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The Veritas (Truth Seeker) Skills: Choose four from Animal Handling, Arcana,
Veritas means truth in Latin and this class is all History, Insight, Investigation, Nature, Perception,
about finding the truth. The Veritas are a class Religion.
dedicated to uncovering hidden truths, deciphering
ancient mysteries, and navigating the unknown. Equipment
Driven by an insatiable curiosity and a keen
You start with the following equipment, in addition to
intellect, they excel in exploration, deduction, and
the equipment granted by your background:
lore mastery. They are invaluable companions in
● Any simple weapon
any adventuring party, for their skills can unlock
● Scholar’s pack
secrets, solve puzzles, and shed light on even the
● Any 4 tools
most perplexing situations.
Alternatively, you may start with 4d4 x 10 gp to buy
Class Feature your own equipment.
Environmental Awareness (1 Point): While Swift Climber (1 Point): Faced with a challenging
exploring a new environment, spend a point to climb, spend a point to move with increased agility
become more attuned to your surroundings. Gain and surefootedness. Gain advantage on your next
advantage on your next Wisdom (Perception) check Strength (Athletics) check to climb a wall or
to notice hidden details or potential dangers. obstacle.
Surveyor's Scrutiny (2 Points): Presented with a Trailblazer's Eye (2 Points): While navigating
map, diagram, or blueprint, spend points to analyze dense foliage, treacherous terrain, or other difficult
it for hidden details or potential inconsistencies. environments, spend points to identify the safest
Gain a bonus to your next Intelligence and most efficient route. Gain advantage on your
(Investigation) check to glean additional information. next Wisdom (Survival) check to avoid hidden
dangers or difficult terrain.
Linguistic Intuition (Variable Points):
Encountering a creature speaking an unknown Hide the trail (1): hide evidence of your passing,
language, spend points to attempt basic causing pursuers to have disadvantage to track
communication. This could cost 1 point for simple you.
phrases, 2 points for basic conversation, or more for
complex topics (GM discretion). Natural Camouflage (2): Encountering a need to
blend into your surroundings, spend a point to
Arcane Analysis (2 Points): When encountering a utilize the environment to your advantage. Gain
magical object, location, or creature, spend points advantage on your next Dexterity (Stealth) check to
to attempt to understand its magical properties. hide in plain sight.
Gain a bonus to your next Intelligence (Arcana)
check to identify its function or potential dangers. Treasure Hunter's Eye (1): While exploring a
dungeon, tomb, or other potentially treacherous
Interrogation Pressure (2 Points): While location, spend a point to identify hidden
questioning a suspect, spend points to subtly compartments, secret doors, or concealed traps.
increase pressure and potentially unearth hidden Gain advantage on your next Intelligence
information. Gain advantage on your next (Investigation) check to find hidden treasures or
Intimidation or Deception check to influence their dangers.
response.
Ancient Script (variable): Encountering an
Memory Jog (1 Point): As you interview a witness inscription in a forgotten language, spend points to
or suspect, spend a point to jog their memory. Grant attempt to decipher it. This could cost 1 point for
advantage on their next Wisdom check to recall basic symbols or 2 points for a short phrase.
specific details or forgotten information.
Camouflage Detection (1 Point): Searching for a
Follow the Trail (2 Points): Presented with faint hidden creature or object disguised within its
tracks, broken branches, or other subtle signs, surroundings, spend a point to utilize your keen
spend points to attempt to follow a trail. Gain observation skills. Gain advantage on your next
advantage on your next Wisdom (Survival) check to Wisdom (Perception) check to identify the hidden
track a creature or lost person. element, this also helps locate invisible creatures
and objects.
analyze a creature within 30 feet. You gain
Expertise advantage on your next attack roll against that
At 2nd level, choose insight, investigation, or creature within the next minute, as you have
perception. Your proficiency bonus is doubled for identified a weakness or exploited an opening in its
any ability check you make that uses either of the defenses. The creature must be of a creature type
chosen proficiencies. that you have selected. At 15th level, the player
can select another creature type, and again at 18th
Paradigms level.