● Practice Effect - The performance of the the effects will stay the same in any participants on the variable of interest may condition improve simply because of constant ● Complete CounterBalancing - Arranging repetition of the activity, in simple terms, it a series of experimental conditions or improved because of practice. treatments in a way that every possible - No manipulation added sequence of conditions is given atleast once ● Fatigue Effect - The performance of the during the study. participants declined due to fatigue or - Complete consideration for all boredom. conditions with different ● Progressive Effect - General effect of treatments. experiencing multiple treatment conditions. ● Partial Counterbalancing - A system that ● CounterBalancing - Technique used to deal ensures that each treatment occurs in each with order effects when using a repeated group, it does not require that every possible measures design. oder of treatment conditions be used ● Reverse CounterBalancing - The participants experience conditions in two orders. First : Original order, Second: Reverse/Opposite. - Ex. First: A-B-C-D, Second: D-C-B-A ● Block Randomization - Designed to randomize subjects into groups that results in equal sample sizes to ensure a balance in sample size across groups overtime. - Each treatments is considered to be a single block. Present each treatment several times, resulting in a sequence containing a number of randomized block ● Across Subject CounterBalancing - General Term that is used to describe various CounterBalancing techniques. - Alternative to counterbalancing