‰–ŠǤ
—”‹‰–Š‹••–‡’ǡ•–ƒ”–‹‰™‹–Š–Š‡’Žƒ›‡”™‹–Š
‹‹–‹ƒ–‹˜‡ǡ”‡‘˜‡–Š‡ƒ –‹‘–‘‡•–Šƒ–‡ƒ Š
—‹–ƒ ——Žƒ–‡††—”‹‰–Š‡–—”Ǥ
Š‹Ž‡†‘‹‰–Š‹•ǡ—‹–•–Šƒ–†‹†‘–ƒ ——Žƒ–‡
–Š”‡‡ ƒ –‹‘ –‘‡• †—”‹‰ –Š‡ ƒ –‹˜ƒ–‹‘
’Šƒ•‡ ™‹ŽŽ ”‡‘˜‡ ‘‡ ’‘‹– ‘ˆ ˆƒ–‹‰—‡ ’‡”
’‘‹– ‘ˆ †‹ˆˆ‡”‡ ‡ „‡–™‡‡ –Š”‡‡ ƒ† –Š‡
ƒ –‹‘–‘‡•–Šƒ––Š‡›ƒ ——Žƒ–‡†Ǥ

Current # of  Fatigue points 


action tokens removed
0 3
1 2
2 1
3 0


 ‡ „‘–Š ’Žƒ›‡”• Šƒ˜‡ ‰‘‡ –Š”‘—‰Š –Š‡


”‡ ‘˜‡”› •–‡’ǡ ƒ‰ƒ‹ ‹ ‘”†‡” ‘ˆ ‹‹–‹ƒ–‹˜‡ǡ 
 

Ͷͺ  ‘ˆ’‡ƒ”• 


5. Close Combat

5.1 Combat Mechanics defender needs to select the type of combat


response that his or her troops will execute.
Although close combat, also known as melee,
naturally results from the actions already The defender can choose among three
described in the previous section, we thought different combat responses: “Hold”, “Defend,”
it would be important to dedicate a special or “Counterattack.” Each of these responses
chapter to it. This helps us to properly explain will result in a different type of melee
all the combat mechanics. engagement and will also require the
defending troops to pay a different toll in
The following rules cover all that happens actions and fatigue.
once two units are engaged in melee as a result
of one of them executing an Attack action or an During melee, always consider all models in
All-Out Attack. the units to be engaged when determining dice
to be rolled and effects, and any casualties
Through this section, we shall refer to the suffered are always selected by the owner of
player owning the active unit, the one that the unit.
executed the Attack or All-Out Attack action, as
the attacker and the owner of the opposing Which models are in base to base contact is
unit as the defender. irrelevant; we assume they are all mixed in the
melee.
By the time melee is initiated, the attacker has
already selected the type of attack by choosing Let’s have a look at how combat is executed in
one of the two actions that led to melee, so each case, depending on the combat response.
now that the troops are in contact, the

CLASH of Spears 49
5.11 Hold ˆ–‡” ƒ› ”‡Ž‡˜ƒ– ƒ•—ƒŽ–‹‡• ƒ”‡ ”‡‘˜‡†ǡ ‹ˆ
ƒ› Š‹–• ™‡”‡ •—ˆˆ‡”‡†ǡ ‡˜‡ ‹ˆ –Š‡› ™‡”‡
”‘‘’•–Šƒ–•‡Ž‡ – ‘Ž†ƒ•ƒ ‘„ƒ–”‡•’‘•‡
ƒ ‡ŽŽ‡†„›•ƒ˜‹‰–Š”‘™•ǡ–Š‡†‡ˆ‡†‡”—•–
™‹ŽŽ–”›–‘™‹–Š•–ƒ†–Š‡‡‡›ƒ––ƒ •ǡ•ƒ˜‹‰
–ƒ‡ ƒ ‘”ƒŽ‡ –‡•– ƒ† ƒ’’Ž› ƒ› ”‡•—Ž–‹‰
–Š‡‹” •–”‡‰–Š ˆ‘” Žƒ–‡” ƒ† ™ƒ‹–‹‰ ˆ‘” –Š‡‹”
ˆƒ–‹‰—‡’‘‹–•Ǥ
‡‡›–‘–‹”‡Ǥ
‡‡„‡”–‘ Š‡ ‘”ƒŽ‡ˆ‘”ˆ”‹‡†Ž›—‹–•
Š‹• ”‡•’‘•‡ Šƒ• –Š‡ ƒ†˜ƒ–ƒ‰‡ –Šƒ– ‹– †‘‡•
‹ˆ–Š‡†‡ˆ‡†‡”™ƒ•‡Ž‹‹ƒ–‡†ǡƒ†”‡‡„‡”
‘– ”‡“—‹”‡ –Š‡ †‡ˆ‡†‡” –‘ ‰ƒ‹ ƒ› ƒ –‹‘
–Šƒ– –Š‡ —‹– „‡ ‘‡• •–ƒŽŽ‡† ‹ˆ ‹– Šƒ• ‰ƒ‹‡†
–‘‡•‘”ƒ††‹–‹‘ƒŽˆƒ–‹‰—‡Ǥ
–™‘ˆƒ–‹‰—‡’‘‹–•ƒ•ƒ”‡•—Ž–‘ˆ–Š‹•‡Ž‡‡Ǥ
–Š‹• ƒ•‡–Š‡ƒ––ƒ ‡”–‘–ƒŽ•–Š‡—„‡”‘ˆ
ˆ –Š‡ †‡ˆ‡†‡” ‰ƒ‹‡† ƒ– Ž‡ƒ•– ‘‡ ˆƒ–‹‰—‡
ƒ––ƒ •ˆ”‘–Š‡‘†‡Ž•‹–Š‡ƒ––ƒ ‹‰—‹–
’‘‹–ǡ–Š‡–Š‡†‡ˆ‡†‹‰—‹–—•–”‡–”‡ƒ–ǡƒ•
ƒ† ”‘ŽŽ• ͳ͸ ’‡” ‡ƒ Š ƒ––ƒ Ǣ ™‡ ƒŽŽ –Š‡•‡
‡š’Žƒ‹‡†Žƒ–‡”‹–Š‹••‡ –‹‘Ǥ ˆ‘–ǡ‹–‹•–Š‡
“toǦhit” rolls. The dice are modified as usual by
ƒ––ƒ ‡”–Šƒ–—•–”‡–”‡ƒ–Ǥ
ƒ› ˆƒ –‘”• •— Š ƒ• ˆƒ–‹‰—‡ ‘” ‘–Š‡”•Ǥ Š‡
ƒ––ƒ ‡” • ‘”‡• ‘‡ Š‹– ’‡” ‡ƒ Š ”‡•—Ž–ǡ ˆ–‡”–Š‡”‡–”‡ƒ–‹•‡š‡ —–‡†ǡ–Š‡‡Ž‡‡‡†•ǡ
ƒ– Š‹‰‘”‡š ‡‡†‹‰–Š‡ ‘„ƒ–•–ƒ–‘ˆ–Š‡ ƒ† –Š‡ ƒ––ƒ ‡” Šƒ• ˆ‹‹•Š‡† –Š‡ ƒ –‹‘Ǣ ƒ•
ƒ––ƒ ‹‰–”‘‘’•Ǥ —•—ƒŽǡ–Š‹•™‹ŽŽ”‡“—‹”‡–Š‡ƒ––ƒ ‡”–‘ƒ††ƒ
ƒ –‹‘ –‘‡ ƒ† ‰ƒ‹ –Š‡ ‘””‡•’‘†‹‰
ˆ –Š‡ ƒ––ƒ ‡” ‹• ‡š‡ —–‹‰ ƒ ŽŽǦ—– ––ƒ 
ˆƒ–‹‰—‡ǡƒ•Šƒ•„‡‡‡š’Žƒ‹‡†‹–Š‡’”‡˜‹‘—•
–Š‡ ƒ› ͸ ”‘ŽŽ‡†ǡ „‡ˆ‘”‡ ƒ’’Ž›‹‰ ƒ›
•‡ –‹‘•‘ˆ–Š‡”—Ž‡•Ǥ
‘†‹ˆ‹‡”•ǡ–Šƒ–™‘—Ž†‘”ƒŽŽ› ƒ—•‡ƒŠ‹–™‹ŽŽ
ƒ—•‡–™‘Š‹–•‹•–‡ƒ†Ǥ
Hold
ˆ –Š‡ †‡ˆ‡†‡” ‹• †‡ˆ‡†‹‰ ƒ ‘„•–ƒ Ž‡ ƒ†
• ––ƒ ‡” ”‘ŽŽ• ͳ͸ –‘ Š‹– ’‡” ƒ––ƒ 
Šƒ• Š‘•‡ ‘Ž† ƒ• ƒ ‘„ƒ– ”‡•’‘•‡ǡ –Š‡
‡‡›Šƒ•–‘ƒ’’Ž›ƒƒ††‹–‹‘ƒŽǦͳ–‘–Š‡‹”–‘Ǧ ˜‡”•—•‘„ƒ––ƒ–Ǥ’’Ž›Ǧͳ–‘Š‹–‹ˆ
Š‹–”‘ŽŽ•Ǥ –Š‡†‡ˆ‡†‡”‹•†‡ˆ‡†‹‰ƒ‘„•–ƒ Ž‡Ǥ
• ‡ˆ‡†‡””‘ŽŽ•ͳ͸•ƒ˜‹‰–Š”‘™’‡”
The defender then rolls 1D6, called “saving Š‹–˜‡”•—•ƒ˜‡•–ƒ–Ǥ
–Š”‘™•ǡ” per each hit received and applies any
• ˆƒ›Š‹–•™‡”‡”‡ ‡‹˜‡†ǡ–Š‡†‡ˆ‡†‡”
”‡Ž‡˜ƒ– ‘†‹ˆ‹‡”•—ˆ‘” ‡šƒ’Ž‡ǡ ‡Ž‡‡
–ƒ‡•ƒ‘”ƒŽ‡–‡•–ƒ†ƒ’’Ž‹‡•ˆƒ–‹‰—‡
™‡ƒ’‘Ǧ•ƒ˜‡ ‘†‹ˆ‹‡”•Ǥ ‘” ‡ƒ Š ”‡•—Ž– –Šƒ–
’‘‹–•Ǥ
ƒ– Š‡• ‘” ‡š ‡‡†• –Š‡ •ƒ˜‡ •–ƒ– ‘ˆ –Š‡
†‡ˆ‡†‹‰–”‘‘’•ǡƒŠ‹–‹••ƒ˜‡†Ǥ • ˆ –Š‡ †‡ˆ‡†‡” ‰ƒ‹‡† ˆƒ–‹‰—‡ –Š‡›
”‡–”‡ƒ–Ǣ‹ˆ‘––Š‡ƒ––ƒ ‡””‡–”‡ƒ–•Ǥ
˜‡”›”‡ƒ‹‹‰Š‹––Šƒ–™ƒ•‘–•ƒ˜‡†‹–Š‹•  
ƒ‡””‡•—Ž–•‹ƒ™‘—†ǡƒ†–Š‡†‡ˆ‡†‡” 
—•–”‡‘˜‡–Š‡ ‘””‡•’‘†‹‰‘†‡Ž•ˆ”‘ 
–Š‡—‹–ƒ• ƒ•—ƒŽ–‹‡•Ǥ ‘•–‘†‡Ž•‹   

ƒ”‡ ”‡‘˜‡† ˆ”‘ –Š‡ –ƒ„Ž‡ ƒ• •‘‘ ƒ• –Š‡›
”‡ ‡‹˜‡‘‡™‘—†Ǥ 
‘‡–”ƒ‹–•‹‰Š–ƒˆˆ‡ ––Š‹• ‘„ƒ–”‡•’‘•‡ǡ 
–Š‡ –›’‹ ƒŽ ‡šƒ’Ž‡ „‡‹‰ ƒŽŽ ‘ˆ ’‡ƒ”•Ǥ ‡
•—”‡–‘”‡ƒ†‹†‡–ƒ‹Ž–Š‡–”ƒ‹–•ƒˆˆ‡ –‹‰›‘—” 
–”‘‘’•„‡ˆ‘”‡•‡Ž‡ –‹‰›‘—” ‘„ƒ–”‡•’‘•‡Ǥ 


ͷͲ  ‘ˆ’‡ƒ”• 




5.12 Defend ‘†‡Ž• ˆ”‘ –Š‡ —‹– ƒ• ƒ•—ƒŽ–‹‡•Ǥ ‘–‡ –Šƒ–
—Ž‹‡–Š‡†‡ˆ‡•‡”‘ŽŽ•ǡ–Š‡•ƒ˜‹‰–Š”‘™•ƒ”‡
‘‡–‹‡•ƒŽ‡ƒ†‡”™‹ŽŽ‹•–”— –Š‹•–”‘‘’•–‘
‘– Ž‹‹–‡† „› –Š‡ —„‡” ‘ˆ ƒ––ƒ • ‘ˆ –Š‡
›‹‡Ž†‰”‘—†ǡ ‘ ‡–”ƒ–‡‘†‡ˆ‡•‹˜‡ƒ –‹‘•ǡ
†‡ˆ‡†‹‰ —‹–ǡ •‘ ƒ —‹– ™‹–Š –Š”‡‡ ‘†‡Ž•
ƒ† ‘•‡”˜‡ –Š‡‹” ‡‡”‰›ǡ Œ—•– Ž‹‡ ƒ‹„ƒŽ
”‡ƒ‹‹‰ ‘—Ž† •–‹ŽŽ ƒ––‡’– –‘ •ƒ˜‡ Ͷǡ ͷǡ ‘”
ˆƒ‘—•Ž›†‹†ƒ–ƒƒ‡Ǥ
‘”‡Š‹–•Ǥ
—‹––Šƒ–•‡Ž‡ –• ‡ˆ‡† ™‹ŽŽ‰ƒ‹ƒƒ –‹‘

–‘‡ ƒ• ƒ ”‡•—Ž– ‘ˆ •‡Ž‡ –‹‰ –Š‹• ‘„ƒ–
”‡•’‘•‡ „—– ™‹ŽŽ ‘– ‰ƒ‹ ƒ› ƒ††‹–‹‘ƒŽ 
ˆƒ–‹‰—‡„‡›‘†–Šƒ–”‡•—Ž–‹‰ˆ”‘ƒ›‡Ž‡‡Ǧ

”‡Žƒ–‡†‘”ƒŽ‡–‡•–•Ǥ

–Š‹• ƒ•‡–Š‡ƒ––ƒ ‡”–‘–ƒŽ•–Š‡—„‡”‘ˆ
ƒ––ƒ •ˆ”‘–Š‡‘†‡Ž•‹Š‹•—‹–•ƒ†”‘ŽŽ• 
ͳ͸’‡”‡ƒ Šƒ––ƒ ǡ–”›‹‰–‘Š‹–ǤŠ‡†‹ ‡ƒ”‡
‘†‹ˆ‹‡† ƒ• —•—ƒŽ „› ƒ› ˆƒ –‘”• •— Š ƒ• 
ˆƒ–‹‰—‡‘”‘–Š‡”•ǤŠ‡ƒ––ƒ ‡”• ‘”‡•‘‡Š‹– 
’‡” ‡ƒ Š ”‡•—Ž–ǡ ƒ– Š‹‰ ‘” ‡š ‡‡†‹‰ –Š‡
‘„ƒ–•–ƒ–‘ˆ–Š‡ƒ––ƒ ‹‰–”‘‘’•Ǥ ‘‡–”ƒ‹–•‹‰Š–ƒˆˆ‡ ––Š‹• ‘„ƒ–”‡•’‘•‡Ǥ
‡ •—”‡ –‘ ”‡ƒ† ‹ †‡–ƒ‹Ž –Š‡ –”ƒ‹–• ƒˆˆ‡ –‹‰
ˆ–Š‡ƒ––ƒ ‡”‹• ‡š‡ —–‹‰ƒŽŽǦ—–––ƒ ǡ ›‘—” –”‘‘’• „‡ˆ‘”‡ •‡Ž‡ –‹‰ ›‘—” ‘„ƒ–
–Š‡ ƒ› ͸ ”‘ŽŽ‡†ǡ „‡ˆ‘”‡ ƒ’’Ž›‹‰ ƒ› ”‡•’‘•‡Ǥ
‘†‹ˆ‹‡”•ǡ–Šƒ–™‘—Ž†‘”ƒŽŽ› ƒ—•‡ƒŠ‹–™‹ŽŽ
ƒ—•‡–™‘Š‹–•‹•–‡ƒ†Ǥ ˆ–‡” ƒ› ”‡Ž‡˜ƒ– ƒ•—ƒŽ–‹‡• ƒ”‡ ”‡‘˜‡†ǡ ‹ˆ
‘‡ ‘” ‘”‡ Š‹–• ™‡”‡ ‘– ƒ ‡ŽŽ‡† „› –Š‡
ˆ –Š‡ †‡ˆ‡†‡” ‹• †‡ˆ‡†‹‰ ƒ ‘„•–ƒ Ž‡ ƒ† †‡ˆ‡•‡”‘ŽŽ•ǡ‡˜‡‹ˆ–Š‡›™‡”‡Žƒ–‡” ƒ ‡ŽŽ‡†
Šƒ• Š‘•‡‡ˆ‡†ƒ•ƒ ‘„ƒ–”‡•’‘•‡ǡ–Š‡ „›•ƒ˜‹‰–Š”‘™•ǡ–Š‡–Š‡†‡ˆ‡†‡”—•––ƒ‡
‡‡›Šƒ•–‘ƒ’’Ž›ƒƒ††‹–‹‘ƒŽǦͳ–‘–Š‡‹”–‘Ǧ ƒ‘”ƒŽ‡–‡•–Ǥ’’Ž›ƒ›ˆƒ–‹‰—‡”‡•—Ž–‹‰ˆ”‘
Š‹–”‘ŽŽ•Ǥ –Š‡‘”ƒŽ‡–‡•–Ǥ
Š‡ †‡ˆ‡†‡” –Š‡ ”‘ŽŽ• ͳ͸ ’‡” ‡ƒ Š Š‹– ‡‡„‡”–‘ Š‡ ‘”ƒŽ‡ˆ‘”ˆ”‹‡†Ž›—‹–•
• ‘”‡†„›–Š‡ƒ––ƒ ‡”ǡ‘–‡š ‡‡†‹‰–Š‡–‘–ƒŽ ‹ˆ –Š‡ †‡ˆ‡†‡” ‹• ‡Ž‹‹ƒ–‡† ƒ† ”‡‡„‡”
—„‡”‘ˆƒ––ƒ •ˆ”‘–Š‡†‡ˆ‡†‹‰—‹–Ǥ‡ –Šƒ– –Š‡ —‹– „‡ ‘‡• •–ƒŽŽ‡† ‹ˆ ‹– Šƒ• ‰ƒ‹‡†
ƒŽŽ –Š‡•‡ †‡ˆ‡•‡ ”‘ŽŽ•Ǥ ˆ–‡” ƒ’’Ž›‹‰ ƒ› –™‘ˆƒ–‹‰—‡’‘‹–•ƒ•ƒ”‡•—Ž–‘ˆ–Š‹•‡Ž‡‡Ǥ
”‡Ž‡˜ƒ–‘†‹ˆ‹‡”•ǡ‡ƒ Š”‡•—Ž––Šƒ–ƒ– Š‡•‘”
‡š ‡‡†•–Š‡ ‘„ƒ–•–ƒ–‘ˆ–Š‡†‡ˆ‡†‹‰—‹– ˆ–‡”–ƒ‹‰–Š‡‘”ƒŽ‡–‡•–ǡ–Š‡†‡ˆ‡†‹‰—‹–
ƒ ‡Ž•‘‡‘ˆ–Š‡‡‡›Š‹–•Ǥ —•– ”‡–”‡ƒ–ǡ ‡˜‡ ‹– ‰ƒ‹‡† ‘ ˆƒ–‹‰—‡Ǥ ›
•‡Ž‡ –‹‰‡ˆ‡†ǡ–Š‡—‹–‹• Š‘‘•‹‰–‘›‹‡Ž†
Š‡ †‡ˆ‡†‡” ƒ ‘™ ƒ––‡’– –‘ •ƒ˜‡ ƒ› ‰”‘—†‹‘”†‡”–‘”‡†— ‡–Š‡‡ˆˆ‡ –‹˜‡‡••‘ˆ
”‡ƒ‹‹‰Š‹–•–Šƒ–™‡”‡‘– ƒ ‡ŽŽ‡†„›–Š‡ –Š‡‡‡›ƒ––ƒ Ǥ
†‡ˆ‡•‡ ”‘ŽŽ•Ǥ Š‡ ’Žƒ›‡” ”‘ŽŽ• ͳ͸ •ƒ˜‹‰
–Š”‘™’‡”‡ƒ ŠŠ‹––Šƒ–™ƒ•‘– ƒ ‡ŽŽ‡†ƒ† Š‡ ‡š ‡’–‹‘ –‘ –Š‡ ’”‡˜‹‘—• ”—Ž‡ ‹• ‹ˆ –Š‡
ƒ’’Ž‹‡• ƒ› ”‡Ž‡˜ƒ– ‘†‹ˆ‹‡”•—ˆ‘” ‡šƒ’Ž‡ǡ †‡ˆ‡†‹‰—‹–‹•†‡ˆ‡†‹‰ƒ‘„•–ƒ Ž‡‘”‹•ƒ–
‡Ž‡‡ ™‡ƒ’‘Ǧ•ƒ˜‡ ‘†‹ˆ‹‡”•ǡ ƒ† ˆ‘” ‡ƒ Š Š‹‰Š‡”‰”‘—†–Šƒ–Š‡‡‡›Ǥ –Šƒ– ƒ•‡ǡ‹–
”‡•—Ž––Šƒ–ƒ– Š‡•‘”‡š ‡‡†•–Š‡•ƒ˜‡•–ƒ–‘ˆ ™‹ŽŽ ‘Ž› ”‡–”‡ƒ– ‹ˆ ‹– Šƒ• ‰ƒ‹‡† ƒ– Ž‡ƒ•– ‘‡
–Š‡†‡ˆ‡†‹‰–”‘‘’•ǡƒŠ‹–‹• ƒ ‡ŽŽ‡†Ǥ ˆƒ–‹‰—‡’‘‹–Ǥ ˆ–Š‡—‹–•‡Ž‡ –‡†‡ˆ‡†™Š‹Ž‡
†‡ˆ‡†‹‰ ƒ ‘„•–ƒ Ž‡ ‘” Š‹‰Š‡” ‰”‘—† ƒ†
›”‡ƒ‹‹‰Š‹–•”‡•—Ž–‹™‘—†•ǡƒ†–Š‡ ‰ƒ‹• ‘ ˆƒ–‹‰—‡ †—‡ –‘ –Š‡ ‡Ž‡‡Ǧ”‡Žƒ–‡†
†‡ˆ‡†‡” —•– ”‡‘˜‡ –Š‡ ‘””‡•’‘†‹‰

 ‘ˆ’‡ƒ”• ͷͳ


‘”ƒŽ‡ –‡•–ǡ –Š‡ ‹– ‹• –Š‡ ƒ––ƒ ‡” –Šƒ– —•– 5.13 Counterattack
”‡–”‡ƒ–ǡƒ•‡š’Žƒ‹‡†Žƒ–‡”‹–Š‹••‡ –‹‘Ǥ
‘‡–‹‡• ƒ Ž‡ƒ†‡” ™‹ŽŽ Š‘‘•‡ –‘ „”‡ƒ –Š‡
ˆ–‡”–Š‡”‡–”‡ƒ–‹•‡š‡ —–‡†ǡ–Š‡‡Ž‡‡‡†•ǡ ‡„„ ƒ† ˆŽ‘™ ‘ˆ „ƒ––Ž‡ǡ ƒ––‡’–‹‰ –‘ ‰”ƒ„
ƒ† –Š‡ ƒ––ƒ ‡” Šƒ• ˆ‹‹•Š‡† –Š‡ ƒ –‹‘Ǣ ƒ• ‹‹–‹ƒ–‹˜‡ ˆ”‘ –Š‡ ‘’’‘‡– „› Žƒ— Š‹‰ ƒ
—•—ƒŽ–Š‹•™‹ŽŽ”‡“—‹”‡–Š‡ ƒ––ƒ ‡”–‘ƒ†† ƒ ‘—–‡”ƒ––ƒ ǤŠ‹• ƒ„‡–ƒš‹‰ˆ‘”Š‹•‡
ƒ –‹‘ –‘‡ ƒ† ‰ƒ‹ –Š‡ ‘””‡•’‘†‹‰ ƒ† ƒ ”‡•—Ž– ‹ Š‡ƒ˜› ƒ•—ƒŽ–‹‡• ˆ‘” „‘–Š
ˆƒ–‹‰—‡ǡƒ•Šƒ•„‡‡‡š’Žƒ‹‡†‹–Š‡’”‡˜‹‘—• •‹†‡•Ǣ „‡ ƒ—•‡ ‘ˆ –Š‹• ›‘— ™‹ŽŽ •‡‡ –Šƒ– –Š‡
•‡ –‹‘•‘ˆ–Š‡”—Ž‡•Ǥ †‡ˆ‡†‡”™‹ŽŽ‰ƒ‹„‘–Šƒƒ –‹‘–‘‡ƒ†ƒ
ƒ††‹–‹‘ƒŽˆƒ–‹‰—‡’‘‹–ƒ––Š‡‡†‘ˆ–Š‡‡Ž‡‡Ǥ
––Š‹•’‘‹–ǡ–Š‡†‡ˆ‡†‡”—•–ƒŽ•‘’Žƒ ‡ƒ
ƒ –‹‘ –‘‡ ‘ –Š‡ †‡ˆ‡†‹‰ —‹– ƒ• ƒ Š‡–Š‡†‡ˆ‡†‡”•‡Ž‡ –•‘—–‡”ƒ––ƒ ƒ•ƒ
‘•‡“—‡ ‡ ‘ˆ –Š‡ ‡ˆ‡† ‘„ƒ– ”‡•’‘•‡ ”‡•’‘•‡ǡ „‘–Š —‹–• ™‹ŽŽ ˆ‹‰Š– ‡ƒ Š ‘–Š‡”
„—–†‘‡•‘– ‘•—Ž––Š‡ˆƒ–‹‰—‡ Šƒ”–ƒ††‘‡• –”›‹‰ –‘ ‹ˆŽ‹ – ƒ•—ƒŽ–‹‡•Ǥ ‘”ƒŽŽ› –Š‹• ™‹ŽŽ
‘–‰ƒ‹ƒ›ƒ††‹–‹‘ƒŽˆƒ–‹‰—‡Ǥ „‡ †‘‡ •‹—Ž–ƒ‡‘—•Ž›ǡ „—– ‡”–ƒ‹ –”ƒ‹–•
‘—Ž† Šƒ‰‡–Š‹•Ǥ‡sure to study your unit’s
–”ƒ‹–•„‡ˆ‘”‡•‡Ž‡ –‹‰–Š‡ ‘„ƒ–”‡•’‘•‡Ǥ
Š‡ƒ––ƒ ‡” ‘—–•–Š‡—„‡”‘ˆƒ––ƒ •‹
Defend
Š‹•—‹–ƒ†™‹ŽŽ”‘ŽŽͳ͸’‡”‡ƒ Šƒ––ƒ ǤŠ‡
• ––ƒ ‡” ”‘ŽŽ• ͳ͸ –‘ Š‹– ’‡” ƒ––ƒ  †‡ˆ‡†‡” ™‹ŽŽ ”‘ŽŽ ͳ͸ ’‡” ‡ƒ Š †‹‡ –Šƒ– –Š‡
˜‡”•—•‘„ƒ–•–ƒ–Ǥ’’Ž›Ǧͳ–‘Š‹–‹ˆ ƒ––ƒ ‡” ‹• ”‘ŽŽ‹‰ „—– ‘– ‡š ‡‡†‹‰ –Š‡
†‡ˆ‡†‡”‹•†‡ˆ‡†‹‰ƒ‘„•–ƒ Ž‡Ǥ —„‡”‘ˆƒ––ƒ •‹–Š‡†‡ˆ‡†‹‰—‹–Ǥ
• ‡ˆ‡†‡” ”‘ŽŽ• ͳ͸ †‡ˆ‡•‡ ”‘ŽŽ ’‡” ‘–Š’Žƒ›‡”•”‘ŽŽ–Š‡‹” ‘””‡•’‘†‹‰–‘ǦŠ‹–͸
hit not exceeding defending unit’s †‹ ‡ ƒ† ƒ’’Ž› ƒ› ”‡Ž‡˜ƒ– ‘†‹ˆ‹‡”•Ǣ ‡ƒ Š
–‘–ƒŽ ƒ––ƒ •ǡ ˜‡”•—• ‘„ƒ– •–ƒ– –‘ ”‡•—Ž– –Šƒ– ƒ– Š‡• ‘” ‡š ‡‡†• –Š‡
ƒ ‡ŽŠ‹–•Ǥ ‘””‡•’‘†‹‰ ‘„ƒ– •–ƒ– ‘ˆ –Š‡ —‹– ™‹ŽŽ
• ‡ˆ‡†‡” ”‘ŽŽ• ͳ͸ •ƒ˜‹‰ –Š”‘™ ‹ˆŽ‹ –ƒŠ‹–‘–Š‡‡‡›Ǥ –Š‹• ƒ•‡‘„‘†›
˜‡”•—• ƒ˜‡ •–ƒ– ’‡” ‡ƒ Š Š‹– ‘– ‰ƒ‹•ƒ†˜ƒ–ƒ‰‡•ˆ”‘†‡ˆ‡†‹‰‘„•–ƒ Ž‡•Ǥ
ƒ ‡Ž‡†„›–Š‡†‡ˆ‡•‡”‘ŽŽ•Ǥ ˆ–Š‡ƒ––ƒ ‡”‹• ‡š‡ —–‹‰ƒŽŽǦ—–––ƒ ǡ
• ˆ ƒ› Š‹–• ™‡”‡ ‘– ƒ ‡Ž‡† „› –Š‡ –Š‡ ƒ› ͸ ”‘ŽŽ‡† „› –Š‡ ƒ––ƒ ‡”ǡ „‡ˆ‘”‡
†‡ˆ‡•‡ ”‘ŽŽ•ǡ ‡˜‡ ‹ˆ –Š‡› ™‡”‡ Žƒ–‡” ƒ’’Ž›‹‰ ƒ› ‘†‹ˆ‹‡”•ǡ –Šƒ– ™‘—Ž† ‘”ƒŽŽ›
•ƒ˜‡†ǡ –Š‡ †‡ˆ‡†‡” –ƒ‡• ƒ ‘”ƒŽ‡ ƒ—•‡ƒŠ‹–™‹ŽŽ ƒ—•‡–™‘Š‹–•‹•–‡ƒ†Ǥ
–‡•–ƒ†ƒ’’Ž‹‡•ˆƒ–‹‰—‡’‘‹–•Ǥ
ˆ–‡”–Š‹•ǡ„‘–Šƒ––ƒ ‡”ƒ††‡ˆ‡†‡”™‹ŽŽ”‘ŽŽ
• Š‡ †‡ˆ‡†‡” ”‡–”‡ƒ–•ǡ —Ž‡•• •ƒ˜‹‰ –Š”‘™•Ǥ Š‡› ”‘ŽŽ ͳ͸ ’‡” ‡ƒ Š Š‹–
†‡ˆ‡†‹‰ ƒ ‘„•–ƒ Ž‡ ‘” Š‹‰Š‡” ‹ˆŽ‹ –‡† „› –Š‡ ‡‡›ǡ ƒ† ƒ› ”‡•—Ž–• –Šƒ–
‰”‘—†ǡ ‹ ™Š‹ Š ƒ•‡ –Š‡ ƒ––ƒ ‡” ƒ– Š ‘” ‡š ‡‡† –Š‡ •ƒ˜‹‰ •–ƒ– ‘ˆ –Š‡
—•–”‡–”‡ƒ–‹ˆ–Š‡†‡ˆ‡†‡”†‘‡•‘– ‘””‡•’‘†‹‰ —‹– ™‹ŽŽ ”‡•—Ž– ‹ ‡ˆˆ‡ –‹˜‡
‰ƒ‹ƒ›ˆƒ–‹‰—‡ˆ”‘–Š‡‡Ž‡‡ ™‘—†•Ǥ Š‡ ‘™‡” ‘ˆ ‡ƒ Š —‹– —•– ‘™
• ˆ–‡” –Š‡ ‡Ž‡‡ ‹• ‘˜‡” –Š‡ †‡ˆ‡†‡” ”‡‘˜‡ ‘†‡Ž• ƒ ‘”†‹‰ –‘ –Š‡ ƒ•—ƒŽ–‹‡•
—•–‰ƒ‹ƒƒ –‹‘–‘‡Ǥ –ƒ‡Ǥ

‘–Š–Š‡ƒ––ƒ ‡”ƒ†–Š‡†‡ˆ‡†‡”—•–‘™
  –ƒ‡‘”ƒŽ‡–‡•–•‹ˆ–Š‡‹”—‹–•—ˆˆ‡”‡†ƒ›Š‹–•ǡ
 ‡˜‡‹ˆ–Š‘•‡Š‹–•™‡”‡Žƒ–‡”•ƒ˜‡†„›ƒ”‘”Ǥ

ͷʹ  ‘ˆ’‡ƒ”• 




ˆ–‡” –ƒ‹‰ –Š‡ ‘”ƒŽ‡ Š‡ ǡ ƒ’’Ž› –Š‡


‘””‡•’‘†‹‰ˆƒ–‹‰—‡’‘‹–•–‘‡ƒ Š—‹–ǡƒ† Counterattack
”‡‡„‡” –Šƒ– ‹ˆ ‡‹–Š‡” —‹– ‰ƒ‹‡† –™‘
ˆƒ–‹‰—‡’‘‹–•ǡ–Š‡›ƒ”‡‘™•–ƒŽŽ‡†Ǥ ˆ•–ƒŽŽ‡† • ––ƒ ‡” ”‘ŽŽ• ͳ͸ –‘ Š‹– ’‡” ƒ––ƒ 
ƒ ƒ –‹˜‡ —‹– ‡†• –Š‡‹” ƒ –‹˜ƒ–‹‘ ƒ† ƒ ˜‡”•—•‘„ƒ–•–ƒ–Ǥ
”‡ƒ –‹‰—‹–ƒ›‘–”‡ƒ –‡š–Ǥ  • ‡ˆ‡†‡””‘ŽŽ•ͳ͸–‘Š‹–”‘ŽŽ’‡”‡ƒ Š
ˆ –Š‡ †‡ˆ‡†‹‰ —‹– ‰ƒ‹‡† ‘”‡ ˆƒ–‹‰—‡ ‡‡› ƒ––ƒ  ”‘ŽŽǡ ‘– ‡š ‡‡†‹‰ –Š‡
’‘‹–•–Šƒ–Š‡‡‡›ǡ–Š‡–Š‡†‡ˆ‡†‡”—•– defending unit’s total attacks, versus
”‡–”‡ƒ–Ǥ ˆ„‘–Š—‹–•‰ƒ‹‡†–Š‡•ƒ‡—„‡” ‘„ƒ–•–ƒ–Ǥ
‘ˆˆƒ–‹‰—‡’‘‹–•‘”–Š‡ƒ––ƒ ‡”‰ƒ‹‡†‘”‡ • ––ƒ ‡”ƒ††‡ˆ‡†‡””‘ŽŽͳ͸•ƒ˜‹‰
–Šƒ–Š‡†‡ˆ‡†‡”ǡ–Š‡‹–‹•–Š‡ƒ––ƒ ‡”–Šƒ– –Š”‘™’‡”Š‹–”‡ ‡‹˜‡†Ǥ
—•–”‡–”‡ƒ–Ǥ • ˆ –Š‡› ”‡ ‡‹˜‡† Š‹–•ǡ „‘–Š ƒ––ƒ ‡”
ƒ††‡ˆ‡†‡”—•––ƒ‡ƒ‘”ƒŽ‡–‡•–
ˆ–‡”–Š‡”‡–”‡ƒ–‹•‡š‡ —–‡†ǡ–Š‡‡Ž‡‡‡†•ǡ
ƒ† –Š‡ ƒ––ƒ ‡” Šƒ• ˆ‹‹•Š‡† –Š‡ ƒ –‹‘Ǥ • ƒ†ƒ’’Ž›ˆƒ–‹‰—‡’‘‹–•Ǥ
—•—ƒŽǡ–Š‹•™‹ŽŽ”‡“—‹”‡ƒ††‹‰ƒƒ –‹‘–‘‡ • ˆ –Š‡ †‡ˆ‡†‡” ‰ƒ‹‡† ‘”‡ ˆƒ–‹‰—‡
ƒ†‰ƒ‹‹‰–Š‡ ‘””‡•’‘†‹‰ˆƒ–‹‰—‡ǡƒ•Šƒ• ’‘‹–• ˆ”‘ –Š‡ ‘”ƒŽ‡ –‡•– –Šƒ –Š‡
„‡‡‡š’Žƒ‹‡†‹–Š‡’”‡˜‹‘—••‡ –‹‘•‘ˆ–Š‡ ƒ––ƒ ‡”ǡ –Š‡ –Š‡ †‡ˆ‡†‡” ”‡–”‡ƒ–•Ǥ
”—Ž‡•Ǥ –Š‡”™‹•‡ǡ–Š‡ƒ––ƒ ‡””‡–”‡ƒ–•Ǥ
• ˆ–‡”–Š‡‡Ž‡‡‹•‘˜‡”ǡ†‡ˆ‡†‡”—•–
––Š‹•’‘‹––Š‡†‡ˆ‡†‡”—•–ƒŽ•‘’Žƒ ‡ ƒ
‰ƒ‹ ƒ ƒ –‹‘ –‘‡ ƒ† ‘‡ ˆƒ–‹‰—‡
ƒ –‹‘ –‘‡ ƒ† —•– ’Žƒ ‡ ƒ ƒ††‹–‹‘ƒŽ
ˆƒ–‹‰—‡’‘‹–‘–Š‡†‡ˆ‡†‹‰—‹–Ǥ‘–‡–Šƒ– ’‘‹–Ǥ
–Š‡†‡ˆ‡†‡”•‹’Ž›ƒ††•‘‡ˆƒ–‹‰—‡’‘‹––‘ 
–Š‡ —‹–Ǣ Š‡ †‘‡• ‘– ‡‡† –‘ ‘•—Ž– –Š‡  
ˆƒ–‹‰—‡ –ƒ„Ž‡ –‘ •‡‡ ‹ˆ ƒ› ƒ††‹–‹‘ƒŽ ˆƒ–‹‰—‡
 
™ƒ•‰ƒ‹‡††—‡–‘–Š‡‘—–‡”ƒ––ƒ Ǥ















 ‘ˆ’‡ƒ”• ͷ͵


5.2 Retreat 5.3 Characters in Combat
As explained above, each melee ends with one Characters that are operating independently
of the engaged units retreating. This is not on the battlefield act just in the same way as
necessarily the unit losing the melee, per se, units and hence follow all the normal rules for
but more that the unit simply has suffered the melee combat already explained.
effects of fatigue, and therefore they take a
However, sometimes characters will be
step back to regain their composure.
attached to a unit when the unit engages in
The player owning the unit that must retreat melee.
picks the unit models and moves them 1” away
For a character attached to a unit that is
from the enemy. They can execute the move in
executing either an Attack or an All-Out Attack,
any manner they want, observing normal
the player that owns the unit must decide if the
restrictions for terrain or other units.
character will participate in the attack.
If, for whatever reason, the retreating unit
If the character is not participating in the
cannot execute the full retreat move and any
attack, no additional considerations are
of the models from the retreating unit end at a
required and since the owning player is the
distance of less than 1” from any enemy, then
one that removes the casualties, then the
the unit gains an additional fatigue point!
character would only be at risk once all other
You will see in the traits section that models in the unit have fallen.
sometimes units must retreat a different
If the player decides that the character is
distance than 1”. In those cases the unit still
contributing to the attack, then the player will
only gains a fatigue point if, after retreating
add an additional D6 for each of the
any distance, they are still closer than 1” from
character’s attacks. These dice should be of a
an enemy.
different color than the other dice
In other words, the fact that troops might be representing the attacks of the unit.
able to retreat more than 1” does not mean
Note that the player adds those D6 to the
that they must be able to retreat the full
attacks. All the rules that apply to the unit also
distance to avoid the additional fatigue
apply to those attacks as well, independently
penalty.
of the weapons carried by the character.
Independently of the combat response
Those dice are compared against the Combat
selected, if one of the units in melee is
stat of the character, not the unit, so many
eliminated, no retreat takes place.
times will have a higher chance of hitting.
However, for every 1 rolled on the dice
representing the character’s attacks, the
enemy player can assign any of the wounds
caused by the defending troops to the
character.
The attacker will have to save those wounds
separately, comparing against the character’s
save stat.
A character attached to a unit executing a
defend or hold action takes no part in the

54 CLASH of Spears


‘„ƒ–Ǥ ‹ ‡ –Š‡ †‡ˆ‡†‡” ™‹ŽŽ Š‘‘•‡ Š‘™ ˆ—”–Š‡” ƒ –‹‘ ™‹ŽŽ „‡ –ƒ‡ ‘” ‹ˆ –Š‡ —‹– ‹•
™‘—†• ƒ”‡ ƒ••‹‰‡†ǡ –Š‡ Šƒ”ƒ –‡” ™‹ŽŽ †‘‡ˆ‘”‘™Ǥ
—•—ƒŽŽ›‘Ž›„‡ƒ–”‹•‘ ‡ƒŽŽ‘–Š‡”‘†‡Ž•‹
–‹•ƒŽ•‘‹’‘”–ƒ––‘ ƒŽŽ‹–‘ƒ––‡–‹‘–Šƒ–
–Š‡—‹–Šƒ˜‡ˆƒŽŽ‡Ǥ
„‘–Š ‡ˆ‡† ƒ† ‘—–‡”ƒ––ƒ  ”‡“—‹”‡ –Š‡
‹ƒŽŽ›ǡ –Š‡ ’Žƒ›‡” ‘™‹‰ ƒ Šƒ”ƒ –‡” †‡ˆ‡†‹‰ —‹– –‘ ‰ƒ‹ ƒ ƒ –‹‘ –‘‡Ǥ Š‹•
ƒ––ƒ Š‡†–‘ƒ—‹–•‡Ž‡ –‹‰‘—–‡”ƒ––ƒ  ƒ ‡ƒ• –Šƒ– ƒ —‹– –Šƒ– Šƒ• ƒŽ”‡ƒ†›
choose to contribute the character’s attacks in ƒ ——Žƒ–‡† –Š”‡‡ ƒ –‹‘ –‘‡• ƒ ‘Ž›
–Š‡ •ƒ‡ ™ƒ› ‡š’Žƒ‹‡† ˆ‘” Šƒ”ƒ –‡”• Š‘‘•‡ ‘Ž†ƒ•ƒ”‡•’‘•‡Ǥ
ƒ––ƒ Š‡† –‘ ƒ––ƒ ‹‰ —‹–•Ǥ ‘™‡˜‡”ǡ ‡˜‡
–Š‡‘–Š‡”Šƒ†ǡ‘—–‡”ƒ––ƒ ”‡“—‹”‡•–Š‡
after adding the character’s attacks to the dice
—‹––‘ƒŽ•‘‰ƒ‹ƒˆƒ–‹‰—‡’‘‹–ǡ•‘—‹–•–Šƒ–
’‘‘Žǡ –Š‡ †‡ˆ‡†‡” ƒ ‡˜‡” ”‘ŽŽ ‘”‡ †‹ ‡
—””‡–Ž› ƒ ——Žƒ–‡ ͸ ˆƒ–‹‰—‡ ’‘‹–• ƒ‘–
–Šƒ™Š‡”‡”‘ŽŽ‡†„›–Š‡ƒ––ƒ ‡”ǡƒ•‡š’Žƒ‹‡†
Š‘‘•‡‘—–‡”ƒ––ƒ ƒ•ƒ ‘„ƒ–”‡•’‘•‡Ǥ
—†‡”–Š‡‘—–‡”ƒ––ƒ  ‘„ƒ–”‡•’‘•‡Ǥ
Š‡•‡ ƒ”‡ ‹’‘”–ƒ– ‘•‹†‡”ƒ–‹‘• „‡ ƒ—•‡
‰ƒ‹ǡ –Š‘•‡ Šƒ”ƒ –‡”Ǧ ‘–”‹„—–‡† ƒ––ƒ •
›‘— ™‹ŽŽ •‘‘ Ž‡ƒ” –Šƒ– —‹–• –Šƒ– Šƒ˜‡
™‹ŽŽ„‡ƒ††‡†–‘–Š‡†‹ ‡’‘‘Žƒ†ƒ••—‡†–‘
ƒ ——Žƒ–‡†‡š ‡••‹˜‡ˆƒ–‹‰—‡‘”Šƒ˜‡—•‡†ƒŽŽ
Šƒ˜‡ –Š‡ •ƒ‡ ™‡ƒ’‘ Šƒ”ƒ –‡”‹•–‹ • ˆ”‘
–Š‡‹”ƒ –‹‘•ƒ”‡‡ƒ•›’”‡›ˆ‘”‘–Š‡”ˆ”‡•Š—‹–•Ǥ
–Š‡—‹–„—– ‘’ƒ”‡†ƒ‰ƒ‹•––Š‡ ‘„ƒ–•–ƒ–
‘ˆ–Š‡ Šƒ”ƒ –‡”Ǥ‰ƒ‹ǡˆ‘”‡ƒ Šͳ”‘ŽŽ‡†™‹–Š 
–Š‘•‡ †‹ ‡ǡ –Š‡ ‘’’‘‡– ƒ ƒ••‹‰ ‘‡
™‘—†–‘–Š‡ Šƒ”ƒ –‡”–‘„‡•ƒ˜‡†ƒ‰ƒ‹•––Š‡ 
character’s save stat.  Melee example 1
Š‡ Šƒ”ƒ –‡”• ƒ”‡ ƒ••‹‰‡† ™‘—†• ‹  
‘„ƒ– ‹– ‹• ‘˜‡‹‡– –‘ ”‘ŽŽ –Š‘•‡ •ƒ˜‡•
•‡’ƒ”ƒ–‡Ž›‘”™‹–Š†‹ˆˆ‡”‡– ‘Ž‘”‡††‹ ‡•‹ ‡  
–Š‡ Šƒ”ƒ –‡” ‹‰Š– Šƒ˜‡ †‹ˆˆ‡”‡– •ƒ˜‡ –Šƒ
 
–Šƒ–‘ˆ–Š‡—‹––‘™‹– Š–Š‡›ƒ”‡ƒ––ƒ Š‡†Ǥ
 
 
 
5.4 Other Melee Considerations
  —‹– ‘ˆ ‡‹‰Š– ƒ—Ž• ‹ Ž‘‘•‡ ‘”†‡” ‹•
ƒ›–”ƒ‹–•ƒ†™‡ƒ’‘•’‡ ‹ƒŽ‡ˆˆ‡ –•Šƒ˜‡ ‡š‡ —–‹‰ƒ––ƒ ƒ –‹‘ƒ‰ƒ‹•–ƒ—‹–‘ˆ
ƒ‹’ƒ –‘–Š‡”—Ž‡•†‡• ”‹„‡†„‡ˆ‘”‡ǤŽŽ‘ˆ  ˆ‘—” ƒ”–Šƒ‰‹‹ƒ •‘Ž†‹‡”• ƒŽ•‘ ‹ Ž‘‘•‡
–Š‡•‡ƒ”‡ ‘˜‡”‡†—†‡”–Š‡ ‘””‡•’‘†‹‰
 ‘”†‡”Ǥ
•‡ –‹‘•‘ˆ–Š‡”—Ž‡•Ǥȋ•‡‡͸Ǥ‘Ž†‹‡”•ƒ†ƒ”
‡ƒ”ȌǤ  Š‡—‹–•ƒ”‡‘™‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –ǡ•‘
‹–‹•–‹‡–‘ ‘†— ––Š‡‡Ž‡‡ ‘„ƒ–Ǥ
 ‡ƒ‡Ž‡‡‡‰ƒ‰‡‡–Šƒ•„‡‡”‡•‘Ž˜‡†ǡ 
–Š‡’ƒ”–‹ —Žƒ”ƒ –‹‘–Šƒ–”‡•—Ž–‡†‹–Š‡‡Ž‡‡ Š‡ ƒ—Ž• ƒ”‡ ˆ”‡•Š ƒ† —””‡–Ž›
Šƒ• ‘ Ž—†‡†ǡ ƒ† –Š‡ ‘”ƒŽ ’”‘ ‡•• ‘ˆ  ƒ ——Žƒ–‡ ‘ ˆƒ–‹‰—‡Ǥ Š‡ ƒ”–Šƒ‰‹‹ƒ•ǡ
‡š‡ —–‹‰ ƒ –‹‘• ƒ† ”‡ƒ –‹‘• ”‡•—‡•Ǥ ‘ –Š‡ ‘–Š‡” Šƒ†ǡ Šƒ˜‡ ƒŽ”‡ƒ†› ‡š‡ —–‡†

Ž‡••–Š‡ƒ––ƒ ‹‰—‹–™ƒ••–ƒŽŽ‡†ƒ•ƒ”‡•—Ž– –™‘ƒ –‹‘•ƒ† —””‡–Ž›ƒ ——Žƒ–‡ˆ‘—”
‘ˆ ƒ ‡Ž‡‡ ‘”ƒŽ‡ –‡•–ǡ –Š‡ –Š‡ —‹– ‹• •–‹ŽŽ  ’‘‹–•‘ˆˆƒ–‹‰—‡Ǥ
 –‹˜‡ǡƒ†–Š‡‘™‹‰’Žƒ›‡”—•–†‡ ‹†‡‹ˆƒ  

 ‘ˆ’‡ƒ”• ͷͷ


Melee Example 1 (continued)

–Š‹• ‘„ƒ–ǡ–Š‡’Žƒ›‡”‘™‹‰–Š‡ ƒ—Ž•™‹ŽŽ„‡–Š‡ƒ––ƒ ‡”ǡƒ†–Š‡‘™‡”‘ˆ–Š‡ƒ”–Šƒ‰‹‹ƒ•™‹ŽŽ„‡
–Š‡†‡ˆ‡†‡”Ǥ‘ǡˆ‹”•–‘ˆƒŽŽǡ–Š‡†‡ˆ‡†‡”‡‡†•–‘ Š‘‘•‡ƒ ‘„ƒ–”‡•’‘•‡Ǥ
Š‡†‡ˆ‡†‡”•‡Ž‡ –•‡ˆ‡†ƒ•ƒ ‘„ƒ–”‡•’‘•‡ǤŠ‡ƒ––ƒ ‡””‘ŽŽ•ͺ͸ǡƒ•Š‡Šƒ•ͺ‘†‡Ž•ǡ‡ƒ Š‘ˆ–Š‡
‘–”‹„—–‹‰‘‡ƒ––ƒ ǡƒ†–Š‡‘„ƒ–•–ƒ–‘ˆŠ‹•–”‘‘’•‹•ƒͶǤ


Šƒ–‹•ƒ’”‡––›‰‘‘†”‘ŽŽǡ• ‘”‹‰͸Š‹–•Ǩ
‘”‹‰͸Š‹–•Ǩ
Š‡†‡ˆ‡†‡”‘™”‘ŽŽ•–Š‡†‡ˆ‡•‡†‹ ‡ƒŽŽ‘™‡†„›–Š‡†‡ˆ‡†ƒ –‹‘Ǥ ‹•—‹–”‡ ‡‹˜‡†͸Š‹–•ǡ„—–•‹ ‡–Š‡
—‹–‘Ž›Šƒ•Ͷ‘†‡Ž•”‡ƒ‹‹‰ǡ–Š‡‘Ž›Ͷ͸ ƒ„‡”‘ŽŽ‡†ƒ•†‡ˆ‡•‡†‹ ‡ǤŠ‡–”‘‘’•Šƒ˜‡ƒ‘„ƒ–•–ƒ–
‘ˆͶǡ„—– Š‡ ‹‰–Š‡ˆƒ–‹‰—‡‡ˆˆ‡ ––ƒ„Ž‡ǡ™‡•‡‡–Šƒ–Š‡—•–ƒ’’Ž›ƒǦͳ‘†‹ˆ‹‡”ǡ–Š—•‡‡†‹‰ͷ–‘•— ‡‡†Ǥ


Ž›‘‡‘ˆ–Š‡•‹š‡‡›Š‹–•ƒ”‡ ƒ ‡ŽŽ‡†ǤŠ‡†‡ˆ‡†‡”•–‹ŽŽŠƒ•‘‡‘”‡ Šƒ
Šƒ ‡ǣƒ”‘”•ƒ˜‡•Ǥ ‡—•–
”‘ŽŽͷ͸•ƒ˜‹‰–Š”‘™•Ǥƒ˜‹‰–Š”‘™•ƒ”‡‘–Ž‹‹–‡†„›–Š‡—„‡”‘ˆƒ––ƒ •‹–Š‡—‹–ǡ—Ž‹‡†‡ˆ‡•‡
”‘ŽŽ•Ǥ
Š‡†‡ˆ‡†‡”•ƒ˜‡•–ƒ–‹•ͶΪǡ„—–ƒ‰ƒ‹ǡ ‘•—Ž–‹‰–Š‡ˆƒ–‹‰—‡‡ˆˆ‡ – Šƒ”–ǡ™‡•‡‡–Šƒ–Š‡—•–ƒ’’Ž›ƒǦͳ–‘
Š‹•†‹ ‡†—‡–‘–Š‡Ͷˆƒ–‹‰—‡’‘‹–•ǡ•‘ƒ‰ƒ‹Š‡‡‡†•–‘”‘ŽŽͷ‘”„‡––‡”Ǥ


‘™™‡ƒ”‡–ƒŽ‹‰ǨŠƒ–‹•ƒ‰”‡ƒ–”‘ŽŽǡ ƒ ‡ŽŽ‹‰ƒŽŽŠ‹–•„—–‘‡Ǩ
Š‡†‡ˆ‡†‡”—•––ƒ‡ƒ‘”ƒŽ‡–‡•–•‹ ‡–Š‡”‡™‡”‡ˆ‹˜‡Š‹–•‘– ƒ ‡ŽŽ‡†„›–Š‡†‡ˆ‡•‡”‘ŽŽ•Ǥ ‡™‹ŽŽ”‘ŽŽ
‘Ž›ʹ͸ǡƒ•–Š‡—‹–‘Ž›–‘‘‘‡™‘—†‹–Š‡‡†Ǥ
Š‡ ”‹–•–ƒ–‘ˆ–Š‡—‹–‹•ƒͶΪǡ™Š‹ Šƒ‰ƒ‹ǡ†—‡–‘ˆƒ–‹‰—‡ƒ’’Ž›‹‰ƒǦͳ–‘†‹ ‡”‘ŽŽ•‡ƒ•Š‡‡‡†•ͷΪǤ



Š‡†‡ˆ‡†‹‰—‹–‰ƒ‹•ʹˆƒ–‹‰—‡’‘‹–•ǡ‰‘‹‰—’–‘͸Ǥ‡ ƒ—•‡–Š‡†‡ˆ‡†‡” Š‘•‡‡ˆ‡†ƒ•ƒ ‘„ƒ–
response, then the defending unit will retreat 1”. After executing the retreat, the defender adds an action
–‘‡–‘–Š‡—‹–ƒ†ƒ•–ƒŽŽ‡†ƒ”‡”–‘–Š‡—‹–Ǥ
Š‡ƒ––ƒ ‹‰ ƒ—Ž•‡†—’™‹–Š‘‡ƒ –‹‘–‘‡ǡ‘‡’‘‹–‘ˆˆƒ–‹‰—‡ǡƒ†ƒ”‡‹ƒ’‡”ˆ‡ –’‘•‹–‹‘–‘
’‘— ‡‘–Š‡—‹ ‹ˆƒ–”›ƒ‰ƒ‹Ǥ

Š‡†‡ˆ‡†‡”‡†•—’™‹–Š–Š”‡‡‘†‡Ž•ǡ͸ˆƒ–‹‰—‡’‘‹–•ǡƒ†–Š‡—‹–‹••–ƒŽŽ‡†ǡ–Š‹•™‹ŽŽ’”‡˜‡––Š‡—‹–
ˆ”‘‡š‡ —–‹‰ƒ›”‡ƒ –‹‘‹ˆ–Š‡ ƒ—Ž•‹†‡‡††‡ Žƒ”‡ƒ‘–Š‡”ƒ –‹‘Ǥ
Š‹‰•ƒ”‡‘–Ž‘‘‹‰‰‘‘†ˆ‘”–Š‡ƒ”–Šƒ‰‹‹ƒ•Ǥ


ͷ͸
ͷ͸  ‘ˆ’‡ƒ”•
‘ˆ’‡ƒ”• 

Melee Example 2

–Š‹•‡šƒ’Ž‡ǡƒ—‹–‘ˆˆ‹˜‡ ”‡‡’‡Ž–ƒ•–•‡š‡ —–‡ƒŽŽǦ—–––ƒ ƒ –‹‘ƒ‰ƒ‹•–ƒ—‹–‘ˆ•‹š ƒ—Ž•Ǥ


Š‡–Š‡›‡š‡ —–‡†–Š‡ƒ –‹‘ǡ–Š‡ ”‡‡’‡Ž–ƒ•–•ƒŽ”‡ƒ†›Šƒ†ʹˆƒ–‹‰—‡’‘‹–•ǡ™Š‹Ž‡–Š‡ ƒ—Ž•Šƒ†‡ƒ”Ž‹‡”
‡š‡ —–‡†–™‘ƒ –‹‘•ƒ†Šƒ†ƒ ——Žƒ–‡†͵ˆƒ–‹‰—‡’‘‹–•Ǥ
Š‡ ƒ—Ž• Š‘‘•‡–‘‘—–‡”ƒ––ƒ ƒ•–Š‡‹” ‘„ƒ–”‡•’‘•‡ǤŠ‹•‡ƒ•–Šƒ–„‘–Š—‹–•™‹ŽŽ”‘ŽŽ†‹ ‡–‘Š‹–
•‹—Ž–ƒ‡‘—•Ž›Ǥ
Š‡ ’‡Ž–ƒ•–• ƒ”‡ –Š‡ ƒ––ƒ ‡”ǡ ƒ† –Š‡› Šƒ˜‡ ˆ‹˜‡ ƒ––ƒ •ǡ Š‡ ‡ ”‘ŽŽ‹‰ ͷ͸Ǥ Š‡ ƒ—Ž• ƒ”‡ ͸ǡ „—– ™Š‡
‡š‡ —–‹‰ƒ‘—–‡”ƒ––ƒ ǡ›‘—”‘ŽŽ›‘—”–‘–ƒŽƒ––ƒ •‘–‡š ‡‡†‹‰–Š‡‡‡›ƒ––ƒ •ǡ•‘–Š‡›™‹ŽŽƒŽ•‘”‘ŽŽ
ͷ͸Ǥ

‘–ŠŠƒ˜‡ƒ‘„ƒ–•–ƒ– ‘ˆͶǡ „—–•‹ ‡–Š‡› Šƒ˜‡ƒ ——Žƒ–‡†‡‘—‰Šˆƒ–‹‰—‡ǡ –Š‡›„‘–Š•—ˆˆ‡”ƒǦͳ–‘–Š‡‹”


†‹ ‡”‘ŽŽ•ǡ‡‡†‹‰ͷ–‘Š‹–Ǥ ƒ††‹–‹‘–‘–Š‹•ǡ–Š‡’‡Ž–ƒ•–™‹ŽŽ• ‘”‡–™‘Š‹–•‘ƒ›ƒ–—”ƒŽ͸”‘ŽŽ‡†ǡ•‹ ‡
ƒ›ƒ–—”ƒŽ͸–Šƒ–™‘—Ž†‘”ƒŽŽ› ƒ—•‡ƒŠ‹– ƒ—•‡•–™‘Š‹–•‹•–‡ƒ†™Š‡†‘‹‰ƒŽŽǦ—–––ƒ Ǥ
Š‡ ”‡‡•”‘ŽŽǣ

Š‡ ƒ—Ž•”‘ŽŽǣ


Š‡‡Ž–ƒ•–•Šƒ˜‡• ‘”‡†ˆ‘—”Š‹–•ǡ•‹ ‡–Š‡͸–Š‡›”‘ŽŽ‡†‰ƒ˜‡–Š‡–™‘Š‹–•”ƒ–Š‡”–ŠƒŒ—•–‘‡ǤŠ‡
ƒ—Ž•Šƒ˜‡• ‘”‡†–™‘Š‹–•Ǥ
‘–Š’Žƒ›‡”•Šƒ˜‡–ƒ‡Š‹–•ǡƒ†‘™–Š‡›‡‡†–‘–ƒ‡•ƒ˜‹‰–Š”‘™•Ǥ‡‹–Š‡”—‹–Šƒ•ƒ ——Žƒ–‡†Ͷ
ˆƒ–‹‰—‡’‘‹–•›‡–ǡ•‘„‘–ŠŠƒ˜‡–Š‡‹”ƒ–—”ƒŽ•ƒ˜‡•–ƒ–ǤŠ‡ ƒ—Ž•Šƒ˜‡ƒ•ƒ˜‡‘ˆͷΪǡƒ†–Š‡’‡Ž–ƒ•–•™‹–Š
•ƒŽŽ‡”•Š‹‡Ž†•Šƒ˜‡ƒ•ƒ˜‡‘ˆ͸Ǥ‡Ž–ƒ•–•—•–”‘ŽŽʹ•ƒ˜‡•ǡƒ† ƒ—Ž•Ͷ•ƒ˜‡•Ǥ
”‘ŽŽǣŠ‡ ƒ—Ž•”‘ŽŽǣ
Š‡ ”‡‡•”‘ŽŽǣŠ‡ ƒ—Ž•”‘ŽŽǣ


–ƒ‡‘”ƒŽ‡–‡•–•Ǥ‘–ŠŠƒ˜‡
Š‡ ”‡‡•‡†—’Ž‘•‹‰–™‘‘†‡Ž•ǡƒ†•‘†‘–Š‡ ƒ—Ž•ǤŠ‡›„‘–Š‘™–ƒ‡‘”ƒŽ‡–‡•–•Ǥ‘–ŠŠƒ˜‡
–ƒ‡–™‘™‘—†•ǡ•‘–Š‡›„‘–Š”‘ŽŽ͵͸Ǥ‘–ŠŠƒ˜‡ƒ ”‹–‘ˆͶǡ„—–„‡ ƒ—•‡‘ˆˆƒ–‹‰—‡–Š‡ ƒ—Ž•™‹ŽŽ‡‡†
ͷΪǤ

Š‡ ”‡‡•”‘ŽŽǣ
”‡‡•”‘ŽŽǣ

”‡‡•”‘ŽŽǣŠ‡ ƒ—Ž•”‘ŽŽǣ

Š‡ ”‡‡•™‹ŽŽ‰ƒ‹͵ˆƒ–‹‰—‡’‘‹–•ǡ‰‘‹‰–‘ͷ–‘–ƒŽǡƒ†–Š‡ ƒ—Ž•™‹ŽŽ‰ƒ‹͵ˆƒ–‹‰—‡’‘‹–•ǡ‰‘‹‰–‘͸–‘–ƒŽ


ƒ•™‡ŽŽǤ‹ ‡–Š‡›„‘–Š‰ƒ‹‡†–Š‡•ƒ‡ˆƒ–‹‰—‡ǡ–Š‡ ”‡‡•ǡ„‡‹‰–Š‡ƒ––ƒ ‡”ǡ–Š‡›—•–”‡–”‡ƒ–ͳ”.

ˆ–‡”‡š‡ —–‹‰–Š‡”‡–”‡ƒ–ǡ—‹–•‡‡†–‘‰ƒ‹‘‡ƒ –‹‘–‘‡‡ƒ Šǡ ”‡‡•ˆ‘”–Š‡ŽŽǦ—–––ƒ ƒ†–Š‡


ƒ—Ž•ˆ‘”–Š‡‘—–‡”ƒ––ƒ ǤŠ‡›ƒŽ•‘‡‡†–‘‰ƒ‹ˆƒ–‹‰—‡ˆ‘”–Š‡‹”ƒ –‹‘•Ǣ ”‡‡•‡‡†–‘‰ƒ‹ʹˆƒ–‹‰—‡
’‘‹–•ˆ‘”–Š‡‹”ŽŽǦ—–––ƒ ǡƒ† ƒ—Ž•‡‡†–‘‰ƒ‹ͳˆƒ–‹‰—‡’‘‹–ˆ”‘–Š‡‹”‘—–‡”ƒ––ƒ Ǥ

ˆ‘”–—ƒ–‡Ž›Ǥ–Š‹•’—–•„‘–Š—‹–•ƒ–͹ˆƒ–‹‰—‡ǡƒ†‡˜‡”›’‘‹–ƒ„‘˜‡͸‹• ‘˜‡”–‡†–‘–™‘™‘—†•Ǥˆ–‡”
”‡‘˜‹‰–Š‡‡š–”ƒ‘†‡Ž•ǡ„‘–Š—‹–•Šƒ˜‡‘”‡ˆƒ–‹‰—‡–Šƒ–™‹ ‡–Š‡—„‡”‘ˆ‘†‡Ž•‹–Š‡—‹–ǡƒ†
–Š‡›ƒ”‡”‡‘˜‡†ˆ”‘–Š‡–ƒ„Ž‡ǤŠ‡–”‘‘’•Šƒ˜‡‡šŠƒ—•–‡†–Š‡•‡Ž˜‡•–‘–Š‡’‘‹––Šƒ––Š‡›ƒ”‡‘Ž‘‰‡”
‡ˆˆ‡ –‹˜‡ ‘„ƒ–—‹–•Ǩ
 ‘ˆ’‡ƒ”•
‘ˆ’‡ƒ”• ͷ͹
ͷ͹


 ‘ˆ–”‹„‡•Ǩ
ͷͺ  ‘ˆ’‡ƒ”• 
6. Soldiers and War Gear
6.1 Weapons Characteristics engaged in melee, but they will instantly drop
their bows and draw their short swords.
Your troops might be armed with different
weapons, depending on their training or role Rather than incorporate different rules to
in battle. The following rules outline the differentiate between different types of hand
general rules for weapons. Weapons are here weapons, a good quality Gallic sword, a poor
defined in general broad terms that identify quality short sword or dagger, these
their common characteristics. differences are already incorporated into the
combat stat of the troops or some martial trait
A guiding principle in CLASH is that while associated with the troops. For example, a
weapons are important, it is the training of the combat value of 5 could indicate either poor
troops using them that allows them to extract fighting ability and/or simply that the troops
the intended benefits of that weapon. A pilum are armed with poor quality weapons.
is not equally useful in the hands of a soldier
that is expertly trained in the use of such
weapon as in untrained hands; this is covered
6.11 Melee weapons
in the traits section of the rules (see 6.3 Traits).
In general terms soldiers are always assumed
to carry one primary weapon that they expect
to use in battle. Soldiers would not normally
carry a double-handed sword, a thrusting
spear, and a bow. In the specific cases where
troops would carry more than one type of
weapon, it is clear that it is not possible to use
them at the same time, so in those cases, those
troops will be given a trait called Extra
Equipment that explains how to identify the
The following list describes most weapons
weapon in use at different times (see 6.3
that troops use to engage in melee. The entries
Traits).
for each weapon will indicate the weapon
Hand weapons are an exception to this rule. initiative, any save modifiers, or special rules
Every model is always assumed to carry some that will apply to the corresponding weapon
kind of hand weapon, a dagger or sword, even type.
though these usually are not explicitly
Weapon initiative is a combination of the
indicated in the troop’s profile.
reach of the weapon and the speed and agility
We assume that, no matter what weapon the with which it can be wielded by their user.
soldiers are currently using, they can instantly
The impact that initiative has in combat is
switch to their hand weapon without the need
directly related to the traits representing the
to do any actions or any other effort. Troops
training of the troops. You will see traits
armed and shooting with their bows might not
indicating that this or that effect takes place as
have time to get their shields ready if suddenly

CLASH of Spears 59
long as the troops have highers initiative Throwing Spear
weapons than their enemy and such.
(initiative 2, save mod 0)
The save modifier indicates the modifier that
Much has been written over the use of spears
enemies will suffer on their saving throw dice
in history, and it is difficult to agree on a
rolls when attempting to save wounds caused
singular view on the subject.
by this weapon.
We have chosen this category to include most
of the heavy spears that could be used in hand
Hand Weapons to hand combat as well as being thrown during
the approach to combat.
(initiative 1, save mod 0)
This category also includes heavy javelins that
This category covers all the standard hand
were designed to be thrown just before
weapons in use by most warriors. Single-
engaging in melee. The roman pilum is a good
handed swords or axes are perfect examples of
example of such weapon.
this type of weapon.
Some troops will have some special skills that
Although they don’t have any special rules,
will allow them to benefit from the use of this
some troop types might have special skills that
weapon, such as a wall of spears.
will benefit troops armed with hand weapons.
In addition to this, throwing spears can be
used to do ranged attacks. For a full
Cavalry Spear description, see Throwing Spear under the
Ranged Weapons section of the rules.
(initiative 2, save mod 0)
As will be explained under the ranged
This category includes most of the one-handed weapons section of the rules, when the
polearms used by mounted troops prior to the throwing spear is used as a missile weapon, it
development of the stirrups and saddle will gain the unloaded condition marker. A
combinations that lead to knights using the unit armed with throwing spears and with the
cavalry lance. unloaded condition is not ready to use them in
melee, so they counts as having hand weapons
instead.
Double Handed Axe
As explained under the missile rules for this
(initiative 1, save mod -2) weapon, the unit needs to perform a ready
action to remove the unloaded condition
Double handed weapons allow the soldier to
marker.
cause greater damage on the enemy when they
hit. As a result of this, enemies will receive a -
2 to their rolls when trying to save wounds in
melee versus a unit with double handed Thrusting Spear
weapons. (initiative 3, save mod 0)
Troops armed with double handed axes can This category groups the longer spears that
only use shields, following the rules for extra were used exclusively for hand to hand
equipment (see 6.31 Martial Traits). combat—for example, the hoplite spear. Some
of these weapons varied in length; some would

60 CLASH of Spears


Šƒ˜‡ƒ•ƒ—”‘–‡”‘”„—––Ǧ•’‹‡–Šƒ– Šƒ‰‡†–Š‡ •Š‹‡Ž† ƒ† ’‹‡• —†‡” –Š‡ ƒ ‡†‘‹ƒ


‡–‡” ‘ˆ ƒ•• ‘ˆ –Š‡ ™‡ƒ’‘ǡ ƒŽŽ‘™‹‰ ‹– –‘ †‘ –”‹‡ȋ•‡‡͸Ǥ͵”ƒ‹–•ȌǤ
’”‘Œ‡ – ˆƒ”–Š‡” ˆ‘”™ƒ”†Ǥ ƒ–Š‡” –Šƒ
‹‡• ƒ”‡ ‹†‡ƒŽŽ› •—‹–‡† ˆ‘” ‡Ž‡‡ ‹ Ž‘•‡
†‹•–‹‰—‹•Š ƒŽŽ –Š‡ ˜ƒ”‹ƒ–•ǡ ™‡ ™‹ŽŽ ‹ Ž—†‡
‘”†‡”Ǥ Š‡ ’‹‡ ƒ”‡† –”‘‘’• ‡‰ƒ‰‡ ‹
–Š‡ƒŽŽ‹–Š‹• ƒ–‡‰‘”›Ǥ
‡Ž‡‡ ™Š‹Ž‡ ‹ Ž‘‘•‡ ‘”†‡”ǡ –Š‡› ™‹ŽŽ Ž‡ƒ˜‡
–Š‡‹”’‹‡•ƒ•‹†‡ƒ†—•‡–Š‡‹”Šƒ†™‡ƒ’‘•Ǥ
Xyston or Kontos Š‡’‹‡ƒ”‡†–”‘‘’•ˆ‹‰Š–‹Ž‘‘•‡‘”†‡”ǡ
•‹’Ž› ‹‰‘”‡ –Š‡ ’‹‡ ƒ† –”‡ƒ– –Š‡ ƒ•
(initiative 3, save mod 0)
ƒ”‡† ™‹–Š Šƒ† ™‡ƒ’‘•ǡ —Ž‡•• ‘–Š‡”™‹•‡
Š‹• ƒ–‡‰‘”› ‰”‘—’• –Š‡ –™‘ǦŠƒ†‡† •’‡ƒ”• ‹†‹ ƒ–‡†„›–”ƒ‹–•‘”•’‡ ‹ƒŽ”—Ž‡•Ǥ
—•‡†„›ƒ ‡†‘‹ƒ ƒ˜ƒŽ”›ǡ ƒ–ƒ’Š”ƒ –•ǡƒ†

‘–Š‡” •‹‹Žƒ” –”‘‘’•Ǥ – ’”‘˜‹†‡• Š‹‰Š‡”
‹‹–‹ƒ–‹˜‡ –‘ –Š‡ ‘—–‡† –”‘‘’•ǡ „—– ‹– 6.12 Missile weapons
”‡“—‹”‡• •ƒ ”‹ˆ‹ ‹‰ –Š‡ —•‡ ‘ˆ –Š‡ •Š‹‡Ž† ‹
ƒ‰‡†™‡ƒ’‘†‡• ”‹’–‹‘•™‹ŽŽ‹†‹ ƒ–‡–Š‡
‡Ž‡‡Ǥ
Ž‘•‡”ƒ‰‡ƒ†–Š‡Ž‘‰”ƒ‰‡‘ˆ–Š‡™‡ƒ’‘ǡ
‘Ž†‹‡”• ƒ ‡˜‡” —•‡ •Š‹‡Ž†• ™Š‹Ž‡ —•‹‰ ƒ•™‡ŽŽƒ•ƒ›•ƒ˜‡‘†‹ˆ‹‡”•–Šƒ–ƒ’’Ž›–‘–Š‡
›•–‘‘”‘–‘•Ǥ ˆ–Š‡–”‘‘’•ƒ”‡ƒ”‡†™‹–Š –ƒ”‰‡–Ǥ
•Š‹‡Ž†•ǡ –Š‡ –Š‡› —•– Šƒ˜‡ –Š‡ š–”ƒ
Š‡ •ƒ‡ ™‡ƒ’‘ Šƒ• †‹ˆˆ‡”‡– ‡–”‹‡• ˆ‘”
“—‹’‡––”ƒ‹––‘—•‡‹–ȋ•‡‡͸Ǥ͵”ƒ‹–•ȌǤ
™Š‡–Š‡›ƒ”‡—•‡†‘ˆ‘‘–‘”™Š‡–Š‡›ƒ”‡
—•‡†ǡ ‘—–‡† –‘ ”‡ˆŽ‡ – –Š‡ †‹ˆˆ‡”‡–
’‡”ˆ‘”ƒ ‡‹‡ƒ Š ƒ•‡Ǥ
Pike
 ‘•– ƒ•‡• ”ƒ‰‡ ƒ† ‡ˆˆ‡ –• ™‹ŽŽ „‡
(initiative 4, save mod 0)
†‹ˆˆ‡”‡– ˆ‘” ‘—–‡† –”‘‘’• –Šƒ ˆ‘” ˆ‘‘–
–”‘‘’•ǡ†—‡–‘–Š‡†‹ˆˆ‡”‡ ‡•‹–Š‡†‘ –”‹‡•
ˆ‘ŽŽ‘™‡†„›–Š‡•‡–”‘‘’•Ǥ
ƒ Š ‹••‹Ž‡ ™‡ƒ’‘ ‡–”› ™‹ŽŽ ‹†‹ ƒ–‡ –Š‡
–›’‡ ‘ˆ ”ƒ‰‡† ƒ––ƒ  ƒ –‹‘ —•‡†ǣ –Š”‘™ǡ
•Š‘‘–‹‰ǡ‡– Ǥ

Javelin

Š‹• ƒ–‡‰‘”› ™‹ŽŽ „‡ —•‡† –‘ ‹†‡–‹ˆ› ’‘Ž‡ (close range 6”/-, save mod 0)
ƒ”• Ž‘‰‡” –Šƒ –Š‡ Ž‘‰ •’‡ƒ” ’”‡˜‹‘—•Ž›
Š‹• ƒ–‡‰‘”› ‹ Ž—†‡• Œƒ˜‡Ž‹•ǡ †ƒ”–•ǡ ƒ†
†‡• ”‹„‡†Ǥ‘•––”‘‘’•™‹–Š’‹‡•™‹ŽŽ—•—ƒŽŽ›
•‹‹Žƒ” Ž‹‰Š– –Š”‘™ ™‡ƒ’‘• †‡•‹‰‡† ˆ‘”
Šƒ˜‡ ƒ •’‡ ‹ƒŽ Šƒ”ƒ –‡”‹•–‹  –Šƒ– ™‹ŽŽ ”‡ˆŽ‡ –
”ƒ‰‡†ƒ––ƒ •–Šƒ– ƒ‘–„‡—•‡†‡ˆˆ‡ –‹˜‡Ž›
–Š‡‹”—•‡‘ˆ–Š‹•™‡ƒ’‘Ǥ
ˆ‘”Šƒ†–‘Šƒ† ‘„ƒ–Ǥ
‘Ž†‹‡”• ƒ ‡˜‡” —•‡ •Š‹‡Ž†• ™Š‹Ž‡ —•‹‰
ƒ˜‡Ž‹•Šƒ˜‡ƒ͸” Ž‘•‡”ƒ‰‡ƒ† ƒ‘–•Š‘‘–
–Š‡‹” ’‹‡• —Ž‡•• –Š‡› ƒŽ•‘ Šƒ˜‡ –Š‡ š–”ƒ
ƒ–Ž‘‰”ƒ‰‡Ǥ
“—‹’‡– –”ƒ‹–ǡ ‘” –Š‡› ‘—Ž† ‹ Ž—†‡ ƒ
•’‡ ‹ƒŽ –”ƒ‹– –Šƒ– ”‡’”‡•‡–• –Š‡ —•‡ ‘ˆ –Š‡ ƒ˜‡Ž‹• ƒ‡˜‡”„‡—•‡†–‘‰‡–Š‡”™‹–ŠŠ‡ƒ˜›
•Š‹‡Ž†•Ǥ ˆ –”‘‘’• ƒ”‡† ™‹–Š Œƒ˜‡Ž‹• ƒŽ•‘

 ‘ˆ’‡ƒ”• ͸ͳ


carry heavy shields, then they must include When executing a throw action, enemy units
the Extra Equipment trait. suffer a -1 modifier to their save rolls.
Troops armed with javelins use the throw Throwing spears have a close range of 4” and
action when attacking with their missile do not shoot at long range.
weapons.
Refer to the melee version of the throwing
spear for a full description of the use in melee.

Javelin (Mounted)
(close range 4”/long range -, save mod 0) Sling
When the troops using javelins have the (close range 8”, long-range 12”, save mod 0/+1)
mounted trait, these rules apply to the javelin
The sling was a very predominant weapon in
instead of the previous entry.
ancient times and was very effective. The sling
The close range is 4” for mounted troops, and has a close range of 8” and long range of 12”,
they cannot shoot at long range. Mounted although special traits can affect these
troops use the Mounted Shooting action when characteristics, reflecting special ammunition
using their missile weapons. used by some specialized slingers.
At short range the sling can be very effective,
and thus the sling has no save modifier up to
Throwing Spear
4”. Beyond 4” the transferred energy of the
(close range 4”/long range -, save mod -1,) bullet is somewhat reduced, but it is still
comparable to the bow, so beyond 4”, enemy
This category includes the heavier thrown troops benefit from a +1 save modifier when
weapons, spears, or heavy javelins, thrown at being shot at by troops armed with slings.
short range usually prior to entering melee.
Troops armed with throwing spears use the
Throw action when doing ranged attacks, and Bow
they gain an unloaded condition marker after
(close range 8”, long-range 16”, save mod +1)
executing the Throw action.
This category groups the most standard of
A unit with the unloaded condition marker
missile weapons. They have a close range of 8”
cannot use their missile weapons again until
and a long range of 16”.
they execute a Ready action.
Bow armed troops use the Shoot action when
Once they execute a Ready action, the
attacking with their missile weapons.
condition marker is removed.
Any saving throws required due to bow
In addition, the unloaded condition has
attacks will benefit from a +1 modifier to their
additional implications for this weapon, as
roll.
indicated in the melee rules for this weapon.
Troops armed with bow can never use shields
This represents the time required to ready
or heavy shields; if these troops are armed
another weapon, sometimes even carried by a
with either of them, then they must have the
servant in the rear.
Extra Equipment trait (see 6.3 Traits).

62 CLASH of Spears


Bow (Mounted) 
(close range 8”, long range -, save mod +1)

Š‡•‡”—Ž‡•”‡’Žƒ ‡–Š‡„‘™‡–”›‹ˆ–Š‡–”‘‘’•
ƒ”‡†™‹–Š„‘™Šƒ˜‡–Š‡‘—–‡†–”ƒ‹–Ǥ
Š‡—•‡†„›‘—–‡†–”‘‘’•ǡ„‘™•Šƒ˜‡ƒ
Ž‘•‡ ”ƒ‰‡ of 8” „—– ƒ‘– ƒ––ƒ  ƒ– Ž‘‰
”ƒ‰‡Ǥ ‘—–‡† –”‘‘’• —•‡ –Š‡ ‘—–‡†
•Š‘‘–‹‰ƒ –‹‘Ǥ
› •ƒ˜‹‰ –Š”‘™• ”‡“—‹”‡† †—‡ –‘ „‘™
ƒ––ƒ •™‹ŽŽ„‡‡ˆ‹–ˆ”‘ƒΪͳ‘†‹ˆ‹‡”–‘–Š‡‹”
”‘ŽŽǤ
”‘‘’•ƒ”‡†™‹–Š„‘™ ƒ‡˜‡”—•‡•Š‹‡Ž†•
‘” Š‡ƒ˜› •Š‹‡Ž†•Ǥ ˆ –Š‡•‡ –”‘‘’• ƒ”‡ ƒ”‡†
™‹–Š‡‹–Š‡”‘ˆ–Š‡ǡ–Š‡–Š‡›—•–Šƒ˜‡–Š‡
š–”ƒ“—‹’‡––”ƒ‹–ȋ•‡‡͸Ǥ͵”ƒ‹–•ȌǤ












 

 ‘ˆ’‡ƒ”• ͸͵


6.2 Armor and Saves Š‡ †‡–‡”‹‹‰ –Š‡ ƒ”‘” ƒ””‹‡† „› –Š‡
—‹–ǡ ›‘— ™‹ŽŽ Šƒ˜‡ –‘ ˆ‹† –Š‡ ƒ–‡‰‘”› –Šƒ–
Š‡–›’‡•ƒ†“—ƒŽ‹–‹‡•‘ˆƒ”‘”—•‡†–Š”‘—‰Š „‡––‡” •—‹–• –Š‡ Š‹•–‘”‹ ƒŽ ‡“—‹’‡–
–‹‡ Šƒ‰‡††”ƒƒ–‹ ƒŽŽ›ǡƒ†‹–‹•‘–ƒŽ™ƒ›• ”‡’”‡•‡–‡†‹–Š‡‹‹ƒ–—”‡Ǥ
‡ƒ•›–‘’”‘˜‹†‡ƒ ‘’”‡Š‡•‹˜‡ Žƒ••‹ˆ‹ ƒ–‹‘Ǣ
‡˜‡”–Š‡Ž‡••ǡ•— Š Žƒ••‹ˆ‹ ƒ–‹‘‹•‡‡†‡†ˆ‘” Š‡”‡ ‡„‡”• ‘ˆ –Š‡ •ƒ‡ —‹– Šƒ˜‡
™ƒ”‰ƒ‹‰’—”’‘•‡•Ǥ †‹ˆˆ‡”‡––›’‡•‘”Ž‡˜‡Ž‘ˆƒ”‘”ǡ—•‡–Š‡–›’‡
‘ˆƒ”‘”™‘”„›‘•–‘ˆ–Š‡—‹––‘•‡Ž‡ ––Š‡
‡ˆˆ‡ –‹˜‡ ƒ”‘” •ƒ˜‡ ‘ˆ ƒŽŽ –Š‡ –”‘‘’• ‹ –Š‡
—‹–Ǥ Š‹• ƒ„•–”ƒ –‹‘ •‹’Ž‹ˆ‹‡• –Š‹‰• ™Š‹Ž‡
•–‹ŽŽ ’”‘˜‹†‹‰ ƒ ˜ƒŽ‹† ”‡’”‡•‡–ƒ–‹‘ ‘ˆ ™Šƒ–
–Š‡–”‘‘’• ƒ””›Ǥ
‘ ƒŽ —Žƒ–‡ –Š‡ „ƒ•‡ •ƒ˜‡ •–ƒ– ˆ‘” ƒ —‹–ǡ
•‹’Ž› ƒ†† –Š‡ —„‡” ‘ˆ ƒ”‘” ’‘‹–•
‘””‡•’‘†‹‰ –‘ –Š‡ ƒ”‘” –Š‡ •‘Ž†‹‡”• ƒ”‡
ƒ””›‹‰ǡ ƒ† •—„–”ƒ – –Š‹• –‘–ƒŽ ˆ”‘ ͹Ǥ Š‡
”‡•—Ž–‹•–Š‡„ƒ•‡•ƒ˜‡ˆ‘”–Šƒ–—‹–Ǥ
Š‹• ‡ƒ• –Šƒ– –”‘‘’• –Šƒ– Šƒ˜‡ ‘ ƒ”‘”
Šƒ˜‡ƒ‡ˆˆ‡ –‹˜‡•ƒ˜‹‰–Š”‘™‘ˆ͹ƒ†Š‡ ‡
ƒ ‘Ž› •ƒ˜‡ „› ”‘ŽŽ‹‰ ͸ ƒ† –Š‡ ”‘ŽŽ‹‰
ƒ‰ƒ‹Ž‘‘‹‰ˆ‘”ͷΪǤȋ•‡‡͵Ǥͳ‹ ‡ƒ†‹ ‡ȌǤ

Example: ”‘‘’• ƒ”‡† ™‹–Š Š‡ƒ˜›


•Š‹‡Ž† ƒ† ’ƒ”–‹ƒŽ ƒ”‘” ™‘—Ž† Šƒ˜‡ ƒ
•ƒ˜‡•–ƒ–‘ˆ͵ΪǤ ‡ƒ˜›Š‹‡Ž†ȋʹ’‘‹–•
‘ˆ ƒ”‘”Ȍǡ ƒ”–‹ƒŽ ”‘” ȋʹ ’‘‹–• ‘ˆ
ƒ”‘”Ȍǡ–‘–ƒŽͶ’‘‹–•‘ˆƒ”‘”Ǥ͹‹—•
Ͷ‡“—ƒŽ•͵Ϊ•ƒ˜‡•–ƒ–Ǥ

‘‡ ™‡ƒ’‘• ’”‡˜‡– –Š‡ —•‡ ‘ˆ •Š‹‡Ž†•Ǥ 
–Š‘•‡ ƒ•‡•ǡ ‹ˆ –Š‘•‡ –”‘‘’• ƒ”‡ ƒ”‡† ™‹–Š
•Š‹‡Ž†•ǡ –Š‡› —•– Šƒ˜‡ –Š‡ š–”ƒ “—‹’‡–
–”ƒ‹–ȋ•‡‡͸Ǥ͵”ƒ‹–•ȌǤ

Bucklerȋarmor points 1/0*Ȍ
Š‹••ƒŽŽǡŽ‹‰Š–•Š‹‡Ž†‹•—•‡†Ž‡••ƒ•ƒ‰‡‡”ƒŽ
–›’‡ ‘ˆ ƒ”‘” ‰”ƒ–‹‰ ’”‘–‡ –‹‘ „—– ”ƒ–Š‡”
ƒ•ƒ‹–‡–Šƒ––Š‡•‘Ž†‹‡” ƒ—•‡–‘ƒ••‹•–Š‹•
†‡ˆ‡•‡™Š‡‡‰ƒ‰‡†‹‡Ž‡‡Ǥ
Š‡„— Ž‡” ‘—–•ƒ•‘‡’‘‹–‘ˆƒ”‘”ǡŒ—•–
Ž‹‡ ƒ ‘”ƒŽ •Š‹‡Ž† ™Š‡ ‡‰ƒ‰‡† ‹ ‡Ž‡‡ǡ
„—– †‘‡• ‘– ’”‘˜‹†‡ ƒ› ƒ”‘” ƒ‰ƒ‹•–
”ƒ‰‡†ƒ––ƒ •Ǥ

͸Ͷ  ‘ˆ’‡ƒ”• 




Š‡ ‘•—Ž–‹‰ –Š‡ ˆƒ–‹‰—‡ Šƒ”–ǡ —•‡ –Š‡ Partial Armorȋarmor points 1Ȍ
•ƒ˜‹‰ –Š”‘™ –Šƒ– ƒ’’Ž‹‡• ƒ‰ƒ‹•– ‹••‹Ž‡
Š‹• ”‡’”‡•‡–• Ž‡ƒ–Š‡” ‘” ’ƒ††‡† ƒ”‘” ƒ•
ƒ––ƒ •ǡ–Š—•‹‰‘”‹‰–Š‡‡ˆˆ‡ –‘ˆ„— Ž‡”•Ǥ
™‡ŽŽ ƒ• ’ƒ”–‹ƒŽ ‡–ƒŽ ‘˜‡”ƒ‰‡ǡ ƒ Šƒ‹ƒ‹Ž
•Š‹”– ‘– ‘„‹‡† ™‹–Š ‰”‡ƒ˜‡•ǡ ‘” ƒ •ƒŽŽ
‡–ƒŽ „”‡ƒ•–’Žƒ–‡ ‘„‹‡† ™‹–Š Š‡Ž‡– ƒ†
Shieldȋarmor points 1Ȍ
‰”‡ƒ˜‡•Ǥ
Š‹• ƒ–‡‰‘”› ‘˜‡”• ƒŽŽ †‹ˆˆ‡”‡– •Š‹‡Ž†• ‘ˆ

†‹ˆˆ‡”‡– •‹œ‡• –Šƒ– ƒ”‡ –‘‘ Žƒ”‰‡ ‡‘—‰Š –‘
’”‘˜‹†‡’”‘–‡ –‹‘ƒ‰ƒ‹•–‹••‹Ž‡ƒ––ƒ •„—– Full Armorȋarmor points 2Ȍ
ƒ”‡‘–ƒ•Žƒ”‰‡‘”ƒ••–”‘‰–‘„‡ Žƒ••‹ˆ‹‡†ƒ•
Š‹•”‡’”‡•‡–•ƒ”‘”–Šƒ– ‘˜‡”•‘•–‘ˆ–Š‡
Š‡ƒ˜›•Š‹‡Ž†•Ǥ
„‘†›ǤŠ‹• ƒ„‡ƒŽƒ”‰‡‡–ƒŽ„”‡ƒ•–’Žƒ–‡‘”
ˆ—ŽŽ Šƒ‹ ƒ‹Ž ‘„‹‡† ™‹–Š ‰”‡ƒ˜‡• ƒ†
Š‡Ž‡–Ǥ
Heavy Shieldȋarmor points 2Ȍ

Š‹• ”‡’”‡•‡–• ƒ Žƒ”‰‡ •Š‹‡Ž† ‘ˆ •‘Ž‹† „—‹Ž†ǡ
—•—ƒŽŽ› ™‹–Š ƒ ‡–ƒŽ –”‹ ‘” ƒ ‡–‡” ‡–ƒŽ 
’‹‡ ‡ˆ‘”ƒ††‹–‹‘ƒŽ•–”‡‰–ŠǤ –‹•‡š’‡ –‡†–‘

‘˜‡”‘•–‘ˆ–Š‡„‘†›Ǥ Armor

 Save
Armor
 stat

 ‘”‘” ͹

 Š‹‡Ž†‘”ƒ”–‹ƒŽ”‘” ͸

Š‹‡Ž†Ƭƒ”–‹ƒŽ”‘”ǡ ‡ƒ˜›
ͷ
 Š‹‡Ž†ǡ‘” —ŽŽ”‘”

 Š‹‡Ž†Ƭ —ŽŽ”‘”‘” ‡ƒ˜›


Ͷ
Š‹‡Ž†Ƭƒ”–‹ƒŽ”‘”

‡ƒ˜›Š‹‡Ž†Ƭ —ŽŽ”‘” ͵



„— Ž‡”‹’”‘˜‡•–Š‡•ƒ˜‡•–ƒ–„›ͳȋ‹Ǥ‡Ǥǡ
 ”‡†— ‡•–Š‡•–ƒ–ǡ„—–‘Ž›ˆ‘”‡Ž‡‡ȌǤ
 ‘” ‡šƒ’Ž‡ǡ –”‘‘’• ƒ”‡† ‘Ž› ™‹–Š ƒ
 „— Ž‡”™‹ŽŽŠƒ˜‡ƒ•ƒ˜‡•–ƒ–‘ˆ͹ƒ‰ƒ‹•–
‹••‹Ž‡ ƒ––ƒ • ƒ† ͸ ƒ‰ƒ‹•– ‡Ž‡‡
 ƒ––ƒ •Ǥ

 Š‡ „— Ž‡” ‹• ‡˜‡” ‘•‹†‡”‡† ™Š‡


‘•—Ž–‹‰–Š‡ˆƒ–‹‰—‡ Šƒ”–Ǥ



 ‘ˆ’‡ƒ”• ͸ͷ


6.3 Traits groups of these troops to move faster while
maintaining a close order formation.
”ƒ‹–• †‡• ”‹„‡ •’‡ ‹ƒŽ ”—Ž‡• –Šƒ– ƒˆˆ‡ – –Š‡
–”‘‘’–›’‡•Ǥ ‘•– ƒ•‡•ǡ–Š‡”—Ž‡•ƒ’’Ž›–‘
•’‡ ‹ˆ‹ ƒ –‹‘•‘”‹•–ƒ ‡•‹–Š‡‰ƒ‡ǡƒ†
•‘‡–‹‡• ‡”–ƒ‹ ”‡“—‹”‡‡–• ‡‡† –‘ „‡
ˆ—Žˆ‹ŽŽ‡†ˆ‘”–Š‡”—Ž‡•–‘ƒ’’Ž›Ǥ

6.31 Martial Traits


ƒ”–‹ƒŽ –”ƒ‹–• ‹†‹ ƒ–‡ •’‡ ‹ƒŽ –”ƒ‹‹‰ ƒ†
–‡ Š‹“—‡• –Šƒ– ƒ”‡ ‹Š‡”‡– –‘ –Š‡ ˆ‹‰Š–‹‰
•–›Ž‡‘ˆ†‹ˆˆ‡”‡–•‘Ž†‹‡”•Ǥ ‘”‡šƒ’Ž‡ǡƒ›
†‹ˆˆ‡”‡––”‘‘’•—•‡•’‡ƒ”•ǡ„—––Š‡›‹‰Š–—•‡
–Š‡‹†‹ˆˆ‡”‡–™ƒ›•ǡƒ†–Š‹•‹•”‡ˆŽ‡ –‡†„›
–Š‡ƒ”–‹ƒŽ–”ƒ‹–•Ǥ Š‡‡š‡ —–‹‰ƒ‘˜‡ƒ –‹‘™Š‹Ž‡‹ Ž‘•‡
‘”†‡”ǡ the unit can move 4” as long ƒ• ‡ƒ Š
model’s ‘˜‡ ‹• ’‡”ˆ‘”‡† •–”ƒ‹‰Š– ˆ‘”™ƒ”†ǡ
Aimed Shot ‘–ƒŽŽ‘™‹‰ƒ›‘„Ž‹“—‡‘˜‡•ǡ–—”•‘”•Š‹ˆ–•Ǥ
Š‹• ƒ’’Ž‹‡• ‘Ž› –‘ ‘˜‡Ǣ –Š‡ –”ƒ‹– †‘‡• ‘–
(bow & loose order, affects shooting) „‡‡ˆ‹––Š‡‘˜‡’‘”–‹‘‘ˆƒ›ƒ––ƒ ƒ –‹‘Ǥ
These troops are masters in the use of the bow, ”‘‘’•™‹–Š–Š‡‘—–‡†–”ƒ‹––Šƒ–ƒŽ•‘Šƒ˜‡
allowing them to take extra time to improve the Drilled trait can move 6” wh‡’‡”ˆ‘”‹‰
their shooting. •–”ƒ‹‰Š–‘˜‡•ǡƒ•‡š’Žƒ‹‡†ƒ„‘˜‡Ǥ
Š‡ –Š‡•‡ –”‘‘’• ’‡”ˆ‘” ƒ ‡ƒ†› ƒ –‹‘ǡ  ƒ††‹–‹‘ǡ ”‹ŽŽ‡† —‹–• ‡˜‡” ‰ƒ‹ ˆƒ–‹‰—‡
’Žƒ ‡ƒ‡ƒ†›–‘‡‘”ƒ‡”‡š––‘–Š‡–‘ ™Š‡ ‡š‡ —–‹‰ ƒ ˆ‘” Ž‘•‡ ‘”†‡” ƒ –‹‘ǡ
‹†‹ ƒ–‡–Šƒ––Š‡›Šƒ˜‡–ƒ‡–Š‡‡ƒ†›ƒ –‹‘Ǥ ‡˜‡‹ˆ–Š‡ˆƒ–‹‰—‡ Šƒ”–‹†‹ ƒ–‡•–Š‡›•Š‘—Ž†Ǥ
Š‹• –‘‡ ”‡ƒ‹• –Š‡”‡ —–‹Ž –Š‡ —‹–
’‡”ˆ‘”•ƒ›‘–Š‡”ƒ –‹‘‘””‡•–•Ȁ”ƒŽŽ›Ǥ 

ˆƒ—‹–™‹–Š–Š‹•–‘‡‡š––‘–Š‡‡š‡ —–‡• 
ƒ•Š‘‘–ƒ –‹‘ƒ‰ƒ‹•–ƒ‡‡›—‹–‹ Ž‘•‡ Extra Equipment (X)
”ƒ‰‡ǡ–Š‡—‹–ƒ›”‡”‘ŽŽƒ›‹••‡•Ǥ
(requires n/a, affects equipment usage)
Sometimes troops carry equipment that cannot
Drilled be used simultaneously—for example, double
(requires close order, affects movement) handed weapons and shields, bows and shields,
javelins and thrusting spears, etc. This trait is
These troops are well trained in military drill, required in such circumstances and defines how
allowing them to operate more efficiently in the extra equipment is used.
close order. This is usually the case for troops
that receive formal military training and are Š‡–”‘‘’• ƒ””›‡“—‹’‡––Šƒ– ƒ‘–„‡
used to operating in large, close order —•‡†ƒ––Š‡•ƒ‡–‹‡ȋ‹Ǥ‡Ǥǡ„‘™•ƒ†•Š‹‡Ž†•Ȍǡ
formations on the battlefield. This allows small ™‡‡‡†–‘‹†‡–‹ˆ›™Šƒ–‡“—‹’‡–‹•‹—•‡
„›–Š‡–”‘‘’•ƒ–‡ƒ Š’‘‹–‹–Š‡„ƒ––Ž‡Ǥ

͸͸  ‘ˆ’‡ƒ”• 




Š‹•ƒŽ•‘ƒ’’Ž‹‡•™Š‡–”‘‘’• ƒ””›‘”‡–Šƒ Guerrilla


‘‡ –›’‡ ‘ˆ ™‡ƒ’‘ ȋ‘–Š‡” –Šƒ Šƒ†
(requires loose order, affects enemy morale)
™‡ƒ’‘•ȌǤ  –›’‹ ƒŽ ‡šƒ’Ž‡ ‘ˆ –Š‹• ‹• •‘‡
ƒ˜ƒŽ”› —‹–• –Šƒ– ƒ ƒ – „‘–Š ƒ• ‹••‹Ž‡ Some troops excel in ambushing enemies by
–”‘‘’• ƒ”‡† ™‹–Š Œƒ˜‡Ž‹• „—– ƒ› ƒŽ•‘ taking advantage of concealment and terrain.
•™‹– Š–‘ƒ Ž‘•‡ ‘„ƒ– ƒ˜ƒŽ”›•’‡ƒ”Ǥ These ambushed generally have negative
impact on enemy morale..
‡ ™‹ŽŽ ƒŽ™ƒ›• ƒ••—‡ –Šƒ– –Š‡ ‡“—‹’‡–
‹†‹ ƒ–‡†‹’ƒ”‡–Š‡•‡•‡š––‘–Š‡–”ƒ‹–‹•–Š‡ ˆ–”‘‘’•™‹–Š–Š‹•–”ƒ‹–‹‹–‹ƒ–‡ƒ––ƒ ‘”ŽŽ
‡“—‹’‡––Šƒ–‹•‘–”‡ƒ†›–‘„‡—•‡†ƒ––Š‡ —–––ƒ ƒ –‹‘ˆ”‘Š‹‰Šƒ”‡ƒ–‡””ƒ‹ǡ–Š‡
•–ƒ”–‘ˆ–Š‡„ƒ––Ž‡Ǥ – ‘—Ž†„‡•–”ƒ’’‡†–‘–Š‡ Š‡‡‡›—•–ƒ††ƒ͸–‘ƒ›‘”ƒŽ‡–‡•–•
„ƒ • ‘ˆ –Š‡ •‘Ž†‹‡”•ǡ ‘” –Š‡”‡ ‘—Ž† „‡ ƒ› ”‡•—Ž–‹‰ˆ”‘–Š‡‡Ž‡‡ǤŠ‡—‹–‘Ž›‡‡†•
ƒŽ–‡”ƒ–‹˜‡™ƒ›‘ˆ ƒ””›‹‰–Š‹•‡“—‹’‡–Ǥ –‘ „‡ ‹ –Š‡ ƒ”‡ƒ –‡””ƒ‹ ™Š‡ –Š‡› •–ƒ”– –Š‡
ƒ –‹‘ǡ„—–ƒŽŽ–Š‡‘†‡Ž•‹–Š‡—‹–—•–•–ƒ”–
Š‡•‡ –”‘‘’• ƒ •™‹– Š –‘ –Š‡‹” ƒŽ–‡”ƒ–‹˜‡
‹•— Š–‡””ƒ‹Ǥ
‡“—‹’‡– „› ƒ‘— ‹‰ –Š‡› ƒ”‡ †‘‹‰ •‘
™Š‹Ž‡ ‡š‡ —–‹‰ ƒ ‘˜‡ ƒ –‹‘ ‘” „› †‘‹‰ ƒ ”‘‘’• ™‹–Š –Š‡ —‡””‹ŽŽƒ –”ƒ‹– ƒŽ™ƒ›• –”‡ƒ–
”‡ƒ†› ƒ –‹‘Ǥ Š‡ –Š‡› •™‹– Š –‘ —•‡ –Š‡ ”‘—‰Š –‡””ƒ‹ ƒ• ‘’‡ –‡””ƒ‹ ƒ† „”‘‡
‡š–”ƒ ‡“—‹’‡–ǡ ’Žƒ ‡ ƒ ‡š–”ƒ ‡“—‹’‡– –‡””ƒ‹ ƒ• ”‘—‰Š –‡””ƒ‹ ™Š‡ ‘•—Ž–‹‰ –Š‡
–‘‡‡š––‘–Š‡—‹–ǤŠ‹Ž‡–Š‡—‹–Šƒ•–Š‹• ˆƒ–‹‰—‡ Šƒ”– ™Š‡ ‡š‡ —–‹‰ ––ƒ ǡ ŽŽ —–
–‘‡ǡ–Š‡‡“—‹’‡–‹–Š‡’ƒ”‡–Š‡•‡•‡š– ––ƒ ǡŠ”‘™‘”Š‘‘–ƒ –‹‘•Ǥ
–‘–Š‹•–”ƒ‹–‹•–Š‡‘‡‹—•‡„›–Š‡–”‘‘’•Ǥ›
‘–Š‡” ‡“—‹’‡– ‘– ‘’ƒ–‹„Ž‡ ™‹–Š ‹– ‹• 
•–”ƒ’’‡†‘”’Žƒ ‡†ƒ•‹†‡ƒ† ƒ‘–„‡—•‡†Ǥ Impetus
Š‡ –”‘‘’• ƒ ”‡‘˜‡ –Š‡ š–”ƒ “—‹’‡– (requires cavalry spear, lance or kontos/xyston
–‘‡ƒ‰ƒ‹„›‡š‡ —–‹‰ƒ‘–Š‡”‡ƒ†›ƒ –‹‘ and loose order, affects attack)
‘”™Š‹Ž‡†‘‹‰ƒ‘˜‡ƒ –‹‘ƒ•„‡ˆ‘”‡Ǥ
Some mounted troops are trained to close into
šƒ’Ž‡ǣ  —‹– ™‹–Š ƒ˜ƒŽ”› •’‡ƒ”• ƒ† combat with the enemy while leveraging the
Œƒ˜‡Ž‹• Šƒ• –Š‡ –”ƒ‹– š–”ƒ “—‹’‡– advantages of good horsemanship.
ȋŒƒ˜‡Ž‹•ȌǤŠ‡—‹–•–ƒ”–•–Š‡„ƒ––Ž‡—•‹‰–Š‡‹”
•’‡ƒ”• ƒ† ƒ‘– ƒ––ƒ  ™‹–Š –Š‡‹” Œƒ˜‡Ž‹•Ǥ
ƒ–‡” ‹ –Š‡ ‰ƒ‡ǡ –Š‡ —‹– ‡š‡ —–‡• ƒ ‡ƒ†›
ƒ –‹‘ ƒ† ‰ƒ‹• ƒ š–”ƒ “—‹’‡– –‘‡Ǥ
Š‹Ž‡–Š‡–‘‡‹•‡š––‘–Š‡—‹–ǡ–Š‡›™‹ŽŽ„‡
ƒ„Ž‡–‘–Š”‘™–Š‡‹”Œƒ˜‡Ž‹•„—–™‹ŽŽ‘–„‡ƒ„Ž‡
–‘ —•‡ –Š‡‹” •’‡ƒ”• ‹ ‘„ƒ–ǡ •‘ –Š‡› ™‹ŽŽ
‘—–ƒ•ƒ”‡†™‹–ŠŠƒ†™‡ƒ’‘•Ǥ‘„‡ƒ„Ž‡
–‘ ƒ––ƒ  ™‹–Š –Š‡‹” ƒ˜ƒŽ”› •’‡ƒ”•ǡ –Š‡› ™‹ŽŽ
‡‡† –‘ ‡š‡ —–‡ ƒ ‡ƒ†› ‘” ‘˜‡ ƒ –‹‘ –‘
”‡‘˜‡–Š‡–‘‡Ǥ

‘—–‡†—‹–™‹–Š–Š‹•–”ƒ‹––Šƒ–‡š‡ —–‡•ƒ
ƒ––ƒ ™Š‹Ž‡‹Ž‘‘•‡‘”†‡”ƒ†—•‹‰ƒ™‡ƒ’‘
™‹–Š Š‹‰Š‡” ‹‹–‹ƒ–‹˜‡ –Šƒ –Š‡‹” ‡‡› ™‹ŽŽ
‰ƒ‹–Š‡ˆ‘ŽŽ‘™‹‰ƒ†˜ƒ–ƒ‰‡•ǣ

 ‘ˆ’‡ƒ”• ͸͹


• If the unit is armed with cavalry spear or Macedonian Drill
kontos/xyston, then the target will suffer a
(requires any pike and close order, affects save)
-1 save roll modifier.
• If the unit is armed with lance, then the The Macedonian phalanx was trained to
target will suffer a -2 save roll modifier. combine the use of the pike with their shields
while in close order.

While in close order, troops with this trait can


Impulsum
claim the benefit of a shield against any ranged
(requires throwing spear, affects throw) or missile attack coming from any enemies
that are to their front.
The impulsum trait is used to characterize
troops that specialized in tactical use of the
throwing spear to maximize their effectiveness
Massed Charge
at disrupting closed order enemies.
(requires close order and lance, spear or
This was achieved through superior timing and
kontos/xyston, affects attack)
execution of their missile attacks prior to the
melee, combined with special development of Troops that charge in a massed formation can
their throwing spears, such as the case of the have a significant impact on enemy morale due
Roman pilum or the Spanish soliferrum. to the sheer image of massed horses and riders
charging. In addition, the sheer inertia of the
close order formation can help drive the charge
forward in situations where the troops would
normally hesitate, like, for example, when
facing a wall of spears.
A unit with the massed charge trait that
executes an Attack action while in loose order
gains the same benefits as units with the
charge trait.

When a unit with massed charge executes an


attack in close order, they can execute an 8”
move, as long as this move is done straight in
the facing direction without any turns or shifts,
thus ignoring the 4” move restriction for
mounted units in close order. In addition, if
attacking in close order with a higher weapon
initiative than the enemy, they will gain the
following benefits:
Enemy troops in close order that are forced to • If the enemy unit selects Counterattack as
test morale due to throwing spear missile a combat response, the attacking unit will
attacks from enemies with the impulsum trait roll their attacks first, and only surviving
add one additional D6 to their morale test, just enemies will get to strike back.
as if they had suffered an additional casualty,

68 CLASH of Spears


• ˆ–Š‡—‹–‹•ƒ”‡†™‹–Š ƒ˜ƒŽ”›•’‡ƒ”•‘” Mounted


‘–‘•Ȁš›•–‘ǡ –Š‡–Š‡–ƒ”‰‡–™‹ŽŽ•—ˆˆ‡”ƒ
(requires n/a, affects various)
Ǧͳ•ƒ˜‡”‘ŽŽ‘†‹ˆ‹‡”Ǥ
• ˆ –Š‡ —‹– ‹• ƒ”‡† ™‹–Š Žƒ ‡•ǡ –Š‡ –Š‡ Some troops are trained to fight mounted.
–ƒ”‰‡–™‹ŽŽ•—ˆˆ‡”ƒǦʹ•ƒ˜‡”‘ŽŽ‘†‹ˆ‹‡”Ǥ There are many types of cavalry, and they will
• ˆ–Š‡‡‡›—‹–Šƒ•–‘ƒ‡ƒ‘”ƒŽ‡–‡•– usually have weapons and other traits
ƒ•ƒ”‡•—Ž–‘ˆ–Š‹•‡Ž‡‡ǡ–Š‡–Š‡›™‹ŽŽƒ†† characterizing their fighting style. Cavalry
ƒƒ††‹–‹‘ƒŽ͸–‘–Š‡‹”‘”ƒŽ‡–‡•–†‹ ‡ǡ provides added speed and unpredictability to
Œ—•– ƒ• ‹ˆ –Š‡› Šƒ† •—ˆˆ‡”‡† ƒ ƒ††‹–‹‘ƒŽ the warband but requires careful planning to be
ƒ•—ƒŽ–›Ǥ used effectively.
Š‡ˆ‘ŽŽ‘™‹‰”—Ž‡•ƒ’’Ž›–‘‘—–‡†–”‘‘’•ǣ
‘™‡˜‡”ǡ ‹ˆ –Š‡ ‡‡› —‹– Šƒ• ƒ ‡“—ƒŽ ‘”
Š‹‰Š‡” ™‡ƒ’‘ ‹‹–‹ƒ–‹˜‡ –Šƒ –Š‡ ƒ––ƒ ‹‰ • Mounted troops move 8” in loose order in
—‹–ǡ–Š‡–Š‘•‡‡ˆˆ‡ –•ƒ”‡‘†‹ˆ‹‡†ƒ•ˆ‘ŽŽ‘™•ǣ ‘’‡–‡””ƒ‹Ǥ
• ‘—–‡†–”‘‘’•‹ Ž‘•‡‘”†‡”‘Ž›‘˜‡
• ˆ–Š‡‡‡›—‹–•‡Ž‡ –•‘—–‡”ƒ––ƒ ƒ• 4”.
ƒ ‘„ƒ– ”‡•’‘•‡ǡ –Š‡ –Š‡ ‡Ž‡‡ ”‘ŽŽ• • Š‡ ‘—–‡† –”‘‘’• —•– ”‡–”‡ƒ– ˆ”‘
™‹ŽŽ„‡•‹—Ž–ƒ‡‘—•ƒ•‘”ƒŽǤ ‡Ž‡‡ǡ–Š‡›”‡–”‡ƒ–͵” rather than just 1”.
• ˆ–Š‡—‹–‹•ƒ”‡†™‹–Š ƒ˜ƒŽ”›•’‡ƒ”•‘” Ž–Š‘—‰Š–Š‡›”‡–”‡ƒ–͵”ǡ–Š‡—‹–™‹ŽŽ‘Ž›
‘–‘•Ȁš›•–‘ǡ –Š‡„‘–Š–Š‡ƒ––ƒ ‡”ƒ† ‰ƒ‹ˆƒ–‹‰—‡‹ˆ–Š‡› ƒ‘–”‡–”‡ƒ–ͳ” from
–Š‡ ‡‡› ™‹ŽŽ •—ˆˆ‡” ƒ Ǧͳ •ƒ˜‡ ”‘ŽŽ –Š‡‡‡›†—‡–‘–‡””ƒ‹‘”‘–Š‡”–”‘‘’•Ǥ
‘†‹ˆ‹‡”Ǥ • ‡‹‡• •Š‘‘–‹‰ ƒ– ‘—–‡† •—ˆˆ‡” ƒ Ǧͳ
• ˆ–Š‡—‹–‹•ƒ”‡†™‹–ŠŽƒ ‡•ǡ–Š‡„‘–Š ‘†‹ˆ‹‡”–‘–Š‡‹”–‘ǦŠ‹–”‘ŽŽ•™Š‡•Š‘‘–‹‰
–Š‡ƒ––ƒ ‡”ƒ†–Š‡‡‡›™‹ŽŽ•—ˆˆ‡”ƒǦʹ ƒ–ƒ‘—–‡†—‹––Šƒ–‹•ƒ –‹˜‡ ƒ†‹‘’‡
•ƒ˜‡”‘ŽŽ‘†‹ˆ‹‡”Ǥ –‡””ƒ‹ȋ‹Ǥ‡Ǥǡ™Š‡•Š‘‘–‹‰ƒ•ƒ”‡ƒ –‹‘ȌǤ
• ˆ–Š‡‡‡›—‹–Šƒ•–‘ƒ‡ƒ‘”ƒŽ‡–‡•– Š‹• ”‡ˆŽ‡ –• –Š‡ ƒ††‹–‹‘ƒŽ †‹ˆˆ‹ —Ž–› ‘ˆ
ƒ• ƒ ”‡•—Ž– ‘ˆ –Š‹• ‡Ž‡‡ǡ –Š‡ –Š‡› ™‹ŽŽ Š‹––‹‰‡‡›‘—–‡†–”‘‘’•™Š‹Ž‡–Š‡›
•—ˆˆ‡”ƒǦͳ”‘ŽŽ‘†‹ˆ‹‡”ˆ‘”–Šƒ––‡•–Ǥ ƒ”‡ƒ‡—˜‡”‹‰Ǥ
• ˆƒ–”› ƒ”‡† ™‹–Š ‹‹–‹ƒ–‹˜‡ Ͳ ‘” ͳ
™‡ƒ’‘•ǡ ˆ‹‰Š–‹‰ ƒ –‹˜‡ ‘—–‡† –”‘‘’•
‹–Š‡‘’‡ǡ•—ˆˆ‡”ƒǦͳ–‘–Š‡‹”†‡ˆ‡†‘”
–‘ǦŠ‹–”‘ŽŽ•ǤŠ‹•‹•†—‡–‘–Š‡ƒ†˜ƒ–ƒ‰‡‘—•
‘„ƒ– •–ƒ ‡ ‘ˆ –Š‡ ‘—–‡† ™ƒ””‹‘”Ǥ
‘–‡ –Šƒ– –Š‹• ‘Ž› ƒ’’Ž‹‡• –‘ ƒ –‹˜‡
‘—–‡† –”‘‘’•Ǣ ‹ˆ ‘—–‡† –”‘‘’• ƒ”‡
ƒ—‰Š– ˆŽƒ–Ǧˆ‘‘–‡† ƒ† ƒ––ƒ ‡† „› ƒ
ƒ –‹˜‡‡‡›ǡ–Š‹•†‘‡•‘–ƒ’’Ž›Ǥ
• ˆ‘—–‡†–”‘‘’•‰‘‹–‘”‘—‰Š–‡””ƒ‹ǡƒŽŽ
’”‡˜‹‘—• ”—Ž‡• ƒ† ƒŽŽ ‘–Š‡” –”ƒ‹–• –Šƒ–
„‡‡ˆ‹– ‘—–‡† –”‘‘’•ǡ Ž‹‡ ’‡–—• ‘”
•‹‹Žƒ”ǡ ‘ Ž‘‰‡” ƒ’’Ž› ƒ† ƒ› ‹••‹Ž‡
™‡ƒ’‘• ƒ”‡ –”‡ƒ–‡† ƒ• –Š‡ ‹ˆƒ–”›
˜‡”•‹‘ ‘ˆ –Šƒ– ™‡ƒ’‘Ǥ ‡ ƒ••—‡ –Š‡
–”‘‘’•‡‹–Š‡”†‹•‘—–‘”ƒ–Ž‡ƒ•– ƒ‘–
Ž‡˜‡”ƒ‰‡ –Š‡‹” ‘—–• –‘ ‰ƒ‹ –Š‡
ƒ†˜ƒ–ƒ‰‡•–Š‡›‰‡–™Š‹Ž‡‹‘’‡‰”‘—†Ǥ 

 ‘ˆ’‡ƒ”• ͸ͻ


Offensive Spear ›—‹–™‹–Š–Š‡•Š‹‡Ž†‘˜‡”Žƒ’–”ƒ‹–ˆ‘”‡†
‹ Ž‘•‡ ‘”†‡” ™‹ŽŽ ƒ—–‘ƒ–‹ ƒŽŽ› ‰ƒ‹ –Š‡
(requires any type of spear or pike and close
ˆ‘ŽŽ‘™‹‰„‡‡ˆ‹–•ƒ•Ž‘‰ƒ•–Š‡—‹–‹•ƒ”‡†
order, affects attack)
™‹–ŠŠ‡ƒ˜›•Š‹‡Ž†•Ǥ
Some troops trained to use their spears or pikes
›‡Ž‡‡‘”‹••‹Ž‡ƒ––ƒ • ‘‹‰ˆ”‘ƒ
advancing toward the enemy in close order.
‡‡›Ž‘ ƒ–‡†‹ˆ”‘–‘ˆ–Š‡—‹–™‹ŽŽ•—ˆˆ‡”ƒ
This required adequate training usually only
Ǧͳ‘†‹ˆ‹‡”–‘–Š‡‹”–‘ǦŠ‹–”‘ŽŽ•Ǥ
available to soldiers that that fought in this
manner when in their parent formation, ‘–‡ –Šƒ– –Š‡ –”‘‘’• ‡‡† –‘ „‡ ƒ„Ž‡ –‘ —•‡
syntagma, maniple, etc. –Š‡‹” •Š‹‡Ž† –‘ ‰ƒ‹ –Š‹• „‡‡ˆ‹– •‘ –”‘‘’•
ƒ”‡† ™‹–Š ™‡ƒ’‘• –Šƒ– ’”‡˜‡– –Š‡ —•‡ ‘ˆ
Š‡ƒ—‹–™‹–Š–Š‡‘ˆˆ‡•‹˜‡•’‡ƒ”–”ƒ‹–†‘‡•
•Š‹‡Ž†•‹‡Ž‡‡ǡˆ‘”‡šƒ’Ž‡ǡ™‘—Ž†‘–‰ƒ‹
ƒ ––ƒ  ƒ –‹‘ǡ ‹ˆ –Š‡ ‡‡› —‹– •‡Ž‡ –•
–Š‡•Š‹‡Ž†‘˜‡”Žƒ’„‡‡ˆ‹–™Š‹Ž‡‹‡Ž‡‡Ǥ
‘—–‡”ƒ––ƒ ƒ• ‘„ƒ–”‡•’‘•‡ǡƒ•Ž‘‰ƒ•
–Š‹•—‹–Šƒ•Š‹‰Š‡”™‡ƒ’‘‹‹–‹ƒ–‹˜‡–Šƒ–Š‡
‡‡›ǡ –Š‡› ™‹ŽŽ ‡š‡ —–‡ –Š‡‹” ƒ––ƒ • ˆ‹”•–Ǥ
Skirmish Specialist
Š‡‡‡›™‹ŽŽ–Š‡”‘ŽŽ–Š‡‹”•ƒ˜‹‰–Š”‘™•ǡ
ƒ† ‘Ž› •—”˜‹˜‹‰ ‘†‡Ž• ™‹ŽŽ ˆ‹‰Š– „ƒ  ‹ (requires loose order, affects save, grit, reaction)
–Š‡‘—–‡”ƒ––ƒ Ǥ
Although in CLASH all troops operate in
skirmish order at one time or another, troops
with the skirmish specialist traits are expertly
Shield Overlap
trained for these kinds of low-level actions. This
(requires heavy shield and close order, affects allows them to maintain superior tactical
enemy to hit) awareness and are harder to pin down. On the
flip side, these troops can lose confidence
Many troops armed with heavy shields were
quickly in a melee against heavier troops when
trained to fight in close formations that would
things turn south.
allow them to overlap their shields, providing
added protection against enemy attacks.
Although in CLASH units are small groups of
soldiers, troops trained in this manner will
naturally follow their instinctive training where
possible and behave in a similar manner as
when they operate in the battle as members of
their parent formation. 

”‘‘’•™‹–Š–Š‡‹”‹•Š’‡ ‹ƒŽ‹•––”ƒ‹–‰ƒ‹
ƒ Ϊͳ –‘ –Š‡‹” •ƒ˜‡ ”‘ŽŽ• ™Š‡ „‡‹‰ ƒ––ƒ ‡†
™‹–Š ƒ› ‹† ‘ˆ ‹••‹Ž‡ ™‡ƒ’‘• ™Š‹Ž‡ ‹
Ž‘‘•‡‘”†‡”Ǥ
”‘‘’•‹Ž‘‘•‡‘”†‡”™‹–Š–Š‹•–”ƒ‹––Šƒ–™‹•Š
–‘ †‘ ƒ ‘˜‡ ƒ –‹‘ ƒ• ƒ ”‡ƒ –‹‘ ™Š‡ –Š‡›
have an active enemy unit within 4” do not

͹Ͳ  ‘ˆ’‡ƒ”• 




‡‡†–‘„‡‹ ‘ƒ†”ƒ‰‡–‘”‡ƒ –ǡ‘”†‘ 


–Š‡›‡‡†ƒ Šƒ”ƒ –‡”–‘•’‡†ƒˆ‘”–Š‡
Wall of Spears
–‘ ”‡ƒ –Ǥ Š‡› †‘ǡ Š‘™‡˜‡”ǡ ‡‡† –‘ †‘ ƒ
”‡ƒ –‹‘–‡•–•‘ƒ Šƒ”ƒ –‡”‹ ‘ƒ†”ƒ‰‡ (requires any spear or pike and close order,
‘—Ž†•–‹ŽŽ•’‡†ƒ–‘‹ ”‡ƒ•‡–Š‡‹”‘††•‘ˆ affects hold)
’ƒ••‹‰–Šƒ–”‡ƒ –‹‘–‡•–Ǥ
Many troops were trained to use their spears
Š‡–”‘‘’•™‹–Š–Š‡‹”‹•Š’‡ ‹ƒŽ‹•––”ƒ‹– creating a wall of spears making it very difficult
Šƒ˜‡ –‘ –‡•– ‘”ƒŽ‡ †—‡ –‘ ƒ ‡Ž‡‡ ‘„ƒ– for the enemy to close in. Troops used to this
™Š‹Ž‡ƒ–Ž‡ƒ•–•‘‡‘ˆ–Š‡‘†‡Ž•‹–Š‹•—‹– style of fighting would adopt a similar method,
ƒ”‡‹‘’‡–‡””ƒ‹ǡ–Š‡›ƒ††ƒƒ††‹–‹‘ƒŽ͸ even while in smaller groups. Though not as
–‘ƒ›‘”ƒŽ‡–‡•–†‹ ‡’‘‘ŽǡŒ—•–ƒ•‹ˆ–Š‡›Šƒ† formidable as a fully deployed phalanx, a well-
•—ˆˆ‡”‡† ƒ ƒ††‹–‹‘ƒŽ ƒ•—ƒŽ–›ǡ —Ž‡•• –Š‡ trained band of warriors with thrusting spears
‡‡› –”‘‘’• ƒ”‡ –Š‡•‡Ž˜‡• •‹”‹•Š is always difficult to attack from the front.
•’‡ ‹ƒŽ‹•–•Ǥ
Š‡ ƒ —‹– ™‹–Š –Š‡ ƒŽŽ ‘ˆ ’‡ƒ”• –”ƒ‹– ‹•
ˆ‘”‡†‹ Ž‘•‡‘”†‡”ǡ–Š‡›‰ƒ‹–Š‡ˆ‘ŽŽ‘™‹‰
„‡‡ˆ‹–•Ǥ 
Sling Specialist
ˆ–Š‡—‹–Šƒ•ƒŠ‹‰Š‡”™‡ƒ’‘‹‹–‹ƒ–‹˜‡–Šƒ
(requires sling and loose order, affects sling
–Š‡ ƒ––ƒ ‡” ƒ† •‡Ž‡ –• Š‘Ž† ƒ• ƒ ‘„ƒ–
shooting)
”‡•’‘•‡ǡ –Š‡ ‘†‹ˆ› –Š‡ Š‘Ž† ”‡•’‘•‡ ƒ•
Specialist slingers would often carry different ˆ‘ŽŽ‘™•ǣ
slings to cover different ranges, and they would
also carry specialized lead ammunition, • Š‡†‡ˆ‡†‡””‘ŽŽ•ƒ—„‡”‘ˆ͸‡“—ƒŽ–‘
providing improved range and accuracy. This ŠƒŽˆ –Š‡ ‡‡› ƒ––ƒ • ”‘—†‡† —’ǡ ‘–
meant that the sling could match or even ‡š ‡‡†‹‰ –Š‡ –‘–ƒŽ —„‡” ‘ˆ ƒ––ƒ • ‘ˆ
outperform the range of the bow. –Š‡†‡ˆ‡†‹‰—‹–ƒ’’Ž›‹‰ƒ›‘†‹ˆ‹‡”•Ǥ
• ˜‡”› ”‡•—Ž– ƒ– Š‹‰ ‘” ‡š ‡‡†‹‰ –Š‡
”‘‘’•™‹–Š–Š‡Ž‹‰’‡ ‹ƒŽ‹•––”ƒ‹–‹ ”‡ƒ•‡ ‘„ƒ– ‘ˆ –Š‡ †‡ˆ‡†‹‰ —‹– ™‹ŽŽ ƒ—•‡
–Š‡‹”Ž‘‰”ƒ‰‡™‹–Š–Š‡•Ž‹‰–‘16”. ‘‡Š‹–‘–Š‡‡‡›Ǥ
• Š‡ ‡‡› ‹‡†‹ƒ–‡Ž› ”‘ŽŽ• –Š‡
Ž–Š‘—‰Š–Š‡”‡ƒ”‡ƒ ‘—–•‘ˆ•Ž‹‰•Šƒ˜‹‰
‘””‡•’‘†‹‰ •ƒ˜‹‰ –Š”‘™• ƒ† ƒ›
‰”‡ƒ–‡” ”ƒ‰‡ –Šƒ „‘™• ˆ‘”  ǡ ™‡ ™‹ŽŽ
—•ƒ˜‡† Š‹–• ƒ—•‡ ™‘—†• ƒ• —•—ƒŽ ƒ†
–”‡ƒ– •’‡ ‹ƒŽ‹•– •Ž‹‰‡”• ƒ• „‡‹‰ ‹ –Š‡ •ƒ‡
–Š‡ ‡‡› ”‡‘˜‡• –Š‡ ‘””‡•’‘†‹‰
”ƒ‰‡ ƒ–‡‰‘”›ƒ•–Š‡„‘™Ǥ
ƒ•—ƒŽ–‹‡•Ǥ Š‘•‡ ‘†‡Ž• ƒ”‡ ”‡‘˜‡†
„‡ˆ‘”‡–Š‡›‰‡–ƒ Šƒ ‡–‘ƒ––ƒ Ǥ
• Š‡ ƒ––ƒ ‡” †‘‡• ‘– ‡‡† –‘ –ƒ‡ ƒ
‘”ƒŽ‡ –‡•– ƒ• ƒ ”‡•—Ž– ‘ˆ –Š‡•‡ Š‹–• ‘”
ƒ•—ƒŽ–‹‡•Ǥ

 ‘ˆ’‡ƒ”• ͹ͳ


6.32 Disposition Traits Feral
Disposition traits show some natural The use of animals for war has not been
characteristics of the troops that are not really uncommon over the history of humanity.
associated with military training but rather Particularly in skirmish actions, these can be
with their personalities and with the way that useful additions to any force. These rules cover
these troops engage in battle. animals like war hounds or other examples of
animals trained for war that are accompanied
by a controller to be effective.
Allies
Feral models move 4”, just like infantry, but
(affects force break test results) treat rough terrain as open terrain for purpose
of the fatigue chart; broken terrain is till
These are allied troops, and they might hesitate treated as broken terrain.
if things get tough.
When feral models execute an All-Out Attack,
When testing for force break test, if you roll at they can move a total of 8” to get into contact
least one failure, then all your troops with this with the enemy rather than just 4”.
trait gain an action token, so they will start
next turn as if they had already executed their Feral models gain a +2 save modifier against
first action. missile attacks when they are in the open and
a +3 save modifier against missile attacks
when in cover.
Determined Feral models can never select Defend as a
(affects grit tests) combat response, they will either hold or
counterattack. Their natural weapons count as
These soldiers have a natural resilience and hand weapons for all melee purposes.
stamina, resulting in a superior drive toward
achieving their objectives while in combat. Any unit of feral models always includes a
handler model at no additional points cost.
When these troops are required to take any The model does not participate in any combat.
tests against the Grit stat, they can ignore any His role is just to control the animals and
fatigue modifiers for that test. sometimes perform any mission-related
objectives for the unit, like looting or similar,
depending on the scenario.
Endurance
Characters can never attach to units of feral
(loose order, affects movement and fatigue) models.

These troops have natural endurance and can Whenever a unit of feral models suffers any
sustain cover long distances while conserving ranged attack hits and the unit rolls their
their energy. saving throws, if any natural ones are rolled,
then the handler has been killed, and the feral
When a unit with this trait that has already
models disband, leaving the battlefield.
accumulated two action tokens chooses to
execute another action, and this action is a For all other purposes, fatigue, and casualties,
Move action, the unit does not gain any fatigue, the handler is treated as just another regular
and in that Move action, they can move 6” model. If all the feral models are removed from
instead of the normal 4”. the tabletop, the handler is removed as well.

72 CLASH of Spears


Fidelis Iron Will


(affects morale tests) (affects fatigue effect)
These troops have superior ability to withstand These troops can sustain additional fatigue
the horrors of battle. before giving up the fight.
Š‡•‡ –”‘‘’• ƒ› ”‡”‘ŽŽ ƒ› ˆƒ‹Ž‡† †‹ ‡ ”‘ŽŽ• ”‘‘’•™‹–Š–Š‹•–”ƒ‹–ƒ”‡‘–‡Ž‹‹ƒ–‡†™Š‡
™Š‡–ƒ‹‰‘”ƒŽ‡–‡•–•ǤŠ‡’Žƒ›‡” ƒ’‹  –Š‡ƒ ——Žƒ–‡†ˆƒ–‹‰—‡‹•‘”‡–Šƒ–™‹ ‡–Š‡
—’–Š‘•‡†‹ ‡–Šƒ–†‹†‘–ƒ– Š‘”‡š ‡‡†–Š‡ —„‡”‘ˆ‘†‡Ž•”‡ƒ‹‹‰Ǥ
”‹–•–ƒ–ƒ†”‘ŽŽ–Š‡ƒ‰ƒ‹ǡ–Š‡•‡ ‘†”‡•—Ž–
ˆƒ‘†‡Ž™‹–Š–Š‹•–”ƒ‹–‹•ƒ––ƒ Š‡†–‘ƒ—‹–
‹•ˆ‹ƒŽǤ
ƒ†–Š‡—‹–‰ƒ‹•ˆƒ–‹‰—‡‡š ‡‡†‹‰–™‹ ‡–Š‡
—„‡” ‘ˆ ”‡ƒ‹‹‰ ‘†‡Ž•ǡ ‘– ‘—–‹‰
–Š‹• ‘†‡Žǡ ”‡‘˜‡ –Š‡ ‘–Š‡” ‘†‡Ž•ǡ ƒ†
Furor
Ž‡ƒ˜‡–Š‡‘†‡Ž™‹–Š–Š‹•–”ƒ‹–ƒŽ‘‡™Š‡”‡Š‡
(requires loose order, affects All-Out Attack) •–ƒ†•Ǥ

These troops have a naturally aggressive 


disposition.

Š‡ ƒ —‹– ™‹–Š –Š‡ ˆ—”‘” Šƒ”ƒ –‡”‹•–‹ 

‡š‡ —–‡• ƒ ŽŽǦ—– ––ƒ  ƒ† –”‹‰‰‡”• ƒ
‡‡›‘”ƒŽ‡–‡•–ǡ–Š‡–Š‡‡‡›™‹ŽŽŠƒ˜‡ 
–‘ ƒ†† ƒ ƒ††‹–‹‘ƒŽ ͸ –‘ –Š‡‹” ‘”ƒŽ‡ –‡•–

†‹ ‡ǡŒ—•–ƒ•‹ˆ–Š‡›Šƒ†•—ˆˆ‡”‡†ƒƒ††‹–‹‘ƒŽ
ƒ•—ƒŽ–›Ǥ 
Marauders
(requires n/a, affects command range)
Ira These troops are good at operating
independently; their constant high awareness
(requires n/a, delays wound effects)
in battle gives them more flexibility.
These soldiers enter battle in a state of frenzy
 —‹– ™‹–Š –Š‹• Šƒ”ƒ –‡”‹•–‹  ‹• ƒŽ™ƒ›•
and adrenaline rush, allowing them to
‘•‹†‡”‡†–‘„‡™‹–Š‹ ‘ƒ†”ƒ‰‡ˆ”‘
withstand wounds mortal to other troops, but
–Š‡ Ž‘•‡•–ˆ”‹‡†Ž› Šƒ”ƒ –‡”ǡ‡˜‡‹ˆ„‡›‘†
only for a short period of time.
–Š‡‘ˆ–Šƒ– Šƒ”ƒ –‡”Ǥ
Š‡ –Š‡•‡ ‘†‡Ž• –ƒ‡ ™‘—†•ǡ †‘ ‘–
‘–‡–Šƒ–™Š‹Ž‡–Š‡—‹–‹• ‘•‹†‡”‡†–‘„‡‹
”‡‘˜‡ƒ›‘†‡Ž•Ǣ•‹’Ž›ƒ”–Š‡™‘—†•Ǥ
‘ƒ† ”ƒ‰‡ ˆ”‘ –Š‡ Ž‘•‡•– ˆ”‹‡†Ž›
—”‹‰–Š‡”‡ ‘˜‡”›ƒ††‡Žƒ›‡†‡ˆˆ‡ –••–‡’•
Šƒ”ƒ –‡”ǡ –Š‡ —‹– ‹• •–‹ŽŽ ‘—– ‘ˆ ‘ƒ† ‘ˆ
‘ˆ –Š‡ ‡† ’Šƒ•‡ǡ ”‡‘˜‡ –Š‡ ‘””‡•’‘†‹‰
ƒ› ‘–Š‡” ˆ”‹‡†Ž› Šƒ”ƒ –‡”• ‹ˆ –Š‡› ƒ”‡
ƒ•—ƒŽ–‹‡• ”‡•—Ž–‹‰ ˆ”‘ –Š‡ ƒ ——Žƒ–‡†
„‡›‘†–Š‡‘ˆ–Š‘•‡ Šƒ”ƒ –‡”•ǤŠ‹•‡ƒ•
™‘—†•Ǥ
–Šƒ– Šƒ”ƒ –‡”•–Šƒ–ƒ”‡‘––Š‡ Ž‘•‡•––‘–Š‡
˜‡ –Š‘—‰Š ™‘—†• ‘Ž› –ƒ‡ ‡ˆˆ‡ – ‹ –Š‡ —‹– —•– •–‹ŽŽ •’‡† ƒ ‡š–”ƒ  –‘ ƒ –‹˜ƒ–‡
‡†’Šƒ•‡ǡ–Š‡›•–‹ŽŽ ‘—–™Š‡‘”ƒŽ‡–‡•–• –Š‡‹ˆ‘—–‘ˆ ‘ƒ†”ƒ‰‡ǤŠ‹•ƒŽ•‘‡ƒ•
ƒ”‡–ƒ‡Ǥ –Šƒ–‘Ž›–Š‡ Ž‘•‡•– Šƒ”ƒ –‡” ƒ•’‡†–‘
Šƒ˜‡–Š‡”‡ƒ –Ǥ

 ‘ˆ’‡ƒ”• ͹͵


6.33 Physical Traits
Š›•‹ ƒŽ–”ƒ‹–•”‡’”‡•‡–‡š ‡’–‹‘ƒŽ’Š›•‹ ƒŽ Wounds (X)
Šƒ”ƒ –‡”‹•–‹ •‘ˆ–Š‡–”‘‘’•Ǥ
These soldiers are very resilient and can sustain
additional wounds before they are taken out of
action.
Attacks (X)
‘†‡Ž• ™‹–Š –Š‡ ‘—† ȋšȌ –”ƒ‹– ƒ”‡ ‘Ž›
These soldiers have superior combat
”‡‘˜‡†‘ ‡–Š‡›Šƒ˜‡•—•–ƒ‹‡†ƒ —„‡”
capabilities compared to other troops. This
‘ˆ™‘—†• ‡“—ƒŽ–‘–Š‡x—„‡”Ǥ
allows them to execute additional attacks in
melee. ‘—†•–Šƒ–ƒ”‡‘–‡‘—‰Š–‘‹ŽŽ–Š‡‘†‡Ž
ƒ”‡ •‹’Ž› ƒ”‡† ‡š– –‘ –Š‡ ‘†‡Ž ™‹–Š ƒ
‘†‡Ž• ™‹–Š –Š‡ ––ƒ  ȋšȌ –”ƒ‹– ‘–”‹„—–‡ ƒ
‘””‡•’‘†‹‰ ‘—–‡”Ǥ
Š‹‰Š‡” —„‡” ‘ˆ ƒ––ƒ • ™Š‡ †‡ ‹†‹‰ –Š‡
–‘–ƒŽ —„‡” ‘ˆ ƒ––ƒ • –Šƒ– –Š‡ —‹– ƒ —•‡ 
ˆ‘” ƒ› ‘ˆ –Š‡ ‡Ž‡‡ ‘„ƒ– ‡ Šƒ‹ •
†‡• ”‹„‡†‹–Š‡”—Ž‡•Ǥ








͹Ͷ  ‘ˆ’‡ƒ”• 




7. Other Tools of War


– †‹ˆˆ‡”‡– –‹‡• ƒ”‹‡• ”‡•‘”–‡† –‘ •‘‡ ‘—™‹ŽŽˆ‹†–Šƒ––Š‡›‹‰Š–‘–„‡–Š‡‘•–
–‘‘Ž• ‘ˆ ™ƒ” –Šƒ– ™‡ Šƒ˜‡ ‘– ‘—–Ž‹‡† ‡ˆˆ‡ –‹˜‡–‘‘Ž•ˆ‘””ƒ‹†•ƒ†•ƒŽŽƒ –‹‘•ǡƒ†
’”‡˜‹‘—•Ž› ‹ –Š‡ ”—Ž‡•Ǥ ‘‡ ‘ˆ –Š‡•‡ –‘‘Ž• –Šƒ–•Š‘—Ž†„‡—†‡”•–ƒ†ƒ„Ž‡Ǥ
™‘—Ž† ‘– ‘”ƒŽŽ› •‡‡ ƒ –‹‘ ‹ ”ƒ‹†• ƒ†
‘™‡˜‡”ǡ •‘‡–‹‡• ™‡ „—‹Ž† ƒ”‹‡• „ƒ•‡†
•‹”‹•Š‡•„—–‹‰Š–™‡ŽŽ„‡ ‘˜‡”‡†‹ˆ—–—”‡
‘ ™Šƒ– ™‡ ™ƒ– –‘ ’ƒ‹– ƒ† ‘– „ƒ•‡† ‘
•—’’Ž‡‡–• ˆ‘” •’‡ ‹ˆ‹  ƒ””ƒ–‹˜‡ • ‡ƒ”‹‘•Ǥ
™Šƒ– ‹• –Š‡ „‡•– ˆ‘” ‡ ™‡ ƒ ’”‡•‡– ‘ –Š‡
‘‘†‡šƒ’Ž‡•‘ˆ–Š‡•‡™‘—Ž†„‡ƒ”–‹ŽŽ‡”›ǡƒ†
–ƒ„Ž‡Ǥ
‘–Š‡”•‹‹Žƒ”–›’‡•‘ˆ–‘‘Ž•Ǥ
‡ƒŽ•‘Š‘’‡–‘‡š’ƒ†–Š‡• ‡ƒ”‹‘•‹–Š‹•
‡ Šƒ˜‡ †‡ ‹†‡† –‘ ‹ Ž—†‡ ‡Ž‡’Šƒ–• ƒ†
„‘‘ ™‹–Š ˆ— ƒ””ƒ–‹˜‡ • ‡ƒ”‹‘•ǡ ƒ† ˆ‘”
Ž‹‰Š– Šƒ”‹‘–••‹ ‡™ƒ”‰ƒ‡”•Šƒ˜‡ƒƒ–—”ƒŽ
–Š‘•‡ǡ –Š‡•‡—‹–•™‹ŽŽ ‡”–ƒ‹Ž›„‡—•‡ˆ—ŽǤ
’ƒ••‹‘ ˆ‘” •— Š ‘†‡Ž•ǡ ƒ† ™‡ ™ƒ–‡† –‘
ƒ‡•—”‡–Šƒ––Š‡› ‘—Ž†„‡„”‘—‰Š–‘–‘–Š‡
ƒ‡•—”‡–Šƒ––Š‡› Š‡ˆ‘ŽŽ‘™‹‰”—Ž‡• ‘˜‡”•— Š–‘‘Ž•‘ˆ™ƒ”Ǥ
–ƒ„Ž‡Ǥ
–ƒ„Ž‡Ǥ

 ‘ˆ’‡ƒ”• ͹ͷ


7.1 Elephants

ƒ› ƒ”‹‡• ƒ– ‘‡ –‹‡ ‘” ƒ‘–Š‡” —–‹Ž‹œ‡†


‡Ž‡’Šƒ–•‹ƒ ‘„ƒ–”‘Ž‡Ǥ –‹•—Ž‹‡Ž›–Šƒ–
–Š‡•‡ ƒ‹ƒŽ• ™‘—Ž† ‡˜‡” „‡ —•‡† ‹ ƒ
•‹”‹•Š‹‰”‘Ž‡ǡ•‘–Š‡›™‘—Ž†‘–‘”ƒŽŽ›
„‡ ˆ‘—† ‹   „ƒ––Ž‡•Ǥ ‘™‡˜‡”ǡ
—‡š’‡ –‡† –Š‹‰• Šƒ’’‡ǡ ƒ† ‹– ‘—Ž† ˜‡”›
™‡ŽŽ „‡ –Š‡ ƒ•‡ –Šƒ– ›‘— ƒ”‡ ”‡’”‡•‡–‹‰ ƒ
•ƒŽŽ’‘”–‹‘‘ˆƒŽƒ”‰‡”„ƒ––Ž‡‘”ƒ‡ ‘—–‡”
™Š‡”‡ ‘‡ ‘ˆ –Š‡•‡ „‡ƒ•–• ‘ˆ ™ƒ” Šƒ• „‡‡ 
‹•‘Žƒ–‡†ˆ”‘–Š‡ƒ”›ǡŽ—”‡†‹–‘ƒƒ„—•Šǡ Exampleǣ‹ ‡‘•–‘ˆ–Š‡‘†‡Ž•‹–Š‡
‘”•‹‹Žƒ”Ǥ —‹–ƒ”‡‘–ˆ—ŽŽ›„‡Š‹†–Š‡ˆ”‘–Ž‹‡
Ž‡’Šƒ–• •Š‘—Ž† —•‡ „ƒ•‡• ƒ’’”‘’”‹ƒ–‡ ˆ‘” perpendicular to the elephant’s facing, the
–Š‡‘†‡Žƒ†‘–„‡™‹†‡”–Šƒ͸ͲǤ –‹• —‹–‹••ƒ‹†–‘„‡–‘–Š‡ˆ”‘–‘ˆ–Š‡
„‡––‡”ˆ‘”–Š‡„ƒ•‡–‘Š‡Ž’‹†‡–‹ˆ›–Š‡model’s ‡Ž‡’Šƒ–Ǥ

ˆƒ ‹‰Ǥ Žƒ–‡†‰‡‘–Š‡ˆ”‘–™‘”•„‡•–ǡ„—–
Ž‡’Šƒ–•ƒ”‡‘–ƒˆˆ‡ –‡†„›ˆƒ–‹‰—‡‹ ǡ
’Žƒ›‡”• ‘—Ž†ˆ‹†‘–Š‡” ƒŽ–‡”ƒ–‹˜‡•Ǥ•Ž‘‰
and don’t take morale checks Ž–Š‘—‰Š
ƒ•–Š‡ˆƒ ‹‰‹• Ž‡ƒ”ǡƒ›„ƒ•‹‰™‹ŽŽ™‘”Ǥ
’ƒ Š›†‡”•†‘‰‡––‹”‡†ǡ‰‹˜‡–Š‡–‹‡• ƒŽ‡
—•–Ž‹‡™‹–Š—‹–•‹ Ž‘•‡‘”†‡”ǡ‘–Š‡”—‹–• ‘ˆƒ ‡ ‘—–‡”ƒ†–Š‡ ‘•–ƒ–•–ƒ–‡‘ˆ
ƒ”‡ •ƒ‹† –‘ „‡ –‘ –Š‡ ˆŽƒ ‘” ”‡ƒ” ‘ˆ –Š‡ •–”‡••–Šƒ––Š‡ƒ‹ƒŽ•ƒ”‡•—„Œ‡ –‡†–‘ǡ™‡†‘
‡Ž‡’Šƒ– ‹ˆ –Š‡ ƒŒ‘”‹–› ‘ˆ –Š‡ ‘†‡Ž• ƒ”‡ ‘––”ƒ ƒ›ˆƒ–‹‰—‡‡ˆˆ‡ –•‘–Š‡Ǥ
–‘–ƒŽŽ› „‡Š‹† ƒ Ž‹‡ ’‡”’‡†‹ —Žƒ” –‘ –Š‡
‘–”‘ŽŽ‹‰ƒ‡Ž‡’Šƒ–‹•‘–ƒ‡ƒ•›–ƒ•ƒ†
ˆƒ ‹‰‘ˆ–Š‡‡Ž‡’Šƒ–ƒ†–‘— Š‹‰–Š‡ˆ”‘–‘ˆ
”‡“—‹”‡• — Š ƒ––‡–‹‘ ˆ”‘ –Š‡ ‘–”‘ŽŽ‡”ǡ
–Š‡„ƒ•‡‘ˆ–Š‡‘†‡ŽǢ‘–Š‡”™‹•‡ǡ—‹–•ƒ”‡–‘
™Š‹ Š•‘‡–‹‡•ƒ‡•‹–†‹ˆˆ‹ —Ž––‘”‡•’‘†
–Š‡ˆ”‘–‘ˆ–Š‡‡Ž‡’Šƒ–Ǥ
‡ˆˆ‡ –‹˜‡Ž›ƒ†ƒ––Š‡”‹‰Š––‹‡Ǥ
—”‹‰ –Š‡ ‡‰ƒ‰‡‡– ’Šƒ•‡ǡ –Š‡ ‡Ž‡’Šƒ–
Ž‡’Šƒ–•ƒŽ™ƒ›•Šƒ˜‡–‘–ƒ‡ƒ –‹˜ƒ–‹‘–‡•–•
ƒ† ’ƒ••‡‰‡”• †‘ ‘– ‰‡– ‡‰ƒ‰‡‡–
™Š‡ƒ ƒŽŽ‡†—’‘–‘ƒ –‹˜ƒ–‡ǡƒ†–Š‡›‡‡†
‘—–‡”•Ǥ Š‡ ƒ ’Žƒ›‡” †‡’Ž‘›• –Š‡‹”
–‘’ƒ••–™‘†‹ ‡–‡•––‘•— ‡‡†Ǥƒ††‹–‹‘ƒŽ
‡‰ƒ‰‡‡– ‘—–‡”• ‘ –Š‡ –ƒ„Ž‡ –Š‡
 ƒ„‡•’‡–ƒ•—•—ƒŽ–‘‹’”‘˜‡–Š‡‘††•
‡Ž‡’Šƒ– ‹• ’Žƒ ‡† ‹ ’Žƒ‹ •‹‰Š– ™‹–Š‹ –Š‡
‘ˆƒ –‹˜ƒ–‹‰ƒ††‹‰‘‡†‹‡Ǥ ˆ–Š‡–‡•–‹•ˆƒ‹Ž‡†ǡ
‘””‡•’‘†‹‰†‡’Ž‘›‡–ƒ”‡ƒǤ
–Š‡‡Ž‡’Šƒ–•–‹ŽŽ‰‡–•–‘ƒ –‹˜ƒ–‡„—– ƒ‘Ž›
Š‡ –Š‡ Žƒ•– ‡‰ƒ‰‡‡– ‘—–‡” ‹• Ž‘ ‡† ’‡”ˆ‘”‘‡ƒ –‹‘Ǥ
ƒ†„‡ˆ‘”‡”‡˜‡ƒŽ‹‰–Š‡–”‘‘’•ǡ–Š‡‡Ž‡’Šƒ–
 ”‡ƒ –‹‘ǡ ‡Ž‡’Šƒ–• ƒŽ•‘ ‡‡† –‘ ”‘ŽŽ –™‘
ƒ„‡‘˜‡†4” ‹ƒ›†‹”‡ –‹‘ƒ†ƒ†Œ—•–‹–•
•— ‡••‡•Ǣ –Šƒ– ‡ƒ• –Šƒ– ˆ‘” –Š‡ –‘ ‡˜‡
ˆƒ ‹‰Ǥ
Šƒ˜‡ƒ Šƒ ‡–‘”‡ƒ –ǡ–Š‡ Šƒ”ƒ –‡”•’‡†‹‰
ˆ–Š‡”‡ƒ”‡‡Ž‡’Šƒ–•‘„‘–Š•‹†‡•ǡ–Š‡’Žƒ›‡” –Š‡  –‘ –”‹‰‰‡” –Š‡ ”‡ƒ –‹‘ ™‹ŽŽ Šƒ˜‡ –‘
–Šƒ–†‹†–Š‡ˆ‹”•–‡‰ƒ‰‡‡–‘˜‡ ƒ‘˜‡ •’‡†–Š‡ƒ††‹–‹‘ƒŽ–‘ƒ‡–Š‡–‡•–ƒʹ͸
–Š‡‹”‡Ž‡’Šƒ–ˆ‹”•–Ǥ –‡•–Ǥ•—•—ƒŽǡ‹ˆ–Š‡–‡•–‹•ˆƒ‹Ž‡†ǡ–Š‡•ƒ”‡
•’‡–ǡƒ†‘”‡ƒ –‹‘–ƒ‡•’Žƒ ‡Ǥ

͹͸  ‘ˆ’‡ƒ”• 




Ž‡’Šƒ–•‘Ž›’‡”ˆ‘”–™‘–›’‡•‘ˆƒ –‹‘•ǣ
‘˜‡ƒ†ƒ’ƒ‰‡ǤŠ‡›don’t get to execute
ƒ› ‘ˆ –Š‡ •’‡ ‹ƒŽ ƒ –‹‘• ˆ”‘ –Š‡ • ‡ƒ”‹‘•
•— Šƒ••Š‘‘‹‰ ƒ––Ž‡ǡŽ‘‘–‹‰ǡ‡– Ǥ

Move

A move action is done by moving 4” forward in


ƒ•–”ƒ‹‰Š–Ž‹‡ǤŽ–‡”ƒ–‹˜‡Ž›ǡ–Š‡‡Ž‡’Šƒ– ƒ
—•‡–Š‡‘˜‡ƒ –‹‘–‘ Šƒ‰‡–Š‡ˆƒ ‹‰–‘ƒ›
direction sacrificing the 4” move.  
Ž‡’Šƒ–• ƒ‡˜‡”‡–‡”„”‘‡‰”‘—†„—–
ƒ”‡ ‘– Š‹†‡”‡† ƒ– ƒŽŽ ‹ ”‘—‰Š ‰”‘—†Ǥ ExampleǣŠ‹Ž‡‡š‡ —–‹‰ƒƒ –‹‘ǡ–Š‡
Ž‡’Šƒ–• ƒ”‡ ‘– ƒˆˆ‡ –‡† „› Ž‘™ ‘„•–ƒ Ž‡• ‡Ž‡’Šƒ–”‡ƒ Š‡•„ƒ•‡–‘„ƒ•‡ ‘–ƒ –
ƒ† ƒ‘– ”‘••–ƒŽŽ‘„•–ƒ Ž‡•Ǥ ™‹–Šƒ—‹–Ǥ

Elephants don’t need to stop 1” away from an The unit’s owner must now reposition the
‡‡›—‹–Ȁ Šƒ”ƒ –‡”Ǥ ˆ–Š‡›‡†–Š‡‹”‘˜‡ —‹–Ǥ
within 1” of an enemy, in base to base with an
‡‡›ǡ‘”‹–Š‡‹††Ž‡‘ˆƒ‡‡›—‹–ǡ–Š‡
–Š‡‘™‡”‘ˆ–Šƒ–—‹–—•–‘˜‡–Š‡‘†‡Ž•Ǥ
Š‡ —‹–Ȁ Šƒ”ƒ –‡” —•– „‡ ’Žƒ ‡† ‘ ƒ
location chosen by the unit’s owner ͳ” away
ˆ”‘–Š‡‡Ž‡’Šƒ–ƒ†‹Ž‘‘•‡‘”†‡”Ǥ
Š‹•‘˜‡‹•†‘‡ˆ‘”ˆ”‡‡Ǣ‘ƒ –‹‘–‘‡•‘”
ˆƒ–‹‰—‡ƒ”‡‰ƒ‹‡†„›–Š‡—‹–†‹•’Žƒ ‡†Ǥ
‘ ‘†‡Ž ƒ „‡ ’Žƒ ‡† ’ƒ•– –Š‡ Ž‹‡
’‡”’‡†‹ —Žƒ” –‘ –Š‡ ‡Ž‡’Šƒ– ˆƒ ‹‰ ƒ– –Š‡
‹‹–‹ƒŽ’‘‹–‘ˆ ‘–ƒ –Ǥ

›‘†‡Ž•–Šƒ–†‘‘–Šƒ˜‡’Š›•‹ ƒŽ”‘‘–‘
„‡ ”‡’‘•‹–‹‘‡† ƒ”‡ ‹ŽŽ‡† ȋ–”ƒ’Ž‡†Ȍ „› –Š‡
‡Ž‡’Šƒ–Ǥ
Š‡’Žƒ›‡”—•–’Žƒ ‡–Š‡—‹–‘–Š‡•‹†‡
ˆ ™‹–Š ‘‡ ‘˜‡ ƒ –‹‘ –Š‡ ‡Ž‡’Šƒ– ˆ—ŽŽ› ™Š‡”‡‘•–‘ˆ–Š‡‘†‡Ž•™‡”‡™Š‡–Š‡
Ž‡ƒ”• –Š‡ —‹– –Šƒ– Š‡ ‹• ‰‘‹‰ –Š”‘—‰Šǡ –Š‡ ‡Ž‡’Šƒ–ƒ†‡ ‘–ƒ –ƒ† ƒ‘–„‡
–Š‡”‡‹•‘‡‡†–‘‘˜‡–Š‡—‹–Ǥ –‹•ƒ••—‡† ’Žƒ ‡†’ƒ•––Š‡Ž‹‡’‡”’‡†‹ —Žƒ”–‘–Š‡
–Šƒ– –Š‡ –”‘‘’• ‘˜‡† –‘ –Š‡ •‹†‡ ƒ† –Š‡ elephant’s facing going through the
™‡–„ƒ –‘–Š‡‹”‘”‹‰‹ƒŽ’‘•‹–‹‘Ǥ ‘”‹‰‹ƒŽ’‘‹–‘ˆ ‘–ƒ –Ǥ

 ‘ˆ’‡ƒ”• ͹͹


Rampage If a rampaging elephant moves into base-to-
base contact with a unit, or within 1” of a unit,
A mahout can push an elephant into a rampage
then the unit has to move as explained before
as an action. When this happens, the elephant
under the move action.
moves forward 4” in a straight line and gains a
rampage token. If, after this move, the However, a rampaging elephant is much more
elephant has any actions remaining, the dangerous, so when this happens, the elephant
activation continues, and the remaining will do four attacks against this unit
actions must be taken. If the elephant failed independently of this being a friendly or
the activation roll thee the activation ends enemy unit. The attacks hit on a 3+ and cannot
after the player places the rampage token. be saved.
An elephant with a rampage token can only The unit suffering the rampage attack can
execute rampage actions, which result in the execute a special combat response called
elephant moving straight forward 6”. Dodge. It costs an action but results in no
additional fatigue gain.
After each 6” move is done, the mahout can try
to bring the elephant under control by rolling If the unit executes a Dodge, the owner of the
a D6 and matching or exceeding the Grit stat. If unit rolls 1D6 per each hit scored and
the test is passed, the elephant stops compares the result against the unit’s save stat.
stampeding, and the activation ends
For each result that matches or exceeds the
immediately. Even if there were any actions
unmodified save stat of the unit being attacked
remaining, remove the rampage token. If the
by the elephant, a wound is confirmed, and
test is failed, then the elephant continues with
models are removed accordingly. Any results
the rampage, and the control test can be
lower than the unmodified save stat of the unit
attempted again after the next 6” move.
are dodged and are ignored. This is one of the
Note that you cannot attempt a control test few cases when rolling low is preferred in
after the initial 4” move. It can only be CLASH.
attempted after each of the subsequent 6”
Note that having more armor is, of course, a
moves.
bad thing when trying to dodge. Also note that
Although mahouts could kill rampaging save modifiers such as fatigue do NOT help
elephants when needed, we assume that, given you since the results are compared against the
the scale of the action represented, the mahout unmodified save stat.
will not take such a drastic determination. This
Just like with move, if the elephant goes fully
would be reserved for a rampaging elephant
past the unit, then there is no need to move the
charging toward the main battle line of
unit; however, the Rampage attack is still done
friendly troops.
exactly as above!
An elephant with a rampage token next to it
After any potential hits are resolved, any unit
still needs to be activated as normal if the
that was contacted by a stampeding elephant
player wants to time the actions correctly
must take a morale test with 2D6 plus one
during the turn. Alternatively, the player may
additional D6 for each wound suffered.
choose not to activate the elephant and still
the rampaging elephant will get to move During the end of phase, just before the
during the end phase as explained later. Again, recovery phase, every elephant with a
a failure to activate will mean that only one rampage token must perform one Rampage
action is taken. move per each action that they have not taken,

78 CLASH of Spears


—’ –‘ –Š‡ •–ƒ†ƒ”† –Š”‡‡ ƒ –‹‘•Ǥ › —‹–• › ‹••‹Ž‡ ƒ† ‡Ž‡‡ ƒ––ƒ • ƒ‰ƒ‹•– ƒ
ƒ––ƒ ‡†„›–Š‡”ƒ’ƒ‰‹‰‡Ž‡’Šƒ– ƒ–”›–‘ ‡Ž‡’Šƒ– ƒŽ™ƒ›• ‰ƒ‹ ƒ Ϊͳ ‘†‹ˆ‹‡” –‘ –Š‡‹”
†‘†‰‡ƒ•‡š’Žƒ‹‡†„‡ˆ‘”‡ǡ’”‘˜‹†‡†–Šƒ––Š‡› †‹ ‡”‘ŽŽ•ǡ‰‹˜‡–Š‡•‹œ‡‘ˆ–Š‡•‡ƒ‹ƒŽ•Ǥ
Šƒ˜‡‘–•’‡––Š‡‹”–Š”‡‡ƒ –‹‘•ƒŽ”‡ƒ†›Ǥ
ˆ”‹ ƒ ˆ‘”‡•– ‡Ž‡’Šƒ–• ƒ •—•–ƒ‹ ˆ‘—”
Ž‡’Šƒ–• ‘ ”ƒ’ƒ‰‡ –Šƒ– ‡ ‘—–‡” ™‘—†•ǡƒ†•‹ƒ‡Ž‡’Šƒ–• ƒ•—•–ƒ‹ˆ‹˜‡
‹’ƒ••ƒ„Ž‡ –‡””ƒ‹ǡ ‘„•–ƒ Ž‡•ǡ ƒ† „”‘‡ ™‘—†•ǤŽ‡’Šƒ–•Šƒ˜‡ƒ•ƒ˜‡•–ƒ–‘ˆ͵ΪǤ
‰”‘—† ™‹ŽŽ •–‘’ –Š‡‹” ‘˜‡ ƒ• •‘‘ ƒ• –Š‡›
›‹••‹Ž‡ƒ––ƒ ‘ƒ‡Ž‡’Šƒ–Šƒ•ƒ Šƒ ‡
–‘— Š–Š‡–‡””ƒ‹ˆ‡ƒ–—”‡ƒ† Šƒ‰‡ˆƒ ‹‰•‘
‘ˆ‹ŽŽ‹‰–Š‡‡Ž‡’Šƒ– ‘–”‘ŽŽ‡”ǡƒŠ‘—–Ǥ ‘”
–Šƒ– –Š‡‹” ’ƒ–Š ‹• ‘ Ž‘‰‡” Š‹†‡”‡† „› –Š‡
‡ƒ Š‹••‹Ž‡–‘ǦŠ‹–”‘ŽŽ”‡•—Ž–‹‰‘ƒƒ–—”ƒŽ͸
–‡””ƒ‹ ˆ‡ƒ–—”‡Ǥ Š‡ –Š‹• ƒ „‡ †‘‡ „›
–Šƒ– ƒ—•‡• ƒ Š‹– ƒŽ•‘ ƒ—•‡• ƒ Š‹– ‘ –Š‡
Šƒ‰‹‰ˆƒ ‹‰‡‹–Š‡”–‘Ž‡ˆ–‘””‹‰Š–ǡƒŽ™ƒ›•
ƒŠ‘—–Ǥ ‘”‡ƒ ŠŠ‹–‘–Š‡ƒŠ‘—––Š‡’Žƒ›‡”
Š‘‘•‡ –Š‡ ƒŽ–‡”ƒ–‹˜‡ –Šƒ– ”‡“—‹”‡• –Š‡
—•–”‘ŽŽƒ͸ƒ†‘ƒ”‡•—Ž–‘ˆͳ–Š‡ƒŠ‘—–
•ƒŽŽ‡•– –—”Ǥ ˆ–‡” –—”‹‰ –Š‡ ‘†‡Žǡ –Š‡
‹•‹ŽŽ‡†ȋ•‡‡—‘„‡Ž‘™ȌǤ
•’‡ ‹ˆ‹  ƒ –‹‘ ‡†•ǡ ƒ ‘–”‘Ž –‡•– ƒ „‡
ƒ––‡’–‡†ǡ ƒ† ‹ˆ –Š‡ ”ƒ’ƒ‰‡ ‘–‹—‡• 
ˆ—”–Š‡”ǡƒ –‹‘•Šƒ˜‡–‘„‡–ƒ‡ƒ•—•—ƒŽǤ
 • Ž‡’Šƒ–•†‘‹‰ƒ‘˜‡ƒ –‹‘ ƒ
ƒ’ƒ‰‹‰ ‡Ž‡’Šƒ–• ‡ ‘—–‡”‹‰ ”‘—‰Š move 4” forward or choose to turn
‰”‘—†™‹ŽŽ”‘ŽŽƒ͸ƒ†•—ˆˆ‡”Š‹–•‡“—ƒŽ–‘ 
ˆƒ ‹‰‹‹–• —””‡–Ž‘ ƒ–‹‘Ǥ
–Š‡ †‹ ‡ ”‘ŽŽ †‹˜‹†‡† „› –™‘ǡ ”‘—†‡† —’Ǥ  • Ž‡’Šƒ–•‡˜‡”‰ƒ‹ˆƒ–‹‰—‡
‘”ƒŽ•ƒ˜‹‰–Š”‘™•ƒ”‡ƒŽŽ‘™‡†ǤŽ–Š‘—‰Š • Ž‡’Šƒ–•ƒŽ™ƒ›•‡‡†–‘–ƒ‡
ƒ ‡Ž‡’Šƒ– ‹ ‘–”‘Ž ƒ ‡‰‘–‹ƒ–‡ ”‘—‰Š  ƒ –‹˜ƒ–‹‘–‡•–•ǡƒ†–Š‡›‡‡†–™‘
‰”‘—†—Š‹†‡”‡†ǡƒ”ƒ’ƒ‰‹‰‡Ž‡’Šƒ– ƒ •— ‡••–‘ƒ –‹˜ƒ–‡ǡ‹ˆ–Š‡–‡•–‹•ˆƒ‹Ž‡†

•—ˆˆ‡”ƒŽŽ‹†•‘ˆŠ‘””‹„Ž‡‹Œ—”‹‡•‹–Š‹•–›’‡ –Š‡›•–‹ŽŽ‰‡––‘†‘‘‡ƒ –‹‘Ǥ
‘ˆ–‡””ƒ‹Ǥ  • Ž‡’Šƒ–•‡‡†–™‘•— ‡••–‘”‡ƒ –Ǥ
 ”ƒ’ƒ‰‹‰ ‡Ž‡’Šƒ– –Šƒ– –‘— Š‡• ƒ –ƒ„Ž‡  • Š‡‡Ž‡’Šƒ–• ‘–ƒ –‘–Š‡”—‹–•ǡ
‡†‰‡‹•‹‡†‹ƒ–‡Ž›”‡‘˜‡†ˆ”‘–Š‡–ƒ„Ž‡ƒ• –Š‡•‡—‹–•‡‡†–‘‘˜‡ƒ•‹†‡Ǥ
 • Ž‡’Šƒ–• ƒ‰‘‹–‘”ƒ’ƒ‰‡ƒ•ƒ
–Š‡‡Ž‡’Šƒ–‡š‹–•–Š‡„ƒ––Ž‡ƒ”‡ƒǤ
 ”‡•—Ž–‘ˆƒƒŠ‘—–Ǥ
• ‹–• ‘–ƒ –‡†„›ƒ”ƒ’ƒ‰‹‰
 ‡Ž‡’Šƒ–—•–‘˜‡ƒ•‹†‡ƒ†•—ˆˆ‡”
Attacking an Elephant
ˆ‘—”ƒ––ƒ •Š‹––‹‰‘͵Ϊƒ†™‹–Š‘

‹–• –‘ –Š‡ ˆ”‘– ‘ˆ ƒ ‡Ž‡’Šƒ– ƒ ‡˜‡” •ƒ˜‹‰–Š”‘™ǤŠ‡–”‘‘’• ƒ–ƒ‡ƒ
‡‰ƒ‰‡ –Š‡ ‹ ‡Ž‡‡ ȋ‹Ǥ‡Ǥǡ ƒ‘– ‡š‡ —–‡  •’‡ ‹ƒŽ†‘†‰‡ƒ –‹‘‹ˆ–Š‡›Šƒ˜‡
––ƒ ‘”ŽŽǦ—–––ƒ •ƒ‰ƒ‹•––Š‡‡Ž‡’Šƒ– ƒ –‹‘•Ž‡ˆ–Ǥ ‹–•ƒ”‡†‘†‰‡†„›”‘ŽŽ‹‰
ˆ”‘–Š‡ˆ”‘–ȌǤ”‘‘’•™‹–Š–Š‡‘—–‡†–”ƒ‹–  Ž‡••–Šƒ––Š‡—‘†‹ˆ‹‡†•ƒ˜‡•–ƒ–Ǥ
ƒ‡˜‡”‡‰ƒ‰‡ƒ‡Ž‡’Šƒ–‹‡Ž‡‡ƒ–ƒŽŽǡ • ”‘‘’• ƒ‘–ƒ––ƒ ƒ‡Ž‡’Šƒ–ˆ”‘
ƒ•Š‘”•‡•‰‡‡”ƒŽŽ›Šƒ˜‡ƒ‡‰ƒ–‹˜‡”‡ƒ –‹‘–‘ –Š‡ˆ”‘–ǡƒ†‘—–‡†–”‘‘’• ƒ
the pachyderm’s smell and size. ‡˜‡”ƒ––ƒ ‡Ž‡’Šƒ–•Ǥ
ˆƒ–”› —‹–• –‘ –Š‡ ˆŽƒ ‘” ”‡ƒ” ‘ˆ –Š‡ • ›‹••‹Ž‡ƒ––ƒ •‘ƒ‡Ž‡’Šƒ––Šƒ–
‡Ž‡’Šƒ– ƒ ‡‰ƒ‰‡ –Š‡ ‡Ž‡’Šƒ– ‹ ‡Ž‡‡Ǥ ”‘ŽŽƒƒ–—”ƒŽ͸™‹ŽŽ ƒ—•‡ƒŠ‹–‘–Š‡
Š‡‡Ž‡’Šƒ– ƒ‘Ž›•‡Ž‡ – ‘Ž†ƒ•ƒ ‘„ƒ– ‡Ž‡’Šƒ–™‹ŽŽƒŽ•‘ ƒ—•‡ƒŠ‹–‘–Š‡
”‡•’‘•‡ǡƒ†–Š‡ƒ––ƒ ‹‰—‹–™‹ŽŽƒŽ™ƒ›•„‡ ƒŠ‘—–Ǥ ‘”‡ƒ ŠŠ‹–”‘ŽŽƒ͸ƒ†–Š‡
the one to retreat 1” after the melee action is ƒŠ‘—–‹•‹ŽŽ‡†‹ˆƒͳ‹•”‘ŽŽ‡†Ǥ
‘ Ž—†‡†Ǥ 

 ‘ˆ’‡ƒ”• ͹ͻ


Run Amok Elephant Passengers
‘‡–‹‡• ‡Ž‡’Šƒ–• ™‘—Ž† ‰‘ –‘ „ƒ––Ž‡
ƒ””›‹‰ ƒ††‹–‹‘ƒŽ ’ƒ••‡‰‡”• •‹’Ž› ”‹†‹‰
‹ƒŽ•ƒ”‡—’”‡†‹ –ƒ„Ž‡ǡƒ†Žƒ”‰‡ƒ‹ƒŽ•
on the elephant’s back or on an elephant tower
‡˜‡‘”‡•‘Ǥ– ‡”–ƒ‹–‹‡•†—”‹‰ƒ„ƒ––Ž‡ǡ
ƒŽ•‘‘™ƒ•howdaǤ
ƒ‡Ž‡’Šƒ– ƒ”—ƒ‘ǡ–Š‹• ƒŠƒ’’‡†—‡
–‘ –Š‡ ‘–”‘ŽŽ‡” „‡‹‰ ‹ŽŽ‡† ‘” –Š‡ ƒ‹ƒŽ Ž‡’Šƒ–’ƒ••‡‰‡”•ƒ”‡ƒ‹†‡’‡†‡–—‹–
•—•–ƒ‹‹‰™‘—†•Ǥ ƒ† —•– „‡ ƒ –‹˜ƒ–‡† ‹†‡’‡†‡–Ž› ‘ˆ –Š‡
‡Ž‡’Šƒ–ǡ •’‡†‹‰ ƒ††‹–‹‘ƒŽ ‘ƒ†
’‘‹–•ƒ†’‡”ˆ‘”‹‰ƒ›ƒ –‹˜ƒ–‹‘–‡•–•ǡƒ•
‘”ƒŽŽ›”‡“—‹”‡†ˆ‘”•–ƒ†ƒ”†—‹–•Ǥ
‘— ƒ› ‘– –”› –‘ ƒ –‹˜ƒ–‡ ’ƒ••‡‰‡”• ‘ˆ ƒ
”ƒ’ƒ‰‹‰‡Ž‡’Šƒ–Ǥ
Ž‡’Šƒ– ’ƒ••‡‰‡”• ‰ƒ‹ –Š‡ ‹”‘ ™‹ŽŽ –”ƒ‹–
ƒ† ƒ—•‡’‹‡•‡˜‡–Š‘—‰Š–Š‡›ƒ”‡‘–‹
Ž‘•‡‘”†‡”ˆ‘”ƒ–‹‘Ǥ
›–”‘‘’•ƒ––ƒ ‹‰ƒ‡Ž‡’Šƒ–™‹–Š”ƒ‰‡†
ƒ––ƒ • ƒ Š‘‘•‡ –‘ ƒ––ƒ  –Š‡ ”‡™ ”ƒ–Š‡”

–Šƒ–Š‡‡Ž‡’Šƒ–‹ˆ–Š‡›™ƒ––‘Ǥ
ˆ –Š‡ ‘–”‘ŽŽ‡” ‹• ‹ŽŽ‡†ǡ –Š‡ ‡Ž‡’Šƒ–
ƒ—–‘ƒ–‹ ƒŽŽ›”—•ƒ‘Ǥ ›–”‘‘’•ƒ––ƒ ‹‰ƒ‡Ž‡’Šƒ–‹‡Ž‡‡ ƒ
Š‘‘•‡ –‘ ƒ––ƒ  –Š‡ ’ƒ••‡‰‡”• ‹•–‡ƒ†ǡ ƒ•
—ˆˆ‡”‹‰ ™‘—†• ƒ ƒŽ•‘ ’—•Š –Š‡ ‡Ž‡’Šƒ– Ž‘‰ƒ•–Š‡›Šƒ˜‡™‡ƒ’‘•™‹–Š‹‹–‹ƒ–‹˜‡͵‘”
–‘ ”— ƒ‘Ǥ ˆ–‡” ‡ƒ Š ƒ––ƒ  ‹ ™Š‹ Š –Š‡ Š‹‰Š‡”ǡ ƒ† –Š‡ ’ƒ••‡‰‡”• ƒ Š‘‘•‡ –Š‡‹”
‡Ž‡’Šƒ– •—•–ƒ‹‡† ™‘—†•ǡ ƒ –‡•– —•– „‡ ‘„ƒ– ”‡•’‘•‡ ƒ• —•—ƒŽǡ „—– –Š‡› ƒ ‘Ž›
ƒ†‡ „›”‘ŽŽ‹‰ƒ ͸ƒ†ƒ††‹‰Ϊͳˆ‘”‡ƒ Š Š‘‘•‡ ‘—–‡”ƒ––ƒ  ‹ˆ –Š‡› ƒ”‡ ƒ”‡† ™‹–Š
™‘—†–Š‡‡Ž‡’Šƒ– —””‡–Ž›ƒ ——Žƒ–‡•Ǥ ˆ ™‡ƒ’‘•‘ˆ‹‹–‹ƒ–‹˜‡͵‘”Š‹‰Š‡”Ǥ
–Š‡”‡•—Ž–‹•͹‘”‘”‡ǡ–Š‡–Š‡‡Ž‡’Šƒ–”—•
ƒ‘Ǥ †‡’‡†‡–Ž›‘ˆ–Š‡”‡•’‘•‡ Š‘•‡„›–Š‡
’ƒ••‡‰‡”•‘”–Š‡‡Ž‡‡”‡•—Ž–•ǡ–Š‡ƒ––ƒ ‹‰
 ‡Ž‡’Šƒ– –Šƒ– ”—• ƒ‘ ‹‡†‹ƒ–‡Ž› —‹–”‡–”‡ƒ–•Ǥ
performs a 4” move ‹ ƒ ”ƒ†‘ †‹”‡ –‹‘
†‡–‡”‹‡† „› ”‘ŽŽ‹‰ ƒ ͸ ‘ –Š‡ ”ƒ†‘ ƒ••‡‰‡”• ”‹†‹‰ ‘ ƒ –‘™‡” ‡˜‡” ‰‡– ƒ›
†‹”‡ –‹‘ –‡’Žƒ–‡Ǥ  Žƒ ‡ –Š‡ –‡’Žƒ–‡ ‘˜‡” •ƒ˜‡ „‡‡ˆ‹–• ˆ”‘ •Š‹‡Ž†•Ǣ Š‘™‡˜‡”ǡ –Š‡›
–Š‡‡Ž‡’Šƒ–™‹–Š–Š‡ͳ”‡•—Ž–ƒŽ‹‰‡†™‹–Š–Š‡ ƒŽ™ƒ›• ‰ƒ‹ ƒ Ϊʹ •ƒ˜‡ ‘†‹ˆ‹‡” –‘ –Š‡‹” †‹ ‡
ˆƒ ‹‰‘ˆ–Š‡‡Ž‡’Šƒ–Ǥ †—‡–‘–Š‡ˆ‘”–‹ˆ‹‡† ‘˜‡”’”‘–‡ –‹‘’”‘˜‹†‡†
„› –Š‡ –‘™‡” ‹–•‡ŽˆǤ ‘–‡ –Šƒ– –Š‹• ‹• ƒ •ƒ˜‡
Š‡ ‡Ž‡’Šƒ– ‹• ‘™ ‘ ”ƒ’ƒ‰‡Ǥ Žƒ ‡ ƒ ‘†‹ˆ‹‡”ǡƒ†‹–†‘‡•‘–ƒˆˆ‡ ––Š‡„ƒ•‡•ƒ˜‡
”ƒ’ƒ‰‡ ‘—–‡” ‡š– –‘ ‹–ǡ ƒ† ƒ› ‘–ƒ – •–ƒ–‘ˆ–Š‡—‹–ˆ‘”–Š‡ˆƒ–‹‰—‡ Šƒ”–Ǥ
™‹–Š—‹–•‹•”‡•‘Ž˜‡†ǡƒ•‡š’Žƒ‹‡†—†‡”–Š‡
”ƒ’ƒ‰‡”—Ž‡•Ǥ ƒ••‡‰‡”•‘Ž›†‘Š”‘™ǡŠ‘‘–ǡ‡ƒ†›ǡƒ†
ƒŽŽ› ƒ –‹‘•Ǥ Šey don’t get to move the
ƒ’ƒ‰‹‰ ‡Ž‡’Šƒ–• ‡˜‡” –ƒ‡ ”— ƒ‘ normal 2” when doing throw. Š‡› ‡˜‡”
–‡•–•Ǥ †‹•‡„ƒ” ˆ”‘ –Š‡ ‡Ž‡’Šƒ–ǡ ƒ† ‹ˆ –Š‡
‡Ž‡’Šƒ–‹•‹ŽŽ‡†ǡ–Š‡›ƒ”‡Œ—•–”‡‘˜‡†ˆ”‘
–Š‡–ƒ„Ž‡ǡƒ••—‹‰–Š‡›ˆŽ‡†Ǥ

ͺͲ  ‘ˆ’‡ƒ”• 




›’ƒ••‡‰‡”‹••‹Ž‡ƒ––ƒ •‰ƒ‹ƒΪͳ–‘Š‹– –Šƒ––Š‡‘”ƒŽ‡Ž‡’Šƒ–•ƒ˜‡‹•”‡†— ‡††—‡


‘†‹ˆ‹‡”†—‡–‘–Š‡ƒ†˜ƒ–ƒ‰‡†’‘•‹–‹‘Ǥ –‘–Š‡ˆ‡”‘ ‹‘—•ƒ–—”‡‘ˆ–Š‹• ‘„ƒ–Ǥ
‡‡„‡”ǡ›‘—‡‡†–‘–”ƒ –Š‡ˆƒ–‹‰—‡ƒ† ˆ–‡” –Š‡ ™‘—†• Šƒ˜‡ „‡‡ ”‡ ‘”†‡†ǡ ƒ›
ƒ –‹‘•‘ˆ–Š‡’ƒ••‡‰‡”••‡’ƒ”ƒ–‡Ž›–Šƒ–Š‡ ‡Ž‡’Šƒ–•–‹ŽŽƒŽ‹˜‡‰ƒ‹•‡‘—‰Šƒ –‹‘–‘‡•
elephant’s own action tokens. –‘„”‹‰–Š‡–‘–Š‡–Š”‡‡Ǥ

Run amok – –Š‹• ’‘‹–ǡ ‹ˆ „‘–Š ‡Ž‡’Šƒ–• ƒ”‡ •–‹ŽŽ ƒŽ‹˜‡ǡ
Š‡  ™Š‹ Š ‡Ž‡’Šƒ– Šƒ• ˆ‡™‡” ™‘—†
• Š‡ƒ‡Ž‡’Šƒ–•—ˆˆ‡”•ƒ™‘—†–Š‡ ”‡ƒ‹‹‰ ƒ† –Šƒ– ‡Ž‡’Šƒ– ‹‡†‹ƒ–‡Ž›
‘™‡”—•––‡•–ˆ‘””—ƒ‘ǡ”‘ŽŽͳ͸ –—”• –‘ ˆƒ ‡ †‹”‡ –Ž› „ƒ ™ƒ”†ǡ ‰ƒ‹• ƒ
Ϊͳ’‡”™‘—† —””‡–Ž›ƒ ——Žƒ–‡†„› ”ƒ’ƒ‰‡–‘‡ǡƒ†’‡”ˆ‘”•ƒ͸” move. 
–Š‡‡Ž‡’Šƒ–Ǥƒ͹Ϊ–Š‡‡Ž‡’Šƒ–”—•
ƒ‘Ǥ ˆ–Š‡ƒŠ‘—–‹•‹ŽŽ‡†–Š‡ ˆ „‘–Š ‡Ž‡’Šƒ–• Šƒ˜‡ –Š‡ •ƒ‡ —„‡” ‘ˆ
‡Ž‡’Šƒ–”—•ƒ‘ƒ•™‡ŽŽǤ ™‘—†• ”‡ƒ‹‹‰ǡ –Š‡› ‹‡†‹ƒ–‡Ž› ˆ‹‰Š–
• If an elephant runs amok do a 4” move in ƒ‘–Š‡” ”‘—†ǡ ƒ• †‡• ”‹„‡† ƒ„‘˜‡Ǥ ‘–‹—‡
ƒ”ƒ†‘†‹”‡ –‹‘ƒ†’Žƒ ‡ƒ”ƒ’ƒ‰‡ –‘ ˆ‹‰Š– ”‘—†• Ž‹‡ –Š‹•ǡ ‘‡ ƒˆ–‡” –Š‡ ‘–Š‡”ǡ
–‘‡‡š––‘–Š‡‘†‡ŽǤ —–‹Ž‡‹–Š‡”‘‡‡Ž‡’Šƒ–†‹‡•‘””ƒ’ƒ‰‡•Ǥ

Passengers 

• ƒ••‡‰‡”•ƒ”‡–”‡ƒ–‡†ƒ•ƒ•‡’ƒ”ƒ–‡ Elephants in Army Selection and Force


—‹–Ǥ Break
• ƒ••‡‰‡”• ƒ„‡–ƒ”‰‡–‡†„›‹••‹Ž‡ Ž‡’Šƒ– ‘—–• ƒ• ƒ —„‡” ‘ˆ ”ƒ”‡ ‘†‡Ž•
ƒ––ƒ •ǡ‹‡Ž‡‡–Š‡› ƒ„‡ƒ––ƒ ‡†„› ‡“—ƒŽ–‘–Š‡™‘—†•ǡ•‘ƒˆ”‹ ƒ‡Ž‡’Šƒ–‹•
‡‡‹‡•™‹–Š™‡ƒ’‘•‘ˆ‹‹–‹ƒ–‹˜‡ʹΪ Ͷ ‘†‡Ž•ǡ ƒ† ƒ •‹ƒ ‡Ž‡’Šƒ– ‹• ͷǤ ›
• ƒ••‡‰‡”•‰ƒ‹–Š‡‹”‘™‹ŽŽ–”ƒ‹–„—– ’ƒ••‡‰‡”• ‘—– ƒ• ƒ††‹–‹‘ƒŽ ”ƒ”‡ ‘†‡Ž•ǡ
ƒ„ƒ†‘–Š‡ˆ‹‡Ž†‹ˆ–Š‡‡Ž‡’Šƒ–‹•‹ŽŽ‡†Ǥ ™Š‹Ž‡–Š‡ ‘–”‘ŽŽ‡”‹•‘– ‘—–‡†Ǥ
• ƒ••‡‰‡”•‘ƒ”ƒ’ƒ‰‹‰‡Ž‡’Šƒ–
ƒ›‘–„‡ƒ –‹˜ƒ–‡†Ǥ ‘™‡˜‡”ǡ ‡‹–Š‡” –Š‡ ‡Ž‡’Šƒ– ‘” –Š‡
’ƒ••‡‰‡”• ‘” ‘–”‘ŽŽ‡” ƒ”‡ ‘—–‡† ™Š‡
 ƒŽ —Žƒ–‹‰–Š‡–‘–ƒŽ—„‡”‘ˆ‘†‡Ž•‹–Š‡
Elephants Fighting Other Elephants ƒ”› –‘ ‡•–ƒ„Ž‹•Š „”‡ƒ ’‘‹–• ˆ‘” ƒ•—ƒŽ–‹‡•

Š‡–™‘‡Ž‡’Šƒ–•‹™Šƒ–‡˜‡”ƒ‡”‰‡– ȋ•‡‡ͻǤͶ‡–‡”‹‹‰–Š‡‹‡”ȌǤ
‹–‘ „ƒ•‡ –‘ „ƒ•‡ ‘–ƒ – ™‹–Š ‡ƒ Š ‘–Š‡”ǡ ˆ–Š‡‡Ž‡’Šƒ–‹•‹ŽŽ‡†ǡ–Š‡‹– ‘—–•ƒ•ƒ›
‹‡†‹ƒ–‡Ž› –—” –Š‡ ‡Ž‡’Šƒ– –Šƒ– ™ƒ• ‘†‡Ž•ƒ•™‘—†•–Š‡‡Ž‡’Šƒ–‘”‹‰‹ƒŽŽ›Šƒ†
‘–ƒ –‡† •‘ –Šƒ– ‹– ‹• ˆƒ ‹‰ †‹”‡ –Ž› –‘™ƒ”† ˆ‘” ƒ•—ƒŽ–› „”‡ƒ ’‘‹– ’—”’‘•‡•Ǥ ‰ƒ‹ǡ –Š‡
–Š‡ ‘‡ –Šƒ– ‘–ƒ –‡† ‹–ǡ ƒ† ”‡‘˜‡ ƒ› ‘–”‘ŽŽ‡”‹•‡˜‡” ‘—–‡†•‡’ƒ”ƒ–‡Ž›ǡ‡˜‡‹ˆ
”ƒ’ƒ‰‡ ‘—–‡”•Ǥ ‹ŽŽ‡†„›ƒŽ— ›•Š‘–ǡƒ•‡Ž‡’Šƒ–ƒ†ƒŠ‘—–
– –Š‹• ’‘‹–ǡ –Š‡ ‡Ž‡’Šƒ–• ™‹ŽŽ ‡‰ƒ‰‡ ‹ ƒ ƒ”‡ƒŽ™ƒ›• ‘—–‡†–‘‰‡–Š‡”Ǥ›’ƒ••‡‰‡”•
”ƒ‰‡†ˆ—‡Ž‡† ‘„ƒ–ǡƒ†ƒŽ–Š‘—‰Š”‹†‡”•ƒ† ™‹ŽŽ ‘—–ƒ• ƒ•—ƒŽ–‹‡•ˆ‘”˜‹ –‘”› ‘†‹–‹‘•
’ƒ••‡‰‡”• ‹‰Š– „‡ ’ƒ”–‹ ‹’ƒ–‹‰ǡ –Š‡‹” ƒ•™‡ŽŽǤ
ƒ –‹‘• –ƒ‡ •‡ ‘† ’Žƒ ‡ ˜‡”•—• –Š‡ ƒ‹ƒŽ ‡Ž‡’Šƒ––Šƒ–Ž‡ƒ˜‡•–Š‡–ƒ„Ž‡•–ƒ’‡†‹‰
ˆ‹‰Š–‹–•‡Žˆǡ•‘™‡™‹ŽŽ‹‰‘”‡–Š‡Ǥ ‹• ‘– ‘—–‡† ƒ• ƒ•—ƒŽ–‹‡• ˆ‘” „”‡ƒ ’‘‹–
ƒ Š ‡Ž‡’Šƒ– ”‘ŽŽ• Ͷ͸ •‹—Ž–ƒ‡‘—•Ž›ǡ ƒŽ —Žƒ–‹‘•Ǣ ‹– Šƒ• •‹’Ž› ‡š‹–‡† –Š‡ ƒ”‡ƒ ‘ˆ
‡‡†‹‰ ͵Ϊ –‘ Š‹–Ǥ Š‡ ‡ƒ Š ‡Ž‡’Šƒ– ”‘ŽŽ• „ƒ––Ž‡Ǥ –Š‡” –”‘‘’• ƒ”‡ ƒ™ƒ”‡ –Šƒ– –Š‹• ƒ
–Š‡‹” ‘””‡•’‘†‹‰•ƒ˜‡•Ž‘‘‹‰ˆ‘”ͶΪǤ‘–‡ Šƒ’’‡‘ˆ–‡ǡ•‘–Š‡›ƒ”‡‘–ƒˆˆ‡ –‡†„›‹–Ǥ

 ‘ˆ’‡ƒ”• ͺͳ


7.2 Light Chariots A character riding a chariot always counts as
having the Mounted trait (see 6.31 Martial
Traits).
Before cavalry became a common combat However, chariots are not as nimble as cavalry,
troop type, armies had already thought about so the following rules apply.
ways of using horses for war.
Chariots move 8”, must always execute any
In these earlier stages of warfare, chariotry moves in a straight line forward, and can never
was an effective way to have fast mobile enter rough or broken terrain. Characters
troops on the battlefield. These tools of war riding chariots always use the fatigue chart
continued to be used until mounted troops entry for troops armed with save 6+ or worse,
finally took over. independently of the armor carried.
The light chariot pulled by two horses and When a chariot executes a move action, the
usually carrying one or two passengers might chariot can do one 45-degree turn before
be seen at a skirmish here and there, so we starting the move, and a second 45-degree
wanted to make sure that we would have rules turn at any point during the first 4” of move.
to cover them. After this second turn is done, the chariot can
In CLASH of Spears, light chariots can be only move an additional 4”, even if it had not
included in your force but only when executed the full 4” before doing the turn.
purchased for characters. The lists will When executing the 45 degree turns, always
indicate which armies can do this. pivot the model around it center so that the
center point remains in the same place.
Note that light chariots are not a type of shock
weapon. They basically provide speed and Characters doing missile attacks from a
allow the characters a moving platform chariot do so using the mounted shooting or
conveniently driven by their “chauffer” to get mounted Throw actions, and any missile
them around the battlefield. weapon purchased will count as the mounted
version of such weapon while the character is
A low-level character such as a veteran riding the chariot. While executing the
warrior might leverage chariots to use them mounted shooting/throw action, the second
from missile skirmishing, while higher-level 45-degree turn is executed at the same point
characters could take advantage of the added where the shooting/throw takes place. In
mobility to expand their sphere of influence in addition to this, when executing the
the battlefield. Ultimately it is up to the player shooting/throw action, the character will roll
how they will use these interesting additions two dice, rather than just one, due to the
to their war party. advantage of being able to attack from the
moving platforms.

General Rules Chariots have a 360-degree visibility/fire arc.

The character riding the chariot and the Characters riding on chariots cannot attach to
chariot are treated as a single model and any units.
throughout the following rules, “chariot” and A character may, at any point in the battle,
“character” are referenced indistinctively. choose to disembark from the chariot by doing
a Move action, an Attack, or an All-Out attack
action.

82 CLASH of Spears
The character performs the movement part of that is not aiming to clash frontally with the
the action, measuring from the edge of the enemy.
base of the chariot. When this happens, simply
If, on the other hand, the character riding the
place the character on foot on the table and
chariot is the one that must retreat, then the
remove the chariot model, as it is assumed that
chariot is destroyed .
the chariot driver leads the chariot away from
the battlefield once the character decides to Either the horses’ links were severed, or one of
disembark. them was killed, or the driver was killed. In
this case replace the chariot with a figure that
At the start of the end phase, just before doing
represents the character that was riding the
the recovery step, any character riding a
chariot, and place the model 1” away from the
chariot that has not gained any action token
enemy that was engaged in melee.
during the turn can execute a free move.
This free move can be done by turning the
chariot up to 45 degrees and moving up to 8”. Chariots and Missile Attacks
Note that this is more restrictive than the
regular move, which normally allows for two Characters riding chariots do get the benefits
45- degree turns. granted by the mounted trait, as explained
before, and so benefit from that -1 to hit
No fatigue or actions are gained from this. modifier while they are an active unit.
If both sides have chariot alternate moving However, just like with melee, a character
chariots, starting with the player that was the riding a chariot can be targeted, even if they
first active player this turn. are not the closest enemy.
Chariots should be placed in bases that are Also, when attacking a character riding a
appropriate for the model. chariot, each natural 1 rolled by the attacker,
before applying any modifiers, will cause a hit
to some element of the chariot, a horse, the
Chariots and Melee driver, etc.
Characters riding chariots can engage in melee For each hit, the chariot must make a saving
from the chariot, or they can disembark to throw, ignoring all save modifiers looking to
fight on foot as explained before. roll a 3+. If any hits taken by the chariot are not
saved, then the chariot has suffered some
A character riding a chariot can be targeted
irreparable damage, loss of the driver, or a
even if they are not the closest enemy, due to
horse. Replace the chariot with the character
the inconspicuous nature of the chariot.
that was riding it, and from now on, the
When the chariot engages in melee, a standard character continues to act as a character on
combat takes place between the character and foot. In addition to this, if the player got any
the engaged enemy, again with the same natural 1’s when rolling the chariot’s saving
benefits as models with the mounted trait. throws, the character suffers one wound; only
one wound is ever gained.
If, as a result of the melee, the enemy is forced
to retreat 1”, then the chariot can immediately
make a 45-degree turn before moving on to
any subsequent action. This reflects in some
way the hit-and-run tactics of the light chariot

CLASH of Spears 83

• Šƒ”ƒ –‡”•”‹†‹‰ Šƒ”‹‘–•‰ƒ‹–Š‡

‘—–‡†–”ƒ‹–ƒ†ƒŽ™ƒ›• ‘—–ƒ•„‡‹‰‹
 –Š‡•ƒ˜‡͸ ƒ–‡‰‘”›‹–Š‡ˆƒ–‹‰—‡ Šƒ”–Ǥ
• Š‡†‘‹‰‹••‹Ž‡ƒ––ƒ •ǡ Šƒ”ƒ –‡”•™‹ŽŽ

—•‡–Š‡‘—–‡†•Š‘‘–‹‰‘”–Š”‘™ƒ –‹‘•
 ƒ† ƒ”‘ŽŽʹ͸”ƒ–Š‡”–Šƒ–Š‡‘”ƒŽ
ͳ͸Ǥ
 • Šƒ”‹‘–•ƒ›‘–‰‘‹–‘”‘—‰Š‘”„”‘‡
 –‡””ƒ‹ǤŠ‡›move 8”, but they must move
•–”ƒ‹‰Š–ˆ‘”™ƒ”†ǤŠ‡› ƒ†‘‘‡Ͷͷι–—”
  ƒ––Š‡•–ƒ”–‘ˆ–Š‡‘˜‡ǡƒ†–Š‡› ƒ†‘
 ƒ‘–Š‡”Ͷͷι–—”ƒ–ƒ›’‘‹–†—”‹‰–Š‡
Example of Chariot-Mounted Throwǣ first 4” of movement. After this second
Š‡ Šƒ”‹‘–ƒ‡•ƒͶͷǦ†‡‰”‡‡–—”ƒ†  –—”ǡ–Š‡ Šƒ”‹‘– ƒ‘Ž›†‘another 4” of
moves 3” toward the enemy to get within ‘˜‡‡–ƒ‰ƒ‹•–”ƒ‹‰Š–ˆ‘”™ƒ”†Ǥ

4” to throw javelins. The player decided • Šƒ”ƒ –‡”•”‹†‹‰ Šƒ”‹‘–• ƒ„‡–ƒ”‰‡–‡†ǡ
–Šƒ––Š‡”‡™ƒ•‘‡‡†–‘‘˜‡–Š‡  ‡˜‡‹ˆ–Š‡›ƒ”‡‘––Š‡ Ž‘•‡•–‡‡›—‹–Ǥ
remaining 1”. • Š‡”‘ŽŽ‹‰ƒ”‘”•ƒ˜‡•ƒ‰ƒ‹•–‹••‹Ž‡

ƒ––ƒ •ǡ‡ƒ Šƒ–—”ƒŽͳ”‘ŽŽ‡†”‡•—Ž–•‹ƒ
Š‡ Šƒ”ƒ –‡”–Š‡”‘ŽŽ•ʹ͸ˆ‘”Š‹• Šƒ”‹‘–Š‹–ǤŠ‡ Šƒ”‹‘–”‘ŽŽ•–‘•ƒ˜‡

Œƒ˜‡Ž‹ǡ• ‘”‹‰–™‘Š‹–•ǡ‹ŽŽ‹‰‘‡‡‡› ‡‡†‹‰͵ΪǢƒ›—•ƒ˜‡†Š‹–•†‡•–”‘›–Š‡
ˆ‹‰—”‡ǤŠ‡‡‡›–ƒ‡•ƒ‘”ƒŽ‡–‡•–ƒ†  Šƒ”‹‘–ǤŠ‡ Šƒ”ƒ –‡” ƒ ‘–‹—‡‘
’ƒ••‡•ǡ‰ƒ‹‹‰‘ˆƒ–‹‰—‡Ǥ ˆ‘‘–ǡƒ†‹ˆ‘‡‘”‘”‡ Šƒ”‹‘–•ƒ˜‡•
 
rolled natural 1’s, the character suffers a
 ™‘—†Ǥ
• ˆƒ Šƒ”‹‘–‹•ˆ‘” ‡†–‘‘˜‡—ˆ‘”‡šƒ’Ž‡ǡ

Šƒ˜‹‰–‘”‡–”‡ƒ–—ˆ”‘‡Ž‡‡ ‘„ƒ–ǡ‹–‹•
 †‡•–”‘›‡†Ǣ–Š‡ Šƒ”ƒ –‡” ‘–‹—‡•‘ˆ‘‘–Ǥ
• Šƒ”ƒ –‡”• ƒ†‹•‘—–ƒ–™‹ŽŽǡ„—––Š‡

–Š‡ Šƒ”‹‘–Ž‡ƒ˜‡•–Š‡„ƒ––Ž‡ˆ‹‡Ž†Ǥ




  

Š‡ Šƒ”‹‘– ƒ‘™ƒ‡ƒ•‡ ‘†ͶͷǦ


degree turn and complete another 4” of
‘˜‡‡–Ǥ

‘–‡Š‘™–Š‡–—”‹•†‘‡„›’‹˜‘–‹‰–Š‡
‘†‡Žƒ”‘—†‹–• ‡–‡”’‘‹–Ǥ

ͺͶ  ‘ˆ’‡ƒ”• 




8. Putting It All Together


  —†‘—„–‡†Ž› ‹–”‘†— ‡• ƒ ˆ‡™ ‡™ ˆ‡‡Ž –Šƒ– ‹– ‹• ‘˜‡‹‡– –‘ ‹ Ž—†‡ ƒ ˆ‡™
‡ Šƒ‹ •Ǥ ‡ Šƒ˜‡ –”‹‡† –‘ —•‡ •‹’Ž‡ǡ ƒ††‹–‹‘ƒŽ‡šƒ’Ž‡•–Šƒ– ‘—Ž†Š‡Ž’–Š‡”‡ƒ†‡”
‘™‡ Šƒ‹ •ˆ‘” ‘„ƒ–ƒ†•Š‘‘–‹‰–‘ ‹ ‘”’‘”ƒ–‡‡˜‡”›–Š‹‰–Šƒ––Š‡›Šƒ˜‡”‡ƒ†•‘
Ž‡˜‡”ƒ‰‡ –Š‡ ‡š’‡”‹‡ ‡ –Šƒ– ƒ› ’Žƒ›‡”• ˆƒ”Ǥ
Šƒ˜‡Šƒ†™‹–Š‘–Š‡”’”‡˜‹‘—•™ƒ”‰ƒ‡•Ǥ
Let’s have a look.
Š‹• ƒŽŽ‘™• —• –‘ ‘ ‡–”ƒ–‡ ‘ •‘‡ ‡›

†‹ˆˆ‡”‡–‹†‡ƒ•–‘”‡ˆŽ‡ –‘—”—†‡”•–ƒ†‹‰‘ˆ
•‹”‹•Š„ƒ––Ž‡•‹ƒ ‹‡–ƒ†‡†‹‡˜ƒŽ–‹‡•Ǥ 

‡ ƒ—•‡ •‘‡ ‘ˆ –Š‡•‡ ‡ Šƒ‹ • ƒ”‡ ƒ „‹– 


†‹ˆˆ‡”‡––Šƒ™Šƒ–‹••‡‡‹‘–Š‡””—Ž‡•ǡ™‡

8.1 Activation phase example

™‘ Žƒ••‹ ƒŽ‡‡‹‡•ƒ”‡ˆƒ ‹‰‡ƒ Š‘–Š‡”Ǥ


ͳ
—‹–‘ˆ•‹šƒ”–Šƒ‰‹‹ƒ‡–‡”ƒ•˜‡”•—•ƒ
—‹–‘ˆ•‹š‘ƒ”‹ ‹’‡•Ǥ
Š‡›„‘–Šƒ”‡•–ƒ”–‹‰–Š‡–—”ˆ”‡•Šǡ™‹–Š‘
ʹ ƒ –‹‘•‘”ˆƒ–‹‰—‡›‡–Ǥ

Troop type C  R G  S Weapons  Armor  Traits Troop type C  R G  S Weapons  Armor  Traits 
ͳ Thrusting  shield overlap, wall  ʹ
ʹ  
shield overlap, wall

Veteran Infantry 3+  5+  3+  3+  spear
full armor &
 of spears, offensive  Principes 3+  
5+ 3+  3+  throwing spear  full armor &
 of spears, impulsum, 
heavy shield

spear, drilled heavy shield
drilled 
Š‡‘ƒ’Žƒ›‡”™‹•‹‹–‹ƒ–‹˜‡Ǩ
Š‡‡ ƒ—••’‡†•ƒƒ†ƒ –‹˜ƒ–‡–Š‡’”‹ ‹’‡•ǤŠ‡›Šƒ˜‡Ͳˆƒ–‹‰—‡ǡ•‘–Š‡›ƒ –‹˜ƒ–‡ƒ—–‘ƒ–‹ ƒŽŽ›ƒ†
Š‘‘•‡–‘†‘ƒŠ”‘™ƒ –‹‘Ǥ
Š‡”‘ƒ•„”‡ƒ‹–‘Ž‘‘•‡‘”†‡”ǡ
move their 2” and throw their pila!
Š‡›”‘ŽŽͳ͸’‡”‘†‡Žƒ•–Š‡†‹•–ƒ ‡
between the units is 4”; individual range
„‡–™‡‡‘†‡Ž•‹•‘–”‡“—‹”‡†Ǥ
Š‡›‡‡†͸–‘Š‹–•‹ ‡–Š‡›Šƒ˜‡ƒ 4”
ƒ‰‡†•–ƒ–‘ˆͷƒ†–Š‡ƒ”–Šƒ‰‹‹ƒ•
Šƒ˜‡–Š‡Š‹‡Ž†˜‡”Žƒ’–”ƒ‹–ƒ†ƒ”‡‹
Ž‘•‡‘”†‡”Ǥ
— ›†‘‰•ǡ–Š‡›‰‡––™‘Š‹–•Ǩ

 ‘ˆ’‡ƒ”• ͺͷ


Š‡ƒ”–Šƒ‰‹‹ƒ’Žƒ›‡”—•–”‘ŽŽƒ͸
•ƒ˜‡ˆ‘”‡ƒ ŠŠ‹–ǤŠ‡˜‡–‡”ƒ•Šƒ˜‡ƒ
•ƒ˜‹‰–Š”‘™‘ˆ͵Ϊǡ„—––Š‡†‹ ‡™‹ŽŽ
•—ˆˆ‡”ƒǦͳ†—‡–‘–Š‡–Š”‘™‹‰•’‡ƒ”
•ƒ˜‡‘†‹ˆ‹‡”Ǥ
Š‡’Žƒ›‡””‘ŽŽ•–”›‹‰–‘‰‡–ͶΪ„—–
‘Ž›•ƒ˜‡•ͳ‘ˆ–Š‡Ǥ

 –‘‡•ǣͲ  –‘‡•ǣͳ
ƒ–‹‰—‡ǣͳ ƒ–‹‰—‡ǣͳ

‡š––Š‡ƒ”–Šƒ‰‹‹ƒ’Žƒ›‡”Šƒ•–‘–‡•–‘”ƒŽ‡•‹ ‡–Š‡—‹––‘‘Š‹–ˆ”‘‹••‹Ž‡ƒ––ƒ •Ǥ


Š‡–‡•–‹•͵͸–‡•–ǡͳ͸„ƒ•‡ǡ’Ž—•ͳ͸ˆ‘”–ƒ‹‰‘‡™‘—†ǡ’Ž—•ͳ͸†—‡–‘–Š‡”‘ƒ‹’—Ž•—
–”ƒ‹–ǤŠ‡’Žƒ›‡”‡‡†•ƒ͵Ϊƒ†”‘ŽŽ•ǡˆƒ‹Ž‹‰‘Ž›‘‡”‘ŽŽƒ†•‘‰ƒ‹•ͳˆƒ–‹‰—‡’‘‹–Ǥ
Š‡‘ƒ•‰ƒ‹‘‡ƒ –‹‘–‘‡ƒ† ‘•—Ž––Š‡ˆƒ–‹‰—‡ Šƒ”–Ǥ ‹”•–ƒƒ –‹‘‰ƒ‹•Ͳˆƒ–‹‰—‡ǡ„—–Š”‘™
Šƒ•ƒΪͳ‘†‹ˆ‹‡”ǡ•‘–Š‡›‰ƒ‹‘‡ˆƒ–‹‰—‡ǤŠ‡›ƒ”‡ƒŽ•‘—Ž‘ƒ†‡†Ǩ

Š‡‘ƒ•™‡”‡Š‘’‹‰–‘ˆ‘” ‡–Š‡‡‡›‹–‘Ž‘‘•‡‘”†‡”ǡ„—––Š‡›ˆƒ‹Ž‡†„›‘– ƒ—•‹‰–™‘


fatigues. The Roman player decides to end the principes’ a –‹˜ƒ–‹‘ƒ––Š‹•’‘‹–ƒ†•‡‡Š‘™–Š‡‡‡›
”‡ƒ –•Ǥ
‘™–Š‡ƒ”–Šƒ‰‹‹ƒ ‘ƒ†‡”„‡ ‘‡•–Š‡ƒ –‹˜‡’Žƒ›‡”ǡ•’‡†•ƒǡƒ†ƒ––‡’–•–‘ƒ –‹˜ƒ–‡–Š‡
˜‡–‡”ƒ•ǤŽ–Š‘—‰Š‘‡ˆƒ–‹‰—‡‹•‘–‡‘—‰Š–‘ƒˆˆ‡ ––Š‡‹” ”‹––‡•–•ǡ‹–†‘‡•”‡“—‹”‡–Š‡–‘–‡•–
”‹––‡•–•ǡ‹–†‘‡•”‡“—‹”‡–Š‡–‘–‡•––‘
ƒ –‹˜ƒ–‡ǡ•‘–Š‡›‡‡†–‘”‘ŽŽʹ͸ƒ†‰‡–ƒ–Ž‡ƒ•–‘‡‘ˆ–Š‡–‘ƒ– Š‘”‡š ‡‡†͵ΪǤ
They succeed, and they advance 2” toward the enemy. It is their first action, so they gain an action token
„—–†‘‘–ƒ ——Žƒ–‡ƒ›ƒ††‹–‹‘ƒŽˆƒ–‹‰—‡Ǥ
——Žƒ–‡ƒ›ƒ††‹–‹‘ƒŽˆƒ–‹‰—‡Ǥ Š‡ƒ”–Šƒ‰‹‹ƒ’Žƒ›‡”‹ˆ‘”•–Š‡
‘ƒ’Žƒ›‡”Š‡‹–‡†•–‘‡š‡ —–‡ƒ
•‡ ‘†ƒ –‹‘Ǥ
Š‡‘ƒ’Žƒ›‡” Š‘‘•‡•–‘ƒ––‡’–ƒ
”‡ƒ –‹‘ƒ†”‘ŽŽ•ƒ•‹‰Ž‡͸‡‡†‹‰͵ΪǤ
 ƒ˜‹‰•— ‡‡†‡†ǡ–Š‡› Š‘‘•‡

ˆ‘” Ž‘•‡‘”†‡”Ǥ
Š‡’”‹ ‹’‡•ƒ”‡†”‹ŽŽ‡†ǡƒ†–Šƒ–‡ƒ•
that they don’t gain the additional fatigue
 –‘‡•ǣͳ  –‘‡•ǣʹ ‹†‹ ƒ–‡†„›–Š‡ˆƒ–‹‰—‡ Šƒ”–™Š‡
ƒ–‹‰—‡ǣͳ ƒ–‹‰—‡ǣͳ
ˆ‘”‹‰ Ž‘•‡‘”†‡”Ǥ
It was critical for the Roman player to succeed in this reaction because the Romans don’t want to be
ƒ—‰Š–‹Ž‘‘•‡‘”†‡”•‹ ‡–Š‡›™‹ŽŽ‘–„‡ƒ„Ž‡–‘‘˜‡”Žƒ’–Š‡‹”•Š‹‡Ž†•Ǥ
Š‡‘ƒ’Žƒ›‡” ‘—Ž†Šƒ˜‡ƒ˜‘‹†‡†Šƒ˜‹‰–‘–ƒ‡–‡•–•‹ˆŠ‡Šƒ††‘‡–Š‹•‘Š‹•’”‡˜‹‘—•ƒ –‹‘•ǢŠ‡
™‹ŽŽ’”‘„ƒ„Ž›Ž‡ƒ”–Šƒ–ˆ‘”‡š––‹‡Ǥ
Ž–Š‘—‰Š–Š‡ƒ”–Šƒ‰‹‹ƒ’Žƒ›‡”•ƒ‹†Š‡™‘—Ž†–ƒ‡ƒ‘–Š‡”ƒ –‹‘ǡ–Š‹•‹•‘Ž‘‰‡”•‘ƒ’’‡ƒŽ‹‰ǤŠ‡
‘ƒ•ƒ”‡‹ Ž‘•‡‘”†‡”ǡƒ†ƒ––ƒ ‹‰™‘—Ž†‡ƒ‰ƒ‹‹‰ʹˆƒ–‹‰—‡•ǡ‘‡ˆ‘”–Š‡•‡ ‘†ƒ –‹‘ƒ†
‘‡ˆ‘”‹–„‡‹‰ƒƒ––ƒ Ǥ‘–Š‡ƒ”–Šƒ‰‹‹ƒ’Žƒ›‡”†‡ ‹†‡•‘––‘–ƒ‡–Šƒ–•‡ ‘†ƒ –‹‘ƒˆ–‡”ƒŽŽǤ

ͺ͸
ͺ͸  ‘ˆ’‡ƒ”•
‘ˆ’‡ƒ”• 




ƒ›–‹‡•ǡ–Š‡™‹•‡‘’–‹‘‹•‘––‘–ƒ‡
ƒŽŽ–Š”‡‡‘ˆ›‘—”ƒ –‹‘•ǤŠ‡›„‘–Š
Š‘‘•‡‘––‘Ǥ

—”‹‰–Š‡‡†’Šƒ•‡‘ˆ–Š‡–—”ǡ‡ƒ Š
—‹–”‡‘˜‡•ƒˆƒ–‹‰—‡’‘‹–’‡”ƒ –‹‘
‘––ƒ‡Ǥ
Š‹•‡ƒ•–Šƒ–„‘–Š—‹–•™‹ŽŽ•–ƒ”––Š‡
‡š––—”ˆ”‡•ŠǤ
 –‘‡•ǣͲ  –‘‡•ǣͲ
‡™–—”•–ƒ”–•ǡƒ†–Š‡ƒ”–Šƒ‰‹‹ƒ• ƒ–‹‰—‡ǣͲ ƒ–‹‰—‡ǣͲ
™‹‹‹–‹ƒ–‹˜‡Ǩ
’‡†‹‰ƒǡ–Š‡ƒ”–Šƒ‰‹‹ƒ‘ˆˆ‹ ‡”ƒ –‹˜ƒ–‡•–Š‡˜‡–‡”ƒ•Ǥ‹ ‡–Š‡›Šƒ˜‡‘ˆƒ–‹‰—‡ǡƒ –‹˜ƒ–‹‘‹•
ƒ—–‘ƒ–‹ Ǥ
‡‘”†‡”•–Š‡–‘––ƒ Ǣ–Š‡‘ƒ• ƒ‘–”‡ƒ –ǡƒ•–Š‹•‹•–Š‡ˆ‹”•–ƒ –‹‘‘ˆ–Š‡‡‡›ƒ –‹˜ƒ–‹‘Ǥ
The veterans go forward 2” into melee.
melee.
‘™‹‡Ž‡‡ǡ–Š‡‘ƒ’Žƒ›‡”•‡Ž‡ –•
‘—–‡”ƒ––ƒ ƒ•–Š‡ ‘„ƒ–”‡•’‘•‡Ǥ
‹ ‡–Š‡˜‡–‡”ƒ•Šƒ˜‡‘ˆˆ‡•‹˜‡•’‡ƒ”•ƒ†–Š‡‹”
–Š”—•–‹‰•’‡ƒ”•Šƒ˜‡Š‹‰Š‡”‹‹–‹ƒ–‹˜‡–Šƒ–Š‡
‰Žƒ†‹—•ȋ”‡‡„‡”–Šƒ––Š‡‘ƒ•ƒ”‡•–‹ŽŽ
—Ž‘ƒ†‡†Ȍǡ–Š‡ƒ”–Šƒ‰‹‹ƒ•™‹ŽŽ•–”‹‡ˆ‹”•–Ǥ
ˆƒ –ǡ–Š‡–Š”—•–‹‰•’‡ƒ”•Šƒ˜‡Š‹‰Š‡”‹‹–‹ƒ–‹˜‡
–Šƒ–Š‡–Š”‘™‹‰•’‡ƒ”•ǡ•‘–Š‡‘ƒ•†‹†–Š‡
”‹‰Š––Š‹‰–Š”‘™‹‰–Š‡’‹Žƒ’”‹‘”–‘–Š‡ ‘„ƒ––‘
ƒ—•‡ ƒ•—ƒŽ–‹‡•Ǥ
Š‡ƒ”–Šƒ‰‹‹ƒ’Žƒ›‡””‘ŽŽ•ͳ͸’‡”‘†‡ŽǤŠ‡‹”
‘„ƒ–•–ƒ–‹•ƒ͵Ϊǡ„—––Š‡‘ƒ•ƒ”‡‹ Ž‘•‡
‘”†‡”™‹–Š•Š‹‡Ž†‘˜‡”Žƒ’ǡ•‘–Šƒ–‹•ƒǦͳ–‘–Š‡†‹ ‡
”‘ŽŽ•Ǥ

Š‡‘ƒ’Žƒ›‡””‘ŽŽ•ͷ•ƒ˜‡•ǡŽ‘‘‹‰ˆ‘”͵Ϊ„—–
ˆƒ‹Ž•–™‘‘ˆ–Š‡Ǥ

‘™–Š‡‘ƒ•ˆ‹ƒŽŽ›‰‡––‘ƒ•™‡”ǤŠ‡›‘Ž›Šƒ˜‡ˆ‘—”‘†‡Ž•Ž‡ˆ–ǡ•‘–Š‡›‘Ž›‰‡––‘”‘ŽŽˆ‘—”†‹ ‡Ǥ
Š‡‹”‘„ƒ–•–ƒ–‹•ƒ͵Ϊǡ„—––Š‡›ƒŽ•‘‰‡–ƒǦͳˆ‘”–Š‡•Š‹‡Ž†‘˜‡”Žƒ’‘ˆ–Š‡˜‡–‡”ƒ•Ǥ
   
Š‡›• ‘”‡–™‘Š‹–•Ǥ


Š‡ƒ”–Šƒ‰‹‹ƒ•—•–”‘ŽŽ–™‘•ƒ˜‡•ǡŽ‘‘‹‰ˆ‘”͵ΪǤ
Š‡›•—ˆˆ‡”‘‡™‘—†Ǥ

 ‘ˆ’‡ƒ”• ͺ͹
‘–Š•‹†‡•Šƒ˜‡–ƒ‡Š‹–•ǡ•‘„‘–Š•‹†‡•—•––‡•–‘”ƒŽ‡Ǥ
Š‡ƒ”–Šƒ‰‹‹ƒ•™‹ŽŽ–‡•–™‹–Šʹ͸ǡȋ–Š‡›•—ˆˆ‡”‡†‘‡™‘—†ȌǤŠ‡‘ƒ•™‹ŽŽ–‡•–™‹–Š͵͸ǡȋ–Š‡›
•—ˆˆ‡”‡†ʹ™‘—†•ȌǤŠ‡›ƒ”‡„‘–ŠŽ‘‘‹‰–‘”‘ŽŽ͵ΪǤ

‘ƒ–‡•–ǣƒ”–Šƒ‰‹‹ƒ–‡•–ǣ
‘ƒ–‡•–ǣƒ”–Šƒ‰‹‹ƒ–‡•–ǣ

Š‡‘ƒ•‰ƒ‹ͳˆƒ–‹‰—‡ǡ™Š‹Ž‡–Š‡˜‡–‡”ƒ••—ˆˆ‡”
none, so the Romans must retreat 1”. 
‡‹–Š‡”—‹–‰ƒ‹‡†–™‘ˆƒ–‹‰—‡•ˆ”‘‡Ž‡‡ǡ•‘–Š‡›ƒ”‡
•–‹ŽŽ„‘–Š‹ Ž‘•‡‘”†‡”Ǥ
ˆ–‡”–Š‡”‡–”‡ƒ–ǡ‡ƒ Š’Žƒ›‡”—•–ƒ††ƒƒ –‹‘–‘‡
ƒ†ƒƒ††‹–‹‘ƒŽˆƒ–‹‰—‡’‘‹–ǤŠ‡ƒ”–Šƒ‰‹‹ƒ•ˆ‘”
†‘‹‰ƒ––ƒ ƒ –‹‘ƒ•–Š‡‹”ˆ‹”•–ƒ –‹‘ǡƒ†–Š‡
 –‘‡•ǣͳ  –‘‡•ǣͳ
ƒ–‹‰—‡ǣͳ ƒ–‹‰—‡ǣʹ
‘ƒ•ˆ‘”•‡Ž‡ –‹‰‘—–‡”ƒ––ƒ ƒ• ‘„ƒ–”‡•’‘•‡Ǥ

Š‡ƒ”–Šƒ‰‹‹ƒ•ƒ”‡•–‹ŽŽƒ –‹˜‡ǡ•‘–Š‡›
ƒ––ƒ ƒ‰ƒ‹ǤŠ‡‘ƒ’Žƒ›‡”•‡‡•‘
’‘‹–‹”‡ƒ –‹‰ƒ†™‘—Ž†”ƒ–Š‡”•ƒ˜‡
ƒ –‹‘•ˆ‘” ‘„ƒ–”‡•’‘•‡•ǤŠ‹•–‹‡Š‡
•‡Ž‡ –•‡ˆ‡†Ǥ
Š‡ƒ”–Šƒ‰‹‹ƒ”‘ŽŽ•Ͷ͸–‘Š‹–ǤŠ‡›ƒ”‡
ƒ‰ƒ‹Ž‘‘‹‰ˆ‘”ͶΪȋ͵Ϊ„—–•Š‹‡Ž†‘˜‡”Žƒ’
ƒ‡•‹–ͶΪȌǤŠ‡›• ‘”‡–Š”‡‡Š‹–•Ǩ

Š‡‘ƒ••–‹ŽŽŠƒ˜‡‡‘—‰Š‘†‡Ž•–‘”‘ŽŽ͵͸‘†‡ˆ‡†ǡ‘‡’‡”
‡ƒ ŠŠ‹–ǡ‘–‡š ‡‡†‹‰–Š‡—„‡”‘ˆƒ––ƒ •‹–Š‡†‡ˆ‡†‹‰—‹–Ǥ
Š‡›‡‡†–‘”‘ŽŽͶΪ‘†‡ˆ‡†„‡ ƒ—•‡–Š‡›Šƒ˜‡•–ƒ–͵Ϊǡ„—––Š‡ʹˆƒ–‹‰—‡’‘‹–•‡ƒ•ƒǦͳ–‘ƒ›
‡Ž‡‡–‡•–•ǤŠ‡› ƒ ‡ŽͳŠ‹–ǣƒ†–Š‡›”‘ŽŽʹ͸•ƒ˜‡•˜••ƒ˜‡͵ΪǤ


‹ ‡–Š‡‘ƒ•†‹††‡ˆ‡†ǡ–Š‡›—•–”‡–”‡ƒ–ǡƒ†–Š‡›—•–ƒŽ•‘–‡•–‘”ƒŽ‡•‹ ‡–Š‡›†‹†‘–
ƒ ‡ŽƒŽŽ–Š‡Š‹–•™‹–Š–Š‡‹”†‡ˆ‡†ǤŠ‡‘ƒ’Žƒ›‡”—•–”‘ŽŽʹ͸‘”ƒŽ‡–‡•–ǡƒ•–Š‡›–‘‘‘‡
™‘—†ǤŠ‡‹”•–ƒ–‹•ƒ͵Ϊǡ„—––Š‡›”‘ŽŽŠ‡›‰ƒ‹–™‘ˆƒ–‹‰—‡’‘‹–•ǡ™Š‹ Š‡ƒ•–Šƒ–

–Š‡›ƒ”‡•–ƒŽŽ‡†ƒ†ƒŽ•‘–Šƒ––Š‡›™‹ŽŽŽ‘•‡–Š‡‹” Ž‘•‡‘”†‡”Ǩ
Š‡ƒ”–Šƒ‰‹‹ƒ•—•–ƒ††ƒƒ –‹‘–‘‡ǡƒ†–Š‡›—•–ƒ††ʹˆƒ–‹‰—‡’‘‹–••‹ ‡‹–‹•–Š‡•‡ ‘†
ƒ –‹‘‹–Š‡‘’‡™‹–Šƒ„ƒ•‡•ƒ˜‡•–ƒ–͵Ϊǡƒ†‹–‹•ƒƒ––ƒ ™‹–ŠŠƒ•ƒΪͳˆƒ–‹‰—‡‘†‹ˆ‹‡”Ǥ
‘ƒ•‘Ž›‰ƒ‹ƒƒ –‹‘–‘‡ˆ”‘–Š‡†‡ˆ‡†Ǥ

‘ƒ•‘Ž›‰ƒ‹ƒƒ –‹‘–‘‡ˆ”‘–Š‡

†‡ˆ‡†Ǥ—––Š‡›ƒ”‡ƒ•‰‘‘†ƒ•†‘‡Ǥ
 –‘‡•ǣʹ  –‘‡•ǣʹ
 ƒ–‹‰—‡ǣ͵ ƒ–‹‰—‡ǣͶ

ͺͺ
ͺͺ  ‘ˆ’‡ƒ”•
‘ˆ’‡ƒ”• 


Š‡ƒ”–Šƒ‰‹‹ƒ•ƒ”‡•–‹ŽŽƒ –‹˜‡ǡƒ†–Š‡›Šƒ˜‡‘‡
ƒ –‹‘Ž‡ˆ–ǡ•‘–Š‡›ƒ––ƒ ƒ‰ƒ‹—ƒ”‹•›‘˜‡‹ˆ–Š‡”‡ƒ”‡
‘–Š‡”‡‡‹‡•ƒ”‘—†Ǥ
Š‡‘ƒ• ƒ‘–”‡ƒ –„‡ ƒ—•‡–Š‡›ƒ”‡•–ƒŽŽ‡†ǡ„—–
–Š‡› ƒ•–‹ŽŽ Š‘‘•‡ƒ‘„ƒ–”‡•’‘•‡ǡƒ†–Š‡› Š‘‘•‡
‡ˆ‡†ƒ‰ƒ‹Ǥ
Š‡‘ƒ•™‹ŽŽ•—ˆˆ‡”ƒǦͳ–‘ ‘„ƒ––‡•–•ǡǦͳ–‘‰”‹–
–‡•–•ǡƒ†Ǧͳ–‘–Š‡•ƒ˜‡•†—‡–‘–Š‡‹”Ͷˆƒ–‹‰—‡Ǥ
Š‡ƒ”–Šƒ‰‹‹ƒ•™‹ŽŽ•—ˆˆ‡”ƒǦͳ–‘–Š‡‹” ‘„ƒ–†—‡–‘–Š‡‹”ˆƒ–‹‰—‡ǤŠ‡›™‹ŽŽ‘–Šƒ˜‡–‘–‡•–‰”‹–•‹
 ‡
–Š‡‡‡›Šƒ••‡Ž‡ –‡††‡ˆ‡†Ǥ‹’‘”–ƒ–ˆƒ –‘”‹•–Šƒ––Š‡ƒ”–Šƒ‰‹‹ƒ•™‹ŽŽ‘–•—ˆˆ‡”–Š‡Ǧͳ–‘Š‹–
ˆ”‘•Š‹‡Ž†‘˜‡”Žƒ’•‹ ‡–Š‡’”‹ ‹’‡•Šƒ˜‡‘™„‡‡ˆ‘” ‡†‹–‘Ž‘‘•‡‘”†‡”Ǩ
This combat is pretty one sided, so let’s skip the dice rolls. The result, after all the tests have been made,
‹•–Šƒ––Š‡‘ƒ•–ƒ‡ƒ‘–Š‡” ƒ•—ƒŽ–›ƒ†‰ƒ‹ʹ‘”‡ˆƒ–‹‰—‡•ǤŠ‹•‡ƒ•–Š‡›Šƒ˜‡͸ˆƒ–‹‰—‡’‘‹–•
ƒ†‘Ž›–™‘‘†‡Ž•Ž‡ˆ–ǡ•‘–Š‡—‹–ƒ„ƒ†‘•–Š‡–ƒ„Ž‡Ǩ

Š‡˜‡–‡”ƒ•ƒ”‡˜‹ –‘”‹‘—•ǡ„—––Š‡›Šƒ˜‡’ƒ‹†ƒ
Š‹‰Š’”‹ ‡Ǥ
 –‘‡•ǣ͵
ƒ–‹‰—‡ǣͷ
Š‡›ˆ‹‹•Šƒ–ͷˆƒ–‹‰—‡•Ǣ–Š‡Žƒ•–ƒ –‹‘Šƒ†ƒ
‘•–‘ˆͳˆ‘”„‡‹‰ƒ–Š‹”†ƒ –‹‘Ϊͳˆ‘”–Š‡
ˆƒ–‹‰—‡‘†‹ˆ‹‡”‘ˆƒ––ƒ ǡƒ†–Š‡›Šƒ˜‡†‘‡
–Š‡‹”–Š”‡‡ƒ –‹‘•ǡ•‘–Š‡›™‹ŽŽ‘–„‡ƒ„Ž‡–‘
”‡•–†—”‹‰–Š‡‡†’Šƒ•‡Ǥ ‘’‡ˆ—ŽŽ›ˆ‘”–Š‡
–Š‡›ƒ”‡‘–‹”‡ƒ Š‘ˆƒ›‡‡›—‹––Šƒ– ƒ
–ƒ‡ƒ†˜ƒ–ƒ‰‡‘ˆ–Š‹•Ǩ


 ‘ˆ’‡ƒ”• ͺͻ


8.2 Throw Action Example
‘–Š‡”—•‡ˆ—Ž‡šƒ’Ž‡‹•–‘•‡‡ƒ•‡“—‡ ‡™Š‡”‡‘‡—‹–‡š‡ —–‡•ƒŠ”‘™ƒ –‹‘ƒ‰ƒ‹•–ƒ
enemy. Let’s have a look.

—‹–‘ˆ ƒ—Ž•ȋ—‹–‹–Š‡‰”ƒ’Š‹ Ȍ‹•‰‡––‹‰”‡ƒ†›–‘–Š”‘™•‘‡–Š”‘™‹‰•’‡ƒ”•ƒ–•‘‡ƒ”–Šƒ‰‹‹ƒ


–”‘‘’•ȋ—‹–‹–Š‡‰”ƒ’Š‹ ȌǤ


 –‘‡•ǣͳ Š‡ ƒ—Ž’Žƒ›‡”‹• —””‡–Ž›–Š‡ƒ –‹˜‡’Žƒ›‡”ƒ†•’‡†•ƒ

ƒ–‹‰—‡ǣͲ ˆ”‘ƒ ‘ƒ†‡”‹”ƒ‰‡–‘ƒ –‹˜ƒ–‡Š‹•™ƒ””‹‘”•–Šƒ–
 —””‡–Ž›Šƒ˜‡‘ˆƒ–‹‰—‡ǡ•‘–Š‡”‡‹•‘‡‡†ˆ‘”ƒ
 ƒ –‹˜ƒ–‹‘–‡•–Ǥ
‡•‡Ž‡ –•ƒ‘˜‡ƒ•–Š‡‹”ˆ‹”•–ƒ –‹‘ǤŠ‡ƒ”–Šƒ‰‹‹ƒ
’Žƒ›‡” ƒ‘–†‘ƒ›–Š‹‰„‡ ƒ—•‡›‘— ƒ‡˜‡””‡ƒ –
4” „‡ˆ‘”‡–Š‡ˆ‹”•–ƒ –‹‘‘ˆƒ‡‡›ƒ –‹˜‡—‹–Ǥ
 –‘‡•ǣͲ
ƒ–‹‰—‡ǣͲ The Gauls move 4” into the woods.
  –‘‡•ǣʹ
Š‡ ƒ—Ž’Žƒ›‡”†‡ Žƒ”‡•–Šƒ–Š‡‹–‡†•–‘’‡”ˆ‘”ƒ ƒ–‹‰—‡ǣͲ
•‡ ‘†ƒ –‹‘Ǥ 

Š‡ƒ”–Šƒ‰‹‹ƒ’Žƒ›‡”†‡ ‹†‡•–‘ƒ––‡’––‘”‡ƒ –Ǥ
‘”–—ƒ–‡Ž›ǡ–Š‡ƒ”–Šƒ‰‹‹ƒ•‘Ž›Šƒ˜‡‘‡ƒ –‹‘–‘‡
so they can still be activated or can react since they haven’t
›‡–ƒ ——Žƒ–‡†–Š”‡‡–‘‡•Ǥ
Š‡ƒ”–Šƒ‰‹‹ƒ’Žƒ›‡””‘ŽŽ•ƒ͸–‘”‡ƒ –ǡŽ‘‘‹‰ˆ‘”ƒ͵ΪǤ
 –‘‡•ǣͳ
— ‡••ǨŠ‡ƒ”–Šƒ‰‹‹ƒ• Š‘
Š‘‘•‡–‘ˆ‘” Ž‘•‡ ƒ–‹‰—‡ǣͲ
‘”†‡”ǤŠ‡›Šƒ˜‡ƒ•ƒ˜‡‘ˆ͵Ϊǡ•‘ƒ•‡ ‘†ƒ –‹‘‹–Š‡
‘’‡™‘—Ž†‘”ƒŽŽ›‡ƒ‰ƒ‹‹‰ƒˆƒ–‹‰—‡ǡ„—––Š‡›ƒ”‡
†”‹ŽŽ‡†•‘–Š‡› ƒˆ‘” Ž‘•‡‘”†‡”ƒ†‘–‰ƒ‹ˆƒ–‹‰—‡Ǥ
Š‡ ƒ—Ž•‘™‡š‡ —–‡–Š‡‹”•‡ ‘†ƒ –‹‘ǤŠ‹•™‹ŽŽ„‡•‡ ‘†ƒ –‹‘‹”‘—‰Š‰”‘—†ǡƒ†–Š‡›Šƒ˜‡ƒ

•ƒ˜‡‘ˆͷΪǡ•‘‹–™‹ŽŽ„‡‘‡ˆƒ–‹‰—‡ǡƒ†„‡ ƒ—•‡‹–™‹ŽŽ„‡ƒŠ”‘™ƒ –‹‘ǡ–Š‡›™‹ŽŽ‰ƒ‹ƒ‡š–”ƒˆƒ–‹‰—‡Ǥ

The distance between units is 3”, so all models are considered to be in range since the range for the
throwing spear is 4” and we don’t measure range individually for models. ‘™‡˜‡”ǡŽ‹‡‘ˆ•‹‰Š–‹•–”ƒ ‡†
individually, and the models in the back row are not within 6” of the edge of the woods, so they cannot see.
‹ ‡‘Ž›–Š‡ˆ”‘–”‘™ ƒ•‡‡ǡ–Š‡›–Š”‘™͵͸Ž‘‘‹‰ˆ‘”͸ΪǤŠ‡‹”ƒ‰‡†•–ƒ–‹•ƒͷΪǡ„—––Š‡•Š‹‡Ž†
‘˜‡”Žƒ’‘ˆ–Š‡‡‡›‹ Ž‘•‡‘”†‡”ƒ‡•‹–ƒ͸ΪǤŠ‡–ƒ”‰‡–‹•‹–Š‡‘’‡ǡ•‘‘ ‘˜‡”‘†‹ˆ‹‡”•‡‡†
apply since those only come into play depending on the target’s terrain type.
Š‡ ƒ—Ž•”‘ŽŽǣƒ†• ‘”‡‘‡Š‹–Ǥƒ”–Šƒ‰‹‹ƒ•”‘ŽŽ–Š‡‹”•ƒ˜‡ǡŽ‘‘‹‰ˆ‘”ƒͶΪǤ
‘”‡‘‡Š‹–Ǥƒ”–
‘”‡‘‡Š‹–Ǥƒ”–Šƒ‰‹‹ƒ•”‘ŽŽ–Š‡‹”•ƒ˜‡ǡŽ‘‘‹‰ˆ‘”ƒͶΪǤ

Š‡‹”•ƒ˜‡‹•͵Ϊ„—––Š‡–Š”‘™‹‰•’‡ƒ”‰‹˜‡•ƒǦͳǣ
–‹ŽŽǡ–Š‡ƒ”–Šƒ‰‹‹ƒ•Šƒ˜‡–‘–‡•–‘”ƒŽ‡•‹ ‡–Š‡›–‘‘ƒŠ‹–ǡ‡˜‡‹ˆ•ƒ˜‡†ǤŠ‡›” ‘ŽŽͳ͸•‹ ‡–Š‡›–‘‘
‡–Š‡›–‘‘ƒŠ‹–ǡ‡˜‡‹ˆ•ƒ˜‡†ǤŠ‡›”‘ŽŽͳ͸•‹
‘™‘—†•ǡ˜‡”•—•–Š‡‹”•–ƒ–‘ˆ͵Ϊ’ƒ••‡†Ǥ
‘™‘—†•ǡ˜‡”•—•–Š‡‹”•–ƒ–‘ˆ͵Ϊ’ƒ••‡†Ǥ
Š‡ ƒ—Ž•‰ƒ‹–Š‡•‡ ‘†ƒ –‹‘–‘‡ƒ†‰ƒ‹–™‘ˆƒ–‹‰—‡•ƒ•‡–‹‘‡†„‡ˆ‘”‡ǡƒ††‡ ‹†‡–‘ˆ‹‹•Š
–Š‡‹”ƒ –‹˜ƒ–‹‘ǤŠƒ–™ƒ›ǡ–Š‡›™‹ŽŽ„‡ƒ„Ž‡–‘”‡‘˜‡‘‡‘ˆ–Š‘•‡ˆƒ–‹‰—‡’‘‹–•†—”‹‰–Š‡‡†’Šƒ•‡Ǥ

ͻͲ  ‘ˆ’‡ƒ”• 




8.3 Tokens and Counters for CLASH Tracking Fatigue


 ‰ƒ‡ ‘ˆ   ”‡“—‹”‡• –Š‡ —•‡ ‘ˆ ƒ ˆ‡™ ƒ–‹‰—‡ˆ‘”—‹–• ƒ‡˜‡”‡š ‡‡†͸ǡ•‘—•‹‰
–‘‡•–‘‹†‹ ƒ–‡†‹ˆˆ‡”‡– ‘†‹–‹‘•Ǥ ƒ•ƒŽŽ͸–‘–”ƒ ‹–‹•ƒ‡Ž‡‰ƒ–•‘Ž—–‹‘Ǥ‡
ƒ”‡ ƒŽ™ƒ›• ƒ”‡ˆ—Ž –‘ —•‡ •ƒŽŽ †‹ ‡ ‘ˆ ƒ
‘— ƒ †‘™Ž‘ƒ† ƒ –‘‡ •Š‡‡– ˆ”‘ ‘—”
†‹ˆˆ‡”‡– ‘Ž‘”ˆ‘”‡ƒ Š•‹†‡ƒ†ƒŽ•‘†‹ˆˆ‡”‡–
™‡„•‹–‡ǡ™™™Ǥ Žƒ•Š‘ˆ•’‡ƒ”•Ǥ ‘ǡ„—–›‘— ƒ
–Šƒ–Š‘•‡—•‡†ˆ‘””‘ŽŽ‹‰Ǥ
ƒŽ•‘—•‡–‘‡•›‘—‹‰Š–ƒŽ”‡ƒ†›Šƒ˜‡Ǥ
‘–Š‡” ™ƒ› –‘ –”ƒ  ˆƒ–‹‰—‡ ‘ˆ ‘—”•‡ ‹• „›
—”‹‰’Žƒ›–‡•–‹‰ǡ†‹ˆˆ‡”‡–’Žƒ›‡”• ƒ‡—’
—•‹‰ †‹ƒŽ• ‘” ƒ•—ƒŽ–› ƒ”‡”•Ǥ ‹–•
™‹–Š ƒ› ƒŽ–‡”ƒ–‹˜‡ •›•–‡•ǡ and we’ve
ƒ ——Žƒ–‡ƒ†”‡•–ˆƒ–‹‰—‡ƒŽŽ–Š‡–‹‡ǡ•‘‹–‹•
†‡ ‹†‡†–‘Š‹‰ŠŽ‹‰Š–ƒ•‘‡‘ˆ–Š‡‘’–‹‘•–Šƒ–
„‡––‡”‘––‘–”ƒ ˆƒ–‹‰—‡™‹–Š‹†‹˜‹†—ƒŽ Š‹–•ǡ
™‡„‡Ž‹‡˜‡‡‡’–Š‡–ƒ„Ž‡ Ž‡ƒ‡”ǤŠ‹•‹•‘Ž›
ƒ•–Š‹•™‹ŽŽƒ††ƒŽ‘–‘ˆ Ž—––‡”Ǥ
ƒ•—‰‰‡•–‹‘ǡƒ†›‘— ƒǡ‘ˆ ‘—”•‡ǡ ‘‡—’
™‹–Š›‘—”‘™‹†‡ƒ•Ǥ 

Command Points
Activation Tokens Šƒ”ƒ –‡”•‹ ‡‡†–‘‡‡’–”ƒ ‘ˆ–Š‡
‘ƒ†’‘‹–•–Šƒ––Š‡›Šƒ˜‡Ž‡ˆ–Ǥ͸ ƒ
Š‡‘•– ”‹–‹ ƒŽ—•‡‘ˆ–‘‡•‹•–Š‡‡‡†–‘
„‡—•‡†–‘–”ƒ •Ǥ‘–Š‡”ƒŽ–‡”ƒ–‹˜‡‹•–Š‡
‹†‹ ƒ–‡–Š‡—„‡”‘ˆƒ –‹‘•–Šƒ–ƒ—‹–Šƒ•
—•‡ ‘ˆ  †‹ƒŽ•Ǥ – ‹• ‹’‘”–ƒ– –‘ ƒ‡ •—”‡
–ƒ‡Ǥ  •‹’Ž‡ •‘Ž—–‹‘ ‹• –‘ ƒ†† ƒ Š‹– ‘” ƒ
–Šƒ– –Š‡ ‘ƒ† ’‘‹–• –”ƒ ‡” ƒ‘– „‡
‘—–‡”‡š––‘–Š‡—‹–ˆ‘”‡ƒ Šƒ –‹˜ƒ–‹‘ǡ„—–
‘ˆ—•‡† ™‹–Š ƒ ˆƒ–‹‰—‡ ƒ”‡”ǡ •‹ ‡
–Š‹• ƒ„‡ ‘‡ —„‡”•‘‡Ǥ
Šƒ”ƒ –‡”• ƒƒŽ•‘ƒ ——Žƒ–‡ˆƒ–‹‰—‡Ǥ
We’ve found that it is better to solve this™‹–Š

–‘‡• –Šƒ– ‹†‹ ƒ–‡ –Š‡ —„‡” ‘ˆ ƒ –‹‘•
–ƒ‡ȋͳǡʹǡ͵Ȍƒ†•‹’Ž›”‡’Žƒ ‡–Š‡–‘‡•ƒ• Wounds, Unloaded, Ready, Rampage, Etc.
›‘—–ƒ‡ƒ –‹‘•Ǥ
 ˆ‡™ ‘–Š‡” ‘†‹–‹‘• ‹‰Š– ‡‡† –‘ „‡
‘–Š‡”ƒŽ–‡”ƒ–‹˜‡‹•–‘—•‡ ‘Ž‘”•Ǥ‡—•‡ƒ ‹†‹ ƒ–‡†ǡ „—– –Š‡ —•‡ ‘ˆ •— Š –‘‡• ‹• Ž‡••
‰”‡‡ –‘‡ –‘ ‹†‹ ƒ–‡ ‘‡ ƒ –‹‘ǡ ›‡ŽŽ‘™ –‘ ‘‘ –Šƒ –Š‡ ’”‡˜‹‘—• ƒ•‡•ǡ •‘ •‹’Ž‡
‹†‹ ƒ–‡–™‘ƒ –‹‘•ǡ ƒ†”‡†–‘‹†‹ ƒ–‡–Šƒ– ‘—–‡”•‹†‹ ƒ–‹‰–Š‡ ‘†‹–‹‘ ƒ„‡ƒ†‡Ǥ
–Š”‡‡ƒ –‹‘•Šƒ˜‡„‡‡–ƒ‡Ǥ

™‘ƒŽ–‡”ƒ–‹˜‡‡šƒ’Ž‡•‘ˆŠ‘™–‘”‡’”‡•‡–ƒ –‹‘–‘‡•ƒ†ˆƒ–‹‰—‡Ǥ‘–Š—‹–•Šƒ˜‡–ƒ‡
–™‘ƒ –‹‘•ƒ†Šƒ˜‡ƒ ——Žƒ–‡†ʹˆƒ–‹‰—‡’‘‹–•Ǥ
 Š‡—‹–‘–Š‡”‹‰Š––”ƒ •ƒ –‹‘•
™‹–Š ƒ ‘—–‡” –Šƒ– —•‡• ”‘ • –‘
‹†‹ ƒ–‡ Š‘™ ƒ› ƒ –‹‘• Šƒ˜‡
„‡‡–ƒ‡ȋʹ‹–Š‹• ƒ•‡Ȍƒ†—•‡•
 ƒ†‹ƒŽ–‘–”ƒ ˆƒ–‹‰—‡Ǥ
 Š‡ —‹– ‘ –Š‡ Ž‡ˆ– —•‡• ‘Ž‘”‡†
 ‘—–‡”•ǣ‰”‡‡ǡ›‡ŽŽ‘™ǡ”‡†Ǥ‡ŽŽ‘™
‹†‹ ƒ–‡• –™‘ ƒ –‹‘•Ǥ ƒ–‹‰—‡ ‹•
 –”ƒ ‡†—•‹‰•ƒŽŽ„Ž—‡†‹ ‡Ǥ

 ‘ˆ’‡ƒ”• ͻͳ


ͻʹ  ‘ˆ’‡ƒ”• 
ƒ‹–‡•ƒ––ƒ ƒ‰ƒŽŽ‹ •‡––Ž‡‡–


9. Fighting a Battle
  ƒ„‡—•‡†–‘”‡’”‡•‡–ƒ›–›’‡•‘ˆ ‹‡Š—†”‡†’‘‹–•‹•ƒ‰‘‘†•–ƒ†ƒ”†‰ƒ‡
†‹ˆˆ‡”‡– ‡‰ƒ‰‡‡–• –Šƒ– ƒ”‡ ‰‡‡”ƒŽŽ› ‘– ‘ˆ ƒ†•Š‘—Ž†–ƒ‡ƒ„‘—–ʹ‘”ʹǤͷŠ‘—”•
‘˜‡”‡†„›”—Ž‡•ƒ‹‡†ƒ–Žƒ”‰‡ƒ ‹‡–„ƒ––Ž‡•Ǥ ‘ˆ‰ƒ‡’Žƒ›ǡ‹†‡ƒŽˆ‘”ƒˆ—ƒˆ–‡”‘‘Ǥ
Š‡•‡ ‡ ‘—–‡”• ƒ ”ƒ‰‡ ˆ”‘ •‹’Ž‡
ƒ”‰‡” ‰ƒ‡• ƒ”‡ ’‘••‹„Ž‡ ‹ˆ ›‘— Šƒ˜‡ ‘”‡
”ƒ‹†‹‰ ƒ –‹‘•„‡–™‡‡”‹˜ƒŽ–”‹„‡•‘”˜‹ŽŽƒ‰‡•ǡ
–‹‡ǡ and we’ve gone all the way to about
–‘ • ‘—–‹‰ ˆ‘” ‡• ˆ‘” Žƒ”‰‡” ƒ”‹‡• –Šƒ– Œ—•–
ͳǡ͸ͲͲ’‘‹–•Ǥ
‡ ‘—–‡”‡ƒ Š‘–Š‡”ǡ•’‡ ‹ƒŽ ‘ƒ†‘”ƒ‹†•
„‡Š‹†‡‡›Ž‹‡•ǡ‡– Ǥ ‘ †‡–‡”‹‡ ™Šƒ– • ‡ƒ”‹‘ –‘ ’Žƒ›ǡ •‹’Ž›
”‘ŽŽƒ͸ƒ† ‘•—Ž––Š‹•–ƒ„Ž‡ǣ
Ž–Š‘—‰Š ™‡ ‡š’‡ – ’Žƒ›‡”• –‘ ‘‡ —’ ™‹–Š
•–‘”›Ǧ†”‹˜‡‰ƒ‡•†‡’‹ –‹‰™Šƒ––Š‡›‹‰Š–
Roll Scenario
Šƒ˜‡”‡ƒ†‹†‹ˆˆ‡”‡–„‘‘•ǡ™‡ƒŽ•‘™ƒ––‘
’”‘˜‹†‡ ’Žƒ›‡”• ƒ ‡ˆˆ‡ –‹˜‡ •›•–‡ –‘ †‘ ͳ–ʹ Š‹•‹•›Žƒ†Ǩ
’‹ —’ ‰ƒ‡• ƒ† ‰‡‡”‹  • ‡ƒ”‹‘• –Šƒ– ƒ ͵ ‘”ƒ‰‹‰†—–›
•‡”˜‡ƒ•‹•’‹”ƒ–‹‘•ˆ‘”–Š‡‹”‘™Ǥ Ͷ ”‡Ǧ„ƒ––Ž‡• ‘—–‹‰
ͷ ‘” ‡’”‘Œ‡ –‹‘
Š‹••‡ –‹‘ ™‹ŽŽ ‘˜‡”‡šƒ –Ž›–Š‘•‡ ‹†•‘ˆ ͸ ‡–”‹‡˜ƒŽ
‰ƒ‡•ƒ†• ‡ƒ”‹‘•Ǥ 
‘—™‹ŽŽˆ‹†–Š‡†‡–ƒ‹Ž•ˆ‘”–Š‡•‡• ‡ƒ”‹‘•‹
–Š‡‡š– Šƒ’–‡”Ǥ
9.1 Setting the Scene

9.1.2 Terrain Setup
9.1.1 Scenario selection
Š‡ –‘’‘‰”ƒ’Š› ‘ˆ –Š‡ „ƒ––Ž‡ˆ‹‡Ž† Šƒ• ƒŽ™ƒ›•
Š‡ˆ‹”•––Š‹‰›‘—‡‡†–‘†‘–‘ˆ‹‰Š–ƒ„ƒ––Ž‡ ’Žƒ›‡† ƒ ”‹–‹ ƒŽ ”‘Ž‡ ‹ ™ƒ”ˆƒ”‡Ǥ † ‹
‹•–‘ˆ‹†ƒ”‡ƒ•‘–‘ˆ‹‰Š–Ǥ ™ƒ”‰ƒ‡ǡ –Š‹• ‹• ™Šƒ– ƒ‡• ‘—” –ƒ„Ž‡• Ž‘‘
‡†‘–Š‹•„›†‡ˆ‹‹‰ƒ• ‡ƒ”‹‘–Šƒ–‰‹˜‡•–Š‡ ‘‘ŽǤ
‘’’‘‡–• –Š‡ ‘–‡š– ‘ˆ –Š‡ ƒ –‹‘ –Šƒ– ‹• ˜‡ ‹ •ƒŽŽ •‹”‹•Š‡•ǡ ‘ƒ†‡”• —•–
ƒ„‘—––‘–ƒ‡’Žƒ ‡Ǥ ‡˜ƒŽ—ƒ–‡–Š‡–‡””ƒ‹–Š‡›ƒ”‡‰‡––‹‰‹–‘ƒ†
ƒ› –‹‡•ǡ ’Žƒ›‡”• ™‹ŽŽ ‘‡ —’ ™‹–Š —•– ƒ”‡ˆ—ŽŽ› —†‡”•–ƒ†Š‘™‹– ƒ‹’ƒ –
‹–‡”‡•–‹‰ ƒ””ƒ–‹˜‡ • ‡ƒ”‹‘• –Šƒ– •‡– –Š‡ –Š‡‹”–”‘‘’•Ǥ
• ‡‡ˆ‘”–Š‡„ƒ––Ž‡Ǥ  ‡–Š‡• ‡ƒ”‹‘Šƒ•„‡‡ Š‘•‡ǡ›‘—‡‡†
‘™‡˜‡”ǡ‘–Š‡”–‹‡•ǡ–™‘’Žƒ›‡”•Œ—•–™ƒ––‘ –‘•‡–—’–Š‡–‡””ƒ‹‘–Š‡„ƒ––Ž‡ˆ‹‡Ž†Ǥ
‡‡– ƒ– –Š‡‹” Ž‘ ƒŽ ‰ƒ‡ •–‘”‡ ˆ‘” ƒ “—‹  ‡’”‘’‘•‡–™‘’”ƒ –‹ ƒŽ™ƒ›•–‘†‘–Šƒ–ǣ
’‹ —’‰ƒ‡Ǥ
• ‡– —’ –Š‡ –‡””ƒ‹ ‹ ƒ —–—ƒŽŽ› ƒ‰”‡‡†
 –Š‡ ˆ‘ŽŽ‘™‹‰ Šƒ’–‡”ǡ ›‘— ™‹ŽŽ ˆ‹† ˆ‹˜‡ ƒ‡”ǣ ‡‹–Š‡” ‘‡ ’Žƒ›‡” •‡–• —’ –Š‡
‡ ‘—–‡” • ‡ƒ”‹‘• –Šƒ– ƒ „‡ ’Žƒ›‡† ™‹–Š –‡””ƒ‹ ƒ† –Š‡ ‘–Š‡” ’Žƒ›‡” Š‘‘•‡• –Š‡
ˆ‘” ‡•‘ˆ‡“—ƒŽ’‘‹–˜ƒŽ—‡•Ǥ •‹†‡ǡ‘”‹–‹•†‘‡ƒ ‘”†‹‰–‘ƒƒ””ƒ–‹˜‡
• ‡ƒ”‹‘Ǥ

 ‘ˆ’‡ƒ”• ͻ͵


• Alternatively, you can use the following • Woods and ruins: Treat as high rough area
variable terrain set up rules for pickup terrain.
games. • Marsh or rocky ground: Treat as low
broken area terrain.
• Ploughed fields or rocky ground: Treat as
To use the variable terrain rules, players first
low rough area terrain.
choose opposite sides of the table.
• Enclosed fields: This should be a piece of
Next each player must secretly select a area terrain that can be treated as rough if
number of terrain pieces that he hopes to have you consider that the field has been
on the field. This must be a number between 2 recently ploughed or just as open terrain if
and 5; you could write it down, use a hidden not. The field is fully surrounded by
D6 and reveal, or use any other system you can hedges or walls that are treated as low
imagine. obstacles.
• Buildings: Impassable high area terrain.
Both players reveal their totals, and the
• Ponds: Impassable low area terrain.
average of the two numbers rounded up is the
• Hills: Hills are treated as gentle slopes (i.e.,
base number of terrain pieces to be used.
open terrain). You may place other pieces
The player that chose the higher number of of terrain overlapping a hill; for example,
terrain pieces rolls a D6 to determine how rocky ground on top of a hill would turn
many extra terrain pieces are added to the the hill into rough ground.
base number of terrain pieces. If both players
When placing a terrain piece, you must
wrote the same number of pieces, flip a coin to
observe any restrictions indicated by the
see who rolls the D6.
scenario; for example, sometimes some
1–2: Add no terrain scenario objectives cannot overlap with area
terrain. Also, terrain pieces can never be
3–4: Add one piece of terrain placed closer than 2” from another terrain
5–6: Add two pieces of terrain piece that has already been placed on the table,
with the exceptions of hills.
Once the final number of terrain pieces is
determined, players alternate placing terrain After placing each terrain piece, your
on the table, starting with the player that opponent rolls a D6:
rolled the D6 on the previous step. On a roll of 6, your opponent can pivot the
When selecting and placing a terrain piece, we terrain piece around the center and move it up
recommend the following common list of to 8” in any direction.
terrain features, but you could use other On a roll of 4 or 5, your opponent can move the
terrain features that you might have available terrain piece in any direction up to 4” or can
as long as you can characterize them according pivot the terrain piece around the center in its
to the terrain rules (see 3.2 Terrain). current location.
The terrain pieces selected are classified as On a roll of 1, 2, or 3, the terrain piece cannot
small if they can fit within an 8” by 8” square be modified by your opponent.
area, or large if they can fit on a 12” by 12”
square area, larger terrain features should not Apply a +2 to the die roll if the terrain piece is
be used when following this system. a large terrain piece, an enclosed field, or
broken area terrain.
Recommended terrain pieces:

94 CLASH of Spears


‡Šƒ˜‡‘–‹ Ž—†‡†”‹˜‡”•‘”•‹‹Žƒ”’‹‡ ‡• 9.2 Determine Force Fate Points


‘ˆ–‡””ƒ‹•–”‡– Š‹‰–Š”‘—‰Š–Š‡„ƒ––Ž‡ˆ‹‡Ž†Ǥ ˆ
„‘–Š ’Žƒ›‡”• ƒ‰”‡‡ǡ –Š‡› ƒ ’Žƒ ‡ ƒ ”‹˜‡” ‘ 
–Š‡ –ƒ„Ž‡ Œ—•– „‡ˆ‘”‡ •‡––‹‰ —’ ƒ› –‡””ƒ‹ ‹‡ƒ†–‹‡ƒ‰ƒ‹ǡŠ‹•–‘”›Šƒ••Š‘™–Šƒ–‹
’‹‡ ‡Ǥ ˆ–Šƒ–‹•–Š‡ ƒ•‡ǡ‡ƒ Š’Žƒ›‡” ƒ Š‘‘•‡ ™ƒ”ǡ •’‘”–•ǡ ƒ† ‘–Š‡” –›’‡• ‘ˆ ‘–‡•–•ǡ ‹– ‹•
–‘”‡’Žƒ ‡—’–‘‘‡‘ˆ–Š‡–‡””ƒ‹’‹‡ ‡•–Šƒ– ‘–‘Ž›•‹ŽŽ–Šƒ–’”‡˜ƒ‹Ž•ǡ„—–ƒŽ•‘–Š‡‡–ƒŽ
–Š‡›ƒ”‡ƒ„‘—––‘’Žƒ ‡‘–Š‡–ƒ„Ž‡™‹–Šƒˆ‘”†ǡ •–ƒ–‡ƒ† ‘ˆ‹†‡ ‡‘ˆ–Š‡ ‘–‡†‡”•Ǥ
™Š‹ Šǡ‘ ‡’Žƒ ‡†ǡ ƒ‘–„‡‘†‹ˆ‹‡†„›–Š‡
‘’’‘‡–Ǥ ƒ ‹‡––‹‡•ǡ„‘–Š‹„‹‰„ƒ––Ž‡•ƒ†•ƒŽŽ
‡ ‘—–‡”•ǡ Ž‡ƒ†‡”• ”‡Ž‹‡† ‘ –Š‡‹” ’‡”•‘ƒŽ
ˆ —•‹‰ ƒ ”‹˜‡”ǡ ™‡ ”‡ ‘‡† –Šƒ– ›‘— Šƒ”‹•ƒ ƒ† –Š‡ •—’’‘”– ‘ˆ –Š‡ ‰‘†•ǡ
Š‘‘•‡–‘ƒ‡–Š‡”‹˜‡”ƒ•ŠƒŽŽ‘™”‹˜‡”ƒ† ’‡” ‡‹˜‡† ‘” ”‡ƒŽǡ –‘ „‘Ž•–‡” –Š‡‹” ‘ˆ‹†‡ ‡
ƒ‰”‡‡–‘–”‡ƒ–‹–ƒ•Ž‘™”‘—‰Šƒ”‡ƒ–‡””ƒ‹ȋ‹ˆƒ ƒ†–Šƒ–‘ˆ–Š‡‹”–”‘‘’•Ǥ
ƒŽ ”‹˜‡”Ȍ ‘” Ž‘™ „”‘‡ ƒ”‡ƒ –‡””ƒ‹ ȋ‹ˆ ƒ
–—”„—Ž‡–”‹˜‡”ȌǤ  ǡ–Š‹• ‘ŽŽ‡ –‹˜‡”‡•‡”˜‘‹”‘ˆ ‘—”ƒ‰‡
ƒ† ‘ˆ‹†‡ ‡‹•”‡’”‡•‡–‡†„› ƒ–‡‘‹–•Ǥ
†ǦŠ‘ ™ƒ”„ƒ†•‡–‡”–Š‡„ƒ––Ž‡™‹–Šͳ ƒ–‡
‘‹–Ǥ —•–‡” ™ƒ”„ƒ†• ‡–‡” „ƒ––Ž‡ ™‹–Š ʹ
ƒ–‡ ‘‹–•ǡ ”‡ˆŽ‡ –‹‰ –Š‡ •–”‘‰‡”
†‡–‡”‹ƒ–‹‘ ‘ˆ ƒ ˆ‘” ‡ Ž‡˜‹‡† ˆ‘” ƒ —”‰‡–
–ƒ•Ǥ
Š‡•‡ ƒ–‡ ‘‹–• ƒ „‡ —•‡† –‘ ”‡–ƒ‡ ƒ›
†‹ ‡ ”‘ŽŽ ƒ†‡ „› ƒ —‹– ‘” Šƒ”ƒ –‡” –Šƒ– ‹•
ƒ†‡ƒ‰ƒ‹•–‘‡‘ˆ–Š‡‹”•–ƒ–•Ǥ‘–‡–Šƒ––Š‹•
™‘—Ž†‘–‹ Ž—†‡ˆ‘” ‡„”‡ƒ–‡•–••‹ ‡–Š‡›
ƒ”‡ ƒ†‡ „› –Š‡ ˆ‘” ‡ ƒ• ƒ ™Š‘Ž‡ ȋ•‡‡ ‡š–
Šƒ’–‡”Ȍǡ‘”ƒ›‘–Š‡”• ‡ƒ”‹‘–‡•–•–Šƒ–ƒ”‡
‘–”‡ƒŽŽ›–‡•–•ƒ‰ƒ‹•–ƒ•–ƒ–ǡ•— Šƒ•”ƒ†‘
• ‡ƒ”‹‘ ‘†‹–‹‘•ƒ†•— ŠǤŠ‡†‹ ‡”‘ŽŽ‹•
‹‰‘”‡†Ǣ ‹– ‡˜‡” Šƒ’’‡‡†ǡ ƒ† †‹˜‹‡
‹–‡”˜‡–‹‘‹‰Š–Šƒ˜‡–ƒ‡’Žƒ ‡ǡ•‘–Š‹•‹•
‘– ‘•‹†‡”‡†ƒ”‡”‘ŽŽǤ
Š‡ ’Žƒ›‡” ƒ ‘™ ƒ‡ –Šƒ– ”‘ŽŽ ƒ‰ƒ‹
Š‘’‹‰–Šƒ––Š‹•–‹‡ǡ–Š‡‰‘†•™‹ŽŽŠ‡Ž’Ǥ –Šƒ•
„‡‡’”‘˜‡–Š”‘—‰Š’Žƒ›–‡•–‹‰–Šƒ––Š‡”‘ŽŽ
‹• ‹’”‘˜‡† ™Š‡ –Š‡ ’Žƒ›‡” • ”‡ƒ• –Š‡
ƒ‡‘ˆ‘‡‘ˆ–Š‡†‡‹–‹‡•ƒ†‘”‡†„›–Š‡–”‘‘’•
‹–Š‡™ƒ”„ƒ†Ǥ

 ’ƒ”–‹ —Žƒ” †‹ ‡ ”‘ŽŽ ƒ ‘Ž› „‡ ƒˆˆ‡ –‡† „›


–Š‡ ‡š’‡†‹–—”‡ ‘ˆ ƒ •‹‰Ž‡ ˆƒ–‡ ’‘‹–Ǥ ƒ Š
ƒ–‡‘‹– ƒ‘Ž›„‡—•‡†‘ ‡’‡”„ƒ––Ž‡ǡ•‘
›‘— •Š‘—Ž† –”ƒ  –Š‡ ™‹–Š –‘‡• ‘” ”‡Ž‹ •
ƒ† †‹• ƒ”† –Š‡ ƒ• ›‘— —•‡ –Š‡ǡ ƒ† –Š‡›
ƒ‘Ž›„‡—•‡†–‘ƒˆˆ‡ –›‘—””‘ŽŽ•ǡ‘–›‘—”
‘’’‘‡–•Ǥ

 ‘ˆ’‡ƒ”• ͻͷ


‡†‹ƒ–‡Ž›ƒˆ–‡”›‘—ƒ”‡†‘‡’Žƒ ‹‰–‡””ƒ‹ǡ Give a Rousing Speech
‹–‹•–‹‡ˆ‘”›‘—” ‘ƒ†‡”–‘†‡ ‹†‡‹ˆŠ‡
Ž–‡”ƒ–‹˜‡Ž›ǡ ƒ ‘ƒ†‡” ƒ –”—•– Š‹• ‘”
‘” •Š‡ ™‹ŽŽ –”› –‘ ƒˆˆ‡ – –Š‹• ‘ŽŽ‡ –‹˜‡
Š‡”‘™ Šƒ”‹•ƒƒ†Ž‡ƒ†‡”•Š‹’„›‰‹˜‹‰ƒ
“confidence” that we call fate or if the urgency
”‘—•‹‰ •’‡‡ ŠǤ ‘ŽŽ ƒ ͸ǡ ƒ† ‘•—Ž– –Š‡
‘ˆ –Š‡ •‹–—ƒ–‹‘ ”‡“—‹”‡† –Š‡ ™ƒ”„ƒ† –‘
ˆ‘ŽŽ‘™‹‰ Šƒ”–ǣ
ƒ” Š–‘–Š‡ˆ‹‡Ž†‹‡†‹ƒ–‡Ž›Ǥ
Ž‹’ƒ ‘‹–‘•‡‡™Š‘ƒ‡•–Š‡†‡ ‹•‹‘ˆ‹”•–ǡ • ƒͷΪǣ Ž‘”‹‘—•ǨŠ‡•’‡‡ Š‹•‹•’‹”‹‰Ǣ
„—– „‘–Š ’Žƒ›‡”• †‡ ‹†‡ ™Šƒ– –Š‡› ™‹ŽŽ †‘ –Š‡–”‘‘’•ˆ‡‡Ž–Š‡ ƒŽŽ–‘ƒ –‹‘ƒ†‡–‡”
„‡ˆ‘”‡‘˜‹‰‹–‘–Š‡ƒ –—ƒŽ‡š‡ —–‹‘‘ˆ–Š‡ –Š‡ „ƒ––Ž‡ ™‹–Š — Š ‘ˆ‹†‡ ‡Ǥ Š‡
Š‘‹ ‡ƒ†‡Ǥ ™ƒ”„ƒ†‰ƒ‹•ͳ ƒ–‡‘‹–Ǥ
•  ƒ Ͷ ‘” Ž‡••ǣ ‡ŠǤ Š‡ –”‘‘’• Ž‹•–‡ ‹
Š‡”‡ƒ”‡–™‘™ƒ›•‹™Š‹ Šƒ ‘ƒ†‡” ƒ attention but don’t feel very ‹•’‹”‡†ǡ›‡–
–”›–‘‹ˆŽ—‡ ‡ˆƒ–‡Ǥ –Š‡› ’”‡–‡† –‘ „‡ǡ ‘—– ‘ˆ ’‘Ž‹–‡‡•• –‘
–Š‡‹” ‘ƒ†‡”Ǥ‘–Š‹‰Šƒ’’‡•Ǥ

Consulting the Omens 

ƒ› –‹‡•ǡ ‘ƒ†‡”• ™‘—Ž† ‘•—Ž– –Š‡ Š‡•‡ƒ––‡’–•–‘–™‹•–ˆƒ–‡‘”–‘‹’”‘˜‡–Š‡


‘‡•‹ˆ”‘–‘ˆ–Š‡–”‘‘’•Ǥ’‘•‹–‹˜‡•‹‰ƒŽ ‘ˆ‹†‡ ‡ ‘ˆ ›‘—” ˆ‘” ‡ †‘ –ƒ‡ •‘‡ –‹‡ǡ
ˆ”‘ –Š‡ ‰‘‘†• ‘—Ž† ‡”–ƒ‹Ž› „‘‘•– –Š‡ ƒ† ƒ ‘ƒ†‡” Š‘‘•‹‰ –‘ †‘ –Š‹• ™‹ŽŽ
–”‘‘’•’‘”ƒŽ‡Ǥ ‘™‡˜‡”ǡ†‡•’‹–‡–Š‡‡ˆˆ‘”–•‘ˆ •ƒ ”‹ˆ‹ ‡ –Š‡‹” ˆ‹”•– –—” ‹ –Š‡ ‡‰ƒ‰‡‡–
the commander to “ensure” good omens, ’Šƒ•‡ǡ™Š‹ Š‹•‡š’Žƒ‹‡†‡š–Ǥ
•‘‡–‹‡• –Š‹‰• ™‘—Ž† ‘– ‰‘ ƒ• ’Žƒ‡†ǡ
 ’Žƒ›‡” ‘—Ž† Š‘‘•‡ ‘– –‘ ƒ––‡’– ‡‹–Š‡”
ƒ†–Š‡‡ˆˆ‘”– ‘—Ž†„ƒ ˆ‹”‡Ǥ
ƒŽ–‡”ƒ–‹˜‡ǡŠ‘’‹‰–‘‰ƒ‹ƒ‡ƒ”Ž›•–ƒ”–‘–Š‡
Š‡ ‘•—Ž–‹‰–Š‡‘‡•ǡ–Š‡’Žƒ›‡””‘ŽŽ•ƒ „ƒ––Ž‡„›‘–•ƒ ”‹ˆ‹ ‹‰ƒ‡‰ƒ‰‡‡––—”Ǥ
͸ƒ† ‘•—Ž–•–Š‡ˆ‘ŽŽ‘™‹‰ Šƒ”–ǣ

• ƒͶΪǣ ‘‘†‘‡•ǨŠ‡‰‘†•ƒ”‡‘‘—”

•‹†‡ǡ ƒ† ™‡ •Š‘—Ž† ‡š’‡ – ƒ ‰‘‘† †ƒ›
ƒŠ‡ƒ† ‘ˆ —•Ǥ Š‡ –”‘‘’• ƒ”‡ ˆ‡‡Ž‹‰ 
‘ˆ‹†‡–ǡƒ†–Š‡ˆ‘” ‡‰ƒ‹•ͳ ƒ–‡‘‹–Ǥ
 
•  ƒ ͵ǣ Š‡ ˆ—–—”‡ ‹• — ‡”–ƒ‹Ǥ Š‡
”‡ƒ†‹‰‹•‹ ‘ Ž—•‹˜‡ǡ›‡––Š‡–”‘‘’•ƒ”‡
‘–†‹• ‘—”ƒ‰‡†Ǣ‘–Š‹‰Šƒ’’‡•Ǥ
• ƒʹ‘”Ž‡••ǣ ŽŽ‘‡•ǨŠ‹•‹•‘–‰‘‘†Ǥ
Š‡ chickens didn’t eat the feed, thin‰•
didn’t work as planned, etc. An uneasy
ˆ‡‡Ž‹‰‡‰—Žˆ•›‘—”–”‘‘’•ǡƒ†–Š‡›Ž‘•‡
‘‡ ƒ–‡‘‹–Ǥ

ͻ͸  ‘ˆ’‡ƒ”• 


9.3 The Engagement phase If you don’t have counters, you can always just
use models from your warband as counters,
placing a number under their bases so that
The small warbands that face each other in your opponent can’t see it.
CLASH cannot usually benefit from advanced Remember that you don’t want your opponent
scouting or vanguards used by large armies to to know which counter represents which units,
gather intelligence from the enemy. In fact, the so make sure not to give them any hints. For
warbands might themselves be the scouting example, don’t use individual models from
patrols. This means that most of the time, each unit to represent those exact units.
CLASH warbands must face the enemy
advancing blindly into the unknown. There is no need to number characters as they
deploy after the warband is on the table.
We represent this by going through the
engagement phase prior to fighting every In addition to the counters representing your
battle. units, you will also need a few additional
deployment counters.
During the engagement phase, players try to
outmaneuver each other by using deployment You will need one additional counter for each
counters to represent the units in the warband infantry unit with a save stat of 6+ or worse,
or some independently detached scouts. and one for each cavalry unit in your warband
with a save stat of 5+ or worse.
The phase ends when both sides reveal their
troops to the enemy, and the action is ready to These counters represent scouts that have
commence. been deployed from these lightly armored
units and can run ahead to try to find where
the enemy might be. Think about the opening
9.31 Deployment Counters scene in the movie Conan the Barbarian, with
the scouts running ahead of the main party
To deploy your warband, first take the time to about to attack Conan’s village!
identify each unit of line troops (i.e., not the
characters, in your force with a corresponding These counters don’t need to be numbered, or
number). You can do this by placing numbered if they are, those numbers will not be
counters next to your units on the side of the associated with any unit in the roster.
table or by simply writing on your army roster These scouts are very useful, serving two
a corresponding number next to each unit. purposes. They help you detect enemy units
Next you will need one deployment counter but also provide false information to the
for each unit. The deployment counters can be enemy, who doesn’t know if that counter
done in many ways, but the counters must fit represents just a scout or a full combat unit.
in a square area, 2” by 2”. After both sides have prepared their
Each counter should have a number ID deployment counters, players are ready to
matching one of the numbers given to your start the engagement phase.
warband units. The number in each counter
should not be visible to your opponent so that
they will not know which counter is associated
with each unit.

CLASH of Spears 97
‘•—Ž––Š‡‘‡•‘”‰‹˜‡ƒ•’‡‡ Šǡ–Š‡–Š‡›
Example •‹’–Š‹•–—”Ǥ

 ‘ƒ ’ƒ–”‘Ž ‹• ‘’‘•‡† ‘ˆ –Š‡ ‡š– –Š‡ ‘–Š‡” ’Žƒ›‡” –ƒ‡• ƒ –—”Ǥ ‰ƒ‹ǡ ‹ˆ
ˆ‘ŽŽ‘™‹‰ —‹–•ǡ ™Š‹ Š Šƒ˜‡ „‡‡ –Šƒ–’Žƒ›‡”ƒŽ•‘–”‹‡†–‘ƒˆˆ‡ ––Š‡‹”ˆƒ–‡ǡ–Š‡
—„‡”‡†‹–Š‡ƒ”›”‘•–‡”ǣ –Š‡› —•– •‹’ –Š‡ ˆ‹”•– –—” ƒ• ™‡ŽŽǤ Žƒ›‡”•
‘™ ‘–‹—‡ƒŽ–‡”ƒ–‹‰‡‰ƒ‰‡‡––—”•Ǥ
ͳǤ ‡—‹–‘ˆ͹˜‡Ž‹–‡•
ʹǤ ‡—‹–‘ˆ͹˜‡Ž‹–‡• ‡ƒ Š‡‰ƒ‰‡‡––—”ǡƒ’Žƒ›‡”‹•ƒŽŽ‘™‡†
͵Ǥ ‡—‹–‘ˆ͹Šƒ•–ƒ–‹ –‘‡š‡ —–‡–™‘‡‰ƒ‰‡‡–‘˜‡•Ǥ
ͶǤ ‡—‹–‘ˆ͹Šƒ•–ƒ–‹
‡‰ƒ‰‡‡–‘˜‡ ‘•‹•–•‘ˆ’‹ ‹‰—’ƒ
ͷǤ ‡—‹–‘ˆ͸’”‹ ‹’‡•
†‡’Ž‘›‡– ‘—–‡”‘–Š‡–ƒ„Ž‡ƒ†‘˜‹‰
‡ ’–‹‘ ƒ† ‘‡ ‡ ƒ—• ȋ‘ ‡‡† –‘ it 4”. 
—„‡”–Š‡•‡ȌǤ
‘–‡ –Šƒ– –Š‡ –™‘ ‘˜‡• ‘—Ž† „‡ ƒ’’Ž‹‡† –‘
Š‹• ™ƒ”„ƒ† ‡‡†• ˆ‹˜‡ †‡’Ž‘›‡– †‹ˆˆ‡”‡–†‡’Ž‘›‡– ‘—–‡”•‘”–‘–Š‡•ƒ‡
‘—–‡”•—„‡”‡†ͳ–Š”‘—‰ŠͷǤ ‘—–‡”ǡ allowing that counter to move 8” in
two moves of 4”. 
Š‡˜‡Ž‹–‡•—‹–•‘Ž›Šƒ˜‡ƒ•ƒ˜‹‰–Š”‘™
‘ˆ •‹šǡ ™Š‹ Š ‡ƒ• –Šƒ– ‡ƒ Š ‘ˆ –Š‡•‡ Š‡‡š‡ —–‹‰–Š‹•‘˜‡ǡ‹‰‘”‡ƒ›–‡””ƒ‹
—‹–• ™‹ŽŽ †‡’Ž‘› †‡–ƒ Š‡† • ‘—–•ǡ –Š—• ‡ˆˆ‡ –• ‡š ‡’– –Šƒ– –Š‡ ‘˜‡ ƒ‘– „‡
ƒ††‹‰ –™‘ †‡’Ž‘›‡– ‘—–‡”• –‘ –Š‡ ‡š‡ —–‡†–Š”‘—‰Š‹’ƒ••ƒ„Ž‡–‡””ƒ‹Ǥ
–‘–ƒŽǤ
After each 4” moveǡ’Žƒ ‡ƒ–‘‡–”ƒ ‹‰–Š‡
Š‡’Žƒ›‡”™‹ŽŽŠƒ˜‡ˆ‹˜‡ ‘—–‡”•™‹–Š —„‡” ‘ˆ ‡‰ƒ‰‡‡– ‘˜‡• –ƒ‡ ‡š– –‘
–Š‡ ‘””‡•’‘†‹‰—„‡”•ƒ†–™‘ –Š‡ †‡’Ž‘›‡– ‘—–‡”Ǥ Š‡•‡ ™‹ŽŽ ‘–‹—‡
‘—–‡”•™‹–Š‘—„‡”•‘”™‹–Š –‘ ƒ ——Žƒ–‡ ‡š– –‘ ‡ƒ Š †‡’Ž‘›‡–
—„‡”•‘–ƒ– Š‹‰ƒ›‘ˆ–Š‡—‹–•ǡ͸ ‘—–‡”—–‹Ž–Š‡‡‰ƒ‰‡‡–’Šƒ•‡‹•‘˜‡”Ǥ
ƒ†͹ǡˆ‘”‡šƒ’Ž‡Ǥ
After executing each 4” moveǡ–Š‡’Žƒ›‡”‡‡†•
 –‘–‡•–ˆ‘”†‡–‡ –‹‘Ǥ ˆ–Š‡ ‘—–‡”‹•†‡–‡ –‡†ǡ
–Š‡ ‹†‹ ƒ–‡ –Š‹• ‹ •‘‡ ™ƒ› –Šƒ– ™‹ŽŽ Š‡Ž’
›‘— ”‡‡„‡” –Šƒ– –Š‡ †‡’Ž‘›‡– ‘—–‡”
9.32 Engaging the enemy force ƒ‘Ž‘‰‡”‘˜‡Ǥ

ƒ Š• ‡ƒ”‹‘™‹ŽŽ†‡ˆ‹‡Š‘™ƒ†™Š‡”‡–Š‡ ‘—–‡”•†‡–‡ –‡ƒ Š‘–Š‡”™Š‡–Š‡†‹•–ƒ ‡


’Žƒ›‡”• ™‹ŽŽ ’Žƒ ‡ –Š‡‹” †‡’Ž‘›‡– ‘—–‡”• „‡–™‡‡ –Š‡ ‹• ‡“—ƒŽ –‘ ‘” Ž‡•• –Šƒ –Š‡
‘–Š‡–ƒ„Ž‡Ǥ ‡–Š‹•Šƒ•„‡‡†‘‡ǡ’Žƒ›‡”• †‡–‡ –‹‘ ”ƒ‰‡ ‹†‹ ƒ–‡† ‹ –Š‡ †‡–‡ –‹‘
ƒ•–ƒ”–™‹–Š–Š‡‡‰ƒ‰‡‡–’Šƒ•‡Ǥ –ƒ„Ž‡Ǥ

 ‡ƒ”‹‘”—Ž‡•™‹ŽŽƒŽ•‘†‡ˆ‹‡ƒ–™Šƒ––‹‡‘ˆ ‘—•‡–Š‡†‡–‡ –‹‘–ƒ„Ž‡ǡ ”‘••Ǧ”‡ˆ‡”‡ ‡–Š‡


–Š‡†ƒ›–Š‡‡‰ƒ‰‡‡–’Šƒ•‡‹•–ƒ‹‰’Žƒ ‡ǡ –›’‡ ‘ˆ –‡””ƒ‹ –Šƒ– –Š‡ ‡‡› †‡’Ž‘›‡–
™Š‡–Š‡”–Š‹•Šƒ’’‡•ƒ–†ƒ™ǡ–Š‡‹††Ž‡‘ˆ ‘—–‡”‹• —””‡–Ž›‘ —’›‹‰ƒ†–Š‡–‹‡‘ˆ
–Š‡†ƒ›ǡ†—•ǡ ‘”‡˜‡ƒ–‹‰Š–Ǥ –Š‡ †ƒ› ƒ– ™Š‹ Š –Š‡ ‡‰ƒ‰‡‡– ’Šƒ•‡ ‹•
–ƒ‹‰’Žƒ ‡ǡƒ•’‡”–Š‡• ‡ƒ”‹‘†‡• ”‹’–‹‘Ǥ
Š‡ ’Žƒ›‡” ™Š‘ ™‘ –Š‡ ‘‹ –‘•• ‘ –Š‡
“Determine your force fate points” stage takes Š‡ †‡–‡ –‹‘ †‹•–ƒ ‡ ƒ ‘Ž› „‡ –”ƒ ‡†
–Š‡ ˆ‹”•– ‡‰ƒ‰‡‡– –—”Ǥ ˆ –Š‡› Š‘•‡ –‘ ƒŽ‘‰ ƒ ’ƒ–Š –Šƒ– ƒ ’”‘˜‹†‡ Ž‹‡ ‘ˆ •‹‰Š– –‘

ͻͺ  ‘ˆ’‡ƒ”• 




–Š‡‡‡› ‘—–‡”ȋ•‡‡͵Ǥ͵ȌǤ ˆ›‘— ƒ‘–•‡‡


–Š‡‡‡›ǡ›‘— ƒ‘–†‡–‡ ––Š‡‡‡›Ǥ Detection Table

–‹•‹’‘”–ƒ––‘‹†‡–‹ˆ›–Š‡–›’‡‘ˆ–‡””ƒ‹‹ 
In the Open In Cover
™Š‹ Š –Š‡ ‘—–‡”• ƒ”‡ Ž‘ ƒ–‡†ǡ „‡ ƒ—•‡
Dawn/Dusk 20" 16"
‘—–‡”• ‹•‹†‡ ƒ› Š‹‰Š ƒ”‡ƒ –‡””ƒ‹ ƒ”‡
Šƒ”†‡” –‘ †‡–‡ – ƒ† ƒ”‡ ‘•‹†‡”‡† –‘ „‡ ‹ Day 24" 20"
‘˜‡”Ǥ Night 16" 12"

– ‹• ’‘••‹„Ž‡ –Šƒ– ™Š‡ Š‡ ‹‰ †‡–‡ –‹‘ 


”ƒ‰‡ǡ ›‘— ‘—Ž† ‡‡† –‘ Š‡  –Š‡ ”ƒ‰‡
„‡–™‡‡ƒ ‘—–‡”‹–Š‡‘’‡ƒ†ƒ ‘—–‡” 
‹Š‹‰Šƒ”‡ƒ–‡””ƒ‹ǡƒ†–Š‡”ƒ‰‡‡š ‡‡†•–Š‡ 9.33 Revealing your army
†‡–‡ –‹‘”ƒ‰‡ˆ‘” ‘—–‡”•‹ ‘˜‡”„—–‘–
ˆ‘” ‘—–‡”• ‹ –Š‡ ‘’‡Ǥ  –Šƒ– ƒ•‡ǡ –Š‡ Š‡ Žƒ•– •–‡’ ‹ –Š‡ ‡‰ƒ‰‡‡– ’Šƒ•‡ ‹• –‘
’Žƒ›‡” ‘™‡” ‘ˆ –Š‡ ‘—–‡” –Šƒ– ‹• ‹ ‘˜‡” ”‡˜‡ƒŽ›‘—”ƒ”›–‘–Š‡‡‡›Ǥ
†‡ ‹†‡• ™Š‡–Š‡” –Š‡ ‘—–‡”• †‡–‡ – ‡ƒ Š Š‹• ‹• †‘‡ „› ”‡’Žƒ ‹‰ ‡ƒ Š †‡’Ž‘›‡–
‘–Š‡” ‘” ‘–Ǥ ƒ•‹ ƒŽŽ›ǡ –Š‡ –”‘‘’• ‹ ‘˜‡” ‘—–‡” ™‹–Š –Š‡ ‘””‡•’‘†‹‰ —‹– ƒ†
‡‡†–‘ƒ‡–Š‡•‡Ž˜‡•˜‹•‹„Ž‡‹ˆ–Š‡›™ƒ– ”‡‘˜‹‰ƒ›†‡–ƒ Š‡†• ‘—– ‘—–‡”•Ǥ
–‘ ‡ˆˆ‡ –‹˜‡Ž› †‡–‡ – –Š‡ ‡‡› –”‘‘’•ǡ –Š—•
ƒ‹‰„‘–Š ‘—–‡”•Ž‘ ‡†Ǥ –ƒ”–‹‰™‹–Š–Š‡’Žƒ›‡”–Šƒ–™‘–Š‡ ‘‹–‘••
in the “Determin‡ force Fate Points” stage,
ˆ–‡”–Š‡ˆ‹”•–’Žƒ›‡”Šƒ• ‘’Ž‡–‡†–Š‡•‡–™‘ ’Žƒ›‡”• –ƒ‡ –—”• ’Žƒ ‹‰ –Š‡‹” —‹–•Ǥ ‘ †‘
‘˜‡• ƒ† Š‡ ‡† ˆ‘” †‡–‡ –‹‘ǡ –Š‡ –Š‹••‹’Ž›”‡’Žƒ ‡–Š‡ ‘—–‡”™‹–Š ƒ‘†‡Ž
‘’’‘•‹‰ ’Žƒ›‡” †‘‡• –Š‡ •ƒ‡Ǣ –Š‡ ’Žƒ›‡”• ˆ”‘–Š‡ ƒ– Š‹‰—‹–ǡƒ†’Žƒ ‡–Š‡”‡•–‘ˆ
‘–‹—‡ –‘ ƒŽ–‡”ƒ–‡ǡ †‘‹‰ –™‘ ‡‰ƒ‰‡‡– –Š‡ ‘†‡Ž• ‹ ƒ Š‘•‡ ˜ƒŽ‹† ˆ‘”ƒ–‹‘Ǥ ‘
‘˜‡•‡ƒ Šƒ† Š‡ ‹‰†‡–‡ –‹‘ƒˆ–‡”‡ƒ Š ‘†‡Ž ƒ„‡’Žƒ ‡† ˆ—”–Š‡” ƒ™ƒ› ˆ”‘›‘—”
‘ˆ –Š‡Ǥ › ‡‰ƒ‰‡‡– ‘—–‡” –Šƒ– „ƒ•‡Ž‹‡ –Šƒ –Š‡ ‘†‡Ž –Šƒ– ”‡’Žƒ ‡† –Š‡
ƒ ——Žƒ–‡•Šƒ•–ƒ‡•‹š‡‰ƒ‰‡‡–‘˜‡• ‡‰ƒ‰‡‡– ‘—–‡”Ǥ
„‡ ‘‡•Ž‘ ‡†ƒ—–‘ƒ–‹ ƒŽŽ›Ǥ
Š‡›‘—’Žƒ ‡ƒ—‹–‘–Š‡ˆ‹‡Ž†ǡ›‘—Šƒ˜‡–‘
 ‡ ƒŽŽ –Š‡ †‡’Ž‘›‡– ‘—–‡”• ˆ‘” ‘‡ ‘ˆ Š‡  Š‘™ ƒ› ‘˜‡• –Š‡ †‡’Ž‘›‡–
–Š‡ ’Žƒ›‡”• Šƒ˜‡ „‡‡ Ž‘ ‡†ǡ –Š‡ –Š‡‹” ‘—–‡”Šƒ•–ƒ‡Ǥ
‘’’‘‡– ‰‡–• –‘ ‡š‡ —–‡ ”‡ƒ‹‹‰ ‘˜‡•
™‹–Š –Š‡‹” ‘—–‡”•ǡ ƒ• —•—ƒŽ ‘–‹‰ –Š‡ ‘•—Ž– –Š‡ ‡‰ƒ‰‡‡– ˆƒ–‹‰—‡ Šƒ”–ǡ ƒ†
—„‡”‘ˆƒ –‹‘•ǡ—–‹ŽƒŽŽ ‘—–‡”•ƒ”‡Ž‘ ‡†Ǥ ”‘••Ǧ”‡ˆ‡”‡ ‡–Š‡•ƒ˜‡•–ƒ–‘ˆ–Š‡—‹–„‡‹‰
’Žƒ ‡† ‘ –Š‡ –ƒ„Ž‡ ™‹–Š –Š‡ —„‡” ‘ˆ
Š‡ ‹– ‹• ›‘—” –—” –‘ –ƒ‡ ƒ ‡‰ƒ‰‡‡– ƒ ——Žƒ–‡† ‘˜‡• –ƒ‡Ǥ Š‹• ™‹ŽŽ ‹†‹ ƒ–‡
‘˜‡›‘— ƒ Š‘‘•‡–‘˜‘Ž—–ƒ”‹Ž›Ž‘ ƒ›‘ˆ Š‘™ƒ›ˆƒ–‹‰—‡’‘‹–•–Šƒ–—‹–••–ƒ”–•™‹–ŠǤ
›‘—” ‡‰ƒ‰‡‡– ‘—–‡”•Ǥ ‘— ƒ †‘ –Š‹•
ƒˆ–‡” –ƒ‹‰ ‘‡ ‘ˆ ›‘—” –™‘ ‡‰ƒ‰‡‡– ‘–‡ –Šƒ– –Š‡”‡ ƒ”‡ –™‘ †‹ˆˆ‡”‡– Šƒ”–•ǡ ‘‡
‘˜‡• ‘” ‹•–‡ƒ† ‘ˆǤ ‘” ‡šƒ’Ž‡ ‹ˆ ›‘— ƒ”‡ ˆ‘” ‹ˆƒ–”› —‹–• ƒ† ‘‡ ˆ‘” ‘—–‡† —‹–•
Šƒ’’›™‹–Š™Š‡”‡›‘—” ‘—–‡”•ƒ”‡”‹‰Š–‘™ ”‡ˆŽ‡ –‹‰–Š‡†‹ˆˆ‡”‡ ‡•‹–Š‡‹”ƒ‡—˜‡”‹‰
›‘— ‘—Ž† •‹’Ž› Ž‘  –™‘ ‡‰ƒ‰‡‡– ƒ’ƒ„‹Ž‹–‹‡•†—”‹‰–Š‡‡‰ƒ‰‡‡–’Šƒ•‡Ǥ
‘—–‡”• ™Š‡ ‹– ‹• ›‘—” –—” ƒ† ‘– Šƒ˜‡
– ƒ•‡‡˜‡”›–‡’–‹‰–‘”—•Š›‘—”Š‡ƒ˜›
–Š‡ –ƒ‡ ƒ› ƒ††‹–‹‘ƒŽ ‘˜‡• –‘ ƒ˜‘‹†
‘„ƒ–—‹–•ˆ‘”™ƒ”†–‘ ƒ’–—”‡–Š‡ ‡–‡”‘ˆ
•–ƒ”–‹‰–Š‡‰ƒ‡™‹–Šˆƒ–‹‰—‡Ǥ
–Š‡„ƒ––Ž‡ˆ‹‡Ž†ǡ„—–„‡ƒ”‹‹†–Šƒ–‹ˆ›‘—†‘

 ‘ˆ’‡ƒ”• ͻͻ


–Š‹•ǡ –Š‘•‡ —‹–• ™‹ŽŽ •–ƒ”– –Š‡ ‰ƒ‡ ˆƒ–‹‰—‡† –Š‡‹” Šƒ”ƒ –‡” ‘†‡Ž•Ǥ –ƒ”–‹‰ ™‹–Š –Š‡
ƒ†˜—Ž‡”ƒ„Ž‡Ǥ ’Žƒ›‡” –Šƒ– –‘‘ –Š‡ ˆ‹”•– ‡‰ƒ‰‡‡– ‘˜‡ǡ
‡ƒ Š’Žƒ›‡”’Žƒ ‡•‘‡‘ˆŠ‹• Šƒ”ƒ –‡”•™‹–Š‹
 –Š‡ ‘–Š‡” Šƒ†ǡ Ž‹‰Š– –”‘‘’• ƒ ”—
6”‘ˆƒˆ”‹‡†Ž›—‹–Ǥ
ˆ‘”™ƒ”†ǡƒ ——Žƒ–‹‰Ž‡••ˆƒ–‹‰—‡ǡƒ†• ‘—–
†‡’Ž‘›‡– ‘—–‡”•ƒ”‡”‡‘˜‡†ǡ’ƒ›‹‰‘ – –Š‹• ’‘‹–ǡ „‘–Š ƒ”‹‡• •Š‘—Ž† „‡ ˆ—ŽŽ›
ƒ––‡–‹‘–‘ˆƒ–‹‰—‡ƒ–ƒŽŽǤ †‡’Ž‘›‡† ‘ –Š‡ –ƒ„Ž‡ǡ and you’ll have
†‹• ‘˜‡”‡† ‹ˆ ›‘— ƒƒ‰‡† –‘ •—”’”‹•‡ ›‘—”
 ‘—–•ƒ†Ž‹‰Š––”‘‘’•ƒ”‡‰‘‘†ˆ‘”†‡–‡ –‹‰
‘’’‘‡– ‘” ‹ˆ ›‘— ™‡”‡ •—”’”‹•‡† ›‘—”•‡ŽˆǤ
‡‡›–”‘‘’•ǡ„—––Š‡›™‹ŽŽ‡‡†•—’’‘”–ǡƒ•‹–
‡––Š‡ ‘‡ ‡Ǩ
™‹ŽŽ „‡ †‹ˆˆ‹ —Ž– ˆ‘” –Š‡ –‘ Š‘Ž† –‡””ƒ‹
‘„Œ‡ –‹˜‡•‘–Š‡‹”‘™Ǥ 
 ‡ „‘–Š ’Žƒ›‡”• Šƒ˜‡ ˆ‹‹•Š‡† ”‡’Žƒ ‹‰ 
–Š‡‹” †‡’Ž‘›‡– ‘—–‡”• ™‹–Š –Š‡

‘””‡•’‘†‹‰—‹–•ǡ’Žƒ›‡”•ƒŽ–‡”ƒ–‡’Žƒ ‹‰

Engagement phase fatigue table


 Moves Taken 1 2 3 4 5 6
6+ or worse
worse 0 0 0 0 1 1
Save

Infantry
5+ or 4+  0 0 1 1 2 2
Units
3+ or better 0 0 1 2 3 4

Moves Taken 1 2 3 4 5 6
6+ or worse
worse 0 0 0 0 0 1
Save

Mounted
Units 5+ or 4+  0 0 0 1 2 2
3+ or better 0 0 1 2 3 4


ͳͲͲ  ‘ˆ’‡ƒ”• 


9.4 Determining the Winner any units with the Allies trait immediately
gain an action token and will start the next
turn as if they had already taken an action.
These low-level engagements represented by The allies hesitate as they consider their
CLASH can be brutal affairs. In large battles, allegiance; they choose to stay and remain
when an army disengages, cavalry can be used loyal, but that hesitation slows them down.
to screen the retreat, or maybe the opponent • If two failures were rolled, then the force
is just too exhausted to pursue, unless you get breaks and abandons the field.
trapped like the Roman army at Cannae. This test must be taken at the end of every turn
In skirmish actions, disengaging is a little bit on which the force holds 3 or more break
different. Some troops will abandon the field points.
of battle as they get overwhelmed by fatigue, If both sides have accumulated at least 3 break
but other troops will try to remain as long as points, then only the side that has accumulated
possible, trying not to turn their back on the more break points has to test.
enemy.
If, at the end of a turn, both sides have
Despite this, at some point a force will accumulated 3 or more break points, and they
suddenly decide that the juice is no longer have accumulated the same amount of break
worth the squeeze and will abandon the field points, then both sides will test
of battle. This is determined by the force break simultaneously.
test.
However, in some scenarios, the victory
conditions might modify this, dictating
The Force Break Test priority for one side to test over the other.

During a battle, a force accumulates a number As soon as a side breaks, the battle ends. It is
of break points. When, at the end of any turn, a not always the case that the side that broke
force has accumulated at least 3 break points, will lose the battle since the victory conditions
it needs to take a break test. are what actually determines the winner. Still,
in many cases, the side that did not abandon
Whenever a player needs to take a force break the field will be able to accomplish additional
test, the player must roll a total of 3D6. Each victory conditions that could very well help
result is compared against best grit stat of any achieve victory.
unit, not character, with at least one model still
on the table (ignore fatigue modifiers). The specific victory conditions, as well as
special tactical situations that result in forces
Apply a -1 modifier to each die per each break gaining break points, will be covered in the
point above 3 currently accumulated by the corresponding section of each scenario
warband. description.
Each result lower than the grit stat is In addition to any scenario specific conditions,
considered a failure, and each result that a force will always accumulate break points
matches or exceeds the grit stat is a success. due to casualties.
• If no failures were rolled, nothing happens; To determine how casualties affect break
fight on. points, count the total number of models in
• If one failure was rolled, that force will your force, not counting the character models.
suffer -1 to their next initiative roll, and

CLASH of Spears 101


‡š–ǡ†‹˜‹†‡–Š‹•—„‡”„›•‹šǡ”‘—†‹‰ƒ› 
ˆ”ƒ –‹‘• †‘™Ǥ Š‹• ™‹ŽŽ ‹†‹ ƒ–‡ Š‘™ ƒ› Force Break Test

‘†‡Ž•‡‡†–‘„‡”‡‘˜‡†ˆ”‘–Š‡–ƒ„Ž‡ˆ‘”
‘ŽŽ͵͸Ǥ’’Ž›Ǧͳ–‘‡ƒ Š”‡•—Ž–’‡”„”‡ƒ
–Šƒ–ˆ‘” ‡–‘‰ƒ‹‘‡„”‡ƒ–‡•–Ǥ  ’‘‹–•„‡›‘†͵ǡƒ‰ƒ‹•––Š‡„‡•–‰”‹–‘ˆƒ›
 —‹–•–‹ŽŽ‘–Š‡–ƒ„Ž‡ǣ
Casualties required for a break point
 • ˆ ›‘— ”‘ŽŽ‡† ‘ ˆƒ‹Ž—”‡•ǡ ‘–Š‹‰
‘—– —„‡” ‘ˆ ‘†‡Ž• ‡š Ž—†‹‰
Šƒ’’‡•Ǣˆ‹‰Š–‘Ǥ
Šƒ”ƒ –‡”•ǡ†‹˜‹†‡„›•‹šǡƒ†”‘—††‘™Ǥ  • ˆ ›‘— ”‘ŽŽ‡† ‘‡ ˆƒ‹Ž—”‡ǡ ›‘—” ˆ‘” ‡
–
Total models in the force  # of casualties that result   •—ˆˆ‡”• ƒ Ǧͳ ‘ –Š‡ ‡š– ‹‹–‹ƒ–‹˜‡ ”‘ŽŽǡ
not counting Characters in one break point ƒ†ƒŽŽ–”‘‘’•™‹–Š–Š‡ŽŽ‹‡•–”ƒ‹–•–ƒ”–
24–29 4  –Š‡–—”™‹–Š‘‡ƒ –‹‘–‘‡Ǥ
30–35 5 • ˆ ›‘— ”‘ŽŽ‡† –™‘ ˆƒ‹Ž—”‡•ǡ ›‘—” ˆ‘” ‡
36-41 6 
„”‡ƒ•Ǥ
42–47 7 
48–53 8 

54–59 9
60-65 10 9.5 Game Length
66–71 11
72–77 12 ‘”ƒŽŽ›–Š‡• ‡ƒ”‹‘™‹ŽŽ•’‡ ‹ˆ›ƒ›•’‡ ‹ƒŽ
78-–83 13 ‘†‹–‹‘•–Šƒ–‹‰Š–†‡–‡”‹‡–Š‡Ž‡‰–Š‘ˆ
# model / 6 & round down –Š‡‰ƒ‡Ǥ
 Š‡•‡ ‘†‹–‹‘• ‘—Ž† „‡ †”‹˜‡ „› –Š‡
„ƒ ‰”‘—†ƒ••‘ ‹ƒ–‡†™‹–Š–Š‡• ‡ƒ”‹‘ǡ™‹–Š
Example –Š‡–‹‡‘ˆ–Š‡†ƒ›™Š‡–Š‡„ƒ––Ž‡‹•ˆ‘—‰Š–ǡ
‡– Ǥ
 ‘ƒ ’ƒ–”‘Ž ‹• ‘’‘•‡† ‘ˆ –Š‹”–›Ǧ
ˆ‘—” ‘ Šƒ”ƒ –‡” ‘†‡Ž• ƒ† –™‘ ŽŽ‘ˆ–Š‡’‹ —’‰ƒ‡• ‡ƒ”‹‘•‹–Š‹•„‘‘
Šƒ”ƒ –‡”•Ǥ ˆ‘ŽŽ‘™˜ƒ”‹ƒ„Ž‡‰ƒ‡Ž‡‰–Š”—Ž‡•Ǥ
͵ͶȀ͸αͷǤ͸͹ǡ™Š‹ Š”‘—†•†‘™–‘ͷ ––Š‡‡†‘ˆ–Š‡ˆ‹ˆ–Š–—”ǡ‹ˆ‡‹–Š‡”ˆ‘” ‡Šƒ•
„‡‡„”‘‡ǡ‡ƒ Š’Žƒ›‡”’Žƒ›‡”•”‘ŽŽƒ͸Ǥ ˆ
Š‹• ˆ‘” ‡ ™‹ŽŽ ‰ƒ‹ ‘‡ „”‡ƒ ’‘‹– ƒ•
–Š‡ •— ‘ˆ „‘–Š †‹ ‡ ‹• ‡˜‡ǡ –Š‡ –Š‡ ‰ƒ‡
•‘‘ ƒ• –Š‡‹” ƒ•—ƒŽ–‹‡• ”‡ƒ Š ˆ‹˜‡
‘†‡Ž•ǡ ƒ‘–Š‡” „”‡ƒ ’‘‹– ™Š‡ –Š‡ ‘–‹—‡• ˆ‘” ‘‡ Žƒ•– –—”Ǥ ˆ ‹– ‹• ‘††ǡ –Š‡
‰ƒ‡ ‹• ‘˜‡”Ǥ Š‡ –Š‡ ‰ƒ‡ ‹• ‘˜‡”ǡ –Š‡
ƒ•—ƒŽ–‹‡•”‡ƒ Š–‡‘†‡Ž•ǡƒ†•‘‘Ǥ
™ƒ”„ƒ†•”‡–”‡ƒ––‘”‡ ‘˜‡”–Š‡‹”•–”‡‰–ŠǤ
 
Š‡ • ‡ƒ”‹‘ ™‹ŽŽ ‹†‹ ƒ–‡ –Š‡ ˜‹ –‘”›
Šƒ”ƒ
 –‡” ƒ—•ƒŽ‹–‹‡•†‘ ‘—–ƒ•Ž‘•–‘†‡Ž•ǡ ‘†‹–‹‘•ƒ’’Ž‹ ƒ„Ž‡‹•— Š ƒ•‡Ǥ
‡˜‡–Š‘—‰Š–Š‡›™‡”‡‘– ‘—–‡†™Š‡›‘—
†‡–‡”‹‡†–Š‡—„‡”‘ˆ‘†‡Ž•–Šƒ–™‘—Ž† ˆ ‘—”•‡ǡ ’Žƒ›‡”• †‡•‹‰‹‰ –Š‡‹” ‘™
”‡•—Ž– ‘ ƒ „”‡ƒ ’‘‹–Ǥ Š‹• ”‡ˆŽ‡ –• –Š‡ • ‡ƒ”‹‘• ‘” •–‘”›Ǧ†”‹˜‡ ‰ƒ‡• ƒ”‡ ˆ”‡‡ –‘
‡‰ƒ–‹˜‡‡ˆˆ‡ –‘ˆŽ‘•‹‰ Šƒ”ƒ –‡”•Ǥ ’Žƒ›™‹–Š‘Ž‹‹–‘ˆ–—”•—–‹Žƒˆ‘” ‡ˆ‹ƒŽŽ›
„”‡ƒ•Ǥ
ˆ ƒ •‹†‡ Ž‘•‡• ƒŽŽ –Š‡‹” Šƒ”ƒ –‡”•ǡ –Š‡ ˆ‘” ‡
„”‡ƒ•ƒ––Š‡‡†‘ˆ–Šƒ––—”Ǥ

ͳͲʹ  ‘ˆ’‡ƒ”• 




10. Pickup Game Scenarios


Š‡ ˆ‘ŽŽ‘™‹‰ ‹• ƒ •ƒŽŽ •‡Ž‡ –‹‘ ‘ˆ ’‘‹–Ǧ ‘”’‹ —’‰ƒ‡•™‡”‡ ‘‡†’Žƒ›‹‰™‹–Š
„ƒ•‡† ‰‡‡”‹  ‡ ‘—–‡” • ‡ƒ”‹‘• –Šƒ– ƒ”‡ •–ƒ†ƒ”† ƒ”‹‡• ‘ˆ ͻͲͲ ’‘‹–•Ǣ –Š‹• ™‹ŽŽ
—•‡ˆ—Žˆ‘”’‹ —’‰ƒ‡•Ǥ ‰‡‡”ƒŽŽ› ”‡•—Ž– ‹ ‰ƒ‡• –Šƒ– •Š‘—Ž† –ƒ‡
„‡–™‡‡ –™‘ –‘ –Š”‡‡ Š‘—”•ǡ †‡’‡†‹‰ ‘
Š‡•‡ ‰ƒ‡• ƒ „‡’Žƒ›‡†™‹–Š ’‘‹–Ǧ„ƒ•‡†
Š‘™ˆƒ‹Ž‹ƒ”’Žƒ›‡”•ƒ”‡™‹–Š–Š‡”—Ž‡•Ǥ
„ƒŽƒ ‡† ˆ‘” ‡• ƒ† ™‹ŽŽ ’”‘˜‹†‡ ‹–‡”‡•–‹‰
–ƒ –‹ ƒŽ ŠƒŽŽ‡‰‡•–Šƒ–‹‰‡‡”ƒŽ–‡”•”‡ˆŽ‡ – Games in that range can be played on a 4’x4’
–Š‡ –›’‡ ‘ˆ ƒ –‹‘• –Šƒ– ™‡ Šƒ˜‡ „‡‡ –ƒ„Ž‡ǡ‘”‡˜‡ƒͶ’x͵’ table if you deploy at the
†‹• —••‹‰–Š”‘—‰Š–Š‡”—Ž‡•ǡ•— Šƒ•ˆ‘”ƒ‰‹‰ ‡†‰‡‘ˆ–Š‡–ƒ„Ž‡”ƒ–Š‡”–ŠƒƒŽŽ‘™‹‰ˆ‘”–Š‡
‘”• ‘—–‹‰‘”•‹‹Žƒ”Ǥ ‹†‹ ƒ–‡††‡’Ž‘›‡–ƒ”‡ƒ•ƒ†ƒ†Œ—•–˜‹ –‘”›
‘†‹–‹‘•ƒ ‘”†‹‰Ž›Ǥ
–Š‡”•—’’Ž‡‡–•™‹ŽŽ’”‡•‡––Š‡ƒ–‹ •–‘”›
†”‹˜‡ • ‡ƒ”‹‘• ƒ• ™‡ŽŽ ƒ• ‘–Š‡” •–ƒ†ƒ”† –Š‡”„‹‰‰‡”‰ƒ‡•ƒ†• ‡ƒ”‹‘•ƒ”‡’‘••‹„Ž‡
’‹ —’‰ƒ‡• ‡ƒ”‹‘•Ǥ ™‹–Š‘”‡–‹‡ƒ†•Ž‹‰Š–Ž›ƒŽƒ”‰‡”–ƒ„Ž‡ǡ„—–
™‡ ƒ”‡ ‘ˆ‹†‡– –Šƒ– ƒ •–ƒ†ƒ”† ‰ƒ‡ ƒ
‡ƒŽ•‘™ƒ––‘‡ ‘—”ƒ‰‡‘—” ’Žƒ›‡”•
‡˜‡ •—’’‘”– –™‘ ’Žƒ›‡”• ’‡” •‹†‡ǡ ƒ‹–ƒ‹
–‘ ‘‡ —’ ™‹–Š –Š‡‹” ‘™ • ‡ƒ”‹‘•ǡ ‡‹–Š‡”
‘•–ƒ––‡•‹‘‘–Š‡’Žƒ›‡”•ƒ†’”‘˜‹†‡ƒ
’‹ —’‰ƒ‡‘”‹‡–‡†‘”•–‘”›†”‹˜‡ǡƒ†™‡
ŠƒŽŽ‡‰‹‰ ‰ƒ‹‰ ‡š’‡”‹‡ ‡ –Šƒ– ƒ „‡
Š‘’‡ –‘ ƒ‡ –Š‘•‡ ƒ˜ƒ‹Žƒ„Ž‡ –‘ –Š‡
”‡•‘Ž˜‡†‹–™‘‘”–Š”‡‡Š‘—”•Ǥ
‘—‹–›Ǥ

Š‡• ƒŽ‡‘ˆƒ –‹‘•†‡• ”‹„‡†‹ ƒ”‡ƒ
ˆ‡”–‹Ž‡ ‰”‘—† –‘ †‡˜‡Ž‘’ ’Žƒ›‡”•’ ”‡ƒ–‹˜‹–›ǡ
ƒ†™‡™ƒ––‘‡ ‘—”ƒ‰‡–Š‹•Ǥ

 

 ‘ˆ’‡ƒ”• ͳͲ͵


10.1 This is my land! This is my land scenario map B

™‘ ‘’’‘•‹‰ ˆ‘” ‡• ‡ ‘—–‡” ‡ƒ Š ‘–Š‡”Ǥ


Š‡ –™‘ ‡‡‹‡• ƒ”‡ ‘– ™‹ŽŽ‹‰ –‘ ›‹‡Ž† –Š‡
ˆ‹‡Ž†ǡ ƒ† •‘ ƒ •‹”‹•Š ‡•—‡•Ǥ Š‡ ‘„ƒ–
™‹ŽŽ ‘–‹—‡ —–‹Ž –Š‡ ƒ•—ƒŽ–‹‡• ƒ”‡ –‘‘
•‡˜‡”‡–‘„‡ƒ”ˆ‘”‘‡‘ˆ–Š‡•‹†‡•‘”—–‹Ž‘‡
‘ƒ†‡”†‡ ‹†‡•–Šƒ––Š‡›Šƒ˜‡‡ˆˆ‡ –‹˜‡Ž›
Ž‘•– ‘–”‘Ž‘ˆ–Š‡–‡””ƒ‹ƒ†‘’–•–‘”‡–”‡ƒ–Ǥ

10.11 Scenario Setup


Žƒ ‡ –™‘ ‘„Œ‡ –‹˜‡ ƒ”‡”• ‘ „‹‰‰‡” –Šƒ
ʹͷšʹͷ •“—ƒ”‡ ƒ ‘”†‹‰ –‘ –Š‡ • ‡ƒ”‹‘
ƒ’ǤŠ‡”‡ƒ”‡–™‘ƒŽ–‡”ƒ–‹˜‡ƒ’•ǡƒ’‹•
—•‡†‹ˆƒ‘‡™ƒ•”‘ŽŽ‡†‘• ‡ƒ”‹‘•‡Ž‡ –‹‘ǡ
ƒ†‹ˆƒ–™‘™ƒ•”‘ŽŽ‡†—•‡†ƒ’

†† –‡””ƒ‹ –‘ –Š‡ –ƒ„Ž‡ ȋ•‡‡ ͻǤͳǤʹ ‡””ƒ‹
‡–—’ ȌǤ ’ƒ••ƒ„Ž‡ –‡””ƒ‹ ƒ ‡˜‡” „‡ 10.12 Victory conditions
’Žƒ ‡†‘–‘’‘ˆ–Š‡‘„Œ‡ –‹˜‡ƒ”‡”•Ǥ
Š‡ ƒ‹ ‘„Œ‡ –‹˜‡ ‘ˆ –Š‹• „ƒ––Ž‡ ‹• –‘ –ƒ‡
Š‡ †‡’Ž‘›‡– ’Šƒ•‡ –ƒ‡• ’Žƒ ‡ ƒ– †ƒ™ ‘–”‘Žƒ†Š‘Ž†–Š‡‘„Œ‡ –‹˜‡•Ǥ‘ ‘–”‘Žƒ
—Ž‡•• ’Žƒ›‡”• ƒ‰”‡‡ –‘ Šƒ‰‡ –Š‹•Ǥ ‘„Œ‡ –‹˜‡ǡ ƒ ’Žƒ›‡” Šƒ• –‘ Šƒ˜‡ ƒ– Ž‡ƒ•– ‘‡
‡’Ž‘›‡– ‘—–‡”• —•– „‡ ’Žƒ ‡† ™‹–Š‹ ‘†‡Ž™‹–Š‹Ͷ” ‘ˆ–Š‡‘„Œ‡ –‹˜‡ƒ†Šƒ˜‡‘
–Š‡ ”‡•’‡ –‹˜‡ •Šƒ†‡† ƒ”‡ƒ• •‡‡ ‘ –Š‡ ‡‡‹‡•™‹–Š‹Ͷ” ‘ˆ–Šƒ–‘„Œ‡ –‹˜‡Ǥ
• ‡ƒ”‹‘ƒ’Ǥ
• —•—ƒŽ ‡ƒ Š •‹†‡ ™‹ŽŽ ƒ ——Žƒ–‡ „”‡ƒ
’‘‹–•†—‡–‘ ƒ•—ƒŽ–‹‡•ǡƒ†ƒ––Š‡‡†‘ˆ‡ƒ Š
–—”ǡ Š‡ –‘•‡‡™Š‘ ‘–”‘Ž•ƒ›‘„Œ‡ –‹˜‡•Ǥ
This is my land scenario map A
ƒ Š •‹†‡ ™‹ŽŽ ƒ†† ‘‡ „”‡ƒ ’‘‹– ˆ‘” ‡ƒ Š
‘„Œ‡ –‹˜‡ ‘–”‘ŽŽ‡† „› –Š‡ ‘’’‘•‹‰ •‹†‡Ǥ
Š‡•‡ ƒ††‹–‹‘ƒŽ „”‡ƒ ’‘‹–• ƒ”‡ ‘–
ƒ ——Žƒ–‡†ˆ”‘–—”–‘–—”„—–ƒ”‡‰”ƒ–‡†
‹ˆ–Š‡ ‘†‹–‹‘‹•Š‡Ž†ƒ––Š‡‡†‘ˆ–Š‡–—”Ǥ
Š‹•‡ƒ•–Šƒ–ƒ’Žƒ›‡” ƒ‰‡–”‹†‘ˆƒ›‘ˆ
–Š‘•‡ „”‡ƒ ’‘‹–• „› ‘–‡•–‹‰ ƒ›
‘„Œ‡ –‹˜‡•Š‡Ž†„›–Š‡‡‡›Ǥ
”‹‡• –ƒ‡ ˆ‘” ‡ „”‡ƒ –‡•–• ƒ• —•—ƒŽ ™Š‡
‹†‹ ƒ–‡†„›–Š‡‹” —””‡–„”‡ƒ’‘‹–•Ǥ ˆ„‘–Š
•‹†‡• —•– –ƒ‡ ƒ „”‡ƒ –‡•– ƒ† –Š‡›
ƒ ——Žƒ–‡†–Š‡•ƒ‡—„‡”‘ˆ„”‡ƒ’‘‹–•ǡ
‘Ž›–Š‡•‹†‡ ‘–”‘ŽŽ‹‰ˆ‡™‡”‘„Œ‡ –‹˜‡•Šƒ•
–‘–ƒ‡–Š‡„”‡ƒ–‡•–Ǥ


ͳͲͶ  ‘ˆ’‡ƒ”• 




ˆ„‘–Š•‹†‡•Šƒ˜‡–Š‡•ƒ‡—„‡”‘ˆ„”‡ƒ Š‡ ‰ƒ‡ ‡†• ™Š‡ ƒ •‹†‡ „”‡ƒ• ‘” ™Š‡


’‘‹–• ƒ† ƒ”‡ Š‘Ž†‹‰ –Š‡ •ƒ‡ —„‡” ‘ˆ –Š‡ ˆ‹ƒŽ –—” ‹• ˆ‹‹•Š‡†ǡ ƒ• ’‡” –Š‡ ˜ƒ”‹ƒ„Ž‡
‘„Œ‡ –‹˜‡•ǡ–Š‡–Š‡›—•––‡•–•‹—Ž–ƒ‡‘—•Ž›Ǥ ‰ƒ‡Ž‡‰–Š”—Ž‡•Ǥ
Š‡‘‡ƒ”›„”‡ƒ•–Š‡‘–Š‡”ƒ”›‰ƒ‹•ƒ ˆ „‘–Š •‹†‡• Š‘Ž† –Š‡ •ƒ‡ —„‡” ‘ˆ
ƒŒ‘”˜‹ –‘”›ǡ‹ˆ„‘–Š•‹†‡•„”‡ƒ‹–Š‡•ƒ‡ ‘„Œ‡ –‹˜‡•ǡ–Š‡–Š‡•‹†‡–Šƒ–Šƒ•ƒ ——Žƒ–‡†
–—”ǡ –Š‡ ‡ ‘—–‡” ‹• ƒ †”ƒ™ǡ ƒ• „‘–Š •‹†‡• ˆ‡™‡” „”‡ƒ ’‘‹–• ƒ Š‹‡˜‡• ƒ ‹‘” ˜‹ –‘”›ǡ
”‡–‹”‡–‘Ž‹ –Š‡‹”™‘—†•Ǥ ƒ†‹ˆ–Š‡›Šƒ˜‡ƒ ——Žƒ–‡†‡“—ƒŽ—„‡”‘ˆ
„”‡ƒ’‘‹–•ǡ–Š‡ƒ„Ž‘‘†›†”ƒ™‹•†‡ Žƒ”‡†ǡ
ƒ† –Š‡ –”‘‘’• •–‘’ ˆ‹‰Š–‹‰ ƒ† ”‡–‹”‡ǡ
‡šŠƒ—•–‡†Ǥ




 ‘ˆ’‡ƒ”• ͳͲͷ


10.2 Foraging duty Foraging Duty Scenario Map

™‘ƒ”‹‡•Šƒ˜‡ ƒ’‡†‹–Š‡’”‘š‹‹–›‘ˆ
–Š‹• ˜ƒŽŽ‡›ǡ ™ƒ‹–‹‰ ˆ‘” –Š‡‹” ‘ƒ†‡”• –‘
–ƒ‡–Š‡‹–‘„ƒ––Ž‡ƒ‰ƒ‹•–‡ƒ Š‘–Š‡”Ǥ
Š‹Ž‡–Š‡›™ƒ‹–ǡ –Š‡ƒ”‹‡•‡‡†–‘„‡ˆ‡†ǡ•‘
’ƒ–”‘Ž•ƒ”‡ ‘•–ƒ–Ž›•‡–‘—–‘• ƒ˜‡‰‹‰
†—–›Ǥ•‹–‹•„‘—†–‘Šƒ’’‡‡˜‡–—ƒŽŽ›ǡ–™‘
‘’’‘•‹‰ ’ƒ–”‘Ž• ƒ”‡ ƒ„‘—– –‘ ‡† —’ ‹ –Š‡
•ƒ‡•’‘–ǡƒ†–Š‡›™‹ŽŽ“—‹ Ž›‰‡–‹–‘ƒ –‹‘
ˆ‹‰Š–‹‰–‘–ƒ‡–Š‡„‘—–›Š‘‡Ǥ
Ž–‡”ƒ–‹˜‡Ž›ǡ–Š‹•• ‡ƒ”‹‘ ƒƒŽ•‘”‡’”‡•‡–
”ƒ‹†•™Š‡”‡ƒ™ƒ”„ƒ†„‡Ž‘‰‹‰–‘ƒ‰‹˜‡
–”‹„‡Šƒ•†‡ ‹†‡†–Šƒ–‹–‹•ƒ‰‘‘†‹†‡ƒ–‘‰‘
•–‡ƒŽˆ”‘–Š‡‹”‡‹‰Š„‘”•™Š‘ƒ”‡‘–™‹ŽŽ‹‰ 
–‘•Šƒ”‡Ǥ 
10.22 Special rules, the herd tokens
10.21 Scenario Setup Š‡ Š‡”†• ƒ”‡ –Š‡ ƒ‹ ‘„Œ‡ –‹˜‡ ‘ˆ –Š‡
‡ ‘—–‡”Ǥ ƒ Š •‹†‡ ‹• –”›‹‰ –‘ •–‡ƒŽ –Š‡
Žƒ ‡ –™‘ Ž‹˜‡•–‘  Š‡”† –‘‡•ǡ ”‡’”‡•‡–‡†
ƒ™ƒ›Ǥ
by 3” diameter circular bases or counters,
ƒ ‘”†‹‰–‘–Š‡• ‡ƒ”‹‘ƒ’Ǥ In order to “shoo” the sheep away, a unit or
Šƒ”ƒ –‡”ǡ —””‡–Ž› ‹ „ƒ•‡ –‘ „ƒ•‡ ‘–ƒ –
†† –‡””ƒ‹ –‘ –Š‡ –ƒ„Ž‡ ȋ•‡‡ ͻǤͳǤʹ ‡””ƒ‹
™‹–Š ƒ Š‡”† ‘—–‡”ǡ ƒ† –Šƒ– ‹• ƒ’ƒ„Ž‡ ‘ˆ
‡–—’ ȌǤ ‘ –‡””ƒ‹ ˆ‡ƒ–—”‡• ƒ ‘˜‡”Žƒ’ –Š‡
†‡ Žƒ”‹‰ ƒ ‡™ ƒ –‹‘ǡ ‡‡†• –‘ ‡š‡ —–‡ ƒ
Š‡”†–‘‡•Ǥ
‘˜‡ƒ –‹‘Ǥ
Š‡ †‡’Ž‘›‡– ’Šƒ•‡ –ƒ‡• ’Žƒ ‡ ƒ– †ƒ™
The unit or character “shoos” the herdǡƒ†–Š‡
—Ž‡•• ’Žƒ›‡”• ƒ‰”‡‡ –‘ Šƒ‰‡ –Š‹•Ǥ
Š‡”† ‘˜‡• †‹”‡ –Ž› ƒ™ƒ› ˆ”‘ ‘‡ ‘ˆ –Š‡
‡’Ž‘›‡– ‘—–‡”• —•– „‡ ’Žƒ ‡† ™‹–Š‹
‘†‡Ž• ‹ „ƒ•‡ –‘ „ƒ•‡ ‘–ƒ – ™‹–Š ‹– ƒ ˆ—ŽŽ
–Š‡ ”‡•’‡ –‹˜‡ •Šƒ†‡† ƒ”‡ƒ• •‡‡ ‘ –Š‡
distance of 4”. The unit then execute• –Š‡‹”
• ‡ƒ”‹‘ƒ’Ǥ
‘”ƒŽ‘˜‡ƒ –‹‘ƒ‹–ƒ‹‹‰„ƒ•‡–‘„ƒ•‡
‘–ƒ – ™‹–Š –Š‡ •Š‡‡’Ǥ ‘–‡ –Šƒ– ‹ˆ ‹– ‹• ƒ
‘—–‡† —‹–Ȁ Šƒ”ƒ –‡” ’—•Š‹‰ –Š‡ •Š‡‡’ǡ
they will have to limit their move to 4” to
ƒ ‘’ƒ›–Š‡ǡƒ†–Šƒ–—‹–•‹ Ž‘•‡‘”†‡”
™‹ŽŽŠƒ˜‡–‘‰‘‹–‘Ž‘‘•‡‘”†‡”–‘‡‡’—’™‹–Š
–Š‡•Š‡‡’Ǥ

‘†‡–‡”‹‡–Š‡†‹”‡ –‹‘‘ˆ‘˜‡‡–ǡ–”ƒ ‡
ƒŽ‹‡–Šƒ–‹–‡”•‡ –•–Š‡ ‡–‡”‘ˆ–Š‡ Š‘•‡
model’s base and the herd’s base.

ͳͲ͸  ‘ˆ’‡ƒ”• 




—‹––Šƒ–‹•
†‡ Žƒ”‹‰ƒ‘˜‡
ƒ –‹‘ ƒˆ‹”•–•Š‘‘
–Š‡Š‡”†‘˜‹‰
them 4” and then 4”
‡š‡ —–‡–Š‡‘˜‡
ˆ‘ŽŽ‘™‹‰–Š‡Š‡”†Ǥ
ˆ‘ŽŽ‘™‹‰–Š‡Š‡”†Ǥ Š‡Š‡”†‘˜‡•ƒŽ‘‰–Š‡Ž‹‡–Šƒ–‰‘‡•
–Š”‘—‰Š–Š‡ ‡–‡”‘ˆ‘‡‘†‡Ž‹–Š‡
—‹–‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Š–Š‡
Š‡”†ǡƒ†–Š‡Š‡”†„ƒ•‡‹–•‡ŽˆǤ


ˆ ƒ —‹– ‹• ‘˜‹‰ ƒ† ”‡ƒ Š‡• „ƒ•‡ –‘ „ƒ•‡ ™‹–Š –Š‡ Š‡”†Ǥ – –Šƒ– ’‘‹–ǡ ƒ ’Žƒ›‡” ‘ –Š‡
‘–ƒ –™‹–ŠƒŠ‡”†ǡ–Š‡› ƒ Š‘‘•‡–‘•–‘’‘” opposing side will move the herd 4” in any
‘–‹—‡–‘‘˜‡–Š”‘—‰Š–Š‡Š‡”†Ǥ †‹”‡ –‹‘–Š‡›™ƒ–ƒ•Ž‘‰ƒ•–Š‡„ƒ•‡‘ˆ–Š‡
Š‡”††‘‡•‘–‹–‡”•‡ –ƒŽ‹‡’‡”’‡†‹ —Žƒ”–‘
ˆ–Š‡›†‡ ‹†‡–‘‘˜‡–Š”‘—‰Šǡ–Š‡Š‡”†™‹ŽŽ
–Š‡ˆƒ ‹‰‘ˆ–Š‡‘†‡Ž‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –
†‹•’‡”•‡ǤŠ‡–Šƒ–Šƒ’’‡•ǡ•–‘’ƒ••‘‘ƒ•
™‹–Š –Š‡ •Š‡‡’Ǥ ˆ–‡” –Š‹•ǡ –Š‡ —‹– ƒ ˆ‹‹•Š
–Š‡ ˆ‹”•– ‘†‡Ž ”‡ƒ Š‡• „ƒ•‡ –‘ „ƒ•‡ ‘–ƒ –
–Š‡‹”‘”‹‰‹ƒŽ‘˜‡ƒ –‹‘Ǥ

Š‹•—‹–‹•‘˜‹‰
–Š”‘—‰Š–Š‡Š‡”†Ǣƒ•
•‘‘ƒ•–Š‡ˆ‹”•– 4”
4”
‘†‡Žƒ‡•„ƒ•‡–‘
„ƒ•‡ ‘–ƒ –™‹–Š–Š‡
–‘‡ǡ–Š‡‘’’‘•‹‰ Š‡‘’’‘•‹‰’Žƒ›‡”
’Žƒ›‡”™‹ŽŽ‘˜‡–Š‡ moves the herd 4” in
herd 4”. ƒ›†‹”‡ –‹‘ǤŠ‡
herd’s base may not
”‘••–Š‹•Ž‹‡Ǥ


Š‹• ‘Ž› Šƒ’’‡• ‹ˆ –Š‡ —‹– ˜‘Ž—–ƒ”‹Ž› back”, in which case the herd stops its
Š‘‘•‡• ‘– –‘ •–‘’ ™Š‡ ”‡ƒ Š‹‰ „ƒ•‡ –‘ movement 1” away from the unit.
„ƒ•‡ ‘–ƒ – ™‹–Š –Š‡ Š‡”†Ǥ Š‹• ‘—Ž† ƒŽ•‘
ˆ–Š‡—‹– Š‘‘•‡•‘––‘‰ƒ‹–Š‡ƒ –‹‘–‘‡ǡ
Šƒ’’‡ ˆ‘” ‡šƒ’Ž‡ ‹ˆ ƒ —‹– ”‡–”‡ƒ–• ‹–‘ ƒ
or can’t for whatever reason, then the Š‡”†
Š‡”† •‹ ‡ ‹ –Šƒ– ƒ•‡ǡ they don’t have the
•–‘’•‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Š–Š‡—‹–ƒ†
‘’–‹‘–‘˜‘Ž—–ƒ”‹Ž›•–‘’Ǥ
–Š‡ —‹– ‰ƒ‹• ‘‡ ˆƒ–‹‰—‡ ’‘‹–Ǥ ‘–‡ –Šƒ– –‘
ˆˆ‘”ƒ›”‡ƒ•‘ǡ™Š‹Ž‡–Š‡Š‡”†‹•‘˜‹‰ǡ ‹– “shoo back” a unit only needs to gain an action
”‡ƒ Š‡•„ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Šƒ‘–Š‡”—‹–ǡ –‘‡Ǣ‘ˆƒ–‹‰—‡‹•‰ƒ‹‡†Ǥ
that unit can gain an action token to “shoo

 ‘ˆ’‡ƒ”• ͳͲ͹


›–‹‡–Šƒ– ƒ‘˜‹‰Š‡”†”‡ƒ Š‡•„”‘‡ ˆ‘‡•‹†‡„”‡ƒ•ǡƒ›Š‡”†••–‹ŽŽ‘–Š‡–ƒ„Ž‡
–‡””ƒ‹ǡ‹’ƒ••ƒ„Ž‡–‡””ƒ‹‘”ƒ–ƒ„Ž‡•‹†‡‡†‰‡ǡ ƒ”‡ ƒ’–—”‡† „› –Š‡ ‘–Š‡” •‹†‡Ǥ ˆ „‘–Š •‹†‡•
•‹’Ž› ‘–‹—‡ ‘˜‹‰ ƒŽ‘‰ –Š‡ ’‡”‹‡–‡” „”‡ƒǡ–Š‡›”‡ƒ‹‹–Š‡ˆ‹‡Ž†— Žƒ‹‡†Ǥ
‘ˆ–Šƒ–ˆ‡ƒ–—”‡Ǥ
Š‡ ‰ƒ‡ ‡†• ™Š‡ ƒ •‹†‡ „”‡ƒ• ‘” ™Š‡
–Š‡ ˆ‹ƒŽ –—” ‹• ˆ‹‹•Š‡†ǡ ƒ• ’‡” –Š‡ ˜ƒ”‹ƒ„Ž‡
‰ƒ‡Ž‡‰–Š”—Ž‡•Ǥ
10.23 Victory Conditions
Š‡–Š‡‰ƒ‡‡†•–Š‡•‹†‡™‹–Šˆ‡™‡”„”‡ƒ
‘” ‡ƒ Š Š‡”† –Šƒ– ƒ ’Žƒ›‡” ƒƒ‰‡• –‘ ‰‡–
’‘‹–• ‹• –Š‡ ™‹‡”Ǥ ‡‡„‡” –Šƒ– ‡ƒ Š
ˆ—ŽŽ›ȋ‹Ǥ‡Ǥǡthe entire circular token) within 12”
ƒ’–—”‡† Š‡”† ƒ††• –™‘ „”‡ƒ ’‘‹–• –‘ –Š‡
‘ˆ–Š‡‹”–ƒ„Ž‡‡†‰‡ǡ–Š‡‡‡›™‹ŽŽ‰ƒ‹ƒ„”‡ƒ
‘’’‘‡–Ǥ†‹ˆˆ‡”‡ ‡‘ˆʹ’‘‹–•‘”‘”‡‹•ƒ
’‘‹–ƒ––Š‡‡†‘ˆ–Š‡–—”ǤŠ‡‘’’‘‡– ƒ
ƒŒ‘”˜‹ –‘”›Ǣͳ’‘‹–‹•ƒƒ”‰‹ƒŽ˜‹ –‘”›Ǥ
ƒ ‡Ž–Šƒ–„”‡ƒ’‘‹–„›‘˜‹‰–Š‡•Š‡‡’•‘
that they are no longer full within 12” from the ˆ„‘–Š•‹†‡•ƒ ——Žƒ–‡†–Š‡•ƒ‡—„‡”‘ˆ
‘’’‘‡––ƒ„Ž‡‡†‰‡Ǥ „”‡ƒ ’‘‹–•Ǥ –Š‡ ’Žƒ›‡” –Šƒ– ƒ’–—”‡† ‘”‡
Š‡”†• ‡ƒ”• ƒ ‹‘” ˜‹ –‘”›Ǥ ˆ –Š‡› Šƒ˜‡
Š‡ ƒ ’Žƒ›‡” ’—•Š‡• ƒ Š‡”† –‘ –‘— Š –Š‡‹”
ƒ’–—”‡†–Š‡•ƒ‡—„‡”‘ˆŠ‡”†•ǡ–Š‡‰ƒ‡
–ƒ„Ž‡‡†‰‡ǡ–Š‡Š‡”†‹•”‡‘˜‡†ˆ”‘–Š‡–ƒ„Ž‡
‡†•‹ƒ†”ƒ™Ǥ
ƒ† ‹• ƒ’–—”‡† „› –Šƒ– ’Žƒ›‡”Ǥ – –Š‡ ‡† ‘ˆ
–Š‡–—”ǡ–Š‡‡‡›”‡ ‡‹˜‡•–™‘„”‡ƒ’‘‹–• 
ˆ‘” ‡ƒ Š Š‡”† –Šƒ– ™ƒ• Œ—•– ƒ’–—”‡† ‹ –Š‹•
ƒ‡”Ǥ

ͳͲͺ  ‘ˆ’‡ƒ”• 


10.3 Prebattle Scouting 10.32 Victory conditions

A large battle is about to take place. The army Both forces are trying to gather information
commanders desperately need to gather about the enemy army, which is camping
information about the enemy army. Where is beyond the opponent’s table edge.
the enemy camp, how are they deploying,
To gather information, the scouts need to get
what terrain the enemy is choosing? All this
to within 8” of the enemy table edge.
information can be critical for the army
commanders. The table is divided on an eastern half and a
western half, and scouts want to gather
An army can get the upper hand on the enemy
information on both quadrants.
through effective scouting having a dramatic
impact on the battle that will soon follow. At the end of the turn, any unit that is within 8”
of the enemy table edge gains an exploration
In this scenario both armies have deployed
counter. They gain an eastern exploration
scouting forces, and you are commanding one
counter or a western exploration counter
of them. You have to find a way to gather
depending on where the majority of the
information about the enemy’s disposition.
models in the unit are. If the models are
equally placed on both sides, the player
chooses one of the two exploration counters.
10.31 Scenario setup
A unit can only gain each quadrant exploration
No special objective counters are needed for counters once, but it could gain both the
this scenario. Add terrain to the table (see eastern and western exploration counters in
9.1.2 Terrain Setup ). two different turns.
The deployment phase takes place at dawn At the end of each turn, when counting the
unless players agree to change this. number of break points that each player has,
Deployment counters must be placed within each side will add an extra break point if the
the respective shaded areas seen on the enemy currently has a unit that has one of the
scenario map. exploration counters. If they have a unit or
Prebattle Scouting Scenario Map units that have both east and west exploration
counters, then add two break points.
If a unit with an exploration counter is
destroyed, then the counter is lost. This is why
it might be a good idea to explore with more
than one unit to have redundancy.
If a unit carrying an exploration counter leaves
the field of battle off the player’s own table
edge, any remaining models of the unit do not
count as casualties. Place the unit next to the
table with the exploration counter, and you’ll
be able to claim it at the end of the turn just as
if the unit were still on the table.
By eliminating the units that have the
exploration counters, the players can try to

CLASH of Spears 109


‡Ž‹‹ƒ–‡ –Š‘•‡ ‡š–”ƒ „”‡ƒ ’‘‹–•ǡ „—– ‘ˆ ˆ „‘–Š •‹†‡• Šƒ˜‡ –Š‡ •ƒ‡ —„‡” ‘ˆ
‘—”•‡‹ˆ–Š‡—‹–™‹–Š–Š‡‡š’Ž‘”ƒ–‹‘ ‘—–‡” ‡š’Ž‘”ƒ–‹‘ ‘—–‡”•ǡ –Š‡ •‹†‡ ™‹–Š ˆ‡™‡”
Ž‡ƒ˜‡•–Š‡–ƒ„Ž‡ǡ–Š‡–Šƒ– ‘—–‡”™‹ŽŽ‡˜‡” „”‡ƒ’‘‹–•™‹•ƒ‹‘”˜‹ –‘”›Ǥ
„‡ ƒ ‡ŽŽ‡†Ǥ –Šƒ– ƒ•‡–Š‡‹ˆ‘”ƒ–‹‘Šƒ•
ˆ „‘–Š •‹†‡• Šƒ˜‡ –Š‡ •ƒ‡ —„‡” ‘ˆ
ƒŽ”‡ƒ†›„‡‡’ƒ••‡†–‘–Š‡ƒ”› ‘ƒ†‡”Ǥ
‡š’Ž‘”ƒ–‹‘ ‘—–‡”• ƒ† „”‡ƒ ’‘‹–•ǡ –Š‡
• —•—ƒŽ ’Žƒ›‡”• –ƒ‡ ˆ‘” ‡ „”‡ƒ –‡•–• ™Š‡ –Š‡‰ƒ‡‡†•‹ƒ†”ƒ™Ǥ
‡‡†‡†Ǣ‹ˆƒ•‹†‡„”‡ƒ•ƒ†–Š‡‘–Š‡”•–ƒ›•‹
–Š‡ˆ‹‡Ž†ǡ–Šƒ–ƒ”›–Šƒ–•–ƒ›‡†ƒ—–‘ƒ–‹ ƒŽŽ› Example
‰ƒ‹•ƒ›”‡ƒ‹‹‰‡š’Ž‘”ƒ–‹‘ ‘—–‡”•–Šƒ–
–Š‡›‹‰Š–‘–Šƒ˜‡‘„–ƒ‹‡†›‡–Ǥ 

Š‡ ‰ƒ‡ ‡†• ™Š‡ ƒ •‹†‡ „”‡ƒ• ‘” ™Š‡ 


–Š‡ ˆ‹ƒŽ –—” ‹• ˆ‹‹•Š‡†ǡ ƒ• ’‡” –Š‡ ˜ƒ”‹ƒ„Ž‡

‰ƒ‡Ž‡‰–Š”—Ž‡•Ǥ

– –Š‹• ’‘‹–ǡ ‡Ž‹‹ƒ–‡ ƒ› †—’Ž‹ ƒ–‡
‡š’Ž‘”ƒ–‹‘ ‘—–‡”• Š‡Ž† „› ‡ƒ Š •‹†‡ǡ 
‡‡’‹‰‘Ž›‘‡‘ˆ‡ƒ Š‹†Ǥ ‘”‡šƒ’Ž‡ǡ‹ˆ
ƒ•‹†‡Šƒ•–Š”‡‡—‹–•™‹–Š‡ƒ•–‡”‡š’Ž‘”ƒ–‹‘ ––Š‡‡†‘ˆ–Š‹•–—”ǡ–Š‡—‹–‹•™‹–Š‹
‘—–‡”•ǡ ”‡‘˜‡ ƒŽŽ ‡ƒ•–‡” ‡š’Ž‘”ƒ–‹‘ 8” of the enemy table edge, and the
‘—–‡”•„—–‘‡Ǥ ƒŒ‘”‹–› ‘ˆ ‘†‡Ž• ƒ”‡ ‘ –Š‡ ‡ƒ•–‡”
•‹†‡Ǥ
Š‡ •‹†‡ –Šƒ– Šƒ• ‘”‡ ‡š’Ž‘”ƒ–‹‘ ‘—–‡”•
™‹•ƒƒŒ‘”˜‹ –‘”›‹ˆ–Š‡›Šƒ˜‡–™‘ȋ‡ƒ•–‡” Š‡ —‹– ‰ƒ‹• ƒ ‡ƒ•–‡” ‡š’Ž‘”ƒ–‹‘
ƒ†™‡•–‡”Ȍƒ†–Š‡‡‡›Šƒ•‘‡Ǥ ˆ–Š‡› –‘‡Ǩ
‘Ž›Šƒ˜‡‘‡‘”‡‡š’Ž‘”ƒ–‹‘ ‘—–‡”–Šƒ  
–Š‡‡‡›ǡ‹–‹•ƒ‹‘”˜‹ –‘”›Ǥ


ͳͳͲ  ‘ˆ’‡ƒ”• 


10.4 Force Projection This is my land scenario map.

Two generals have been maneuvering their


armies for days. Selecting the battlefield is no
easy task. Finally, it seems that the battle will
start soon, yet as the armies deploy, both
generals send forward scouting patrols to
capture what they consider to be key terrain
locations.
Holding these locations can prevent the enemy
from surprising the army while deploying, and
at the same time, if the scouting force can
project force over the enemy territory, this
will hinder the enemy deployment.

Many examples of this can be found in history.


Hannibal was known for outmaneuvering the
romans in this way during his campaign in
Italy, and thus the Romans would find 10.42 Victory conditions
themselves at the mercy of ambushes or Both sides are trying to project force over the
deploying their forces under poor tactical enemy, and to do that, they must attempt to
conditions most of the time. achieve two objectives: establish control over
the territory and get troops into a position
threatening to the enemy army that lies
10.41 Scenario setup beyond the battlefield.
Place a single objective marker on the center At the end of each turn, after calculating the
of the battlefield. This objective marker is break points from sustained casualties, the
considered just a marker and does not hinder following conditions are evaluated.
line of sight or movement in any way and
should fit within a 20x20mm square area. A side will add +1 to their break points if the
enemy has control of the central objective
Add terrain to the table (see 9.1.2 Terrain marker. As usual control is defined by having
Setup ). No terrain features can overlap the at least one of your models within 4” of the
objective marker. objective and no enemy models within 4” of
the objective.
The deployment phase takes place at dawn
unless players agree to change this. A side will add +1 to their break points if the
Deployment counters must be placed within enemy is threatening their table edge. In order
the respective shaded areas seen on the to threaten a table edge, you must have at least
scenario map. one unit of no fewer than three models that is
at least 8” from the enemy table edge. As
always, as long as one model in the unit is
within 8” of the edge, the whole unit is deemed
to be within 8” and thus threatening.

CLASH of Spears 111


A side can be fulfilling both conditions at the 10.5 Retrieval
same time, thus adding 2 break points to the
enemy. In this scenario to opposing commanders have
received information from some critical item
These break points do not accumulate from that needs to be retrieved or it could be the
turn to turn; they are only valid while the location of an agent to be rescued, yet the
condition is fulfilled at the end of each turn, so information is not precise and patrols are sent
the enemy can try to negate them by fighting on this retrieval mission.
back against the units that are fulfilling those
conditions.
The game ends when a side breaks or when 10.51 Scenario setup
the final turn is finished, as per the variable Place a three objective markers that should fit
game length rules. on 20x20mm square bases as seen on the
If a side breaks, the enemy army achieves a scenario map.
total victory. Add terrain to the table (see 9.1.2 Terrain
If neither side breaks, when the game ends, Setup ). No impassable terrain featrure can
count the total number of break points, and overlap the objective markers.
the side with fewer break points achieves only The deployment phase takes place at dawn
a marginal victory since the ultimate objective unless players agree to change this.
of force projection had not really been fully Deployment counters must be placed within
accomplished in the desired amount of time! the respective shaded areas seen on the
If they both accumulate the same number of scenario map.
break points, then it is a bloody draw.

This is my land scenario map.

112 CLASH of Spears


10.52 Retrieving the loot At the start of any activation, a unit can drop
the loot, leave the token where it is currently,
Only one of the three objective counters is
and move the model that is next to it just a bit
actually the loot that the forces are looking for.
so that it is no longer in contact with it.
In order to retrieve the loot, you must first find
Any unit/character in contact with a dropped
out which objective marker is actually the loot.
loot token can pick it up by performing a single
As soon as a unit or character executes a move ready action, as long as no enemy models are
action that ends with a model in base to base in base to base contact with it.
contact with an objective marker currently not
If a unit carrying the loot is removed from the
in base to base contact with any enemy model,
table, leave the loot token where it was, and
you can check to see if it is the loot.
just as above, a unit or character will need to
In order to check, the player rolls a D6: spend a ready action to pick it up.

• If there are currently three objective


markers on the table, on a roll of 5+, this is 10.53 Victory conditions
the loot; you may remove the other two
objective markers. If not, remove this At the end of every turn count break points
marker, as this is not the loot. and apply the following.
• If there are currently two objective
If a side currently is in possession of the loot
markers on the table, on a roll of 4+, this is
token then the enemy adds +1 to the number
the loot; remove the other objective
of current break points.
marker. If not, remove this marker, as this
is not the loot. The last objective is the loot, If the unit/character carrying the token is
and no other checks are required. within 12” of its own table edge, then the
enemy accumulates another +1 to the number
Once the loot is revealed and the other
of break points for a total of +2. As usual a unit
objective markers are removed from the table,
is within 12” of the table side if at least one of
the loot must be retrieved.
the models is within 12”. Of course, this only
In order to retrieve a loot counter, a model of applies while the condition is fulfilled and is
needs to be in contact with the counter while lost if the loot token is dropped.
no other enemies are in contact with it and
The game ends when the final turn is finished,
execute two ready actions during the same
as per the variable game length rules, when a
activation. Once retrieved, place the counter
side breaks or when a side has the unit
next to a model on the unit that retrieved it.
carrying the loot token exit through their own
If the unit attempting to retrieve the counter table side.
has the Mounted trait, it must execute three
A side wins a major victory if the enemy
ready actions within the same activation
breaks or if they managed to get the loot token
rather than one; assuming that some of the
across their table side. If not, count break
soldiers must dismount, taking extra time.
points and the side with less break point win a
In all cases the ready actions must be within major victory. If both sides accumulate the
the same activation, so if they don’t have same number of break points, the side with the
enough actions or if the activation is loot token wins a minor victory. In any other
interrupted by the enemy, the unit will need to case the result is a bloody draw.
attempt it again on a following activation.

CLASH of Spears 113


114 CLASH of Spears


11. Building Your Warband

A Note on Points and Balanced Armies ’Žƒ›‡”Ǧ†‡•‹‰‡†• ‡ƒ”‹‘ ‘—Ž†Ž‡˜‡”ƒ‰‡‘—”


’‘‹– •›•–‡ –‘ ‰‡– ƒ ‹†‡ƒ ‘ˆ Š‘™ –‘—‰Š
— ŠŠƒ•„‡‡™”‹––‡‹™ƒ”‰ƒ‡•ƒ„‘—––Š‡ ˜‹ –‘”›™‹ŽŽ„‡ˆ‘”‘‡•‹†‡‘”–Š‡‘–Š‡”Ǥ
’”‘•ƒ† ‘•‘ˆ’‘‹–•–‘„ƒŽƒ ‡ˆ‘” ‡•Ǥ
Ž–‡”ƒ–‹˜‡Ž›ǡ–Š‡’Žƒ›‡”• ‘—Ž†‘’‡Ž›‹‰‘”‡
†‡‡†ǡ‘’‘‹–•›•–‡‹•’‡”ˆ‡ –ǡƒ†™‡†‘ –Š‡ ’‘‹– •›•–‡ǡ ‹‰‘”‡ –Š‡ ƒ”› Ž‹•–•ǡ ƒ†
‘– ‡š’‡ – ‘—” •›•–‡ –‘ „ƒŽƒ ‡ ‡˜‡”› ‡˜‡ ‘‡—’™‹–Š–Š‡‹”‘™–”‘‘’†‡ˆ‹‹–‹‘•
’‘••‹„Ž‡ ‘„‹ƒ–‹‘ Š‘•‡ „› ’Žƒ›‡”• ƒ†˜ƒ”‹ƒ–•Ǥ‡Š‘’‡–Šƒ–‹ˆ›‘— Š‘‘•‡–‘†‘
„—‹Ž†‹‰–Š‡‹”ƒ”‹‡•Ǥ –Š‹•ǡ›‘—™‹ŽŽƒ‡›‘—” ”‡ƒ–‹‘•ƒ˜ƒ‹Žƒ„Ž‡–‘
‡†‘ƒ‹–‘’”‘˜‹†‡ƒ’‘‹–•›•–‡–Šƒ–™‹ŽŽ –Š‡ ‘—‹–›ˆ‘”–Š‡‰‡‡”ƒŽ‡Œ‘›‡–Ǩ
ƒŽŽ‘™ ’Žƒ›‡”• –‘ Šƒ˜‡ ˆƒ‹”Ž› „ƒŽƒ ‡† ’‹ —’ ‘™‡˜‡”ǡ‹ˆ›‘—ƒ”‡Ž‘‘‹‰ˆ‘”•‹’Ž‡”ǡ‘”‡
‰ƒ‡•ǡ ‘” ‡˜‡ †‘ •‘‡ ‹† ‘ˆ ‘’‡–‹–‹˜‡ †‹”‡ –ǡ Ž—„ ’‹ —’ ‰ƒ‡• ™‹–Š ›‘—” ˆ”‹‡†•ǡ
‰ƒ‹‰Ǥ –Š‡ –Š‡ ˆ‘ŽŽ‘™‹‰ ”—Ž‡• ™‹ŽŽ ’”‘˜‹†‡ ƒ
†‡”‘ ‹” —•–ƒ ‡• ƒ”‡›‘— ‘„Ž‹‰ƒ–‡†–‘ ‹–‡”‡•–‹‰ •–”— –—”‡ –Šƒ– •Š‘—Ž† Ž‡ƒ† –‘ ˆ—ǡ
‘„•‡”˜‡–Š‹•’‘‹–•›•–‡ǤŽƒ›‡”• ƒ Š‘‘•‡ ‰‡‡”ƒŽŽ›„ƒŽƒ ‡†‰ƒ‡•Ǥ
–‘ ’Žƒ› –Š‡ƒ–‹  • ‡ƒ”‹‘• †”‹˜‡ „› •–‘”‹‡•ǡ ‘—„‘—‰Š––Š‡”—Ž‡•Ǣ–Š‡›ƒ”‡›‘—”•–‘‡Œ‘›
‘” ƒ› • ‡ƒ”‹‘ ‹ ™Š‹ Š ‘‡ ˆ‘” ‡ ‹• ˆƒ ‹‰ ƒ ‘”†‹‰–‘›‘—”‰ƒ‹‰’”‡ˆ‡”‡ ‡ǡƒ†™‡
‹•—”‘—–ƒ„Ž‡‘††•Ǥ ƒ”‡Šƒ’’›–‘‡ ‘—”ƒ‰‡–Šƒ–Ǥ


 ‘ˆ’‡ƒ”• ͳͳͷ


11.1 Building a Warband for CLASH
• Rare: These troops might not be rare per
When building a force for CLASH, players are se in the army, but it is rare to see them in
given a lot more leeway than when building small engagements. They tend to be the
armies for large battles, where you would have elite of the army, and most of the time they
to observe the historical proportions of troop would not be asked to participate in these
types. small skirmishes unless the warlord has a
The reason for this is that in these small specific reason to include them.
engagements that we envision, one could
encounter very diverse forces or very uniform
warbands. 11.11 The muster warband
You could be facing a force mostly made of This force is mustered from the general
mounted troops that are out scouting, a selection of troops available to the army. The
selection of skirmishing troops that are force is summoned under a general situation
scavenging, a select group of seasoned of stress or emergency when the warlord
warriors out on a specific mission, etc. simply calls in readily available troops to
In order to accommodate this flexibility while quickly gather and be ready to enter battle.
providing some interesting trade-offs when When building a muster warband, the number
you build your army, we’ve come up with two of models in your force coming from units that
alternative options for designing your force: are identified in the availability column of the
the “muster” warband and the “ad-hoc” army list as Civis has to match or exceed the
warband. sum of the Milities and Rare models.
To understand these two alternatives, we first In addition to the prior restriction, the number
need to introduce the concept of troop of models identified in the availability section
availability. as Rare can never exceed the number of
In the army lists, you will find that troops are models in your force that are identified as
classified according to one of three level of Milites.
availability Character models are not counted toward
• Civis: These troops form the bulk of the these calculations, only count your line models.
army. They include recruits, levies, When a warlord is gathering a muster
standard troops, etc. In most cases warfare warband, we consider that the mission at hand
is a part-time job for these troops, and in is of considerable importance and that the
times of peace they tend to revert to force will be willing to endure additional
civilian duties. sacrifices during the engagement. Because of
this, a force built in accordance to the “muster”
• Milites: These troops are more dedicated rules described above will always ignore a
soldiers; they might be professional break result on their first test of the game.
soldiers, mercenaries, etc. In general, they
are warriors that see warfare as a more The first time the warband is called to take a
common aspect of life. The warlord trusts force break test, if you roll two failures, which
these troops to provide the core of the would normally mean that the force breaks,
army and be ready to withstand the stress the muster warband does not break and
of battle better. instead continues to fight.

116 CLASH of Spears




Š‡’Žƒ›‡”•–‹ŽŽ‡‡†•–‘–ƒ‡–Šƒ––‡•–ǡ•‹ ‡‹ˆ benefit that the “Muster” force gains ˆ‘” –Š‡
–Š‡›”‘ŽŽ‘‡‘”‘”‡ˆƒ‹Ž—”‡•ǡ–”‘‘’•™‹–Š–Š‡ ˆ‘” ‡„”‡ƒ–‡•–ƒ†‰‘‡•‹–‘„ƒ––Ž‡™‹–Š‘Ž›
ƒŽŽ‹‡• –”ƒ‹– ™‹ŽŽ •–ƒ”– –Š‡ ‡š– –—” ™‹–Š ƒ ‘‡ ƒ–‡‘‹–Ǥ
ƒ –‹‘ –‘‡Ǥ Š‡ Ǧͳ –‘ ‹‹–‹ƒ–‹˜‡ ‘ –Š‡ ‡š–

•–”ƒ–‡‰›’Šƒ•‡™‘—Ž†ƒŽ•‘–ƒ‡‡ˆˆ‡ –Ǥ
ˆ–‡”–Š‹•ˆ‹”•––‡•–ǡƒ‡ƒ‘–‡–Šƒ–›‘—Šƒ˜‡ Ad-hoc force
–ƒ‡ –Š‡ —•–‡” ˆ‘” ‡ ‡ˆˆ‡ –Ǣ ˆ”‘ –Š‡ ‘ǡ
• ‹ ™Šƒ–›‘—™ƒ–ǡ„—––”›–‘ƒ˜‘‹†
–Š‡ ‡š– –‹‡ –Š‡› —•– –ƒ‡ ƒ „”‡ƒ –‡•–ǡ
ƒ’’Ž›”‡•—Ž–•ƒ•‘”ƒŽǤ „”‡ƒ–‡•–•Ǩ
• –ƒ”––Š‡„ƒ––Ž‡™‹–Š‘‡ ƒ–‡‘‹–Ǥ
 ƒ††‹–‹‘ǡ ƒ —•–‡” ˆ‘” ‡ ‰‘‡• ‹–‘ „ƒ––Ž‡
™‹–Š–™‘ ƒ–‡‘‹–•ǡƒ•’”‡˜‹‘—•Ž›‡š’Žƒ‹‡†Ǥ 

Muster force

• ͓‘ˆ‹˜‹•‘†‡Ž•—•–„‡‰”‡ƒ–‡”
–Šƒ‘”ƒ–Ž‡ƒ•–‡“—ƒŽ–‘–Š‡•—‘ˆ͓ 11.2 Character Models
‘ˆ‹Ž‹–‡•‘†‡Ž•ƒ†͓‘ˆƒ”‡

‘†‡Ž•
• ͓‘ˆƒ”‡‘†‡Ž• ƒ‘–‡š ‡‡†–Š‡ ‘—” ˆ‘” ‡ —•– ƒŽ™ƒ›• ‹ Ž—†‡ ƒ– Ž‡ƒ•– ‘‡
—„‡”‘ˆ‹Ž‹–‡•‘†‡Ž• Šƒ”ƒ –‡”‘†‡ŽŽ‡˜‡Žʹ‘”Š‹‰Š‡”ƒ† ƒ‘–
• ‰‘”‡ƒ„”‡ƒ”‡•—Ž––Š‡ˆ‹”•––‹‡‹ ‹ Ž—†‡‘”‡ Šƒ”ƒ –‡”•–Šƒ–Š‡–‘–ƒŽ—„‡”
‘ˆ—‹–•‹–Š‡ƒ”›Ǥ
–Š‡‰ƒ‡–Šƒ––Š‡›ƒ”‡ ƒŽŽ‡†–‘–ƒ‡ƒ
ˆ‘” ‡„”‡ƒ–‡•–ǤŽŽ‘–Š‡”‡ˆˆ‡ –••–‹ŽŽ Šƒ”ƒ –‡”•ƒ”‡‰‡‡”‹ ƒŽŽ›”ƒ‡†ˆ”‘Ž‡˜‡Žʹ
ƒ’’Ž›ȋ•‡‡ˆ‘” ‡„”‡ƒ–‡•–ȌǤ –‘Ž‡˜‡ŽͷǢ–Š‡Ž‡˜‡ŽƒŽ•‘‹†‹ ƒ–‡•–Š‡—„‡”
• –ƒ”––Š‡„ƒ––Ž‡™‹–Š–™‘ ƒ–‡‘‹–•Ǥ ‘ˆ•ƒ˜ƒ‹Žƒ„Ž‡–‘–Š‡Ǥ
Ž–Š‘—‰Š –Š‡”‡ ‹• ‘ ‘–Š‡” Ž‹‹–ƒ–‹‘ –‘ –Š‡

—„‡” ‘ˆ Šƒ”ƒ –‡”• ‹ ›‘—” ˆ‘” ‡ǡ
’Žƒ›–‡•–‹‰Šƒ••Š‘™–Šƒ–‹–‹•ƒ‰‘‘†„—‹Ž†‹‰
11.12 The ad-hoc warband ’”‹ ‹’Ž‡ –‘ Šƒ˜‡ ƒ– Ž‡ƒ•– ͷͲΨ ‘”‡ –‘–ƒŽ
‘ƒ†’‘‹–•–Šƒ–Š‡—„‡”‘ˆ—‹–•‹
Š‡ ™ƒ”Ž‘”† Šƒ• •’‡ ‹ˆ‹ ƒŽŽ› •‡Ž‡ –‡† –Š‡ ›‘—” ™ƒ” ’ƒ”–›Ǥ  Š‡ ‡š–”ƒ ‘ƒ† ’‘‹–•
™ƒ””‹‘”•ˆ‘”–Š‡‹••‹‘Ǥ ‰”ƒ– ƒ††‹–‹‘ƒŽ ˆŽ‡š‹„‹Ž‹–› ˆ‘” Šƒ”ƒ –‡”
ƒ –‹‘•ƒ†ƒ›”‡ƒ –‹‘•‡‡†‡†Ǥ
Š‡•‡‹‰Š–„‡•‘‡‘ˆŠ‹•„‡•–™ƒ””‹‘”•ǡƒ†
Š‡ ‡ ‘– Ž‘•‹‰ –Š‘•‡ ™ƒ””‹‘”• ‹‰Š– „‡ ‘ˆ “—‹’‡– ƒ „‡ ’—” Šƒ•‡† ˆ‘” Šƒ”ƒ –‡”•
’ƒ”ƒ‘—–‹’‘”–ƒ ‡Ǥ Œ—•–ƒ•ˆ‘”‘–Š‡”–”‘‘’•ǤŠƒ”ƒ –‡”• ƒ ƒ””›ƒ
˜ƒ”‹‡–› ‘ˆ ƒ”‘” ƒ ‡“—‹’‡– „—– ƒ› ‘Ž›
 –Š‹• ƒ•‡ǡ ‘ ƒ††‹–‹‘ƒŽ •ƒ ”‹ˆ‹ ‡• ™‹ŽŽ „‡
’—” Šƒ•‡ ‘‡ ™‡ƒ’‘ǡ —Ž‡•• –Š‡ ƒ”› Ž‹•–
‡†—”‡††—”‹‰–Š‡„ƒ––Ž‡Ǥ ˆ–Š‡‘††•ƒ’’‡ƒ”
•’‡ ‹ˆ‹ ƒŽŽ› ‹†‹ ƒ–‡• –Šƒ– –Š‡ Šƒ”ƒ –‡” ƒ
–‘ ‰‘ ƒ‰ƒ‹•– –Š‡ ˆ‘” ‡ǡ ‹– ™‹ŽŽ „‡ „‡––‡” –‘
’—” Šƒ•‡ƒ††‹–‹‘ƒŽ™‡ƒ’‘•ƒ†–Š‡”‡“—‹”‡†
’”‡•‡”˜‡ –Š‡ –”‘‘’• „› ƒ„ƒ†‘‹‰ –Š‡
–”ƒ‹–•–‘†‘–Šƒ–Ǥ
„ƒ––Ž‡ˆ‹‡Ž† ƒ† –Š‡ ˆ‘” ‡ ‘ƒ†‡” ‘™•
–Š‹•Ǥ •™‹–Š‘–Š‡”‘†‡Ž•‹ ǡƒŽŽ Šƒ”ƒ –‡”•
ƒ”‡ƒ••—‡†–‘„‡ƒ”‡†™‹–ŠŠƒ†™‡ƒ’‘•
Š‡ƒ†ǦŠ‘ ˆ‘” ‡†‘‡•‘–‡‡†–‘‘„•‡”˜‡ƒ›
ˆ‘”ˆ”‡‡Ǥ
ƒ˜ƒ‹Žƒ„‹Ž‹–›”‡•–”‹ –‹‘•„—–†‘‡•‘– ‰ƒ‹–Š‡

 ‘ˆ’‡ƒ”• ͳͳ͹


Other Special Characters †‡’‡†‹‰‘–Š‡ƒ–‹‘–Šƒ–›‘—Šƒ˜‡ Š‘•‡Ǥ
‘‘–Š•ƒ›‡”• ‡˜‡” Œ‘‹ –Š‡ „ƒ––Ž‡ǡ –Š‡›
 ƒ††‹–‹‘ –‘ ’—” Šƒ•‹‰ ‡“—‹’‡–ǡ
’‡”ˆ‘”–Š‡‹””‘Ž‡Œ—•–„‡ˆ‘”‡–Š‡ƒ –‹‘–ƒ‡•
Šƒ”ƒ –‡”• ƒ„”‹‰‹–‘„ƒ––Ž‡—•‹ ‹ƒ•ƒ†
place. This means that you don’t normally
•–ƒ†ƒ”†„‡ƒ”‡”•ƒ†‘–Š‡”•’‡ ‹ƒŽ Šƒ”ƒ –‡”•Ǥ
‡‡†–‘Šƒ˜‡–Š‡ˆ‹‰—”‡–‘”‡’”‡•‡––Š‡ǡƒ†
Š‡•‡—•–„‡”‡’”‡•‡–‡†‘–Š‡–ƒ„Ž‡–‘’„› ‹ˆ›‘—Šƒ˜‡‹––Š‡›‘—Œ—•–’Žƒ ‡‹–‘–Š‡–ƒ„Ž‡
–Š‡ ‘””‡•’‘†‹‰ ‘†‡Ž•Ǥ Š‡ ‘†‡Ž ‹• side to show it. If you don’t have a soothsayer
ƒŽ™ƒ›•’Žƒ ‡†‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Š–Š‡ ‘†‡Ž ›‘— ƒ•–‹ŽŽ‹ Ž—†‡‘‡‹›‘—”ˆ‘” ‡
Šƒ”ƒ –‡”ǡ ƒ† ‹– ”‡ƒ‹• ‹ ‘–ƒ – –Š”‘—‰Š „—–›‘——•–’ƒ›ƒ††‹–‹‘ƒŽͷ’–•ƒ‹‰–Š‡
–Š‡„ƒ––Ž‡ƒ†‹•‘Ž›”‡‘˜‡†‹ˆ–Š‡ Šƒ”ƒ –‡” ‘•–ʹͲ‹•–‡ƒ†‘ˆŒ—•–ͳͷ’‘‹–•Ǥ
‹•”‡‘˜‡†ˆ”‘–Š‡–ƒ„Ž‡Ǥ
•‘‘–Š•ƒ›‡”ƒŽŽ‘™•›‘—–‘”‡Ǧ”‘ŽŽ–Š‡”‡•—Ž–‹ˆ
›‘— Š‘‘•‡ –‘ ‘•—Ž– –Š‡ ‘‡• †—”‹‰ –Š‡
“Determine the force fate points” step.
Musicians (15 pts)

 Šƒ”ƒ –‡”™‹–Šƒƒ––ƒ Š‡†—•‹ ‹ƒ ‘—–•
as having a command range of 16”, instead of 
–Š‡‹” ‘”ƒŽ ‘ƒ† ”ƒ‰‡Ǥ ‘™‡˜‡”ǡ –Š‹•

‘ƒ†”ƒ‰‡‹•‘Ž›ƒ’’Ž‹ ƒ„Ž‡–‘ƒ –‹˜ƒ–‡
—‹–•ǢƒŽŽ‘–Š‡”‡ˆˆ‡ –••— Šƒ•”‡ƒ –‹‘•‘””ƒŽŽ›  
ƒ –‹‘•ƒ”‡†‘‡—†‡”–Š‡‘”ƒŽ ‘ƒ†
”ƒ‰‡ ‘ˆ –Š‡ Šƒ”ƒ –‡”ǡ ƒ• –Š‹• •’‡ ‹ˆ‹ ƒŽŽ›
”‡’”‡•‡–• ’”‡Ǧ„ƒ––Ž‡ –ƒ –‹ • †‹• —••‡† ™‹–Š
–Š‡ ‘ƒ†‡”ƒ†–Šƒ– ƒ„‡ˆ‘ŽŽ‘™‡†™Š‡
–Š‡•‘—†‘ˆ–Š‡‹•–”—‡–‹•Š‡ƒ”†Ǥ

Standard-Bearers (15pts)
–ƒ†ƒ”†Ǧ„‡ƒ”‡”• ƒ ”‡’”‡•‡– ƒ› ‹† ‘ˆ
‹‘” ‹•‹‰‹ƒ ƒ””‹‡† –‘ „ƒ––Ž‡ –‘ ‹•’‹”‡
–”‘‘’•ǡ‘–‡ ‡••ƒ”‹Ž›ƒ›‹†‘ˆ Š‹‰ŠǦŽ‡˜‡Ž
‹•‹‰‹ƒǡ„—––Šƒ–†‡’‡†•—’‘–Š‡–Š‡‡‘ˆ
›‘—”ˆ‘” ‡Ǥ
‘”‰ƒ‡’—”’‘•‡•ǡ™Š‡ƒ Šƒ”ƒ –‡”–Šƒ–Šƒ•
ƒ •–ƒ†ƒ”†Ǧ„‡ƒ”‡” ƒ––ƒ Š‡† ’‡”ˆ‘”• ƒ ƒŽŽ›
ƒ –‹‘ǡ –Š‡› ƒ› ”‡”‘ŽŽ ƒ› ͳ’• ”‘ŽŽ‡† ‹ –Š‡
ƒ––‡’––‘”‡ ‘˜‡”ˆƒ–‹‰—‡ˆ‘”–Š‡—‹–ǡƒ•–Š‡
•‘Ž†‹‡”• ƒ”‡ ‹•’‹”‡† „› –Š‡ ’”‡•‡ ‡ ‘ˆ –Š‹•
‹•‹‰‹ƒǤ

Soothsayers (15 or 20 pts)


‘—”ˆ‘” ‡ ƒ‹ Ž—†‡ƒ•‘‘–Š•ƒ›‡”Ǣ–Š‹• ‘—Ž†
„‡ ƒ ’”‹‡•–ǡ ƒ ‘”ƒ Ž‡ ‘” ƒ› ‘–Š‡” Šƒ”ƒ –‡”

ͳͳͺ  ‘ˆ’‡ƒ”• 


11.3 Allies and Mercenaries In a large battle, you would need to find
historical accounts for this. For example, we
When selecting your force, you must always know that Numidians fought as allies of both
choose one army list that will indicate the Romans and Carthaginians at various times in
troops that are available to you and that during the Punic Wars.
represent the specific nation that you have
chosen to take into battle. Yet at the smaller scale of CLASH, it is easy to
imagine small groups of warriors that might
On many occasions nations intergrated allied have temporarily switched sides or that have
troops among their own troops, and these been lured by the promise of wealth and other
troops would be willing to follow the lead of benefits.
that nation’s officers. Iberians in Carthaginian
service are a good example of this. In order for your force to be considered a
muster force, when purchasing allies from a
When that is the case, those allied troops will nation that is not one of your close allies, those
be available in the core list of your army, and allies must observe the muster restrictions
you will notice that the Allies trait has been among their own contingent in the same way
added to their profile. as when you purchase close allies.
Other times, full allied contingents would be Because these troops are not close allies of
serving along the army of another nation, such yours, any time one of your characters wants
as the Latin allies in Roman service. to activate an allied unit or have an allied unit
Each nation will identify which other nations react, they must spend an additional CP on top
that can be considered close allies. of the normal required number of CPs.

You are free to purchase troops from any one You may buy characters for that allied force;
other list. This can come from a close allies list they will command them normally, but the
or from any other list. same extra CP requirement will apply when
the characters from the allied force try to
When selecting troops from a close allies list, activate a unit from your core force or have a
in order for your force to be considered a unit from your core force react.
muster force, the allied troops must
themselves observe the muster force In every case when you hire any troops from
restrictions. any other nation’s list, these troops gain the
trait allies when they join your force.
This means that the number of Milites plus
Rare models from that force cannot exceed the These restrictions might seem tough, but it
number of Civis; and Rare models cannot could be worth paying that price just to have a
exceed Milites models in that force, just as for colorful and interesting Carthaginian warband
your core force. that has actually convinced a disgruntled party
of Roman legionnaires to join them in battle.
Because they are close allies, your characters
will be able to command those troops just as These kinds of things were certainly not
they command your core troops. uncommon, and when we move away from the
main battles and enter the realm of the small
You are free to choose allies from any other list! day-to-day encounters that fill the times
At this scale of engagement, it would not be between major events, we can find plenty of
uncommon to find small units of allies or historical examples. And let’s face it, those are
mercenaries that belong to other nations. LOTS OF FUN TO PLAY!

CLASH of Spears 119


 Allies and Mercenaries
 • ‘— ƒ •‡Ž‡ – –”‘‘’• ˆ”‘ ‘–Š‡”
Example
 ƒ–‹‘•ǤŠ‡›‘—•‡Ž‡ ––”‘‘’•ˆ”‘
 ‘ƒ†‡”™‹•Š‡•–‘ƒ•ƒƒŽŽ‹‡†—‹– ‘–Š‡” ƒ–‹‘•ǡ –Š‘•‡ –”‘‘’• —•–
–‘”‡ƒ –ǤŠ‹•ƒŽŽ‹‡†—‹–‹•‘–’ƒ”–‘ˆ–Š‡ 
‘„•‡”˜‡ –Š‡ —•–‡” ”‡•–”‹ –‹‘•
Ž‘•‡ƒŽŽ‹‡•Ž‹•–ǤŠ‡ Šƒ”ƒ –‡”ƒŽ•‘™ƒ–•–‘  ƒ‘‰–Š‡•‡Ž˜‡•ǡ•‘‹Ž‹–‡•’Ž—•”ƒ”‡
•’‡†ƒƒ††‹–‹‘ƒŽ–‘„‘‘•––Š‡‹” –”‘‘’• ˆ”‘ –Šƒ– Ž‹•– ƒ‘– ‡š ‡‡†

Šƒ ‡•‘ˆ•— ‡••Ǥ ‹˜‹•ˆ”‘–Šƒ–Ž‹•–ǡ‘”›‘—”ˆ‘” ‡™‹ŽŽ
 „‡ ‘•‹†‡”‡†ƒŠǦŠ‘ Ǥ
Š‡–‘–ƒŽ•”‡“—‹”‡†ƒ”‡͵ǣͳˆ‘”
• ˆ –Šƒ– ƒ–‹‘ ‹• ‹†‡–‹ˆ‹‡† ƒ• ƒ Ž‘•‡
ƒ––‡’–‹‰”‡ƒ –‹‘ǡͳ–‘‹ ”‡ƒ•‡–Š‡‘††• 
ƒŽŽ› ‘ˆ ›‘—” ƒ–‹‘ǡ –Š‡ Šƒ”ƒ –‡”•
„›ƒ††‹‰ƒƒ††‹–‹‘ƒŽ͸–‘–Š‡”‘ŽŽǡƒ†
 ˆ”‘ ›‘—” ‘”‡ ˆ‘” ‡ ƒ ‘ƒ†
ƒƒ††‹–‹‘ƒŽˆ‘”ƒƒŽŽ‹‡†—‹–Ǥ
–Š‘•‡–”‘‘’•‘”ƒŽŽ›Ǥ

• ˆ –Šƒ– ƒ–‹‘ ‹• ‘– ƒ Ž‘•‡ ƒŽŽ›ǡ –Š‡
 ™Š‡ Šƒ”ƒ –‡”•ˆ”‘›‘—”ˆ‘” ‡–”›–‘

‘ƒ† –Š‡ǡ –Š‡› —•– •’‡† ƒ
 ƒ††‹–‹‘ƒŽ  ‘ –‘’  ‘ˆ ‘”ƒŽ
”‡“—‹”‡‡–•Ǥ ‘— ƒ ’—” Šƒ•‡
Šƒ”ƒ –‡”• ˆ”‘ –Šƒ– ƒ–‹‘ –‘
‘ƒ† –Š‡ ‘”ƒŽŽ›ǡ ƒ† –Š‘•‡
Šƒ”ƒ –‡”• ™‹ŽŽ Šƒ˜‡ –‘ •’‡† –Š‡
ƒ††‹–‹‘ƒŽ • –‘ ‘ƒ† –”‘‘’•
ˆ”‘›‘—” ‘”‡ƒ–‹‘Ǥ
• ŽŽƒŽŽ‹‡†–”‘‘’•‰ƒ‹–Š‡ŽŽ‹‡•–”ƒ‹–Ǥ

ͳʹͲ  ‘ˆ’‡ƒ”• 




12. The Rise of Rome


Western Mediterranean, Fourth to Second Century BC

Š‘‘•‹‰™Šƒ–ƒ”‹‡•–‘ ‘˜‡”™Š‡™”‹–‹‰ƒ ˆ‡”–‹Ž‡ ’‡”‹‘† ˆ‘” ƒ ‰”‡ƒ– ™ƒ”‰ƒ‹‰ •‡––‹‰Ǥ


•‡–‘ˆ”—Ž‡•ˆ‘”ƒ ‹‡–„ƒ––Ž‡•‹•‘‡ƒ•›–ƒ• Š‡ ’‘••‹„‹Ž‹–‹‡• ƒ”‡ ‡†Ž‡••ǡ ™‹–Š ƒŽ‘•–
†—‡ –‘ –Š‡ ‰”‡ƒ– —„‡” ‘ˆ ƒ–‹‘•ǡ ™ƒ”ˆƒ”‡ ‡˜‡”› ƒ–‹‘ „‡‹‰ ‹ ‘ˆŽ‹ – ‘” ‹ ƒŽŽ‹ƒ ‡
•–›Ž‡•ǡ ƒ† –‹‡ ’‡”‹‘†• –Šƒ– ‡‡† –‘ „‡ ™‹–Š ‡ƒ Š ‘–Š‡” ƒ– †‹ˆˆ‡”‡– –‹‡•ǡ ƒ† ‡˜‡
‘˜‡”‡†Ǥ ™‹–Š ’ƒ”–‹ ‹’ƒ–‹‘ ˆ”‘ †‹•–ƒ– ƒ–‹‘•ǡ •— Š
ƒ• –Š‡ ƒ”‹‡• ‘ˆ ’‹”—• ‘‹‰ –‘ •—’’‘”–
‘” –Š‹•ǡ ‘—” ˆ‹”•– „‘‘ǡ ™‡ Šƒ˜‡ Š‘•‡ –‘
”‡‡ ‘Ž‘‹‡•‹ƒ‰ƒ ”ƒ‡ ‹ƒǤ
‘ ‡–”ƒ–‡ ‘–Š‡ƒ–‹‘•–Šƒ–•–”—‰‰Ž‡†ˆ‘”
†‘‹ƒ ‡ ‹ –Š‡ ”‡‰‹‘ •—””‘—†‹‰ –Š‡ Let’s look at some of the key conflicts that we
™‡•–‡”‡†‹–‡””ƒ‡ƒǡ„‡–™‡‡”‘—‰ŠŽ›–Š‡ ™‹ŽŽ ‘˜‡”™‹–Š‘—”ƒ”›Ž‹•–•Ǥ
ˆ‘—”–Š ‡–—”›ƒ†–Š‡•‡ ‘† ‡–—”›Ǥ

—”‹‰ –Š‹• –‹‡ǡ –Š‡•‡ ƒ–‹‘• ‡‰ƒ‰‡† ‹

—Ž–‹’Ž‡ ‘ˆŽ‹ –• ƒ† ƒŽŽ‹ƒ ‡•ǡ ’”‘˜‹†‹‰ ƒ


 ‘ˆ’‡ƒ”• ͳʹͳ


Fourth Century BC expanding Roman sphere of influence,
Tarentum asks Pyrrhus the famed King of
During this century Sicily saw continuous war
Epirus to help them in their inevitable conflict
between the Carthaginians and the Greek
with Rome. Pyrrhus fights in support of the
colonies of Magna Graecia for control over the
Greeks in Italy and in Sicily against both
island.
Romans and Carthaginians, who even form an
In the Italian peninsula, the century opens up alliance against him. Eventually his campaign
with the Gauls descending from the north and is brought to an end at the battle of
sacking the city of Rome, 390 BC. However, Beneventum, 275 BC, after which he can no
Rome soon recovers and becomes a leading longer sustain his operation in the west and is
member of the Latin League of Nations and forced to return to Epirus.
goes to war against the Samnites in 343 BC.
In 288 BC, the Italian Mamertines, who had
This war is followed by an open war between
been serving as mercenaries in the payroll of
Rome and the other Latin nations in 340 BC
Syracuse, decide to occupy the city of Messana.
and the dissolution of the Latin league. Rome
As the Mamertines start raiding the
goes to war against the Samnites again from
neighboring regions, Syracuse takes military
326 to 304 BC, and the wars extend into the
action against them, and the Mamertines send
next century with the final war against the
requests for help to both Rome and Carthage.
Samnites, and final Roman victory, taking
This eventually leads to a power struggle
place from 298 to 290 BC.
between the two nations, and thus starts the
In this century, we see the first expedition of first Punic War, 264 to 241 BC.
troops from Epirus in 334 BC. Under
In 240 BC, Carthage faces a war against the
Alexander I of Epirus, a.k.a. Alexander
former mercenaries that they had hired over
Molossus, the armies of Epirus reach Southern
the previous years. Many of these mercenaries
Italy to support the Greek colony of Tarentum
backed by Libyan tribes start an uprising, and
in its war against the local hill tribes such as
it falls to Hamilcar Barca, father of the famous
Lucanians, Bruttii, Samnites, and others. The
Hannibal, to defeat them in 237 BC.
expedition ends tragically when Alexander I,
who incidentally was an uncle of Alexander After their victory in the First Punic War,
the Great and an uncle of Pyrrhus of Epirus, is Rome decides to expand to the North and
defeated and killed at the battle of Pandosia, successfully occupies Cisalpine Gaul in 220 BC.
331 BC.
In the meantime, Carthage had continued to
expand their colonies in Spain to offset their
territorial losses from the first Punic war. In
Third Century BC
219 BC, Hannibal conquers the city of
In this century, we see some of the most Saguntum, thus starting the Second Punic War.
renowned conflicts of the period, The Punic Probably one of the most famous conflicts of
Wars, but there are many other interesting the period, this is the war in which Hannibal
conflicts as well. crosses the Alps with his army and repeatedly
defeats the Romans in Italy. Rome does not
We open up the century with a new expedition yield and eventually sends an expedition
from the armies of Epirus. Once again, the directly to Carthage in northern Africa.
Greek colonies in southern Italy seek help Hannibal returns to defend the motherland
from their eastern allies. Threatened by the

122 CLASH of Spears




ƒ† ‹• ˆ‹ƒŽŽ› †‡ˆ‡ƒ–‡† „› —„Ž‹—• ‘”‡Ž‹—• ‘‡‘ˆ–Š‡•‡ ‘ˆŽ‹ –• ƒ•–‹ŽŽ„‡”‡’”‡•‡–‡†
 ‹’‹‘ƒ––Š‡„ƒ––Ž‡‘ˆƒƒ‹ʹͲʹǤ ™‹–Š–Š‡ƒ”›Ž‹•–•ƒ˜ƒ‹Žƒ„Ž‡‹–Š‹•„‘‘Ǥ
 ͳͲ͹ ǡ –Š‡ ƒ”‹ƒ ”‡ˆ‘”• ƒ”‡
‹’Ž‡‡–‡† „› –Š‡ ‘ƒ ƒ”›Ǥ Š‡
Second Century BC
Šƒ‰‡• ‹ –Š‡ ‘”‰ƒ‹œƒ–‹‘ ‘ˆ –Š‡ ƒ”› ƒ”‡
•™‡‘˜‡–‘–Š‡•‡ ‘† ‡–—”›ǡ™‡•‡‡ •‹‰‹ˆ‹ ƒ– ‡‘—‰Šǡ Ž‡ƒ†‹‰ –‘ ™Šƒ– ƒ”‡
‘‡ ‡š’ƒ†‹‰ –‘™ƒ”† –Š‡ ‡ƒ•– –‘ ‘“—‡” ‘‘Ž› ‘™ ƒ• –Š‡ ƒ”‹ƒ ƒ† Žƒ–‡”
”‡‡ ‡ ƒ† ƒ ‡†‘ǡ ‘ˆŽ‹ –• –Šƒ– ™‹ŽŽ „‡ ‡•ƒ”‡ƒ Ž‡‰‹‘•ǡ ™Š‹ Š ™‹ŽŽ „‡ ‘˜‡”‡† ‘
‘˜‡”‡†‹ˆ—–—”‡•—’’Ž‡‡–•Ǥ ˆ—–—”‡•—’’Ž‡‡–•–‘–Š‹•„‘‘Ǥ

–‹ŽŽ•‘‡‘–Š‡” ‘ˆŽ‹ –•–ƒ‡’Žƒ ‡‹–Š‡™‡•–ǡ 


ƒ‹Ž› –Š‡ Š‹”† —‹  ƒ”ǡ ͳͶͻ –‘ ͳͶ͸ ǡ

™Š‹ Š ‡†• ™‹–Š –Š‡ ˆ‹ƒŽ †‡•–”— –‹‘ ‘ˆ
ƒ”–Šƒ‰‡ ƒ† –Š‡ ™ƒ” ƒ‰ƒ‹•– —‹†‹ƒ ‹‰  
—‰—”–Šƒ‹‘”–Š‡”ˆ”‹ ƒǡͳͳͺ–‘ͳͲͷǤ

 ‘ˆ’‡ƒ”• ͳʹ͵


12.1 Character models

Š‹•Ž‹•–•Š‘™•›‘—–Š‡ Šƒ”ƒ –‡”‘†‡Ž•–Šƒ–ƒ”‡ƒ˜ƒ‹Žƒ„Ž‡–‘ƒŽŽƒ”‹‡•‹–Š‹•„‘‘ǡƒ†ƒ›•’‡ ‹ƒŽ


Šƒ”ƒ –‡”•‘”•’‡ ‹ƒŽ‡“—‹’‡–ƒ˜ƒ‹Žƒ„Ž‡–‘–Š‡™‹ŽŽ„‡Ž‹•–‡†‹–Š‡ ‘””‡•’‘†‹‰Ž‹•–•ƒ•™‡ŽŽƒ•
–Š‡–›’‹ ƒŽ”ƒ•ƒ••‘ ‹ƒ–‡†™‹–Š–Š‡ Šƒ”ƒ –‡”Ž‡˜‡Ž•

Command  Command 
Character Combat Ranged Grit Save Armor Traits Points
Range Points
attacks(3), 
full armor & 
Level V 3+ 5+ 3+ 4+ 10" 5 wounds (3),  155
shield
Iron Will
attacks(2), 
full armor & 
Level IV 3+ 5+ 3+ 4+ 10" 4 wounds (3),  125
shield
Iron Will
attacks(2), 
full armor & 
Level III 3+ 5+ 3+ 4+ 8" 3 wounds (2),  95
shield
Iron Will
full armor &  wounds (2), 
Level II 3+ 5+ 3+ 4+ 8" 2 65
shield Iron Will

Options for character models

• ‘—ƒ›’—” Šƒ•‡‘Ž›‘‡‘ˆ–Š‡ˆ‘ŽŽ‘™‹‰™‡ƒ’‘•ˆ‘”‡ƒ Š Šƒ”ƒ –‡”ǣ


Š”—•–‹‰’‡ƒ”ȋͳ’–ȌǡŠ”‘™‹‰’‡ƒ”ȋ͵’–•Ȍǡƒ˜ƒŽ”›’‡ƒ”ȋͳ ’–•Ȍǡ ƒ˜‡Ž‹ȋʹ’–•ȌǤ
•  Šƒ”ƒ –‡”ƒ›„‡‰‹˜‡ƒŠ‘”•‡ȋ‹Ǥ‡Ǥǡ‰ƒ‹•–Š‡‘—–‡†–”ƒ‹–Ȍˆ‘”Ͷ’–•Ǥ
•  Šƒ”ƒ –‡” ƒ Šƒ‰‡–Š‡‹”ƒ”‘”ƒ ‘”†‹‰–‘–Š‡ˆ‘ŽŽ‘™‹‰ǣ
‘™‰”ƒ†‡–‘‘ƒ”‘”ȋǦ ͵’–•Ȍǡ †‘™‰”ƒ†‡–‘’ƒ”–‹ƒŽƒ”‘”ȋǦͳ’–•Ȍǡ †‘™‰”ƒ†‡–‘‘•Š‹‡Ž†
ȋǦͳ’–•Ȍǡ—’‰”ƒ†‡–‘Š‡ƒ˜›•Š‹‡Ž†ǡ‘Ž›‹ˆ‘–‘—–‡†ȋΪͳ’–•ȌǤ

‘— ƒ› ƒŽ•‘ ’—” Šƒ•‡ —’ –‘ ‘‡ —•‹ ‹ƒ ƒ† ‘” •–ƒ†ƒ”†Ǧ„‡ƒ”‡” –‘ ƒ––ƒ Š –‘ ƒ› Šƒ”ƒ –‡”Ǥ
Ž–Š‘—‰Š–Š‡•‡ƒ”‡”‡’”‡•‡–‡†™‹–Š‘†‡Ž•‹„ƒ•‡–‘„ƒ•‡ ‘–ƒ –™‹–Š–Š‡ Šƒ”ƒ –‡”ǡ–Š‡›ƒ”‡‘–
Šƒ”ƒ –‡”• –Š‡•‡Ž˜‡•ǡ ‘” †‘ –Š‡› ‘—– –‘™ƒ”† –Š‡ –‘–ƒŽ —„‡” ‘ˆ ‘†‡Ž• ‹ –Š‡ ƒ”› ‘” ƒ•
ƒ•—ƒŽ–‹‡•Ǥ

• ––ƒ Šƒ—•‹ ‹ƒˆ‘”ͳͷ’–•Ǥ


• ––ƒ Šƒ•–ƒ†ƒ”†Ǧ„‡ƒ”‡”ˆ‘”ͳͷ’–•Ǥ

‹ƒŽŽ›ǡ’Žƒ›‡”• ƒ’—” Šƒ•‡ƒ•‘‘–Š•ƒ›‡”–‘‹ˆŽ—‡ ‡–Š‡ˆƒ–‡‘ˆ–Š‡‹”ƒ”›ǤŠ‡•‘‘–Š•ƒ›‡”†‘‡•


‘–Œ‘‹–Š‡„ƒ––Ž‡ƒ†•–ƒ›•‹–Š‡ ƒ’ǡ•‘ƒƒ –—ƒŽ‘†‡Ž‹•‘–‡‡†‡†Ǥ ‘™‡˜‡”ǡ™‡Šƒ˜‡˜‡”‹ˆ‹‡†
–Š”‘—‰Š ‰ƒ‡ ’Žƒ› –Šƒ– Šƒ˜‹‰ ƒ •‘‘–Š•ƒ›‡” ‘†‡Ž ’ƒ‹–‡† ƒ† ’Žƒ ‡† ‘ –Š‡ •‹†‡ ‘ˆ –Š‡ –ƒ„Ž‡
‹’”‘˜‡•–Š‡’Žƒ›‡r’s dice rolls.

• ††ƒ•‘‘–Š•ƒ›‡”–‘–Š‡ƒ”›ˆ‘”ͳͷ’–•(20 pts if you don’t have the model to represent it).


 

ͳʹͶ  ‘ˆ’‡ƒ”• 




12.2 The Carthaginians

ƒ”–Šƒ‰‡ ™ƒ• ˆ‘—†‡† ‹ ͺͳʹ  ƒ• ƒ ‡šƒ’Ž‡ –Š‡ •‹”‹•Š ƒ˜ƒŽ”› ‘ˆ –Š‡
Š‘‡‹ ‹ƒ ‘Ž‘›Ǥ ˜‡” –Š‡ ˆ‘ŽŽ‘™‹‰ —‹†‹ƒ•ǡ ‘” –Š‡ —•‡ ‘ˆ Œƒ˜‡Ž‹• ƒ† ‘’‡
‡–—”‹‡•ǡ–Š‡ƒ”–Šƒ‰‹‹ƒ•‰”‡ƒ–Ž›‡š–‡†‡† ˆ‘”ƒ–‹‘•‘ˆ–Š‡ „‡”‹ƒ•Ǥ•ƒ”‡•—Ž–‘ˆ–Š‹•ǡ
–Š‡‹”‹ˆŽ—‡ ‡‘˜‡”–Š‡‡†‹–‡””ƒ‡ƒǤ –Š‡ƒ”–Šƒ‰‹‹ƒƒ”›’”‘˜‹†‡•ƒ‹–‡”‡•–‹‰
‹š‘ˆ–”‘‘’–›’‡•Ǥ
Š‡› Žƒ•Š‡† ƒ‰ƒ‹•– –Š‡ ”‡‡• ˆ‘” ‘–”‘Ž
‘˜‡” ‹ ‹Ž› ƒ† ‹‡˜‹–ƒ„Ž› ‡†‡† —’ ‹ ƒ Ž–Š‘—‰Š –Š‡ ‡ƒ”Ž› ƒ”–Šƒ‰‹‹ƒ ƒ”› ”‡Ž‹‡†
•–”—‰‰Ž‡ˆ‘”’‘™‡”™‹–Š‘‡ǤŠ‡™ƒ”•™‹–Š ‘ Š‡ƒ˜› Šƒ”‹‘–• –‘ ’”‘˜‹†‡ ƒ ‘„‹Ž‡ •Š‘ 
‘‡ ‡†‡† ™‹–Š –Š‡ ˆ‹ƒŽ †‡•–”— –‹‘ ‘ˆ ˆ‘” ‡ǡ ‘˜‡” –‹‡ –Š‡› †‹• ‘˜‡”‡† –Šƒ– –Š‡›
ƒ”–Šƒ‰‡‹ͳͶ͸Ǥ ‘—Ž†—•‡–Š‡‘”–Š‡”ˆ”‹ ƒˆ‘”‡•–‡Ž‡’Šƒ–
ˆ‘”–Š‹•”‘Ž‡ǤŠ‡‡Ž‡’Šƒ–••ƒ™‡š–‡•‹˜‡—•‡ǡ
—”‹‰ –Š‡ —Ž–‹’Ž‡ ‘ˆŽ‹ –• –Š‡› ˆƒ ‡†ǡ –Š‡
’ƒ”–‹ —Žƒ”Ž›†—”‹‰–Š‡‡ ‘†—‹ ƒ”Ǥ
ƒ”–Šƒ‰‹‹ƒ• ”‡ƒŽ‹œ‡† –Šƒ– •—’’‘”–‹‰ ƒ
‹–‹œ‡ƒ”›™ƒ•ƒ ‘•–Ž›’”‘’‘•‹–‹‘ǤŠ‹•Ž‡† ˆ ‘—”•‡ǡ ƒ‹„ƒŽ ƒ” ƒ Ž‡† ƒ”–Šƒ‰‡ –‘ ‹–•
–‘ ƒ ‰”‘™‹‰ —•‡ ‘ˆ ‡” ‡ƒ”‹‡• ‹ –Š‡‹” ‘•–‰Ž‘”‹‘—•–‹‡™Š‡Š‡ ”‘••‡†–Š‡Ž’•
ƒ”‹‡•ǡ ƒ† ˆ‡™‡” ƒ† ˆ‡™‡” ˆ‘”ƒ–‹‘• ‘ˆ ™‹–Š Š‹• ƒ”› ƒ† ”‡’‡ƒ–‡†Ž› †‡ˆ‡ƒ–‡†
‹–‹œ‡•™‡”‡‹—•‡Ǥ —Ž–‹’Ž‡ ‘ƒ ƒ”‹‡• ‹ –ƒŽ›Ǥ —”‹‰ –Šƒ–
ƒ’ƒ‹‰ǡƒ––‹‡••‘‡‘ˆ–Š‡–”‘‘’•ƒ†‘’–‡†
Š‹•”‡•—Ž–‡†‹˜‡”›’”‘ˆ‡••‹‘ƒŽƒ”‹‡•ˆ—ŽŽ›
ƒ’–—”‡† ‡“—‹’‡– ˆ”‘ –Š‡ †‡ˆ‡ƒ–‡†
†‡†‹ ƒ–‡† –‘ ™ƒ” ƒ† ƒ •–”‘‰ Ž‹‡ƒ‰‡ ‘ˆ
‘ƒ• ƒ† ‹‰Š– Šƒ˜‡ ‡˜‡ ‡š’‡”‹‡–‡†
•‹ŽŽˆ—Ž ‰‡‡”ƒŽ• ƒ† ‘ƒ†‡”•Ǥ ‘™‡˜‡”ǡ
™‹–Š‹‹ ‹‰–Š‡‘ƒ•–›Ž‡‘ˆ™ƒ”ˆƒ”‡Ǥ
–Š‹• ƒŽ•‘ •‘‡–‹‡• ”‡•—Ž–‡† ‹ —†‡•‹”ƒ„Ž‡
•‹–—ƒ–‹‘•ǡ•— Šƒ•–Š‡‡” ‡ƒ”›™ƒ”‘ˆʹͶͲ Š‹•–‹‡‘ˆ‰Ž‘”› ƒ‡–‘ƒ‡†ƒ––Š‡„ƒ––Ž‡
Ǥ ‘ˆ ƒƒ ‹ ʹͲʹ ǡ ƒ† ƒˆ–‡” –Šƒ–ǡ ƒ”–Šƒ‰‡
‡˜‡”ˆ—ŽŽ›”‡ ‘˜‡”‡†ǡ—’—–‹Ž‹–•†‡•–”— –‹‘
‡” ‡ƒ”‹‡• ™‡”‡ ”‡ ”—‹–‡† ˆ”‘ †‹ˆˆ‡”‡–
ƒ––Š‡Šƒ†•‘ˆ‘‡ƒ––Š‡‡†‘ˆ–Š‡ Š‹”†
‡–Š‹  ‰”‘—’• ‹ ‘”–Š‡” ˆ”‹ ƒǡ •— Š ƒ•
—‹ ƒ”Ǥ
‹„›ƒ•ǡ —‹†‹ƒ• ƒ• ™‡ŽŽ ƒ• ‹„›Ǧ
Š‘‡ ‹ƒ•ǡ ™Š‘ ™‡”‡ –Š‡ ‹š‡† ”ƒ ‡† 
”‡•—Ž–‹‰ ˆ”‘ ›‡ƒ”• ‘ˆ ‹–‡”ƒ –‹‘ „‡–™‡‡

‹„›ƒ ƒ† Š‘‡‹ ‹ƒ ‡–Š‹  ‰”‘—’• ‹ –Š‡
”‡‰‹‘Ǥ 
• ƒ”–Šƒ‰‡ ‡š’ƒ†‡† ‹–• ’‘™‡” ‹ ’ƒ‹ǡ 
„‡”‹ƒ•ǡ ‡Ž–• ƒ† ƒŽ‡ƒ”‹ • ™‡”‡ ƒŽ•‘
”‡ ”—‹–‡†ƒ•‡” ‡ƒ”‹‡•Ǥ 

Š‡ƒ”–Šƒ‰‹‹ƒ•Šƒ†ƒ†‘’–‡†–Š‡ ‡ŽŽ‡‹•–‹  
•–›Ž‡ ‘ˆ ™ƒ”ˆƒ”‡Ǣ –Š‹• ‘—Ž† „‡ •‡‡ ‹ –Š‡ 
ˆ‘”ƒ–‹‘• ‘ˆ ‹„›ƒ ƒ† ‹„›ǦŠ‘‡‹ ‹ƒ
‹ˆƒ–”›‘” ƒ˜ƒŽ”›ǡ•‘‡–‹‡••‹’Ž›”‡ˆ‡””‡† 
–‘ƒ•ˆ”‹ ƒ•Ǥ

––Š‡•ƒ‡–‹‡ǡ–Š‡‡” ‡ƒ”‹‡•–Š‡›Š‹”‡†

™‘—Ž†ˆ‹‰Š–‹–Š‡‹” ‘””‡•’‘†‹‰•–›Ž‡•—ˆ‘”

 ‘ˆ’‡ƒ”• ͳʹͷ


The Characters
‘—”ƒ”›—•–‹ Ž—†‡ƒ–Ž‡ƒ•–‘‡ Šƒ”ƒ –‡”Ž‡˜‡Ž ‘”Š‹‰Š‡”ƒ† ƒ‘–‹ Ž—†‡‘”‡ Šƒ”ƒ –‡”•
–Šƒ–‘–ƒŽ—„‡”‘ˆ—‹–•‹–Š‡ƒ”›Ǥ

›’‹ ƒŽ–‹–Ž‡•ˆ‘”ƒ”–Šƒ‰‹‹ƒ Šƒ”ƒ –‡”• ‘—Ž†„‡ǣ

• ‡˜‡Ž–ƒ„Ǧ‹–ƒ
• ‡˜‡Ž –ƒ„Ǧ‹ƒ–Ȁ‘ Šƒ‰‘• Ȁ”‹„ƒŽ‡ƒ†‡”
• ‡˜‡Ž –ƒȀ‘‘–ƒ” ŠȀŽƒ‡ƒ†‡”
• ‡˜‡Ž –‡–‡”ƒƒ””‹‘”
ŽŽ•–ƒ†ƒ”† Šƒ”ƒ –‡”‹•–‹ •ƒ†‡“—‹’‡–ƒ’’Ž›ȋ•‡‡ͳʹǤͳȌǤ

The Carthaginian Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

Javelin men civis 5+ 5+ 5+ 7+ javelin - skirmish specialist 8

available options: add shield (+1 pts/model )


Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points
wall of spears 
Punic Citizens Levy civis 4+ 5+ 5+ 5+ thrusting spear heavy shield skirmish
offensive 
specialist,
ffensive spear 12
Balearic slingers rare 4+ 4+ 3+ 7+ sling 17
sling specialist, allies

available options: downgrade heavy shield to shield ( -1 pts)
available options: add buckler (+1 pts/model )

shield overlap, wall


armor&& of spears, offensive 
partial mounted, impetus,
     cavalry spear
spear&
 fullarmor 
Punic Cavalry
Infantry
Punic civis
rare 4+3+ 5+5+ 4+3+ 4+4+ thrusting extra equipment- 1825
javelin shield
heavyshield
spear, drilled
(javelin)
available options: downgrade to partial armor (-1 pts/model )
wall of spears, 
Iberian
African Scutarii
Forest 
Elephant civis 4+ 5+ 4+ 5+ throwing spear heavy shield guerrilla , impulsum,  18
rare 3+ - 4+ 4+ Attacks (3), Wounds (4), see Elephant special rules
determined, allies 60
(includes mahout)

add 2 crew
4+ 4+ 3+ 6+ javelin partial armor iron will 36
(points are for both crew )
shield overlap, wall
Veteran(pts
Punic Infantry  purchase
milites thrusting
3+ spears 5+
(2 pts), change
3+ javelin
3+ to bow ( thrusting
free), upgrade full armor & 
spear to full armor (4ps), downgrade
of spears,tooffensive
no armor (-4pts),
23
options for both crew): heavy shield
add shields (+2pts), add howda -tower- for crew 8pts spear, drilled 
available options: downgrade from full to partial armor (-1 pts/model )

full armor &  shield overlap, wall


Romanized Veteran Infantry milites 3+ 5+ 3+ 3+ throwing spear 24
heavy shield of spears, drilled

available options: downgrade from full to partial armor (-1 pts/model )

Numidian light cavalry milites 4+ 5+ 4+ 6+ javelin shield mounted, marauders 17

mounted, impetus, 
cavalry spear &  partial armor & 
Iberian noble cavalry milites 3+ 5+ 3+ 4+ allies, extra  25
javelin shield
equipment-(javelin)
available options: downgrade from partial armor to no armor (-2 pts/model ),)

ͳʹ͸  ‘ˆ’‡ƒ”• 




Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

skirmish specialist, 
Balearic slingers rare 4+ 4+ 3+ 7+ sling none  17
sling specialist, allies

available options: add buckler (+1 pts/model )

mounted, impetus, 
cavalry spear &  full armor & 
Punic Cavalry rare 3+ 5+ 3+ 4+ extra equipment- 26
javelin shield
(javelin)
available options: downgrade armor to partial armor (-1 pts/model )

African Forest Elephant 


rare 3+ - 4+ 3+ Attacks (3), Wounds (4), see Elephant special rules 66
(includes mahout)

add 2 crew
4+ 4+ 3+ 6+ javelin partial armor iron will 36
(points are for both crew )
purchase thrusting spears (2 pts), change javelin to bow ( free), upgrade to full armor (2ps), downgrade to no armor (-4pts), 
options (pts for both crew):
add shields (+2pts), add howda -tower- for crew 8pts

The elephant plus the mahout count as 4 rare models, and if you add the 2 crew that counts as 2 additional rare models for ar
NOTE: The army selection

Close allies: „‡”‹ƒ•ƒ†—‹†‹ƒ•

 ‘ˆ’‡ƒ”• ͳʹ͹


12.3 The Gallic Tribes

By the fourth century BC, the Celtic tribes that Of course, the tribal nature of the nation also
had originated in central Europe had greatly means that with CLASH, you can easily
expanded, having reached Spain, France, and represent small conflicts between neighboring
other areas of the continent. Gauls, even during times of peace.
In their expansion, some of these tribes had The many Gallic tribes did share some
crossed the Alps and moved over Italy. common warfare characteristics, such as the
development of superior chain mail armor and
The Romans referred to these Celtic tribes as
the use of heavy javelins before joining melee
Galli, the Gauls. As they entered into the
with their long swords.
northern regions of Italy, they would
immediately clash with the Etruscans and Nevertheless, some differentiation must be
other local Italian nations, even reaching and made between most of those tribes that settled
sacking Rome in 390 BC. in lowland regions and were used to fighting
in extensions of open terrain versus tribes
The ferocious, warlike nature of these large
such as the Ligurians, which settled among the
warriors made quite an impact on the Italians.
hills and would favor tactical ambushes and
Over time the many tribes that arrived, such as fighting in rough terrain.
the Boii, the Senones, and others, settled in the
You will notice that those Gauls used to
northern region of Italy, which became known
fighting in the open fields of the lowlands will
as Cisalpine Gaul.
tend toward traits that benefit from using
It would be a mistake to disregard the Gallic close order, such as Shield Overlap and similar.
culture as unsophisticated and primitive. In On the other hand, the Ligurians, those used to
fact, on many occasions, the Gauls were able to fight in the hills and in rough terrain, will favor
demonstrate great prowess and organization traits such as Guerrilla.
in battle.
When you select your army, you will choose
An interesting aspect of Gallic warfare was one of those types, lowland Gallic tribes or
that even at this later time, we have good Ligurian hill tribes, but of course it would not
accounts of the use of light chariots in battle be uncommon for many tribes to join together
(for example, at the battle of Sentinum in in larger armies.
295BC or Telamon in 225BC), and this is why
Although it is possible Ligurians were nor of
we have chosen to provide that option in the
Celtic origin, still their fusion with neighboring
lists.
Celtic tribes resulted them sharing many
At times the settled Gallic tribes fought as similarities with Gauls by the fourth century
allies with other nations against Rome, like BC, and that is why we have chosen to include
during the Samnite and Italian wars, or when them here.
they joined the army of Hannibal as allies
during the Second Punic War.

128 CLASH of Spears




The Characters
‘—”ƒ”›—•–‹ Ž—†‡ƒ–Ž‡ƒ•–‘‡ Šƒ”ƒ –‡”Ž‡˜‡Ž ‘”Š‹‰Š‡”ƒ† ƒ‘–‹ Ž—†‡‘”‡ Šƒ”ƒ –‡”•
–Šƒ–‘–ƒŽ—„‡”‘ˆ—‹–•‹–Š‡ƒ”›Ǥ

›’‹ ƒŽ–‹–Ž‡•ˆ‘” ƒŽŽ‹  Šƒ”ƒ –‡”• ‘—Ž†„‡ǣ

• ‡˜‡Ž–Š‹‡ˆ–ƒ‹
• ‡˜‡Ž –”‹„ƒŽ‡ƒ†‡”
• ‡˜‡Ž –Žƒ‡ƒ†‡”
• ‡˜‡Ž –‡–‡”ƒƒ””‹‘”
ŽŽ•–ƒ†ƒ”† Šƒ”ƒ –‡”‹•–‹ •ƒ†‡“—‹’‡–ƒ’’Ž›
› Šƒ”ƒ –‡”ƒ›„‡‘—–‡†‘ƒŽ‹‰Š– Šƒ”‹‘–ˆ‘”ͺ’‘‹–•ǡȋ•‡‡͹Ǥʹ‹‰Š–Šƒ”‹‘–•ȌǤ
‘——•– Š‘‘•‡‘‡‘ˆ–Š‡•‡–™‘‘’–‹‘•ƒ•›‘—” ‘”‡Ž‹•–Ǥ

Lowland Gallic Tribes Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

Juves civis 5+ 5+ 5+ 7+ javelin skirmish specialist 8

available options: add shield (+1 pts/model )

Archers civis 5+ 5+ 5+ 7+ bow skirmish specialist 8

available options: add buckler (+1 pts/model )

slingers civis 5+ 5+ 5+ 7+ sling skirmish specialist 8

available options: add buckler (+1 pts/model )

Tribesmen civis 4+ 5+ 5+ 5+ throwing spear heavy shield wall of spears 13

shield overlap, wall 


Warriors civis 4+ 5+ 4+ 5+ throwing spear heavy shield 17
of spears, furor

guerrilla, wall of 
Ligurians allies civis 4+ 5+ 4+ 5+ throwing spear heavy shield 17
spears, furor, allies

partial armor &  shield overlap, wall 


Nobles milites 3+ 5+ 3+ 4+ throwing spear 23
heavy shield of spears, furor

available options: Upgrade armor to full armor (+1 pts/model)

mounted, impetus, 
cavalry spear &  full armor & 
Mounted nobles milites 3+ 5+ 3+ 4+ extra equipment- 26
javelin shield
(javelin)
available options: Downgrade armor to no armor (-3 pts/model ) 

shield overlap, wall 


Gaesatae rare 4+ 5+ 3+ 5+ throwing spear heavy shield 20
of spears, furor, Ira

 ‘ˆ’‡ƒ”• ͳʹͻ


Ligurian/Gallic Hill Tribes Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

Juves civis 5+ 5+ 5+ 7+ javelin skirmish specialist 8

available options: add shield(+1 pts/model )

Archers civis 5+ 5+ 5+ 7+ bow skirmish specialist 8

available options: add buckler (+1 pts/model )

slingers civis 5+ 5+ 5+ 7+  sling skirmish specialist 8

available options: add buckler (+1 pts/model )



Tribesmen civis 4+ 5+ 5+ 5+ throwing spear shield wall of spears 12

available options: upgrade to heavy shield (+1pts/model)

wall of spears, 
Warriors civis 4+ 5+ 4+ 5+  throwing spear heavy shield 17
guerrilla, furor


shield overlap, wall 
Lowland Gallic Allies civis 4+ 5+ 4+ 5+  throwing spear heavy shield of spears, furor,  17
allies


partial armor &  guerrilla, wall 
Nobles milites 3+ 5+ 3+ 3+ throwing spear 23
 heavy shield of spears, furor

available options: downgrade armor to no armor (-2 pts/model)



mounted, impetus, 
rare 3+ 5+ 3+ 4+
 cavalry spear &  full armor & 
extra equipment- 26
Mounted nobles
javelin shield
(javelin)

available options: downgrade full armor to no armor (-3 pts/model ) 


shield overlap, wall 
Gaesatae rare 4+ 5+ 3+ 5+ throwing spear heavy shield 20
 of spears, furor, Ira


War Hounds  rare 4+ 5+ 3+ 7+ - - feral 10

pay the points for each war hound in the unit and add one handler model per unit for free

Lowland Gallic tribes’ close allies:‹‰—”‹ƒ•Ȁ ƒŽŽ‹ Š‹ŽŽ–”‹„‡•

Ligurians/Gallic Hill tribes’ close allies: ƒŽŽ‹ ‘™Žƒ†–”‹„‡•


 

ͳ͵Ͳ  ‘ˆ’‡ƒ”• 


12.4 The Greek Colonies

During the eighth and seventh centuries BC, Syracuse, in 310 BC, to try to divert the
the Greeks began to settle in southern Italy pressure of the Carthaginian army that had
and then expanded to Sicily. This region sieged Syracuse.
became known as Magna Graecia, greater
Of course, the Greek colonies retained the
Greece
traditional warfare doctrine of ancient Greece,
With time these colonies became very rich, but at times they added their own style, such
such as Syracuse, Akragas, Tarentum, Rhegion, as the development of effective cavalry or the
and others. adoption of mixed role troops such as
mercenary thureophoroi.
These Greeks had to fight different enemies at
different times. They would fight the local In addition to this, the Greek colonies would
Italian tribes in southern Italy, the sometimes resort to the use of mercenaries
Carthaginians in Sicily, and of course from the region. They would also request help
eventually, they had to face the expanding from the motherland, such as when they
influence of Rome. reached out to the kingdom of Epirus at
different times asking for support in their
The Greco Punic Wars that lasted all the way
ongoing conflicts with other nations.
from the early fifth century BC to the third
century BC are conflicts of particular interest, The citizen hoplites constitute the building
as they provide multiples opportunities from block of these armies, and you will see that we
interesting interactions between Greek armies have identified a couple of variants to provide
and other nations in the region. some minor differentiation among the Greek
armies in Sicily and Italy.
At some point the Greeks even endeavored to
conduct an expedition to northern Africa
under the command of Agathocles, tyrant of

CLASH of Spears 131


The Characters
‘—”ƒ”›—•–‹ Ž—†‡ƒ–Ž‡ƒ•–‘‡ Šƒ”ƒ –‡”Ž‡˜‡Ž ‘”Š‹‰Š‡”ƒ† ƒ‘–‹ Ž—†‡‘”‡ Šƒ”ƒ –‡”•
–Šƒ–‘–ƒŽ—„‡”‘ˆ—‹–•‹–Š‡ƒ”›Ǥ

›’‹ ƒŽ–‹–Ž‡•ˆ‘” ”‡‡ Šƒ”ƒ –‡”• ‘—Ž†„‡ǣ

• ‡˜‡Ž–ƒ‰ƒ–ƒ” Š‹•
• ‡˜‡Ž –‘ Šƒ‰‘•
• ‡˜‡Ž –‘‘–ƒ” Š
• ‡˜‡Ž –‡–‡”ƒƒ””‹‘”
ŽŽ•–ƒ†ƒ”† Šƒ”ƒ –‡”‹•–‹ •ƒ†‡“—‹’‡–ƒ’’Ž›ȋ•‡‡ͳʹǤͳȌǤ

Greeks of Magna Graecia Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

Psiloi civis 5+ 5+ 5+ 7+  javelin skirmish specialist 8


Archers civis 4+ 5+ 4+ 7+ bow skirmish specialist 8

available options: add buckler (+1 pts/model )


Slingers civis 5+ 5+ 5+ 7+ sling skirmish specialist 8

available options: add buckler (+1 pts/model ) 



Peltasts civis 4+ 5+ 4+ 6+ javelin shield skirmish specialist 13


shield overlap, wall 
Raw Citizen Hoplites civis 4+ 5+ 5+ 4+  thrusting spear heavy shield of spears, offensive  13
spear
available options: upgrade to partial armor (+2pts/model) 
 shield overlap, wall 
partial armor & 
Citizen Hoplites civis 4+ 5+ 4+ 4+ thrusting spear of spears, offensive  18
heavy shield
 spear, drilled

available options: downgrade armor to no armor (-2 pts/model)



wall of spears, 
 javelin & thrusting  offensive spear, 
Thureophoroi milites 3+ 5+ 4+ 5+ shield 16
spear extra equipment-
 (thrusting spear)


shield overlap, wall 
partial armor & 
Veteran Hoplites milites 3+ 5+ 3+ 4+ thrusting spear of spears, offensive  22
 heavy shield
spear, drilled

ͳ͵ʹ  ‘ˆ’‡ƒ”• 




Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

skirmish specialist, 
Cretan Archers rare 4+ 4+ 3+ 7+ bow 17
aimed shot, allies

available options: add buckler (+1 pts/model)

full armor & 


Cavalry rare 3+ 5+ 3+ 4+ javelin mounted 23
shield

upgrade to gain impetus, cavalry spear & extra equipment-(cavalry spear) ( +3pts/model )
available options:
downgrade to partial armor (-1pts/model)

ƒ††‹–‹‘–‘–Š‡’”‡˜‹‘—•–”‘‘’–›’‡•ǡ›‘— ƒƒŽ•‘•‡Ž‡ –‘‡ǡƒ†‘Ž›‘‡ǡ‘ˆ–Š‡ˆ‘ŽŽ‘™‹‰–™‘


‘’–‹‘•„‡Ž‘™ǣ

• ˆ›‘— Š‘‘•‡–‘†‘ƒƒ”›ˆ”‘–Š‡ ”‡‡ ‘Ž‘‹‡•‹‹ ‹Ž›ǡ›‘— ƒ•‡Ž‡ ––Š‡›”ƒ–


‘†›‰—ƒ”†‡–”›Ǥ

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

shield overlap, wall 


full armor & 
Tyrant Bodyguard rare 3+ 5+ 3+ 3+ thrusting spear of spears, offensive  24
heavy shield
spear, drilled, fidelis

available options: downgrade full armor to partial armor (-1 pts/model)

• ˆ›‘— Š‘‘•‡–‘†‘ƒ ”‡‡ƒ”›ˆ”‘–Š‡ ‘Ž‘‹‡•‹•‘—–Š‡” –ƒŽ›ǡ›‘— ƒ”‡’Žƒ ‡–Š‡


ƒ˜ƒŽ”›‡–”›™‹–Š–Š‡ƒ”ƒ–‹‡‘„Ž‡•‡–”›Ǥ‘–‡–Šƒ–‹–Š‹• ƒ•‡ǡ›‘— ƒ‘Ž›•‡Ž‡ –‡‹–Š‡”
–Š‡•–ƒ†ƒ”† ”‡‡ƒ˜ƒŽ”›‘”–Š‡ƒ”ƒ–‹‡‘„Ž‡•ǡ‘–„‘–ŠǤ

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

mounted, 
Tarantine Nobles rare 4+ 4+ 3+ 6+ javelin shield 21
marauders

Close allies:ƒ ‡†‘‹ƒ•ǡ‹ ‹Ž‹ƒ ”‡‡•ˆ‘”•‘—–Š‡” –ƒŽ› ”‡‡•ƒ†•‘—–Š‡” –ƒŽ› ”‡‡•ˆ‘”


‹ ‹Ž‹ƒ ”‡‡•Ǥ

 ‘ˆ’‡ƒ”• ͳ͵͵


12.5 The Iberian Peninsula Tribes

––Š‡•–ƒ”–‘ˆ–Š‡ˆ‘—”–Š ‡–—”›ǡ†‹ˆˆ‡”‡– ‡•‹†‡•–Š‡’”‘‹‡–”‘Ž‡–Šƒ––Š‡•‡’ƒ‹•Š


ƒ–‹‘•‹Šƒ„‹–‡†–Š‡ „‡”‹ƒ‡‹•—Žƒǡƒ†‹– ƒ–‹‘• ’Žƒ›‡† †—”‹‰ –Š‡ —‹  ƒ”•ǡ –Š‡•‡
‹•‘–‡ƒ•›–‘ Ž‡ƒ”Ž›‹†‡–‹ˆ›†‹ˆˆ‡”‡ ‡•ƒ† Ž‹•–• ƒŽ•‘ ƒŽŽ‘™ ›‘— –‘ „—‹Ž† ƒ”‹‡• ˆ‘” –Š‡
•’‡ ‹ˆ‹  Šƒ”ƒ –‡”‹•–‹ •ˆ‘”–Š‡•‡’‡‘’Ž‡•Ǥ ‘ˆŽ‹ –• –Šƒ– –‘‘ ’Žƒ ‡ †—”‹‰ –Š‡ ‘ƒ
’ƒ ‹ˆ‹ ƒ–‹‘‘ˆ’ƒ‹‹–Š‡•‡ ‘† ‡–—”›Ǥ
‘™‡˜‡”ǡ ˆ‘” –Š‡ ’—”’‘•‡• ‘ˆ ‘—” ”—Ž‡•ǡ ™‡
Šƒ˜‡ Š‘•‡ –‘ Žƒ••‹ˆ› –Š‡•‡ ƒ–‹‘• ‹–‘ Š‹• ™ƒ• ‘– ƒ ‡ƒ•› –ƒ• ˆ‘” ‘‡Ǥ ™Š‹ Š
–Š”‡‡ƒ‹‰”‘—’•ǣ‡Ž–Ǧ „‡”‹ƒ•ǡ „‡”‹ƒ•ǡƒ† ‡˜‡Šƒ†–‘ ƒŽŽˆ‘”Š‡Ž’ˆ”‘ƒŽŽ‹‡••— Šƒ•–Š‡
—•‹–ƒ‹ƒ•Ǥ —‹†‹ƒ ‹‰ —‰—”–Šƒǡ –Š‡ •ƒ‡ ‹‰ –Šƒ–
™‘—Ž†Žƒ–‡””‡˜‘Ž–ƒ‰ƒ‹•–‘‡Ǥ
Š‡ ‡Ž–Ǧ „‡”‹ƒ• ™‡”‡ –Š‡ ƒ–‹‘ ‘ —’›‹‰
–Š‡ ‡–”ƒŽƒ”‡ƒ‘ˆ’ƒ‹ǡ–Š‡‡•‡–ƒ‘”’Žƒ–‡ƒ—Ǥ Š‡ •–›Ž‡ ‘ˆ ™ƒ”ˆƒ”‡ –Šƒ– ›‘— ™‹ŽŽ •‡‡
Š‡‹” ƒ‡ ƒ‡• ‘„˜‹‘—• ”‡ˆ‡”‡ ‡ –‘ –Š‡ ”‡’”‡•‡–‡† ‹ –Š‡•‡ Ž‹•–• ™‹ŽŽ „‡ –Šƒ– ‘ˆ –Š‡
ˆ—•‹‘ ‘ˆ –Š‡ „‡”‹ƒ ƒ–‹‘ ™‹–Š –Š‡ –Š”‘™‹‰ •’‡ƒ” ƒ† •™‘”†ǡ ƒ• ™‡ŽŽ ƒ•
‡š’ƒ†‹‰‡Ž–‹  —Ž–—”‡Ǥ ‡š–‡•‹˜‡—•‡‘ˆ–Š‡Š‡ƒ˜›• —–—•Š‹‡Ž†•Ǥ
‡š–ǡ ™‡ Šƒ˜‡ –Š‡ „‡”‹ƒ•ǡ –Š‡ Ž‘ ƒŽ –”‹„‡• ’ƒ‹•Š ƒ–‹‘• ƒŽ•‘ ƒ†‡ ‡š–‡•‹˜‡ —•‡ ‘ˆ
™Š‘Šƒ†‹ ”‡ƒ•‡†‹–‡”ƒ –‹‘™‹–Š–Š‡‘–Š‡” Š‡ƒ˜› Œƒ˜‡Ž‹•Ǥ Š‡ ˆƒŽƒ”‹ ƒǡ •‹‹Žƒ” –‘ –Š‡
‡†‹–‡””ƒ‡ƒ ƒ–‹‘• •— Š ƒ• –Š‡ ”‡‡ ’‹Ž—ǡ ƒ† –Š‡ •‘Ž‹ˆ‡””—ǡ ƒ Š‡ƒ˜› Œƒ˜‡Ž‹
‘Ž‘‹‡•ǡ–Š‡ƒ”–Šƒ‰‹‹ƒ•ǡƒ†‘–Š‡”•Ǥ ƒ†‡‡–‹”‡Ž›‘ˆ‡–ƒŽǤ
•–Š‡ƒ”–Šƒ‰‹‹ƒ•‡š’ƒ†‡†–Š‡‹”‹ˆŽ—‡ ‡ Š‡‹” Š‡ƒ˜›ǦŠ‹––‹‰ –”‘‘’• ™‘—Ž† „‡ ƒŽŽ‡†
‹ ’ƒ‹ǡ ’”‹‘” –‘ –Š‡ ‡ ‘† —‹  ƒ”ǡ –Š‡  —–ƒ”‹‹ǡ ‹ ”‡ˆ‡”‡ ‡ –‘ –Š‡‹” Š‡ƒ˜› •Š‹‡Ž†•Ǥ
„‡”‹ƒ• „‡ ƒ‡ ˜‡”› Ž‘•‡ ƒŽŽ‹‡•Ǣ ƒ‹„ƒŽ Š‡•‡–”‘‘’• ™‡”‡ •—’’‘”–‡†„›•‹”‹•Š‡”•
‡˜‡ ƒ””‹‡† ƒ „‡”‹ƒ ’”‹ ‡•• –‘ •‡ —”‡ ƒ”‡† ™‹–Š •ƒŽŽ •Š‹‡Ž†• ƒŽŽ‡† ƒ‡–”ƒ ƒ†
–Š‡‹”„‘†•Ǥ ™‡”‡ ƒŽŽ‡†ƒ‡–”ƒ–‹Ǥ
‹ƒŽŽ›ǡ™‡Šƒ†–Š‡—•‹–ƒ‹ƒ•™Š‘‹Šƒ„‹–‡† Š‡•‡ ƒ–‹‘• ™‡”‡ ƒŽ•‘ ”‡‘™‡† ˆ‘” –Š‡‹”
™Šƒ– ‹• ‘™ ‘†‡” ‘”–—‰ƒŽǡ ™Š‘ ƒ”‡ ƒ˜ƒŽ”› †—‡ –‘ –Š‡ “—ƒŽ‹–› ‘ˆ –Š‡‹” Š‘”•‡• ƒ•
•‘‡–‹‡• ƒŽ•‘ ƒ••‘ ‹ƒ–‡† ™‹–Š –Š‡ ‡Ž–Ǧ ™‡ŽŽƒ•–Š‡‹”Š‘”•‡ƒ•Š‹’Ǥ
„‡”‹ƒ•Ǥ
‡” ‡ƒ”‹‡• ˆ”‘ –Š‡ ƒŽ‡ƒ”‹  •Žƒ†• ™‘—Ž†
‡ Šƒ˜‡ Š‘•‡ –‘ ‹†‡–‹ˆ› –Š‡•‡ –Š”‡‡ ƒ‹ ‘”ƒŽŽ›Œ‘‹–Š‡•‡ƒ”‹‡•ǡƒ†‹’ƒ”–‹ —Žƒ”ǡ
‰”‘—’•–‘”‡’”‡•‡–‘•–‘ˆ–Š‡ƒ–‹‘•‹–Š‡ –Š‡ ƒŽ‡ƒ”‹  •Ž‹‰‡”• ™‡”‡ ”‡‘™‡† ƒ†
”‡‰‹‘ǡ †‡ˆ‹‹‰ •‘‡ ‡› †‹ˆˆ‡”‡–‹ƒ–‹‰ ˆ‡ƒ”‡††—‡–‘–Š‡‹”•‹ŽŽ•™‹–Š•— Š™‡ƒ’‘•Ǥ
Šƒ”ƒ –‡”‹•–‹ •‹–Š‡‹”™ƒ”ˆƒ”‡•–›Ž‡•Ǥ
 

ͳ͵Ͷ  ‘ˆ’‡ƒ”• 




The Characters
‘—”ƒ”›—•–‹ Ž—†‡ƒ–Ž‡ƒ•–‘‡ Šƒ”ƒ –‡”Ž‡˜‡Ž ‘”Š‹‰Š‡”ƒ† ƒ‘–‹ Ž—†‡‘”‡ Šƒ”ƒ –‡”•
–Šƒ–‘–ƒŽ—„‡”‘ˆ—‹–•‹–Š‡ƒ”›Ǥ

›’‹ ƒŽ–‹–Ž‡•ˆ‘” „‡”‹ƒ Šƒ”ƒ –‡”• ‘—Ž†„‡ǣ

• ‡˜‡Ž–Š‹‡ˆ–ƒ‹
• ‡˜‡Ž –”‹„ƒŽ‡ƒ†‡”
• ‡˜‡Ž –Žƒ‡ƒ†‡”
• ‡˜‡Ž –‡–‡”ƒƒ””‹‘”
ŽŽ•–ƒ†ƒ”† Šƒ”ƒ –‡”‹•–‹ •ƒ†‡“—‹’‡–ƒ’’Ž›ȋ•‡‡ͳʹǤͳȌǤ
‘——•– Š‘‘•‡‘‡‘ˆ–Š‡ˆ‘ŽŽ‘™‹‰–Š”‡‡‘’–‹‘•ƒ•›‘—” ‘”‡Ž‹•–Ǥ

Celt-Iberian Tribes’ Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points
skirmish specialist,
Caetrati civis 4+ 5+ 4+ 6+ javelin shield 15
determined

Tribesmen civis 4+ 5+ 5+ 5+ throwing spear heavy shield wall of spears 13

wall of spears, 
shield overlap, 
Celt-Iberian Scutarii civis 4+ 5+ 4+ 5+ throwing spear heavy shield 18
impulsum, 
determined

wall of spears, 
Allied Iberian Scutarii civis 4+ 5+ 4+ 5+ throwing spear heavy shield guerrilla, impulsum, 18
determined, allies

Jinetes milites 4+ 5+ 4+ 6+* javelin shield mounted 16

available options: add partial armor (+2pts)

wall of spears, 
partial armor &  shield overlap, 
Celt-Iberian Veteran Scutarii milites 3+ 5+ 3+ 4+ throwing spear 24
heavy shield impulsum, 
determined

available options: upgrade to full armor (+1pts/model)

mounted, impetus, 
cavalry spear &  partial armor & 
Celt-Iberian Nobles milites 3+ 5+ 3+ 4+ extra equipment- 25
javelin shield
(javelin)
available options: Remove partial armor ( -2 pts/model )

 ‘ˆ’‡ƒ”• ͳ͵ͷ


Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

Celt-Iberian slingers milites 5+ 5+ 5+ 7+ sling skirmish specialist 8

available options: add buckler (+1 pts/model )

skirmish specialist, 
Balearic slingers rare 4+ 4+ 3+ 7+ sling sling specialist,  17
allies
available options: add buckler (+1 pts/model )

Iberian Tribes Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points
skirmish specialist, 
caetrati civis 4+ 5+ 4+ 6+ javelin shield 15
determined

Tribesmen civis 4+ 5+ 5+ 5+ throwing spear heavy shield wall of spears 13

wall of spears, 
Iberian Scutarii civis 4+ 5+ 4+ 5+ throwing spear heavy shield determined,  18
guerrilla, impulsum

wall of spears, 
shield overlap, 
Allied Celt-Iberian Scutarii civis 4+ 5+ 4+ 5+ throwing spear heavy shield 18
impulsum, 
determined, allies

Jinetes milites 4+ 5+ 4+ 6+* javelin shield mounted 16

available options: add partial armor (+2pts)

wall of spears, 
partial armor &  guerrilla, 
Iberian Veteran Scutarii milites 3+ 5+ 3+ 4+ throwing spear 24
heavy shield determined, 
impulsum

available options: Downgrade armor to no armor (-2pts)

mounted, impetus, 
cavalry spear &  partial armor & 
Mounted Iberian Nobles milites 3+ 5+ 3+ 4+ extra equipment- 25
javelin shield
(javelin)
available options: downgrade armor to no armor ( -2 pts/model )

Iberian slingers milites 5+ 5+ 5+ 7+ sling skirmish specialist 8

available options: add buckler (+1 pts/model )

skirmish specialist, 
Balearic slingers rare 4+ 4+ 3+ 7+ sling sling specialist,  17
allies
available options: add buckler (+1 pts/model )

ͳ͵͸  ‘ˆ’‡ƒ”• 




Lusitanian Tribes’ Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points
skirmish specialist, 
caetrati civis 4+ 5+ 4+ 6+ javelin shield 15
determined


Tribesmen civis 4+ 5+ 5+ 6+ throwing spear shield wall of spears 12

wall of spears, 
guerrilla, impulsum, 
Lusitanian Warriors civis 4+ 5+ 4+ 6+ throwing spear shield 17
determined

available options: add partial armor (+2pts/model)

wall of spears, 
shield overlap, 
Allied Celt-Iberian Scutarii civis 4+ 5+ 4+ 5+ throwing spear heavy shield 18
impulsum, 
determined, allies

Jinetes milites 4+ 5+ 4+ 6+ javelin shield mounted 16

available options: add to partial armor (+2pts)

wall of spears, 
partial armor &  guerrilla 
Lusitanian Veteran Infantry milites 3+ 5+ 3+ 5+ throwing spear 24
shield impulsum, 
determined

available options: remove partial armor (-2pts per model)

mounted, impetus, 
cavalry spear &  partial armor & 
Lusitanian Nobles milites 3+ 5+ 3+ 4+ extra equipment- 25
javelin shield
(javelin)
available options: remove partial armor ( -2 pts/model )

Lusitanian slingers milites 5+ 5+ 5+ 7+ sling skirmish specialist 8

available options: add buckler (+1 pts/model )

skirmish specialist, 
Balearic slingers rare 4+ 4+ 3+ 7+ sling sling specialist,  17
allies
available options: add buckler (+1 pts/model )

Celt-Iberian close allies: „‡”‹ƒ•ƒ†—•‹–ƒ‹ƒ•


Iberian close alliesǣ‡Ž–Ǧ „‡”‹ƒ•ƒ†—•‹–ƒ‹ƒ•
Lusitanians close alliesǣ‡Ž–Ǧ „‡”‹ƒ•ƒ† „‡”‹ƒ•

 ‘ˆ’‡ƒ”• ͳ͵͹


12.6 The Italian Tribes

—”‹‰–Š‡•‡˜‡–Š ‡–—”›ǡƒ’‘™‡”ˆ—Žƒ–‹‘ ’ŠƒŽƒšƒ•–Š‡ƒ‹‡Ž‡‡–•‘ˆ–Š‡‹”‹Ž‹–ƒ”›


‡‡”‰‡† ‹ –Š‡ ”‡‰‹‘ ‘ˆ –”—”‹ƒ ‹ ‘”–Š‡” †‘ –”‹‡Ǥ
–ƒŽ›ǡ–Š‡–”—• ƒ•Ǥ
Š‡–”—• ƒƒ”›™‘—Ž†„‡‘”‰ƒ‹œ‡†‹ˆ‹˜‡
˜‡” –‹‡ǡ –Š‡ –”—• ƒ• ‡š’ƒ†‡† –Š‡‹” Žƒ••‡•ǡ ƒ ‘”†‹‰ –‘ ™‡ƒŽ–ŠǤ Š‡ ˆ‹”•– Žƒ••
‹ˆŽ—‡ ‡ ‘˜‡” –Š‡ ”‡‰‹‘ —‹–‹‰ –Š‡ ‘–Š‡” ™‘—Ž†„‡ ‘’‘•‡†„›–Š‡™‡ƒŽ–Š‹‡•– ‹–‹œ‡•
Ž‘ ƒŽ–”‹„‡•—†‡”–Š‡‹””—Ž‡ǤŠ‡› ‘“—‡”‡† ƒ† ™‘—Ž† ˆ‘” ƒ• Š‡ƒ˜‹Ž› ƒ”‘”‡† Š‘’Ž‹–‡•
ƒ–‹—ǡ –Š‡ ‡–”ƒŽ ‘ƒ•–ƒŽ ”‡‰‹‘•ǡ ƒ† ™‹–Š ”‘—† •Š‹‡Ž†•Ǥ Š‡ ˆ‹”•– Žƒ•• ™‘—Ž† „‡
”‡ƒ Š‡† ƒŽŽ –Š‡ ™ƒ› –‘ ƒ’ƒ‹ƒǤ ˜‡–—ƒŽŽ› •—’’‘”–‡†„›–Š‡•‡ ‘† Žƒ••‹™‡ƒŽ–ŠǢ–Š‡•‡
–Š‡› ƒ‡‹–‘ ‘ˆŽ‹ –™‹–Š‘–Š‡”ƒ–‹‘••— Š ™‘—Ž† „‡ ‡“—‹’’‡† —•—ƒŽŽ› ™‹–Š –Š‡ ‘”‡
ƒ•–Š‡Š‘‡‹ ‹ƒ•ǡ–Š‡ƒ”–Šƒ‰‹‹ƒ•ǡƒ†–Š‡ ƒ ‡••‹„Ž‡ ’‡ –‘”ƒŽ ƒ”‘” ƒ† ™‘—Ž† —•‡
”‡‡•Ǥ ‘„Ž‘‰• —–—Ǧ•–›Ž‡•Š‹‡Ž†•ƒ† ƒ‰ƒ‹™‘—Ž†
ˆ‹‰Š– ‹ –Š‡ ”‡‡ ’ŠƒŽƒš •–›Ž‡Ǥ  –‹‡• ‘ˆ
Š‡ –”—• ƒ ‰‘Ž†‡ ƒ‰‡ ™‘—Ž† ‘– Ž‹˜‡
‡‡†ǡ–Š‡–Š‹”† Žƒ••‹™‡ƒŽ–Š™‘—Ž†„‡ ƒŽŽ‡†
ˆ‘”‡˜‡”ǡ ƒ† „› –Š‡ ˆ‘—”–Š ‡–—”› ǡ –Š‡
–‘ˆ‘”’ŠƒŽƒš‡•Ǣ‘ˆ ‘—”•‡ǡ–Š‡•‡™‘—Ž†„‡
–”—• ƒ• ™‡”‡ ˆƒ†‹‰ ƒ† Ž‘•‹‰ ‰”‘—† ‹
Ž‹‰Š–Ž› ƒ”‘”‡† „› ‘’ƒ”‹•‘ †—‡ –‘ –Š‡
–Š‡‹” •–”—‰‰Ž‡ ˆ‘” ’‘™‡”Ǥ Š‡› Šƒ† Ž‘•– –Š‡‹”
Ž‘™‡”™‡ƒŽ–Š‘ˆ–Š‡’ƒ”–‹ ‹’ƒ–•Ǥ
•‘—–Š‡”†‘ƒ‹•ǡƒ†–Š‡–”—• ƒ‹‰•Šƒ†
„‡‡‡š’‡ŽŽ‡†ˆ”‘‘‡Ǥ 
––Š‡•–ƒ”–‘ˆ–Š‡ˆ‘—”–Š ‡–—”›ǡ–Š‡ ƒ—Ž• 
™‡”‡ ’—•Š‹‰ •‘—–Š ˆ”‘ –Š‡ ‘”–Šǡ ƒ† –Š‹•

™‘—Ž† ƒ†† ƒ††‹–‹‘ƒŽ –—”‘‹Ž –‘ –Š‡ ‰”‘™‹‰
‘ˆŽ‹ –• ƒ‘‰ –Š‡ †‹ˆˆ‡”‡– –ƒŽ‹ƒ –”‹„‡•Ǥ 
—”‹‰–Š‹• ‡–—”›™‡•‡‡–Š‡ƒ‹ ‘ˆŽ‹ –•
„‡–™‡‡ ‘‡ ƒ† –Š‡•‡ –ƒŽ‹ƒ –”‹„‡•ǡ –Š‡ 
ƒ‹–‡ƒ†–Š‡ –ƒŽ‹ƒƒ”•Ǥ 
‘’”‘˜‹†‡Ž‹•–•ˆ‘”–Š‡ –ƒŽ‹ƒ–”‹„‡•ǡ‹–‹•„‡•– 
–‘ Žƒ••‹ˆ› –Š‡ ƒ‹Ž› ‹–‘ –™‘ ‰”‘—’• „›
–Š‡‹”™ƒ”ˆƒ”‡•–›Ž‡ǣ–Š‡ ‡ŽŽ‡‹œ‡†–”‹„‡•ƒ† 
–Š‡Š‹ŽŽ–”‹„‡•Ǥ


The Etruscans, Campanians, and Other

Hellenized Tribes

‡”‡ ™‡ ‹ Ž—†‡ –Š‡ –”—• ƒ•ǡ –Š‡
ƒ’ƒ‹ƒ•ǡ ƒ† –Š‡ ‡„‡” –”‹„‡• ‘ˆ –Š‡ 
ƒ–‹‡ƒ‰—‡ǤŠ‡•‡™‡”‡–”‹„‡•–Šƒ–‹Šƒ„‹–‡†

‘•–Ž›–Š‡ ‘ƒ•–Ž‹‡•ƒ†Ž‘™Žƒ†”‡‰‹‘•Ǥ

• –Š‡•‡ –”‹„‡• ƒ‡ ‹–‘ ‡ƒ”Ž› ‘–ƒ – ™‹–Š
–Š‡ ”‡‡ ‘Ž‘‹‡•ǡ–Š‡›ƒ†‘’–‡†–Š‡‹”•–›Ž‡‘ˆ 
™ƒ”ˆƒ”‡Ǣ –Š—• –Š‡› ‡„”ƒ ‡† –Š‡ Š‘’Ž‹–‡ ƒ†

ͳ͵ͺ  ‘ˆ’‡ƒ”• 




‹ƒŽŽ›ǡ–Š‡’‘‘”‡•– Žƒ••‡•ǡ–Š‡ˆ‘—”–Šƒ†ˆ‹ˆ–Š Š‡•‡–”‹„‡•‡„”ƒ ‡†ˆŽ‡š‹„‹Ž‹–›ƒ†‰—‡””‹ŽŽƒ


Žƒ••‡•ǡ™‘—Ž†’”‘˜‹†‡Œƒ˜‡Ž‹ƒ†•Ž‹‰ƒ”‡† –ƒ –‹ •ƒ†™‘—Ž†‘–ƒ†‘’––Š‡ ”‡‡’ŠƒŽƒš
•‹”‹•Š‡”•–Šƒ– ‘—Ž†• ‘—–ƒŠ‡ƒ†‘”’”‘–‡ – •–›Ž‡‘ˆ™ƒ”ˆƒ”‡Ǥ ˆƒ –ǡ‹–‹•’”‘„ƒ„Ž›–Š”‘—‰Š
–Š‡ˆŽƒ•Ǥ –Š‡ ™ƒ”• ™‹–Š –Š‡ ƒ‹–‡• –Šƒ– –Š‡ ‘ƒ•
ƒ†‘’–‡†–Š‡ƒ‹’Ž‡ƒ†’‹Ž—•›•–‡Ǥ
Š‡ ƒ’ƒ‹ƒ• ‹Šƒ„‹–‡† ƒ ”‡‰‹‘ ‰‘‘† ˆ‘”
Š‘”•‡ „”‡‡†‹‰Ǥ Š‡› ™‡”‡ ‘™ ˆ‘” –Š‡‹” ‹ ‡ –Š‡ ˆ‹ˆ–Š ‡–—”› ǡ –Š‡ ƒ‹–‡• Šƒ†
‡š ‡ŽŽ‡– ƒ˜ƒŽ”›Ǥ  ˆƒ –ǡ ƒ’ƒ‹ƒ ƒ˜ƒŽ”› ˆ‘”‡†ƒƒ’ƒ‹ƒ•–ƒ–‡™‹–Š–Š‡ ƒ’‹–ƒŽ‹
™‘—Ž† ‡˜‡–—ƒŽŽ› •‡”˜‡ ƒ• ‡” ‡ƒ”‹‡• ˆ‘” ƒ’—ƒƒ†™‡”‡”‡ƒ†›–‘ˆƒ ‡–Š‡‘ƒ•ƒ†
‘–Š‡” ƒ–‹‘• •— Š ƒ• ‘‡ ‘” ƒ”–Šƒ‰‡ ‘” –Š‡ƒ–‹‡ƒ‰—‡‹™ƒ”Ǥ
–Š‘•‡™‹ŽŽ‹‰–‘’ƒ›ƒ‰‘‘†’”‹ ‡Ǥ
Š‡›™‡”‡ƒ„Ž‡–‘†‡ˆ‡ƒ––Š‡‘ƒ•ˆƒ‘—•Ž›
ƒ–—ƒ†‹‡ ‘”•‹͵ʹͳǡƒ†–Š‡›™‘—Ž†‰‘
‘–‘ˆ‘”ƒ‰”‡ƒ–ƒŽŽ‹ƒ ‡™‹–Š–Š‡–”—• ƒ•
The Samnites and Other Hill Tribes
ƒ†–Š‡ ƒ—Ž•ǤŠ‹• ‘ƒŽ‹–‹‘™ƒ•†‡ˆ‡ƒ–‡†„›
‡”‡ ™‡ ‹ Ž—†‡ ‘•–Ž› –Š‡ • ƒ •’‡ƒ‹‰ –Š‡‘ƒ•ƒ––Š‡„ƒ––Ž‡‘ˆ‡–‹—‹ʹͻͷǤ
’‡‘’Ž‡• ‹Šƒ„‹–‹‰ –Š‡ ‘—–ƒ‹‘—• •’‹‡ ‘ˆ
Š‹• Ž‹•– ’”‘˜‹†‡• •‘‡ ‘ˆ –Š‡ ‘•– ˜‡”•ƒ–‹Ž‡
–Š‡ –ƒŽ‹ƒ ’‡‹•—Žƒǡ –Š‡ ’‡‹‡•Ǥ Š‹•
–”‘‘’•‹ ‘ˆ’‡ƒ”••‹ ‡–Š‡‹”™ƒ””‹‘”•
™‘—Ž†‹ Ž—†‡‘–‘Ž›–Š‡ƒ‹–‡•ǡ„—–ƒŽ•‘
’‡”ˆ‘” ™‡ŽŽ „‘–Š ‹ ‘’‡ ‰”‘—† ƒ† ‹
–Š‡”—––‹ƒ•ǡ— ƒ‹ƒ•ǡ‡– Ǥ
”‘—‰Š–‡””ƒ‹ƒ† ƒ„‡˜‡”›‡ˆˆ‡ –‹˜‡™Š‡
Š‡•‡ ™ƒ”Ž‹‡ –”‹„‡• ™‘—Ž† ”ƒ‹† ƒ† Šƒ”ƒ•• Œ‘‹‹‰ƒŽŽ‹ƒ ‡•™‹–Š‘–Š‡”‡‹‰Š„‘”‹‰–”‹„‡•
–Š‡ Ž‘™Žƒ† •‡––Ž‡”•ǡ „‡ ‘‹‰ ’”‘„Ž‡ƒ–‹  ‘”‡˜‡ ƒ—Ž•Ǥ
ˆ‘” ƒ–‹‘• Ž‘‘‹‰ –‘ ‰”‘™ǡ •— Š ƒ• –Š‡

‘ƒ•‘”–Š‡ ”‡‡•Ǥ
 

 ‘ˆ’‡ƒ”• ͳ͵ͻ


The Characters
‘—”ƒ”›—•–‹ Ž—†‡ƒ–Ž‡ƒ•–‘‡ Šƒ”ƒ –‡”Ž‡˜‡Ž ‘”Š‹‰Š‡”ƒ† ƒ‘–‹ Ž—†‡‘”‡ Šƒ”ƒ –‡”•
–Šƒ–‘–ƒŽ—„‡”‘ˆ—‹–•‹–Š‡ƒ”›Ǥ

›’‹ ƒŽ–‹–Ž‡•ˆ‘” –ƒŽ‹ƒ Šƒ”ƒ –‡”• ‘—Ž†„‡ǣ

• ‡˜‡Ž–‡–—”‹‘
• ‡˜‡Ž –”‹„ƒŽŽ‡ƒ†‡”ǡ’–‹‘‘”‡••ƒ”ƒ”‹—•
• ‡˜‡Ž –ŽƒŽ‡ƒ†‡”ǡƒ””‹ƒ‹‘”‡ ƒ—•
• ‡˜‡Ž –‡–‡”ƒƒ””‹‘”
ŽŽ•–ƒ†ƒ”† Šƒ”ƒ –‡”‹•–‹ •ƒ†‡“—‹’‡–ƒ’’Ž›ȋ•‡‡ͳʹǤͳȌǤ

‡–”—• ƒ Šƒ”ƒ –‡”ƒ›„‡‘—–‡†‘ƒŽ‹‰Š– Šƒ”‹‘–ˆ‘”ͺ’‘‹–•ȋ•‡‡͹Ǥʹ‹‰Š–Šƒ”‹‘–•ȌǤ


‘——•– Š‘‘•‡‘‡‘ˆ–Š‡•‡–™‘‘’–‹‘•ƒ•›‘—” ‘”‡Ž‹•–Ǥ
Etruscan or Campanian Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

Javelin men civis 5+ 5+ 5+ 7+ javelin skirmish specialist 8

available options: add buckler (+1 pts/model )

shield overlap, wall 


partial armor & 
Samnite allies civis 4+ 5+ 4+ 4+ throwing spears of spears, guerrilla,  19
heavy shield
allies

available options: downgrade to no armor ( -2 pts/model )

shield overlap, wall 


3rd Class Citizens civis 4+ 5+ 5+ 5+ thrusting spear heavy shield of spears, offensive  13
spear

shield overlap, wall 


partial armor & 
2nd Class Citizens civis 4+ 5+ 4+ 4+ thrusting spear of spears, offensive  18
heavy shield
spear, drilled

available options: downgrade to no armor ( -2 pts/model )

shield overlap, wall 


full armor & 
1st Class Citizens milites 3+ 5+ 3+ 3+ thrusting spear of spears, offensive  23
heavy shield
spear, drilled

available options: downgrade to partial armor ( -1 pts/model )

Slingers milites 5+ 5+ 5+ 7+ sling skirmish specialist 8

available options: add buckler (+1 pts/model )

full armor & 


Noble Cavalry milites 3+ 5+ 3+ 4+ Cavalry spear Mounted, Impetus 23
shield
add javelin & extra equipment-(javelin) (+ 3pts/model)
available options:
downgrade full armor to partial armor (-1pts/model) or no armor (-3pts/model)

Axmen rare 4+ 5+ 4+ 7+ double handed axe partial armor skirmish specialist 14

ͳͶͲ  ‘ˆ’‡ƒ”• 




Samnites and Other Hill Tribes’ Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

Javelin men civis 5+ 5+ 5+ 7+ javelin skirmish specialist 8

available options: add buckler (+1 pts/model )

shield overlap, wall 


partial armor & 
Campanian Allied Hoplites civis 4+ 5+ 4+ 4+ thrusting spear of spears, offensive  18
 heavy shield
spear, allies

available options: downgrade to no armor ( -2 pts/model ) 

Tribesmen civis 4+ 5+ 5+ 5+  thrusting spear heavy shield 12


partial armor &  shield overlap, wall 
Samnite Warriors civis 4+ 5+ 4+ 4+ throwing spear 19
 heavy shield of spears, guerrilla

available options: downgrade to no armor ( -2 pts/model ) 

partial armor &  shield overlap, wall 


Veteran Samnite Warriors milites 3+ 5+ 3+ 4+ thrusting spear 23
heavy shield of spears, guerrilla

available options: upgrade to full armor ( +1 pts/model )

Slingers milites 5+ 5+ 5+ 7+ sling skirmish specialist 8

available options: add buckler (+1 pts/model )

full armor &


Samnite Cavalry rare 3+ 5+ 3+ 4+ javelin mounted 23
shield
upgrade to gain: impetus, cavalry spear & extra equipment-(cavalry spear) (+ 3pts/model)
available options:
downgrade armor to partial armor (-1pts/model) or no armor (-3pts/model) ; remove shield ( -1pts/model )

Etruscan/Campanians close allies:ƒ‹–‡•

Samnites close allies:–”—• ƒ•Ȁƒ’ƒ‹ƒ•

 

 ‘ˆ’‡ƒ”• ͳͶͳ


12.7 The Roman Republic

Rome was founded in 753 BC. During the years triarii, and they were supported by light
leading up to the period covered in our rules, troops coming from the lower class, the leves
Rome was simply one more of the many city- and velites.
states that were developing all over Italy.
The poor class would also form supporting
During those times the Etruscan nation had ranks classified as accensi and rorarii that
become the dominant power and had come to could have provided reserves to act as
control an extensive territory reaching all the supernumeraries. We will not include these in
way to Campania. the army, as we will consider that a few of
those supporting troops always follow the
However, by the fourth century BC, the
main forces and are abstracted into the
Romans had gained their independence after
general mechanics of the game that don’t aim
expulsing the Etruscan kings that ruled them
to detail these specific supporting roles.
before, and they were ready to start their own
bid for power in the region. Another characteristic of this Roman army
was the progressive adoption of the pilum, a
The Romans were keen on learning from their
heavy form of javelin, by the legionnaires.
interactions with other nations and cultures;
thus, their fighting style adjusted over time to This style of warfare, adopted at some point
match the styles that they had seen to be more during the Samnite wars, differs from the
effective during their different military older Hellenistic style of warfare based on the
conflicts. hoplite and phalanx.
The Roman army that we represent in this list The Hellenistic style of warfare was
reflects the organization of the Roman army nevertheless retained by many of the other
after the military reforms of Camillus. This Italian nations, and hence if you want to build
Roman army would form up in battle in three a Roman army that is actually prior to this
lines. mid-republican Roman army, you can simply
use the lists corresponding to the other Italian
The first line conformed by less wealthy
tribes such as the Etruscans or Campanians.
citizens would be the hastati, usually younger
and less able to acquire significant armor. Wealthy citizens would also join the cavalry
corps of the Roman army known as the equites,
The second line were the principes, men in the
which in large battles generally did not
prime of their life and usually wealthy enough
perform well; yet in skirmish encounters, you
to be able to have good armor.
may still find good use for them.
Finally, the third line would be the triarii. They
In addition, the Roman army was
were the older and wealthier citizens. Being
supplemented by allied legions formed and
the third line of battle, they would only engage
organized in the same manner already
with the enemy when the situation was dire
outlined, as well as some allied troops still
and the prior to lines had broken.
fighting in their preferred fighting style that
These legionnaires where organized into could well be of use for raids and small actions,
maniples of 120 men, or 60 in the case of the such as the ones represented by CLASH.

142 CLASH of Spears




The Characters
‘—”ƒ”›—•–‹ Ž—†‡ƒ–Ž‡ƒ•–‘‡ Šƒ”ƒ –‡”Ž‡˜‡Ž ‘”Š‹‰Š‡”ƒ† ƒ‘–‹ Ž—†‡‘”‡ Šƒ”ƒ –‡”•
–Šƒ–‘–ƒŽ—„‡”‘ˆ—‹–•‹–Š‡ƒ”›Ǥ

›’‹ ƒŽ–‹–Ž‡•ˆ‘”‘ƒ Šƒ”ƒ –‡”• ‘—Ž†„‡ǣ

• ‡˜‡Ž–‡–—”‹‘
• ‡˜‡Ž –’–‹‘‘”‡••ƒ”ƒ”‹—•
• ‡˜‡Ž –‡ ƒ—•
• ‡˜‡Ž –‡–‡”ƒƒ””‹‘”
ŽŽ•–ƒ†ƒ”† Šƒ”ƒ –‡”‹•–‹ •ƒ†‡“—‹’‡–ƒ’’Ž›ȋ•‡‡ͳʹǤͳȌǤ

Republican Roman Line Troops


Mid-Republican
Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

Leves civis 5+ 5+ 5+ 7+ javelin skirmish specialist 8

Velites civis 4+ 5+ 4+ 6+ javelin shield skirmish specialist 13

shield overlap, wall 


Raw Legionnaires civis 4+ 5+ 5+ 5+ throwing spear heavy shield 14
of spears

available options: Add partial armor (+2 pts/model )

shield overlap, wall 


partial armor & 
Samnite allies civis 4+ 5+ 4+ 4+ throwing spears of spears, guerrilla,  19
heavy shield
allies
available options: Remove partial armor ( -2 pts/model )

shield overlap, wall 


partial armor & 
Hastati civis 4+ 5+ 4+ 4+ throwing spear of spears, impulsum,  20
heavy shield
drilled

available options: Remove partial armor (-2 pts/model ) 

shield overlap, wall 


full armor & 
Principes milites 3+ 5+ 3+ 3+ throwing spear of spears, impulsum,  25
heavy shield
drilled

available options: Downgrade armor to partial armor (-1 pts/model ) 

 ‘ˆ’‡ƒ”• ͳͶ͵


Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

shield overlap, wall 


full armor &  of spears, offensive 
Triarii rare 3+ 5+ 3+ 3+ thrusting spear 24
heavy shield spear, fidelis, 
drilled

shield overlap, wall 


partial armor & 
Italian Extraordinarii rare 3+ 5+ 3+ 4+ throwing spear of spears, guerilla,  23
heavy shield
allies

available options: downgrade to no armor (-2pts/model)

full armor & 


Equites or Alae rare 3+ 5+ 3+ 4+ cavalry spear  mounted, impetus 23
shield

available options: upgrade to gain javelin and extra equipment( javelin) (+3 pts/model)

skirmish specialist, 
Cretan Archers rare 4+ 4+ 3+ 7+ bow 17
aimed shot, allies

available options: add buckler (+1 pts/model)

Close allies:–”—• ƒ•Ȁƒ’ƒ‹ƒ•ƒ†ƒ‹–‡•




 

ͳͶͶ  ‘ˆ’‡ƒ”• 




12.8 The Numidians

Š‹•Ž‹•– ƒ„‡—•‡†–‘‰‡‡”ƒŽŽ›”‡’”‡•‡––Š‡ Š‡ „ƒ––Ž‡ ‘ˆ ƒƒ •ƒ™ —‹†‹ƒ –”‘‘’•


‘”–Š‡” ˆ”‹ ƒ ‡”„‡” –”‹„‡• ƒ† –Š‡ ˆ‹‰Š–‹‰‘„‘–Š–Š‡ƒ”–Šƒ‰‹‹ƒƒ†‘ƒ
—‹†‹ƒ•‹’ƒ”–‹ —Žƒ”Ǥ •‹†‡•Ǥ
Š‡•‡ –”‹„‡• ™‡”‡ ‘– ‹Ž‹–ƒ”‹Ž› ‘”‰ƒ‹œ‡† ƒ– ƒ–‡” –Š‡ ‘ƒ• •–”‡‰–Š‡‡† –Š‡ ƒŽŽ‹ƒ ‡
–Š‡†ƒ™‘ˆ–Š‡ˆ‘—”–Š ‡–—”›ƒ†™‘—Ž† ™‹–Š–Š‡—‹†‹ƒ•†—”‹‰–Š‡•‡ ‘† ‡–—”›
†‡†‹ ƒ–‡ –Š‡•‡Ž˜‡• ‡š Ž—•‹˜‡Ž› –‘ –”‹„ƒŽ ǡ Š‡Ž’‹‰ –Š‡ ‹ –Š‡‹” ‘™ ‘ˆŽ‹ –• ™‹–Š
‘ˆŽ‹ –•ƒ‘‰‡‹‰Š„‘”•Ǥ –Š‡ ƒ”–Šƒ‰‹‹ƒ•ǡ Ž‡ƒ†‹‰ –‘ –Š‡ Š‹”† —‹ 
ƒ”Ǥ
‘™‡˜‡”ǡ–Š‡‹–‡”ƒ –‹‘ƒ†’ƒ”–‹ ‹’ƒ–‹‘‹
–Š‡ ™ƒ”• ƒ‘‰ –Š‡ ™ƒ””‹‰ ƒ–‹‘• •— Š ƒ• Ž•‘ǡ‹–Š‡•‡ ‘† ‡–—”›ǡ–Š‡—‹†‹ƒ•
ƒ”–Šƒ‰‡ ƒ† ‘‡ ‹‡˜‹–ƒ„Ž› ”‡•—Ž–‡† ‹ ƒ •—’’‘”–‡† –Š‡ ‘ƒ ’ƒ ‹ˆ‹ ƒ–‹‘ ‘ˆ ’ƒ‹ǡ
‰”‘™–Š‘ˆ’‘™‡”‘ˆ ‡”–ƒ‹Ž‘ ƒŽ‹‰•ǡ†—‡–‘ ‡˜‡•‡†‹‰ƒ ‘–‹‰‡–‘ˆ‡Ž‡’Šƒ–•–‘–Š‡
–Š‡ „‡‡ˆ‹–• –Šƒ– –Š‡› ‰ƒ‹‡† –Š”‘—‰Š –Š‡‹” ’‡‹•—ŽƒǤ
‘ŽŽƒ„‘”ƒ–‹‘™‹–Š‘‡ƒ–‹‘‘”ƒ‘–Š‡”Ǥ
ƒ–‡”ǡ‹ͳͳͺǡ–Š‡•ƒ‡‹‰ —‰—”–Šƒ™Š‘
‹–‹ƒŽŽ›–Š‡›™‘—Ž†ƒŽ‹‰–Š‡•‡Ž˜‡•™‹–Š–Š‡ Šƒ† „‡‡ ƒ Ž‘•‡ ƒŽŽ› ‘ˆ ‘‡ ”‡˜‘Ž–‡† ƒ†
ƒ”–Šƒ‰‹‹ƒ•ǡ ›‡– –Š‡ ‘ƒ• •‘‘ ˆ‘—‰Š– Š‹• ‘™ ™ƒ” ƒ‰ƒ‹•– –Š‡ Ž‡‰‹‘• ‘ˆ
†‹• ‘˜‡”‡† –Š‡ ˜ƒŽ—‡ ‘ˆ –Š‡•‡ ƒŽŽ‹ƒ ‡• ƒ† ƒ”‹—•ǡ –Š‡ •ƒ‡ ƒ”‹—• –Šƒ– ™‘—Ž† –Š‡
†‡†‹ ƒ–‡† — Š ‡ˆˆ‘”– –‘ ƒ Š‹‡˜‡ –Š‡‹” ‘™ ‹’Ž‡‡– –Š‡ ”‡ˆ‘”• –”ƒ•ˆ‘”‹‰ –Š‡
ƒŽŽ‹ƒ ‡• ™‹–Š –Š‡Ǥ Š‡ ‘ƒ• ‡˜‡ •‡– ƒ–—”‡‘ˆ–Š‡‘ƒƒ”›Ǥ
‡˜‘›• –‘ –”ƒ‹ –Š‡ —‹†‹ƒ• ‹ –Š‡ ‘ƒ
‘‡‘ˆ–Š‡ƒ” Š‡–›’‹ ƒŽ–”‘‘’•‹–Š‹•Ž‹•–ƒ”‡
‹Ž‹–ƒ”›•–›Ž‡‘ˆ™ƒ”ˆƒ”‡Ǥ
–Š‡ˆƒ‘—•—‹†‹ƒŽ‹‰Š– ƒ˜ƒŽ”›ǡ™Š‘™‘—Ž†
”‹†‡–Š‡‹”’‘‹‡•™‹–Š•—’”‡‡•‹ŽŽƒ†™‡”‡
ƒ•–‡”•‘ˆ•‹”‹•Š‹‰–ƒ –‹ •Ǥ

 

 ‘ˆ’‡ƒ”• ͳͶͷ


The Characters
‘—”ƒ”›—•–‹ Ž—†‡ƒ–Ž‡ƒ•–‘‡ Šƒ”ƒ –‡”Ž‡˜‡Ž ‘”Š‹‰Š‡”ƒ† ƒ‘–‹ Ž—†‡‘”‡ Šƒ”ƒ –‡”•
–Šƒ–‘–ƒŽ—„‡”‘ˆ—‹–•‹–Š‡ƒ”›Ǥ

›’‹ ƒŽ–‹–Ž‡•ˆ‘”—‹†‹ƒ Šƒ”ƒ –‡”• ‘—Ž†„‡ǣ

• ‡˜‡Ž–Š‹‡ˆ–ƒ‹
• ‡˜‡Ž –”‹„ƒŽ‡ƒ†‡”
• ‡˜‡Ž –‡‘™‡† ‡”‘
• ‡˜‡Ž –‡–‡”ƒƒ””‹‘”
ŽŽ•–ƒ†ƒ”† Šƒ”ƒ –‡”‹•–‹ •ƒ†‡“—‹’‡–ƒ’’Ž›ȋ•‡‡ͳʹǤͳȌǤ

Numidian Line Troops

Troop type Availability Combat Ranged Grit Save  Weapons Armor Traits Points

Javelin men civis 5+ 5+ 5+ 7+ javelin skirmish specialist 8

available options: add buckler (+1 pts/model )

Tribesmen civis 4+ 5+ 5+ 5+ throwing spears heavy shield wall of spears 13

available options: downgrade to buckler (-1pts/model)

wall of spears, 
Warriors civis 4+ 5+ 4+ 5+ thrusting spear heavy shield 17
guerrilla, endurance

available options: downgrade to buckler (-1pts/model)

Numidian Cavalry civis 4+ 5+ 4+ 6+ javelin shield mounted, marauders 17

Numidian Nobles milites 4+ 4+ 3+ 6+ javelin shield mounted, marauders 21

shield overlap, wall 


partial armor & 
Imitation Legionaires rare 4+ 5+ 4+ 4+ thrusting spear of spears, guerrilla,  20
heavy shield
endurance

available options: remove partial armor ( -2 pts/model )

African Forest Elephant 


rare 3+ - 4+ 3+ Attacks (3), Wounds (4), see Elephant special rules 66
(includes mahout)

add 2 crew
4+ 4+ 3+ 6+ javelin - iron will 32
(points are for both crew )
purchase thrusting spears (2 pts),upgrade to partial armor (4ps), add
options (pts for both crew):
shields(+2pts), add howda -tower- for crew 8pts

Close allies:ƒ”–Šƒ‰‹‹ƒ• 

ͳͶ͸  ‘ˆ’‡ƒ”• 


12.9 Pyrrhus Expedition to the West

The Greek colonization of the west was no Pyrrhus battled the Romans and was able to
easy task. In fact, in their struggle with the defeat them at the battles of Heraclea in 280
local nations and even with the other fellow BC and Asculum in 279 BC, yet his victories
Greeks, the different colonies sometimes were costly in manpower and resources, thus
called for help from the motherland. giving name to the well-known expression “a
Pyrrhic victory.”
In some instances, this help was provided by
the originating cities such Sparta or Athens, After this initial success, Pyrrhus turned his
and for the time being, the Greek colonies list eye to Sicily and aimed to help the Greek
should be enough to include those events until struggle against Carthage; this in fact led to an
a further supplement detailing those armies is alliance between Rome and Carthage.
released.
Again, he was militarily successful, yet once
However, a few times, the call for help from the again, his victories were costly. This cost was
city of Tarentum was answered by the too much for some of the Sicilian Greeks, who
Molossians, who were the more Hellenized started to turn on him just as he was planning
nation in the region of Epirus. to follow with an expedition to northern Africa.
The Molossians had adopted the military style In the meantime, the Romans had renewed
of the Macedonians due to the interactions their advance toward Tarentum, so Pyrrhus
that they had with that dominant kingdom. decided to leave Sicily and go back to Italy.
The first Molossian expedition took place in Unfortunately for Pyrrhus, his attention to
334 BC, when Tarentum requested help in Sicily had made him lose favor among many of
their struggle against local Italian tribes. This his previous supporters in southern Italy,
expedition was led by Alexander I of Epirus, which meant that now he would find himself
Alexander the Molossian, who was uncle of considerably outnumbered against the
Alexander the Great and of Pyrrhus. Romans.
Despite initial success, the expedition was ill- In 275 BC he faced the Roman legions at the
fated, and Alexander the Molossian died in battle of Beneventum and was defeated; that
331BC at the battle of Pandosia. ended his expedition, as he returned to Epirus,
losing all his gains in the west.
Years later, in 281 BC, a new request for help
was sent by the Greeks of Tarentum as they This list is based around the army of Pyrrhus
were facing the expanding reach of Rome. of Epirus and introduces some of the types of
Once again, this call was answered by Epirus, units that would usually be encountered in
this time under the command of the great armies fighting in the Macedonian style.
general Pyrrhus.
This list can also be used for Alexander the
Pyrrhus marched to the west with a powerful Molossian’s expedition, although in that case,
expedition force with the intention of unifying you should refrain from including any
the Hellenic nations in the west. elephants in your forces, as there are no
records of their use in that army.

CLASH of Spears 147


The Characters
‘—”ƒ”›—•–‹ Ž—†‡ƒ–Ž‡ƒ•–‘‡ Šƒ”ƒ –‡”Ž‡˜‡Ž ‘”Š‹‰Š‡”ƒ† ƒ‘–‹ Ž—†‡‘”‡ Šƒ”ƒ –‡”•
–Šƒ–‘–ƒŽ—„‡”‘ˆ—‹–•‹–Š‡ƒ”›Ǥ

›’‹ ƒŽ–‹–Ž‡•ˆ‘”›””Š‹  Šƒ”ƒ –‡”• ‘—Ž†„‡ǣ

• ‡˜‡Ž–ƒ‰ƒ–ƒ” Š‹•
• ‡˜‡Ž –‘ Šƒ‰‘•
• ‡˜‡Ž –‘‘–ƒ” Š
• ‡˜‡Ž –‡–‡”ƒƒ””‹‘”
ŽŽ•–ƒ†ƒ”† Šƒ”ƒ –‡”‹•–‹ •ƒ†‡“—‹’‡–ƒ’’Ž›ȋ•‡‡ͳʹǤͳȌǤ

Pyrrhus’ army Line Troops

Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

psiloi civis 5+ 5+ 5+ 7+ javelin skirmish specialist 8

available options: add buckler (+1 pts/model )

Slingers civis 5+ 5+ 5+ 7+ sling skirmish specialist 8

available options: add buckler (+1 pts/model )

Archers civis 5+ 5+ 5+ 7+ bow skirmish specialist 8

available options: add buckler (+1 pts/model )

Pezhetairoi with Javelin civis 4+ 5+ 4+ 5+ javelin


partial armor &  14
shield

wall of spears, 

Pezhetairoi with Pikes civis 4+ 5+ 4+ 5+ pike


partial armor &  offensive spear, 
17
shield Macedonian drill, 
drilled

shield overlap, wall 


partial armor & 
Allied Raw Hoplites civis 4+ 5+ 5+ 4+ thrusting spear of spears, offensive  13
heavy shield
spear, allies

shield overlap, wall 


partial armor & 
Hoplites civis 5+ 5+ 5+ 4+ thrusting spear of spears, offensive  18
heavy shield
spear

shield overlap, wall 


partial armor & 
Veteran Hoplites milites 3+ 5+ 3+ 4+ thrusting spear of spears, offensive  22
heavy shield
spear, drilled

ͳͶͺ  ‘ˆ’‡ƒ”• 




Troop type Availability Combat Ranged Grit Save Weapons Armor Traits Points

full armor & 


Greek style cavalry milites 3+ 5+ 3+ 4+ javelin mounted 22
shield

upgrade to gain impetus, cavalry spear & extra equipment-(cavalry spear) ( +3pts/model )
available options:
downgrade to partial armor (-1pts/model )

massed charge, 
Hetairoi milites 3+ 5+ 3+ 5+ xyston full armor 22
drilled, mounted

Mounted skirmishers rare 4+ 5+ 4+ 6+ javelin shield mounted 15

Asian Elephant (includes 


rare 3+ - 4+ 3+ Attacks (3), Wounds (5), see Elephant special rules 72
mahout)

add 2 crew
4+ 4+ 3+ 6+ javelin partial armor iron will 36
(points are for both crew )
purchase thrusting spearsor pikes (2 pts), change javelin to bow ( free), upgrade to full armor (2ps),
options (pts for both crew):
downgrade to no armor (-4pts), add shields (+2pts), add howda -tower- for crew 8pts

The elephant plus the mahout count as 5 rare models, and if you add the 2 crew that counts as 2 additional rare models for army selection
NOTE: The

Close allies:ƒ‰ƒ ”ƒ‡ ‹ƒ ”‡‡•

 ‘ˆ’‡ƒ”• ͳͶͻ


Traits summary
Martial Traits Requires Effect
Perform a ready action to gain a ready token. Token is lost
Aimed shot if the unit performs another action or rests/rally.
bows
(66) If a unit with a ready token executes a shoot action against
a target in close range, they may re-roll any misses.
Move 4” in close order if unit moves straight forward, no
Drilled (66) Close order shifts, turns or formation changes; 6” for mounted.
Unit does not gain a fatigue for doing a Form Close Order.
When doing a ready or move action unit might gain an
Extra
extra equipment token to be able to use the equipment X
Equipment(X) n/a
Another ready or move can be used to revert to the other
(66)
equipment.
If unit initiates attack or all out attack in high area terrain
enemy adds a 1D6 if they need to test morale from melee.
Guerrilla (67) Loose order
Treat rough as open and broken as rough in the fatigue
chart for attack, all out attack, shoot or throw actions.
Loose order &
When attacking with higher initiative weapon than the
Impetus ((67) kontos/xyston or
enemy the target suffers -1 save modifier.
cavalry spear
Enemies in close order force to take a morale test due to
Impulsum (68) Throwing spear
hits from a throw action add 1D6 to the test.
Macedonian Close order, pike
Unit can still count shields while in close order to the front.
drill (68) and shield
Unit also gets the Impetus trait
If performing an Attack action in close order unit may
move 8” to contact enemy if moving straight and the
following applies if unit has higher weapon initiative than
enemy:
• If enemy selects counter attack roll attacks first and
only surviving models get to counter
• If enemy unit has to take morale test, add 1D6 to the
test
• If the unit has cavalry spear or kontos/xyston enemy
Massed Charge Close order
gets -1 save modifier
(68)
• If unit has lance, enemy gets -2 save modifier

If unit has equal or lower weapon initiative than enemy:


• If unit is armed with cavalry spear or kontos/xyston,
both attacker and enemy suffer -1 save modifier
• If unit is armed with lance, both attacker and enemy
suffer -2 save modifier
• If enemy unit has to take morale test, add 1D6 to the
test

150 CLASH of Spears




Martial Traits Requires Effect

• Move 8” in loose order in open terrain, 4” in close order


• ‡–”‡ƒ–ˆ”‘‡Ž‡‡͵” instead of ͳ”
• ‡‹‡••Š‘‘–‹‰ƒ–ƒ –‹˜‡‘—–‡†—‹–••—ˆˆ‡”Ǧͳ–‘
Š‹–
‘—–‡†ȋ͸ͻȌ Ȁƒ • ˆƒ–”›™‹–Š™‡ƒ’‘•‹‹–‹ƒ–‹˜‡Ͳ‘”ͳ‹–Š‡‘’‡‰‡–ƒ
Ǧͳ–‘ƒ›–‘Š‹–‘”†‡ˆ‡†”‘ŽŽ•ƒ‰ƒ‹•–ƒ –‹˜‡‘—–‡†
–”‘‘’•
• ƒ ‡ŽƒŽŽ‘—–‡†–”ƒ‹–‡ˆˆ‡ –•‹ˆ™Š‡‹”‘—‰Š‘”
„”‘‡–‡””ƒ‹Ǥ
Š‡†‘‹‰ƒ––ƒ ™‹–ŠŠ‹‰Š‡”™‡ƒ’‘‹‹–‹ƒ–‹˜‡–Šƒ
ˆˆ‡•‹˜‡’‡ƒ”
Ž‘•‡‘”†‡” ‡‡›ǡ‹ˆ‡‡›•‡Ž‡ –• ‘—–‡”ƒ––ƒ ǡ”‘ŽŽƒ––ƒ •ˆ‹”•–ƒ†
ȋ͹ͲȌ
‘Ž›•—”˜‹˜‹‰‡‡›‘†‡Ž•‰‡––‘ ‘—–‡”
Š‹‡Ž†‘˜‡”Žƒ’ Ž‘•‡‘”†‡”Ƭ Š‹Ž‡‹ Ž‘•‡‘”†‡”ƒ›‹••‹Ž‡‘”‡Ž‡‡ƒ––ƒ • ‘‹‰
ȋ͹ͲȌ Š‡ƒ˜›•Š‹‡Ž† ˆ”‘–Š‡ˆ”‘–™‹ŽŽ•—ˆˆ‡”ƒǦͳ–‘Š‹–‘†‹ˆ‹‡”
• Ϊͳ•ƒ˜‡‘†‹ˆ‹‡”˜•‹••‹Ž‡ƒ––ƒ •
• When reacting with an active enemy within 4”, does not
‹”‹•Š ‡‡†–‘•’‡†ƒ‘”„‡‹ ‘ƒ†”ƒ‰‡–‘ƒ––‡’–
‘‘•‡‘”†‡”
•’‡ ‹ƒŽ‹•–ȋ͹ͲȌ ”‡ƒ –‹‘‹ˆ‹–™‹ŽŽ„‡ƒ‘˜‡ƒ –‹‘Ǥ
• ˆ–‡•–‹‰‘”ƒŽ‡†—‡–‘‡Ž‡‡ǡ‹ˆƒ›—‹–‘†‡Ž•ƒ”‡‹
‘’‡–‡””ƒ‹ƒ††ͳ͸–‘–‡•–

Ž‹‰•’‡ ‹ƒŽ‹•–
‘‘•‡‘”†‡” Increases the long range of the sling to 16”
ȋ͹ͳȌ

Š‡†‘‹‰Š‘Ž†™‹–ŠŠ‹‰Š‡”™‡ƒ’‘‹‹–‹ƒ–‹˜‡–Šƒ
‘’’‘‡–ǡ”‘ŽŽ͸‡“—ƒŽ–‘ŠƒŽˆ‡‡›ƒ––ƒ •ȋ”‘—†—’Ȍ˜•
ƒŽŽ‘ˆ•’‡ƒ”• ‘„ƒ–‘–‡š ‡‡†‹‰–Š‡ƒ––ƒ •‘›‘—”‘™—‹–Ǥ
Ž‘•‡‘”†‡”
ȋ͹ͳȌ ƒ Š•— ‡••‹•ƒŠ‹––Šƒ–‡‡†•–‘„‡•ƒ˜‡†„›–Š‡‡‡›
ƒ†‘Ž›•—”˜‹˜‹‰‘†‡Ž•‰‡––‘ƒ––ƒ ȋƒ––ƒ ‡”†‘‡•‘–
–‡•–‘”ƒŽ‡†—‡–‘–Š‡•‡Š‹–•ǨȌǤ

 ‘ˆ’‡ƒ”• ͳͷͳ


Disposition Requires Effect
Traits
ˆ’Žƒ›‡””‘ŽŽ•ƒ–Ž‡ƒ•–‘‡ˆƒ‹Ž—”‡‘ƒˆ‘” ‡‘”ƒŽ‡ Š‡ ƒŽŽ
ŽŽ‹‡•ȋ͹ʹȌ Ȁƒ
—‹–•™‹–Š–Š‹•–”ƒ‹–•–ƒ”–‡š––—”™‹–Šƒƒ –‹‘–‘‡
‰‘”‡ƒ›‘†‹ˆ‹‡”•†—‡–‘ˆƒ–‹‰—‡™Š‡–‡•–‹‰ƒ‰ƒ‹•–
‡–‡”‹‡†ȋ͹ʹȌ Ȁƒ
”‹–
—‹–™‹–Š–™‘ƒ –‹‘–‘‡•–Šƒ–—•‡•ƒ–Š‹”†ƒ –‹‘–‘†‘
†—”ƒ ‡ȋ͹ʹȌ ‘‘•‡‘”†‡” Move does not gain fatigue for that action and moves 6”
instead of 4”.
• Moves 8” when†‘‹‰ƒŽŽǦ‘—–ƒ––ƒ Ǥƒ‘–•‡Ž‡ –
‡ˆ‡†
‡”ƒŽȋ͹ʹȌ •’‡ ‹ƒŽ
• ƒ‹•Ϊʹ•ƒ˜‡‘†˜•‹••‹Ž‡‹‘’‡ǡΪ͵‹ ‘˜‡”
• ‡‡†‡–ƒ‹Ž‡†”—Ž‡•ˆ‘”Š‘™–‘–”‡ƒ–Šƒ†Ž‡”•

‹†‡Ž‹•ȋ͹͵Ȍ Ȁƒ ‡Ǧ”‘ŽŽƒ›ˆƒ‹Ž‡††‹ ‡™Š‡–ƒ‹‰ƒ‘”ƒŽ‡–‡•–

Š‡†‘‹‰“allǦout attack” enemy adds a D6 to morale test


—”‘”ȋ͹͵Ȍ ‘‘•‡‘”†‡”
†—‡–‘‡Ž‡‡
‘—†•ƒ”‡‘– ‘˜‡”–‡†‹–‘ ƒ•—ƒŽ–‹‡•—–‹Ž–Š‡†‡Žƒ›‡†
”ƒȋ͹͵Ȍ Ȁƒ
‡ˆˆ‡ –••–‡’ƒ––Š‡‡†’Šƒ•‡
”‘‹ŽŽȋ͹͵Ȍ Ȁƒ ”‘‘’•ƒ”‡‘–”‡‘˜‡†™Š‡ˆƒ–‹‰—‡‡š ‡‡†•͓‘†‡Ž•šʹ
ƒ”ƒ—†‡”•ȋ͹͵Ȍ Ȁƒ ‹–‹•ƒŽ™ƒ›•‹ ‘ƒ†‘ˆ Ž‘•‡•–ˆ”‹‡†Ž› ‘ƒ†‡”

Physical Traits Effect


––ƒ •ȋšȌȋ͹ͶȌ ‘†‡Ž ƒ†‘šƒ––ƒ •‹‡Ž‡‡
‘—†•ȋšȌȋ͹ͶȌ —•–•—•–ƒ‹š™‘—†•ˆ‘”‘†‡Ž–‘„‡”‡‘˜‡†

ͳͷʹ  ‘ˆ’‡ƒ”• 




A final word
Š‡•‡”—Ž‡•ƒ”‡–Š‡”‡•—Ž–‘ˆ›‡ƒ”•‘ˆ™ƒ”‰ƒ‹‰ƒ†’Žƒ›‹‰†‹ˆˆ‡”‡–”—Ž‡•‡–•ǡ›‘—™‹ŽŽ’”‘„ƒ„Ž›•‡‡
their influence in our game. We have greatly enjoyed developing them and we’ve been lucky to count
™‹–Š–Š‡•—’’‘”–‘ˆƒ‡š–‡•‹˜‡ƒ†ˆ”‹‡†Ž›‰ƒ‹‰ ‘—‹–›ǡ„—––Š‡Œ‘„‹•‘–†‘‡Ǥ
‘—ƒ”‡‘™’ƒ”–‘ˆ–Š‡ †‡˜‡Ž‘’‹‰–‡ƒǡ™‡Š‘’‡–Šƒ–›‘—™‹ŽŽŒ‘‹‘—” ‘—‹–›ƒ†›‘—
™‹ŽŽ•—„‹–›‘—”Ž‹•–‹†‡ƒ•ǡ›‘—”• ‡ƒ”‹‘•ƒ†‡˜‡”›–Š‹‰›‘— ƒ–Š‹‘ˆ–‘ƒ‡–Š‡‰ƒ‡„ƒ––‡”Ǥ

‹–Š–Šƒ–‹‹†™‡”‡ ‘‡†›‘—ˆ‘ŽŽ‘™—•ƒ– ™™™Ǥ Žƒ•Š‘ˆ•’‡ƒ”•Ǥ ‘ǤŠ‡”‡›‘—™‹ŽŽ


ˆ‹††‘™Ž‘ƒ†ƒ–‡”‹ƒŽ••— Šƒ•–‘‡•Š‡‡–•ǡƒŽ‹˜‹‰‹†‡šˆ‘”–Š‡”—Ž‡„‘‘ǡ‡™• ‡ƒ”‹‘•ǡ’Žƒ›–‡•–
Ž‹•–•ǡ ǡ‡– Ǥ‘—™‹ŽŽ‡˜‡ˆ‹†‘—”ˆ—ŽŽ‘—–Ž‹‡‘ˆ–Š‡’‘‹–•›•–‡‹ Ž—†‹‰•‘‡ƒ††‹–‹‘ƒŽ–”ƒ‹–•
—””‡–Ž›‹’Žƒ›–‡•–‘†‡–Šƒ–›‘— ƒ—•‡–‘ ‘‡—’™‹–Š‡™ƒ†‡š ‹–‹‰Ž‹•–•Ǥ

‘—Šƒ˜‡‘™Œ‘‹‡†‘—”ƒ ”‡†ƒ†ǡ–Š‡ˆ—–—”‡‘ˆ–Š‡•‡”—Ž‡•‹•—’–‘›‘—Ǥ‡™ƒ––‘„—‹Ž†ƒ•–”‘‰
‘—‹–›ƒ”‘—†ƒ•‘Ž‹†•›•–‡–Šƒ– ƒ„‡—•‡†–‘’Žƒ›ƒ›’‡”‹‘†•ƒ†–Š‡ƒ–‡”•‘ˆ™ƒ”ǤŠ‹•‹•
ƒ‰ƒ‡†‡•‹‰‡†„›™ƒ”‰ƒ‡”•ˆ‘”™ƒ”‰ƒ‡”•ǡƒ†–Š‡‘‡–›‘—‘’‡–Š‹•„‘‘›‘—ƒ”‡‘‡‘ˆ
—•ƒ†’ƒ”–‘ˆ–Š‡†‡•‹‰–‡ƒǨ
ƒ˜‡ ˆ— ƒ† Ž‡– —• ‘™ ƒ„‘—– ›‘—” ƒ†˜‡–—”‡• ™‹–Š  ǡ ‹ –Š‡  ‹‡– ‡†‹–‡””ƒ‡ƒǡ ‹
‹„Ž‹ ƒŽ‰›’–ǡ‹‡†‹‡˜ƒŽ—”‘’‡ǡ‹‹††Ž‡ƒ”–Šǡ‹“—‹Ž‘‹ƒ‘”™Š‡”‡˜‡”›‘—”‰ƒ‹‰‹‰Š––ƒ‡
›‘—Ǥ

”ƒ ‹• ‘ƒ†Ž˜ƒ”‘

 ‘ˆ’‡ƒ”• ͳͷ͵


 –‹‘–‘‡•

     

     

     
Ž‘ƒ†‡†Ƭš–”ƒ“—‹’‡–

     

     

‘—†• Ž‡’Šƒ–ƒ†‘‹”‡ –‹‘

 

 

 


ͳͷͶ  ‘ˆ’‡ƒ”• 





Sequence of play
Strategy Phase: End Phase:
Activation phase
‡’Ž‡‹•Šǡ‘ŽŽ‹‹–‹ƒ–‹˜‡ ‡ ‘˜‡”—‹–•ǡŠ‡ ˜‹ –‘”› ‘†‹–‹‘•
 Activation phase – Active Player selects one of three options
• ’‡†ͳ‹ˆ‹ ‘ƒ†ǡʹ‹ˆ„‡›‘†
Activate unit • ‹–•Ȁ Šƒ”ƒ –‡”•™‹–Šˆƒ–‹‰—‡—•–’ƒ••activation test
or Character • ‡ˆ‘”‡‡ƒ Šʹ†‘”͵”†ƒ –‹‘–Š‡‘’’‘‡– ƒƒ––‡’––‘”‡ƒ –™‹–Šƒ—‹–‘”
Šƒ”ƒ –‡”‹ ‘ƒ†„›•’‡†‹‰ƒƒ†–ƒ‹‰ƒreaction test
• ‡Ž‡ –‡†—‹–‘” Šƒ”ƒ –‡”™‹–Šˆƒ–‹‰—‡‰ƒ‹•ƒƒ –‹‘–‘‡ƒ†”‡‘˜‡•ƒ’‘‹–‘ˆ
ˆƒ–‹‰—‡ȋ‘‡‡†–‘•’‡†ƒȌ
Rest or Rally a •  Šƒ”ƒ –‡”–Šƒ–Šƒ•–Š‡—‹–Ȁ Šƒ”ƒ –‡”‹ ‘ƒ†”ƒ‰‡ƒ›•’‡†‘‡‘”–™‘
unit/character •ǡ–Š‡”‡•–‹‰—‹–‘” Šƒ”ƒ –‡””‘ŽŽ•‘‡‘”–™‘͸ȋ†‡’‡†‹‰‘••’‡–Ȍƒ†
”‡‘˜‡ƒƒ††‹–‹‘ƒŽ’‘‹–‘ˆˆƒ–‹‰—‡ˆ‘”‡ƒ Š”‡•—Ž––Šƒ–ƒ– Š‡•‘”‡š ‡‡†•–Š‡ ”‹–
•–ƒ–‘ˆ–Š‡—‹–Ȁ Šƒ”ƒ –‡””‡•–‹‰ȋ‘‘†‹ˆ‹‡”•ƒ’’Ž›Ȍ
• ‘‘–Š‹‰ǡƒ –‹˜‡ƒ†”‡ƒ –‹˜‡’Žƒ›‡”••™‹– Š”‘Ž‡•
Pass
• ˆ„‘–Š•‹†‡•’ƒ•• ‘•‡ —–‹˜‡Ž›–Š‡ƒ –‹˜ƒ–‹‘’Šƒ•‡‡†•

Activation Test Reaction test
 • ʹ͸–‡•–ƒ‰ƒ‹•– ”‹–
• ͳ͸–‡•–ƒ‰ƒ‹•– ”‹–
• ‡‡†•–‘’ƒ••‘Ž›‘‡–‘„‡ ‘‡ƒ –‹˜‡

 ‘ƒ†‡”‹ ‘ƒ†”ƒ‰‡ ƒ•’‡†ƒ–‘ƒ††‘‡‡š–”ƒ†‹‡–‘–Š‡–‡•–™Š‹Ž‡”‡“—‹”‹‰–Š‡
•ƒ‡—„‡”‘ˆ•—
 ‡••‡•–Š—•‹ ”‡ƒ•‹‰–Š‡‘††•‘ˆ’ƒ••‹‰–Š‡–‡•–Ǥ
 Terrain Open Terrain Rough Terrain Broken Terrain
 Action Tokens 1 2 3 1 2 3 1 2 3
Fatigue ͸‘”™‘”•‡ Ͳ Ͳ Ͳ Ͳ Ͳ ͳ Ͳ ͳ ͳ
Chart
save

ͷ‘”Ͷ Ͳ Ͳ ͳ Ͳ ͳ ͳ ͳ ͳ ͳ
 ͵‘”„‡––‡” Ͳ ͳ ͳ ͳ ͳ ͳ ͳ ͳ ʹ


Fatigue
Actions Details
 Modifier
‘˜‡ Ǧ Infantry move 4”, mounted move 8”, observe formation restrictions

––ƒ  Ϊͳ ‘ƒ•–ƒ†ƒ”†‘˜‡ƒ†ˆ‹‰Š–‹‡Ž‡‡ƒ‰ƒ‹•––Š‡‡‡›
 ŽŽǦ‘—–Ǧƒ––ƒ  Ϊʹ ƒ‡ƒ•ƒ––ƒ ƒ –‹‘„—–ƒ›ƒ–—”ƒŽ–‘Š‹–”‘ŽŽ•‘ˆ͸ ‘—–ƒ•–™‘Š‹–•
 ‘” Ž‘•‡‘”†‡” ‡‘†‡Ž”‡ƒ‹••–ƒ–‹ ƒ† ƒ Šƒ‰‡ˆƒ ‹‰ǡ‘–Š‡”‘†‡Ž•‘˜‡—’–‘
Ǧ
4” to get in close order formation
Š‹•ƒ –‹‘ƒˆˆ‡ –•†‹ˆˆ‡”‡–•’‡ ‹ƒŽ”—Ž‡•ǡ—‹–•‡˜‡”‰ƒ‹ˆƒ–‹‰—‡ˆ‘”†‘‹‰ƒ
‡ƒ†› ‘ˆƒ–‹‰—‡
”‡ƒ†›ƒ –‹‘
 ͸’‡”‘†‡Ž—’–‘ Ž‘•‡”ƒ‰‡ǡ‡Ž•‡ŠƒŽˆ͓‘ˆ‘†‡Ž•”‘—†—’Ǥ‘ŽŽ˜•
Š‘‘– Ϊͳ
 ƒ‰‡†•–ƒ–ǡƒ’’Ž›ˆƒ–‹‰—‡‘†‹ˆ‹‡”•ƒ†Ǧͳ‹ˆ‡‡›„‡‡ˆ‹–•ˆ”‘ ‘˜‡”
Move up to 2” towards target and roll a D6 per model if in Ž‘‘•‡‘”†‡”ƒ†
 Š”‘™ Ϊͳ –ƒ”‰‡–‹•™‹–Š‹ Ž‘•‡”ƒ‰‡ǡ‡Ž•‡”‘ŽŽ͸’‡”ŠƒŽˆ͓‘ˆ‘†‡Ž•”‘—†—’Ǥ‘ŽŽ
˜•ƒ‰‡†•–ƒ–ǡƒ’’Ž›ˆƒ–‹‰—‡‘†‹ˆ‹‡”•ƒ†Ǧͳ‹ˆ‡‡›„‡‡ˆ‹–•ˆ”‘ ‘˜‡”
 ‘˜‡—’–‘ŠƒŽˆ‘˜‡†‹•–ƒ ‡ǡ•Š‘‘–ƒ•’‡”•Š‘‘–ƒ –‹‘ǡ‘˜‡ƒ‰ƒ‹—’–‘
‘—–‡†Š‘‘–‹‰ Ϊͳ ŠƒŽˆ‘˜‡†‹•–ƒ ‡Ǥ‘ŽŽ˜•ƒ‰‡†•–ƒ–ǡƒ’’Ž›ˆƒ–‹‰—‡‘†‹ˆ‹‡”•ƒ†Ǧͳ‹ˆ

‡‡›„‡‡ˆ‹–•ˆ”‘ ‘˜‡”
 ––ƒ Šȋ Šƒ”ƒ –‡”Ȍ ‘˜‡–‘„ƒ•‡ ‘–ƒ –™‹–Šƒ—‹–ƒ†‡‡’Š‹‰Š‡•–ˆƒ–‹‰—‡ƒ†ƒ –‹‘–‘‡•
Ǧ
„‡–™‡‡ Šƒ”ƒ –‡”ƒ†—‹–
 Move away from unit and gain action tokens equal to the unit’s current
‡–ƒ Šȋ Šƒ”ƒ –‡”Ȍ Ǧ
ƒ –‹‘–‘‡•Ϊͳˆ‘”–Š‹•ƒ –‹‘ƒ†‰ƒ‹ˆƒ–‹‰—‡ƒ ‘”†‹‰Ž›

 ‘ˆ’‡ƒ”• ͳͷͷ
 QRS – SIDE A



Melee & Combat Response
Attacker Rolls Defender Rolls Saving Throws Morale Test Retreat
Holdǣ ‡ˆ‡†‡” Š‡ •
‘–Š‹‰ ‡ˆ‡†‡””‘ŽŽ• ‘”ƒŽ‡‹ˆƒ–Ž‡ƒ•–
ͳ͸’‡”ƒ––ƒ  ͳ͸’‡”Š‹– ‘‡Š‹–™ƒ•• ‘”‡† ˆ†‡ˆ‡†‡”‰ƒ‹‡†
˜• ‘„ƒ–•–ƒ– A.Tokens : 0 Fatigue: 0 „›ƒ––ƒ ‡” ‘”‡ˆƒ–‹‰—‡–Šƒ
–‘ ƒ—•‡Š‹–•ȗ Defendǣ ƒ––ƒ ‡”†—‡–‘–Š‡
 ‡ˆ‡†‡” Š‡ • ‘„ƒ–ǡ‘”†‡ˆ‡†‡”
ͳ͸’‡”Š‹–—’–‘–Š‡ ‡ˆ‡†‡””‘ŽŽ•
 ‘”ƒŽ‡‹ˆƒ–Ž‡ƒ•– •‡Ž‡ –‡††‡ˆ‡†™Š‹Ž‡
—„‡”‘ˆƒ––ƒ •‘–Š‡ ͳ͸’‡”Š‹––Šƒ–
*apply -1 to hit ‘‡Š‹–™ƒ•• ‘”‡† ‘–†‡ˆ‡†‹‰ƒ•‘Ž‹†
†‡ˆ‡†‹‰—‹–˜• ‘„ƒ– ™ƒ•‘–
if defender is „›–Š‡ƒ––ƒ ‡”ƒ† ‘„•–ƒ Ž‡‘”Š‹‰Š‡”
•–ƒ––‘ ƒ ‡ŽŠ‹–• ƒ ‡ŽŽ‡†
behind a solid ‘– ƒ ‡ŽŽ‡† ‰”‘—†ǡ–Š‡†‡ˆ‡†‡”
A.Tokens: 1 Fatigue:0
obstacle or on ”‡–”‡ƒ–•Ǥ
Counterattackǣ
higher ground ––ƒ ‡”ƒ† ƒŽŽ‘–Š‡” ƒ•‡•–Š‡
ͳ͸’‡”‡‡›ƒ––ƒ —’
and selects ––ƒ ‡”ƒ† †‡ˆ‡†‡”—•– ƒ––ƒ ‡””‡–”‡ƒ–•Ǥ
to the defending unit’s
Hold or Defend †‡ˆ‡†‡””‘ŽŽ Š‡ ‘”ƒŽ‡‹ˆ–Š‡ Retreat 1” away from
–‘–ƒŽƒ––ƒ •˜• ‘„ƒ–
as response ͳ͸’‡”Š‹– ‡‡›• ‘”‡†ƒ– –Š‡‡‡›Ǥ
•–ƒ––‘ ƒ—•‡Š‹–•
Ž‡ƒ•–‘‡Š‹–
A.Tokens: 1 Fatigue:1
 ‘”ƒŽ‡‡•– Effect of fatigue
Reasons to Test: Combat
 • ‡ ‡‹˜‡†Š‹–•ǡ‡˜‡‹ˆ–Š‡›™‡”‡Žƒ–‡”•ƒ˜‡† Current
& Grit Save
Fatigue
 • Enemy unit in line of sight within 4” eliminates a friendly unit in melee Ranged
• A friendly character is killed within 10” and line of sight ͳ Ǧ Ǧ Ǧ
 Test: ʹ -1 Ǧ Ǧ
‘ŽŽͳ͸’Ž—• ͵ Ǧͳ -1 Ǧ
 • ͳ͸’‡”‡ƒ Š™‘—†ȋ—•ƒ˜‡†Š‹–Ȍ Ͷ Ǧͳ Ǧͳ -1
• ͳ͸‹ˆ†—‡–‘•‡‡‹‰ƒˆ”‹‡†Ž›—‹–†‡•–”‘›‡†‹‡Ž‡‡‘”•‡‡‹‰ƒ ͷ -2 Ǧͳ Ǧͳ
 ˆ”‹‡†Ž› Šƒ”ƒ –‡”‹ŽŽ‡† ͸ Ǧʹ -2 Ǧͳ
• ͳ͸‹ˆ”‡“—‹”‡††—‡–‘ƒ•’‡ ‹ƒŽ–”ƒ‹– ͹Ϊ ƒ‡ʹ™‘—†•’‡” 
 ’’Ž›”‡Ž‡˜ƒ–‘†‹ˆ‹‡”•ƒ† ‘’ƒ”‡ƒ‰ƒ‹•– ”‹–Ǥ ‘”‡ƒ Šˆƒ‹Ž‡†”‡•—Ž–
‹–•‡˜‡”ƒ ——Žƒ–‡‘”‡–Šƒ͸
‰ƒ‹ƒˆƒ–‹‰—‡’‘‹–Ǥ
 Ǥ‡”‡ƒ Š „‡›‘†͸ǡ–Š‡—‹–
 ‘ƒ†‡”‹ ‘ƒ†”ƒ‰‡ ƒ•’‡†ƒ–‘ƒ††ƒ͸–‘”‘ŽŽƒ†
•—ˆˆ‡”•–™‘™‘—†•ǡ‘•ƒ˜‹‰–Š”‘™Ǥ
 –Š‡”‡‘˜‡™‘”•–”‡•—Ž–Ǥ
ˆ–‡•–‹‰†—‡–‘‡Ž‡‡–Š‡ ‘ƒ†‡”—•–„‡ƒ––ƒ Š‡†–‘–Š‡—‹––‘ If fatigue is higher than 2x # of
 •’‡†–Š‡ǡ„‡‹‰‹ ‘ƒ†”ƒ‰‡‹•‘–‡‘—‰ŠǤ models remove unit from the
Stallǣƒ—‹––Šƒ–‰ƒ‹•–™‘ˆƒ–‹‰—‡’‘‹–•ƒ•ƒ”‡•—Ž–‘ˆƒ‘”ƒŽ‡–‡•– ƒ‘– table.
 ”‡ƒ ––‘–Š‡‡š–ƒ –‹‘ǡ‹ˆ‹–„‡Ž‘‰•–‘–Š‡”‡ƒ –‹˜‡’Žƒ›‡”ǡ‘”‡†•‹–•
ƒ –‹˜ƒ–‹‘‹ˆ‹–„‡Ž‘‰•–‘–Š‡ƒ –‹˜‡’Žƒ›‡”Ǥ 
 Weapon Initiative Special Missile Range Save
 Special
Weapons close/long mod
 ƒ†™‡ƒ’‘ ͳ 
ƒ˜‡Ž‹ 6”/Ǧ Ǧ Š”‘™
Ǧʹ‘†‹ˆ‹‡”–‘‡‡›
 ‘—„Ž‡Šƒ†‡† ͳ •ƒ˜‡ǡƒ›‘–—•‡ ƒ˜‡Ž‹
™‡ƒ’‘ 4”/Ǧ Ǧ ‘—–‡†Š‘‘–‹‰
•Š‹‡Ž† ȋ‘—–‡†Ȍ
 Š”‘™‹‰
ʹ ‡‡‹••‹Ž‡™‡ƒ’‘•  0 to 4” Š‘‘–ǡƒ˜‡‘†‹•Ͳ—’
•’‡ƒ” Ž‹‰ 8”/12”
 ȀΪͳ to 4”, +1 beyond that
Š”—•–‹‰ Š”‘™‹‰ 
͵  4”/Ǧ Ǧͳ Š”‘™ǡŽ‘ƒ†‡†
•’‡ƒ” ’‡ƒ”
 
ƒ›‘–—•‡•Š‹‡Ž†ǡ‹ˆ
‹‡ Ͷ Ž‘‘•‡‘”†‡” ‘—–ƒ• ‘™ 8”/16” Ϊͳ Š‘‘–
 
—•‹‰Šƒ†™‡ƒ’‘ ‘™
8”/Ǧ  ‘—–‡†Š‘‘–‹‰
 ƒ˜ƒŽ”›•’‡ƒ” ʹ  ȋ‘—–‡†Ȍ 

ͳͷ͸
 ›•–‘Ȁ‘–‘• ͵ ƒ›‘–—•‡•Š‹‡Ž†  ‘ˆ’‡ƒ”•  
 
QRS – SIDE B
 
 

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