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in a remote
s, a gr owing darkness ly
Years after the
in fe rn al the otherworld
on ce ag ai n th reatens to draw d in
Khadoran town omething Wicke
to th e Ir on Kingdoms. “S of 4–6 11th-lev
el infernal menace within Khador’s borders. She wears many
inva de rs
a sh or t ad ve nt ure for a party a in th e
sk disguises, and some say she can change her face.
Novokorska” is town of Novok
or
ac te rs . It is se t in the isolated ac te r cl as se s will be helpfu
l.
Engaged by the local prikaz to investigate members of
char nc e of ch ar
dor. A bala h Khador, but th
e
kingdom of Kha is h to be affiliated wit om across
the Ebon Coil operating in Laedry, Katya disguised herself
m ay w ur er s fr as an adjunct with forged documentation. After gathering
The characters fo r dr aw in g in advent
ents options the evidence needed and reporting to her superior, she was
adventure pres
oms. ordered to kill a koldun lord. Her infiltration was successful.
the Iron Kingd
As she stabbed him with a poisoned blade and he lay dying,
the koldun asked who she was. She said, “I am nobody.”
2 4
6
5
1
THE IRON KINGDOMS – SOMETHING WICKED IN NOVOKORSKA
9
and a ritual dagger worth 100 gp each. The bowl has a crust growing tension would the characters find themselves?
of dried blood inside it. How did the characters go about gathering their
information? Could there be any repercussions for them
KONFRONTING VOKOV based on their approach?
Vokov does not hesitate to attack the characters if they enter
his chamber. He seeks the approval of Cnaiothrad and sees
the characters as a potential sacrifice to his infernal master. Katya’s Kontribution
Should the characters get into a battle with Vokov, the choice
At the start of combat, Vokov instructs his doom reaver
of her secret identity allows her to contribute to the combat in
bodyguard to intercept the characters, and he shouts for one of the following ways.
his warjack Bison to protect him. At the start of the second
Dirty Coal
round of combat on Initiative count 20 (losing initiative ties), To deny Vokov the use of his powerful berserker heavy warjack
Bison crashes through one of the chamber walls to engage Bison, Katya has replaced the senior mechanik of his cabal. In
the characters. this guise, she has installed a device within the ’jack’s firebox
If the characters choose to battle Vokov, he fights to the contained in a metal canister that erupts when exposed to high
bitter end. Any other Khadoran soldiers in the building the temperatures—like those caused by a steamjack operating
under combat conditions.
characters have not already dealt with also enter the fray.
Determine at your discretion when and how many of these After the first round of combat, on initiative count 20 (losing
reinforcements to include. initiative ties), the berserker takes 9 (2d10) acid damage as
the device releases a concentrated acid into its firebox.
When the characters defeat Vokov, the figure of
Cnaiothrad emerges from the shadows and casts wall of force In this identity, Katya can participate in combat with Vokov as
an allied NPC.
to shield itself from harm. Read:
Et Tu, Anlei?
The infernal creature studies you from behind a shimmering Knowing the corrupt Greylord would rely heavily on his arcane
wall of pure magic. Looking down at the ruined body of its abilities in any confrontation, Katya assumed the identity of
servant, its pale and leather face splits into a grotesque smile. a highly placed koldun within Vokov’s cabal—specifically, one
responsible for the archiving and storage of arcane formulae.
“Such a pity to lose a devoted vessel. His soul will be such a During her time with Vokov, she has made subtle adjustments
bittersweet meal for me.” The creature inclines its gaze at you. to the formulae of Vokov and the other Greylords’ spellbooks.
“All is not lost. There are many others like him still. Come, The first time a Greylord casts a spell of 1st level or higher, the
Andrei. I have such delights to make of you.” Greylord must make a DC 15 Intelligence saving throw. On a
failed save, the Greylord failed to recognize the alteration to
The infernal once again steps into the shadows, gesturing at the spell. The slot used to cast the spell is lost, and the spell
Vokov’s body with a beckoning gesture. You see the man’s soul has no effect.
rise from his body as a spectral greenish light, its face contorted In this identity, Katya can participate in combat with Vokov as
with silent fear. As the infernal vanishes, so too does that last an allied NPC.
vestige of the man’s spirit. Supporting Fire
Katya has replaced a senior Widowmaker sharpshooter within
WHERE TO GO NEXT?
Vokov’s cabal. While in this role, she cannot get as close to
the rogue koldun lord, she has the advantage of carrying a
long-ranged Vanar Liberator and free rein of the rooftops
You can build on the events of this adventure to continue the of Novokorska.
exploits of the adventuring company and Katya Volgem. After the first round of combat, on initiative count 20 (losing
Koldun Lord Vokov was not the only member of the initiative ties), Katya takes a shot with her Vanar Liberator at
Greylords Covenant who had concealed his true loyalties. a target of your choice. Using a specialized arcantrik scope
Rooting out corrupted members of the arcane society could that allows her to see through the thin walls of the warehouse,
nothing can hide from her precision shots.
form the backbone of a campaign, bringing the characters
into contact with organizations like the Order of Illumination In this identity, Katya does not otherwise participate in
and Thamarite Septs, who also seek to hunt down those who combat with Vokov.
swear fealty to the infernals. Red Right Hand
The curator Vokov sought an alliance, which could become Katya has assumed the identity of the doom reaver Kólga, aided
by a convincing replica of a fellblade she had manufactured by
a recurring presence during a campaign. If the characters
a Rhulic weaponsmith. Silently moving at Vokov’s side, she has
foil its plans in Novokorska, the curator could see them as pretended to be under the sway of his Orgoth staff and will
personal foes and seek out any old rivals of the adventuring reveal herself when the time is right.
company, offering to empower such individuals to claim After the first round of combat, on initiative count 20 (losing
vengeance on the characters. initiative ties), Katya can strike Vokov with her pseudo-
The town of Novokorska itself could become a recurring fellblade, a +1 greatsword. She gains the benefit of her sneak
location. While it seems like a shell of a town, it is rife with attack during this strike.
opportunities for intrigue. For many years the town was all In this identity, Katya can participate in combat with Vokov as
but ruled by rival bratya gangs, who resent the government’s an allied NPC.
efforts to retake control of the region. On which side of this
Berserker Heavy Warjack Reckless. At the start of its turn, the Berserker can gain
advantage on all melee weapon attack rolls during that turn,
Large construct (steamjack), unaligned
but attack rolls against it have advantage until the start of its
next turn.
Armor Class 18 (natural armor)
Steam Powered. The Berserker requires coal and water to
Hit Points 105 (10d10 + 50)
function. When not in combat, it can function for 5 hours
Speed 20 ft.
with a full fuel load of 700 pounds of coal and fresh water
in its boiler. While in combat, the Berserker can function
STR DEX CON INT WIS CHA
for 1 hour with a full fuel load. If the Berserker’s coal and
20 (+5) 8 (-1) 20 (+5) 6 (-2) 10 (+0) 4 (-3)
water are not refilled at the end of this time, it suffers one
level of exhaustion at the end of each minute. Due to the
Condition Immunities charmed, frightened, paralyzed,
amount of noise its steam engine produces, the Berserker has
petrified, poisoned
disadvantage on Dexterity (Stealth) checks.
Senses passive Perception 10
Unstable. At the end of a turn where it spends 1 or more
Languages Understands the language of its manufacturer but
focus points, the Berserker must make a Constitution saving
does not speak it
throw. The DC is equal to 5 x the number of focus points it
Challenge 6 (2,300 XP)
spent during the turn. On a failed save, the Berserker drops
to 0 hit points and explodes. If it explodes creatures within
Cortex. The Berserker’s cortex allows it to understand basic
30 feet of the Berserker must make a DC 15 Dexterity saving
commands from its controller (spoken verbally by most but
throw, taking taking 22 (4d10) force damage on a failed save,
usually communicated telepathically by warcasters). Verbal
or half as much on a successful one.
commands must be akin to those issued to a trained animal,
such as “stay,” “guard,” “attack,” and so on. The Berserker will Actions
carry out these commands with no regard for its own safety. Multiattack. The Berserker makes two attacks with
Heavy Metal. The Berserker’s attacks are magical for its war axe.
the purpose of overcoming resistances and immunity to War Axe. Melee Weapon Attack: +8 to hit, reach 10 ft., one
nonmagical attacks for steamjacks, colossals, and warbeasts. target. Hit: 16 (2d10 + 5) slashing damage.
Armor Class 16
Hit Points 54 (12d8)
Speed 30 ft.
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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt,
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Press, Inc.: archon, argus, athanc, blackclads, bog trog, boneswarm, bratya, burrow-mawg, cephalyx, The Claiming, cortex, deathjack, deathless, devil’s gasp, doom reaver, dracodile,
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Writer: Matt Goetz with Frank P. Sutton • Editor: Michael G. Ryan • Graphic Designer: Andrew Hess
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