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Contents
P.02 - Spreading the Word

P.34 - Last Subnet thought-log of circe

P.03 - Ask a Gremlin

P.35 - Showdown Tactics

P.05 - Winters Chill

P.39 - Professor Pontificates

P.08 - The Bayou Bash

P.43 - Signature Spells

P.16 - Shadow of Fallen Leaves

P.46 - Makos Rubbish

P.22 - The Nature of Souls

P.55 - The Gallery

P.32 - Malifaux Scenarios

Credits

Creative Director

Contributing Writers

Contributing Artists

Justin Gibbs

Matt Anderson
Jonathan Boynton
Aaron Brosman
Josh Christensen
Justin Gibbs
David Hanold
Mack Martin
Mark Rogers
Adrian Scott
Graeme Stevenson

Alex Alexandrove
Matthew Bradbury
Hardy Fowler
Christophe Madaru
Pablo Quiligotti
Melvin de Voor

Layout and Editor


David Hanold

Graphic Artist
Redd Cohen

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Special Thanks
Aaron Brosman

Spreading the Word


A look at whats to come

By David Hanold
Welcome Back!
The month of April begins with mischief. Gremlins have taken over the Chronicles, they need their time in
the spotlight too! We found this time to be appropriate to show off previews from the Gremlin line. Scattered
throughout this volume of the Chronicles is never before seen art for upcoming Gremlin models.
Thanks to our wonderful community of talented writers we have tons of stories to be read. Mark has returned to
us with a bloody good painting article. Adrian provides pointers for newcomers to the tournament scene. Josh
breaks down more tactics for The King of Clubs playstyle in Showdown: Icons. And our favorite Gremlin is back
to answer questions submitted by the community.
Like you, we at Wyrd are also gamers. Each member of Wyrd has his or her own selection of favorite games, and
we couldnt pass up the opportunity to talk about one of them! This month we have the honor to provide a look
into the popular board game Mage Wars.
Aaron Brosman, creative director at Arcane Wonders, has dropped by to provide veteran and new players alike
his own winning spells that he has found himself including in almost all of his Spell Tomes. Mage Wars is a
fantastic game that many of us at the offices personally enjoy a great deal. It has the same level of customization
and complexity as Malifaux. The designers over at Arcane Wonders contacted us because they also share a
passion for Malifaux. So if you are already a fan of Mage Wars, please check out his article. And if you are not
aware of Mage Wars take the time to look up the games unique mechanics over at http://www.arcanewonders.
com/category/magewars.
Oh, I almost forgot, there is a secret link buried somewhere in here with even more amazing gremlin art! Have
fun looking
As always feel free to email me at david.hanold@wyrd-games.net.
Enjoy!

andres colinas (Order #10233157)

Ask a Gremlin
Questions from the Community

By A Gremlin
Q: What master would you most like to remove from
the game?
A: If I ad my way Id have ta say Ramos. He keeps a
puttin too many legs on tings.
Q: Why are gremlins a faction?
A: Some fellers ask why. Other fellers askwud you
rather have a face full o lead or a gremlin faction? That
second feller is always the convincin sort.
Q: Where and how did Somer get Peaches?
A: Id have ta say Peaches got im.

engine I dont be expectin to be buyin it by the dozen.


While youre out, if n its not too much trouble, could ya
bring me back a couple a desolation engines?
Q: When can we expect the first M2E expansion?
A: When da Bayou heats up and goes all a swelterin.
Q: What is the Square root of 1?
A: Never done seen a root dat was square.
Q: When is the anti-gremlin guild faction coming?
A: When? WHERE?! RUN!

Q: What does it take to get a job at Wyrd?


A: Wit a big nough hat anythin can be accom,
accommodated? Er, done.

Q: What would happen if Ravage, Loco, and Willy


started a band?
A: Callin demselves Papa and the Demolition Team, dey
would experience initial commercial success wit their
Q: Who comes up with the weirdest ideas in the office? first album, but durin their debut tour they would break
A: Dat Mack feller, might be part gremlin.
up over creative differences. Loco would enjoy some
brief success as a solo artist, but all three would live in
Q: Any chance of dual-master upgrades? Like an the incessant shadow of their previous fame, constantly
Ophelia-dita hat thing or a Lady J-Lilith sword schtick? pressured to be wut dey were in their glory days.
A: If n we capture em we could try sewin dem together, so
long as they dont kick an bite like the last two.
Q: Are we asking random questions, or is there a
purpose?
Q: Why do non unique models have a rare A: Dat all depends. Is der a purpose? Or is dis all just a brief
characteristic I.e. Peacekeepers and Desolation joke the universe be havin at our expense? Are we all jus
Engines and Guild hounds and Insidious madness?
piglets lookin up out o da slop at da uncarin sky?
A: How many o dem desolation engines do yous want,
anyway? When you go a callin somethin the desolation
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Q: Why wont you sleep, why why why. All I want is


one full nights sleep.. Whhhyyyyy!!!???
A: Ya can sleep when youve been conked over da head all
proper like.
Q: Whos your favorite enforcer?
A: Whiskey Golem.
Q: Why does every time I try to grab a drink, my
barrel of shine keeps hitting me????
A: Whiskey Golem?
Q: What runs but never walks, has a mouth but
never talks, has a bed but never sleeps, and head that
never weeps?
A: Whiskey Golem!
Q: Why is The Nothing Beast so nice?
A: He might be a mean lookin son o a gun, but hes
just misunder, under. Undersitting? Errrr. Under
yer bed. Waitin.
Q: How does one build a Prison that
houses Nothing?
A: Easily?
Q: Why is it mancha and lenny are never seen in the
same place at the same time?
A: And who was dat masked gremlin?
Q: If Malifaux had a comic book style super hero,
which faction would claim it?
A: Dem resser fellas. The Ghoul, hims a mild mannered
Guild accountant by day, flesh eating zombie by night. An
lunch breaks.
Q: If two hats are the same size, is it style or color that
makes one better?
A: Style. Its all bout da style.
Q: What is the air speed velocity of Mah Tuckets spoon?
A: Ladle or un-ladle?

andres colinas (Order #10233157)

Winters Chill
Advanced Pursuit: December Acolyte

By Mack Martin
Through the Breach, the Malifaux RPG is in the final
stages of fulfilling the Kickstarter pledges. The digital
copies are out to the backers, and the physical books
are being printed. Soon everything will be in the
warehouse and off to the gamers. Its a very exciting
time for us here in the Wyrd offices.
One thing that is particularly exciting is our ability to
support the game through our bi-monthly magazine. In
this first installment well be presenting a new Advanced
Pursuit not found in the Fatemasters Almanac!
A Pursuit is a bit like a class or archetype from other
RPGs. However, it is designed to change during each
game session. While some players may doggedly hold
to one or two Pursuits that define their character,
others may liberally switch between those they feel
represent what the character is doing at the time. At
the end of each game session the players move along
the Pursuit path, learning a new ability or picking up
a general talent.
Fates, on the other hand, are set in stone at character
creation. The character has a set (of ambiguously
worded) destinies that will be fulfilled during
gameplay. Each game session will focus on a player
dealing with one step of this omen. Each player gets
a moment in the sun, and once all of the destinies
are completed the campaign will have a few wrap up
sessions and then end, completing a story.
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Advanced Pursuits allow the players and Fatemaster


to extend the tale a bit. While it is important for the
story to have defined finish (all good things must end),
the players have some flexibility through Advanced
Pursuits.
Characters may only have one Advanced Pursuit, and
they must meet a requirement (frequently story based)
to begin the path. Unlike normal Pursuits, however,
the character never chooses an Advanced Pursuit at
the beginning of a session. Instead, it is always with
the character, and advancement is handled like a step
of Fate. An entire game session is dedicated to telling
the story of how the character advances along the
Pursuit with the help, or hindrance, of comrades.
Every Advanced Pursuit is unique, some advanced in a
simple linear fashion, while others present options that
may be chosen by the player or Fatemaster. Like Fate,
each has five steps. This means that a campaign may be
doubled in length by the inclusion of Advanced Pursuits,
if the Fatemaster and Players wish.
Here we present the December Acolyte, a devotee of
the powerful winter nightmare... and a potent Advanced
Pursuit available to any character willing to brave the
frigid winter nights.

December Acolyte

Frozen Heart
With the first touch of Decembers power the characters
The nightmare entity known only in powerful magically heart becomes frozen solid, and over time it may become
proficient circles. Those in the know associate it most pure ice. Powerful emotions become a rarity, and it is
closely with the terrorist Rasputina. For most, the very easy for the character to overcome panic.
existence of December comes when it contacts them,
The character is immune to Horror Duels and the
or they learn of its power and seek it out.
Paralyzed Condition.
The December Acolyte is one such person; a man
or woman who draws power from their devotion to Maim
December. The entity functions as a power source, Without remorse the December Acolyte is capable
and in some cases an indirect tutor, for the arcane of hurting those around them in astonishing and cruel
individuals, but even those without the mystical spark ways. The character chooses a Ranged Combat or Close
Combat skill. Attacks made with the chosen skill gain the
can gain much from devotion to December.
following trigger:
While enigmatic, Decembers wrath can be seen
C Maim: When this attack causes a Critical Effect the
in the mountains near Malifaux, where a perpetual
attacker may choose to inflict any lower Critical Effect
winter ravages the landscape. Nearest its peaks, an
of their choice instead.
endless blizzard whips snow about the stones, and
there is little shelter to protect oneself from the
cold... which is likely where one can be closest to the From the Shadows
Devotion to the cold nights of December has granted
nightmare December.
insights into the nature of shadow and darkness. When
called upon to make an Initiative flip, if no enemy is aware
Requirement
of this characters presence, this character may immediately
To Become a December Acolyte, the character must be take one additional turn after the Initiative flip, but before
contacted by the nightmare entity known as December. characters begin resolving their turns in order. If multiple
This can happen through a variety of ways, and indeed characters have this ability, resolve each in Initiative order.
it is possible that December never speaks to a mortal in
the same way twice, although this is pure conjecture. The Ice in the Veins
character might hear a voice on the wind, or see a terrible The powerful winter magics of December infuse the
characters very being, and this extends to the weapons they
vision after falling through the ice in a frozen pond.
wield, which are often covered in mystical hoarfrost.
Regardless of the way in which December makes contact,
the character must then choose to head a summons to the
perpetually snow-capped mountains north of Malifaux
city. After disappearing alone into the eternal blizzard,
they may eventually emerge... their heart frozen, and
their dedication to December secure.

The Winter Wind Calls

Whenever this successfully strikes a single target with


a Ranged or Close attack, the target also gains the
Slow Condition.
Smell Weakness
The hunter in the bitter nights must strike quickly, and with
as little energy expended as possible. This character may
take the following 1 AP action:

The path of a December Acolyte follows a set path.


(1) Smell Weakness: Until the end of the round,
Each step along this Advanced Pursuit is taken in
enemy characters within 6 yards of this character may not
order (beginning with Frozen Heart and ending with
benefit from Armor or the Hard to Wound talent.
Smell Weakness).

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andres colinas (Order #10233157)

The Bayou Bash


Race to the finish

By Graeme Stevenson
For possibly the only moment in living memory, the and crack their skulls on a rock, at least they would look
Bayou was silent.
good while doing so.
It was one of those pregnant heart beats when something
profound was about to happen; the final teetering
instant in defiance of gravity before the wave crashed
down upon the beach. Even the wind had fallen silent,
waylaid by the electrical expectation in the air.

Behind the line of hog butts was a litter of empty


moonshine jugs. It was generally agreed by the populace
that the more empty jugs visible at the start of a Bayou
Bash, the more hilarious the consequences, and this one
looked very promising indeed.

Ophelia LaCroix surveyed her kingdom, the red rag


held high overhead in her slim green fingers. Countless
eyes watched her for the signal; a thousand breaths were
held, a forest of moonshine jugs paralyzed half-way to
grinning mouths.

There were a lot of famous faces in that line; Leatherneck


on his huge black hog Bad-Motor-Trotter, sleek and
conceited Cleetus Clyde riding his prize winning
Porkchops, Sam Half-Ear atop The Truffler, Five-Tooth
Charlie and his battered old hog Boneshaker, and a
whole host more. Every one of them had their eye on
the prize The Big Hat.

She stood on a decidedly rickety wooden platform some


thirty feet above the crowd, directly behind a line of
competitors held in check only by a thin cotton ribbon It was astonishing how quickly bad news spread.
to mark the starting line and the all-consuming red rag
that hung in limbo above.
At dawn that morning, Pickle Grubshoot had been
tending to Somer Joness legendary pig Peaches and
A row of great pink hogs waited, their haunches had been half-way through slopping out her pen when
shivering with nervous tension, while their riders he heard the most unearthly groan of agony. Sneaking
craned back to watch Ophelia with mixed expressions a glimpse through a half-open window, Pickle caught
of determination, adoration, and in a few cases blatant sight of the Big Boss Man himself, sprawled on the floor
terror. Many of the hogs were saddled and a few more of his shack and turned a most un-Gremlin-like shade
were armored the majority of the riders seemed to of gray. Somer had emitted another piteous noise and
have taken a more philosophical stance with regards squirmed partway under the bed before laying still.
to protection and were generally wearing their best
outfits, presumably in the hope that should they fall off
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Pickle was none too bright but he could sense that Somer
was not at his best and decided to alert his cousin, Gerkin.
While not necessarily any brighter, Gerkin was certainly
the bolder of the two and crept into Somers shack to give
the Gremlin Boss a poke with a stick.
When this failed to elicit a response, the boys arrived
at the irrefutable conclusion that The Big Hat was not
much longer for the world and had apparently thrown
his last punch. They wasted no time in notifying fellow
pig sloppers of Somers imminent demise and word
spread around the entire Bayou like wildfire.
Within the hour, the rumor had solidified into fact and
many of the swamps more influential individuals had
perked up their ears. Now that the Big Boss Man had one
foot in the coffin and the other on a bar of soap (apparently
brought on by excessive hat weight on the brain, some
said), there was an imminent vacancy about to open at the
top of the bayou food chain and an increasing number of
hopefuls were reaching the conclusion that they were just
the Gremlin for the job.

over their head by another worthy successor, who in


turn had their shins gnawed by a third contender whose
ambition far outstripped their comparatively diminutive
stature.
And so it would have continued indefinitely had Ophelia
LaCroix and a handful of her clan not come into town that
same afternoon to trade for supplies. They broke up the
fighting in short order and Ophelia learned the grisly fate
of Somer (who, after several hours at the merciless hands of
gossip-mongers, was at this moment in the last paroxysms
of a poison administered by a jilted and vengeful senorita).
She immediately declared that there was only one way to
settle who was the worthiest to inhabit Somers still-warm
boots a Bayou Bash.

This declaration wasnt met with the immediate enthusiasm


one might have expected from a happy-go-lucky people
such as the Bayou Gremlins. The last Bayou Bash had been
a rather cataclysmic affair where nineteen hogs ended up
lame, forty-five Gremlins were reduced to a permanent
vegetative state, and roughly sixty percent of the Bayou
By mid-morning, Clancy Pin the tailor had eleven orders was razed to the ground. This grim tally did not take
for an enormous hat and one order for an enormous hat into account the eye-wateringly awful fates of the actual
with a pocket in the side to keep a shine jug in from Dirty contestants themselves of course, just the results of the
Erk the laborer whose interests in local politics were little overly-enthusiastic spectators.
and less, and who rather found himself consumed with
entirely practical matters such as where to secret another The particular event selected for this Bayou Bash was
jug when ones pockets, hands, pants, etc, were already full. simple enough the contestants raced their hogs around
an assault course and the first to reach the finish line was
The first fight started shortly after that, between Wong and considered either the toughest or simply the darn luckiest
Ghengis Klang (who until earlier that morning had gone Gremlin around either quality was ideal for command.
by the name of Cecil Lowmuck before he began wearing a
frying-pan helmet and a fake moustache made from hog As often happens when real life intervenes, the rules
bristles). The specifics of the argument regularly required re-interpretation and the Gremlins
were lost amid the screaming, but there were nothing if not capable of thinking on their feet.
were repeated references made regarding More than once a rider would succumb to the assault
trademark infringement of facial hair.
course and only his hog mount would reach the finish
line. This wasnt as big a disaster as one might think and
It wasnt long before it was generally agreed throughout the swamp that The
arguments and fights Big Pork had been one of the best bosses theyd ever had.
were breaking out
all over the Bayou. Equally, it was common for none of the contestants
Gremlins were to reach the finish line at all, in which circumstances
making noisy many Gremlins took the Darwinian stance that the
d e c l a r at i o n s bayou gene pool would benefit in the long run as
of their right to the whole thing seemed like suicide anyway and
ascendancy and having a bar anyone dumb enough to take part probably deserved
stool or clay shine jug broken everything they got.
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Perhaps the only real dark cloud in the history of a Bayou


Bash had been in 77 when Pancho Vanilla and his
mount Squealer had tied a first place finish with Big Guts
Growler riding Haunchosaurus Rex and both Gremlins
had ascended to Boss status of equal stature. The situation
fortunately didnt last long but many older Gremlins
still referred to the short period before Big Guts ate his
argumentative rival as Schitzo Week.
Time and alcohol cure all ills and after a few
contemplative shines, the populace started to come
around to the idea of another Bayou Bash and within
minutes a carnival atmosphere was building, and a few
minutes after that so were the Gremlins.
And now all was ready; all was poised. That elastic
moment of anticipation had stretched almost to
infinity, or at least until Ophelia felt she had tortured
her audience long enough.
With a sultry smile, she dropped the red rag.

Crazy Satchmo had known it was going to be a great


day from the moment he rolled out of his blankets.
The sun was bright and warm, but not too hot; there was
a breeze moving through the swamp that was keeping
the mosquitos occupied with something other than his
blood; and his faithful hog Plug Ugly had recovered
during the night. He wasnt much of an animal doctor
but as near as he could figure it, his hog
had eaten something the day before that
had not agreed with it and
had spent an unpleasant
night evacuating
the contents of
its prodigious
stomach from
both ends.

andres colinas (Order #10233157)

Satchmo had wracked his brains but failed to come up with


a suitable candidate for this mysterious item that had caused
his pig such woe. He had previously been of the belief that
Plug Ugly could and usually did eat absolutely anything
without displaying any ill effects. He had personally
witnessed the voracious hog consume rocks, shoes, shine
jugs, wooden buckets, and on one occasion, a copper boiler
half filled with rotten fruit and potato peelings, always
culminating in the same loud report of flatulence that
sounded like Somers blunderbuss going off and a sleepy
contented expression on his hogs face.
In any event, his hog had perked up mightily and it
was while he was strapping on his home-made saddle
(consisting of a big pot with a leather strap going
around it at two holes for his legs) that he noticed the
excited crowd of Gremlins. It transpired that they were
watching old Crinkle Tin-Leg beating Meaty Bart about
the head with his afore-mentioned metal limb, which
led to the LaCroix descending on the scrum and then
the announcement of a Bayou Bash shortly thereafter.
Crazy Satchmo was a fair-to-middling hog rider, but
his real strength lay in his complete disregard for his
own safety. He was more than willing to take a risk on
something that everyone else would have considered
a one-way trip to a pine box and a eulogy. Besides, he
liked the sound of Boss Satchmo.
And so it was he found himself hunkered over Plug
Ugly, the reins tight in his fists, shoulder-to-shoulder
with over a dozen fellow Gremlins that were either
stupid, ambitious, or psychotic enough to think that
competing in this race was a good idea.
As the sensuous Ophelia LaCroix threw down the rag to
signal the start of the race, it suddenly occurred to Satchmo
that he had forgotten to place an order for his enormous
hat of office.

Leatherneck was feeling very confident when the line


of hog riders surged forward, propelled by the howling
crowds of onlookers he was the biggest Gremlin there
and Bad-Motor-Trotter was the biggest hog by far. They
would simply crush any opponent that got in their
way and use Bad-Motor-Trotters great mass to smash
through whatever flimsy obstacles had been erected to
try and slow them down.

10

He illustrated this tactic by riding directly over the top


of Little Ron Spindle on his pint-sized mount Rasher,
leaving them both pancaked in the dirt of the starting line.
Leatherneck didnt even feel the bump.
Very quickly, however, he saw that his plan might not be as
foolproof as he had first thought. Within seconds Cleetus
Clydes pedigree pig had shot out in front and was rapidly
opening up a comfortable lead.
The big Gremlin spurred his grunting mount on,
determined to catch Porkchops and her sickeningly
pampered master so he could watch their expressions of
surprise and disbelief when Bad-Motor-Trotter trampled
them to green and pink smears.

The contestants shot down the first straight while


the crowd of spectating Gremlins bayed like
hounds. Dust flew up from galloping trotters and
very soon the racers were obscured from view as they
skidded around the first bend, but this seemed to have
no effect on the crowd who continued to shriek and
holler long after the hogs and their riders were out of
earshot.
The more astute viewers had located themselves
around the first obstacle, a quarter of a mile up the
road, affectionately known as the Springboard. This
particular obstacle had featured on several Bashes
before in one incarnation or another and was a
guaranteed crowd pleaser.
Cleetus and Porkchops were the first to reach
it and handled the situation well Porkchops
resisted the urge to hit the long knotwood plank at
full speed, but instead slowed enough that they were only
sprung a few feet into the air enough to sail comfortably
over the mud pit. Porkchops landed daintily (as a lady
pig should) and they shot off along the trail.

Applesauce hit the sprung plank at full speed and


appeared quite surprised to be catapulted fifty or
so feet into the air while his short legs continued to
blur industrially. This surprise turned to a squeal of
concern when his small piggy eyes took in that the
track immediately ahead swerved hard to the left and
his trajectory would carry him substantially further to
where the ground dropped sharply into a rocky bluff.
Rider and mount vanished over the edge of this cliff and
the assembled Gremlins let out a ragged cheer which
completely masked the distant splat.
Each time misfortune struck an incautious rider the
Gremlins cheered and toasted one another with shine
and so it was that they were thoroughly drunk by the
time Five-Tooth Charlie and old Boneshaker finally
hove
into view, the last contestants by some
considerable distance. The audience
watched through a pleasant intoxicated
blur as the old hog and even older
rider trundled slowly along the length
of the plank, dropped with a splutt
into the mud without the slightest
bounce and struggled slowly to
dry land.
They even managed
to summon a last
uncoordinated cheer
when Boneshaker heaved
himself out of the mud and
set off at a wobbly trot, but
by then they were so far
gone that they could no
longer quite remember
what they were standing
around cheering for and
decided to have a bit of a
lie down.

This was to be expected from a pedigree animal and


the spectators were not overly disappointed. As if
some sort of karmic reward was bestowed upon them
for their patience, Rancid Pete and his panting mount
Applesauce came thundering over the rise and the
audience grinned with anticipation.
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11

Further along the trail, another batch of giggling spectators


was waiting impatiently for the racers to arrive.

by his seven-hundred pound girth and crushed the


barrel flat. There followed an awkward moment when
the immensely fat hog began a strange sort of downhill
They had chosen to stake out the Barrel Ride a large and toboggan adventure on the splintered remnants of the
slightly preposterous obstacle that they felt sure would barrel while Sam Half-Ear tried frantically to get his
provide wanton carnage in abundance. When the racers mount back to its feet.
arrived at the brow of Snake Hill, they were supposed to
leap atop one of the many wooden barrels resting on their White smoke was spewing from two of the disturbed
sides and attempt to ride the rolling container down to the barrels at the top of the hill and most of the audience
trench below. This was no mean feat in itself as the hog was tittering nervously as the prospect of an explosion
would have to run backwards at the same pace the barrel drew near. This tense excitement heightened when
was rolling forwards in order to maintain balance and Crazy Satchmo and Plug Ugly launched themselves
position atop the container, and the faster the barrel rolled onto one of the already-smoking barrels and began to
the faster the hog would need to run.
ride it downhill either unaware or unconcerned that
it might go up at any second.
However, this by itself struck many of the Gremlins as a
bit lacking in spectacle, which was why the barrels were Most of the other riders arrived at the brow of the
also half-full of flint and steel strips. The premise was hill seconds later and began to jostle for free barrels
that the flint and steel would clatter and rattle around when a breathtaking double-event happened almost
in the spinning barrel until something produced a simultaneously.
spark, which was also the reason for the dozen sticks of
dynamite secured to the inner wall of each barrel. The The smoking barrel at the top of the hill (which was
spectators were confident that the sense of anticipation being carefully avoided by the other riders) abruptly
in watching whether any contestant could reach the exploded and set off every other barrel in the vicinity
bottom of the hill without exploding (not to mention which was unfortunately all of them. Almost a dozen
the financial gain to be had from betting against the surprised Gremlins and their hog mounts vanished in
odds) was more than enough to transform an otherwise a huge plume of flame and a sooty breeze carried the
cheap stunt into genuine family entertainment.
smell of barbecued pork to the staring spectators below.
As before, Cleetus and Porkchops were the first to reach
the brow of the hill and the pedigree pig once again
demonstrated her quality breeding by springing onto
the nearest barrel and beginning the treacherous descent
down the hillside without so much as a wobble.
A sweaty and harassed looking Bad-Motor-Trotter
appeared seconds later but, spurred on by the hulking
Leatherneck, simply shouldered aside the waiting
barrels and began to gallop down the hill in pursuit.
The assembled Gremlins booed at this, but they did so
rather quietly because Leatherneck had a reputation for
intolerance and violence in equal measure, and one of the
principal laws of Gremlin society was that the only rules
that really applied were those that one could enforce.

As if this wasnt a stunning enough revelation, the barrel


that Porkchops had been expertly riding disintegrated
in an equally violent explosion when the hog and her
rider were scant feet from the base of the hill. Small,
pedigree chops (cooked to perfection) rained down on
the astonished crowd.
Leatherneck and Bad-Motor-Trotter skidded to a halt a
short way off and Leatherneck seemed to blink slowly at
the smoldering crater for a minute, as if unsure what to
do now that his quarry had escaped him. Almost as an
afterthought, he snapped Bad-Motor-Trotters reins and
charged the huge pig off the hill and away down the track.

Incredibly, Crazy Satchmo arrived at the bottom of


the hill unharmed. He and Plug Ugly leaped from
They were disappointed by Leathernecks poor their still smoking barrel and charged off in hot
sportsmanship, at least until Sam Half-Ear and his obese pursuit of Leatherneck. The crowd watched the
mount The Truffler crashed into the barrels at the brow barrel with expectation until it gave a small phut and
of the hill. The Truffler, to give him his due, did make a stopped smoking.
genuine effort to climb aboard a barrel, but was undone
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12

It was almost five minutes later when a single figure


appeared through the belching black clouds at the brow
of the hill. Unperturbed by the chewed-up hilltop and
lack of barrels, old Five-Tooth Charlie and Boneshaker
began their slow, wobbly descent towards the stunned
and silent crowd.

Leatherneck hunched low over his puffing mount,


surprised at how disappointed he felt over missing
his opportunity to crush Porkchops and that fawning
Cleetus into mush. He was in the lead with only one
more obstacle to go, but it felt like a hollow victory.
He cheered himself up with the prospect that perhaps
Cleetus had survived the explosion and hed have the
chance to trample him once the race was done and he had
collected his enormous hat.

Hoofbeats were coming up behind him and he glanced


over his shoulder to see Crazy Satchmo and Plug Ugly
closing the gap. The younger hog was both much lighter
and faster and it was scant seconds before he drew
abreast of and then nosed ahead of Bad-Motor-Trotter,
but Leatherneck wasnt worried. He just grinned at Crazy
Satchmo as he overtook, who grinned back.
Anyone else who stood to lose a Boss-hood would have
made more of an effort to preserve pole position, but
Leatherneck had a plan. He knew that the last obstacle was
dead ahead the Big Mud.
This had actually been Leathernecks idea and it was one
that had been carefully crafted to compliment Bad-MotorTrotters strengths. It was essentially a big mud pit, about
ten feet long and four feet deep and filled with thick viscous
mud; more than enough to slow down and even stop an
average hog, but a great big beast like Leathernecks mount
with a head of steam would just power straight through it.
While Plug Ugly was floundering in the mire, Bad-MotorTrotter would steamroller right over the top of
him and on to victory.
Leatherneck grinned savagely and
hunched even lower over his mount
as he maneuvered Bad-MotorTrotter into line directly behind his
opponent.

Crazy Satchmo might have questioned why


Leatherneck simply grinned at him as he
fell into second place if he had been raised
simply as Satchmo, but Gremlins usually
named their kin for good cause and he
raced on, snapping Plug Uglys reins.
He could see the last obstacle up ahead, a
broad stretch of glistening swamp mud
with dozens of excited Gremlin spectators
hopping and jostling on either side for a
better view. He spurred his heels into
his hogs flanks and hauled back on the
reins, inciting Plug Ugly to leap at the
very edge of the mud pit.

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13

His intention was to leap over the first five feet or so of


the muddy trench and use Plug Uglys momentum to
drive them both through the last of it and back onto
firm ground. Things went well initially Plug Ugly
launched himself into the air and they sailed far out
over the mud, coming down only three feet or so shy of
the far end of the pit.
And stopped dead with a huge splotch.

into the mud to make it a more formidable trap. The end


result was a thick brown fluid that had stuck fast the planks
used to stir it and the Gremlin stirrers themselves (two of
which were still sticking out of the eastern end of the pit like
green lollipops).
They watched as hogs and riders struggled and kicked and
snorted and swore but the impossibly sticky goop didnt
budge an inch.

Satchmo almost folded in half with the sudden impact


of coming to a complete halt and slithered out of his pot
saddle, winded and completely dazed. He fell into the mud
to the left of his hog with a small plop and lay there while Finally, Five-Tooth Charlie and Boneshaker appeared. They
the Gremlin audience cheered.
had been forced to take a short nap when the comparative
excitement of going downhill unaided overcame old
And then the strangely jelly-like surface of the mud Boneshaker but he was now rested and fighting fit, or at
pool began to tremble and he realized that the massive least as fit as a ninety-one year old hog can be.
Bad-Motor-Trotter was about to thunder over the top
of them both.
The elderly competitors worked their way carefully down to
the edge of the mud pit, where Boneshaker clambered over
the immobilized Bad-Motor-Trotter, then the outstretched
and cursing Leatherneck, and finally over the top of Plug
Ugly. For a moment it was touch and go when the audience
Cracking his reins savagely, Leatherneck guided his debated whether Boneshakers quivering old haunches
huge hog down the slope to the mud pit, charging it at had it in him to leap the remaining 3-foot gap but, with
full speed. He laughed out loud when he saw Plug Ugly a Herculean effort, the old hog managed the jump and
come to an abrupt halt; the hog was far too skinny to get trotted off at a sedate pace towards the finish line.
through that quagmire, but Bad-Motor-Trotter would
make short work of it.
The Gremlins (now well lubricated with shine and willing
to cheer almost anything or anyone) were going crazy as
The huge steaming animal rumbled down the incline, the doddery old hog and rider came up the slope. Even
tusked head bowed for a charge and ploughed straight Ophelia LaCroix had lost some of her usual decorum with
into the mud. Leatherneck had just enough time to the incessant drinking and was whooping and firing into
register how the mud bunched up around his hogs the air as Five-Tooth Charlie and his tired mount trundled
head and shoulders in a most un-mud-like way before over the finish line.
he found himself catapulted forwards with Bad-MotorTrotter nowhere to be seen.
The noise was incredible as countless hundreds of Gremlins
celebrated the nomination of their new Boss. The fact that
His head struck Plug Uglys broad backside which brought he was incredibly ancient, absent-minded, half blind and
his flight to an abrupt halt and he dropped face-first and unlikely to live out the remainder of the week was entirely
headlong into the mud, where he stuck fast. Behind him academic at that moment. The old Gremlin would have
he could hear Bad-Motor-Trotter snorting and heaving but been hoisted onto their shoulders and carried around the
the huge pig was completely immobilized.
town were there not so many concerns that he might snap
or fall apart under their rough ministrations.
The crowd cheered again. They had taken one look at
Leathernecks mud pit and decided it fell far short of what Instead, they settled for crowding around him and
was considered an acceptable obstacle for a Bayou Bash showering the decrepit victor in moonshine while they
and had set about dumping honey, molasses, glue and chanted his name and fired off an assortment of weaponry
pretty much every other sticky substance they could find into the sky.
andres colinas (Order #10233157)

14

It was right about that time that a ripple of disturbance


began at the rear of the crowd. It took a little while to reach
the center of celebrations, but this particular disturbance
proved that it had more than sufficient muscle and raw
orneriness to make its presence known. The cheering and
merry-making was steadily replaced with gasps of shock
and astonishment until the entire crowd had fallen silent.
Somer Teeth Jones shoved his way into the middle of the
throng and unceremoniously slapped old Five-Tooth
Charley off his hog. The fleeting-and-now-abruptlyretired Boss vanished into a sea of staring faces with a
squeak of surprise.

andres colinas (Order #10233157)

Whats the matter with you pack o eejits? Somer roared,


cradling his head while his small blood-shot eyes rolled
cantankerously from one goggling Gremlin to the next.
Caint a Boss sleep off a hangover in peace? Keep th noise
down afore I blast the whole lot o ya to kingdom come!
The entire Gremlin horde watched in speechless
silence as he stomped back into his shack, grumbling
under his breath.

15

Shadow of Fallen Leaves


Keeping the Secrets

By Mark Rodgers
The wooden skiff drifted lazily down the river, one oar
dangling loosely into the water, barely visible against the
dark water in the faint moonlight. The oar caught the
current and turned the skiff, causing it to drift slowly
towards a small jetty that led to a narrow flight of stone
steps set into the bank. As it neared the rivers edge,
it caught the lamplight of Shaun Kensey as he slowly
patrolled the downtown waterfront. Kensey paused for
a moment to tighten his uniform coat against the chill
of the fall night, his Guild badge glinting on the heavy
fabric, before calling to his partner, Hollin. The two
guardsmen walked closer to the jetty, Kensey leading
with his lamp fully opened to better see the little boat,
while his partner followed him with pistol drawn.

response, then started down the worn steps to the jetty


for a closer look. Ah, Kens, really? There aint gonna be
a reward for findin it, Hollin grumbled. Kensey ignored
him, standing at the bottom of the steps and leaning out
to peer into the boat as it slid closer. He heard Hollin
start down the steps behind him with a theatrical sigh,
and turned to look at him.

Who goes there? Kensey demanded, loudly. The night


swallowed his voice, making it sound thin and reedy. There
was no response, just the steady lapping of water against
the jetty and the soft thump of an oar shifting in the lock.
He drew his pistol and called again. Whos in that boat?
Speak up, or therell be trouble. The boat turned slowly as
it came into the lee of the jetty, and Kenseys lamp revealed
why there had been no answer. The boat was empty aside
from some tangled cloth and fragments of wood. A few
forlorn leaves, tanned by the season, sat in the bottom of
the skiff while others drifted alongside.

Neither man was conscious to see two figures unfold


themselves from amongst the debris in the skiff.
Wearing loose clothes in a mix of nondescript dark
greys and browns, they had been close to invisible in the
poor light. As they climbed silently and lightly over the
two crumpled guardsmen, one reached out with slender
fingers to pluck a small feathered dart from Hollins
neck. Within seconds they had faded from sight in the
gloom of the streets, leaving nothing but a few orangebrown leaves swirling gently in their wake.

Before he finished turning, Hollin came tumbling down


the steps and slammed into him shoulder first. Winded,
Kensey lost his balance and the two of them went over
the side of the jetty in a tangle of limbs. Kensey saw the
skiff rising up beneath them before something struck
his temple and everything vanished.

As soon as they were out of sight of the river the


Looks like some idiot wrecked their pretty little boat. pair ducked down a near lightless alley, searching it
Hollin said. Why anyoned wanta sail on this foul strip quickly for other occupants. They found nothing but
o water to start with, I dont know. Kensey shrugged in the ever present rats, which ignored the men as they
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16

crouched among the piles of debris and trash. After


several heartbeats of total stillness, one subtly gestured
upward. The other nodded, springing lightly onto the
wall, finding purchase in the ageing brickwork and
fittings. He paused just before reaching the top of the
wall, leaning out a little, to look onto the sloped roof
without outlining his head in the moonlight. Another
gesture brought the second figure nimbly up the wall
and over the iron guttering, his body hugging the tiles
as he snaked up the roof towards the ridge.
There was no one else on the rooftops as the pair ran
from shadow to shadow across the tiles in a noiseless
crouch. The haze of cloud that had covered the moon
drifted away, brightening the skyline of the old city and
silhouetting the moving figures for a brief moment before
they fell still, becoming nothing more than indistinct
shadows. A minute passed and nothing stirred on the
rooftops. The break in the clouds closed again, the
moonlight fading, and the silent shapes moved again.
They paused in the shadow of a taller building, already
some distance from the river, and one looked around
the sky. He turned to his companion and gestured with
three flattened fingers on one hand against the open
palm of the other. Thirty minutes left. The other nodded
minutely and rose from his haunches. He had barely
moved a step when the distant cry of a bird made them
both freeze. In seconds they had identified the source of
the cry, a large raptor circling near a building that jutted
above the surrounding roofs.
The second figure curled two fingers at the first, the rest
of his hand closed in a loose fist. Guild? The signal was
returned a moment later, with a tightly clenched fist and
a sweep of the other hand. Another brief signal followed.
Guild avoid wings. They kept their distance from the
building, looping round to keep out of sight of the
wheeling raptor. The detour was costing them time, and
once they were well past the sight of the bird they had
to move faster, sacrificing a degree of caution for speed.
As the clouds drifted by, the moon sporadically glowed
down on two indistinct drifting shapes, invisible from
below as they darted from building to building like cats,
climbing and jumping as if the street wasnt there below.
By the time anyone gathered their nerve to check what
the soft noise on their roof might be, there was nothing
but the occasional leaf tumbling in the wind.

bell tower. One of them unwrapped the long bundle


he was carrying just enough to detach a slender sight
tube from the long metal shape within. They surveyed
the area between them and their destination carefully
through the magnifying lenses of the tube. Satisfied
their route was clear enough, one of the pair raised his
hands together, two fingers of one outstretched, then
folded one finger and raised one on the other hand as
he moved his hands apart. Divide. The other didnt wait
to nod, dropping nimbly down the elderly brickwork
before angling across the roof below and springing
across a narrow alley to land catlike on the other side.
The first reattached the tube before wrapping the metal
object in the loose cloth again, slinging it across his
back alongside his katana. He too then climbed easily
down to the tiled roof and padded gently down the line
of roofs that lead towards his position, fading rapidly
into the night.

The dojos master had bowed low when the representative


of the Katanaka clan had entered the building. The
representative was tall and slender, his hair pulled back
in a long, sleek ponytail. After a studied pause he bowed
briefly in acknowledgement, then addressed the master
directly.
You are aware of why I was sent here? He said, in even
tones. The master nodded.
You have need of our services. As ever, we serve the
Oyabun with our lives, if he commands it. What is it
you wish of us?

We need the Guild and the Union of Miners


distracted. They must be kept busy with each other
while the Oyabuns agenda is moved forward. We have
taken the trouble to find out about a meeting between
the two sides, an exchange of information between
spies. The man spat the last word, evidently disgusted
by the underhand dealings of the clans enemies.
Knowing what he had come for, the master politely held
back a smile at the mans hypocrisy. The representative
handed a rolled sheaf of papers to the master. These are
directions, maps, and everything else we have learned
Eventually they drew close to their objective, looking about the meeting. There will be too many guards for
at it across the rooftops from a perch in a crumbling even the torakage to enter the building unseen, so this
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17

task falls to you. Your men must not be caught. Leave no Slowly the assassin crept along the roof, staying just
trail, and do not reveal the clans involvement under any behind the ridge. One roof over, on the building opposite
circumstances. Will that be a problem?
the target, a guard was standing in the shadow of a
chimney stack trying to look unobtrusive. Contempt
I do not think that is a concern. I have men who are the glittered in the assassins eyes; the man knew nothing of
equal of any torakage. He raised his voice a little. Kiga, stealth or concealment, and had no idea that he was not
Hioki, attend me.
alone. To his silent observer, the guard may as well have
been carrying a lamp and whistling. Reaching the end
What gives you such confidence in their skills?
of the roof, he froze, gaze fixed on the other rooftop that
provided a clear view of the room the target would be
Because, the master said with a hint of pride, they have in. Another guard stood there, a cigarette glowing in his
just arrived behind you. The representative whirled mouth as he paced slowly back and forth. The assassins
round, letting out a brief noise at the unkempt figures hand reached back and gently grasped the hilt of his
who were barely three feet away from his unguarded katana thoughtfully. It would be easier to eliminate
back. He turned back to the master to rebuke such a one and take a straightforward shot. Several moments
needless performance, but one of the pair moved swiftly passed as he considered the situation.
in front of their master, watching the representative
warily. Flustered, the representative brushed down his Leave no trail. He let go of the blade gently; any
coat to hide his nervousness as the master uttered a interference with the guards would be too obvious.
brief command and the pair drew back. They walked Instead, he dropped lightly onto a lower roof and slid
respectfully around to the side of their master, bowed across it like a drifting shadow. He that is insubstantial,
to their master and then to him, and knelt silently as wind in the forest, is the master of his enemy. From
on the matting at the edge of the training floor. The this new position, he could see between the buildings
representative looked disapprovingly at the dirty, and into the room. As long as the target stood, he would
ragged looking outfits the pair wore, but he began to have a shot. Tucked beneath the overhang of the next
realize they were made to look rough, but were in fact roof, the assassin unwrapped the long bundle again,
expertly tailored and dyed.
taking a sleek rifle stained with lampblack from the roll
of cloth. He then pulled a few strips of fabric from his
These are your best? The master nodded. And you clothing and tangled them around the muzzle of his
can be certain of their silence?
rifle, to disguise the flash. This done, he settled down
to wait, the ragged tassels and loose folds of his outfit
Of course, the master said, a little insulted. After all, turning him from a prone figure into a scattered mound
does the Oyabun not say that if you wish a man to be of debris on an old rooftop.
silent, he snapped his fingers and the two kneeling men
opened their mouths to reveal the scarred emptiness Two streets away, the second assassin was slowly crawling
within, you have only to cut out his tongue? The across the roof of the target building. Having slunk past
representative blanched a little, then nodded, satisfied. several bored and cold guards without being seen, he
was now within yards of where the target should be,
Then this is now in your hands. Do not fail us, Ansatsu separated from him only by the tiles and beams of the
no Sensei. The man strode from the room stiffly, and roof. Knelt against the chimney, he took a small bundle
the master of assassins smiled thinly, his attention from inside his top and unrolled it. There in front of him
already on the work before them.
was a small holdout pistol that carried a similar round
to the assassins rifles, a length of twine, and several
small packages of strangely smelling berries. These he
deftly dropped down the chimneypots, waiting until he
could smell the scent of the smoke from the chimney
change as they burned. That done, he looped the twine
through the rough cloth of the bundle to form a pocket,
tucked the pistol in it, and fed it down the slope of the
roof towards the windows he knew his partner would be
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18

watching. Holding both ends of the string in his hand


he checked that the pistol was still hanging just over the
guttering, before moving carefully into a more secluded
position to await the signal.

Jeremiah Greenjack sighed wearily, pushing the pile of


papers away from him. He hated late nights in the dingy
meeting house. It always felt cold to him, no matter how
hot he stoked the fire. Bloody spies, always so much
trouble he grumbled to himself. The papers on his
desk were a prime example; one of his eyes in Hollow
Marsh, Saul Farcek, had been handing him less and less
accurate information lately, and Greenjack suspected
he was trying to play both sides. It didnt help that word
had come down from on high that he had to get hold
of better intelligence on the arcanist movement. There
hadnt been any obvious threat, but Greenjack
knew what happened to people who didnt
deliver what the Secretary wanted. So here he
was, just after midnight, waiting around for Farcek
to show up and deliver what would no doubt
be another useless report. Rubbing his bridge
of his nose, he pulled the
paperwork back towards
him and read over it for the
tenth time.
Halfway down the second page, he
sniffed. There was a faint smell
in the air, rank enough to make
his nose wrinkle. He sniffed
cautiously around him to find the
source of it, eventually realizing
that it was strongest behind him,
where the fire burned in its grate.
He peered at the wood remains within
the dancing flames and grimaced as the
smell hit him full force. The room stank
of it by now, and he strode over to
the
door, yanking it open to let in the
slightly
fresher air of the corridor. He was
confronted
by a guardsman with a cloth pressed to his face and
one hand raised to knock at the door. He dropped both
to his side quickly.
Sorry sir, the wood supply seems to have something in
it that, well, stinks. Its spread through the whole house.
andres colinas (Order #10233157)

Best we can do is open the windows til we get more


wood in and this stuff is burned off. Greenjack scowled
in response.
Ugh fine. When that useless idiot Farcek gets here,
drag him up to me without waiting for him to blink. I
dont want to spend any more time than I have to in this
filthy hole. He slammed the door in the guards face
and stomped across to the windows, shoving them open
and glaring at the guards on the roofs opposite before
returning to the desk and sitting heavily in his chair,
staring in irritation at the paperwork without reading it.
Saul Farcek gripped the brim of his hat nervously as he
reached the nondescript door in the usual backstreet at
the edge of downtown. These days he was getting more
and more worried about his role as a guild informant.
If he stopped being useful, theyd told him, he would
disappear. What was more, his handler had said with a
cruel smile, he wouldnt have to worry about his wife
and son mourning him. The problem was, he
thought the Union might suspect him;
it was getting harder to find anything
out, forcing him to risk being discovered
to find out vague scraps of plans that
failed to please his handler. Tonight
though he had some real information
to pass on, information he hoped would
placate the man somewhat.
He was surprised when the door opened
as soon as his knuckles tapped it and a pair
of hands hauled him unceremoniously
inside. Before he could explain who he was,
he was being roughly shoved up the
stairs to stand in front of the
door to his handlers room.
He sniffed curiously, but when
he looked at the guards grim
expression decided not to ask. After
knocking and a brief pause, the guard
opened the door and shoved the
small man through with a hand
to the back. The door slammed
shut immediately, and Saul looked
across the room at the stern, short tempered
face of his handler, the man he knew as Jack
Greene. Saul shivered under Greenes gimlet
eyes, telling himself it was just the cold draft
from the open windows. He shuffled forward

19

across the room, perching on the stool left for him, reports, for example, indicate a slow increase in mining
and waited for Greene to speak. The unpleasant glare efficiency and overall production in every new shaft for
continued unchanged for several nervous moments the last three months.
before Greene broke the silence.
He smiled nastily, voice dripping venom. Perhaps you
I detest being here. I particularly detest being here this are not able to concentrate due to worrying about your
late, waiting for you to come and waste my time. Get on family. Maybe we should remove that little distraction
with it so I can leave.
for you, see if that helps focus your mind more. Sauls
face paled.
I, well, I got information. Urgent information, that
youd wanna hear. Saul stuttered over the first few words, You cant he cried. We got a deal, and I stuck with it!
but gained confidence quickly as he thought over what Greenes face colored and his fists clenched.
he had to tell Greene. He ignored the contemptuous
expression on his handlers face and hurried onto the I cant? He jerked to his feet, slamming his fists
information itself. Unions running a new line out the onto the desk and making Saul cower back. I can do
mines for moving uncut stones. In the tunnels sos they whatever I
never get near where the Guild can find em. The plans
to slowly drop the yield in a couple new shafts, use the Greenes head twitched sideways and a flower of blood
extra to go on the secret line. They Greene cut him and bone bloomed from his temple as a muted gunshot
off with a sharp gesture.
echoed around the room and street. His lifeless body
bounced off the desk and upended his chair as it tumbled
Which shafts?
to the floor, his sentence unfinished. Saul leapt to his
feet and instinctively ran a few steps closer to the body,
I er dunno.
then began to panic as he realized what had happened.
Where does this secret line run from, what route does He backed away in mute shock, turning to the window
it take, and where does it stop?
as a soft clatter of metal outside caught his ear in the
silence. He heard muffled shouts from outside, followed
Dunno that neither.
by several pairs of feet thundering
up the stairs. The door crashed
So, if I understand you correctly, Mister Farcek, there is open and the guards charged
a new rail line being installed underground in the mine into the room, knocking
tunnels that goes from somewhere you dont know, via him to the floor.
a path you also do not know, and finishes somewhere.
The key evidence that would confirm this being a drop
in productivity in some of the newly opened shafts. But
you are not sure which ones. Saul nodded, suddenly
feeling nervous at the cold derision dripping from his
handlers voice. Greene tossed a sheaf of papers onto the
desk, so they span to face Saul. He looked down, seeing
the complex columns of data, and realized they
were reports on mining production levels. He
hadnt worked out what they meant before Green
spoke again, his voice hard. Mr. Farcek, the reason the
Guild saw fit to give you a chance to help us was because
an administrator has access to a volume of information
that both the laborers and senior staff do not. It is
your job to see everything that is written down,
and provide the right morsels of knowledge to
those above you. The morsels you provide us
with, however, appear to be weak at best. Those
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20

The captain of Greenes protection detail stepped


through a moment later. He swept the room with cold
eyes, taking in the stunned Farcek pinned to the floor
by two guardsmen, the unmoved desk with upturned
chairs, and Greenjacks body sprawled behind it.
Another guard entered the room and went to check the
motionless form, but the captain shook his head.
Hes already dead. Instant, by the look of that little pool
of blood. He gestured to the guards that were roughly
searching Farcek, and they hauled the whimpering man
roughly to his feet. Want to try and explain this? Go on,
Im looking forward to hearing your pathetic excuses
he growled at the terrified Farcek.

Kill you? Oh no, you dont get off that easy. Something
drifted down onto the captains shoulder. He plucked
it off and examined the crisp brown leaf briefly before
tossing it aside. Were going to take you for a little
chat with the boss. He leant in, looming over Farceks
smaller frame. And youre damn right, youll tell him
everything. I guarantee it. He might even thank you;
hes been looking forward to having an excuse to crack
down on you terrorist scum. They dragged Farcek, now
mute with shock, into the night. The leaf the captain
had discarded tumbled across the silent cobbled street,
coming to rest amongst its fellows, caught on a scrap of
singed and dirty cloth.

I but what I I couldnt do it! I dont even have


a gun, I swear! Farcek burst out after several seconds of
jumbled stutters. The captain cocked an eyebrow at the
guards, who shook their heads. A shout from downstairs
stalled the captains next question, and he strode into
the corridor. Muttered snatches of conversation drifted
back into the room.
the street. Dropped
threw it?
after the shot, Sir. The murmur of voices ended, and
the captain returned, dangling a little holdout pistol in
front of him by the barrel.
Nice try, but throwing the gun out the window wasnt
very hard for my men to spot. The captain smiled
broadly, a hint of menace about his expression. Double
agents are always fun when we catch them. Shame about
Greenjack, but youll more than make up for it. With
that, he turned on his heel and walked out the room, the
guards dragging the still protesting Farcek along behind
him. When they reached the street, panic overwhelmed
Farcek.
No no no no Im not I swear please dont kill me
Ill tell you everything I know. The words tumbled from
Farceks mouth in an incoherent rush, his eyes wide
and whole body trembling. The captains cruel smile
widened a little more, his eyes gleaming in the yellow
light of the streetlamps.

andres colinas (Order #10233157)

21

The Nature of Souls


The Lone Marshals Love

By Jonathan Boynton
Im just saying, there aint nothing we really know
about soulstones, the marshal said, scrubbing his boot
with a cloth. Sure, theres theories, some which might
be true. But a lot have to be false. Too many contradict,
yknow? He spat on the leather, then rubbed at it again.
I mean, the name might even be wrong. Do souls exist
and all that nonsense.

Patience stared at him, not making a sound. She blinked a
dark eye. How can a horse look doubtful? he muttered.
With a sigh, he started packing his kit. Knew I shoulda
haggled lower on you. Some philosophical partner you
turned out to be. Nothing like Fidget at all. He patted her
neck gently. Granted, youre not a burned out corpse in a
ditch like him either, so Ill take what I can get.

It was quick work to pack up the camp, during which
Patience continued to eye him. With a shrug, the
marshal reached into his pack and pulled out an apple.
Her ears perked forward, and he smiled as she carefully
walked to him. She grabbed the apple, chewing noisily
as he arranged the gear on her back. He took stock of
the supplies as he placed them, nodding in satisfaction.

Saddlebags are full of food, still going through this book,
none of the regular gears broken... Looks like were a
week off from needing to head home. Patience whinnied,
stamping black stocking hooves on the ground. After
putting on her bridle, he pulled himself up into the saddle,
then patted her neck. Ready to hunt, girl?
andres colinas (Order #10233157)

It was a hot day in the Wilds, full of dust and wind.


Pleasant enough for riding, compared to what else it
could be. Pulling his hat down to keep the wind out of
his eyes, it was hard not to be bitter about the extended
patrol. Still, the Judge had the right of it- he was the only
one of the Death Marshals who didnt draw immediate
attention. Keeping him mobile and moving between
the Pioneer Towns on the watch for Resser activity just
made sense. Not to mention, it was a great way to make
use of the marshal during his punishment.

I ever tell you about that, Patience? What brought me
out here to the middle of nowhere, bored and talking
to a horse? He grabbed a canteen, taking a sip of
lukewarm water. Penance. Yknow, back in the day,
my priest never could get me to do it, but then, hes not
exactly Lady Justice. I screwed up real big about a year
back. By rights, should have been executed after all the
laws I broke. Hell, I can even remember kneeling on the
ground waiting for her sword to fall. Instead, all I heard
was her gentle voice. Protect. Until the scales tip back,
protect. No matter the cost.

The horse twitched an ear back and forth, making him
laugh. Eh, maybe it wasnt quite that melodramatic.
Still, my version sounds more interesting, dont you
agree? Besides, there are worse ways to end up. At least,
there better be!

22

Felicia sat against the wall of the cave, huddled on the


wet ground. She didnt really feel cold anymore, but the
dampness was uncomfortable in her torn dress. She
rocked back and forth, hands over her ears, mouthing
prayers she learned as a child. Outside the rain fell, but
in spite of the noise, she could still hear the murmuring.

ListenlistenlistenLISTENlistenListen...

The refrain continued on unchanging. She squeezed
her eyes shut, sparse tears crawling down her face. Go
away, she whispered. Just...just go away!

It was a mistake. She hears... one voice say, a hissing
predator. Others echoed.

Does she listen? another wondered. Feminine, that voice. It
has been so long...

Behind it all, the chorus continued. Listenlistenlisten...

Felicia returned to muttering prayers. Sometimes it
helped. On better days, she could ignore them, but
shed pushed them
away too long this
time. They

were insistent, demanding. Her constant companion here


in the Wilds, following her no matter how far she ran. In
her youth, she had questioned belief in a hell. She had
found one in Malifaux, and she could not flee from it.

We hunger, the predator said. We thirst.

We drown. We gorge. It is our way, the female said. You know...

LISTENlisten...

Stop, she said huskily, lowering her hands. The voices
settled into an indistinct sound, like a breeze. Waiting.
Anticipating. Felicia stared down at her hands. The first
joint of each finger had been worn to the bone. Scabs
ringed them, crusty and brown. They ached as she
studied them, the pain matching the thudding of her
heart. A stab of agony went through her as she saw her
wedding ring on her left hand.

She stifled a quiet sob then shoved that hand into the
ground. She screamed at the pain of the dirt digging into
the wounds, tearing them open anew. The voices rose to
a hurricane, triumphant. Feed, they chorused. Grow.

Green light leaked through the chunks of dirt around
her hand. Bracing herself, she pushed her other hand
into the ground, bowing her head to the ground, tears
streaming down her face. She pressed her ear to the
floor, then began chanting. The voices told
her the words, staying just ahead of her. She
could feel them curling around her soul.

A bone hand burst out of the ground yards away
from her. It slapped the ground, scrabbling for
purchase, digging into the soft soil. Slowly, it pushed,
the rest of the arm pulling out of the ground. Nearby,
another creature dragged itself out of the floor. The rock
wall cracked, breaking open to reveal a nightmarish
mask of flesh beneath a primitive miners hat.

Felicia sobbed as the corpses in the abandoned mine
expectantly watched her. KillkillKILLkill... the voices raged.

Gunshots filled the air. Jasper spun in his seat,


back wrenching as he looked toward the eastern
picket. He couldnt see the guard through the
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23

thick forest that sat a dozen yards from the road. After
a few moments he heard more gunfire, followed by the
guards screams. Circle up! the caravan master roared.
Jasper grabbed the reins of his wagon, pulling them hard.

The early morning rain was finally letting off, but the clouds
had yet to disperse, keeping the area dark. Men and women
from the wagon train ran to get the group together, some
carrying chains, others weapons. Luckily there werent any
families on this trip, which meant no children to worry
about. Jasper hopped to the ground, helping unhook his
horses. It took a few moments to get them into the center
with the others, but when he returned to his wagon, it had
already been chained to the next in line.

His hands shook as he grabbed the dirty pistol he wore.
The handle was covered in mud, but hed taken the time
to clean the barrel earlier in the morning. Good thing,
too, otherwise it wouldnt have fired. Jasper looked
around for a guard he recognized, then joined her.
What are we dealing with, Natalie?

No idea, she said, checking over her rifle. Her weapon
was cleaner by far, higher quality as well. A small scope
sat on top of it, which she carefully uncapped Weve not
seen or heard from any of the outriders beyond that one
scream. Whatever it is, doesnt seem to be in a hurry.

Hold fire, the master shouted. Anyone fires early,
therell be hell to pay! Civilians, pair up with the guards,
listen to their orders.

Jasper mimicked the woman as she hid by the wagon,
settling her rifle on a box in the back. Feel comfortable
with that thing? she asked.

Not as much as I should, he admitted, bracing his
pistol on the wood seat. The solid surface prevented his
trembling, he noticed gladly. He set the pistol down,
wiping his hands dry on his pants. Any advice?

Dont shoot when I do, your range is a lot shorter. If
you can, try to wait until Im reloading to fire. Take your
shots one at a time, and try to stay calm. If-

He glanced at her when she became silent. Her eyes
narrowed, staring into the distance. Theyre here! she
shouted, firing into the distance, making Jasper jump.
He followed her aim, cursing the dim light. He couldnt
see anything.
andres colinas (Order #10233157)

Other rifles on their side of the caravan fired. Idiots,


Natalie muttered, eye pressed against the scope. Not
that any of that lot can see anything. She fired again,
and Jasper finally saw her target, a vague outline of a
man. It stumbled, falling sideways onto the ground.

What are they?

Not raiders, thats for sure.

There was a scream behind them. Jasper whirled, falling
back against the wagon in horror as a monster ragged its
way out of the ground, sparks of green light arcing from
its eyes. A wide, bleached grin gleamed from under
a ragged mining hat. Bone fingers gripped a rusted
pickaxe, scraps of flesh connecting chipped joints.

Cursing, he raised his gun in two hands, firing a shot
into the creature. The bullet slammed through the
chest, passing messily through a rotted heart. It ignored
the wound, slowly twisting its head to look around
the circle of wagons. Gunfire ripped an arm from its
shoulder, making it stumble. Two more of the horrors
pulled their way out of the ground, as other creatures
slammed into the wood of the perimeter.

Whys it always raining out here? I mean, would it kill


things to have a day that stayed nice, instead of just
starting nice? What a mess. The marshal pulled the
brim of his hat down, trying to shield his face from the
wind and the wet. Patience walked next to him, mud
covering her legs. She whickered softly, bumping his
hand with her nose. Well eat at the next break. He
rubbed her neck. Just want to get past these ruins first.

The sound of gunfire in the distance made him pause.
Turning, he squinted, looking through the dim light.
There. Flashes of light. That was either lightning or a
fight going on. Knowing my luck, probably both. Breaks
over, Patience. He pulled himself up into the saddle and
grabbed his rifle. Now, keep your head this time. I dont
want a repeat of the Neverborn incident last week.

She shook her head, stamping her hooves. Too bad
Im not the praying type anymore. Alright, here goes
nothing. Big damn heroes time, eh, girl?

24

Jasper fell to the ground screaming as a monstrosity


with a drill for an arm ripped its way through the wagon.
Splinters filled the air, a chunk of them embedding in
the corpses face. It growled, green light filling empty
eye sockets. Part of its head disappeared as a heavy rifle
round tore upwards through its neck.

Watch my back! Natalie ordered, shooting off the
creatures leg at the hip. It collapsed to the ground,
attempting to drag itself closer. Dammit, I hate these
things, she said, blasting away an arm. Around them,
the scene was full of blood and corpses. Far too many
of the latter were moving for Jaspers liking. The horses
all were dead or had run off, jumping over the wagons
to escape the trap.

He turned to another corpse and fired. The pistol clicked.
Sonuva- he swore. The creature, with an unnatural
burst of speed, tackled him to the ground. Help!

He managed to ram his pistol into the things snapping
teeth, grimacing at the sound of bone on metal.
Anytime! he screamed, kicking at the corpse. It
ignored his blows, reaching with dirt covered hands for
his throat.

The creatures head exploded. A shard of bone
whined across Jaspers face, leaving a deep cut
that made him gasp in pain. Suddenly, the
thing stopped moving, collapsing against
him. He shoved at it, pushing it away. He
pulled himself out of the mud, hands
stumbling through reloading his pistol.

A horse galloped past, the rider on
its back firing at another monster.
The creature stumbled, turning its eyes to
the newcomer. Another shot ripped into its
chest, followed quickly by a third. The rider
spun his horse around the circle of wagons,
picking shots carefully with a rifle. Within
moments, hed emptied the circle
of enemies.

Jasper turned Natalie, then leapt to her side when he


saw her pressing a hand on an injured leg. What can I
do to help? he asked.

Tourniquet, she gasped. Tie it off.

He pulled off his jacket, tearing at the sleeve. A horse
snorted behind him, and Jasper glanced at their rescuer.
The man wore a long coat, dusky blue covered in mud,
and a hat that he tipped backwards. Brown eyes looked
down at them from a tanned face covered in stubble.
He climbed out of the saddle, placing his rifle to the
side and began examining Natalies wound. Clean the
wound first, otherwise youll trap any rot in there.

Thanks for your help, Marshal, she said through
gritted teeth. Jasper noticed the rams head badge on the
mans lapel. Excellent timing.

I aim to please, the man smiled. Ive driven them off,
but theres a chance that they might come back. Im going
to track down the person who set them loose. Theres a
town maybe a few miles north of here.

We were headed there, Jasper said, looking around
for a canteen. He stopped as the marshal pulled one
out of a saddlebag and tossed it to him.
Itll take us longer without the
horses. And...Im not sure how
many of us are left.


andres colinas (Order #10233157)

25

Ive seen about ten survivors so far. Theyre busy


dealing with wounded and finding the horses. The
marshal pulled himself into his saddle, sliding his rifle
into a holster. Im sorry I didnt get here sooner.

You did- Natalie hissed as water flowed over the
wound. Jasper murmured an apology, wiping at the
blood with a relatively clean piece of jacket. You did
what you could, Marshal. Thats ten more of us than
would have lived. Whats your name, sir? The Guild
should know what you did.

I... dont have one, he replied quietly. Not anymore.
Thank you for the compliment, though. He pulled his
hat down over his dark hair. With luck, Ill meet you
in that town in the next couple of days. Buy me a drink,
were even.

Deal, she said. The marshal pulled at his reins, spinning
his horse north and galloping off down the road.

You did what you could. If only the marshal could


believe that. If hed been moving earlier this morning,
he could have arrived at that slaughter earlier. If hed
been better at his job, he would have found the monster
that commanded those corpses before the attack had
happened. Those people were dead, because he wasnt
good enough. The scales weighed heavier the wrong
direction every day.

He pulled gently on Patiences reins, stopping to stare
through the trees at the nearby mountains. Isnt there
an abandoned mine around here? The horse craned
her neck around and blinked at him. Well, didnt you
study the maps too? I mean, really, girl, I gave them to
you. Cmon, lets go check it out.

As they rode carefully he reached out with his powers.
There was a...taste to necromancy. Even to other Death
Marshals, he had a hard time explaining it. The only one
of them who had seemed to understand was the Judge.
It filled the air, a scentless stench that made his teeth
itch and bones ache. It was a limited thing, but it beat
hunting blind.

The taste led towards the mine he remembered on the
map. It was an old one, little more than a cave. At some
andres colinas (Order #10233157)

point, the Guild was bound to come back to it, but


for now it was ignored. After all, it wasnt a soulstone
mine, just a source of raw metals. In the grand scheme
of things, it wasnt as important. He stopped Patience
before they reached the treeline, looking around for
signs of enemies.

Alright, lets review assets, shall we? He pulled his rifle
out of its holster, slotting in a fresh set of rounds. Rifle,
backup pistols, a mare thats smarter than she pretends,
my wits... lacking anything better, itll have to do, I
guess. Patience snorted, stamping a hoof.

Wait. Whos that? A woman stumbled out of the mine,
falling to the ground on hands and knees. The marshal
pulled the rifle up to his shoulder, sighting down it at
her. Black hair, wild and dirty. A torn dress, dirty enough
that it could have been any color under that all the dried
mud and ash that covered it. Her skin was sickly pale and
pulled over her bones. The marshals finger rested on the
trigger as the itching in his teeth became murderous. She
was the source of the attack, hed bet anything on it. She
looked up, staring into the trees.

The marshal nearly dropped the weapon in shock.
Felicia? He couldnt breathe, couldnt move. It couldnt
be her. He jumped down, carefully walking to her side,
rifle in hand. Felicia, is that you?

She flinched, green eyes wide as she stared. Her mouth
moved, but he couldnt recognize the word. Its you, she
said, pushing away from him. Her face was covered in
dirt, but tear tracks stood out clearly. How are you here?

Felicia, youre alive! He dropped the rifle and rushed
to her, dropping to his knees. She winced as the marshal
embraced her, pressing his face into her hair. I thought
you were dead! All this time, I thought you were... Are
you okay?

After a moment, she wrapped her arms around him,
body shaking as she sobbed quietly. They sat there,
huddled against each other on the cold ground. His
brain felt slow, confused. His wife, missing for over a
year, alive and in his arms again. She kept muttering a
word that he couldnt hear, repeating it like a mantra.

Its going to be okay. He pulled back, brushing away
her tears carefully. I finally found it, love. I can help
you now! We can make the voices go away.

26

She trembled, then leaned forward and gently kissed


him. You have to leave, she said through a sob. You
have to leave now.
What?

They want me to kill you. And...and I wont let them.
But I cant fight for much longer, she said. I wish I
could...but Im so tired. So very tired.

You dont have to do it alone anymore, Felicia.

Her mouth tightened into a line. She reached up and
pressed a hand onto his cheek, a fresh tear crawling down
her face when he flinched from the exposed bone of her
fingers. The marshal stared at the ivory, grotesque against
the sight of her hands, once the slim hands of a master
artist. You cant undo the past, she said. And Ive got
too much blood on my hands. But...but I wont kill you.

Felicia-

Green light filled his vision, and then everything
went black.

One Year Ago

said, Im here for information I can use.



She gestured to the seat opposite her, and I sat down,
pulling a bag off my waist and setting it down on the
table. I pressed my hands on the rough wood, feeling the
mild pain of a splinter digging into my palm. That kind of
harm didnt register as it once did, after the necromancy
began to take its toll on the body. I stared at my hands,
the pallid flesh and drawn skin that was part of the cost
of my training.

Information is a dangerous thing, Death Marshal, she
said, setting the cards on the table. Willing to pay the
price?

I wouldnt be here if I wasnt. I took a deep breath, my
heart pounding. How do I save my wife?

Her hand paused above the deck, hovering in the air. Grey
eyes narrowed, and her brow furrowed. What?

My wife. Ever since we came through the Breach, shes
been...hearing things. Voices that arent there. Ones telling
her to do terrible things. I joined the Death Marshals, to
learn something to help her, but I havent found anything.
Nothing that can help her. Do you know what I can do?

She leaned back in the chair, the wood creaking as she
frowned. So, youre that one, she said finally. Yes, I can
help with that. But you may not like my help in the end.

I dont care! I yelled, slamming a fist on the table. She
is my wife, Im supposed to protect her! How can I protect
her from something I cant even see, or fight?

The old woman said nothing. In the background, I could
hear the contents of the cauldron boiling, shoving the small
lid upwards with a rattle. You stand at a crossroads,
Marshal. All paths will bring you pain. One will give you
happiness for a time. Another will place you at the fulcrum
of future events. There are others that even I cannot see. Of
those I can, I cannot tell you which is which.

Cant, or wont?

As far as youre concerned, they are the same thing. You
want the knowledge to save your wife from these voices. I
can give you that.

I walked through the door of the hut, hand on my


Peacekeeper. The swamp air was thick and humid, giving
me a dull headache that pulsed at my temples. The
dwelling was surprisingly organized, considering the state
of the building itself. A small cauldron sat in the fireplace,
sewing instruments were laid out on a table. Bookshelves,
of all things, sat in another part of the building. A thin
bed had been placed near the shelves, though it more
resembled a cot. And at the largest table, in the middle of
the room, an old woman waited for me.

What can I do for you, dearie? she cackled, shuffling a
deck of cards. She eyed me, gaps in her teeth showing in
her smile. Here to know the future perhaps? Maybe the
past? What can old Zoraida do for you?

The question made me pause. What was I doing here?
This visit went against every oath I had ever made to the
Guild, and I knew it. I bit the inside of my cheek, then What will it cost?
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27

More than you can imagine, and less than you planned.
What did you bring?

I pulled open the bag, revealing the treasure trove of
soulstones inside. Stolen from the Guild, a crime almost
as bad as bargaining with a Neverborn witch. She
picked through the contents, selecting a handful of them.
I couldnt fathom the reasoning she used. Some were
amongst the smallest of the cut stones, others were rough
and bright. The most valuable ones she left behind.

Remove your hat and shirt, then lie down on the bed,
she said, walking over to the table with the sewing
equipment. She selected a needle and some thread while
I complied. When she walked over, she held one of my
soulstones in one hand, placing the glowing gem over my
heart. This will hurt a great deal, even to one such as
you, she warned.

Pain would be a novelty, considering the kind of training
Ive had, I replied glibly. As she began to work, my limbs
spasmed. My eyes and tongue felt as if they were on fire
as a roaring curtain of ice spread from my chest. I began
screaming...

Felicia ran from the mine, stumbling over the rough ground
in her haste. The voices chased her, a rage filled storm. She
tripped, skinning her knee, then picked herself up and kept
running. If she ran far enough, the demons couldnt win.
You left him... the female hissed.

Left him alive! the predator roared. The tempest echoed the
words, overwhelming her. She fell against a tree, using it to
stay standing.

I dont care, she bit out. Im not going to hurt him.

But you already did, a new voice hummed, twisting around
her soul. It was pleasant, filling her with warmth. You left
him a year ago. You ran from him now. You left him unconscious.

She stared at the ground, leaning her forehead against the
rough bark. What do I do?

Felicia closed her eyes, fighting back fresh tears. How?



Just give me permission. If you want help, all you need to do is ask.

She swallowed hard, wringing her hands. Alright, she
whispered. Help me.

Gladly, the voice purred. She gasped, limbs twitching as she
fell to the ground. Her back arched, mouth open wide in a
silent scream of pain. The new voice chuckled as the storm
enveloped her. Be careful the bargains you make, child...
The marshal woke to Patience licking his face. Im up, Im
up! Enough, girl! She backed away as he sat up, grabbing
his head. There was a spiking pain just behind his eyes that

contrasted oddly with the fire that burned his teeth. Well,
that was certainly a first. Lets keep that story between us,
okay? I doubt itll ever be worth drinks. He cocked an
eyebrow at her. Well, maybe for you at the water trough.

Limbs stiff, he stood up and leaned against Patience. Were
going to have to find her. And... and I dont know what.
Dammit all to hell, this is madness. He caught sight of his
rifle and hobbled over to pick it up. Lets get going, before
she does something worse.

His first attempt at swinging into the saddle failed miserably.
Patience, true to her namesake for once, waited for him to
stand up as his back ached with fresh pain. If I have to go
find a rock, Im going to be very annoyed with her. Patience
lowered herself to the ground slightly, allowing him to get
up after a significant effort.

I cant figure out where she went. Her spell, or whatever
that was, has my head all screwed up. Every direction
feels the same. The marshal turned around in the saddle,
looking back to the caravan. No signs of anything worse
there, so that was unlikely. You dont think she ran to the
town, do you? That would be a little...crazy.

Patience twitched an ear. Yes, it was a lame joke. No, it
wasnt supposed to be one. Cmon, lets start there, just to be
safe. If were lucky, my head will have cleared this mess out
and I can think clearly by the time we get there. Take it slow
for now. Ive had enough surprises today.

Let me help you. I can make it all go away.


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28

Oh hell, Patience. Were late again. Smoke filled the


sky, screams joining the winding columns of ash. The
marshal stared in disbelief, head finally clear after
the short ride. Gritting his teeth, he pulled the rifle
out. Screaming means there might be someone still
alive. Looks like we get to put the Ladys instructions
to the test. If we die, I want you to know, Patience.
You really were crap at conversations, but the trips
been fun.

The mare snorted, stamping her hooves impatiently.
The temptation to smile died with the realization that
this could only have one real outcome. He bit the inside
of his cheek and pushed the thought away. No time for
that. Too many people depended on him doing his job.
Protect, no matter the cost.

They galloped through the outer streets of the town,
following the screams. The air teemed with necromantic
power, a faint glow that he could see, not just feel. Oh,
great. More on the job training. Why didnt that old hag
give me a damn book on this stuff?

Rounding a corner, the marshal saw the first enemy.
Instinct guided his hands, a pair of rifle rounds slamming
into the head of the punk zombie. It collapsed to the
ground in a heap, ichor flying over the young man it
had cornered against a wall. Then they were past that
street, looking for the next.

A punk zombie? She didnt have anything like that
at- The thought disappeared as they burst out of a
patch of smoke and nearly ran into a man levitating in
the air, body bond tight with ropes. His eyes went wide
as the horrifying thing turned its wicked gaze on him,
secrets from beyond the grave spilling from its mouth.

The marshal took a deep breath, channeling his power.
Teal fire rimmed his hands, spreading up to surround his
face. It had been a long time since he had used this, with
good reason. The pain was immense, and it took every
ounce of willpower he had to not scream. The hanged
froze, and he could see his blackened skull reflected in its
dead, glassy eyes.

The rifle bucked against his shoulder and the spirit fell
back, form twitching as the bullet slammed through
its core. It couldnt be killed, not in the traditional
sense. But it could be...unbound. The marshal could
hear the training instructor in his mind as he worked
andres colinas (Order #10233157)

the lever to reload, firing again. Center of mass. Every


time that is disrupted, it expends energy. Repeat until it
no longer stays.
The hanged roared, making Patience rear up with a
panicked scream. The marshal dropped a hand to her
reins, fighting for control. It shouted in a language that
he didnt know, but the meaning was clear enough in
his mind. You will die, alone, screaming, burning,
agonizing, your soul ripped to join-

He whipped his backup pistol out of its holster and fired
two more rounds through it. I know. The damned soul
screamed, glowing brighter before it burned out and
disappeared. Im sure youll be waiting for me too.

A burst of sickly green light filled the air, hurting his eyes
even through the flames. Blinking rapidly to try to clear
the afterimage, the marshal turned to the center of town.
Just looking there made every bone in his body hurt.
There she is. He banished the flames as Patience turned
to look up at him with one eye. Cmon, girl. Its... time to
say goodbye.

Felicia slammed against the barrier of her mind again,


ignoring the pain. She was in the eye of a hurricane, the
walls keeping her hidden away from her own body. The
storm of voices raged around her, faces that leered and
cackled as they watched through her eyes. She fell back,
heard the screaming of some poor child on the outside, and
threw herself at it again.

The predator and the female watched her instead of the
spectacle outside. Their forms were indistinct, drifting
from one nightmare to the next. The eyes and voices never
changed as they paced around her.

She continues to fight, a nephilim growled, red eyes glowing.

We knew she would. She resisted for years... besides, this makes it
all the more fun, a small girl said, bouncing a skull gleefully.
The female blurred, becoming a beautiful woman with
inhuman teeth and sparkling blue eyes.You wont win,
Felicia said, kneeling on the ground, gasping.

But we already have, darling, the woman said with a laugh.
You let us, after all.

29

Felicia turned from them, staring through her eyes.


Outside her confinement, her body glowed a sickly green,
a light shared with the numerous corpses that walked
nearby. A woman howled with laughter, and Felicia felt
a chill as she realized the voice was hers. She had made a
terrible mistake, bargaining with the whispers.

She smiled as she realized that, for the first time since
coming to Malifaux, she didnt have them in her mind.
Here, in the eye of the storm, they couldnt touch her.
Granted, that was more a silver lining than anything else.
But still, she could think clearly.

The sounds from outside changed, causing the female
and the predator to spin towards her sight. The laughter
of the storm disappeared, replaced by enraged chanting.
Felicia felt like cheering as she recognized her husbands
horse, man and beast fighting their way through the
tide of horrors.

The monsters pressed forward, reaching and clawing for
their tormentor. He was covered in teal flames, blackened
skull standing out against them. Lashing out with his
rifle, he shoved a zombie back, firing at another and
dropping it. His horse struck another with her hooves,
and the thing fell to the ground. He turned toward her,
firing his rifle, and the green light glowed as the bullet
went flying past. The horde closed in, some of the fallen
standing back up to prolong the fight.

Keep going, Patience! The marshal grabbed his


peacekeeper, emptying the magazine into the crowd. The
damn things kept coming, urged on by their mistress. The
rifle was nearly out, and he didnt have time to reload it, so
he shoved it back into the holster. A punk zombie charged
out of the crowd, swinging wildly with a chipped dagger.
He ducked around the attack, hammering the pistol butt in
the things face.

He could see her now. Felicia stood in the middle of the
sea of monsters, arms lifted high, chanting loudly in a
clear voice. The sickly green aura glowed around her, and
had already bounced away a rifle round. Whatever she
was now, she was going to be damn hard to stop.

Patience reared up, slamming her weight on a stumbling
corpse of a dog. It burst wetly, adding to the horrific
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smell of the battlefield. Others, more complete, charged


forward, nipping at her legs. They were being overrun by
sheer weight of numbers.
Keep going, all we need is one clear shot!

Felicia winced as he took a blow to the back from a corpse


carrying a shovel. He was fighting so hard, but it was
obvious there was only one outcome here. The whispers
knew it too, and had begun chanting and laughing. She
blocked out the words, focusing on the outside world, then
tightened her lips. She threw herself at the barrier. Then
did it again. A third time. A fourth. The barrier cracked.

Patience was pinned in place, the zombies finally using


their numbers to best advantage. She screamed, eyes
rolling with panic, trying desperately to get away from
her tormentors. The marshal twisted, back shrieking
in protest, swinging wildly at the most dangerous of the
creatures. Dammit!

One of them grabbed his boot. He hacked through its
wrist with the peacekeeper blade, gritting his teeth
against the jarring sensation of metal slashing through
bone. Suddenly, the light flickered, and the monsters all
hesitated as one. Out of time, nothing left to lose. He
dropped the pistol, grabbing the rifle out of its holster.
One round left. Taking a deep breath, ignoring the pain
in his soul, he aimed at Felicia and fired.

The storm went immediately silent, the female and


predator turning back towards her, but too late. Felicia
slammed into it one more time, and for a heartbeat, was
in control again. Already, she could feel the whispers
moving to envelop her, to trap her back behind another
barrier. I win, she whispered.

She smiled at her husband, and felt the bullet pierce her
chest as the sick green light disappeared. Instinctively she
grabbed for the wound as she stumbled. The storm of
voices screamed, panicked for the first time. Around her,

30

the corpses collapsed to the ground like cut puppets. Her


knees hit the street, then she blacked out.

A...clear stone. He stared at the stone for a moment, eyes


widening. The stone glowed faintly, a warm, vibrant
green. His breath caught in his throat, and tears pricked
at his eyes. Hesitantly, nervously, he reached out with his
necromantic powers toward the stone.

The marshal sat next to the fire, letting the chain spin in
his hands. The sky was clear tonight, showing the beauty
of Malifauxs stars. It was a rare beauty, one that he always
enjoyed seeing. Patience stood nearby, covered with a
blanket, wounds already treated. She was enjoying a bag of
almonds that the pioneer town survivors had offered her.

It had been painful, accepting their thanks and
gratitude. None of them really understood why
he had insisted on taking Felicias body, leaving
the rest of the corpses to be burned. That was the
advantage, though, of being a Guild Marshal. No one
argued with people like him.

His gaze drifted from the fire to the stone marker he had
taken from an abandoned shop. The carving was crude,
but would be enough. Felicia- Beloved wife, finally at
rest. A simple memorial was all he could manage, but it
helped eased the ache in his soul.

The marshal looked back to the chain, staring down
at the wedding ring. It was a simple design, bought at
extravagant cost. A gold band, with a single, clear stone
set in it. The maker swore it was soulstone, but theyd
found out later it was nothing more than glass. Felicia
had laughed it away, claiming she loved it no matter what.

Hello, my love... a soft voice whispered in his mind.

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31

MAlifaux Scenarios
New Scenarios to play with Multiple Players

By Justin Gibbs
Set Up Camp (4 Player)
Set up camp the boss says. Ignore the horde of zombies he
says. Good practice he says
Deployment
This scenario uses Corner Deployment, and all four
corners will be used. Schemes which select a model/
deployment zone must also specify an opponent. The
same opponent may not be selected twice.

Hold Ground (3 Player)


Hold yer ground the boss says. Dont mind the fiery bolts
they keep shootin the boss says. Good for the blood he
says

Deployment
This scenario uses Corner Deployment. Before
deploying, select two Crews to be the Defenders, and
the third Crew to be the Wild Card. The Defenders
deploy first, selecting two opposite corners as usual. The
Wild Card deploys last, in one of the remaining corners.
Setup
This scenario is designed to be played with four players. Schemes which select a model/deployment zone must
Before deploying crews, place a 30mm Camp Marker also specify an opponent. The same opponent may not
in the center of each table quarter. Each Camp Marker be selected twice.
must be marked to represent one of the four suits: Rams,
Crows, Tomes, and Masks. Then, one player removes Setup
the four aces and Red Joker from her deck, and each This scenario is designed to be played with three players.
player randomly draws one of the five cards and secretly Place a 30mm Hold Ground Marker in the center of the
writes down its suit before placing it back into the deck table. The Wild Card player randomly draws a card and
secretly notes down its suit (reflipping any jokers).
Victory
At the end of the game, each Crew scores 1 VP for every Victory
Camp Marker that is controlled by the Crew. If the At the end of every Turn after the first, the Defenders
Crew controls the Camp Marker which corresponds to score 1 VP if they have at least two non-Peon models
its suit, it scores an additional 2 VP. To control a Camp within 3 of the Hold Ground Marker. The Wild Card
Marker, a Crew must have the most non-Peon models has a random victory condition depending on the suit
within 2 of it. If one player drew the joker, that player of the card she drew during set up. At the end of the
scores 2 VP for each Camp Marker it controls instead. game, reveal the suit and score VP:

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32

C Kill Them All: The Wild Card earns 2 VP for each


enemy Leader which is not in play at the end of the
game.

t While Theyre Distracted: The Wild Card earns


1 VP for each of her Scheme Markers within 6 of an
enemy Deployment Zone at the end of the game.

R Take Their Land: At the end of any Turn, reveal this M Leave Our Mark: At the end of the game, the Wild
victory condition. If this player has more non-Peon Card earns 1 VP for each of its Scheme Markers within
models within 3 of the Hold Ground Marker than any 6 of the Hold Ground Marker.
other player, score 3 VP. After scoring VP in this way,
this player counts as a Defender and scores VP
accordingly for the remainder of the game.

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33

Last Subnet Thought-log of Circe


Prologue to the war of Calphon
By Matt Anderson
Colors are never quite so vivid in the physical world as
they are in the digital. Filtered through a frames visual
registers, everything is drab and gray. Humans were
right to leave this wreckage of dead memories behind
when they let their bodies fade.

In a grove three klicks ahead of me, Monarchy elite Graff


is piloting Roxie the Mallet, and setting up a bulwark of
armored rigs to block the first impact. Ten minutes tops
until Calphon lands on top of him. I need him to hold for
twenty. If his line breaks, my Subnet rigs will be shredded.

For the log, Ive spent the last two hours salvaging tech
and building rigs from the Subnet database. There are
some darlings in the batch. Even from crude physicality,
elegance sometimes emerges. Most of my schematics
are focused on injecting some special code Ive whipped
up into the hostile Glitch tech. My viruses are more
sophisticated than whatever bastard programs the Glitch
evolved from. My poisoned code will dissolve the Glitch
from the inside out. Its crucial that I bring at least a
sample of Glitch Code back to the Subnet Ego Hackers.

A-FEED IN: Circe, you hear me?

The Glitch Personality code named Calphon is not


far from here perhaps fifteen kilometers now. I can
hear the churning of steel and the breaking of ground
on the horizon. Its moving fast -- no doubt bringing
an army of resurrected war machines with it. I loathe
how imprecise non-digital space is. On the Network,
all of this would be calculated to within millisecond
tolerances. The little intel we have from the frames it
ripped apart when it emerged, states it overloads power
systems that operate outside a narrow bandwidth. Not
much to go on, but well be ready. The Autumn Network
superstructure is thirty kilometers behind us.

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A-FEED OUT: Yes. I calculate twenty minutes until my


final schematic forms up.
A-FEED IN: Calphon is already here. It rolled over my
whole front line while I was setting up and corrupted
everything it didnt wreck. I had to fall back to save Roxie.
Youve got moments before its on you. All the nightmares
it dredged up and half of my rigs are going to be at your
coordinates in five minutes.
A-FEED OUT: ... Roger.
A-FEED IN: Its way, way worse than we anticipated. Im
going to contact the Monarchy and Shogunate. They can
set up a full mob at the gates. This is going to take orbital
bombardment if were going to have a chance. Graff out.
I have to get this sample for my superior, #37. I cant fall
back Graff. You have no idea what happens if you cross
the wrong Ego Hacker. Ill have to run my two finished
rigs in, and hope my frame can sustain the punishment.
I just need to make one injection.

34

Showdown Tactics
King of Clubs

By Josh Christensen
(3 - 5) Royal Drones - When played as a Feint or Strike,
and you win Combat, choose one card from your
Id like to again start this article listing what makes up discard pile and place it into your hand.
a deck in Showdown. Then I will list what makes this
particular deck unique.
(6 - 9) Punishing Web - Play after your opponent wins
Combat with a Trigger. Skip the Activate Trigger step
Every characters deck in Showdown is made up of a this turn.
standard deck of playing cards, including the Red and
Black Jokers. Each deck is composed of forty-eight (10 - 12) Cannon Throne - Play after you opponent wins
cards which are used for combat. Four cards (the Aces) Combat. Prevent one Damage, unless your opponent
are used to track health. The remaining two cards (the discards two cards.
Jokers), are used to determine what the characters
Triggers do in the Red Jokers case, or acts as a combat (13) E.M.P. Armor - When played as a Feint or Strike,
card that is always available to the character in the Black and you win Combat, choose any one of your Triggers
Jokers case.
and apply its effects.
Deck Breakdown

The game uses three Disciplines which act similar to suits.


These disciplines are Cunning, Intellect, and Physical.
Each deck splits the three disciplines evenly between
twelve cards (the 2-13). The remaining twelve cards
provide a pre-built deck that separates it from the other
character decks. For this article I will breakdown The King
of Clubs and the special ability cards found in his deck.
Special Card Effects

2
3
4
5
6
7

Intellect
Physical
Physical
Physical
Cunning
Cunning

8 Intellect
9 Intellect
10 Cunning
11 Cunning
12 Intellect
13 Physical

(2) Raging Barraged - When played as a Feint, and you


win Combat, Heal two damage.

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35

What Does it all Mean?

Late Game

With these five abilities it


appears that the character
relies on defense rather than
offense to win the match.
Most of the Kings medium
to high numbered ability
cards act as responses
that take effect when the
opponent wins combat, as
opposed to being able to
use them during combat.
While his lower numbered
cards reward risky plays. This can lead to tough choices
throughout the game for The King of Clubs if he runs
low on medium to high numbered cards that dont have
abilities on them.

The Kings abilities get more powerful as time goes on.


A Raging Barrage combat win is devastating to your
opponent if you have two or three faceup aces. As soon
as you play this card to the table the possibility of it
healing back two damage will terrify your opponent.
Royal Drones becomes much better when you have
discarded 12 value and 13 value cards from prior
turns. In addition, winning with the drones can be
used to retrieve utility cards like E.M.P. Armor back
from the discard. Punishing Web becomes great when
your opponent is trying to go for Physical triggers that
would have been able to finish you off had you not had
the card. Cannon Throne is also fantastic as the game
reaches the later turns, because once the opponent does
damage to you, they will want to finish you off as fast
as they can, so they will pretty much always discard
two cards. Taking options away from the opponent is
powerful in Showdown.

Early Game
The Kings early game is actually quite weak compared
to the other characters. His Physical trigger, which allows
him to heal 1 Damage, does nothing for the first turn and
continues to do nothing until
you take a damage. His Cunning
trigger, while good, is very costly
to pull off, because he lacks the
Cunning discipline on his Black
Joker. Intellect, which allows him
to draw two cards, is the easiest
and most reliable trigger to pull
off in the early game.

Healing
Healing is great in this game for three reasons:
1. It brings you a step farther away from losing.
2. You can flip aces with abilities that resolve
immediately when they are revealed facedown for
later use.
3. It allows you to find your favorite ace effects.

The King can just heal to flip one ace facedown and then
next time he takes a damage he can flip another ace faceup.
He has several different ways to heal. He can heal using
The King of Clubs also has Raging Barrage, E.M.P Armor, and activating a Physical
several abilities that dont do Trigger. There is only one other character besides the King
anything and/or are bad to use in the game at the moment that can heal. Her methods
in the opening turns of the game. arent anywhere near as reliable as the King.
These abilities include Raging
Barrage, Royal Drones, E.M.P. Armor, and if you havent Aces
taken any damage yet, Cannon Throne. The reason for this
being that, The King of Clubs wants to have taken some A majority of the Kings strategy revolves around his aces.
damage in order to use the abilities on his aces and open Since the King has so much healing, he will be interacting
up his powerful healing options. Do not despair if this with his aces arguably more than any other character
sounds bad, because to make up for this bad early game currently released in the game (it remains to be seen
the King has a great late game.
what the Malifaux characters will bring to the game). Ill
list the effects of his aces and then go over the strategies
behind picking which ones to heal.

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36

Ace of Spades - Ongoing: During the Activate Trigger


step, if you activated a Trigger, Flip a card from your
deck. If it is Cunning, cause one additional damage this
Combat.
Ace of Diamonds - Ongoing: Look at two random
cards from the opponents hand at the end of each Draw
Phase. Remove: Prevent one Damage.
Ace of Clubs - Immediate: Draw two cards and show
them to your opponent. Place the cards into your hand.
Ace of Hearts - Immediate: Your opponent either
discards one random card or receives one Damage.
Remove: Prevent one Damage.
Considering how taking
damage and healing works
in the game, you typically
want to flip facedown, or
heal, the Ace of Clubs or
Hearts. That way when
you take damage again you
receive their immediate
effects. So the idea is to
keep the ongoing Aces
faceup and to heal the
immediate aces. However,
you can never have all four
aces faceup at the same time, so you will have to choose
which ones you want faceup in any given game. Thanks
to the Kings healing though, if things go well for him,
he will be able to pick and choose which aces he wants
faceup during a game.
There are times when you might not want to heal. Take
the Ace of Clubs for example. It has a remove effect
which prevents one damage. You only have access to
these effects when the card is faceup. This means that
when a game is coming to a close you might want that
remove effect faceup on the table so you can stay in the
game longer if you lose combat.
The Might of a King

value can be troublesome


and it has to be played as
the Feint, which means
the opponent will always
know when you are trying
to go for it. Unless your
opponent played a low
value Feint, you will have
to win with the lowest
total. This is a card that
works better when you are
the defender. When your
opponent plays the first
Feint card it can give you some ideas as to what they
are trying to achieve and you can then make sure you
have in your hand the card that you think will win
the combat. Having said this though, playing Raging
Barrage can really alter your opponents play as they
will do everything in their power to avoid it winning, so
take that into consideration when playing it as well. This
card also makes a great play when youre behind and
dont have many other strong options to get back into
the game. In this situation winning with Raging Barrage
can completely reverse the game state health-wise.
Royal Drones is another
card that is difficult to
win with, but has a great
pay off when it does. One
advantage that Royal
Drones has over Raging
Barrage, is that it can
be played as a Feint or
a Strike. This gives you
more flexibility in how
you use it and can hide
your intentions from the
opponent. Since Royal
Drones is a card that is
tough to win with, you
dont want to play it when you have mediocre cards
in your discard. It is best to use when it will get you
back cards with a 12 or 13 value or cards with powerful
abilities like Punishing Web or E.M.P. Armor. Cannon
Thrones double as a great ability to have back because of
their high card values.

Raging Barrage is a difficult card to win with, but when


it does win a combat, it has a huge effect on the game. Punishing Web is a very good defensive ability. I
It provides a three point life swing for the game (you typically like to save it for when my opponent triggers
heal two the opponent takes one damage). Its low card their Physical trigger. The King of Clubs can never deal
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37

more than one damage


in a combat and with
Punishing Web, neither
will your opponent.
There are times when
other triggers will be
good to stop such as
The Jokers and The
Jack of Diamondss
Cunning trigger, or if an
opponent that is low on
cards activates his or her
Intellect trigger. Knowing
you can stop extra damage from Physical triggers is a
huge comfort while this card is in your hand.

would depend on what the


opponent played as their
Feint. As long as you have
another card with a value of
10 or higher just slamming
this card on the table when
you get it, provided you
have something good to
heal with, is usually a good
idea. This ability works
especially well when you
are able to drain some
of your opponents cards
through the use of Cannon Throne and Ace of Hearts,
as they will be more than likely be unable to deal with
it. This is the Kings best card and if it is in your discard
Cannon Throne is a card that will almost always be a and you win combat with Royal Drones you should
card that forces your
always, always take back E.M.P. Armor.
opponent to discard two
cards. Cannon Throne is
The Might of a King
especially good once you
have found out where
There are just a few more points about The King of
your Ace of Hearts is,
Clubs that Id like to go over. The King has no way to
you can find this out
deal extra damage and likes to heal. This means that
through taking damage
whenever he wins games they will tend to be longer. Just
and flipping it faceup
know the longer you can make the game go the better.
then later healing and
Try your best to stop all of the opponents options that
flipping it facedown. This
will do extra damage to you. Taking two damage at once
can do a variety of things,
is extremely bad for the King. When playing the King
but the most common
you will just get stronger as time goes on. The opponent
outcome will be the
is going to want to kill you fast before you get access
opponent discarding two cards to deal damage to you, to your great ability cards and to minimize the effect
and then discarding one random card (because of your of your aces. Just watch out for that extra damage, heal
Ace of Hearts) to avoid taking damage themselves. This when you can and you will slowly grind down your
is still huge though and will really hurt and opponents opponent. The King of Clubs can be a fun character
options. Again Cannon Throne by itself is great, but to play if you like being able to take risks while being
when combined with the Ace of Hearts it is phenomenal. backed up by protective abilities in a battle of attrition.
Another important thing to note is that the Cannon
Throne ability comes on some high value Intellect and Long Live the King
Cunning cards which can also make this card useful in
combat if you have ran yourself out of other good options. I hope you enjoyed my seconded article of Showdown
strategies. Now that there are two out, you can really
E.M.P. Armor is just an all-around amazing card. This is start to see how different the characters are in this game.
the Kings most reliable way to heal. Being able to pick Hopefully, this will get you excited about this great
any trigger on a win is huge, especially when it is on a game. If you havent read the article about The Jack of
13 value card. This ability also works when played as a Diamonds (Chronicles Vol. 10) and you enjoyed this
Feint or Strike giving it some flexibility. You can either article you should go back and read that one as well.
terrify your opponent by playing it as your Feint, or keep Thanks for reading and enjoy the games!
it a secret and play it as your Strike. If Im the attacker Id
prefer to play the card as a Strike. If Im the defender it
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38

Professor Pontificates
Obscure Tips for Tournaments

By Adrian Scott
Win or lose, Ive always really enjoyed attending a
Malifaux tournament. At the very least its a chance to fit
3-4 games into a single day against a variety of opponents,
but its also been a great way to catch up with fellow
Malifaux players, hone my skills and (more often than
not) get a bunch of games in with a Master Ive rarely
used before! Over the years Ive attended or run at least
a dozen different Malifaux tournaments, so I thought Id
take the opportunity this month to impart some of my
wisdom to the budding tournament attendee.
Now before you assume this is yet another tactics
article and skip ahead to the preview art at the end of
the magazine (you know you want to), I thought Id try
something a little less orthodox. This month, Im going
to skip over the usual bits, like learn your crew and
instead try to bring up some less obvious things. A lot
of these are habits or tips Ive picked up over the years at
least some of which Im hoping youll find useful.

you may not have noticed before. You should know the
sort of models Im talking about anyone with a good
Poison mechanic would work nicely with McMourning,
Rasputina could take advantage of Paralyze and there
are any number of other models that are just generally
great for achieving certain Strategies and Schemes. The
Wyrd forums and the Pull My Finger wiki can also be
great sources of advice for what can work well with what.
However, looking through the model rules yourself
wont hurt and in any case, you might spot something
nobody else had thought to use!
Plan Your Crew Lists in Advance

Thinking back, the biggest mistakes Ive made during a


tournament have been the result of me trying to write
my crew list on the fly right before the game itself starts.
Theres a lot to think about when youre building a crew
that not only works well together, but will help you
both achieve your Strategy and Schemes, while denying
Look Over EVERYTHING You May Want to Take that of your opponent. Add to that the terrain layout,
your opponents chosen Faction/Master, and most
With M2E just 7 months old, the Wave 2 model rules importantly, the time constraints, and youre bound
even newer and the Avatars barely even finalized, there to miss things and wind up making mistakes with the
are a lot of new model rules for even veteran players crew youve hired.
to wrap their heads around. So when youre planning
what youll want to bring to a tournament, now is a So nowadays, when Im attending a tournament I
great time to look back through the available models for always take the time to plan a few potential lists for
your Faction or Master (Mercenaries included!). The each game. Without the time constraints I find Im
aim is to find anyone who could work well for you that much better able to carefully build a crew that can both
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39

achieve the Strategy and Schemes Im likely to pick,


as well as make it difficult for my opponent to achieve
their own objectives. Of course factors on the day can
make the crew list less than ideal a sparse board may
encourage you to take a more range-focused list, or
your opponents announced Faction (or Master, if the
tournament is run that way) may make you rethink
what models youd need to counter your opponents
strengths. But modifying an existing crew is going to
be much quicker and easier than building one from
scratch. In fact I often note down a few models I might
swap into the crew just for such an eventuality.
Of course, thus far Ive assumed that the Strategies and
Schemes have been determined before-hand and are
freely available in the players pack. Most tournaments
Ive attended (and run) have done this. But even if thats
not the case, you can still plan out some basic lists (eg.
one for each Strategy), along with a selection of possible
models to swap in or out depending on the Scheme pool
and the Faction/Master youre facing.

Get Familiar with Your Opponents Crew


There are two parts to this piece of advice. First,
understand how your opponents crew works. I must
admit this is one of those obvious tips. Basically
knowledge is power, and the better you know the
capabilities of your opponents crew, the more able you
are to counter it. The best way to figure this out is to
have actually played with or against that crew before.
However if youve never encountered the crew youre
facing across from, dont be afraid to ask questions and
to have a quick look at the cards yourself. Youll find
that most players are happy to oblige.

The second, hopefully less obvious part of being


familiar with your opponents crew is in figuring out
how your opponent is likely to use their crew to achieve
their objectives. Back in Wyrd Chronicles #8 I wrote
an article about assigning models in your crew (Model
roles in Malifaux). In it, I described the basic model
roles (Assassins, Tanks, Schemers, and Support) and
went into how to achieve or deny the various Strategies
Sit at the Table Side You Want
and Schemes by using models with the roles best suited
to those objectives. The main thrust of the article was to
Whenever I get to a table before my opponent, I always help build your crew to achieve the objectives you had
take a quick look at the board and sit on the side Id in mind, but the same principles can also be used to
prefer to deploy on. This might seem like an odd piece work out what your opponents crew is designed to do.
of advice, but it actually works. By the time you get to
flipping for deployment, both you and your opponent As an example, lets say that your opponents crew
will have moved your bags, pulled out your fate deck, contains a Silurid or Necropunk, both of which are
stat cards, and crews models and basically set yourself excellent Schemers (ie. very good at dropping
up for the game. Ive found that once a player has reached Scheme Markers everywhere). Those models are most
that point (myself included), they rarely want to move, likely to have been selected to achieve Schemes like
even if theyre on the less advantageous table side. So Breakthrough, Power Ritual, or Deliver a Message, so
whenever I flip for deployment, unless my opponent specifically hunting down those models will make
looks ready to move his gear or I want to switch sides it much harder for your opponent to achieve those
myself, Ill let my opponent deploy first. Deploying after Schemes. Similarly, the Judge with a Lead Lined Coat
your opponent has its own advantages and as above, Ive upgrade is likely to be a target for Bodyguard and unless
found that the other guy can rarely be bothered moving. you can kill her, Zoraida with Animal Shape is a nearguaranteed Entourage. Knowing this helps you predict
Of course, the flip side of this is to always be prepared what your opponent will do with each of his models and
to switch sides when deploying. Moving all your stuff to by extension, help you to counter his plans.
the other side of the table can be a pain but come on
do you really want to say you lost a game because you Never Forget the Mission
were too lazy to pick the better deployment zone?!
It goes without saying that scoring victory points from
your Strategy and Schemes is what will win you games.
It can be tempting to go after juicy targets of opportunity
(like killing your opponents Master), but unless it helps
you either score points or deny your opponent points,
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40

all it will do is distract you from the real in-game Paint Your Crew
objectives. Michael Kemlis went into this in great detail
in his Achieving Victory in Wyrd Chronicles #9, and Its a well-known fact that painted crews are luckier
than unpainted ones
Id definitely recommend you give it a read.
Now heres the less obvious part to this. What I do is
to keep a copy of the Strategy and available Schemes
in front of me during the game. It doesnt matter if
you have laminated copies or you just scribble them
down on some paper, just so long as you can see them
at a moments notice. Having them at your fingertips
helps you keep those objectives at the forefront of your
mind, which makes it much harder to get inadvertently
distracted by things that wont help you achieve them.
The same can go for keeping track of the turn number
and the time remaining for that game. Remembering
this ensures you wont be caught without enough time
to complete your objectives.
Furthermore, keep a note, whether on paper or in your
mind, of what Schemes your opponent has announced
and what Schemes he or she is or isnt attempting to
achieve, based on his or her crew choice and actions
in-game. For instance if they foolishly throws a lowlevel minion into within striking range of your Master,
they have probably taken Frame for Murder. Even if
that particular minion is just a bluff to distract you
from their real Frame for Murder target, the fact that
theyve made such a move tells you that they are
thinking about how to achieve that Scheme. It
could even be minor things, like whether your
opponent is consistently measuring where
the centerline of the table is (for Line in
the Sand), how far they are from their
deployment zone (Protect Territory),
or if they seem to be waiting for your
models to activate first and get into Leap
or Walk range (so they can Interact for
Distract or Cursed Object). Paying attention
to small things like these will let you stay on
top of your opponents plans and thus claim
victory points while denying his own.

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Okay, I have no evidence to back that up and even


though I like to think its true, its probably not! Still,
while were here its probably worth noting that if youre
the kind of person who prefers bringing a painted crew
to a tournament (whether its a requirement or not),
you should make sure youve painted all the models you
might want to take. The reason for this is that restricting
your crew to just the models youve painted can deny you
some options that may prove better for some objectives
than what youve already got. Just bringing what you
already have (rather than what you want) doesnt mean
that you wont do well at the event. But youll definitely
feel better about bringing that crew if you have all the
options available that you might want to take. Speaking
of feeling good about things
Attitude is Everything
Without wanting to sound conceited, I
tend to win a lot of my games. In fact there
are very few tournaments Ive played in
where I havent placed in the top three.
Malifaux is the game I live and breathe,
and most of the people I play against
know that. This reputation can make
me an intimidating opponent to
play against, and Ive been in
more than a few matches
where my opponent
concludes hes going to
lose before the game even
starts. Resigning yourself to
losing is, without a doubt, the
best way to ensure that youll
indeed lose the game. In Malifaux,
just as in life, a positive attitude has
a massive effect on your performance.
Being positive allows you to keep
a broader perspective on
things, which in turn helps
them to more easily
identify solutions to
problems (or in this
case, figure out how
to defeat your more

41

experienced opponent!). By contrast, maintaining a


negative, more defeatist attitude narrows your perspective
and you inevitably focus more on the problems at hand,
effectively closing your mind off to seeing possible
solutions. So being positive and refusing to see the game
as an inevitable loss actually makes you a better player.
But perhaps most importantly, youre much more likely
to have a fun game if you treat it as a challenge you can
succeed in, rather than a foregone conclusion!
I go through this process whenever I play against Dave
(aka Tiny on the forums). Dave is another regular
Malifaux player from the other side of Australia, whom
I inevitably face whenever I fly interstate for Cancon
(one of our big gaming conventions here in Oz) or
the Australian Malifaux GT. Hes easily one of the best
players Ive faced, and every
game weve played has
been an incredibly
hard-fought battle in
which Ive lost more

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often than won. For me, Dave can be an intimidating


opponent to play against so as above, Ive found that
maintaining a confident, positive demeanor goes a long
way toward keeping me from making mistakes and
losing the game (or at least losing by too much!).
Until next time,
Adrian
Adrian

42

SIGNATURE SPELLS
A glimpse into Mage Wars

By Aaron Brosman
When looking through a players spellbook youll find
there are certain spells that they try to work into all of
their spellbooks. Everyone ends up with their own set of
signature spells. Im not talking about common spells like
Dispel and Dissolve. Being able to handle enchantments
and equipment are important aspects of the game. The
spells Im referring to are the kind of tools that play to
your personal style and personal flair. Im going to share
with you seven spells that make it into nearly every
spellbook I build. These are my signature spells.

Force Hammer
The first signature spell youll find in many of my
spellbooks is Force Hammer, and at level two its the most
expensive on spellpoints. So, why do I find it worth
four spellpoints if my Mage is not trained in the Mind
school? Well the answers vary from Mage to Mage. I
find each Mage has a conjuration
they hate. For some it could be
Mordoks Obelisk or Suppression
Orb. Force Hammer will smash
down eight dice against these
conjurations. Its a great way to
set up an epic conjuration for
destruction. If youre lucky, you
could roll enough to destroy the
conjuration with Force Hammer
alone. This spell also comes
equipped with Ethereal, just in
case youre really afraid of Mana
Siphon.

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Surging Wave
Versatility is an important
virtue for my signature spells,
and Surging Wave has that
in spades. This Unavoidable
attack can hamper even the
most stalwart guards. For only
five mana you get three attack
dice and a chance to Slam and
Push. In addition, Surging Wave
can be used to remove all Burn
conditions from a friendly
target. Trust me, once Forged in
Fire gets released youll always
want to pack a spell with the
Extinguish trait. The only weakness of this amazing
attack spell is that it cannot target Flying creatures.
Since guarding creatures lose the flying trait, this spell is
effective against guards.

Agony
Curses are generally worth
looking at for any Mage, and my
favorite is Agony. Any creatures,
Mages included, that can make
multiple attacks in a round are
worth cursing with Agony. Even
on creatures with single attacks,
Agony removes two dice from
the enchanted creatures attack.
If you put two armor on your
Mage could prevent two
damage. By removing two
dice you could be preventing up to four damage. Also,
Nonliving creatures are difficult to buff, but even if you

43

cant give them Rhino Hide you can put Agony on their
attacker. In fact, Agony protects anything you control.
You cant buff a conjurations armor or life, but you can
remove two dice from its attack.

Marked for Death


The other amazing curse that finds
its way into most of my spellbooks
is Marked for Death. For only six
mana youll get an extra die on
the first attack that each of your
creatures makes on the opposing
Mage each round. It only costs four
mana to place Marked for Death on
a non-Mage creature. One key to
Mage Wars is to focus your attacks.
An injured creature can attack just
as much as a perfectly healthy
one. So when you start to attack a target with
concentrated attacks, this spell helps to ensure that
you can finish it off. This spell also aids Nonliving
creatures, unlike the majority of
enchantments.

Wand of Healing
This is the most recent addition to
my signature spells, but I assure
you that is has earned its spot. At
two mana, Wand of Healing is easy
to budget during the game. It comes
with two fantastic spell abilities.
The first is a simple two die heal.
This is solid, but the real draw of this
wand is its second ability. Normally
its tough to remove conditions
from creatures. This wand makes
the process simple; just pay the conditions removal
cost and its gone. You are limited to removing one
condition a turn, so dont let them stack up on you. The
condition removal can even be worth it for Warlocks
and Necromancers who have to pay
triple for the Wand of Healing.

has one. With all that this spell does, just keep in mind
that Unmovable creatures are immune to Knockdown.

Purify
My final signature spell is
Purify. If you arent playing
as a Necromancer, then you
should have a Purify in your
spellbook. For one quick
action it lets you remove as
many poison conditions and/
or enchantments as you want.
This is indispensable against a
swarm of Venomous Zombies or
a Mage that relies heavily on
Curses. Being able to remove
both Ghoul Rot and Poisoned
Blood with the same quick
action is a very powerful turn around. Necromancers
neednt carry a Purify because they are immune to
everything that the spell can remove.
Now youve been given a taste of what my spellbooks
are normally like. Hopefully youve gotten some great
ideas on spells to try and maybe add to your own
signature spells. Ill see you in the Arena!
By Aaron Brosman
Aaron Brosman is Creative Director at Arcane
Wonders. He was Co-Designer on Forged in Fire, a
new expansion for Mage Wars coming out in June
2014. He also happens to love Asian ghosts and a
certain Resurrectionist master who employs them.
Aaron can be summoned by emailing AaronBrosman@
ArcaneWonders.com.

Knockdown
Since I first received my copy of Mage
Wars, Ive been putting Knockdown
in nearly all of my spellbooks. On
the surface Knockdown prevents
Defenses on the target, and that
by itself is pretty good. However,
there are two other effects of
Knockdown that make it one of my
signature spells. First, if you use
Knockdown on a Flying creature,
then it loses Flying until it can take
its next action phase. If you want to really annoy a
Priestess, then use Knockdown on her Guardian Angel and
immediately cast Tanglevine on it before it can take to the
skies again. That also leads into the other effect. When
you Incapacitate a creature it loses its guard marker if it
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44

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Makos Rubbish
Crimson horror

By Mark Rogers
stylization in the sculpt was necessary to make her pose
work. Labelling everything with what I wanted it to be
At the moment, Im trying to focus my efforts more on was useful, as it meant less worrying about that kind of
getting one faction painted, which is my Ten Thunders. thing while I was painting.
This gave me the ideal opportunity to paint up Yin, and
play with techniques for making her look suitably gory.
While it would be a very quick and simple process to paint
up all her innards in the same shades, to add extra interest,
I decided to take a more natural approach. Human organs
are an odd collection of colors, and roughly following these
would make for a nicer effect overall (it does mean some
interesting Google searches though).
Intro

Prep
As usual, the first thing to do was to clean and assemble
the parts. Yin goes together pretty easily, but there was
one important thing I wanted to do that made it a little
slower. I carefully cut and filed away all the strings of
gore that were sculpted onto her, as I would be using my
own techniques to replace them later on so they werent
necessary. You can see this best on the large intestine
loop, but there were sections of it around the ribs too.
The next thing to do was a bit more unusual. I had to
work out what each part of Yin was, in order to paint
it correctly. This involved looking at anatomy diagrams
and working out what plastic lump matched up to
what organ. There are a few bits that arent represented
(Or arent quite in the right place) on Yin, as some
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Prepped Yin

46

Bone Stages
Organ Diagram
Bone
The bone began as a 3:1 mix of Bronze Fleshtone and
Charred Brown, which I then shaded with Charred
Brown. For extra shading near the body, I added a little bit
of Black and Hexed Lichen. This darkens the bone more
than is strictly natural, but makes it function as a visual
frame for the main block of the body. I carefully glazed the
midtone back over to smooth the transitions and knock
the shade back a little, then began the highlights by adding
Bonewhite and a trace of Pale Flesh to the midtone. The
second highlight was made by adding White and a little
more Pale Flesh to the previous layer, then more White
and Pale Flesh for the final highlight on the upper tips of
the ribs. Living bone is not ivory colored so much as pinky
white, which is why I was using small amounts of Pale
Flesh. I had to keep some ivory look for it to be instantly
recognizable as bone, but a little nod towards the real color
makes it look a bit fresher.

Throat
I painted the throat at first with a 3:2:1 mix of Gory
Red, Orange Fire, and Bonewhite. The throat is mostly
trachea, but off to the side behind this is the esophagus,
which would need to look a little bit different. I therefore
shaded it more heavily than the trachea, using a 3:1:1
mix of Gory Red, Hexed Lichen, and Black for both
but applying more layers to the esophagus. I repainted
the original midtone color on both, added some Pale
Flesh to the midtone for the first highlight, and more
Pale Flesh for the second. This was the final layer on
the esophagus, but the trachea got one more highlight
using pure Pale Flesh to separate the two areas more.

Throat Stages
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The lungs started out as a mix of Bronze Fleshtone,


Gory Red, and Squid Pink in a 2:1:1 ratio. This was
shaded by adding equal amounts of the midtone, Black,
and Hexed Lichen before the midtone was repainted to
reduce the amount of shading. The first highlight was
a 1:1 mix of the midtone and Bonewhite, the second
an equal mix of the first and Bonewhite. The third and
final highlight was a similar 1:1 mix using the second
highlight and Bonewhite.

Heart

Small Intestine

Heart Stages
For the heart, I used a base coat of 2:2:1 Hexed Lichen,
Gory Red, and Pale Flesh. This was shaded down with a
similar mix, but with the Pale Flesh replaced by Black.
Once Id repainted the midtone, I started to add Vallejo
Model Color (VMC) Deck Tan to it in two stages to
highlight it. The heart has a band of fat across it typically,
which I started with Leather Brown then highlighted
using a 1:1 mix of Bonewhite and Pale Flesh.
Lungs

Small Instestine Stages


Lung Stages
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48

The small intestine is vaguely purple in reality due to the Large Intestine
blood vessels around it. I accentuated the purple, using
a 3:2:1 mixture of Hexed Lichen, Bronze Fleshtone,
and Bonewhite. The lack of Gory Red made this a very
different looking color to the other areas, but the final
stages of the model would tie it all together a bit more.
The shade did however include Gory Red, as well as
Black, added to the midtone in equal amounts. The
purple/flesh midtone was then retouched, before being
highlighted using increasing amounts of a 1:1 mix of
Pale Flesh and VMC Deck Tan, in three main stages.
Stomach

Large Instestine Stages

Stomach Stages
The center of Yin was becoming quite dominated by
purple, which would be fixed in the next few stages. The
stomach was base coated with an equal mix of Bronze
Fleshtone and Squid Pink, which I then added small
amounts of Gory Red and Hexed Lichen to as a shade.
I didnt push the shading any further as I wanted the
stomach to stay quite pale. The original pink and flesh
mix was repainted, before I added Pale Flesh to this
for the first highlight. The second and final highlight
was pure Pale Flesh, used carefully on the bulges to
accentuate the folds and curve of the stomach.

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The large intestine is more reddish than the small


intestine, so to accentuate the contrast I began with
Bronze Fleshtone, adding a little Squid Pink and Gory
Red to make it look less orange. I then added equal
parts Gory Red and the midtone together, along with
a little Hexed Lichen, to shade the intestine. This was
done more heavily on the underside of the loops, where
the shadow would naturally fall. After repainting the
midtone to bring the bulges out more, I began adding
Bonewhite for the highlights. The second highlight was
roughly two thirds Bonewhite. A final touch of very
dilute Bonewhite on the upper faces of the loops of
intestine finished the effect.
Liver/Kidney
All the organ mixes had been various mixes of purple,
red, pink, and fleshtone depending on the look I wanted.
The kidney and liver began identically to each other,
as a 2:2:2:1 mix of Gory Red, Bronze Fleshtone, Squid
Pink, and Hexed Lichen. Less Hexed Lichen is needed
as the purple is a much more dominant color. I mixed
up equal parts of Gory Red and Hexed Lichen to add to

49

this base color as a shade (which meant it was a mostly


purple shade), then repainted the original color again.
From here, I used two different mixes for the highlights
I added Pale Flesh to the midtone for the liver and
kidney, but added a 1:1 mix of Squid Pink and Bronze
Fleshtone for the ureter (the tube leaving the kidney).
These were further highlighted with more Pale Flesh or
the pink/bone mixture respectively. A final highlight of
pure Pale Flesh, or pure Bonewhite on the ureter, was
bright enough. To differentiate the liver and kidney a
bit, I glazed Gory Red onto the liver, as it is naturally a
very rich deep color in the body, being so full of blood.

Wood Stages

Kidney Stages
Wood
I then turned to the base, as I needed to paint part of it
before the skin was finished. The wood would be partly
rotten, and painted similarly to the grave markers I put
on Yan Los base (Chronicles Vol. 4). This would keep
the overgrown look that crew had, while not making
her too specific that she would look odd amongst other
Ten Thunders masters. The base was built from balsa
strips, carved using the back of a knife blade to add
grain and weather them away a bit, before being painted
a few times with diluted PVA glue to stiffen it. With that
done, Yins vacated body was sculpted on the wood so it
was slumped behind her. I then primed the whole thing
with several coats of Black and started on the wood.

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The process began with several coats of Leather Brown


to get a solid base color. I then used a 1:1 mix of Leather
Brown and Dark Fleshtone washed into the grooves,
which was then darkened with pure Dark Fleshtone. The
final shade was a mix of Dark Fleshtone and Black, in a
patchy layer focusing on the more weathered areas and
the grooves between the planks. I then retouched the
Leather Brown roughly, not trying to get even coverage
across the planks. You can drybrush highlights onto
carved grain, but it can give you a strange, sideways
look to the wood grain. Instead, I use a brush with
almost the same amount of paint as normal on it, except
I paint using the side of the brush tip, in a sort of wetdrybrushing technique. Its as quick as drybrushing,
and keeps the paint on the ridges in a similar way, but as
you can then paint down the length of the wood rather
than across it theres no risk of a sideways grain effect. I
continued this technique with a mix of Bonewhite and
Leather Brown, only even patchier than the previous
layer. The final stages were a glaze of Camouflage Green
in random places on the wood, followed by some VMC
Deep Green glazed onto the more rotten areas. Its a lot
of layers, but theyre all fairly quick, and the uneven
layers give a good aged, natural look to the wood.

50

My basic skin mix is a 2:1 mix of Bronze Fleshtone and


either Khaki or Bonewhite, depending on how pale I
want someone to be. I wanted Yin to look a bit colder
and more sallow than usual, but not actually rotten, so
I added a little Pale Flesh to make the skin paler, and a
trace of VMC Deep Sky Blue to take out the warmth.
My first shade also needed to avoid being too warm and
lively, so I used a 2:2:2:1 mix of the midtone with dead
flesh, Dark Fleshtone and Night Blue. The dead flesh
helps with the sallow look, while the Night Blue and
the Dark Fleshtone are my usual shade (the blue being
there to reduce the orange hue in the shaded areas).
I then added a little more Dark Fleshtone and a tiny
trace more Night Blue to this shade, and focused on the
eyes, under the chin, and around the backs of the ears.
With that done, I gently glazed the original flesh color
back in. I started to add small amounts of Bonewhite
and Deck Tan, again using the colder Deck Tan to keep
the skin looking a little less healthy. A second highlight
with more Bonewhite and Deck Tan finished the skin.

Skin

Female flesh looks better with softer, lower contrast


paintwork compared to male skin if Yin had been
male, Id have gone a little darker around the eyes and
under the nose and chin, and highlighted almost up
to pure Bonewhite/Deck Tan. I added a little touch of
Hexed Lichen into the first highlight and painted a thin
line on Yins lower lip (but thicker than I would for a
male face). Her brows were painted using a very dilute
version of that same highlight with a little Charred
Brown and Dark Fleshtone added. I decided on green
eyes for no particular reason, which were begun with
thin lines of Deck Tan (White would make her look
wide eyed and shocked), and a dot of Deep Green in the
center of each finished them off.
Robe
The rest of Yin had been warm colors so far, so to
balance this out I wanted a powder blue for her robe.
The midtone for this was a 2:1 mix of Deck Tan and
Night Blue. I shaded it initially with some Black, and
then added a touch more for a second shade. I then
went back to the midtone, and began adding Deck tan
for the two highlight layers until I was happy with the
final color. I did the same thing to Yins hair tie after
painting the hair.

Skin Stages
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the same thing, gentler so it covered a smaller area, using


Dark Fleshtone. The first highlight was 2:1 Dark Fleshtone
and P3 Rucksack Tan, leaving the underside of the hair
mostly untouched. The final layer was 2:1 Rucksack Tan
to Dark Fleshtone, and was only painted in very small
lines on the highest parts of the hair, where the glossy hair
would naturally catch light.
Veins

Robe Stages
Hair

Hair Stages
Yins hair began as Dark Fleshtone with a little Black in it
to make it darker. I gave this a heavy wash of diluted Black,
then went back and used a similar technique to the wood
earlier to restore the midtone in smooth lines using the
side of the brush tip on an angle and drawing it along each
strand. This technique really excels here, making hair quick
to paint, but keeping it smooth and silky looking. I then did
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Vein Stages
The veins that are scattered across Yin were initially
painted Gory Red. They were then washed with a mix
of Hexed Lichen, Black, and Gory Red, being sure to
smooth the outer edges into the surrounding areas a
little. The Gory Red was then repainted, and finished
off with a brighter red. In this case, it was a very old pot
of GW Blood Red I had lying about, but any bright red
will do.

52

At this point, Yin was basically finished. When I looked The Blood
at her though, I didnt like the vivid color of her large
intestines it was too dominant. To knock it back a bit,
I mixed Hexed Lichen (because it would contrast and
mute the pink somewhat) with a bit of Bronze fleshtone
(both to make it a muddier color and to avoid the
purple being too strong), and gently washed it over the
intestines, particularly on the lower areas. Its important
to reconsider areas at times when you finish a model, as
what looked good against an unpainted area might look
very different against the finished paintjob. After gluing
her to the base (scraping the paint away on the contact
surfaces with a knife tip as the glue holds better that
way), I varnished the whole piece. I painted the whole
of Yin with satin varnish for a wet look, except the skin,
bone, cloth and wood. These got a coat of matte varnish
instead to contrast them and make them look dry. The
final touch before I added blood was a couple of tiny
patches of tuft grass growing through the floor, again to
match her to Yan Lo.
A Note on Varnishes
Varnishing is something that seems to cause confusion
at times, but there are two basic rules:
Spirit based is tougher than water based
Multiple thin layers are better than one thick layer
The difference between a manufacturers gloss and
matte varnish is trivial usually its the same mixture,
but with a tiny bit of powder in it, so matte is not
inherently weaker than gloss. The reason it goes shiny
over time is because oils from your fingers cover it, and
those are pretty glossy. The difference between makes
of varnish is much more dramatic, which is why trying
several before settling on one is a good idea. I personally
use Vallejo brush on varnishes, though a light spray of
Testors Dullcote is the go to matte for many painters
I know. For me, with little handling to worry about, a
single coat of whatever varnish I want is fine (my gloss
and matte can be mixed for a satin effect). For heavy
gaming pieces though, the solution is either a spirit
based varnish (which can sometimes be problematic
with acrylic paints) or several coats of water based
varnish. If you applied three coats of matte varnish
youd lose sight of the paintwork though, so a couple of
gloss coats and one final matte coat is the answer.

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Gore Steps
Blood and gore is something I dont do often, as its
easy to overdo and that can detract from the painting.
This time though, it was the ideal place for it. With Yin
cleaned and varnished, the first thing to do was to string
some gore around her intestines to replace the bits I cut
off at the start. This is done using a mix of Tamiya Clear
Red, a tiny bit of Hexed Lichen, and some UHU allpurpose glue. Mix these up on an old bit of plastic with a
toothpick, then wait a moment for it to dry very slightly.
This creates a very sticky, stringy goo that you can dab
onto one part of a model and drag strands across to dab
attach to the other side. It takes a bit of practice to get
right, but bits of sprue make a great test area. For free
hanging drops, I tack a piece of sprue in place and pull
the goo to that. Once its fully cured (overnight), it can
be cut off. A thin coat of Tamiya Clear Red over the
drop gives it a nice rounded end and stiffens it a little
more. You can see this on Yins ribs, where the sprue
piece is on her base.

53

The final photo shows the last stage of gore, using Clear
Red and Hexed Lichen (without glue) to paint around
the strings and over the organs as liquid blood. Theres
more around the neck and on the floor, showing where
she moved. The key here is to not overdo it; keep the
blood to where it would pool, and avoid hiding the
paintwork under it even if you end up using very little.
Theres a little Tamiya Clear Green mixed with super
heavy texture gel forming dribbles from her intestines
too, for added nastiness. That final shot also shows the
cut off drop on Yin; it tried to curl up a bit so when I
did the Clear Red layer I used a bit of sprue to pull it
down. It sticks lightly to the Clear Red so can be eased
off safely with a knife after the whole thing is cured.

So the final effect is of a fairly sticky, organic Yin,


hopefully with plenty of visual interest even if she is
mostly a pile of bloody organs! As always, Im usually
about on the forums (Mako) if you want to talk paint,
so feel free to message me.

Finished

Gore Stages
andres colinas (Order #10233157)

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The Gallery
Painted Submissions from the Community

By The Wyrd Community

Andy Goodacre

Ben (Psientologist) Sime

Ben Tuite

Fetid Strumpet
Chris (cdhay) Hay
andres colinas (Order #10233157)

Chris (Getyerbro) Coyle

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Gary (gazmania) Poore

Jay Fobes

Jen Truby

John (thatdarnsatan) Sheffield

Jason (Tiktaalik) Rouley

Mark Mallard

Joe Girard
Neil of Orange

Nicholas (Turelio) Fletcher

andres colinas (Order #10233157)

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Nick (Spiralingcadaver) Wirtz

Steve (monkeyboy30672) Fuller

Robert (Mooseyfaux) Lepiane

Thomas Geater

Ryan (OrderoftheGash) Burritt

Wojtek Tekielski

Thank you for your submissions. Please check out the Malifaux
painting contest taking place on Wamp by clicking here.

andres colinas (Order #10233157)

57

andres colinas (Order #10233157)

andres colinas (Order #10233157)

andres colinas (Order #10233157)

andres colinas (Order #10233157)

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