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2722702-Chilling Confrontations in Cold Climates
2722702-Chilling Confrontations in Cold Climates
Contents
Introduction...............................3
A present danger..........................4
A terrible blizzard has been plaguing your travel for over an The office.
hour, seemingly getting worse and worse. Your body feels The door to this chamber is locked but can be opened by a
cold, some of you can't even feel your toes. Luckily, you find
character who makes a succesful DC 20 Dexterity check
using thieves' tools. A small desk, dresser, a few cabinets and
an old and small mine. Judging from the architecture, it's a
carpets decorate this room. A small metal chest containing
Dwarven mine. two golden bars (worth 50 gp each) and a Driftglobe is
Two huge open doors made out of stone have dwarven locked and can be opened by a character who makes a
guards carved into them. This is the entrance, leading succesful DC 20 Dexterity check using thieves' tools or who
underground. The mine seems to be abandoned. has the key. Travok, the surviving dwarf, currently has the key.
Upon entering, you notice two dead dwarven bodies. Their Travok is bleeding on the ground and unable to walk. If he
wounds seem to indicate that they were killed by a large beast,
sees or hears the characters walking through the mines, he
not long ago. Behind them a door lays broken on the ground.
willl scream "HELP! HELP!", hoping that they will save him.
Only moments later, a loud thundrous howl coming from The mines.
deep down the dark mine shaft, shakes the ground and ceiling. Wooden tracks with a few mine carts on them run from the
Outside, you hear rocks and snow falling along with a loud foundry to the office through the dark mines. The only light
"BANG". The huge stone doors are closed, trapping you in the here is coming from the few torches placed and the natural
mine. Further down into the dark, you hear footsteps echoing Ïldrock. The yeti has already heard its prey and is scouring
in the distance. It seems that you are not alone...
the caverns, coming from the top right. Here large bones
(from an ox), two human skeletons and a mostly intact corpse
lay, all victims of the Yeti. A bloodtrail on the tracks leads to
You can find the map (Yeti's lair) on the next page. the office, from here Travok is calling out for help.
The exit.
The dark mines Far down into the mines, light shines through a small
An old Yeti attacked these mines a few hours ago. He killed opening. A medium or smaller creature can squeeze through
all but one of the miners. The surviving miner; Travok here, using an action. (Meaning that the Yeti can not).
Stoutale, is wounded and has crawled to the office.
Resolution
If the characters did not save Travok, they can hear him
scream as they leave and the Yeti smashes Travok's skull.
If the characters did save Travok and escaped without
killing the Yeti, the humble dwarf thanks them and gives
them three small Moonstones (worth 20 gp each).
If the characters did kill the Yeti, Travok gives them the key
to the chest in the office.
You can find the map (Broken bones) on the next page.
A surprise to be sure...
1d6 Zombies and 1d6 Skeletons arise from their graves in
the middle of the throneroom. Some dancing or playing
music, others serving drinks and snacks.
King Maccus (a Wight) hopes to have some interesting
company this evening, he is bored to death (literally) and
wants to get to know the characters. He will even reward the
characters with treasure if they amuse and excite him.
If the characters however, decide to attack Maccus, he will
be dissapointed but use force to defend himself and his
home. When combat begins, every round on iniative count 20
1d4 new zombies will arise. Maccus will make sarcastic
remarks during combat, emphasizing his dissapointment.
Treasure. Next to the throne, an abundance of treasure is
stored. It includes: 63 gp, 236 sp, two copper chalices with
silver filigree (worth 25 gp each), a golden bracelet (worth
30gp), a Potion of Fire Breath and a Wand of Secrets.
Finding Karl
Blibar is crying and not moving until he sees Karl again.
When asked anything by the captive companion, Blibar will
express how cute Karl is and how much he misses him.
Although the characters don't know it yet, Karl is not a
normal "cat" but a Saber-Toothed Tiger. A character who
succeeds on a DC 10 Intelligence (Investigation) or Wisdom
(Survival) check finds rather large animal tracks (footprints
and orange hairs) in the snow leading away from the cave to a
frozen tree. A character who succeeds on a DC 14
Intelligence (Nature) check while analyzing the tracks knows
that these tracks are from a saber-toothed tiger.
Karl has climbed up the tree but is afraid to come back
down. The character can make the tiger come down in a
number of ways, here are some examples:
Saying its name and succeeding on a DC 22 Wisdom
(Animal Handling) check.
Bringing meat or lifestock to the tree and succeeding on a
DC 16 Charisma (Persuasion) check.
Throwing a lasso on Karl and pulling him down by force.
Creating a female saber-toothed tiger with illusion spells
and succeeding on a DC 14 Charisma (Performance)
check to imitate mating sounds.
Resolution
When the snowmen are defeated, Evilyn's magic calms down
and she stops panicking. Shortly after, her father; Bran Bright
comes home. He sees the mess and asks what happened.
After hearing what happened he thanks the characters and
explains that magic runs strong in his family but he was
skipped, seems like Evilyn makes up for that. He offers the
characters to stay for dinner, he is making Greenapplepie.
Thank you
I hope you enjoyed Chilling Confrontations in Cold
Climates. May your players have fun on their adventures!
If you did enjoy it, you can always purchase it again to
support me, I would really appreciate it. Your support helps
me create these awesome products. I would also love to hear
your feedback. You can leave a comment on the DMsguild or
DM me on Instagram.
Also Available:
Mecis' Manual of Magix
Explore a collection of marvelous and mind-boggling magic
items & monsters in this supplement for the world's greatest
roleplaying game, written from the perspective of the equally
marvelous merchant Mecis!
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