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ember & blue
THE WO R L D I S B I G .
WE ARE SMALL.
THE WO R L D I S C O L D .
OUR H E A RTS A R E WA R M .
THE OW N E R WA S N OT M A D E FO R U S .
WE W E R E M A D E FO R T H E OW N E R .
TO N O U R I S H , TO C L E A N , TO C O M FO RT , TO S E RV E .
WE H O P E T H AT T H E Y N E E D U S .
With thanks to Jarrett Crader & Sen-Foong Lim for the initial encouragement,
and to all members of The Brain Trust & Plus One Exp Communities for their
constant support.
MY EMOTIONAL CORE IS
TRQ SWV
CRCT CRM
POWER SOURCE
CHASSIS
You have 5 points of health in your chassis. You don’t heal naturally and
repairs can be hard to come by. If you take too much damage your ability
to operate properly diminishes and your Roll Under number is reduced.
FUNCTIONS
Name three things you can do.
2
Features & Accessories
Roll 1D10 on Features and 1D10 on Accessories.
FEATURES
1 Insulated Resist Temperature
2 Hardended Resist Shock
3 Overclocked Act swiftly
4 Automated Activate a program
5 Smart Simple human interactions
6 Extendable Stretch out
7 Wireless Remote Connection
8 Networked Connect to “The Net”
9 Limited Edition Highly sought after
10 Compact Smaller than average
ACCESSORIES
1 Protective Case Prevents damage
2 Spare Batteries Recharges 2 energy
3 Repair Kit Tools to fix things
4 Cleaning Kit Tools to clean things
5 Remote Control For you or others
6 Adaptor Connect things together
7 Modular Add Function to M slot
8 Extension Cord Long and helpful
9 Spare Parts Replace something key
10 Waterproof Cover Protects from water
3
STATS
Roll 2D4 for each Stat.
CHARGE
You have a Charge ranging from
3-6. When you use a Function, exert
yourself, or travel for a long time you
lose 1 Charge.
4
Player Rules
5
ROLES
One player takes the role of Maintenance. Maintenance describes the
world and specifics of situations. The other players create characters that
live in and explore the world.
ROLL UNDER
Whenever success in a situation is uncertain, and
failure has meaningful consequences, you need to
Roll Under a target number of 2D6. To determine
that number, select the Stat that your character is
using to address the problem. If you are using one
of your Functions, spend 1 Charge and add +1. If
you are using an Accessory or Feature add +1. If
you are using an item nearby or some part of your
environment in a creative way add +1 to your Roll
Under number. You may also get certain bonuses
when you use your Emotional Core. All of these
numbers added together will give you a Roll Under
number between 2 and 12. It is often very hard as
a simple but stalwart appliance, but you must Roll
Under that number on 2D6 to succeed.
ROLL AT
If a roll matches the Roll Under number the player may choose to have
that attempt be either:
- a success with a consequence
- a failure with an opportunity
- to Spend 1 Charge and push it to a full success.
6
EMOTIONAL CORE
Every character has an emotional core. This is the primary feeling, ideal,
or personality trait that drives them. Anytime your character’s Core comes
into play in a situation while trying to help a friend, do what is best for your
Owner, or when putting yourself at risk add +1 to you Roll Under number.
CHARGE
Every character starts with a set Charge between 3-6 based on your
Mechanical Core. When you run out of Charge you become inert and
unable to act until you regain your Charge by plugging in, being wound
up, etc. You can expend 1 Charge to activate a Function or to succeed
when you Roll At a number. Long travel, mechanical exertion, and other
tasks also reduce Charge.
THREAT
The world is big! You will often be surrounded by
Threats from physical to operational, or often
emotional. You will almost always know when
physical damage is possible because it will
usually come from putting yourself at risk.
Some Threats are small (like an angry drill),
other ones are big (like a human), some are
overwhelming forces (like a waterfall or trash
compactor). Repairing, what we call healing in
I, Toaster, is limited. In I, Toaster, combat is not
a good option. You can hurt things, and they
can hurt you, but it’s hard to get fixed. Also
remember, you can’t fight humans or Forces
directly. Think creatively. Avoid physical
conflicts where possible.
7
THE WORLD
ROLES
The world of I, Toaster is one where appliances live secret lives and it has
the following 4 constants.
Freezing: For whatever reason, you can never overtly reveal your sentient
nature to your Owner or any human. You must freeze when you think
you might be seen. This does not extend to animals or babies. Creative
appliances may find interesting ways to circumvent this.
8
Maintenance Toolkit
9
YOUR ROLE
As Maintenance you describe and control the world and everyone in it
other than the characters.
The world is big and the characters are usually small. Fill the world with
danger, darkness, challenges, and threats. The world may ignore your
characters, but the choices your players make must matter. Allow their
choices to have weight and meaning. As Maintenance you collaborate
with the players to explore the world, assign consequences for failure,
and give meaning to success.
Don’t set out to defeat the other players or plan a lot of the story in
advance. Simply present clear challenges for the characters and follow
the story where their choices take you.
ROLLS
The only time to call for a roll is when an action has both an uncertain
outcome AND failure has consequences. The only other time you should
roll is if someone or something is opposing a character. A roll always
changes the situation in some way. When dice are rolled, something
happens.
10
CONSEQUENCES
Telegraph significant consequences before dice are rolled so the players
know what they are getting into.
RANGE
There are only three ranges in I, Toaster:
PERCEPTION
Characters can automatically perceive the world around them and
ask questions about what they see and hear. Unless something is
intentionally hidden or secret, give them all the essential information
they need based on make, functions, and gear. For hidden information, a
character can either interrogate your description (explore, ask questions,
move things) or make a Circuit roll to see if they discover it, but
remember rolls mean risks.
11
FUNCTIONS
All characters have Functions. All Functions allow them to expend Charge
to influence the world around them.
Functions happen automatically, but their impact can vary based on the
logic of the world and how they interact with their environment. Players
define the specifics of how their functions operate, but Maintenance
keeps them consistent and offers downsides to use. Items to consider
when defining.
Functions include:
• Basic description
• Range and mechanical implications
• Damage, movement, and narrative impact.
Example: A toaster has the functions Heat, Launch, and Crumbs. Heat
means they have an internal filament that heats up. It affects things that
are close, and can cook or damage them. It also heats up the toaster’s
metal casing. Some of the damage implications are obvious, there are
probably not a lot of movement implications, but it might let them melt
something small, create smoke, or force someone to drop them. This
Function would be harder to resist depending on where the item it is
being used on is. If it’s inside the toaster, it will get melted. If it’s a few feet
away, it won’t hurt them at all.
12
MEET YOUR OWNER
When players introduce their characters, ask each of them one of the
following questions. They may select from the General Appliance list or
the list from their location.
13
Lifestyle Appliance Questions
• What is your Owner’s favorite way
to relax? What appliances are
involved?
• Does your Owner live with
anyone? If so, who? If not, has this
always been so?
14
SMALL & LARGE NPCs
NPCs in I, Toaster fall into three categories: Small, Large, & Force. The
Catalogue section of this book will tell you about some of the NPCs you
can find in 4 key locations: Kitchen, Living, Office, Outdoors. Large & Small
NPCs have two stats in their descriptions, Threat and Chassis. Threat
indicates the amount of complications or, in some cases, damage that
this NPC can cause. Maintenance can create a number of complications
equal to the NPC’s Threat or spend 1 Threat to
reduce a target Roll Under number by 1. Chassis
represents how much damage an NPC can take
before they no longer fight back. This score is
low for most NPCs because combat is not the
focus of this game, and if a hot toaster burns
you, the normal thing to do is leave it alone for
a while. The descriptions also list Functions and
abilities that give NPCs permission to do certain
things narratively and suggest what types of
complications they might create. Groups of
unnamed NPCs acting together form a mob.
Double their Threat and increase Chassis by 1.
FORCES
Forces are the last type of NPC. They also have a Threat number, but
they do not have a Chassis. They represent huge or sometimes abstract
concepts in a scene. A giant trash compactor, a semi truck, electricity, a
waterfall, an evil corporation, or nefarious plans. Every Force has a high
Threat score. These are not problems that the characters overcome so
much as problems they survive. Characters can use appropriate Features,
Functions, or knowledge to learn more about how they work and how to
outmaneuver them quickly or less dangerously.
15
Smears Home Catalogue
16
Kitchen
SMALL
MIXER BLENDER
Threat 1 Eject Threat 1 Blend
Mix Stir
Chassis 1 Whip Chassis 1 Crush
Combines things. Wants to nourish Health focused and obsessed with
and experiment. new ingredients.
LARGE
OVEN FRIDGE
Threat 5 Bake Threat 4 Cool
Heat Store
Chassis 3 Self-Clean Chassis 4 Dispense
Inflammatory and aggressive. Often Dominate the kitchen. Likes to throw
not cleaned enough. its weight around.
Beyond appliances the kitchen might be home to a host of small animals like insects, rodents,
and a living herb garden. Most of these would be Threat: 1 Chassis: 1, but work in mobs. In a
professional or home kitchen you might have chefs and prep staff as well as your Owner.
17
Living Room
LAMP VACUUM
Threat 1 Illuminate Threat 2 Clean
Search Suck
Chassis 1 Chassis 3 Detail
Nosy and observant. It wants to know Fastidious and informed. It travels the
what everyone is up to. house more than most.
TV GAME CONSOLE
Threat 3 Receive Threat 3 Control
Connect Adventure
Chassis 2 Show Chassis 2 Download
Trusted and devoted. It has historically been in Extreme and cutting edge. It wasnts to be
charge of the living room. your focus.
The living room, bedrooms, and common spaces are host to cats, dogs, and other pets along
with potted plants of all sizes that may be aware. Most of the animals will have Threat: 2
Chassis: 1. The plants will have limited interest. Any number of family members, repair &
delivery people, friends and others might be found here.
18
Office
SMALL
CALCULATOR SCANNER
Threat 1 Figure Threat 2 Scan
Calculate Document
Chassis 1 Chassis 2 Share
Plotting and planning. It is often Meticulous and obsessive. It soaks in every
underestimated and always working an angle. detail and stores them for later.
LARGE
COMPUTER PRINTER
Threat 4 Process Threat 3 Print
Program Sort
Chassis 3 Create Chassis 4 Staple
Looming and powerful. It wants to make its Passionate and disruptive. It wants to inform
mark on the world. the masses and jam the elite.
This might be a home office or a professional setting. In professional settings this will mean
huge numbers of similar machines, tons of workers with different motives, and you might have
a few other small animals, guard dogs, and desk tchotchkes. Lean into the uniformity and
ubiquity of NPCs here.
19
Outdoor
SMALL
DRILL CHAINSAW
Threat 2 Reverse Threat 4 Saw
Drill Noise
Chassis 1 Screw Chassis 2
Hungry and cagey. It wants to protect it’s Loud and destructive. It knows it can cut
space from outsiders. through, but wants to know how quickly.
WEEDWACKER GRILL
Threat 3 Strip Threat 2 Grill
Edge Smoke
Chassis 1 Whack Chassis 3 Probe
Artistic and exacting. It wants to make the Hot and well maintained. It feels like it belongs
world around it a better place. in the kitchen and rivals the oven.
LARGE
MOWER CAR
Threat 3 Cut Threat 5 Accelerate
Drive Break
Chassis 4 Lights Chassis 5 Lights
Possessive and stately. It is Lady of the Lawn Wipe Radio
and mistress of this domain.
Shiny and regal. It acts like a different class of
creature and it basically is.
Arguably the most dangerous appliances are found here. Maybe they feel wild and untamed? Power
tools, gas powered machines, and tons of animals are found in the garage and outdoors. These
creatures will have wildly varied Threat and Chassis. The outside is full of friendly animals, plants, and
machines also. However, you are as different from them as they are from you.
20
Forces
TRASH COMPACTOR MEGA MAGNET
Threat 7 Threat 11
Powerful and cubing. It is not aware of you in Malevolent and attractive. It wants to grad you
any means beyond your crushability. chrome and disrupt your circuits.
Majestic and impassable. It has shifting Bizarre and deadly. It threatens the owner’s
currents, outcrops, and a big drop. work and may infect some of you.
Disruptive and subtle. It causes appliances to Greedy and imperialistic. It wants to replace
break for unexplainable reasons. you with newer models for no reason.
Forces are great elements to drop in your game. Every session of I, Toaster should have
at least one Force that touches it. If you want the Force to be overcome in a single setting
consider giving it 5-8 Threat. If it’s a background element across multiple sessions it could have
9-15+ Threat and crop up in various incarnations.
21
By Madeleine Ember
Your Owner, Kate, has used and enjoyed you all for many happy years.
She’s now in her 30s, but uses most of you a few times a week, maybe
even every day. Her father, Henry, is a typical Boomer. He saw an ad on
the tv for a new gadget, the Whizz Gizmo, that effectively replaces all of
the Characters in one fell swoop, consolidating their functions into the
Whizz Gizmo. Kate dubiously accepted the gift, and very reluctantly sold
all of you at a garage sale shortly after. You were placed in a brown box
marked in black permanent marker with the label “old stuff ”.
22
On that fateful day, you were all
purchased by Betty, a friendly old
lady. She has a bent back and a wide
smile. She is also a hoarder. She took
the box of “old stuff ” just as it was,
brought it into her house crowded
with her “treasures”, and immediately
placed it on a pile. The characters will
never be used again as long as they’re
in this house.
23
SCENE 1: ESCAPE BETTY’S HOARD
Piles of trash, still wrapped tools and appliances, little porcelain figurines,
toys, and all manner of objects are crowded and piled preciously in Betty’s
home. The walking space between these piles is as little as a foot and a
half wide (about 32 cm). The piles go right up to the ceiling. While Betty
is out of the house, and the characters are still in the box, they begin to
converse. The sleepy and apathetic appliances around them “awake” and
tell them to keep it down and lie still. Have the characters figure out:
• How will you all get around once you’re on your journey
○ Remember there is lots of useful trash.
• How will you go unnoticed as you travel?
• If a character’s Charge gets low, how do you plan to restore it?
• What happens if someone gets hurt?
While in Betty’s house, integrate complications from the list below to keep
things interesting.
Threat 3 Entangle
Cords spread like a
STEREO Tune web into the piles
SYSTEM Chassis 2 Smash
around the room.
24
• The floor is very sticky due to some ancient, spilled ice cream; forming
a small lake of sludge to traverse. Touching it will gum up appliances
causing damage.
• The front door is locked with a deadbolt - how do you get out?
Searching for treasure or useful tools in this area can reveal a great
number of items! The table below has a few, but most items they want to
find are probably there… if they poke around. Perhaps it is partly under
something heavy, or it is precariously balanced, or there is a risk of falling
into the grasp of a sleepy appliance that will try to drag them deeper into
the hoard.
A whisk
5 10 Plastic bag full of marbles
Kate loves to bake.
25
SCENE 2: GETTING HOME; TRAVERSING THE SUBURBS
The suburbs stretch in all directions - nearly identical houses with neat
lawns, illuminated front porches with softly swaying wind chimes, boats
and RVs occasionally parked on or
next to driveways, and an acceptable
number of plastic pink flamingos. At
night, the place feels kind of haunted,
the flamingos seem to watch the
characters progress and inside the
houses TVs drone and fans whirr. Keep
things interesting with the challenges
and obstacles below while passing
through this community.
Threat 4 Dump
Duty bound and
GARBAGE Crush loud. It circles the
TRUCK Chassis 5 Collect
neighborhood.
26
• A neighborhood dog has escaped its backyard and is looking for toys!
Threat 2 Slobber
Intimidating and
BIG BUSHY Tackle friendly. Wants to
GREY DOG Health 2 Play
“play” with you.
• Road construction blocks the path to Kate’s house. Open drain work
in a series of deep pits with exposed, dry pipes and large construction
equipment around it sits currently unused - no humans are in sight. A
fall in this area will cause serious damage.
27
SCENE 3: DAYBREAK PARK
28
• A scurry of angry squirrels will challenge the characters, throwing
acorns at them from high up in the trees. They don’t seem to want to
fight, but they don’t want you here.
29
SCENE 4: HOMECOMING
Finally, the characters have arrived at the house, but how do they get
inside? Kate isn’t home, and the doors are locked! A successful CRCT roll
reminds them that there are two options.
• a key under the welcome mat opens the front door.
• a forgotten open window to the living room in the back of the house,
on the other side of the fence.
Once in, there is a major complication - Whizz Gizmo wasn’t the only thing
that Henry bought his daughter. He also clipped on a SUPREMO adapter
to the tv’s remote, transforming it into a Superemote.
Demented and
Threat 6 Control
WHIZZ deceitful. Uses
SUPREMOTE to control
GIZMO Chassis 3
1 Function from
each character
characters and has
many of their functions.
30
It can now control any one appliance it is pointed at, if the right button
combination on the keypad is also pressed. Doing so activates a function
of the appliance and stops it from being immediately able to control its
own functions.
• If the SUPREMO adapter is removed, the remote will return to its normal
state and no longer work for Whizz Gizmo.
• If a character sacrifices themselves in some way, they can neutralize the
SUPREMO adapter and save the others.
As they are planning this, Kate comes home. She sees her old appliances
and is SO confused that they are back. However, she’s VERY relieved as
well. Whizz Gizmo could basically do the things she needed it to do, but
it never did any one thing very well. The characters are needed after all,
because they are the best at what they do, and because Kate loves them
and their little quirks. She gets any damaged appliances repaired, and
dumps Whizz Gizmo into the arms of her father, saying “you can keep it!”
and things return to how they were meant to be.
31
Adventure Sparks
SECONDHAND SURVIVAL
Your characters have been in a box for about a week. They are opened up
by a friendly drill in the back of Stupendous Sal’s Sensational Secondhand
Store. They don’t know why they were given away, but have a few nights
to explore the aisles that are controlled by different gangs of appliances.
Then one morning… their Owner shows back up looking for them! It was a
mistake, but Sal says all sales are final. How will they handle this?
PERPLEXA COMETH
A new slim Blamazon package is shoved through the mail slot while
the owner is at work. Inside is the new home assistant device, Perplexa!
Perplexa is very “helpful” and happy to answer any questions. She
will also seed misinformation about the harmful effects of one of the
appliances on the Owner and order replacements for any appliance that
opposes her. The new appliances will come out of the box normal, but
when synced to Perplexa they become and extension of her will. Can our
heroes overcome the watchful eye of Perplexa?
CABIN CATASTROPHE
The Owner has taken all the characters on a trip to a remote cabin for
a week. The owner went out canoeing early in the morning and has not
returned late in the evening. Will the characters mount a rescue attempt?
Signal for help? Or crack another plan?
32
NOW BECOME
TOASTER!
I, Toaster is an old school inspired roleplaying game where
you take on the role of small appliances in a big world.
You were made with a core set of functions, features, and
accessories, but at some point you grew to be more than
the sum of your parts. Are you Brave? Dramatic? Grumpy
Innocent? Or something else entirely?
TTRPG.LINK/TOASTER