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// ==UserScript==

// @name ae86 XDDDDDDD! ! ! ! ! ! !1


// @author Yurio, Oe and Blox
// @description best mod ever
// @version null
// @match *://*.moomoo.io/*
// @icon
https://cdn.discordapp.com/attachments/1222875197032366252/1224334480781873302/
image.png?
ex=661d1d57&is=660aa857&hm=d77749ca1d86f213162afd57b5b182aeeafd2d7a69f16b9adaa42e20
296639b0&
// @grant none
// ==/UserScript==

(function() {
const amount = 20; //Change Amount to you liking!

const container = document.createElement("div");


container.id = "snowContainer"
document.body.appendChild(container);

const styles = document.createElement("style");


styles.type = "text/css";
styles.innerHTML =
`#snowContainer{position:absolute;left:0;top:0;bottom:0;right:0;width:100vw;height:
100vh;background:transparent;pointer-events:none;z-index:10;}.snowflake {color:
transparent;font-size: 3em;font-family: Arial, sans-serif;text-shadow: 0 0 6px
#fff;}@-webkit-keyframes snowflakes-fall{0%{top:-10%}100%{top:100%}}@-webkit-
keyframes snowflakes-shake{0%,100%{-webkit-
transform:translateX(0);transform:translateX(0)}50%{-webkit-
transform:translateX(80px);transform:translateX(80px)}}@keyframes snowflakes-
fall{0%{top:-10%}100%{top:100%}}@keyframes snowflakes-shake{0%,100%
{transform:translateX(0)}50%
{transform:translateX(80px)}}.snowflake{position:fixed;top:-10%;z-index:9999;-
webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;user-
select:none;cursor:default;-webkit-animation-name:snowflakes-fall,snowflakes-
shake;-webkit-animation-duration:10s,3s;-webkit-animation-timing-
function:linear,ease-in-out;-webkit-animation-iteration-count:infinite,infinite;-
webkit-animation-play-state:running,running;animation-name:snowflakes-
fall,snowflakes-shake;animation-duration:10s,3s;animation-timing-
function:linear,ease-in-out;animation-iteration-count:infinite,infinite;animation-
play-state:running,running}.snowflake:nth-of-type(0){left:1%;-webkit-animation-
delay:0s,0s;animation-delay:0s,0s}.snowflake:nth-of-type(1){left:10%;-webkit-
animation-delay:1s,1s;animation-delay:1s,1s}.snowflake:nth-of-type(2){left:20%;-
webkit-animation-delay:6s,.5s;animation-delay:6s,.5s}.snowflake:nth-of-type(3)
{left:30%;-webkit-animation-delay:4s,2s;animation-delay:4s,2s}.snowflake:nth-of-
type(4){left:40%;-webkit-animation-delay:2s,2s;animation-
delay:2s,2s}.snowflake:nth-of-type(5){left:50%;-webkit-animation-
delay:8s,3s;animation-delay:8s,3s}.snowflake:nth-of-type(6){left:60%;-webkit-
animation-delay:6s,2s;animation-delay:6s,2s}.snowflake:nth-of-type(7){left:70%;-
webkit-animation-delay:2.5s,1s;animation-delay:2.5s,1s}.snowflake:nth-of-type(8)
{left:80%;-webkit-animation-delay:1s,0s;animation-delay:1s,0s}.snowflake:nth-of-
type(9){left:90%;-webkit-animation-delay:3s,1.5s;animation-
delay:3s,1.5s}.snowflake:nth-of-type(10){left:25%;-webkit-animation-
delay:2s,0s;animation-delay:2s,0s}.snowflake:nth-of-type(11){left:65%;-webkit-
animation-delay:4s,2.5s;animation-delay:4s,2.5s}`
document.body.appendChild(styles);

for(let i = 0; i < amount; i++){


createSnowflake();
let d = ~~(Math.random() * 5);
styles.sheet.insertRule('.snowflake:nth-of-type('+ i +'){left:' + ~
~(Math.random() *100) + '%;-webkit-animation-delay:' + d + 's,' + d + 's;animation-
delay:' + d + 's,' + d + 's}');
}

function createSnowflake(){
const txt = ["❅
","❄","❅","⟡"]
let snow = document.createElement("div");
snow.innerText = txt[+(Math.random()>.5)];
container.appendChild(snow);
snow.classList.add('snowflake');
}
})();

var pps = 0, ppm = 0;


function returncoolcolor(aa) {
return `hsl(${aa}, 85%, 55%)`;
}
let me = {
emp: false,
zoldier: true,
tick: 0,
XDDD: 0,
autoAim: false
}

document.addEventListener("keydown", function(event) {
if (event.keyCode === 45) {
const chatHolder = document.getElementById("gameUI");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" :
"none";
}
}
});
var styleItem = document.createElement("style");
styleItem.type = "text/css";
styleItem.appendChild(document.createTextNode(`
#suggestBox {
width: 355px;
border-radius: 3px;
background-color: rgba(0,0,0,0.5);
margin: auto;
text-align: left;
z-index: 49;
pointer-events: auto;
position: relative;
bottom: 3.5px;
overflow-y: auto;
}
#suggestBox div {
background-color: rgba(255,255,255,0);
color: rgba(255,255,255,1);
transition: background-color 0.3s, color 0.3s;
}
#suggestBox div:hover {
background-color: rgba(255,255,255,0.2);
color: rgba(0,0,0,1);
}
.suggestBoxHard {
color: rgba(255,255,255,1);
font-size: 18px;
}
.suggestBoxLight {
color: rgba(255,255,255,0.7);
font-size: 18px;
}
`));

document.addEventListener("keydown", function(event) {
if (event.keyCode === 45) {
const chatHolder = document.getElementById("menuChatDiv");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" :
"none";
}
}
});

document.addEventListener("keydown", function(event) {
if (event.keyCode === 46) {
const chatHolder = document.getElementById("gameUI");
if (chatHolder) {
const currentDisplay = chatHolder.style.display;
chatHolder.style.display = currentDisplay === "none" ? "block" :
"none";
}
}
});

function onBoxMouseOver() {
this.style.transform = 'scale(1.1)'; // Increase size by 10%
this.style.borderRadius = '10px'; // Add rounded corners
this.style.boxShadow = '0 0 0 1px #a2e7b1'; // Add orange outline with 1px
width
}

// Function to handle mouse leave event for the boxes


function onBoxMouseLeave() {
this.style.transform = 'scale(1)'; // Restore original size
this.style.borderRadius = '0'; // Remove rounded corners to make the box square
again
this.style.boxShadow = 'none'; // Remove the orange outline
}

// Function to handle mouse enter event for the "enter game box"
function onEnterGameMouseOver() {
const enterGameBox = document.getElementById('leaderboard');
enterGameBox.style.transform = 'scale(1.05)'; // Increase size by 5%
enterGameBox.style.backgroundColor = '#000';
enterGameBox.style.borderRadius = '50px'; // Add more rounded corners
}

// Function to handle mouse leave event for the "enter game box"
function onEnterGameMouseLeave() {
const enterGameBox = document.getElementById('leaderboard');
enterGameBox.style.transform = 'scale(1)'; // Restore original size
enterGameBox.style.backgroundColor = '#fff'; // Change background color back to
green
enterGameBox.style.borderRadius = '0'; // Remove rounded corners to make the
box square again
}

// Add smooth transition for scaling effect


const boxes = document.querySelectorAll('.menuCard');
boxes.forEach(box => {
box.style.transition = 'transform 0.5s ease'; // 0.5s duration with ease-in-out
timing function
box.addEventListener('mouseenter', onBoxMouseOver);
box.addEventListener('mouseleave', onBoxMouseLeave);
});

// Add event listeners for the "enter game box"


const enterGameBox = document.getElementById('leaderboard');
enterGameBox.addEventListener('mouseenter', onEnterGameMouseOver);
enterGameBox.addEventListener('mouseleave', onEnterGameMouseLeave);
$('.menuCard').css({'white-space': 'normal',
'text-align': 'center',
'background-color': 'rgba(0, 0, 0, 0.74)',
'-moz-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'box-shadow': '0px 0px rgba(255, 255, 255, 0)',
'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'margin': '15px',
'margin-top': '15px'});

$('#menuContainer').css({'white-space': 'normal'});

$('#nativeResolution').css({'cursor': 'pointer'});

$('#playMusic').css({'cursor': 'pointer'});

$('#serverSelect').css({'margin-bottom': '30.75px'});

$('#skinColorHolder').css({'margin-bottom': '30.75px'});

$('.settingRadio').css({'margin-bottom': '30.75px'});

$('#joinPartyButton').css({'right': '10%',
'left': '70%',
'text-align': 'center',
'bottom': '48px',
'font-size': '24px',
'top': 'unset'});

$('#linksContainer2').css({'-webkit-border-radius': '0px 0 0 0',


'-moz-border-radius': '0px 0 0 0',
'border-radius': '0px 0 0 0',
'right': '44%',
'left': '44%',
'background-color': 'rgba(0, 0, 0, 0.74)',
'text-align': 'center',
'bottom': '12px'});

$('.ytLink').css({'color': '#20ace8',
'padding': '8px',
'background-color': 'rgba(0, 0, 0, 0.74)'});

$('.menuLink').css({'color': '#20ace8'});

$('#nameInput').css({'border-radius': '0px',
'-moz-border-radius': '0px',
'-webkit-border-radius': '0px',
'border': 'hidden'});

$('#serverSelect').css({'cursor': 'pointer',
'color': '#000',
'background-color': '#808080',
'border': 'hidden',
'font-size': '20px'});

$('.menuButton').css({'border-radius': '0px',
'-moz-border-radius': '0px',
'-webkit-border-radius': '0px'});

$('#promoImgHolder').css({'position': 'absolute',
'bottom': '-7%',
'left': '20px',
'width': '420px',
'height': '236.25px',
'padding-bottom': '18px',
'margin-top': '0px'});

$('#adCard').css({'position': 'absolute',
'bottom': '-7%',
'right': '20px',
'width': '420px',
'height': '236.25px',
'padding-bottom': '18px'});

$('#mapDisplay').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px'});
//wolfi-chan was here
$('.menuHeader').css({'color': 'rgba(0, 0, 0, 0,5)'});

$('#killCounter').css({'color': '#ededed'});

$('#diedText').css({'background-color': 'rgb(255, 255, 255)'});

$('#gameCanvas').css({'background-color': '#f4f4f4'});

$('#foodDisplay').css({'color': '#ff0000'});

$('#woodDisplay').css({'color': '#00ff00'});
$('#stoneDisplay').css({'color': '#737373'});

$('#scoreDisplay').css({'color': '#e6b800'});

$('#leaderboard').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgb((255,240,245))',
'text-align': 'center'});

$('#storeTab').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgba(0, 0, 0, 0.4)'});

$('#storeHolder').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgba(0, 0, 0, 0.4)'});
document.getElementById("storeHolder").style = "height: 1500px; width: 450px;"

$('#allianceHolder').css({'-webkit-border-radius': '0px',
'-moz-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgba(0, 0, 0, 0.4)'});

$('.actionBarItem').css({'-webkit-border-radius': '0px',
'border-radius': '0px',
'background-color': 'rgba(0, 0, 0, 0.4)'})

var RainbowCycle = 0;
var cycle = 0;
var HPBarColor = "black";
var NameBarColor = "black";
setInterval(() => {
if (RainbowCycle > 359) {
// If Rainbow Reached Maximum
RainbowCycle = 0; // Restart ();
} else {
/*for(let i = 0; i< 30; i++)*/ RainbowCycle++;
//RainbowCycle++;
HPBarColor = `hsla(${RainbowCycle}, 100%, 50%, 30)`;
}
}, 20);
//http://127.0.0.1:5500/

let useHack = true;

let log = console.log;


let testMode = window.location.hostname == "127.0.0.1";
let hathu08 = true;
let antiSync = false;
let circleScale = 1.5;
let inantiantibull = false;
//let nativegr = true;
//bot stuff this is bot of happy gay mod i skid it dont care them
let sayage = false
let botkill = false
let shotings = false
let dirs
let nearenemy
let botaim
let placeplatform = false
let autoaims = true
let zmills = true
//let perfectReplace = [];

function getEl(id) {
return document.getElementById(id);
}

var EasyStar = function(e) {


var o = {};

function r(t) {
if (o[t]) return o[t].exports;
var n = o[t] = {
i: t,
l: !1,
exports: {}
};
return e[t].call(n.exports, n, n.exports, r), n.l = !0, n.exports
}
return r.m = e, r.c = o, r.d = function(t, n, e) {
r.o(t, n) || Object.defineProperty(t, n, {
enumerable: !0,
get: e
})
}, r.r = function(t) {
"undefined" != typeof Symbol && Symbol.toStringTag &&
Object.defineProperty(t, Symbol.toStringTag, {
value: "Module"
}), Object.defineProperty(t, "__esModule", {
value: !0
})
}, r.t = function(n, t) {
if (1 & t && (n = r(n)), 8 & t) return n;
if (4 & t && "object" == typeof n && n && n.__esModule) return n;
var e = Object.create(null);
if (r.r(e), Object.defineProperty(e, "default", {
enumerable: !0,
value: n
}), 2 & t && "string" != typeof n)
for (var o in n) r.d(e, o, function(t) {
return n[t]
}.bind(null, o));
return e
}, r.n = function(t) {
var n = t && t.__esModule ? function() {
return t.default
} : function() {
return t
};
return r.d(n, "a", n), n
}, r.o = function(t, n) {
return Object.prototype.hasOwnProperty.call(t, n)
}, r.p = "/bin/", r(r.s = 0)
}([function(t, n, e) {
var P = {},
M = e(1),
_ = e(2),
A = e(3);
t.exports = P;
var E = 1;
P.js = function() {
var c, i, f, s = 1.4,
p = !1,
u = {},
o = {},
r = {},
l = {},
a = !0,
h = {},
d = [],
y = Number.MAX_VALUE,
v = !1;
this.setAcceptableTiles = function(t) {
t instanceof Array ? f = t : !isNaN(parseFloat(t)) && isFinite(t) && (f
= [t])
}, this.enableSync = function() {
p = !0
}, this.disableSync = function() {
p = !1
}, this.enableDiagonals = function() {
v = !0
}, this.disableDiagonals = function() {
v = !1
}, this.setGrid = function(t) {
c = t;
for (var n = 0; n < c.length; n++)
for (var e = 0; e < c[0].length; e++) o[c[n][e]] || (o[c[n][e]] =
1)
}, this.setTileCost = function(t, n) {
o[t] = n
}, this.setAdditionalPointCost = function(t, n, e) {
void 0 === r[n] && (r[n] = {}), r[n][t] = e
}, this.removeAdditionalPointCost = function(t, n) {
void 0 !== r[n] && delete r[n][t]
}, this.removeAllAdditionalPointCosts = function() {
r = {}
}, this.setDirectionalCondition = function(t, n, e) {
void 0 === l[n] && (l[n] = {}), l[n][t] = e
}, this.removeAllDirectionalConditions = function() {
l = {}
}, this.setIterationsPerCalculation = function(t) {
y = t
}, this.avoidAdditionalPoint = function(t, n) {
void 0 === u[n] && (u[n] = {}), u[n][t] = 1
}, this.stopAvoidingAdditionalPoint = function(t, n) {
void 0 !== u[n] && delete u[n][t]
}, this.enableCornerCutting = function() {
a = !0
}, this.disableCornerCutting = function() {
a = !1
}, this.stopAvoidingAllAdditionalPoints = function() {
u = {}
}, this.findPath = function(t, n, e, o, r) {
function i(t) {
p ? r(t) : setTimeout(function() {
r(t)
})
}
if (void 0 === f) throw new Error("You can't set a path without first
calling setAcceptableTiles() on EasyStar.");
if (void 0 === c) throw new Error("You can't set a path without first
calling setGrid() on EasyStar.");
if (t < 0 || n < 0 || e < 0 || o < 0 || t > c[0].length - 1 || n >
c.length - 1 || e > c[0].length - 1 || o > c.length - 1) throw new Error("Your
start or end point is outside the scope of your grid.");
if (t !== e || n !== o) {
for (var s = c[o][e], u = !1, l = 0; l < f.length; l++)
if (s === f[l]) {
u = !0;
break
} if (!1 !== u) {
var a = new M;
a.openList = new A(function(t, n) {
return t.bestGuessDistance() - n.bestGuessDistance()
}), a.isDoneCalculating = !1, a.nodeHash = {}, a.startX =
t, a.startY = n, a.endX = e, a.endY = o, a.callback = i, a.openList.push(O(a,
a.startX, a.startY, null, 1));
o = E++;
return h[o] = a, d.push(o), o
}
i(null)
} else i([])
}, this.cancelPath = function(t) {
return t in h && (delete h[t], !0)
}, this.calculate = function() {
if (0 !== d.length && void 0 !== c && void 0 !== f)
for (i = 0; i < y; i++) {
if (0 === d.length) return;
p && (i = 0);
var t = d[0],
n = h[t];
if (void 0 !== n)
if (0 !== n.openList.size()) {
var e = n.openList.pop();
if (n.endX !== e.x || n.endY !== e.y)(e.list = 0) < e.y
&& T(n, e, 0, -1, +b(e.x, e.y - 1)), e.x < c[0].length - 1 && T(n, e, 1, 0, +b(e.x
+ 1, e.y)), e.y < c.length - 1 && T(n, e, 0, 1, +b(e.x, e.y + 1)), 0 < e.x && T(n,
e, -1, 0, +b(e.x - 1, e.y)), v && (0 < e.x && 0 < e.y && (a || g(c, f, e.x, e.y -
1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, -1, s * b(e.x - 1, e.y - 1)), e.x
< c[0].length - 1 && e.y < c.length - 1 && (a || g(c, f, e.x, e.y + 1, e) && g(c,
f, e.x + 1, e.y, e)) && T(n, e, 1, 1, s * b(e.x + 1, e.y + 1)), e.x < c[0].length -
1 && 0 < e.y && (a || g(c, f, e.x, e.y - 1, e) && g(c, f, e.x + 1, e.y, e)) && T(n,
e, 1, -1, s * b(e.x + 1, e.y - 1)), 0 < e.x && e.y < c.length - 1 && (a || g(c, f,
e.x, e.y + 1, e) && g(c, f, e.x - 1, e.y, e)) && T(n, e, -1, 1, s * b(e.x - 1, e.y
+ 1)));
else {
var o = [];
o.push({
x: e.x,
y: e.y
});
for (var r = e.parent; null != r;) o.push({
x: r.x,
y: r.y
}), r = r.parent;
o.reverse(), n.callback(o), delete h[t], d.shift()
}
} else n.callback(null), delete h[t], d.shift();
else d.shift()
}
};
var T = function(t, n, e, o, r) {
e = n.x + e, o = n.y + o;
void 0 !== u[o] && void 0 !== u[o][e] || !g(c, f, e, o, n) || (void 0
=== (o = O(t, e, o, n, r)).list ? (o.list = 1, t.openList.push(o)) : n.costSoFar +
r < o.costSoFar && (o.costSoFar = n.costSoFar + r, o.parent = n,
t.openList.updateItem(o)))
},
g = function(t, n, e, o, r) {
var i = l[o] && l[o][e];
if (i) {
var s = x(r.x - e, r.y - o);
if (! function() {
for (var t = 0; t < i.length; t++)
if (i[t] === s) return !0;
return !1
}()) return !1
}
for (var u = 0; u < n.length; u++)
if (t[o][e] === n[u]) return !0;
return !1
},
x = function(t, n) {
if (0 === t && -1 === n) return P.TOP;
if (1 === t && -1 === n) return P.TOP_RIGHT;
if (1 === t && 0 === n) return P.RIGHT;
if (1 === t && 1 === n) return P.BOTTOM_RIGHT;
if (0 === t && 1 === n) return P.BOTTOM;
if (-1 === t && 1 === n) return P.BOTTOM_LEFT;
if (-1 === t && 0 === n) return P.LEFT;
if (-1 === t && -1 === n) return P.TOP_LEFT;
throw new Error("These differences are not valid: " + t + ", " + n)
},
b = function(t, n) {
return r[n] && r[n][t] || o[c[n][t]]
},
O = function(t, n, e, o, r) {
if (void 0 !== t.nodeHash[e]) {
if (void 0 !== t.nodeHash[e][n]) return t.nodeHash[e][n]
} else t.nodeHash[e] = {};
var i = m(n, e, t.endX, t.endY),
r = null !== o ? o.costSoFar + r : 0,
i = new _(o, n, e, r, i);
return t.nodeHash[e][n] = i
},
m = function(t, n, e, o) {
var r, i;
return v ? (r = Math.abs(t - e)) < (i = Math.abs(n - o)) ? s * r +
i : s * i + r : (r = Math.abs(t - e)) + (i = Math.abs(n - o))
}
}, P.TOP = "TOP", P.TOP_RIGHT = "TOP_RIGHT", P.RIGHT = "RIGHT",
P.BOTTOM_RIGHT = "BOTTOM_RIGHT", P.BOTTOM = "BOTTOM", P.BOTTOM_LEFT =
"BOTTOM_LEFT", P.LEFT = "LEFT", P.TOP_LEFT = "TOP_LEFT"
}, function(t, n) {
t.exports = function() {
this.pointsToAvoid = {}, this.startX, this.callback, this.startY,
this.endX, this.endY, this.nodeHash = {}, this.openList
}
}, function(t, n) {
t.exports = function(t, n, e, o, r) {
this.parent = t, this.x = n, this.y = e, this.costSoFar = o,
this.simpleDistanceToTarget = r, this.bestGuessDistance = function() {
return this.costSoFar + this.simpleDistanceToTarget
}
}
}, function(t, n, e) {
t.exports = e(4)
}, function(u, T, t) {
var g, x;
(function() {
var t, p, l, h, d, n, a, e, y, v, o, r, i, c, f;

function s(t) {
this.cmp = null != t ? t : p, this.nodes = []
}
l = Math.floor, v = Math.min, p = function(t, n) {
return t < n ? -1 : n < t ? 1 : 0
}, y = function(t, n, e, o, r) {
var i;
if (null == e && (e = 0), null == r && (r = p), e < 0) throw new
Error("lo must be non-negative");
for (null == o && (o = t.length); e < o;) r(n, t[i = l((e + o) / 2)]) <
0 ? o = i : e = i + 1;
return [].splice.apply(t, [e, e - e].concat(n)), n
}, n = function(t, n, e) {
return null == e && (e = p), t.push(n), c(t, 0, t.length - 1, e)
}, d = function(t, n) {
var e, o;
return null == n && (n = p), e = t.pop(), t.length ? (o = t[0], t[0] =
e, f(t, 0, n)) : o = e, o
}, e = function(t, n, e) {
var o;
return null == e && (e = p), o = t[0], t[0] = n, f(t, 0, e), o
}, a = function(t, n, e) {
var o;
return null == e && (e = p), t.length && e(t[0], n) < 0 && (n = (o =
[t[0], n])[0], t[0] = o[1], f(t, 0, e)), n
}, h = function(e, t) {
var n, o, r, i, s, u;
for (null == t && (t = p), s = [], o = 0, r = (i = function() {
u = [];
for (var t = 0, n = l(e.length / 2); 0 <= n ? t < n : n < t; 0 <= n
? t++ : t--) u.push(t);
return u
}.apply(this).reverse()).length; o < r; o++) n = i[o], s.push(f(e, n,
t));
return s
}, i = function(t, n, e) {
if (null == e && (e = p), -1 !== (n = t.indexOf(n))) return c(t, 0, n,
e), f(t, n, e)
}, o = function(t, n, e) {
var o, r, i, s, u;
if (null == e && (e = p), !(r = t.slice(0, n)).length) return r;
for (h(r, e), i = 0, s = (u = t.slice(n)).length; i < s; i++) o = u[i],
a(r, o, e);
return r.sort(e).reverse()
}, r = function(t, n, e) {
var o, r, i, s, u, l, a, c, f;
if (null == e && (e = p), 10 * n <= t.length) {
if (!(i = t.slice(0, n).sort(e)).length) return i;
for (r = i[i.length - 1], s = 0, l = (a = t.slice(n)).length; s <
l; s++) e(o = a[s], r) < 0 && (y(i, o, 0, null, e), i.pop(), r = i[i.length - 1]);
return i
}
for (h(t, e), f = [], u = 0, c = v(n, t.length); 0 <= c ? u < c : c <
u; 0 <= c ? ++u : --u) f.push(d(t, e));
return f
}, c = function(t, n, e, o) {
var r, i, s;
for (null == o && (o = p), r = t[e]; n < e && o(r, i = t[s = e - 1 >>
1]) < 0;) t[e] = i, e = s;
return t[e] = r
}, f = function(t, n, e) {
var o, r, i, s, u;
for (null == e && (e = p), r = t.length, i = t[u = n], o = 2 * n + 1; o
< r;)(s = o + 1) < r && !(e(t[o], t[s]) < 0) && (o = s), t[n] = t[o], o = 2 * (n =
o) + 1;
return t[n] = i, c(t, u, n, e)
}, s.push = n, s.pop = d, s.replace = e, s.pushpop = a, s.heapify = h,
s.updateItem = i, s.nlargest = o, s.nsmallest = r, s.prototype.push = function(t) {
return n(this.nodes, t, this.cmp)
}, s.prototype.pop = function() {
return d(this.nodes, this.cmp)
}, s.prototype.peek = function() {
return this.nodes[0]
}, s.prototype.contains = function(t) {
return -1 !== this.nodes.indexOf(t)
}, s.prototype.replace = function(t) {
return e(this.nodes, t, this.cmp)
}, s.prototype.pushpop = function(t) {
return a(this.nodes, t, this.cmp)
}, s.prototype.heapify = function() {
return h(this.nodes, this.cmp)
}, s.prototype.updateItem = function(t) {
return i(this.nodes, t, this.cmp)
}, s.prototype.clear = function() {
return this.nodes = []
}, s.prototype.empty = function() {
return 0 === this.nodes.length
}, s.prototype.size = function() {
return this.nodes.length
}, s.prototype.clone = function() {
var t = new s;
return t.nodes = this.nodes.slice(0), t
}, s.prototype.toArray = function() {
return this.nodes.slice(0)
}, s.prototype.insert = s.prototype.push, s.prototype.top =
s.prototype.peek, s.prototype.front = s.prototype.peek, s.prototype.has =
s.prototype.contains, s.prototype.copy = s.prototype.clone, t = s, g = [], void 0
=== (x = "function" == typeof(x = function() {
return t
}) ? x.apply(T, g) : x) || (u.exports = x)
}).call(this)
}]);
let easystar = new EasyStar.js();
! function(run) {
if (!run) return;
let codes = {
setup: () => {
"use strict";

let newFont = document.createElement("link");


newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);

let min = document.createElement("script");


min.src =
"https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
},
main: () => {

if (!useHack) {
return;
}

"use strict";

let scriptTags = document.getElementsByTagName("script");

for (let i = 0; i < scriptTags.length; i++) {


if (scriptTags[i].src.includes("index-f3a4c1ad.js")) {
scriptTags[i].remove();
break;
}
}

window.oncontextmenu = function() {
return false;
};

let config = window.config;

// CLIENT:
config.clientSendRate = 0; // Aim Packet Send Rate
config.serverUpdateRate = 9;

// UI:
config.deathFadeout = 0;
// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";

// CUSTOMIZATION:
config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c",
"#ecaff7", "#738cc3",
"#8bc373", "#91b2db"
];
config.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];

// VISUAL:
config.anotherVisual = true;
config.useWebGl = false;
config.resetRender = false;

function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}

let changed = false;


let botSkts = [];

// STORAGE:
let canStore;
if (typeof(Storage) !== "undefined") {
canStore = true;
}

function saveVal(name, val) {


if (canStore)
localStorage.setItem(name, val);
}

function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}

function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}

// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch (e) {
alert("dieskid");
return b;
}
};

function setCommands() {
return {
"command": {
desc: "Show Commands",
action: function(message) {
for (let cmds in commands) {
addMenuChText("/" + cmds, commands[cmds].desc,
"lime", 1);
}
}
},
"clear": {
desc: "Clear Chats",
action: function(message) {
resetMenuChText();
}
},
"debug": {
desc: "Debug Mod For Development",
action: function(message) {
addDeadPlayer(player);
addMenuChText("Debug", "Done", "#99ee99", 1);
}
},
"play": {
desc: "Play Music ( /play [link] )",
action: function(message) {
let link = message.split(" ");
if (link[1]) {
let audio = new Audio(link[1]);
audio.play();
} else {
addMenuChText("Warn", "Enter Link ( /play
[link] )", "#99ee99", 1);
}
}
},
"left": {
desc: "Leave Game",
action: function(message) {
window.leave();
}
},
"youtube": {
desc: "Youtube Of Develop This Mod",
action: function(message) {

window.open("https://www.youtube.com/channel/UCgKWtUAfkuk75FcbJeljKvw")
}
},
"togglevisual": {
desc: "Toggle Visual!",
action: function(message) {
window.toggleVisual();

},
};
}

function setConfigs() {
return {
Spin: true,
killChat: false,
autoBuy: false,
autoBuyEquip: true,
autoPush: true,
revTick: true,
spikeTick: true,
predictTick: true,
autoPlace: true,
autoReplace: true,
antiTrap: true,
slowOT: false,
attackDir: true,
showDir: false,
noDir: false,
tracers: false,
FpsBoost: true,
autoRespawn: false
};
}
let commands = setCommands();
let configs = setConfigs();

window.removeConfigs = function() {
for (let cF in configs) {
deleteVal(cF, configs[cF]);
}
};

for (let cF in configs) {


configs[cF] = gC(cF, configs[cF]);
}

// MENU FUNCTIONS:
window.follmoo = follmoo;
window.changeMenu = function() {};
window.debug = function() {};
window.toggleNight = function() {};
window.wasdMode = function() {};

// PAGE 1:
window.startGrind = function() {};

// PAGE 3:
window.connectFillBots = function() {};
window.destroyFillBots = function() {};
window.tryConnectBots = function() {};

window.destroyBots = function() {};

window.resBuild = function() {};


window.toggleBotsCircle = function() {};
window.toggleVisual = function() {};

// SOME FUNCTIONS:
window.prepareUI = function() {};
window.leave = function() {};

// nah hahahahahhh why good ping


window.ping = hathu08 ? 86 : 0;

class deadfuturechickenmodrevival {
constructor(flarez, lore) {
this.inGame = false;
this.lover = flarez + lore;
this.baby = "ae86";
this.isBlack = 0;
this.webSocket = undefined;
this.checkBaby = function() {
this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;
if (this.isBlack >= 1) return "bl4cky";
return "noting for you";
};
this.x2 = 0;
this.y2 = 0;
this.chat = "Imagine playing this badass game XDDDDD";
this.summon = function(tmpObj) {
this.x2 = tmpObj.x;
this.y2 = tmpObj.y;
this.chat = tmpObj.name + " ur so bad XDDDD";
};
this.commands = function(cmd) {
cmd == "rv3link" && window.open("https://florr.io/");
cmd == "woah" &&
window.open("https://www.youtube.com/watch?v=MO0AGukzj6M");
return cmd;
};
this.dayte = "11yearold";
this.memeganoob = "69yearold";
this.startDayteSpawn = function(tmpObj) {
let ratio = setInterval(() => {
this.x2 = tmpObj.x + 20;
this.y2 = tmpObj.y - 20;
this.chat = "UR SO BAD LOL";
if (tmpObj.name == "ae86") {
this.chat = "omg ae86 go run";
setTimeout(() => {
this.inGame = true;
clearInterval(ratio);
}, 1000);
}
}, 1234);
};
this.AntiChickenModV69420 = function(tmpObj) {
return "!c!dc user " + tmpObj.name;
};
}
};
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
setting.id && (newCheck += ` id = ${setting.id}`);
setting.style && (newCheck += ` style = $
{setting.style.replaceAll(" ", "")}`);
setting.class && (newCheck += ` class = ${setting.class}`);
setting.checked && (newCheck += ` checked`);
setting.onclick && (newCheck += ` onclick = $
{setting.onclick}`);
newCheck += `>`;
this.add(newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
setting.id && (newText += ` id = ${setting.id}`);
setting.style && (newText += ` style = $
{setting.style.replaceAll(" ", "")}`);
setting.class && (newText += ` class = ${setting.class}`);
setting.size && (newText += ` size = ${setting.size}`);
setting.maxLength && (newText += ` maxLength = $
{setting.maxLength}`);
setting.value && (newText += ` value = ${setting.value}`);
setting.placeHolder && (newText += ` placeHolder = $
{setting.placeHolder.replaceAll(" ", "&nbsp;")}`);
newText += `>`;
this.add(newText);
};
select(setting) {
let newSelect = `<select`;
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = $
{setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += `>`;
for (let options in setting.option) {
newSelect += `<option value = $
{setting.option[options].id}`
setting.option[options].selected && (newSelect += `
selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
this.add(newSelect);
};
button(setting) {
let newButton = `<button`;
setting.id && (newButton += ` id = ${setting.id}`);
setting.style && (newButton += ` style = $
{setting.style.replaceAll(" ", "")}`);
setting.class && (newButton += ` class = ${setting.class}`);
setting.onclick && (newButton += ` onclick = $
{setting.onclick}`);
newButton += `>`;
setting.innerHTML && (newButton += setting.innerHTML);
newButton += `</button>`;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (!setting.id) {
alert("please put id skid");
return;
}
window[setting.id + "Func"] = function() {};
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = $
{setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += ` onchange = window.${setting.id + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in setting.menu) {
newSelect += `<option value = ${"option_" + options} id = $
{"O_" + options}`;
setting.menu[options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${setting.menu[options] ?
"#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">$
{options}</option>`;
i++;
}
newSelect += `</select>`;

this.add(newSelect);

i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function() {
setting.menu[options] = getEl("check_" +
options).checked ? true : false;
saveVal(options, setting.menu[options]);

getEl("O_" + options).style.color =
setting.menu[options] ? "#000" : "#fff";
getEl("O_" + options).style.background =
setting.menu[options] ? "#8ecc51" : "#cc5151";

//getEl(setting.id).style.color = setting.menu[options]
? "#8ecc51" : "#cc5151";

};
this.checkBox({
id: "check_" + options,
style: `display: ${i == 0 ? "inline-block" : "none"};`,
class: "checkB",
onclick: `window.${options + "Func"}()`,
checked: setting.menu[options]
});
i++;
}

last = "check_" + getEl(setting.id).value.split("_")[1];


window[setting.id + "Func"] = function() {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";

//getEl(setting.id).style.color =
setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";

};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function(setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;

let addRes = new HtmlAction(newDiv);


typeof func == "function" && func(addRes);

};
this.addDiv = function(setting, func) {

let newDiv = document.createElement("div");


setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID &&
getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;

let addRes = new HtmlAction(newDiv);


typeof func == "function" && func(addRes);

};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(`<style>` + style + `</style>`);
};
};

let HTML = new Html();

let nightMode = document.createElement("div");


nightMode.id = "nightMode";
document.body.appendChild(nightMode);
HTML.set("nightMode");
HTML.setStyle(`
display: none;
position: absolute;
pointer-events: none;
background-color: rgb(0, 0, 100);
opacity: 0;
top: 0%;
width: 100%;
height: 100%;
animation-duration: 5s;
animation-name: night2;
`);
HTML.resetHTML();
HTML.setCSS(`
@keyframes night1 {
from {opacity: 0;}
to {opacity: 0.35;}
}
@keyframes night2 {
from {opacity: 0.35;}
to {opacity: 0;}
}
`);

let menuDiv = document.createElement("div");


menuDiv.id = "menuDiv";
document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`
position: absolute;
left: 20px;
top: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.menuClass{
color: #fff;
font-size: 31px;
text-align: left;
padding: 10px;
padding-top: 7px;
padding-bottom: 5px;
width: 300px;
background-color: rgba(0, 0, 0, 0.25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
.menuC {
display: none;
font-family: "Hammersmith One";
font-size: 12px;
max-height: 180px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
.menuB {
text-align: center;
background-color: rgb(25, 25, 25);
color: #fff;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
cursor: pointer;
}
.menuB:hover {
border: 2px solid #fff;
}
.menuB:active {
color: rgb(25, 25, 25);
background-color: rgb(200, 200, 200);
}
.customText {
color: #000;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
border: 2px solid #000;
}
.customText:focus {
background-color: yellow;
}
.checkB {
position: relative;
top: 2px;
accent-color: #888;
cursor: pointer;
}
.Cselect {
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
background-color: rgb(75, 75, 75);
color: #fff;
border: 1px solid #000;
}
#menuChanger {
position: absolute;
right: 10px;
top: 10px;
background-color: rgba(0, 0, 0, 0);
color: #fff;
border: none;
cursor: pointer;
}
#menuChanger:hover {
color: #000;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-track {
opacity: 0;
}
::-webkit-scrollbar-thumb {
background-color: rgb(25, 25, 25);
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
}
::-webkit-scrollbar-thumb:active {
background-color: rgb(230, 230, 230);
}
`);
HTML.startDiv({
id: "menuHeadLine",
class: "menuClass"
}, (html) => {
html.add(`MoXavier`);
html.button({
id: "menuChanger",
class: "material-icons",
innerHTML: `sync`,
onclick: "window.changeMenu()"
});
HTML.addDiv({
id: "menuButtons",
style: "display: block; overflow-y: visible;",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Debug",
onclick: "window.debug()"
});
html.button({
class: "menuB",
innerHTML: "Night Mode",
onclick: "window.toggleNight()"
});
});
HTML.addDiv({
id: "menuMain",
style: "display: block",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Toggle Wasd Mode",
onclick: "window.wasdMode()"
});
html.newLine();
html.add(`Farm ruby `);
html.checkBox({
id: "weaponGrind",
class: "checkB",
onclick: "window.startGrind()"
});
html.newLine(2);
HTML.addDiv({
style: "font-size: 20px; color: #99ee99;",
appendID: "menuMain"
}, (html) => {
html.add(`Developing Settings:`);
});
html.newLine();
html.add(`Preplacer Beta:`);
html.checkBox({id: "preplacer", class: "checkB", checked:
true});
html.newLine();
html.add(`New Healing Beta:`);
html.checkBox({id: "healingBeta", class: "checkB", checked:
true});
html.newLine();
html.add(`Music: `);
html.select({
id: "autochats", class: "Cselect", option: {
"Initial D - The Top": {
id: "thetop",
selected: true
},
"Initial D - Gas Gas Gas": {
id: "gas"
},
"Initial D - Deja Vu": {
id: "dejavu"
},
"Alaina Cross - No Rival": {
id: "norival"
},
"Crypt x Joey Nato - Invincible": {
id: "inv"
},
"Cheriimoya - Living Life In The Night": {
id: "livinglife"
},
"Gentrammel - Out Of My Mind": {
id: "outtamind"
},
"BEAUZ - Outerspace": {
id: "outerspace"
},
"CRVN - Nobody": {
id: "nobody"
},
"FELLOWSHIP - Glory Days": {
id: "glorydays"
},
"LoL (Worlds 2017) - Legends Never Die": {
id: "legendsNeverDie"
},
"V O E - Giants": {
id: "giants"
},
"Turi ip ip": {
id: "ipip"
},
"1nonly - Stay With Me": {
id: "staywithme"
},
"Skyfall - Adele": {
id: "skyfall"
},
"Better Place - NSYNC": {
id: "betterplace"
},
"LoL (Worlds 2020) - Take Over": {
id: "takeover"
}
}
});
html.newLine();
html.add('CameraType: ');
html.select({
id: "visualType",
class: "Cselect",
option: {
'FreeCamera': {
id: 'Cam+',
},
'CamXNor': {
id: 'Cam0',
},
'CamX1': {
id: 'Cam1',

},
'CamX2': {
id: 'Cam2',
selected: true
},
'CamX3': {
id: 'Cam3',
},
'CamX4': {
id: 'Cam4',
}
}
});
html.newLine();
html.add('Vision: ');
html.select({
id: "vision",
class: "Cselect",
option: {
'1': {
id: "1",

},
'1.1': {
id: "1.1",
},
'1.2': {
id: "1.2",
selected: true
},
'1.3': {
id: "1.3",
},
'1.4': {
id: "1.4",
},
'1.5': {
id: "1.5",
},
'2': {
id: "2",
}
}
})
html.newLine();
html.add(`AutoGG: `);
html.select({
id: "autogg", class: "Cselect", option: {
"Boom dead": {
id: "1",
selected: true
},
"Why die XD": {
id: "2",
},
"SmartKillChat": {
id: "3"
}
}
});
html.newLine();
html.add(`BuildHealth Style: `);
html.select({
id: "bhstyle",
class: "Cselect",
option: {
"Active": {
id: "bh",
},
"Circle": {
id: "bh1",
selected: true

},
"Disable": {
id: "disable"
}
}
});
html.newLine();
});

HTML.addDiv({
id: "menuConfig",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.add(`AutoPlacer Placement Tick: `);
html.text({
id: "autoPlaceTick",
class: "customText",
value: "1",
size: "2em",
maxLength: "1"
});

html.newLine();
html.add(`Configs: `);
html.selectMenu({
id: "configsChanger",
class: "Cselect",
menu: configs
});
html.newLine();
html.add(`AntiBull Type: `);
html.select({
id: "antiBullType",
class: "Cselect",
option: {
"Disable AntiBull": {
id: "noab",
selected: true
},
"When Reloaded": {
id: "abreload",
},
"Primary Reloaded": {
id: "abalway"
}
}
});
html.newLine();
html.add(`InstaKill Type: `);
html.select({
id: "instaType",
class: "Cselect",
option: {
Reverse: {
id: "rev",
selected: true
},
Normal: {
id: "normal"
}
}
});
html.newLine();
html.add(`Render Place Type: `);
html.select({
id: "renderplace",
class: "Cselect",
option: {
Show: {
id: "outline"

},
OutLine: {
id: "placeVis",

}
}
});
html.newLine();
html.add(`Backup Nobull Insta: `);
html.checkBox({
id: "backupNobull",
class: "checkB",
checked: true
});
html.newLine();
html.add(`Turret Gear Combat Assistance: `);
html.checkBox({
id: "turretCombat",
class: "checkB"
});
html.newLine();
html.add(`Safe AntiSpikeTick: `);
html.checkBox({
id: "safeAntiSpikeTick",
class: "checkB",
checked: true
});
html.newLine();
html.add(`AntiShame: `);
html.checkBox({
id: "antishame",
class: "checkB",
checked: true
});
html.newLine();
html.add(`AntiPush(Beta):`);
html.checkBox({
id: "antipush",
class: "checkB",
checked: true
});
html.newLine();
html.add(`Show/Hide LeaderBoard:`);
html.checkBox({
id: "hideleaderboard",
class: "checkB",
checked: true
});
html.newLine();
html.add(`Show/Hide Dmg Text:`);
html.checkBox({
id: "hidetext",
class: "checkB",
checked: false
});
html.newLine();
html.add(`Show/Hide Grid:`);
html.checkBox({
id: "showgrid",
class: "checkB",
checked: false
});
html.newLine();
html.add(`AutoChat:`);
html.checkBox({
id: "autochat",
class: "checkB",
checked: true
});
html.newLine();
html.add(`Ck v3 Lmfao:`);
html.checkBox({
id: "previs",
class: "checkB",
checked: true
});
html.newLine();
html.add(`SmartAntoInsta:`);
html.checkBox({
id: "ai",
class: "checkB",
checked: true
});
html.newLine();
html.add(`SmartAnti:`);
html.checkBox({
id: "smartanti",
class: "checkB",
checked: true
});
html.newLine();
html.add(`SmartAvoidSpike:`);
html.checkBox({
id: "avoidspike",
class: "checkB",
checked: true
});
html.newLine();
html.add(`DarkMode:`);
html.checkBox({
id: "darkmode",
class: "checkB",
checked: false
});
html.newLine();
html.add(`DarkMode2:`);
html.checkBox({
id: "darkmode2",
class: "checkB",
checked: false
});
html.newLine();
html.add(`PathFinder: `);
html.checkBox({ id: 'path', class: 'checkB', checked: false });
const pathfinderCheckbox = document.getElementById('path');
pathfinderCheckbox.addEventListener('change', function () {
player.chat.message = 'Pathfind On';
player.chat.count = 2000;
if (pathfinderCheckbox.checked) {
//pathFindTest = 1;
pathFind.active = true;
pathFind.chaseNear = true;
} else {
player.chat.message = 'Pathfind Off';
player.chat.count = 2000;
//pathFindTest = 0;
pathFind.active = false;
pathFind.chaseNear = false;
}
});
});
HTML.addDiv({
id: "menuOther",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Connect Bots",
onclick: "window.tryConnectBots()"
});
html.button({
class: "menuB",
innerHTML: "Disconnect Bots",
onclick: "window.destroyBots()"
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Connect FBots",
onclick: "window.connectFillBots()"
});
html.button({
class: "menuB",
innerHTML: "Disconnect FBots",
onclick: "window.destroyFillBots()"
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Reset Break Objects",
onclick: "window.resBuild()"
});
html.newLine(1);
html.add(`Follow Player Range: `);
html.text({id: "followrang", class: "customText", value: "200",
size: "3em", maxLength: "4"});
html.newLine(2);
html.newLine();
html.add(`Bot Mode: `);
html.select({
id: "mode",
class: "Cselect",
option: {
"Clear Building": {
id: "clear",
},
"Sync": {
id: "zync",
selected: true
},
"Search": {
id: "zearch"
},
"GoldBot": {
id: "flsync"
},
"Test": {
id: "test"
}

}
});
html.newLine();
html.add(`Bot Weapons Type: `);
html.select({
id: "setup",
class: "Cselect",
option: {
"Dagger Musket": {
id: "dm",
},
"Sword Musket": {
id: "sm",
},
"Dagger Repeater-Crossbow": {
id: "dr",
selected: true
},
"Sword Repeater-Crossbow": {
id: "sr"
}
}
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Reset Break Objects",
onclick: "window.resBuild()"
});
html.newLine();
html.add(`Break Objects Range: `);
html.text({
id: "breakRange",
class: "customText",
value: "700",
size: "3em",
maxLength: "4"
});
html.newLine();
html.add(`Predict Movement Type: `);
html.select({
id: "predictType",
class: "Cselect",
option: {
"Disable Render": {
id: "disableRender",
selected: true
},
"X/Y and 2": {
id: "pre2",
},
"X/Y and 3": {
id: "pre3"
}
}
});
/*html.newLine();
html.add(`Render Placers: `);
html.checkBox({
id: "placeVis",
class: "checkB",
checked: true
});*/
html.newLine(2);
html.button({
class: "menuB",
innerHTML: "Toggle bots Circle",
onclick: "window.toggleBotsCircle()"
});
html.newLine();
html.add(`Circle Rad: `);
html.text({
id: "circleRad",
class: "customText",
value: "200",
size: "3em",
maxLength: "4"
});
html.newLine();
html.add(`Rad Speed: `);
html.text({
id: "radSpeed",
class: "customText",
value: "0.1",
size: "2em",
maxLength: "3"
});
html.newLine(2);
html.add(`Cross World: `);
html.checkBox({
id: "funni",
class: "checkB"
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Toggle Another Visual",
onclick: "window.toggleVisual()"
});
html.newLine();
html.add(`Visuals: `);
html.select({
id: "visualType2",
class: "Cselect",
option: {
"Old": {
id: "ueh1",
selected: true
},
"New": {
id: "ueh2",

},
}
});
html.newLine();
});
});

let menuChatDiv = document.createElement("div");


menuChatDiv.id = "menuChatDiv";
document.body.appendChild(menuChatDiv);
HTML.set("menuChatDiv");
HTML.setStyle(`
position: absolute;
display: none;
left: 20px;
top: 20px;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.65);
`);
HTML.resetHTML();
HTML.setCSS(`
.chDiv {
position: absolute;
left: 0;
top: 0;
width: 450px;
height: 250px;
background-color: rgba(34, 34, 34, 0.7);
border-radius: 15px;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.8);
backdrop-filter: blur(3px);
}

.chMainDiv {
font-family: "Ubuntu";
font-size: 16px;
max-height: 195px;
overflow-y: scroll;
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
overflow-x: hidden;
scrollbar-width: thin;
scrollbar-color: rgba(255, 255, 255, 0.5) rgba(255, 255, 255, 0.1);
border-radius: 10px;
padding: 10px;
}

.chMainDiv::-webkit-scrollbar {
width: 8px;
}

.chMainDiv::-webkit-scrollbar-thumb {
background-color: rgba(255, 255, 255, 0.5);
border-radius: 10px;
}

.chMainDiv::-webkit-scrollbar-thumb:hover {
background-color: rgba(255, 255, 255, 0.7);
}
.chMainBox {
position: absolute;
left: 10px;
bottom: 10px;
width: 420px;
height: 25px;
background-color: rgba(255, 255, 255, 0.1);
border-radius: 16px;
color: rgba(255, 255, 255, 0.75);
font-family: "Courier New", monospace;
font-size: 12px;
border: none;
outline: none;
}

`);
HTML.startDiv({
id: "mChDiv",
class: "chDiv"
}, (html) => {
HTML.addDiv({
id: "mChMain",
class: "chMainDiv",
appendID: "mChDiv"
}, (html) => {});
html.text({ id: "mChBox", class: "chMainBox", placeHolder: ` click
here or press "Enter" key to chat` });
});

let menuChats = getEl("mChMain");


let menuChatBox = getEl("mChBox");
let menuCBFocus = false;
let menuChCounts = 0;

menuChatBox.value = "";
menuChatBox.addEventListener("focus", () => {
menuCBFocus = true;
});
menuChatBox.addEventListener("blur", () => {
menuCBFocus = false;
});

function addMenuChText(name, message, color, noTimer) {


HTML.set("menuChatDiv");
color = color || "white";
let time = new Date();
let min = time.getMinutes();
let hour = time.getHours();
let text = ``;
if (!noTimer) text += `<span style="color: rgba(255, 255, 255,
0.5)">${(hour < 10 ? '0' : '') + hour}:${(min < 10 ? '0' : '') + min}</span>`;
if (name) text += `${(!noTimer ? "<span style='color: gray'> -
</span>" : "") + name}`;
if (message) text += `${(name ? ": " : !noTimer ? "<span
style='color: gray'> - </span>" : "") + message}\n`;
HTML.addDiv({ id: "menuChDisp", style: `color: ${color}`, appendID:
"mChMain" }, (html) => {
html.add(text);
});
menuChats.scrollTop = menuChats.scrollHeight;
menuChCounts++;
}

function resetMenuChText() {
menuChats.innerHTML = ``;
menuChCounts = 0;
addMenuChText(null, "Chat '/command' for a list of chat commands.",
"yellow", 1)

}
resetMenuChText();
let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
getEl(menus[menuIndex % menus.length]).style.display = "none";
menuIndex++;
getEl(menus[menuIndex % menus.length]).style.display = "block";
};

let mStatus = document.createElement("div");


mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
display: block;
position: absolute;
color: #ddd;
font: 15px Hammersmith One;
bottom: 215px;
left: 20px;
`);
HTML.resetHTML();
HTML.setCSS(`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
/* HTML.startDiv({
id: "uehmod",
class: "sizing"
}, (html) => {
html.add(``);
HTML.addDiv({
id: "pingFps",
class: "mod",
appendID: "uehmod"
}, (html) => {
html.add("None");
});
html.newLine();
html.add(`Packet: `);
HTML.addDiv({
id: "packetStatus",
class: "mod",
appendID: "uehmod"
}, (html) => {
html.add("None");
});
});*/

/*function modLog() {
let logs = [];
for (let i = 0; i < arguments.length; i++) {
logs.push(arguments[i]);
}
getEl("modLog").innerHTML = logs;
}*/

let openMenu = false;

let WS = undefined;
let socketID = undefined;

let useWasd = false;


let secPacket = 0;
let secMax = 110;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function(set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / config.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
setInterval(() => {
secPacket = 0;
}, 1000);
let modConsole = [];

let dontSend = false;


let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];

WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function(msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;

// EXTRACT DATA ARRAY:


let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];

// SEND MESSAGE:
if (type == "6") {

if (data[0]) {
// ANTI PROFANITY:
let profanity = ["cunt", "whore", "fuck", "shit",
"faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum",
"sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche",
"wanker", "damn", "bitch", "dick", "fag", "bastard", ];
let tmpString;
profanity.forEach((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});

// FIX CHAT:
data[0] = data[0].slice(0, 30);
}

} else if (type == "L") {


// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
/* let checkrespawn = 0;
if (checkrespawn === 0) {
sender(data[0].name == "" ? "unknown" : data[0].name +
" Joined in " + window.location);
} else if (checkrespawn > 0) {
sender(data[0].name == "" ? "unknown" : data[0].name +
" Respawned in " + window.location);
}*/
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "unknown" : "Mo" + " -
" + data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" :
data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null,
undefined].includes(data[0])) {
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "d") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "S") {
instaC.wait = !instaC.wait;
dontSend = true;
} else if (type == "a") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);

// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}

secPacket++;
}
} else {
this.nsend(message);
}
}
function trashi(url, callback) {
var script = document.createElement("script");
script.type = "text/javascript";

if (script.readyState) {
script.onreadystatechange = function () {
if (script.readyState === "loaded" || script.readyState ===
"complete") {
script.onreadystatechange = null;
callback();
}
};
} else {
script.onload = function () {
callback();
};
}

script.src = url;
document.getElementsByTagName("head")[0].appendChild(script);
}

function createPacketDisplay() {
var d = document.createElement('div');
d.style.position = 'fixed';
d.style.top = '40%';
d.style.left = '8%';
d.style.transform = 'translate(-50%, -50%)';
d.style.background = 'rgba(0,0,0,0.5)';
d.style.zIndex = '999999';
d.style.boxShadow = '2px 2px 4px 2px rgba(0,0,0,0.3)';
d.style.width = '250px';
d.style.height = '120px'
d.style.overflow = 'hidden';
d.style.borderRadius = '8px';

var k = document.createElement('canvas');
k.width = 250;
k.height = 120;
d.appendChild(k);

document.body.appendChild(d);

var ctx = k.getContext('2d');

var show = {
labels: Array.from({ length: 60 }, (_, i) => ''),
datasets: [{
label: 'Packets',
data: Array.from({ length: 60 }, () => 0),
fill: true,
borderColor: '#0091ff',
backgroundColor: 'rgba(0, 145, 255, 0.5)',
pointRadius: Array.from({ length: 60 }, () => 0)
}]
};

var config = {
type: 'line',
data: show,
options: {
plugins: {
legend: {
display: false,
labels: {},
},
title: {
display: false,
}
},
elements: {
line: {
borderWidth: 1.5,
tension: 0,
borderDash: [6, 6]
}
},
scales: {
x: {
grid: {
display: false,
color: 'rgba(255, 255, 255, 0.1)',
lineWidth: 20,
}
},
y: {
grid: {
display: false,
color: 'rgba(255, 255, 255, 0.1)',
lineWidth: 20,
}
}
}
}
};

var f = new Chart(ctx, config);

setInterval(function () {
if (show.labels.length >= 60) {
show.labels.shift();
show.datasets[0].data.shift();
show.datasets[0].pointRadius.shift();
}
show.labels.push('');
show.datasets[0].data.push(secPacket);

var color = DisplayPacket(secPacket);


show.datasets[0].borderColor = color;
show.datasets[0].pointRadius.push(secPacket > 10 ? 3.5 : 0);

f.update();
}, 3500);
}

function DisplayPacket(packetValue) {
if (packetValue <= 40) {
return '#0091ff';
} else if (packetValue <= 60) {
return '#0091ff';
} else if (packetValue <= 100) {
return '#0091ff';
}
}

trashi("https://cdn.jsdelivr.net/npm/chart.js", function () {
createPacketDisplay();
});

function packet(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);

// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}

function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);

// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.nsend(binary);
}

window.leave = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};

//...lol
let io = {
send: packet
};

function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData, // id: setInitData,
//B: disconnect,
C: setupGame, // 1: setupGame,
D: addPlayer, // 2: addPlayer,
E: removePlayer, // 4: removePlayer,
a: updatePlayers, // 33: updatePlayers,
G: updateLeaderboard, // 5: updateLeaderboard,here
H: loadGameObject, // 6: loadGameObject,
I: loadAI, // a: loadAI,
J: animateAI, // aa: animateAI,
K: gatherAnimation, // 7: gatherAnimation,
L: wiggleGameObject, // 8: wiggleGameObject,
M: shootTurret, // sp: shootTurret,
N: updatePlayerValue, // 9: updatePlayerValue,
O: updateHealth, // h: updateHealth,//here
P: killPlayer, // 11: killPlayer,
Q: killObject, // 12: killObject,
R: killObjects, // 13: killObjects,
S: updateItemCounts, // 14: updateItemCounts,
T: updateAge, // 15: updateAge,
U: updateUpgrades, // 16: updateUpgrades,
V: updateItems, // 17: updateItems,
X: addProjectile, // 18: addProjectile,
Y: remProjectile, // 19: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
2: allianceNotification, // an: allianceNotification,
3: setPlayerTeam, // st: setPlayerTeam,
4: setAlliancePlayers, // sa: setAlliancePlayers,
5: updateStoreItems, // us: updateStoreItems,
6: receiveChat, // ch: receiveChat,
7: updateMinimap, // mm: updateMinimap,
8: showText, // t: showText,
9: pingMap, // p: pingMap,
0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}

// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};

// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r)
{
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0)
r = 0;
this.beginPath();
this.moveTo(x + r, y);
this.arcTo(x + w, y, x + w, y + h, r);
this.arcTo(x + w, y + h, x, y + h, r);
this.arcTo(x, y + h, x, y, r);
this.arcTo(x, y, x + w, y, r);
this.closePath();
return this;
};

// GLOBAL VALUES:
var moofoll = getSavedVal("moofoll");

function follmoo() {
if (!moofoll) {
moofoll = true;
saveVal("moofoll", 1);
}
}

let petals = [];


let allChats = [];
let ticks = {
tick: 0,
delay: 0,
time: [],
manage: [],
};
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let projectiles = [];
let deadPlayers = [];

let breakObjects = [];

let player;
let playerSID;
let tmpObj;

let enemy = [];


let nears = [];
let near = [];
let chatsmods = false

let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 1,
antiSync: false,
safePrimary: function(tmpObj) {
return [0, 8].includes(tmpObj.primaryIndex);
},
safeSecondary: function(tmpObj) {
return [10, 11, 14].includes(tmpObj.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}

// FIND OBJECTS BY ID/SID:


function findID(tmpObj, tmp) {
return tmpObj.find((THIS) => THIS.id == tmp);
}

function findSID(tmpObj, tmp) {


return tmpObj.find((THIS) => THIS.sid == tmp);
}

function findPlayerByID(id) {
return findID(players, id);
}

function findPlayerBySID(sid) {
return findSID(players, sid);
}

function findAIBySID(sid) {
return findSID(ais, sid);
}

function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}

function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}
function fgdo(a, b) {
return Math.sqrt(Math.pow(b.y - a.y, 2) + Math.pow(b.x - a.x, 2));
}
let preplaceDelay = {
killObject: -1,
gatherAnimation: -1,
total: function () {
return (Math.abs(Math.trunc(this.killObject -
this.gatherAnimation)));
},
}
let gameName = getEl("gameName");
gameName.innerText = "Xavier";
let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();

let chatButton = getEl("chatButton");


chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let mainContext = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let ageText = getEl("ageText");
let ageBarBody =getEl("ageBarBody");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth *
parseFloat(getEl("vision").value);
let maxScreenHeight = config.maxScreenHeight *
parseFloat(getEl("vision").value);
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let mouseX = 0;
let mouseY = 0;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let setupCard = getEl("setupCard");
let rel = document.createElement("div");
setupCard.appendChild(rel);
rel.innerHTML = `<br><input type = "rel" id = "rel" placeholder = "Made
By xavier :D" maxlength = "30">`;
let passWordInput = getEl("rel");
passWordInput.style = `
text-align: center;
font-size: 26px;
margin-bottom: 16px;
padding: 6px;
border: none;
outline: none;
box-sizing: border-box;
color: #fff;
background-color: #fff;
width: 100%;
-webkit-border-radius: 4px;
-moz-border-radius: 4px;
border-radius: 4px;
box-shadow: 0 5px 6px rgba(0, 0, 0, 1); /* Adjust values as needed */
`;

let outlineColor = "#525252";


let darkOutlineColor = "#343436";
let outlineWidth = 5.5;

let isNight = false;


let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
let attackState = 0;
let inGame = false;
let autoZoom = false;
let macro = {};
let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;

let lastLeaderboardData = [];

// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
// resetMoveDir();
}
};
let ms = {
avg: 0,
max: 0,
min: 0,
delay: 0
}
////////////skid from pro client frfrfr
let asdasd = ["Xa-", "Xav_", "Xavi-", "Xavie_", "Xavier-"]
let wkwkwkwk = 0

function pingSocketResponse() {
if (chatsmods) {
if (wkwkwkwk == 13) {
wkwkwkwk = 0
}
io.send("6", ` ${asdasd[wkwkwkwk]} `)
wkwkwkwk ++
}

let pingTime = window.pingTime;


const pingDisplay = document.getElementById("pingDisplay")
pingDisplay.innerText = "" + pingTime + "";
if (pingTime > ms.max || isNaN(ms.max)) {
ms.max = pingTime;
}
if (pingTime < ms.min || isNaN(ms.min)) {
ms.min = pingTime;
}
//if(pingTime > 150) {
// window.leave();
// }

// if (pingTime >= 90) {


// doAutoQ = true;
// } else {
// doAutoQ = false;
// }
}
function lerp(start, end, amt) {
return (1 - amt) * start + amt * end;
}
function zoomVision() {
if (maxScreenWidth != config.maxScreenWidth * 1.5 ||
maxScreenHeight != config.maxScreenHeight * 1.5) {
maxScreenWidth = config.maxScreenWidth * 1.5;
maxScreenHeight = config.maxScreenHeight * 1.5;
resize();

let targetCamX = player.x + ((1920 / 2) / 30);


let targetCamY = player.y + ((1920 / 2) / 30);
camX = lerp(camX, targetCamX, 0.015);
camY = lerp(camY, targetCamY, 0.015);
}
}
function resetZoom() {
if (maxScreenWidth != config.maxScreenWidth *
parseFloat(getEl("vision").value) || maxScreenHeight != config.maxScreenHeight *
parseFloat(getEl("vision").value)) {
maxScreenWidth = config.maxScreenWidth *
parseFloat(getEl("vision").value);
maxScreenHeight = config.maxScreenHeight *
parseFloat(getEl("vision").value);
resize();

let targetCamX = player.x + ((1920 / 2) / 30);


let targetCamY = player.y + ((1920 / 2) / 30);
camX = lerp(camX, targetCamX, 0.015);
camY = lerp(camY, targetCamY, 0.015);
}
}

getEl("vision").onchange = function() {
resetZoom();
}
let placeVisible = [];
let preplaceVisible = [];
let profanityList = ["cunt", "whore", "fuck", "shit", "faggot",
"nigger",
"nigga", "dick", "vagina", "minge", "cock",
"rape", "cum", "sex",
"tits", "penis", "clit", "pussy", "meatcurtain",
"jizz", "prune",
"douche", "wanker", "damn", "bitch", "dick",
"fag", "bastard"
];

/** CLASS CODES */

class Utils {
constructor() {

// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathPI = Math.PI;

let _this = this;

// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function(angle) {
return angle * (mathPI / 180);
};
this.toAng = function(radian) {
return radian / (mathPI / 180);
};
this.randInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function(min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function(value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function(val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getDistance = function(x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1
== 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1
== 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2
== 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2
== 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -=
tmpXY1.x) * tmpXY2.x +
(tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function(x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1
== 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1
== 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2
== 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2
== 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function(a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.isNumber = function(n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function(s) {
return (s && typeof s == "string");
};
this.kFormat = function(num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function(num) {
let fixs = [{
num: 1e3,
string: "k"
},
{
num: 1e6,
string: "m"
},
{
num: 1e9,
string: "b"
},
{
num: 1e12,
string: "q"
}
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function(n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function(a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function(recX, recY, recX2, recY2, x1, y1,
x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function(element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;

let insideHorizontal = x > left && x < left + width;


let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function(event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function(element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ?
{passive: true} : false;
let passive = false;
element.addEventListener("touchstart",
this.checkTrusted(touchStart), passive);
element.addEventListener("touchmove",
this.checkTrusted(touchMove), passive);
element.addEventListener("touchend",
this.checkTrusted(touchEnd), passive);
element.addEventListener("touchcancel",
this.checkTrusted(touchEnd), passive);
element.addEventListener("touchleave",
this.checkTrusted(touchEnd), passive);

function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}

function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}

function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function(element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function(config) {
let element = document.createElement(config.tag || "div");

function bind(configValue, elementValue) {


if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover =
this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout =
this.checkTrusted(element.onmouseout);
if (config.style) {
element.style.cssText = config.style;
}
if (config.hookTouch) {
this.hookTouchEvents(element);
}
if (config.parent) {
config.parent.appendChild(element);
}
if (config.children) {
for (let i = 0; i < config.children.length; i++) {
element.appendChild(config.children[i]);
}
}
return element;
};
this.checkTrusted = function(callback) {
return function(ev) {
if (ev && ev instanceof Event && (ev && typeof
ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function(length) {
let text = "";
let possible =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() *
possible.length));
}
return text;
};
this.countInArray = function(array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g,
16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(x, y, scale, speed, life, text, color) {
this.x = x;
this.y = y;
this.color = color;
this.scale = scale;
this.startScale = this.scale;
this.maxScale = scale * 1.5;
this.scaleSpeed = 0.7;
this.speed = speed;
this.life = life;
this.text = text;
this.acc = 1;
this.alpha = 0;
this.maxLife = life;
this.ranX = UTILS.randFloat(-1, 1);
};

// UPDATE:
this.update = function(delta) {
if (this.life) {
this.life -= delta;
if (config.anotherVisual) {
this.y -= this.speed * delta * this.acc;
this.acc -= delta / (this.maxLife / 2.5);
if (this.life <= 200) {
if (this.alpha > 0) {
this.alpha = Math.max(0, this.alpha -
(delta / 300));
}
} else {
if (this.alpha < 1) {
this.alpha = Math.min(1, this.alpha +
(delta / 100));
}
}
this.x += this.ranX;
} else {
this.y -= this.speed * delta;
}
this.scale += this.scaleSpeed * delta;
if (this.scale >= this.maxScale) {
this.scale = this.maxScale;
this.scaleSpeed *= -1;
} else if (this.scale <= this.startScale) {
this.scale = this.startScale;
this.scaleSpeed = 0;
}
if (this.life <= 0) {
this.life = 0;
}
}
};

// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.lineWidth = 10;
ctxt.fillStyle = this.color;
ctxt.font = this.scale + "px " + (config.anotherVisual ?
"Ubuntu" : "Hammersmith One");
if (config.anotherVisual) {
ctxt.globalAlpha = this.alpha;
ctxt.strokeStyle = darkOutlineColor;
ctxt.strokeText(this.text, this.x - xOff, this.y -
yOff);
}
ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
ctxt.globalAlpha = 1;
};
}
};
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];

// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};

// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color)
{
let tmpText;
for (let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;

// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.alive = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
if (config.anotherVisual) {
this.dir = dir + Math.PI;
} else {
this.dir = dir;
}
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha || 1;
this.maxAlpha = data.alpha || 1;
this.damaged = 0;
};
// GET HIT:
this.changeHealth = function(amount, doer) {
this.health += amount;
return (this.health <= 0);
};

// GET SCALE:
this.getScale = function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 ||
this.type == 3 || this.type == 4) ?
1 : (0.6 * sM)) * (ig ? 1 :
this.colDiv);
};

// VISIBLE TO PLAYER:
this.visibleToPlayer = function(player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner
== player ||

(this.owner.team && player.team == this.owner.team)));


};

// UPDATE:
this.update = function(delta) {
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
if (config.anotherVisual) {
let d2 = UTILS.getAngleDist(this.lastDir,
this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.turnSpeed && this.dmg) {
this.dir += this.turnSpeed * delta;
}
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};

// CHECK TEAM:
this.isTeamObject = function(tmpObj) {
return this.owner == null ? true : (this.owner &&
tmpObj.sid == this.owner.sid || tmpObj.findAllianceBySid(this.owner.sid));
};
}
}
class autoChatExport {
constructor() {
this.betterplace = {
audio: new
Audio("https://cdn.discordapp.com/attachments/1183826908270579813/11858697956111319
55/Y2meta.app_-_NSYNC_-_Better_Place_Lyrics_128_kbps.mp3"),
chats: [
["It's some kind of love", 12587],
["it's some kind of fire", 14896],
["I'm already up", 17177],
["but you lift me higher", 19480],
["You know I'm not wrong", 22305],
["you know I'm not lyin'", 24384],
["We do it better, yeah", 26905],
["we do it better, yeah", 29176],
["I don't mind if the", 32641],
["world spins faster", 34625],
["The music's louder", 36857],
[" the waves are get stronger", 39177],
["I don't mind if the world", 41368],
["spins faster", 43056],
["Faster, faster", 45698],
["Just let me take you to a better place", 48360],
["Just let me take you", 50018],
["to a better place", 52992],
["I'm gonna make you", 54121],
["kiss the sky tonight", 57008],
["Yeah, if you let me", 60712],
["show the way", 63440],
["I'm so excited", 65545],
["to see you excited", 69361],
["I'll take you to a better place", 70528],
["And, baby, you can", 73416],
[" love me on the way", 77625],
["We're flyin' up to", 84696],
["outer space", 90849],
["I'm so excited", 92528],
["see you excited", 94688],
["You like the bed style loud", 96656],
["I wanna lose control", 98984],
["I wanna dance all night", 100800],
["you like it nice and slow", 102825],
["Don't want it any other way", 104992],
["tell all your friends", 107529],
["you're gonna stay", 108000]
["When were together", 109433],
["you know that we do it better", 111488],
["I don't mind if the", 113560],
["world spins faster", 115640],
["The music's louder,", 117673],
["the waves are gettin' stronger", 119664],
["I don't mind if the", 122736],
["world spins faster", 125489],
["Faster, faster", 126952],
["Just let me take you", 130552],
["to a better place", 132034],
["I'm gonna make you", 134656],
["kiss the sky tonight", 136944],
["Yeah, if you let me", 139176],
["show the way", 143368],
["I'm so excited", 144400],
["to see you excited", 147224],
["I'll take you to a", 151504],
["better place", 153464],
["And, baby, you can", 157224],
["love me on the way", 164936],
["We're flyin' up to", 167408],
["outer space", 175826],
["I'm so excited", 180280],
["to see you excited", 181288],
["", 184136],
["", 185408],
["", 188424],
["", 190392],
["", 192585],
["", 196664],
["", 200658],
["", 204832],
["", 206904]
]
}
this.skyfall = {
audio: new
Audio("https://cdn.discordapp.com/attachments/1170751373374148690/11775092375098655
44/Adele_Adele_-_Skyfall.mp3"), // Replace with the actual URL of the "Skyfall"
audio
chats: [
["This is the end", 33000],
["Hold your breath and count to 10", 38000],
["Feel the Earth move and then", 44000],
["Hear my heart burst again!", 50000],
["For this is the end", 58000],
["I've drowned and dreamt", 61200],
["this moment", 63000],
["So overdue, I owe them", 65400],
["Swept away, I'm stolen", 69600],
["Let the skyfall", 73800],
["When it crumbles", 75600],
["We will stand tall", 78000],
["Face it all together", 80300],
["Let the skyfall", 81720],
["When it crumbles", 83400],//85200
["We will stand tall", 85200],
["Face it all together", 87600],
["At skyfall", 89700],
["At skyfall", 93300],
["Skyfall is where we start", 121200],
["thousand miles and poles apart", 124500],
["Where worlds collide", 127900],
["and days are dark", 129300],
["You may have my number", 130200],
["You can take my name", 132000],
["But you'll never have my heart", 134100],
["Let the skyfall", 136750],
["When it crumbles", 138600],
["We will stand tall", 140400],
["Face it all together", 142320],
["Let the skyfall", 144000],
["When it crumbles", 146520],
["We will stand tall", 148380],
["Face it all together", 150120],
["At skyfall", 151200],
//["At skyfall", 96000],
["Where you go, I go", 191400],
["What you see, I see", 192600],
["I know I'd never be", 194400],
["me without the security", 196800],
["Of your loving arms", 198600],
["Keeping me from harm", 201000],
["Put your hand in my hand", 202800],
["And we'll stand", 204600],
["Let the skyfall", 206400],
["When it crumbles", 208200],
["We will stand tall", 210600],
["Face it all together", 211800],
["Let the skyfall", 214200],
["When it crumbles", 240000],
["We will stand tall", 241800],
["Face it all together", 243900],
["At skyfall", 245400],
["let the skyfall", 246900],
["we will stand tall", 250200],
["At skyfall", 252300],
["At skyfall", 252800],
["Oooh", 253400]
]
}
this.staywithme = {
audio: new
Audio("https://cdn.discordapp.com/attachments/1013031910211063841/10295864811210711
45/1nonly_-_Stay_With_Me_Lyrics.mp3"),
chats: [
[
"Stay with me",
1159
],
[
"Stay with me",
20273
],
[
"lil' bitch, yeah",
20907
],
[
"you know that I'm your mans",
21691
],
[
"You be cappin' like a snitch",
22668
],
[
"no thots won't stand",
23857
],
[
"Two hoes, ten toes",
25156
],
[
"new guap, countin' bands",
26385
],
[
"New whip, new chips",
27692
],
[
"new kicks, Jackie Chan",
28888
],
[
"And she bad",
30141
],
[
"bad bitch throw it back",
31527
],
[
"I just hit another lick and",
32798
],
[
"she be counting all my racks",
33945
],
[
"And I be feelin' hella rich",
35193
],
[
"no Brian, hunnids stacked",
36503
],
[
"'Bouta make another hit",
37857
],
[
"goth bitch on my lap",
39117
],
[
"Stay with me, lil' bitch, yeah",
40220
],
[
"you know that I'm your mans",
41496
],
[
"You be cappin' like a snitch",
42952
],
[
"no thots won't stand",
44358
],
[
"Two hoes, ten toes",
45378
],
[
"new guap, countin' bands",
46633
],
[
"New whip, new chips",
47962
],
[
"new kicks, Jackie Chan",
49402
],
[
"And she bad",
50500
],
[
"bad bitch throw it back",
51768
],
[
"I just hit another lick and",
52993
],
[
"she be counting all my racks",
54091
],
[
"And I be feelin' hella rich",
55483
],
[
"no Brian, hunnids stacked",
56741
],
[
"'Bouta make another hit",
58088
],
[
"goth bitch on my lap",
59288
],
[
"if she fucking with me",
60569
],
[
"then you know I gotta get her",
61969
],
[
"I be feelin' like Lil Uzi",
63413
],
[
"got my mind up on the cheddar",
64329
],
[
"Footloose getting groovy with",
65866
],
[
"yo' ho, she like me better",
67130
],
[
"I ain't talkin' Ash Kaashh",
68252
],
[
"but that bitch",
69345
],
[
"she be my header",
70322
],
[
"Ayy, I'm posted up with twin",
71289
],
[
"Glocks and foreign bitches",
72099
],
[
"No fakes",
73271
],
[
"all they want is guap",
73847
],
[
"I burn bridges",
74978
],
[
"I be getting to the bag",
75874
],
[
"you still cleaning",
77061
],
[
"dirty dishes",
77775
],
[
"Two mops send shots at",
78331
],
[
"your spot with no limit",
79634
],
[
"Stay with me, lil' bitch, yeah",
80690
],
[
"you know that I'm your mans",
82227
],
[
"You be cappin' like a snitch",
83277
],
[
"no thots won't stand",
84491
],
[
"Two hoes, ten toes",
85727
],
[
"new guap, countin' bands",
87152
],
[
"New whip, new chips",
88356
],
[
"new kicks, Jackie Chan",
89480
],
[
"And she bad",
90797
],
[
"bad bitch throw it back",
91851
],
[
"I just hit another lick and",
93338
],
[
"she be counting all my racks",
94752
],
[
"And I be feelin' hella rich",
96045
],
[
"no Brian, hunnids stacked",
97184
],
[
"'Bouta make another hit",
98407
],
[
"goth bitch on my lap",
99713
],
[
"Stay with me, lil' bitch, yeah",
100910
],
[
"you know that I'm your mans",
102385
],
[
"You be cappin' like a snitch",
103510
],
[
"no thots won't stand",
104783
],
[
"Two hoes, ten toes",
105945
],
[
"new guap, countin' bands",
107235
],
[
"New whip, new chips",
108497
],
[
"new kicks, Jackie Chan",
109744
],
[
"And she bad",
110995
],
[
"bad bitch throw it back",
112387
],
[
"I just hit another lick and",
113531
],
[
"she be counting all my racks",
114939
],
[
"And I be feelin' hella rich",
116067
],
[
"no Brian, hunnids stacked",
117268
],
[
"'Bouta make another hit",
118726
],
[
"goth bitch on my lap",
119972
],
[
"Stay with me",
121136
]
]
}
this.legendsNeverDie = {
audio: new
Audio("https://cdn.discordapp.com/attachments/990882830210981920/991648349608493066
/Legends_Never_Die_Lyrics_Ft._Against_The_Current.mp3"),
chats: [
["Legends Never Die", 12564], ["When the world is
calling you", 16471], ["Can you hear them", 19616], ["screaming out your-", 20958],
["name?", 24132], ["Legends Never Die", 25823], ["They become a part of you",
29522], ["Every time you bleed", 33833], ["for reaching greatness", 36142],
["Relentless you survive", 40086], ["They never lose hope", 44050], ["when
everything's cold", 45532], ["and the fighting's near", 46877], ["It's deep in
their bones", 50361], ["they'll run into smoke", 52331], ["when the fire is
fierce", 53631], ["Ohh pick yourself up cause,", 57260], ["Legends Never Die!",
60520], ["when the world is calling you", 64240], ["Can you hear them screaming",
67740], ["out your-", 69231], ["name?", 72521], ["Legends Never Die!", 74300],
["they become a part of you", 77900], ["Every time you bleed", 81620], ["for
reaching", 83532], ["greatness", 85252], ["Legends Never Die", 87880], ["They're
written", 91340], ["down in eternity", 92440], ["But you'll never see", 95140],
["the price it costs,", 97432], ["the scars collected", 100540], ["all their
lives", 101720], ["When everything's lost", 105580], ["They pick up their hearts",
107440], ["and avenge defeat", 109320], ["Before it all starts,", 112680], ["they
suffer through harm", 113980], ["just to touch a dream", 116020], ["Ohh pick
yourself up cause,", 118840], ["Legends Never Die!", 122200], ["when the world
is-", 126240], ["calling you", 127730], ["Can you hear them", 129760], ["screaming
out your-", 131320], ["name?", 133320], ["Legends Never Die!", 135640], ["They
become a part of you", 139500], ["Every time you bleed", 143180], ["for reaching-",
145320], ["greatness", 148100], ["Legends Never Die", 149440], ["When the world
is", 156060], ["calling out", 157620], ["your name", 158900], ["Begging you to
fight", 163320], ["Pick yourself up once more", 171160], ["Pick yourself up,
cause", 174560], ["Legends Never Die!", 176860], ["when the world is", 180820],
["calling you", 181500], ["Can you hear them", 184400], ["screaming out your-",
186600], ["name?", 188300], ["Legends Never Die", 190780], ["They become a part of
you", 194760], ["Every time you bleed", 197900], ["for reaching", 199300],
["greatness", 201500], ["Legends Never Die..", 204540]
]
};
this.thetop = {
audio: new
Audio("https://cdn.discordapp.com/attachments/919188611214229524/974478982051405934
/Initial_D_5th_Stage_Soundtrack_-_The_Top.mp3"),
chats: [
[
"Final lap",
39607
],
[
"I'm on top of the world",
40293
],
[
"And I will never rest",
41845
],
[
"for second again",
43192
],
[
"One more time",
45303
],
[
"I have beaten them out",
46438
],
[
"The scent of gasoline",
47828
],
[
"announces the end",
49351
],
[
"They all said",
51320
],
[
"I'd best give it up",
52316
],
[
"What a fool",
53913
],
[
"to believe their lies",
54752
],
[
"Now they've fallen",
57207
],
[
"and I'm at the top",
58373
],
[
"Are you ready now to die?",
59879
],
[
"I came up from the bottom",
62924
],
[
"and into the top",
64572
],
[
"For the first time",
65813
],
[
"I feel alive",
66962
],
[
"I can fly like an eagle",
68956
],
[
"strike like a hawk",
70748
],
[
"Do you think you can survive?",
71946
],
[
"The top!",
74821
],
[
"One more turn and",
87454
],
[
"I'll settle the score",
88736
],
[
"A rubber fire",
89794
],
[
"screams into the night",
90734
],
[
"Crash and burn is",
93127
],
[
"what you're gonna do",
94471
],
[
"I am a master of",
95752
],
[
"the asphalt fight",
97250
],
[
"They all said",
99128
],
[
"I'd best give it up",
100438
],
[
"What a fool",
101743
],
[
"to believe their lies",
102673
],
[
"Now they've fallen",
105251
],
[
"and I'm at the top",
106445
],
[
"Are you ready now to die?",
107891
],
[
"I came up from the bottom",
110878
],
[
"and into the top",
112544
],
[
"For the first time",
113953
],
[
"I feel alive",
114967
],
[
"I can fly like an eagle",
116928
],
[
"strike like a hawk",
118736
],
[
"Do you think you can survive?",
119907
],
[
"I came up from the bottom",
122969
],
[
"and into the top",
124635
],
[
"For the first time",
125972
],
[
"I feel alive",
126979
],
[
"I can fly like an eagle",
128989
],
[
"strike like a hawk",
130755
],
[
"Do you think you can survive?",
131906
],
[
"The top!",
134941
],
[
"I came up from the bottom",
171049
],
[
"and into the top",
172624
],
[
"For the first time",
173790
],
[
"I feel alive",
174999
],
[
"I can fly like an eagle",
176880
],
[
"strike like a hawk",
178657
],
[
"Do you think you can survive?",
179859
],
[
"I came up from the bottom",
183009
],
[
"and into the top",
184534
],
[
"For the first time",
185837
],
[
"I feel alive",
187606
],
[
"I can fly like an eagle",
188853
],
[
"strike like a hawk",
190569
],
[
"Do you think you can survive?",
191750
],
[
"The top!",
194704
]
]
};
this.gas = {
audio: new
Audio("https://cdn.discordapp.com/attachments/876683706381762560/981927132202672228
/e.mp3"),
chats: [
[
"Ahhh",
16885
],
[
"(gas, gas gas)",
20000
],
[
"Ahhh",
24039
],
[
"Do you like my car",
28341
],
[
"my car",
31349
],
[
"m y c a r",
33137
],
[
"Guess you're ready'",
53875
],
[
"Cause I'm waiting for you",
54746
],
[
"It's gonna be so exciting!",
56201
],
[
"Got this feeling",
59363
],
[
"Really deep in my soul",
60638
],
[
"Let's get out I wanna go",
62462
],
[
"come along get it on!",
64003
],
[
"Gonna take my car",
65865
],
[
"gonna sit in",
67463
],
[
"Gonna drive alone",
69113
],
[
"'till I get you",
70348
],
[
"'Cause I'm crazy",
71831
],
[
"hot and ready",
72635
],
[
"but you'll like it!",
73624
],
[
"I wanna race for you",
74930
],
[
"shall I go now?",
76885
],
[
"Gas gas gas",
78234
],
[
"I'm gonna step on the gas",
79868
],
[
"Tonight I'll fly",
81582
],
[
"and be your lover",
83111
],
[
"Yeah yeah yeah",
84323
],
[
"I'll be so quick as a flash",
86116
],
[
"And I'll be your hero!",
87777
],
[
"Gas gas gas",
90637
],
[
"I'm gonna run as a flash",
92633
],
[
"Tonight I'll fight",
94096
],
[
"to be the winner",
95500
],
[
"Yeah yeah yeah",
96824
],
[
"I'm gonna step on the gas",
98592
],
[
"And you'll see the big show!",
100155
],
[
"Don't be lazy",
115451
],
[
"'Cause I'm burning for you",
116581
],
[
"It's like a hot sensation!",
118681
],
[
"Got this power",
121655
],
[
"That is taking me out",
122845
],
[
"Yes I've got a crush on you",
124771
],
[
"Ready now ready go!",
126452
]
]
}
this.dejavu = {
audio: new
Audio("https://cdn.discordapp.com/attachments/919188611214229524/974636785101582366
/DAVE_RODGERS___DEJA_VU_Official_Lyric_VideoD_INITIAL_D.mp3"),
chats: [
[
"See your body",
46729
],
[
"into the moonlight",
48320
],
[
"Even if I try to cancel",
49803
],
[
"All the pictures into the mind",
52998
],
[
"There's a flashing in my eyes",
55715
],
[
"Don't you see my condition",
58299
],
[
"The fiction",
61009
],
[
"is gonna run it again",
62601
],
[
"Can't you see now illusions",
64399
],
[
"Right into your mind",
67186
],
[
"Deja vu",
71102
],
[
"I've just been",
72205
],
[
"in this place before",
72846
],
[
"Higher on the street",
74070
],
[
"And I know it's my time to go",
75226
],
[
"Calling you and",
77414
],
[
"the search is a mystery",
78540
],
[
"Standing on my feet",
80256
],
[
"It's so hard when",
81402
],
[
"I try to be me",
82361
],
[
"UOOOHH",
83974
],
[
"Deja vu",
85496
],
[
"I've just been in",
86224
],
[
"this time before",
86992
],
[
"Higher on the street",
88087
],
[
"And I know it's a place to go",
89232
],
[
"Calling you and",
91432
],
[
"the search is a mystery",
92534
],
[
"Standing on my feet",
94184
],
[
"It's so hard when",
95454
],
[
"I try to be me",
96331
],
[
"YEAHHH",
97862
],
[
"See the future",
111909
],
[
"into the present",
113614
],
[
"See my past lives",
115335
],
[
"in the distance",
116885
],
[
"Try to guess now",
118423
],
[
"what's going on",
120073
],
[
"And the band begins to play",
121129
],
[
"Don't you see my condition",
123653
],
[
"The fiction",
126436
],
[
"is gonna run it again",
128002
],
[
"Can't you see now illusions",
129709
],
[
"Right into your mind",
132703
],
[
"Deja vu",
136269
],
[
"I've just been",
137353
],
[
"in this place before",
138199
],
[
"Higher on the street",
139454
],
[
"And I know",
140683
],
[
"it's my time to go",
141457
],
[
"Calling you",
142833
],
[
"and the search is a mystery",
143741
],
[
"Standing on my feet",
145424
],
[
"It's so hard when",
146779
],
[
"I try to be me",
147596
],
[
"UOOOHH",
149231
],
[
"Deja vu",
150890
],
[
"I've just been in",
151580
],
[
"this time before",
152301
],
[
"Higher on the beat",
153484
],
[
"And I know it's",
154656
],
[
"a place to go",
155631
],
[
"Calling you",
156815
],
[
"and the search is a mystery",
158038
],
[
"Standing on my feet",
159645
],
[
"It's so hard when",
160557
],
[
"I try to be me",
161571
],
[
"YEAHHH",
163347
]
]
};
this.norival = {
audio: new
Audio("https://cdn.discordapp.com/attachments/784941059066167316/977724487283912735
/Nightcore_-_No_Rival_-_Lyrics.mp3"),
chats: [
[
"Here and now",
11198
],
[
"you're coming up to me",
12140
],
[
"'Fore I'm lighting up the sky",
13500
],
[
"Feel the ground",
16583
],
[
"shaking underneath",
17638
],
[
"Trying to take me alive",
18855
],
[
"Oh-oh-ohhh",
21720
],
[
"Get ready for the fallout",
24012
],
[
"Oh-oh-ohhh",
26981
],
[
"Can't stop me now",
29312
],
[
"I got no rival",
31419
],
[
"I'ma find my way",
33196
],
[
"Through the blood and pain",
35172
],
[
"Game of survival",
36491
],
[
"Any time or place",
38528
],
[
"Watch 'em run away",
40492
],
[
"I got no",
41945
],
[
"I'll be standing on my own",
43651
],
[
"Never gonna take my thrown",
45499
],
[
"I got no rival",
47335
],
[
"Watch 'em run away",
49108
],
[
"I got no, no, no",
50943
],
[
"I got no, no, no rival",
52146
],
[
"No rival",
63910
],
[
"No rival",
69272
],
[
"Tell them now what you gon' do",
75032
],
[
"We can do this face to face",
77157
],
[
"Reckoning is coming in soon",
80284
],
[
"Doesn't matter what you say",
82523
],
[
"Trying to tell you",
85098
],
[
"listen to the moment",
86269
],
[
"Can't take mine",
87544
],
[
"'cause I own it",
88213
],
[
"Don't you know that",
90057
],
[
"I'm locked and I'm loaded",
91775
],
[
"You're out of focus",
93433
],
[
"Oh-oh-ohhh",
96303
],
[
"Get ready for the fallout",
98299
],
[
"Oh-oh-ohhh",
101475
],
[
"Can't stop me now",
103533
],
[
"I got no rival",
105353
],
[
"I'ma find my way",
107419
],
[
"Through the blood and pain",
109215
],
[
"Game of survival",
110747
],
[
"Any time or place",
112730
],
[
"Watch 'em run away",
114664
],
[
"I got no",
116031
],
[
"I'll be standing on my own",
117862
],
[
"Never gonna take my thrown",
119722
],
[
"I got no rival",
121376
],
[
"Watch 'em run away",
123338
],
[
"I got no, no, no",
125165
],
[
"I got no, no, no rival",
126388
],
[
"No rival",
132506
],
[
"I got no, no, no",
136063
],
[
"I got no, no, no rival",
137058
],
[
"No rival",
143220
],
[
"No rival",
159585
]
]
};
this.inv = {
audio: new
Audio("https://cdn.discordapp.com/attachments/975954604451831828/980059990356279316
/Crypt_x_Joey_Nato_-_Invincible_feat._soslesion_OFFICIAL_MUSIC_VIDEO.mp3"),
chats: [
[
"Yeah, yeah, yeah",
3890
],
[
"Get myself into the game",
11624
],
[
"I'ma run it up anyway",
13854
],
[
"I get with the violence",
17898
],
[
"I don't think you wanna try it",
19893
],
[
"I'm so up",
22911
],
[
"I feel invincible",
23678
],
[
"I don't know",
26102
],
[
"if they get it though",
26784
],
[
"I'm so up",
28401
],
[
"I feel invincible",
29073
],
[
"Fuck what you said",
31587
],
[
"I'm invincible",
32639
],
[
"Lookin' for a break",
34483
],
[
"and now I think",
35417
],
[
"I finally caught one",
36239
],
[
"We're talkin'",
37281
],
[
"legendary status",
38092
],
[
"when it's all done",
39193
],
[
"I'm a star bitch",
40259
],
[
"if you ever saw one",
41257
],
[
"Law and Order over here",
43408
],
[
"and it's a Tommy one",
44760
],
[
"Meet me at the top",
45828
],
[
"it's goin' down",
47841
],
[
"They tryna fit in my circle",
48355
],
[
"I'm not around (Nah)",
49618
],
[
"I was down before",
50887
],
[
"but not for the count",
52516
],
[
"Shit was real heavy",
53741
],
[
"now it's dollars",
55010
],
[
"not the pound",
55590
],
[
"Tell me what you smokin'",
56879
],
[
"if you think that I'm a joke",
57801
],
[
"Only time I'm trippin'",
59455
],
[
"is when I'm out on a road",
60356
],
[
"Only droppin' joints",
62286
],
[
"if that is fuckin' dope",
63270
],
[
"Scary when you see me",
65141
],
[
"got them meming me like nope",
66211
],
[
"(Nope, nope, nope, nope)",
67656
],
[
"Hate to say it, but",
68886
],
[
"you're runnin' out of time",
70326
],
[
"I don't know 'bout you, but",
72052
],
[
"I'ma make the most of mine",
72845
],
[
"Lookin' clean until",
74738
],
[
"a youngin' in the dirt",
75742
],
[
"Value through the roof",
77076
],
[
"yeah, yeah",
78516
],
[
"I know my worth, Nato",
79436
],
[
"Get myself into the game",
80575
],
[
"I'ma run it up anyway",
82594
],
[
"I get with the violence",
85923
],
[
"I don't think you wanna try it",
88419
],
[
"I'm so up",
91257
],
[
"I feel invincible",
91995
],
[
"I don't know if they get it though",
94660
],
[
"I'm so up",
96966
],
[
"I feel invincible",
97642
],
[
"Fuck what you said",
99967
],
[
"I'm invincible",
101046
],
[
"If you wanna try",
103308
],
[
"to bring me down",
103971
],
[
"you gotta reach me",
104685
],
[
"I'm high up in the clouds",
105864
],
[
"while your're just",
107039
],
[
"down in the seaweeds",
107608
],
[
"I see these little rappers",
108622
],
[
"they all wanna be me",
109897
],
[
"But nobody wanna put the work in",
110826
],
[
"'Cause they thinkin'",
112134
],
[
"that I got it easy",
112752
],
[
"but that's sleezy",
113502
],
[
"My path to the top was hard",
114485
],
[
"but nothin' out there",
115575
],
[
"could me make stop",
116247
],
[
"Every time I thought",
116981
],
[
"it went one way",
117624
],
[
"it turned out that it did not",
118407
],
[
"I got so many",
119291
],
[
"obstacles for my opps",
120297
],
[
"so many prayin'",
121206
],
[
"that I would drop",
122096
],
[
"I had to go around",
122774
],
[
"the whole world",
123521
],
[
"just to get to",
124260
],
[
"the end of my block",
124866
],
[
"I built my skin so tough",
125523
],
[
"achievin' all my desires",
126727
],
[
"I could walk through",
128065
],
[
"Hell without gettin'",
129449
],
[
"burned by the fire",
130009
],
[
"Oh, I admire those",
130697
],
[
"that are deniers",
132867
],
[
"'Cause you messed around",
134285
],
[
"turned me to a",
135069
],
[
"cold blooded fighter",
135885
],
[
"Im so up I feel invincible",
137218
],
[
"I hope my words",
140013
],
[
"feel like insults",
141190
],
[
"I'm up right now",
142979
],
[
"you stuck right now",
144030
],
[
"Stay down there",
145496
],
[
"on that ground",
146574
],
[
"Get myself into the game",
147924
],
[
"I'ma run it up anyway",
151037
],
[
"I get with the violence",
154527
],
[
"I don't think you wanna try it",
156787
],
[
"I'm so up",
160415
],
[
"I feel invincible",
160990
],
[
"I don't know",
163133
],
[
"if they get it though",
163952
],
[
"I'm so up",
165446
],
[
"I feel invincible",
166148
],
[
"Fuck what you said",
168516
],
[
"I'm invincible",
169519
],
[
"Talk like I'm at the top now",
171475
],
[
"If you hit me, I can't fall down",
173836
],
[
"Run up, I'm not second place and",
177162
],
[
"I tell 'em that in runnin'",
178025
],
[
"all my bases",
181206
],
[
"I'm so up",
182808
],
[
"I feel invincible",
183340
],
[
"I don't know if",
186082
],
[
"they get it though",
186813
],
[
"I'm so up",
188342
],
[
"I feel invincible",
189013
],
[
"Fuck what you said",
192064
],
[
"I'm invincible",
192606
]
]
};
this.giants = {
audio: new
Audio("https://cdn.discordapp.com/attachments/617560371913293827/102380798804729446
4/V_O_E_-_Giants_Lyrics.mp3"), chats: [["Oh, where am I going now", 10213], ["just
falling over dreams?", 11952], ["Now I'm just so far gone", 15815], ["this isn't
what it seems..", 17563], ["It's taking me so damn long", 21274], ["it's fading
from believe", 23182], ["I need to slow this down", 26880], ["it's burning from
beneath", 28361], ["Come break this light", 32622], ["Before tomorrow dies",
35938], ["Holding on for what", 38578], ["is worth my life", 40752], ["I know in
time", 43714], ["I'll make it up the vine", 46797], ["Find my way to giants",
49458], ["in the sky", 51305], ["Tonight it comes to life", 53609], ["Tonight it
comes to life", 75604], ["Where am I going now,", 98364], ["just falling over
dreams?", 101623], ["Now I'm just so far gone,", 104059], ["this isn't what it
seems", 106393], ["It's taking me so damn long,", 109598], ["it's fading from
believe", 110995], ["I need to slow this down", 115074], ["it's burning from
beneath", 117293], ["Come break this light", 121103], ["Before tomorrow dies",
124000], ["Holding on for what", 126824], ["is worth my lifе", 128132], ["I know in
time", 132000], ["I'll make it up the vinе", 135098], ["Find my way to", 137797],
["giants in the sky", 139231], ["Tonight it comes to life", 141870], ["Tonight it
comes to life", 152722], ["Come break this light", 176157], ["Before tomorrow
dies", 179155], ["Holding on to what is", 181855], ["worth my life", 183000], ["I
know in time", 187145], ["I'll make it up the vine", 190330], ["Find my way to",
193014], ["giants in the sky", 195132], ["Tonight it comes to life", 197183]]
};
this.glorydays = {
audio: new
Audio("https://cdn.discordapp.com/attachments/990241234696167428/102377491006726159
0/FELLOWSHIP_-_Glory_Days_Official_Lyric_Video_192_kbps.mp3"),
chats: [
[
"As the light within me falls",
47320
],
[
"another day departs",
49338
],
[
"if only I could see",
52172
],
[
"the dawn beyond",
54166
],
[
"the shadows cast",
55214
],
[
"An empire of doubt",
57561
],
[
"a heart full of clouds",
58671
],
[
"befall the souls within her",
60113
],
[
"the valley will weep",
62134
],
[
"as a mirror of old",
63920
],
[
"as hope is halfway damned",
65463
],
[
"Oh, to see our last day",
68481
],
[
"with all these",
70021
],
[
"shattered voices raised",
71037
],
[
"Oh say, will you fight?",
72920
],
[
"To seek the glory days,",
77842
],
[
"We'll fight the lion's way",
80642
],
[
"Then let the rain",
83334
],
[
"wash all of our pride away",
85272
],
[
"So if this victory",
88786
],
[
"is our last odyssey,",
91400
],
[
"Then let the power",
94134
],
[
"within us decide!",
96046
],
[
"On the backs of giants",
117344
],
[
"long deceased",
119252
],
[
"are we still standing",
120096
],
[
"we measure our worth",
122557
],
[
"by all the days",
123929
],
[
"we wasted then.",
125403
],
[
"All of our time",
127753
],
[
"and all of our might",
128916
],
[
"are fueled by",
130086
],
[
"the heartache of winter.",
131045
],
[
"Oh life as we know",
132595
],
[
"it is bitter and cold",
133924
],
[
"but souls burn",
135278
],
[
"best with spite.",
136334
],
[
"Oh, to see our last day",
138568
],
[
"with all these",
140287
],
[
"shattered voices raised",
141002
],
[
"Oh say, will you fight?",
142849
],
[
"To seek the glory days,",
147919
],
[
"We'll fight the lion's way",
150668
],
[
"Then let the rain",
153331
],
[
"wash all of our pride away",
155055
],
[
"So if this victory",
158747
],
[
"is our last odyssey,",
161502
],
[
"Then let the power",
164244
],
[
"within us decide!",
166385
],
[
"If we have to choose our fate,",
170992
],
[
"It's still our choice to make",
175794
],
[
"Oh, to see our last day",
235540
],
[
"with all these",
237420
],
[
"shattered voices raised",
238154
],
[
"Oh say, will you fight?",
239979
],
[
"To seek the glory days,",
244971
],
[
"We'll fight the lion's way",
247863
],
[
"Then let the rain",
250476
],
[
"wash all of our pride away",
252209
],
[
"To seek the glory days,",
255934
],
[
"We'll fight the lion's way",
258458
],
[
"Then let the rain",
261368
],
[
"wash all of our pride away",
263131
],
[
"So if this victory",
266838
],
[
"is our last odyssey,",
269354
],
[
"Let the power within",
272733
],
[
"ignite where we've been",
274332
],
[
"let the power within us decide",
277877
]
]
}
this.ipip = {
audio: new
Audio("https://cdn.discordapp.com/attachments/1008700151579295824/10232352610663997
44/Electro-Light_-_Symbolism_NCS_Release.mp3"),
chats: [
[
"Turi, ip ip ip",
5416
],
[
"Ip ip ip turi ik",
8978
],
[
"Ip, tsha ip ik",
12132
],
[
"Eugh turi",
13782
],
[
"eugh turi isha ip turisha",
15109
],
[
"Turi, ip ip ip",
17597
],
[
"Ip ip ip turi ik",
20042
],
[
"Ip, tsha ip ik",
23025
],
[
"Eugh turi",
24480
],
[
"eugh turi isha ip turisha",
26215
],
[
"Turi, ip ip ip",
29205
],
[
"Ip ip ip turi ik",
31504
],
[
"Ip, tsha ip ik",
34192
],
[
"Eugh turi",
36291
],
[
"eugh turi isha ip turisha",
37558
],
[
"Turi, ip ip ip",
40202
],
[
"Ip ip ip turi ik",
42762
],
[
"Ip, tsha ip ik",
45921
],
[
"Eugh turi",
47710
],
[
"eugh turi isha ip turisha",
48742
],
[
"Turi, ip ip ip",
56435
],
[
"Ip ip ip turi ik",
58173
],
[
"Ip, tsha ip ik",
59676
],
[
"Eugh turi",
60421
],
[
"eugh turi isha ip turisha",
60952
],
[
"Turi, ip ip ip",
62832
],
[
"Ip ip ip turi ik",
65534
],
[
"Ip, tsha ip ik",
68072
],
[
"Eugh turi",
69931
],
[
"eugh turi isha ip turisha",
71160
],
[
"Turi, ip ip ip",
74119
],
[
"Ip ip ip turi ik",
76666
],
[
"Ip, tsha ip ik",
79454
],
[
"Eugh turi",
81186
],
[
"eugh turi isha ip turisha",
82433
],
[
"Turi, ip ip ip",
85346
],
[
"Ip ip ip turi ik",
87963
],
[
"Ip, tsha ip ik",
90757
],
[
"Eugh turi",
92776
],
[
"eugh turi isha ip turisha",
93914
],
[
"Thsa",
98686
],
[
"Ip ip",
100534
],
[
"Thsa",
109780
],
[
"Ip ip",
116890
],
[
"Turi, ip ip ip",
119438
],
[
"Ip ip ip turi ik",
121839
],
[
"Ip, tsha ip ik",
124701
],
[
"Eugh turi",
126186
],
[
"eugh turi isha ip turisha",
127726
],
[
"Turi, ip ip ip",
130610
],
[
"Ip ip ip turi ik",
133162
],
[
"Ip, tsha ip ik",
136083
],
[
"Eugh turi",
138451
],
[
"eugh turi isha ip turisha",
139431
],
[
"Turi, ip ip ip",
141718
],
[
"Ip ip ip turi ik",
171766
],
[
"Ip, tsha ip ik",
173608
],
[
"Eugh turi",
174050
],
[
"eugh turi isha ip turisha",
174714
],
[
"Turi, ip ip ip",
175754
],
[
"Ip ip ip turi ik",
178427
],
[
"Ip, tsha ip ik",
180996
],
[
"Eugh turi",
182437
],
[
"eugh turi isha ip turisha",
184070
],
[
"Turi, ip ip ip",
186868
],
[
"Ip ip ip turi ik",
189609
],
[
"Ip, tsha ip ik",
192300
],
[
"Eugh turi",
193692
],
[
"eugh turi isha ip turisha",
195611
],
[
"Turi, ip ip ip",
198298
],
[
"Ip ip ip turi ik",
201268
],
[
"Ip, tsha ip ik",
203682
],
[
"Eugh turi",
205139
],
[
"eugh turi isha ip turisha",
206782
],
[
"Thsa",
211680
],
[
"Ip ip",
219763
],
[
"Thsa",
222759
],
[
"Ip ip",
229811
],
[
"Turi, ip ip ip",
232450
],
[
"Ip ip ip turi ik",
234711
],
[
"Ip, tsha ip ik",
237682
],
[
"Eugh turi",
238925
],
[
"eugh turi isha ip turisha",
240651
],
[
"Turi, ip ip ip",
243450
],
[
"Ip ip ip turi ik",
246046
],
[
"Ip, tsha ip ik",
248938
],
[
"Eugh turi",
250268
],
[
"eugh turi isha ip turisha",
251933
]
]

}
this.livinglife = {
audio: new
Audio("https://cdn.discordapp.com/attachments/919188611214229524/981928418729934898
/1_ac_2_6_22.mp3"),
chats: [
[
"Lord knows and I think",
15780
],
[
"I know it too sometimes",
17285
],
[
"Every time and",
18961
],
[
"they reachin' out for",
20223
],
[
"what's mine",
21570
],
[
"Lord knows and I think",
22570
],
[
"I know it too sometimes",
23781
],
[
"Every time and",
25775
],
[
"they reachin' out for",
26932
],
[
"what's mine",
28198
],
[
"I've been awake for days",
28955
],
[
"So we out living life",
29943
],
[
"in the night",
31597
],
[
"Pray to god",
32598
],
[
"man I hope I don't die",
33597
],
[
"I've been awake for days",
35267
],
[
"So we out living life",
36571
],
[
"in the night",
38253
],
[
"Pray to god",
39199
],
[
"man I hope I don't die",
40032
],
[
"in the night",
41702
],
[
"Lord knows and I think",
42527
],
[
"I know it too sometimes",
43935
],
[
"Every time and",
45937
],
[
"they reachin' out for",
47036
],
[
"what's mine",
48436
],
[
"Lord knows and I think",
49263
],
[
"I know it too sometimes",
50589
],
[
"Every time and",
52486
],
[
"they reachin' out for",
53708
],
[
"what's mine",
55117
],
[
"Two bedrooms",
56000
],
[
"seven little child",
57218
],
[
"can't be right",
58532
],
[
"Call my brother",
59452
],
[
"he in prison doin' time",
60420
],
[
"but we alright",
61855
],
[
"Tried my best just to",
62799
],
[
"catch a fucking smile",
64059
],
[
"But for now",
65327
],
[
"I see myself ain't",
66109
],
[
"hitting the 35",
67119
],
[
"I've been awake for days",
69074
],
[
"So we out living life",
70173
],
[
"in the night",
71817
],
[
"Pray to god",
72875
],
[
"man I hope I don't die",
74031
],
[
"I've been awake for days",
75399
],
[
"So we out living life",
76931
],
[
"in the night",
78639
],
[
"Pray to god",
79393
],
[
"man I hope I don't die",
80235
],
[
"in the night",
81927
],
[
"Lord knows and I think",
82788
],
[
"I know it too sometimes",
84179
],
[
"Every time and",
86217
],
[
"they reachin' out for",
87354
],
[
"what's mine",
88685
],
[
"Lord knows and I think",
89588
],
[
"I know it too sometimes",
90890
],
[
"Every time and",
92840
],
[
"they reachin' out",
93997
],
[
"for what's mine",
95011
]
]
};
this.takeover = {
audio: new
Audio("https://cdn.discordapp.com/attachments/1174992357767262238/11762177137277707
85/01._Take_Over.mp3"),
chats: [
[
"We at the top again, now what?",
16900
],
[
"Heavy lay the crown, but",
18900
],
[
"Count us",
20600
],
[
"Higher than the mountain",
21380
],
[
"And we be up here",
23300
],
[
"for the long run",
24273
],
[
"Strap in for a long one",
25413
],
[
"We got everybody on one",
27400
],
[
"Now you're coming at the king",
29740
],
[
"so you better not miss",
30934
],
[
"And we only get stronger",
33700
],
[
"With everything I",
36163
],
[
"carry up on my back",
37292
],
[
"you should paint it",
39360
],
[
"up with a target",
40771
],
[
"Why would you dare me",
46000
],
[
"to do it again?",
46960
],
[
"Come get your spoiler",
50800
],
[
"up ahead",
51977
],
[
"We're taking over,",
53800
],
[
"We're Taking Over",
56832
],
[
"Look at you come at my name,",
61760
],
[
"you 'oughta know by now,",
62866
],
[
"That We're Taking Over,",
66300
],
[
"We're Taking Over",
69411
],
[
"Maybe you wonder what",
74500
],
[
"your futures gonna be but",
76300
],
[
"I got it all locked up",
77780
],
[
"Take a lap, now",
93800
],
[
"Don't be mad, now",
94933
],
[
"Run it back, run it back",
97000
],
[
"run it back, now",
98777
],
[
"I got bodies lining up,",
100100
],
[
"Think you're dreaming",
101400
],
[
"of greatness",
102663
],
[
"",

],
[
"",

],
[
"",

],
[
"",

],
[
"",

],
[
"",
],
[
"",

],
[
"",

],
[
"",

],
[
"",

],
[
"",

],
[
"",

],
]
}
this.outtamind = {
audio: new
Audio("https://cdn.discordapp.com/attachments/919188611214229524/981933473709309982
/GENTRAMMEL_-_Out_Of_My_Mind__Lyrics_.mp3"),
chats: [
[
"Remember the night that we met",
12576
],
[
"Back at the party",
13709
],
[
"you sat on the bed",
14448
],
[
"You said I’m talented",
15380
],
[
"you said I’m next",
16065
],
[
"My only talent",
16922
],
[
"is making you stressed",
17695
],
[
"I know that I’m not in my best",
18510
],
[
"lately I’m feeling like less",
20254
],
[
"I hope that I’ll see you again",
21815
],
[
"if I don’t than",
23230
],
[
"I’ll lay at the rest",
23823
],
[
"It’s crazy how it goes",
24705
],
[
"left me all alone",
26020
],
[
"I’ve been trying to move on",
28056
],
[
"all I find are holes",
29465
],
[
"Searching for a pot of gold",
31159
],
[
"don’t know if I’ll ever know",
32572
],
[
"How she left",
34156
],
[
"me with no damn place to go",
34881
],
[
"I’m okay, I’ll be fine",
37685
],
[
"I’m just out of my mind",
40619
],
[
"long nights, with no sleep",
43802
],
[
"thinking bout you and me",
46646
],
[
"I’m okay, I’ll be fine",
49703
],
[
"I’m just out of my mind",
52687
],
[
"Long nights, with no sleep",
56105
],
[
"thinking bout you and me",
59131
],
[
"Spent five months",
61884
],
[
"at your crib",
62780
],
[
"and I ain’t pay no rent",
63749
],
[
"We should’ve just been friends",
64595
],
[
"Cause I know you never meant",
66714
],
[
"all the things that",
67975
],
[
"you said to me",
70217
],
[
"Froze my heart in uncertainty",
70849
],
[
"Go and hit the club in some",
74061
],
[
"make sure that you drunk af",
75561
],
[
"Find another man you love",
77207
],
[
"imma show you what you lost",
78681
],
[
"I'mma show you how it feels",
80210
],
[
"to realize everything",
81740
],
[
"you ever knew",
82722
],
[
"And everything you ever",
83692
],
[
"had in love is gone",
84701
],
[
"I’m okay, I’ll be fine",
86645
],
[
"I’m just out of my mind",
88575
],
[
"long nights, with no sleep",
93073
],
[
"thinking bout you and me",
95794
],
[
"I’m okay, I’ll be fine",
98841
],
[
"I’m just out of my mind",
102063
],
[
"Long nights, with no sleep",
105218
],
[
"thinking bout you and me",
107967
],
[
"I guess it’s here for real",
110894
],
[
"and If I had another chance",
112311
],
[
"I don’t know if I’d take",
113554
],
[
"that bet against you",
114744
],
[
"with another man",
115679
],
[
"And if I ever saw your face",
116870
],
[
"than I would probably",
118157
],
[
"take a glance",
119295
],
[
"But I would never bat at night",
119966
],
[
"because you hate me",
121188
],
[
"that’s a fact",
122158
],
[
"I think that this is an epiphany",
123173
],
[
"I don’t think that",
124724
],
[
"you really listening",
125704
],
[
"One day you gonna",
126388
],
[
"be missing me",
127116
],
[
"I swear to God",
127850
],
[
"that we’ll never be frenemies",
128440
],
[
"Female dogs be tryna",
129331
],
[
"to be friends with me",
130191
],
[
"I think they stealing my energy",
130907
],
[
"in my DMs and they tempting me",
131654
],
[
"I know that you really",
133839
],
[
"resenting me now",
134709
],
[
"I’m okay, I’ll be fine",
135602
],
[
"I’m just out of my mind",
139010
],
[
"long nights, with no sleep",
142174
],
[
"thinking bout you and me",
144896
],
[
"I’m okay, I’ll be fine",
148125
],
[
"I’m just out of my mind",
151030
],
[
"Long nights, with no sleep",
154548
],
[
"thinking bout you and me",
157313
]
]
}
this.nobody = {
audio: new
Audio("https://cdn.discordapp.com/attachments/911557181353111595/100203609593820781
5/Zack_Merci_X_CRVN_-_Nobody_NCS_Release.mp3"),
chats: [
[
"Children used to run and play",
16047
],
[
"Look at all the mess we made",
18834
],
[
"Guess I'll never know",
21972
],
[
"where it went wrong",
23116
],
[
"Sometimes I feel like",
27962
],
[
"\"oh, that's sad\"",
28732
],
[
"Goes viral then people forget",
30767
],
[
"In this crazy world",
33943
],
[
"I don't belong",
35045
],
[
"I see fire burning",
39164
],
[
"but I close my eyes",
41249
],
[
"(I'd rather deny that)",
43809
],
[
"Everything is falling",
45250
],
[
"out of place",
47215
],
[
"I see trees ripped",
50541
],
[
"from the ground",
52212
],
[
"But nobody makes a sound",
54210
],
[
"I see fire burning",
57003
],
[
"but I'm fine",
59240
],
[
"And I am nobody",
61475
],
[
"And I am Nobody",
73778
],
[
"The future feels so",
99856
],
[
"unsure we deserve more",
100949
],
[
"The burden that you left",
106005
],
[
"is way too heavy for me",
107306
],
[
"Do you ever feel like",
111727
],
[
"the world would die out",
113251
],
[
"My anxiety is of",
114946
],
[
"the roof I cry out",
116239
],
[
"We have gone too far",
117923
],
[
"take me back right now",
118984
],
[
"I see fire burning",
124198
],
[
"but I close my eyes",
125314
],
[
"(I'd rather deny that)",
127683
],
[
"Everything is falling",
129231
],
[
"out of place",
131229
],
[
"I see trees ripped",
134546
],
[
"from the ground",
136762
],
[
"But nobody makes a sound",
138246
],
[
"I see fire burning",
140946
],
[
"but I'm fine",
142957
],
[
"And I am nobody",
145167
],
[
"And I am nobody",
170418
]
]
}
this.outerspace = {
audio: new
Audio("https://cdn.discordapp.com/attachments/919188611214229524/981935267155951646
/BEAUZ_-_Outerspace_Lyrics_feat._Dallas.mp3"),
chats: [
[
"Falling in quickly",
2267
],
[
"Tell me you feel something too",
6056
],
[
"Caught in the moment",
9720
],
[
"I'm lost here without you",
12072
],
[
"Tangled up in your web",
15565
],
[
"Holding on to",
18885
],
[
"every word you said",
20299
],
[
"I'm ready I know",
22258
],
[
"I'm hoping it shows",
23880
],
[
"Would you say the same?",
25613
],
[
"We're falling",
27374
],
[
"from the outer space",
28129
],
[
"We're moving like a",
29969
],
[
"full pace supernova",
30695
],
[
"We're making all the",
33892
],
[
"headlines now",
35003
],
[
"And I just wanna",
36829
],
[
"seize the moment",
38230
],
[
"'Cause we won't",
40572
],
[
"ever slow it down",
41372
],
[
"Kissin' in the rain",
42947
],
[
"Taste just like champagne",
44601
],
[
"Ballin' everyday",
46401
],
[
"We're falling from outer space",
47649
],
[
"Hopin' time won't change",
49656
],
[
"Got love on my brain",
51442
],
[
"Would you say the same",
53257
],
[
"We're falling from outer space",
54647
],
[
"We're falling from outer space",
60982
],
[
"We're falling from outer space",
67811
],
[
"We're falling from outer space",
74600
],
[
"We're falling from outer space",
81321
],
[
"Falling in quickly",
86325
],
[
"Tell me you feel something too",
90323
],
[
"Caught in the moment",
94055
],
[
"I'm lost here without you",
96170
],
[
"Tangled up in your web",
99442
],
[
"Holding on to",
103220
],
[
"every word you said",
104814
],
[
"I'm ready I know",
106585
],
[
"I'm hoping it shows",
108178
],
[
"Would you say the same?",
110052
],
[
"We're falling from the outer space",
111856
],
[
"We're moving like a",
114382
],
[
"full pace supernova",
115087
],
[
"We're making all the",
118063
],
[
"headlines now",
119323
],
[
"And I just wanna",
121048
],
[
"seize the moment",
122684
],
[
"'Cause we won't",
125220
],
[
"ever slow it down",
125899
],
[
"Kissin' in the rain",
127459
],
[
"Taste just like champagne",
129015
],
[
"Ballin' everyday",
130840
],
[
"We're falling from outer space",
131919
],
[
"Hopin' time won't change",
134393
],
[
"Got love on my brain",
135921
],
[
"Would you say the same?",
137671
],
[
"We're falling from outer space (go)",
138737
],
[
"We're falling from outer space",
147417
],
[
"We're falling from outer space",
153800
],
[
"We're falling from outer space",
160563
],
[
"We're falling from outer space",
167204
]
]
}
this.playing = false;
this.doing = false;
this.current = null;
this.loadAudio = function (e) {
e.audio.load();
}
let scope = this;
Object.getOwnPropertyNames(this).filter(e => !["playing",
"doing", "current", "loadAudio"].includes(e)).forEach(property => {
scope.loadAudio(this[property]);
});
}
};
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];

// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];

// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];

// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
shadow: {
offsetX: 5, // Adjust the shadow's X offset as needed
offsetY: 5, // Adjust the shadow's Y offset as needed
blur: 20, // Adjust the shadow's blur as needed
color: "rgba(0, 0, 0, 0.5)" // Adjust the shadow's
color and transparency as needed
}

}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will
dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];

// CHECK ITEM ID:


this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 : [3, 4,
5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3
: [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21,
22].includes(id) ? [13, 14].includes(myItems) ? 6 :
5 :
id == 20 ? [13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}

// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i -
this.list[i].pre;
}

// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, gameObjects, UTILS, config, players,
server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;

this.ignoreAdd = false;
this.hitObj = [];

// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
if (config.anotherVisual) {} else {
obj.alive = false;
}
};
function socketReady() {
return io.connected;
}

// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID,
owner) {
tmpObj = findObjectBySid(sid);
if (!tmpObj) {
tmpObj = gameObjects.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new GameObject(sid);
gameObjects.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};

// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};

// REMOVE ALL FROM PLAYER:


this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner &&
tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};

// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx,
ignoreWater, placer) {
let cantPlace = gameObjects.find((tmp) => tmp.active &&
UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker :
tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2
- config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return
false;
return true;
};

}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS,
server) {

// INIT:
this.init = function(indx, x, y, dir, spd, dmg, rng, scl,
owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};

// UPDATE:
this.update = function(delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function(delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased
damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased
speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];

// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "more speed lmfao",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "ck mod v3 ez",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager,
items, config, UTILS, server) {
this.addProjectile = function(x, y, dir, range, speed, indx,
owner, ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager,
items, config, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range,
tmpData.scale, owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {

// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS,
scoreCallback, server) {

// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}];

// SPAWN AI:
this.spawn = function(x, y, dir, index) {
let tmpObj = ais.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new AI(ais.length, objectManager, players,
items, UTILS, config, scoreCallback, server);
ais.push(tmpObj);
}
tmpObj.init(x, y, dir, index, this.aiTypes[index]);
return tmpObj;
};
}

};
var playerHit = {
me: false,
ene: false,
};
class AI {
constructor(sid, objectManager, players, items, UTILS, config,
scoreCallback, server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);

// INIT:
this.init = function(x, y, dir, index, data) {
this.x = x;
this.y = y;
this.startX = data.fixedSpawn ? x : null;
this.startY = data.fixedSpawn ? y : null;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
//(this.name || "").startsWith("💀") && (this.isVolcanoAi
= !0);
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};

let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed *
config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle,
Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 -
config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle,
Math.max(0, tmpRatio));
}
}
}
};

// ANIMATION:
this.startAnim = function() {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};

};

};
class Petal {
constructor(x, y) {
this.x = x;
this.y = y;
this.damage = 10;
this.health = 10;
this.maxHealth = this.health;
this.active = false;
this.alive = false;
this.timer = 1500;
this.time = 0;
this.damaged = 0;
this.healSid = -1;
this.alpha = 1;
this.scale = 9;
this.visScale = this.scale;
}
};
class addCh {
constructor(x, y, chat, tmpObj) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = tmpObj;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant,
skinColor, scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager,
objectManager, players, ais, items, hats, accessories, server, scoreCallback,
iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.backupNobull = true;
this.circle = false;
this.circleRad = 200;
this.circleRadSpd = 0.1;
this.cAngle = 0;

// SPAWN:
this.spawn = function(moofoll) {
this.timeHealed = 0;
this.attacked = false;
this.death = false;
this.spinDir = 0;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 2;
};

// RESET MOVE DIR:


this.resetMoveDir = function() {
this.moveDir = undefined;
};

// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};

// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};

// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};

// UPDATE POISON TICK:


this.updateTimer = function() {

this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = config.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer <= 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = config.serverUpdateRate;
}

};
this.update = function(delta) {
if (this.sid == playerSID) {
this.circleRad = parseInt(getEl("circleRad").value) ||
0;
this.circleRadSpd = parseFloat(getEl("radSpeed").value)
|| 0;
this.cAngle += this.circleRadSpd;
}
if (this.active) {

// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) *
(items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult ||
1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <=
config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1)
* this.slowMult;
this.maxSpeed = spdMult;

}
};

let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed *
config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle,
Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 -
config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle,
Math.max(0, tmpRatio));
}
}
}
};

// GATHER ANIMATION:
this.startAnim = function(didHit, index) {
this.animTime = this.animSpeed =
items.weapons[index].speed;
this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};

// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <=
(config.maxScreenHeight / 2) * 1.3;
};

// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = game.tick - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount -
2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = game.tick;
}
};
this.addShameTimer = function() {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};

// CHECK TEAM:
this.isTeam = function(tmpObj) {
return (this == tmpObj || (this.team && this.team ==
tmpObj.team));
};

// FOR THE PLAYER:


this.findAllianceBySid = function(sid) {
return this.team ? alliancePlayers.find((THIS) => THIS ===
sid) : null;
};
this.checkCanInsta = function(nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 :
items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 :
items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ?
config.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined &&
this.reloads[primary.weapon] == 0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined &&
this.reloads[secondary.weapon] == 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <=
(player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};
this.findAllianceBySid = function (sid) {
return this.team ? alliancePlayers.find(THIS => THIS ===
sid) : null;
};

// UPDATE WEAPON RELOAD:


this.manageReload = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] -
game.tickRate);
}
}
//preplacer
if (this.reloads[this.weaponIndex] <= 1000/9) {
// place(2, getAttackDir());
let index = this.weaponIndex;
let nearObja = gameObjects.filter((e) => (e.active ||
e.alive) && e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e,
player, 0, 2) <= (items.weapons[player.weaponIndex].range + e.scale));
for(let i = 0; i < nearObja.length; i++) {
let aaa = nearObja[i];

let val = items.weapons[index].dmg *


(config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3;
let valaa = items.weapons[index].dmg *
(config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[index].sDmg || 1);
if(aaa.health - (valaa) <= 0 && near.length) {
place(near.dist2<((near.scale * 1.8) + 50)?4:2,
caf(aaa, player) + Math.PI);
}
}
}

if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] =
(items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] =
(items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
this.reloads[this.weaponIndex] = Math.max(0,
this.reloads[this.weaponIndex] - game.tickRate);
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i +=
Math.PI / 2) {
checkPlace(player.getItemType(22),
i);
}
}
}
if (this.reloads[this.primaryIndex] == 0 &&
this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
}
}
}
};

// FOR ANTI INSTA:


this.addDamageThreat = function(tmpObj) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 :
items.weapons[primary.weapon].dmg;
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
secondary.dmg = secondary.weapon == undefined ? 50 :
items.weapons[secondary.weapon].Pdmg;

let bull = 1.5;


let pV = primary.variant != undefined ?
config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 13,
15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val :
1.18;
if (primary.weapon == undefined ? true :
this.reloads[primary.weapon] == 0) {
this.damageThreat += primary.dmg * pV * bull;
}
if (secondary.weapon == undefined ? true :
this.reloads[secondary.weapon] == 0) {
this.damageThreat += secondary.dmg * sV;
}
if (this.reloads[53] <= game.tickRate) {
this.damageThreat += 25;
}
this.damageThreat *= tmpObj.skinIndex == 6 ? 0.75 : 1;
if (!this.isTeam(tmpObj)) {
if (this.dist2 <= 300) {
tmpObj.damageThreat += this.damageThreat;
// healer();
}
}
};

}
};

// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}

function storeEquip(id, index) {


packet("c", 0, id, index);
}

function storeBuy(id, index) {


packet("c", 1, id, index);
}

function buyEquip(id, index) {


let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 0);
packet("c", 0, id, 0);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (useWasd && (id != 11 && id != 0)) {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
return;
}
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
packet("c", 0, id, 1);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}

function selectToBuild(index, wpn) {


packet("G", index, wpn);
}

function selectWeapon(index, isPlace) {


if (!isPlace) {
player.weaponCode = index;
}
packet("G", index, 1);
}

function sendAutoGather() {
packet("K", 1, 1);
}

function sendAtck(id, angle) {


packet("d", id, angle, 1);
}
function toRadian(angle) {
let fixedAngle = (angle % 360) * (Math.PI / 180);
return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle;
}
var nameInput = getEl("nameInput");
function enterGame() {
follmoo();
saveVal("moo_name", nameInput.value);
if (!inGame()) {
inGame = true;
let thename = `Xav-${nameInput.value}`
io.send("M", {
name: thename,
moofoll: moofoll,
skin: tmpObj.skinColor
});
let cookie = document.getElementById("ot-sdk-btn-floating");
if (cookie) {
cookie.style.display = "none";
}
}
}

/*function enterGame() {
// if (passWordInput.value == "gg_super_EZ") {
// saveVal("moo_name", nameInput.value);
// playername = nameInput.value
// if (!inGame && socketReady()) {
// let ranName1 = ["The", "Rat", "Scout", "Math", "2022", "Absoult",
"Mel", "July", "Rust", "Rest", "Improve", "Radio", "Radian", "Cel", "Goofy", ];
// let ranName2 = ["Man", "Girl", "Next", "Gen", "Mike", "Soul",
"Sin", "Cos", "Name", "Unknown", "Real", "Here", "Pop", "Rad", "Fiz", "Ahh", ];
// let randomName = [ranName1[Math.florr(Math.random() *
ranName1.length)], ranName2[Math.florr(Math.random() * ranName2.length)], ].join("
");
// inGame = true;
// Sound.stop("menu");
// showLoadingText("Loading...");
// follmoo();
// let thename = nameInput.value
// if (commandPass.value == ""){
// name = `::${nameInput.value}-PrO::`
// }
// io.send("M", {
// name: getEl("ranName").checked ? randomName : thename,
// moofoll: moofoll,
// skin: skinColor,
// });
// let cookie = getEl("ot-sdk-btn-floating");
// if (cookie) {
cookie.style.display = "none";
}
}
} else {
alert("password wrong")
}
}*/

// PLACER:
function place(id, rad, rmd) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (testMode || (player.alive && inGame &&
player.itemCounts[item.group.id] == undefined ? true :
player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ?
item.group.limit : 99))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("renderplace").value == "placeVis") {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
if (rmd && getEl("renderplace").value == "outline") {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
if (rmd && getEl("previs").checked) {
preplaceVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad
});
game.tickBase(() => {
preplaceVisible.shift();
}, 1)

}
}
} catch (e) {}
}

function checkPlace(id, rad) {


try {
if (secPacket.count >= 80) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale,
0.6, item.id, false, player)) {
place(id, rad, 1);
}
} catch (e) {}
}

// HEALING:
function soldierMult() {
return player.latestSkin == 6 ? 0.75 : 1;
}
function healthBased() {
if (player.health == 100) return 0;
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil((100 - player.health) /
items.list[player.items[0]].healing);
}
return 0;
}
function calcDmg(value) {
return value * player.skinIndex == 6 ? 0.75 : 1;
}

function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
//let damages = new Damages(items);
//let dmg = damages.weapons[tmp.weaponIndex];
//let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2],
dmg[3]] : [dmg[0], dmg[1]];
let rule = {
//one: tmp.dist2 <= 300,
//two: by.includes(damaged),
three: tmp.attacked
}
return /*rule.one && rule.two && */ rule.three;
});
return attackers;
}

function healer(extra = 0) {
if (extra == 0) {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
} else {
for (let i = 0; i < healthBased() + extra; i++) {
place(0, getAttackDir());
}
}
}
function predictHeal(times) {
for (let i in times) {
place(0, getAttackDir());
}
}
function antiSyncHealing(timearg) {
my.antiSync = true;
let healAnti = setInterval(() => {
if (player.shameCount < 5) {
place(0, getAttackDir());
}
}, 25);
setTimeout(() => {
clearInterval(healAnti);
setTimeout(() => {
my.antiSync = false;
}, game.tickRate);
}, game.tickRate);
}
const placedSpikePositions = new Set();
const placedTrapPositions = new Set();
function isPositionValid(position) {
const playerX = player.x2;
const playerY = player.y2;
const distToPosition = Math.hypot(position[0] - playerX,
position[1] - playerY);
return distToPosition > 35;
}
function findAllianceBySid(sid) {
return player.team ? alliancePlayers.find((THIS) => THIS === sid) :
null;
}
function calculatePossibleTrapPositions(x, y, radius) {
const trapPositions = [];
const numPositions = 16;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = x + radius * Math.cos(angle);
const offsetY = y + radius * Math.sin(angle);
const position = [offsetX, offsetY];
if (!trapPositions.some((pos) => isPositionTooClose(position,
pos))) {
trapPositions.push(position);
}
}
return trapPositions;
}
function isPositionTooClose(position1, position2, minDistance = 50) {
const dist = Math.hypot(position1[0] - position2[0], position1[1] -
position2[1]);
return dist < minDistance;
}
function biomeGear(mover, returns) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 &&
player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ?
6 : 15;
buyEquip(mover && player.moveDir == undefined ? 6 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ?
6 : 6;
buyEquip(mover && player.moveDir == undefined ? 6 : 6, 0);
}
}
if (returns) return 0;
}

function woah(mover) {
buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
}

let advHeal = [];

class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health >
items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function(id, first = -(Math.PI / 2), repeat
= (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale +
(item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
gameObjects.forEach((p) => {
tmpObjects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem ||
this.type == 2 || this.type == 3 || this.type == 4)
? 1 : (0.6 * sM)) *
(ig ? 1 : this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = tmpObjects.find((tmp) => tmp.active
&& UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ?
tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 18 && tmpY >= config.mapScale / 2 -
config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2)
continue;
if ((!replacer && yaboi) || useWasd) {
if (useWasd ? false : yaboi.inTrap) {
if (UTILS.getAngleDist(near.aim2 + Math.PI,
relAim + Math.PI) <= Math.PI) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4,
relAim, 1);
}
} else {
if (UTILS.getAngleDist(near.aim2, relAim)
<= config.gatherAngle / 1.5) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4,
relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
tmpObjects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (counts.placed > 0 && replacer && item.dmg) {
if (near.dist2 <=
items.weapons[player.weapons[0]].range + (player.scale * 1.8) && configs.spikeTick)
{
instaC.canSpikeTick = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
try {
if (![3, 4, 5].includes(near.primaryIndex)) return
false;
if ((getEl("safeAntiSpikeTick").checked || my.autoPush)
? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex]
> game.tickRate)) return false;
// more range for safe. also testing near.primaryIndex
|| 5
if (near.dist2 <= items.weapons[near.primaryIndex ||
5].range + (near.scale * 1.8)) {
let item = items.list[9];
let tmpS = near.scale + item.scale +
(item.placeOffset || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1 / 10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2,
2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = gameObjects.find((tmp) =>
tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale +
(tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= config.mapScale / 2 -
config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2)
continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
player.chat.count = 2000;
return true;
}
}
} catch (err) {
return null;
}
return false;
}
function findAllianceBySid(sid) {
return player.team ? alliancePlayers.find(THIS => THIS ===
sid) : null;
}
this.runPrePlacer = function() {
if (enemy.length) {
let prePlaceObj = gameObjects.find(U =>
(getDist(player, U) <= 250) && (100*U.buildHealth/U.health) <=
Math.max(getPossibleObjDmg(player), getPossibleObjDmg(enemy)) + 10);
if (enemy.length && prePlaceObj && !player.inTrap &&
((getDist(player, prePlaceObj) <= items.weapons[player.weapons[0]].range) &&
(getDist(enemy, prePlaceObj) <= items.weapons[player.weapons[0]].range))) {
let position =
player.buildItemPosition(items.list[player.items[2]], getDir(player, prePlaceObj));
let tmpObjPredict = {
x: position.x,
y: position.y,
scale: items.list[player.items[2]].scale,
};
if (enemy.length) {
placeVisible.add(position, 1, prePlaceObj,
tmpObjPredict.scale, true);
}
setTickout(() => {
spikeTickPlace(2, getDir(player, prePlaceObj));

placeableSpikes.filter((i)=>UTILS.getAngleDist(i, getDir(player, prePlaceObj)) <=


Math.PI/2).forEach(function(i){
spikeTickPlace(2, i)
})
}, 1);
}
}
}
let placerSpikeTick = false;
function getPossibleObjDmg(user) {
return (items.weapons[player.weapons[player.weapons[1] ?
Number(player.weapons[1] == 10) : 0]].dmg / 4) * (player.skins[40] ? 3.3 : 1) *
(items.weapons[player.weapons[Number(player.weapons[1] == 10)]].sDmg || 1);
}
function spikeTickPlace(id, radian) {
var item = items.list[player.items[id]];
if (checkPlace(id, radian) && item.dmg) {
if (enemy.length && enemy.find(e => e.skinIndex != 6 &&
getDist(player.buildItemPosition(items.list[player.items[2]], radian), e) <= 35 +
items.list[player.items[2]].scale)) {
placerSpikeTick = true;
}
}
}
this.protect = function(aim, trap) {
if (!configs.antiTrap) return;
console.log(trap);
if (trap && nears.length) {
if (getDist(near, player) > getDist(near, trap)) {
for (let i = -(Math.PI / 2); i < (Math.PI / 2); i
+= (Math.PI / 18)) {
checkPlace(2, near.aim2 + i);
}
}
if (getDist(near, trap) > getDist(near, player)) {
if (player.items[4]) {
for (let i = -(Math.PI / 2); i < (Math.PI / 2);
i += (Math.PI / 18)) {
checkPlace(4, near.aim2 + i) &&
this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
}
} else {
for (let i = -(Math.PI / 2); i < (Math.PI / 2);
i += (Math.PI / 18)) {
checkPlace(2, near.aim2 + i) &&
this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
}
}
}
} else {
if (player.items[4] && player.items[2]) {
this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2),
(Math.PI / 18), aim + Math.PI);
this.antiTrapped = true;
}
}
};
let placedSpikePositions = new Set();
let placedTrapPositions = new Set();
this.autoPlace = function () {
if (!configs.autoPlace) return;
try {
if (gameObjects.length) {
let near2 = {
inTrap: false,
};
let nearTrap = gameObjects.filter(e => e.trap &&
e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale +
e.getScale() + 5)).sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b,
near, 0, 2))[0];

if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}

if (near.dist3 <= 450) {


if (near.dist3 <= 200) {
this.testCanPlace(4, 0, (Math.PI * 2),
(Math.PI / 24), near.aim2, 0, {
inTrap: near2.inTrap
});
} else {
player.items[4] == 15 &&
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
} else {
if (near.dist3 <= 450) {
player.items[4] == 15 && this.testCanPlace(4,
0, (Math.PI * 2), (Math.PI / 24), near.aim2);
}
}
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) -
UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2,
trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid ||
findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});

if (trap1 && near.dist2 <= 160) {


const trapX = trap1.x;
const trapY = trap1.y;
const circleRadius = 102;
const numPositions = 64;

for (let i = 0; i < numPositions; i++) {


const angle = (2 * Math.PI * i) / numPositions;
const offsetX = trapX + circleRadius *
Math.cos(angle);
const offsetY = trapY + circleRadius *
Math.sin(angle);
const position = [offsetX, offsetY];
const distToPlayer = Math.hypot(position[0] -
player.x2, position[1] - player.y2);

if (
!
placedSpikePositions.has(JSON.stringify(position)) &&
isPositionValid(position) &&
distToPlayer <= 87
) {
const angleToPlace = Math.atan2(position[1]
- player.y2, position[0] - player.x2);
checkPlace(2, angleToPlace);

placedSpikePositions.add(JSON.stringify(position));
}
}
} else if (!trap1 && near.dist2 <= 206) {
placedSpikePositions.clear();
const maxTrapsToPlace = 3;
const trapRadius = 50;
const trapPositions =
calculatePossibleTrapPositions(player.x2, player.y2, trapRadius);
let trapsPlaced = 0;

for (const position of trapPositions) {


if (
trapsPlaced < maxTrapsToPlace &&
!
placedTrapPositions.has(JSON.stringify(position)) &&
isPositionValid(position)
) {
checkPlace(4, ...position);

placedTrapPositions.add(JSON.stringify(position));
trapsPlaced++;
}
}
}
} catch (e) {
console.log(e);
}
};
function calculatePerfectAngle(x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
}
function antiSpikeTickEz() {
this.info.health <= items.weapons[player.weaponIndex].dmg *
(config.weaponVariants[tmpObj[(player.weaponIndex < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * 3.3
}

let spikePlaced = false;


let spikSync = false;

this.replacer = function(findObj) {
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (getEl("weaponGrind").checked && objDst <=
items.weapons[player.weaponIndex].range + player.scale) return;

if(spikePlaced){
player.items[4] == 15 && this.testCanPlace(4, 0,
(Math.PI * 2), (Math.PI / 24), objAim, 1);
spikePlaced = false;
}
if (near.dist2 <= 250 && !spikSync) {
for (let i = 0; i < 24; i++) {
let angle = (Math.PI * 2) * i / 24;
this.testCanPlace(2, angle, angle + (Math.PI /
24), (Math.PI / 24), objAim, 1);
spikePlaced = true;
}
}
if (objDst <= 250 && near.dist2 <= 250) {
let danger = this.checkSpikeTick();
if (!danger && near.dist3 <=
items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
for (let i = 0; i < 24; i++) { // Цикл для
создания спайков в разных направлениях
let angle = (Math.PI * 2) * i / 24;
this.testCanPlace(2, angle, angle +
(Math.PI / 24), (Math.PI / 24), objAim, 1); // / Ставим спайк в текущем направлении
this.testCanPlace(2, (Math.PI / 2),
(Math.PI / 2), (Math.PI / 2), near, objAim, 1)
spikSync = true;

}
} else {
player.items[4] == 15 && this.testCanPlace(4,
0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
}

this.replaced = true;
}
}, 1);
};
}
};
class Instakill {
constructor() {
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = false;
this.changeType = function(type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
let instaLog = [type];
let backupNobull = near.backupNobull;
near.backupNobull = false;
game.tickBase(() => {
instaLog.push(player.skinIndex);
game.tickBase(() => {
if (near.skinIndex == 22 &&
getEl("backupNobull").checked) {
near.backupNobull = true;
}
instaLog.push(player.skinIndex);
}, 2);
}, 2);
if (type == "rev") {
selectWeapon(player.weapons[1]);
textManager.showText(player.x2, player.y2, 30, 0.15,
1850, "Rev Insta", "#fff", 2);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(()=> {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
game.tickBase(()=> {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "nobull") {
selectWeapon(player.weapons[0]);
if (getEl("backupNobull").checked && backupNobull) {
buyEquip(7, 0);
buyEquip(18, 1);
} else {
buyEquip(6, 0);
buyEquip(21, 1);
}
sendAutoGather();
game.tickBase(() => {
if (near.skinIndex == 22) {
if (getEl("backupNobull").checked) {
near.backupNobull = true;
}
buyEquip(6, 0);
buyEquip(21, 1);
} else {
buyEquip(53, 0);
}
selectWeapon(player.weapons[1]);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else if (type == "normal") {
textManager.showText(player.x2, player.y2, 30, 0.15,
1850, "Normal Insta", "#fff", 2);
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(18, 1);
sendAutoGather();
game.tickBase(() => {
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
selectWeapon(player.weapons[1]);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
}, 50);
}
};
this.spikeTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
//if (player.reloads[53] == 0 &&
getEl("turretCombat").checked) {
buyEquip(53, 0);
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
//buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
buyEquip(6, 0);
buyEquip(21, 1);
}, 3);
}, 1);
};
/* this.spikeTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 &&
getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};*/
this.counterType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 &&
getEl("turretCombat").checked) {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}
}, 1);
};
this.antiCounterType = function() {
my.autoAim = true;
this.isTrue = true;
inantiantibull = true;
selectWeapon(player.weapons[0]);
buyEquip(6, 0);
buyEquip(21, 1);
io.send("D", near.aim2);
sendAutoGather();
game.tickBase(() => {
buyEquip(player.reloads[53] == 0 ? player.skins[53] ?
53 : 6 : 6, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
inantiantibull = false;
}, 1);
}, 1)
};
this.rangeType = function(type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("a", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 &&
near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(11, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
};
this.oneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[1]);

game.tickBase(() => {
buyEquip(53, 0);
packet("a", near.aim2, 1);
if (player.weapons[1] == 15) {
my.revAim = true;
sendAutoGather();
}
game.tickBase(() => {

const trap1 = gameObjects


.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) -
UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2,
trap.x - near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid ||
findAllianceBySid(trap.owner.sid)) &&
trapDist <= 30
);
});
if ([6, 22].includes(near.skinIndex) && trap1)
io.send('6', '');
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
if (player.weapons[1] != 15) {
sendAutoGather();
}
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.threeOneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
biomeGear();
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.kmTickType = function() {
this.isTrue = true;
my.autoAim = true;
my.revAim = true;
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(11, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
};
this.boostTickType = function() {
/*this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2);
game.tickBase(() => {
place(4, near.aim2);
selectWeapon(player.weapons[1]);
biomeGear();
buyEquip(11, 1);
sendAutoGather();
packet("a", near.aim2);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
packet("a", near.aim2);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined);
}, 1);
}, 1);
}, 1);*/
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 13,
15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 13, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function(goto, OT) {
let slowDists = (weeeee) => weeeee * config.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function(wwww, awwww) {
if (player.y2 >= config.mapScale / 2 -
config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2
&& awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(11, 1);
if (player.weaponIndex != player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(10, 1);
if (configs.slowOT) {
player.buildIndex !=
player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {

selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);


}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {

selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);


}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(9, 1);
if (configs.slowOT) {
player.buildIndex !=
player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {

selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);


}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {

selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);


}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex !=
player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex
> -1) {
selectWeapon(player.weapons[[10,
14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
this.bowMovement = function() {
let moveMent = this.gotoGoal(685, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.rangeType("ageInsta");
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.tickMovement = function() {
const trap1 = gameObjects
.filter((e) => e.trap && e.active)
.sort((a, b) => UTILS.getDist(a, near, 0, 2) -
UTILS.getDist(b, near, 0, 2))
.find((trap) => {
const trapDist = Math.hypot(trap.y - near.y2, trap.x -
near.x2);
return (
trap !== player &&
(player.sid === trap.owner.sid ||
findAllianceBySid(trap.owner.sid)) &&
trapDist <= 50
);
});
let moveMent = this.gotoGoal(([10,
14].includes(player.weapons[1]) && player.y2 > config.snowBiomeTop) ? 200 :
player.weapons[1] == 15 ? 210 : player.y2 <= config.snowBiomeTop ? [10,
14].includes(player.weapons[1]) ? 230 : 225 : 235, 3);
if (moveMent.action) {
if ((![6, 22].includes(near.skinIndex) || [6,
22].includes(near.skinIndex) && trap1) && player.reloads[53] == 0 && !this.isTrue)
{
([10, 14].includes(player.weapons[1]) && player.y2
> config.snowBiomeTop) || (player.weapons[1] == 15) ? this.oneTickType() :
this.threeOneTickType();
if ([6, 22].includes(near.skinIndex) && trap1)
io.send('6', '');
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.kmTickMovement = function() {
let moveMent = this.gotoGoal(240, 3);
if (moveMent.action) {
if (near.skinIndex != 22 && player.reloads[53] == 0
&& !this.isTrue && ((game.tick - near.poisonTick) % config.serverUpdateRate == 8))
{
this.kmTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.boostTickMovement = function() {
let dist = player.weapons[1] == 9 ? 365 : player.weapons[1]
== 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
let actionDist = player.weapons[1] == 9 ? 2 :
player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1]
== 15 ? 2 : 3;
let moveMent = this.gotoGoal(dist, actionDist);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 +
Math.PI, nr.d2) <= config.shieldAngle) return false;
if (![9, 12, 13, 15].includes(player.weapons[1])) return
true;
let pjs = {
x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale,
pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 -
tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = gameObjects.filter(tmp => tmp.active).find((tmp) =>
{
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x -
tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y,
pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
return true;
}
}
};

class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >=
find.price) packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >=
find.price) packet("c", 1, id, 1);
});
};
}
};

class Autoupgrade {
constructor() {
this.sb = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(9);
upg(38);
};
this.kh = function(upg) {
upg(3);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(25);
};
this.pb = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(9);
upg(38);
};
this.ph = function(upg) {
upg(5);
upg(17);
upg(32);
upg(23);
upg(10);
upg(38);
upg(28);
upg(25);
};
this.db = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(9);
upg(34);
};
/* old functions */
this.km = function(upg) {
upg(7);
upg(17);
upg(31);
upg(23);
upg(10);
upg(38);
upg(4);
upg(15);
};
};
};

class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg,
1.125), this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name :
(wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg :
wp.dmg));
this[name] = this.weapons[i];
}
}
}

let hasDisplayedWarning = false;

function checkPingTime() {
if (secPacket === 50 && !hasDisplayedWarning) {
hasDisplayedWarning = true;
const frameMsg = Object.assign(document.createElement("div"), {
innerHTML: `Warning: Many Packets, High Ping $
{window.pingTime}`, style: `
position: fixed;
top: 8%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 1.5rem;
color: #FF0000;
text-shadow: -1px -1px 0 #333, 1px -1px 0 #333, -1px 1px 0 #333, 1px
1px 0 #333;
z-index: 9999;`
});
document.body.appendChild(frameMsg);
setTimeout(function() {
frameMsg.remove();
hasDisplayedWarning = false;
}, 2000);
}
}

setInterval(checkPingTime, 100);

/** CLASS CODES */


// jumpscare code warn
let tmpList = [];

// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS,
config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles,
players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config,
UTILS);
let textManager = new Textmanager();
let chatTimeouts = [], oldChatter = [], chatter = [], startedDate =
Date.now()
let autochats = new autoChatExport;
function AC(name) {
if (autochats[name].audio.paused) {
startedDate = Date.now();
if (autochats.current == name && oldChatter.length > 0) {
chatter = oldChatter;
} else {
autochats[name].audio.currentTime = 0;
chatter = Array.from(autochats[name].chats);
}
autochats.current = name;
autochats[name].audio.play();

chatter.forEach((a, i) => {
chatTimeouts.push(setTimeout(() => {
chatter.splice(0, 1);
a[0] = a[0].replaceAll("’", "'");
io.send("6", a[0]);
if (chatter.length == 0) {
chatter = Array.from(autochats[name].chats);
}
}, a[1]));
});
} else {
autochats[autochats.current].audio.pause();
// Calculate the remaining time for each chat and store in
oldChatter
oldChatter = chatter.map(e => [e[0], e[1] - (Date.now() -
startedDate)]);
chatTimeouts.forEach(e => clearTimeout(e));
}
}

let traps = new Traps(UTILS, items);


let instaC = new Instakill();
let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 20, 40], [11, 13,
19, 18, 21]);
let autoUpgrade = new Autoupgrade();

let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;

let breakTrackers = [];

let pathFindTest = 0;
let grid = [];
let pathFind = { //pathfinder
active: false,
grid: 45,
scale: 1440,
x: 14400,
y: 14400,
chaseNear: false,
array: [],
lastX: this.grid / 2,
lastY: this.grid / 2
};
function sendChat(message) {
packet("6", message.slice(0, 30));
}

let runAtNextTick = [];

function checkProjectileHolder(x, y, dir, range, speed, indx, layer,


sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 :
indx == 5 && 15;
let projOffset = config.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible &&
UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY,
b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;
//bow insta anti but ass
function antiProj(tmpObj, dir, range, speed, index, weaponIndex) {
if (!tmpObj.isTeam(player)) {
tmpDir = UTILS.getDirect(player, tmpObj, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
tmpObj.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
tmpObj.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (tmpObj.bowThreat[9] >= 1 && (tmpObj.bowThreat[12] >= 1
|| tmpObj.bowThreat[15] >= 1)) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
buyEquip(6, 1);
if (!my.antiSync) {
antiSyncHealing(4);
healer();
}
} else {
if (projectileCount >= 2) {
place(1, tmpObj.aim2);
my.anti0Tick = 4;
buyEquip(22, 1);
if (!my.antiSync) {
antiSyncHealing(4);
healer();
}
}
}
}
}
}

// SHOW ITEM INFO:


function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {

} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type ? "primary" : "secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + "<span class='itemInfoReqVal'>
x" + item.req[i + 1] + "</span>",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/"
+ (config.isSandbox ? 299 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}

// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
let scaleFillNative = Math.max(screenWidth / maxScreenWidth,
screenHeight / maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth * pixelDensity;
gameCanvas.height = screenHeight * pixelDensity;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
mainContext.setTransform(
scaleFillNative, 0,
0, scaleFillNative,
(screenWidth * pixelDensity - (maxScreenWidth *
scaleFillNative)) / 2,
(screenHeight * pixelDensity - (maxScreenHeight *
scaleFillNative)) / 2
);
}
resize();

// MOUSE INPUT:
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);

function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
mals.addEventListener("mousedown", mouseDown, false);

function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1) {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));

function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1) {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
mals.addEventListener("wheel", wheel, false);
//OMG ZOOM CODE DONT STEAL IT
let abc = 1;
function wheel(e) {
if (e.deltaY < 0) {
abc += 0.05
maxScreenWidth = config.maxScreenWidth * abc;
maxScreenHeight = config.maxScreenHeight * abc;
resize()
} else {
abc -= 0.05
maxScreenWidth = config.maxScreenWidth * abc;
maxScreenHeight = config.maxScreenHeight * abc;
resize()
}
}

// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}

function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX -
(screenWidth / 2));
}
return lastDir || 0;
}
let spinDir = 0;

function getAttackDir(debug) {
if (debug) {
if (getEl("spin").checked) {
spinDir += (Math.PI * 2) / (9 / 4);
return spinDir;
}
if (!player) return '0';
if ( my.autoAim ||((clicks.left || (useWasd && near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) &&
player.reloads[player.weapons[0]] == 0))
lastDir = getEl('weaponGrind').checked ? 'getSafeDir()' :
enemy.length ? (my.revAim ? '(near.aim2 + Math.PI)' : 'near.aim2') :
'getSafeDir()';
else if (clicks.right && player.reloads[player.weapons[1] == 10
? player.weapons[1] : player.weapons[0]] == 0) lastDir = 'getSafeDir()';
else if (traps.inTrap && player.reloads[traps.notFast() ?
player.weapons[1] : player.weapons[0]] == 0) {
let buildings = gameObjects.sort((a, b) =>
Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y,
player.x2 - b.x));
let spikes = buildings.filter(
obj =>
(((obj.name == 'spikes' || obj.name == 'greater spikes'
|| obj.name == 'spinning spikes' || obj.name == 'poison spikes') &&
!(player.sid === obj.owner.sid ||
findAllianceBySid(obj.owner.sid))) ||
(obj.name == 'teleporter' && obj.owner.sid !=
player.sid)) &&
fgdo(player, obj) < (player.items[1] === 10 ? 75 + 70 :
250) &&
obj.active
);
let nearestSpike = spikes.length > 0 ? spikes[0] : null;
if (spikes.length > 1) {
nearestSpike = spikes.reduce((closest, current) =>
Math.hypot(player.y2 -
current.y, player.x2 - current.x) < Math.hypot(player.y2 - closest.y, player.x2 -
closest.x) ? current : closest
);
}
let angleToNearestSpike = Math.atan2(nearestSpike.y -
player.y2, nearestSpike.x - player.x2);
near && near.dist2 <= 600 && nearestSpike ? (lastDir =
'angleToNearestSpike') : (lastDir = 'traps.aim');
} else if (!player.lockDir) {
if (configs.noDir) return 'undefined';
lastDir = 'getSafeDir()';
}
return lastDir;
} else {
if (!player) return 0;
if (
my.autoAim ||
((clicks.left || (useWasd && near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) &&
player.reloads[player.weapons[0]] == 0)
)
lastDir = getEl('weaponGrind').checked ? getSafeDir() :
enemy.length ? (my.revAim ? near.aim2 + Math.PI : near.aim2) : getSafeDir();
else if (clicks.right && player.reloads[player.weapons[1] == 10
? player.weapons[1] : player.weapons[0]] == 0) lastDir = getSafeDir();
else if (traps.inTrap && player.reloads[traps.notFast() ?
player.weapons[1] : player.weapons[0]] == 0) lastDir = traps.aim;
else if (!player.lockDir) {
if (configs.noDir) return undefined;
lastDir = getSafeDir();
}
return lastDir || 0;
}
}
function getVisualDir() {
if (!player)
return 0;
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) &&
player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() :
enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
else
if (clicks.right && player.reloads[player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]] == 0)
lastDir = getSafeDir();
else
if (traps.inTrap && player.reloads[traps.notFast() ?
player.weapons[1] : player.weapons[0]] == 0)
lastDir = traps.aim;
else
if (!player.lockDir) {
lastDir = getSafeDir();
}
return lastDir || 0;
}

// KEYS:
function keysActive() {
return (allianceMenu.style.display != "block" &&
chatHolder.style.display != "block" &&
!menuCBFocus);
}

function toggleMenuChat() {
if (menuChatDiv.style.display != "none") {
chatHolder.style.display = "none";
if (menuChatBox.value != "") {
//commands[command.slice(1)]
let cmd = function(command) {
return {
found: command.startsWith("/") &&
commands[command.slice(1).split(" ")[0]],
fv: commands[command.slice(1).split(" ")[0]]
}
}
let command = cmd(menuChatBox.value);
if (command.found) {
if (typeof command.fv.action === "function") {
command.fv.action(menuChatBox.value);
}
} else {
sendChat(menuChatBox.value);
}
menuChatBox.value = "";
menuChatBox.blur();
} else {
if (menuCBFocus) {
menuChatBox.blur();
} else {
menuChatBox.focus();
}
}
}
}
let botSpammer = false;
function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
// } else if (event.key == "m") {
// mills.placeSpawnPads = !mills.placeSpawnPads;
} else if (event.key == "g") {
instaC.bowMovement();
} else if (event.key == "z") {
mills.place = !mills.place;
} else if (event.key == "`") {
typeof window.debug == "function" && window.debug();
} else if (event.key == "Z") {
zmills = !zmills
} else if (keyNum == 32) {
packet("d", 1, getSafeDir(), 1);
packet("d", 0, getSafeDir(), 1);
} else if (event.key == ",") {
player.sync = true;
} else if (event.key == "m") {
botSpammer = true;
} else if (event.key == "123") {
chatsmods = !chatsmods
if (chatsmods){
io.send("6", "")
}else {
io.send("6", "")
}
} else if (event.key == "t") {
packet("6", ("RAWR: " + window.pingTime + "ms"));
} else if (event.key == "b") {
packet("6", ("ATACKK!"));
} else if (event.key, "'") {
autoZoom = !autoZoom;
} else if (event.key, ";") {
autoZoom = false;
resetZoom();
}
}
}
}
addEventListener("keydown", UTILS.checkTrusted(keyDown));

function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
toggleMenuChat();
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == ",") {
player.sync = false;
} else if (event.key == "m") {
botSpammer = false;
} else if (event.key == "x") {
AC(document.getElementById("autochats").value);
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));

(function() {
let errorText = "arguments bro..."

function setLS(key, value = void 0) {


if (!key) return console.log(errorText)

return localStorage.setItem(key, JSON.stringify(value))


}

function getLS(key) {
if (!key) return console.log(errorText)

try {
return JSON.parse(localStorage.getItem(key))
} catch {
return localStorage.getItem(key)
}
}

function isGUIDisabled() {
if (!["allianceinput", 'chatbox',
'nameinput'].includes(document.activeElement.id.toLowerCase())) {
return true
}

return false
}

let gameGrid = (typeof getLS("gameGrid") !== "undefined" ?


getLS("gameGrid") : true)

function createElement(tag, action, node = document.body) {


if (!tag || !action) return console.log(errorText)

let element = document.createElement(tag)


action(element, element.style)

node.appendChild(element)
}

createElement("div", (element, style) => {


element.id = "toggler-holder"
style.display = "flex"
style.pointerEvents = "none"
style.width = "100%"
style.height = "100%"
style.justifyContent = "center"
style.alignItems = "center"
style.position = "absolute"
style.top = "0px"
style.zIndex = "999999999999999"
})

if (document.getElementById("toggler-holder")) {
document.getElementById("toggler-holder").style.display =
"none"

let togglerCode = `
<div class="single-chart">
<svg viewBox="0 0 36 36">
<path class="circle" stroke-dasharray="0, 100" d="M18 2.0845 a 15.9155
15.9155 0 0 1 0 31.831 a 15.9155 15.9155 0 0 1 0 -31.831" />
<text x="18" y="17.35" class="percentage">Toggle Grid</text>
<text x="18" y="20.35" class="percentage" id="percToggle" style="fill:
#adadad;">0%</text>
</svg>
</div>
<style>
.single-chart {
display: flex;
width: 20%;
justify-content: space-around;
}

.circle {
fill: rgb(28 28 28 / 70%);
stroke: #eee;
stroke-width: .5;
stroke-linecap: round;
animation: progress 1s ease-out forwards;
}

@keyframes progress {
0% {
stroke-dasharray: 0 100;
}
}

.percentage {
fill: #eee;
font-size: 3px;
text-anchor: middle;
}
</style>
`
document.getElementById("toggler-holder").innerHTML = togglerCode
}

let togglerOffset = 0

function resetToggler() {
keys[191] = false
activeToggler = false
togglerOffset = 0
document.getElementById("toggler-holder").style.display =
"none"
document.querySelector(".circle").style.strokeDasharray = [0,
100]
}

function toggleGameGrid() {
document.getElementById("toggler-holder").style.display =
"flex"

togglerOffset += 2
activeToggler = true

document.querySelector(".circle").style.strokeDasharray =
[togglerOffset, 100]
document.getElementById("percToggle").innerHTML = togglerOffset
+ "%"

if (togglerOffset >= 100) {


gameGrid = !gameGrid
setLS("gameGrid", gameGrid)
resetToggler()
}
}

let keys = []
let activeToggler = false
let node = document || document.getElementById("gameCanvas") ||
window

node.addEventListener("keydown", (event) => {


if (!isGUIDisabled()) return null

keys[event.keyCode] = true
})

node.addEventListener("keyup", (event) => {


keys[event.keyCode] = false
})

let { maxScreenWidth, maxScreenHeight } = window.config


let { lineTo, moveTo, clearRect } =
CanvasRenderingContext2D.prototype
let gridAlpha = 0.06

CanvasRenderingContext2D.prototype.clearRect = function(x, y,
width, height) {
if (keys[191]) {
toggleGameGrid()
} else {
if (activeToggler) {
resetToggler()
}
}

return clearRect.apply(this, arguments)


}

CanvasRenderingContext2D.prototype.moveTo = function(x, y) {
if (!gameGrid) {
if (this.globalAlpha == gridAlpha) {
return void 0
} else {
return moveTo.call(this, x, y)
}
}

return moveTo.apply(this, arguments)


}

CanvasRenderingContext2D.prototype.lineTo = function(x, y) {
if (!gameGrid) {
if (y == maxScreenHeight || x == maxScreenWidth) {
if (this.globalAlpha == gridAlpha) {
return void 0
} else {
return lineTo.call(this, x, y)
}
} else {
return lineTo.call(this, x, y)
}
}

return lineTo.apply(this, arguments)


}
})()

function sendMoveDir() {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined ||
Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush) {
packet("a", newMoveDir, 1);
}
tracker.moveDir = newMoveDir;
lastMoveDir = newMoveDir;
}
}

// BUTTON EVENTS:
function bindEvents() {}
bindEvents();

/** PATHFIND TEST */


function chechPathColl(tmp) {
return ((player.scale + tmp.getScale()) / (player.maxSpeed *
items.weapons[player.weaponIndex].spdMult)) + (tmp.dmg && !tmp.isTeamObject(player)
? 35 : 0);
return tmp.colDiv == 0.5 ? (tmp.scale * tmp.colDiv) :
!tmp.isTeamObject(player) && tmp.dmg ? (tmp.scale +
player.scale) :
tmp.isTeamObject(player) && tmp.trap ? 0 : tmp.scale;
}

function checkObject() {
let checkColl = gameObjects.filter(tmp => player.canSee(tmp) &&
tmp.active);
for (let y = 0; y < pathFind.grid; y++) {
grid[y] = [];
for (let x = 0; x < pathFind.grid; x++) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) +
((pathFind.scale / pathFind.grid) * x),
y: (player.y2 - (pathFind.scale / 2)) +
((pathFind.scale / pathFind.grid) * y)
}
if (UTILS.getDist(pathFind.chaseNear ? near : pathFind,
tmpXY, pathFind.chaseNear ? 2 : 0, 0) <= (pathFind.chaseNear ? 35 : 60)) {
pathFind.lastX = x;
pathFind.lastY = y;
grid[y][x] = 0;
continue;
}
let find = checkColl.find(tmp => UTILS.getDist(tmp, tmpXY,
0, 0) <= chechPathColl(tmp));
if (find) {
if (find.trap) {
grid[y][x] = 0;
continue;
}
grid[y][x] = 1;
} else {
grid[y][x] = 0;
}
}
}
}

function createPath() {
grid = [];
checkObject();
}

function Pathfinder() {
pathFind.scale = (config.maxScreenWidth / 2) * 1.3;
if (!traps.inTrap && (pathFind.chaseNear ? enemy.length : true)) {
if (near.dist2 <= items.weapons[player.weapons[0]].range) {
packet("a", undefined, 1);
} else {
createPath();
easystar.setGrid(grid);
easystar.setAcceptableTiles([0]);
easystar.enableDiagonals();
easystar.findPath((grid[0].length / 2), (grid.length / 2),
pathFind.lastX, pathFind.lastY, function(path) {
if (path === null) {
pathFind.array = [];
if (near.dist2 <=
items.weapons[player.weapons[0]].range) {
packet("a", undefined, 1);
} else {
packet("a", near.aim2, 1);
}
} else {
pathFind.array = path;
if (pathFind.array.length > 1) {
let tmpXY = {
x: (player.x2 - (pathFind.scale / 2)) +
((pathFind.scale / pathFind.grid) * path[1].x),
y: (player.y2 - (pathFind.scale / 2)) +
((pathFind.scale / pathFind.grid) * path[1].y)
}
packet("a", UTILS.getDirect(tmpXY, player, 0,
2), 1);
}
}
});
easystar.calculate();
}
}
}
/** PATHFIND TEST */

// ITEM COUNT DISPLAY:


let isItemSetted = [];

function updateItemCountDisplay(index = undefined) {


for (let i = 3; i < items.list.length; ++i) {
let id = items.list[i].group.id;
let tmpI = items.weapons.length + i;
if (!isItemSetted[tmpI]) {
isItemSetted[tmpI] = document.createElement("div");
isItemSetted[tmpI].id = "itemCount" + tmpI;
getEl("actionBarItem" +
tmpI).appendChild(isItemSetted[tmpI]);
isItemSetted[tmpI].style = `
display: block;
position: absolute;
padding-left: 5px;
font-size: 2em;
color: #fff;
`;
isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
} else {
if (index == id) isItemSetted[tmpI].innerHTML =
player.itemCounts[index] || 0;
}
}
}

// AUTOPUSH:
function autoPush() {
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale +
tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0,
2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active &&
tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale +
nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b,
near, 0, 2);
})[0];
if (spike) {
let pushAngle = Math.atan2(near.y2 - spike.y, near.x2 -
spike.x)

/*let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near,
spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near,
spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) +
player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))) + Math.cos(25),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) +
player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0))) + Math.sin(25)
};
let finds = gameObjects.filter(tmp =>
tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x -
tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2,
player.y2, pos.x2, pos.y2)) {
return true;
}
});
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
} else {*/
my.autoPush = true;
my.pushData = {
x: spike.x + Math.cos(pushAngle),
y: spike.y + Math.sin(pushAngle),
x2: player.x2+30,
y2: player.y2+30
};

let point = {
x: near.x2 + Math.cos(pushAngle) * 30,
y: near.y2 + Math.sin(pushAngle) * 60,
}

let dir = Math.atan2(point.y - player.y2, point.x -


player.x2)

packet("a", dir, 1)
/*let scale = (player.scale / 10);
if (UTILS.lineInRect(player.x2 - scale, player.y2 -
scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
packet("a", near.aim2, 1);
} else {
packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
}*/
//}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
}

class AutoPush {
socket = null;

findIntersect(vec, vec1, vec2) {


// Find point of vec1 and vec2 intersection
const delta = Math.hypot(vec1.x - vec2.x, vec1.y - vec2.y) / 2;
const tang = Math.tan((vec1.y - vec2.y) / (vec1.x - vec2.x));
const vec3x = Math.cos(tang) * delta;
const vec3y = Math.sin(tang) * delta;
// Find angle from vec to vec3
const theta = Math.tan((vec.y - vec3y) / (vec.x - vec3x));

return theta;
};

pushEnemy(player, enemy, spike) {


const angle = this.findIntersect(enemy, spike, player);
const dist = Math.hypot(player.x - enemy.x, player.y -
enemy.y);

if (dist > 180) return;

this.socket.send("a", angle);
};

constructor(socket) {
this.socket = socket;
}
}

// ADD DEAD PLAYER:


function addDeadPlayer(tmpObj) {
deadPlayers.push(new DeadPlayer(tmpObj.x, tmpObj.y, tmpObj.dir,
tmpObj.buildIndex, tmpObj.weaponIndex, tmpObj.weaponVariant, tmpObj.skinColor,
tmpObj.scale, tmpObj.name));
}

/** APPLY SOCKET CODES */

// SET INIT DATA:


function setInitData(data) {
alliances = data.teams;
}

// SETUP GAME:
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
packet("d", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
}
}

// ADD NEW PLAYER:


function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS,
projectileManager,
objectManager, players, ais, items,
hats, accessories);
players.push(tmpPlayer);
if (data[1] != playerSID) {
addMenuChText("System", `Found ${data[2]} {${data[1]}}`,
"yellow");
}
} else {
if (data[1] != playerSID) {
addMenuChText("System", `Encount ${data[2]} {${data[1]}}`,
"yellow");
}
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
for (let i = 0; i < 5; i++) {
petals.push(new Petal(player.x, player.y));
}
if (player.skins[7]) {
my.reSync = true;
}
}
}
var trackers = [];

// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
let tmpPlayer = players[i];
addMenuChText("System", players[i].name + " left the game",
"red");
//sender(tmpPlayer.name + " has left the game in " +
window.location);
players.splice(i, 1);
break;
}
}
}
var trackcers = [];
var mode = (arr) => arr.reduce((a, b, i, arr) => (arr.filter(v => v ===
a).length >= arr.filter(v => v === b).length ? a : b), null)
class healTracker {
constructor(hp, id) {
this.id = id;
this.oldhp = hp;
this.dmgPromises = [];
this.list = [];
this.diesTo = [];
this.pings = [];
this.ping = 0;
this.text = `no information gathered`;
}
isRealPing(gap) {
return Math.abs(this.ping - gap) < 40;
}

calculate() {
let pushList = [];
let rl = [];
let bullspams = [];
let stopAntiAt = [];
let mb = 0;
let lh = null;
let shameDown = 0;
let mshame = false;
for (let i = 0, e; i < this.list.length; i++) {
e = this.list[i];
if (e.dmg < 45 && e.dmg >= 40 && e.type == "slow" &&
this.isRealPing(e.gap - 1e3 / 9) && !pushList.includes("nobull")) {
pushList.push("nobull");
} else if (e.dmg >= 45) {
if (lh - e.delay2 < 400) {
if (e.type == "fast" && e.clown > shameDown) {
shameDown = e.clown;
mb++;
} else if (e.type == "slow" && lh - e.delay2 < 100)
{
mshame = true;
} else if (e.type == "slow") {
console.log(e.clown);
stopAntiAt.push(e.clown);
bullspams.push(mb);
mb = 0;
}
}
lh = e.delay2;
}
}
bullspams.push(mb);
if (bullspams.length > 0) {
pushList.push(["bullspam", Math.max(bullspams)]);
}

pushList.push(["shamePerInsta", mshame ? -2 : 1]);

if (stopAntiAt.length > 0) {
let mostCommon = mode(stopAntiAt);
pushList.push(["stopAntiAt", mostCommon]);
};

return pushList;
}
updateElem(array, item) {
let a = array.findIndex(e => e[0] == item[0]);
if (a === -1) {
array.push(item);
} else {
array[a] = item;
}
return array;
}
assign(array, renew) {
for (let i = 0; i < renew.length; i++) {
array = this.updateElem(array, renew[i]);
}
return array;
}
track(obj) {
this.list.push(obj);
if (obj.type == "slow") {
this.pings.push(obj.gap - 1e3 / 9);
if (this.pings.length > 20) {
this.pings.shift();
}
this.ping = Math.round(this.pings.reduce((a, b) => a + b,
0) / this.pings.length);
};
if (this.list.length > 15) {
this.list.shift();
};
let calc = this.calculate();
if (calc.length > 0) {
this.diesTo = this.assign(this.diesTo, calc);
//console.log(this.diesTo);
try {
this.text = `dies to ` + this.diesTo.map(e => e.join("
")).join(",");
} catch (e) { this.text = "" };
};
}
add(hp, clown) {
let type = this.healthType(hp, this.oldhp),
dmg = this.oldhp - hp;
this.oldhp = hp;
if (type === "damage") {
let i = this.dmgPromises.length;
let res = null;
let delay = Date.now();
let scope = trackers[this.id];
new Promise(function (r) {
scope.dmgPromises.push(r);
setTimeout(r, 1000, !1);
}).then(function (bool) {
scope.dmgPromises.splice(i, 1);
if (!bool) return;
let gap = Date.now() - delay,
obj = {
delay1: delay,
delay2: Date.now(),
gap,
dmg: dmg,
type: gap < 1e3 / 9 ? "fast" : "slow",
clown
};
scope.track(obj);
});
trackers[this.id] = scope;
} else {
if (this.dmgPromises.length) {
this.dmgPromises.forEach((e) => e(true));
this.dmgPromises = [];
}
}
}
healthType(health, oldhealth) {
return health < oldhealth ? "damage" : "heal";
}
update(hp, clown) {
this.add(hp, clown);
}
}

// UPDATE HEALTH:
function updateHealth(sid, value) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.oldHealth = tmpObj.health;
tmpObj.health = value;
tmpObj.judgeShame();
if (tmpObj.oldHealth > tmpObj.health) {
tmpObj.damaged = tmpObj.oldHealth - tmpObj.health;
advHeal.push([sid, value, tmpObj.damaged]);
} else {}
}
}

// KILL PLAYER:
function killPlayer() {
petals = [];
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
/*menuCardHolder.style.display = "block";
mainMenu.style.display = "block";
diedText.style.display = "none";*/
if (configs.autoRespawn) {
getEl("ot-sdk-btn-floating").style.display = "none";
packet("M", {
name: lastsp[0],
moofoll: lastsp[1],
skin: lastsp[2]
});
}
}

// UPDATE PLAYER ITEM VALUES:


function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}

// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
if (age == config.maxAge) {
ageText.innerHTML = "MAX AGE";
ageBarBody.style.width = "100%";
} else {
ageText.innerHTML = "[" + player.age + "]";
ageBarBody.style.transition = "1s";
}
}

// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (testMode ||
items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre)
>= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" +
i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (testMode ||
items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" +
tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function(i) {
let tmpItem = getEl('upgradeItem' + i);
// tmpItem.onmouseover = function() {
// if (items.weapons[i]) {
// showItemInfo(items.weapons[i], true);
// } else {
// showItemInfo(items.list[i -
items.weapons.length]);
// }
// };
tmpItem.onclick = UTILS.checkTrusted(function() {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.innerHTML = "[" + points + "]";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
}
function toR(e) {
var n = ((e * Math.PI) / 180) % (2 * Math.PI);
return n > Math.PI ? Math.PI - n : n;
}
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x)
- (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
// GET DIRECTION
function getDir(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x)
- (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function cdf(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x)
- (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x)
- (e.x2 || e.x));
} catch (e) {
return 0;
}
}
function toD(e) {
var n = (e / Math.PI * 360) % 360;
return n >= 360 ? n - 360 : n;
}
var preplaceOverride = false;
// KILL OBJECT:
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
if (player) {
for (let i = 0; i < breakObjects.length; i++) {
if (breakObjects[i].sid == sid) {
breakObjects.splice(i, 1);
break;
}
}
if (!player.canSee(findObj)) {
breakTrackers.push({x: findObj.x, y: findObj.y});
}
if (breakTrackers.length > 8) {
breakTrackers.shift();
}
traps.replacer(findObj);
}
}
let preplacer = [];
function preplacerr(mnm, mnb, mnv, mnc) {
if (getEl("preplacer").checked) return;
if (!enemy.length) return;
preplacer = [];
preplacer = gameObjects.filter(tmpObj => tmpObj.active &&
tmpObj.health).sort((a, b) => {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b,
player, 0, 2);
})[0];
if (!preplacer) return;
mnm = 250;
mnb = 250;
mnv = UTILS.getDist(preplacer, player, 0, 2);
mnc = UTILS.getDirect(preplacer, player, 0, 2);
if (player.alive && mnv < mnm && near.dist2 < mnb && !traps.in && !
instaC.isTrue && !instaC.canSpikeTick && !clicks.middle && !clicks.left) {
if (tmpObj.health <= 272.58 < items.weapons[player.weapons[1]
== 10 ? player.weapons[1] : player.weapons[0]].dmg * 2) {
if (document.getElementById('pretype').value == "A") {
for (let ooo = 0; ooo < 6; ooo++) {
let aaab = ooo + 45 * (ooo % 2 ? -1 : 1) / 180 *
Math.PI + near.aim2;
checkPlace(2, ooo);
}
} else {
for (let ooo = 0; ooo < 4; ooo++) {
let aaab = ooo + 45 * (ooo % 2 ? -1 : 1) / 180 *
Math.PI + near.aim2;
checkPlace(2, ooo);
console.log("Preplacer success");
}
}
}
}
}

// }
//}
function bianosSpTickWh(){
buyEquip(7, 0);
buyEquip(18, 1);
selectWeapon(player.weapons[0]);
io.send("d", 1, near.aim2);
textManager.showText(player.x2, player.y2, 30, 0.15, 1850, "Spike
Tick", "#fff", 2);
setTickout(()=>{
buyEquip(53, 0);
buyEquip(21, 1);
setTickout(()=>{
io.send("d", 0, near.aim2);
buyEquip(6, 0);
}, 3);
}, 1);
}
function perfectReplace() {
/*let range = items.weapons[player.weapons[0]].range + 70;
gameObjects.forEach(tmpObj => {
let objDst = UTILS.getDist(tmpObj, player, 0, 2);
let perfectAngle = UTILS.getDirect(tmpObj, player, 0, 2);
if (tmpObj.health <= 300 && fgdo(tmpObj, player) <= range &&
near.dist2 <= 300 || enemy.length && enemy.reloads[enemy.weaponIndex] <=
game.tickRate * (window.pingTime >= 200 ? 2 : 1) ||
player.reloads[player.weaponIndex] * 1000 <= game.tickRate * (window.pingTime >=
200 ? 2 : 1)) {
place(2, perfectAngle);
}
});*/
}

// KILL ALL OBJECTS BY A PLAYER:


function killObjects(sid) {
if (player) objectManager.removeAllItems(sid);
}
if (autoZoom) {
if (near.dist2 <= 1000) {
resetZoom();
} else {
zoomVision();
}
} else {
resetZoom();
}
function setTickout(doo, timeout) {
if (!ticks.manage[ticks.tick + timeout]) {
ticks.manage[ticks.tick + timeout] = [doo];
} else {
ticks.manage[ticks.tick + timeout].push(doo);
}
}
function precheckPlace(a, b) {
checkPlace(a, b);
textManager.showText(player.x2, player.y2 + 100, 30, 0.15, 1850,
"sync Success", "#18880d", 2);
}

function doNextTick(doo) {
waitTicks.push(doo);
}
let waitTicks = [];
let autoQ = false;
function bianosSpTick(){
buyEquip(7, 0);
buyEquip(18, 1);
selectWeapon(player.weapons[0]);
io.send("d", 1, near.aim2);
textManager.showText(player.x2, player.y2, 30, 0.15, 1850, "Spike
Tick++", "#fff", 2);
place(2, near.aim2);
setTickout(()=>{
buyEquip(53, 0);
buyEquip(21, 1);
setTickout(()=>{
io.send("d", 0, near.aim2);
buyEquip(6, 0);
}, 3);
}, 1);
}

var tracker = {
draw3: {
active: false,
x: 0,
y: 0,
scale: 0,
},
moveDir: undefined,
lastPos: {
x: 0,
y: 0,
}
}
// let overrides = {
// oHealth: [500, /*changed*/false],
/* enemyDidHit: false,
canPlace: false,
mode: 2,
hitNextTick: false,
placeNextTick: false,
check: function () {
//checjk if relaodsa
if (player.weapons[1] == 10 && [4,
5].includes(player.weapons[0])) {//checks if player weapins is great hammer and
primary is katana or pole
return (player.reloads[player.weapons[0]]);
} else {
return (player.reloads[53] &&
player.reloads[player.weapons[1]]);
}
return false
},
reset: function () {
this.oHealth = [500, false];
this.enemyDidHit = false;
this.canPlace = false;
this.mode = 2;
this.hitNextTick = false;
this.placeNextTick = false;
}
}*/
// let overrideabs = false;
// let lppc = 0;
// let ntpp = false;
// let lppc2 = 0;
// let ntpp2 = false;
let placeableSpikes = [];
// UPDATE PLAYER DATA:

function updatePlayers(data) {
// perfectReplace();
if (getEl("antishame").checked) {
if(player.shameCount > 0) {
my.reSync = true;
} else {
my.reSync = false;
}
}

function getAngleDifference(angle1, angle2) {


// Normalize the angles to be between 0 and 2π
angle1 = angle1 % (2 * Math.PI);
angle2 = angle2 % (2 * Math.PI);

// Calculate the absolute difference between the angles


let diff = Math.abs(angle1 - angle2);

// Adjust the difference to be between 0 and π


if (diff > Math.PI) {
diff = (2 * Math.PI) - diff;
}

return diff;
}

function smartMove(oneTickMove) {
let dir = player.moveDir;

let found = false


let buildings = gameObjects.sort((a, b) => Math.hypot(player.y2
- a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y, player.x2 - b.x))
let spikes = buildings.filter(obj => obj.dmg && cdf(player,
obj) < 250 && !obj.isTeamObject(player) && obj.active)

let newPos = {
x: player.x2 + (player.x2 - player.oldPos.x2) * 1.2 +
(Math.cos(dir) * 50),
y: player.y2 + (player.y2 - player.oldPos.y2) * 1.2 +
(Math.sin(dir) * 50),
}

for (let i = 0; i < spikes.length; i++) {


if (cdf(spikes[i], newPos) < spikes[i].scale + player.scale
+ 3) {
found = Math.atan2(player.y2 - spikes[i].y, player.x2 -
spikes[i].x)
}
}
if (found != false && !traps.inTrap) {
packet("a", undefined);
} else {
packet("a", dir);
}
player.oldPos.x2 = player.x2;
player.oldPos.y2 = player.y2;
}
function detectEnemySpikeCollisions(tmpObj) {
let buildings = gameObjects.sort((a, b) => Math.hypot(tmpObj.y
- a.y, tmpObj.x - a.x) - Math.hypot(tmpObj.y - b.y, tmpObj.x - b.x));
let spikes = buildings.filter(obj => obj.dmg && cdf(player,
obj) < 200 && !obj.isTeamObject(player) && obj.active);
//here you calculate last vel / delta, add that to current pos,
if touch spike do the heh
let enemy = {
// x: tmpObj.x + (player.oldPos.x2 - tmpObj.x) * -2,
// y: tmpObj.y + (player.oldPos.y2 - tmpObj.y) * -2,
x: player.x2 + (player.oldPos.x2 - player.x2) * -1,
y: player.y2 + (player.oldPos.y2 - player.y2) * -1,
}
let found = false;
for (let i = 0; i < spikes.length; i++) {
if (cdf(enemy, spikes[i]) < player.scale + spikes[i].scale)
{
found = true;
}
}

player.oldPos.x2 = tmpObj.x2;
player.oldPos.y2 = tmpObj.y2;
}

game.tick++;
enemy = [];
traps.runPrePlacer();
nears = [];
near = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
ticks.tick++;
///////////////////////////////////////////////////////////////////
///////////////////////////////////
//ticks.time.push(Date.now() - ticks.delay <= 50 || Date.now() -
ticks.delay >= 175 ? "lag" : 1); //
//if (ticks.tick % 10 === 0) {
//
// ticks.time = [];
//
// antiSync = false;
//
//}
//
//
//
//ticks.delay = Date.now();
//
///////////////////////////////////////////////////////////////////
///////////////////////////////////
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
});
tracker.people = []
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
tmpObj.t1 = (tmpObj.t2 === undefined) ? game.lastTick :
tmpObj.t2;
tmpObj.t2 = game.lastTick;
tmpObj.oldPos.x2 = tmpObj.x2;
tmpObj.oldPos.y2 = tmpObj.y2;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 1];
tmpObj.y2 = data[i + 2];
tmpObj.x3 = tmpObj.x2 + (tmpObj.x2 - tmpObj.oldPos.x2);
tmpObj.y3 = tmpObj.y2 + (tmpObj.y2 - tmpObj.oldPos.y2);
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 3] :
tmpObj.d2;
tmpObj.d2 = data[i + 3];
tmpObj.dt = 0;
tmpObj.buildIndex = data[i + 4];
tmpObj.weaponIndex = data[i + 5];
tmpObj.weaponVariant = data[i + 6];
tmpObj.team = data[i + 7];
tmpObj.isLeader = data[i + 8];
tmpObj.oldSkinIndex = tmpObj.skinIndex;
tmpObj.oldTailIndex = tmpObj.tailIndex;
tmpObj.skinIndex = data[i + 9];
tmpObj.tailIndex = data[i + 10];
tmpObj.iconIndex = data[i + 11];
tmpObj.zIndex = data[i + 12];
tmpObj.visible = true;
tmpObj.update(game.tickSpeed);
tmpObj.dist2 = UTILS.getDist(tmpObj, player, 2, 2);
tmpObj.aim2 = UTILS.getDirect(tmpObj, player, 2, 2);
tmpObj.dist3 = UTILS.getDist(tmpObj, player, 3, 3);
tmpObj.aim3 = UTILS.getDirect(tmpObj, player, 3, 3);
tmpObj.damageThreat = 0;
if (tmpObj.skinIndex == 45 && tmpObj.shameTimer <= 0) {
tmpObj.addShameTimer();
}
if (tmpObj.oldSkinIndex == 45 && tmpObj.skinIndex != 45) {
tmpObj.shameTimer = 0;
tmpObj.shameCount = 0;
if (tmpObj == player) {
healer();
}
}
if (tmpObj == player) {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.onNear = false;
if (tmp.active) {
if (!tmp.onNear && UTILS.getDist(tmp,
tmpObj, 0, 2) <= tmp.scale + items.weapons[tmpObj.weapons[0]].range) {
tmp.onNear = true;
}
if (tmp.isItem && tmp.owner) {
if (!tmp.pps && tmpObj.sid ==
tmp.owner.sid && UTILS.getDist(tmp, tmpObj, 0, 2) >
(parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14,
20].includes(tmp.id)) {
tmp.breakObj = true;
breakObjects.push({
x: tmp.x,
y: tmp.y,
sid: tmp.sid
});
}
}
}
});
let nearTrap = gameObjects.filter(e => e.trap &&
e.active && UTILS.getDist(e, tmpObj, 0, 2) <= (tmpObj.scale + e.getScale() + 5)
&& !e.isTeamObject(tmpObj)).sort(function(a, b) {
return UTILS.getDist(a, tmpObj, 0, 2) -
UTILS.getDist(b, tmpObj, 0, 2);
})[0];
if (nearTrap) {
traps.dist = UTILS.getDist(nearTrap, tmpObj, 0,
2);
traps.aim = UTILS.getDirect(nearTrap, tmpObj,
0, 2);
if (!traps.inTrap) {
traps.protect(traps.aim);
}
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
} else {
traps.inTrap = false;
}
}
if (tmpObj.weaponIndex < 9) {
tmpObj.primaryIndex = tmpObj.weaponIndex;
tmpObj.primaryVariant = tmpObj.weaponVariant;
} else if (tmpObj.weaponIndex > 8) {
tmpObj.secondaryIndex = tmpObj.weaponIndex;
tmpObj.secondaryVariant = tmpObj.weaponVariant;
}
}
i += 13;
}
if (textManager.stack.length) {
let stacks = [];
let notstacks = [];
let num = 0;
let num2 = 0;
let pos = {
x: null,
y: null
};
let pos2 = {
x: null,
y: null
}
textManager.stack.forEach((text) => {
if (text.value >= 0) {
if (num == 0) pos = {
x: text.x,
y: text.y
};
num += Math.abs(text.value);
} else {
if (num2 == 0) pos2 = {
x: text.x,
y: text.y
};
num2 += Math.abs(text.value);
}
});
if (num2 > 0) {
textManager.showText(pos2.x, pos2.y, Math.max(45,
Math.min(50, num2)), 0.18, 500, num2, "#8ecc51");
}
if (num > 0) {
textManager.showText(pos.x, pos.y, Math.max(45,
Math.min(50, num)), 0.18, 500, num, "#fff");
}
textManager.stack = [];
}
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
tmpObj = findPlayerBySID(data[i]);
if (tmpObj) {
if (!tmpObj.isTeam(player)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <= items.weapons[tmpObj.primaryIndex
== undefined ? 5 : tmpObj.primaryIndex].range + (player.scale * 2)) {
nears.push(tmpObj);
}
}
tmpObj.manageReload();
if (tmpObj != player) {
tmpObj.addDamageThreat(player);
//buyEquip(6, 0);
//buyEquip(17, 0);
//healer();
//antiSyncHealing(4);
}
}
i += 13;
}
/*projectiles.forEach((proj) => {
tmpObj = proj;
if (tmpObj.active) {
tmpObj.tickUpdate(game.tickSpeed);
}
});*/
if (player && player.alive) {
if (enemy.length) {
near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
} else {
// console.log("no enemy");
}
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
if (advHeal.length) {
advHeal.forEach((updHealth) => {
if (window.pingTime < 150) {
let sid = updHealth[0];
let value = updHealth[1];
let totalDamage = 100 - value
let damaged = updHealth[2];
tmpObj = findPlayerBySID(sid);
let bullTicked = false;
if (tmpObj == player) {
if (tmpObj.skinIndex == 7 && (damaged == 5 ||
(tmpObj.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
tmpObj.setBullTick = true;
}
bullTicked = true;
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) =>
val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = enemy.length ? !
bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false;
let healTimeout = 140 - window.pingTime;
let dmg = 100 - player.health;
let slowHeal = function (timer, tickBase) {
if (!tickBase) {
setTimeout(() => {
healer();
}, timer);
} else {
game.tickBase(() => {
healer()
}, 2)
}
}
if (getEl("healingBeta").checked) {
if (enemy.length) {
if ([0, 7,
8].includes(near.primaryIndex)) {
if (damaged < 75) {
slowHeal(healTimeout)
} else {
healer()
}
}
if ([1, 2,
6].includes(near.primaryIndex)) {
if (damaged >= 25 &&
player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5) {
healer()
} else {
slowHeal(healTimeout)
}
}
if (near.primaryIndex == 3) {
if (near.secondaryIndex == 15)
{
if (near.primaryVariant <
2) {
if (damaged >= 35 &&
player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick -
player.antiTimer > 1) {
tmpObj.canEmpAnti =
true
tmpObj.antiTimer =
game.tick
healer()
} else {

slowHeal(healTimeout)
}
} else {
if (damaged > 35 &&
player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 && game.tick -
player.antiTimer > 1) {
tmpObj.canEmpAnti =
true
tmpObj.antiTimer =
game.tick
healer()
} else {

slowHeal(healTimeout)
}
}
} else {
if (damaged >= 25 &&
player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if (near.primaryIndex == 4) {
if (near.primaryVariant >= 1) {
if (damaged >= 10 &&
player.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged >= 35 &&
player.damageThreat + dmg >= 95 && tmpObj.shameCount < 3) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if ([undefined,
5].includes(near.primaryIndex)) {
if (near.secondaryIndex == 10)
{
if (dmg >=
(includeSpikeDmgs ? 10 : 20) && tmpObj.damageThreat + dmg >= 80 &&
tmpObj.shameCount < 6) {
healer()
} else {
slowHeal(healTimeout)
}
} else
if (near.primaryVariant >=
2 || near.primaryVariant == undefined) {
if (dmg >=
(includeSpikeDmgs ? 15 : 20) && tmpObj.damageThreat + dmg >= 50 &&
tmpObj.shameCount < 6) {
healer()
} else {

slowHeal(healTimeout)
}
} else
if ([undefined ||
15].includes(near.secondaryIndex)) {
if (damaged >
(includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 25 && (game.tick -
player.antiTimer) > 1) {
if
(tmpObj.shameCount < 5) {
healer()
} else {

slowHeal(healTimeout)
}
} else {

slowHeal(healTimeout)
}
} else
if ([9, 12,
13].includes(near.secondaryIndex)) {
if (dmg >= 25
&& player.damageThreat + dmg >= 70 && tmpObj.shameCount < 6) {
healer()
} else {

slowHeal(healTimeout)
}
} else {
if (damaged >
25 && player.damageThreat + dmg >= 95) {
healer()
} else {

slowHeal(healTimeout)
}
}
}
if (near.primaryIndex == 6) {
if (near.secondaryIndex == 15)
{
if (damaged >= 25 &&
tmpObj.damageThreat + dmg >= 95 && tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
} else {
if (damaged >= 70 &&
tmpObj.shameCount < 4) {
healer()
} else {
slowHeal(healTimeout)
}
}
}
if (damaged >= 30 &&
near.reloads[near.secondaryIndex] == 0 && near.dist2 <= 150 && player.skinIndex ==
11 && player.tailIndex == 21) instaC.canCounter = true
} else {
if (damaged >= 70) {
healer()
} else {
slowHeal(healTimeout)
}
}
} else {
if (damaged >= (includeSpikeDmgs ? 8 :
25) && dmg + player.damageThreat >= 80 && (game.tick - player.antiTimer) > 1) {
if (tmpObj.reloads[53] == 0 &&
tmpObj.reloads[tmpObj.weapons[1]] == 0) {
tmpObj.canEmpAnti = true;
} else {
player.soldierAnti = true;
}
tmpObj.antiTimer = game.tick;
let shame = [0, 4, 6, 7,
8].includes(near.primaryIndex) ? 2 : 5;
if (tmpObj.shameCount < shame) {
healer();
} else {
if (near.primaryIndex == 7 ||
(player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) {
slowHeal(healTimeout)
} else {
slowHeal(healTimeout, 1)
}
}
} else {
if (near.primaryIndex == 7 ||
(player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21))) {
slowHeal(healTimeout)
} else {
slowHeal(healTimeout, 1)
}
}
if (damaged >= 25 && near.dist2 <= 140
&& player.skinIndex == 11 && player.tailIndex == 21) instaC.canCounter = true
}
} else {
if (!tmpObj.setPoisonTick &&
(tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
tmpObj.setPoisonTick = true;
}
}
}
} else {
let [sid, value, damaged] = updHealth;
let totalDamage = 100 - value;
let tmpObj = findPlayerBySID(sid);
let bullTicked = false;

if (tmpObj == player) {
if (tmpObj.skinIndex == 7 && (damaged == 5 ||
(tmpObj.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
tmpObj.setBullTick = true;
bullTicked = true;
}
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) =>
val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = enemy.length ? !
bullTicked && (gearDmgs.includes(damaged) && near.skinIndex == 11) : false;
let healTimeout = 60;
let dmg = 100 - player.health;
let shameCountThreshold = [2, 5][[0, 4, 6,
7, 8].includes(near.primaryIndex) ? 0 : 1];

let slowHeal = function (timer, tickBase) {


if (!tickBase) setTimeout(() =>
healer(), timer);
else game.tickBase(() => healer(), 2);
};

if (getEl("healingBeta").checked) {
let canHealFast = [0, 7,
8].includes(near.primaryIndex) ? damaged < 75 :
[1, 2, 6].includes(near.primaryIndex) ?
damaged >= 25 && player.damageThreat + dmg >= 95 && tmpObj.shameCount < 5 :
[undefined,
5].includes(near.primaryIndex) ? dmg >= (includeSpikeDmgs ? 15 : 20) &&
tmpObj.damageThreat + dmg >= 50 && tmpObj.shameCount < 6 :
near.primaryIndex == 3 &&
near.secondaryIndex == 15 ? damaged >= 35 && player.damageThreat + dmg >= 95 &&
tmpObj.shameCount < 5 && game.tick - player.antiTimer > 1 :
near.primaryIndex == 4 ?
near.primaryVariant >= 1 ? damaged >= 10 && player.damageThreat + dmg >= 95 &&
tmpObj.shameCount < 4 :
damaged >= 35 && player.damageThreat +
dmg >= 95 && tmpObj.shameCount < 3 :
near.primaryIndex == 6 &&
near.secondaryIndex == 15 ? damaged >= 25 && tmpObj.damageThreat + dmg >= 95 &&
tmpObj.shameCount < 4 :
damaged >= 25 && player.damageThreat +
dmg >= 95;

canHealFast ? healer() :
slowHeal(healTimeout);
} else {
let canHealFast = damaged >=
(includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && (game.tick -
player.antiTimer) > 1;

if (canHealFast) {
if (tmpObj.reloads[53] == 0 &&
tmpObj.reloads[tmpObj.weapons[1]] == 0) tmpObj.canEmpAnti = true;
else player.soldierAnti = true;
tmpObj.antiTimer = game.tick;
if (tmpObj.shameCount <
shameCountThreshold) healer();
else slowHeal(healTimeout,
near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 ||
near.tailIndex == 21)) ? 0 : 1);
} else {
slowHeal(healTimeout,
near.primaryIndex == 7 || (player.weapons[0] == 7 && (near.skinIndex == 11 ||
near.tailIndex == 21)) ? 0 : 1);
}
}
} else {
if (!tmpObj.setPoisonTick &&
(tmpObj.damaged == 5 || (tmpObj.latestTail == 13 && tmpObj.damaged == 2))) {
tmpObj.setPoisonTick = true;
}
}
}
}
});
advHeal = [];
}
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
if (enemy.length) {
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300 && !my.safePrimary(near) && !
my.safeSecondary(near)) {
if (near.reloads[53] == 0) {
player.empAnti = true;
player.soldierAnti = false;
//modLog("EmpAnti");
} else {
player.empAnti = false;
player.soldierAnti = true;
//modLog("SoldierAnti");
}
}
}
let prehit = gameObjects.filter(tmp => tmp.dmg &&
tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <=
(tmp.scale + near.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) -
UTILS.getDist(b, near, 0, 2);
})[0];
if (prehit) {
if (near.dist3 <=
items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick)
{
instaC.canSpikeTick = true;
instaC.syncHit = true;
if (configs.revTick && player.weapons[1] == 15
&& player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revTick = true;
}
}
}
let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg
&& tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) <
(tmp.scale + player.scale)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 2) -
UTILS.getDist(b, player, 0, 2);
})[0];
if (antiSpikeTick && !traps.inTrap) {
if (near.dist3 <= items.weapons[5].range +
near.scale * 1.8) {
my.anti0Tick = 1;
buyEquip(6, 1);
io.send("6", "");
player.chat.count = 2000;
}
}
}

/*if (
(!useWasd
? true
: ((player.checkCanInsta(true) >= 100
? player.checkCanInsta(true)
: player.checkCanInsta(false)) >=
(player.weapons[1] == 10 ? 95 : 100)
)) &&
near.dist2 <=
items.weapons[player.weapons[1] == 10
? player.weapons[1]
: player.weapons[0]].range +
near.scale * 1.8 &&
(instaC.wait || (!useWasd && Math.floor(Math.random() *
5) == 0)) &&
!instaC.isTrue &&
!my.waitHit &&
player.reloads[player.weapons[0]] == 0 &&
player.reloads[player.weapons[1]] == 0 &&
(!useWasd
? true
: getEl("instaType").value == "oneShot"
? player.reloads[53] <=
(player.weapons[1] == 10 ? 0 : game.tickRate)
: true) &&
instaC.perfCheck(player, near)
) {

if (player.checkCanInsta(true) >= 100) {


instaC.nobull = !useWasd
? false
: instaC.canSpikeTick
? false
: true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}*/
if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ?
player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] ==
10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait ||
(useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit
&& player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0
&& (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <=
(player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player,
near)) {
instaC.nobull = false;
instaC.can = true;
} else {
instaC.can = false;
}
let nearTrap = gameObjects.filter(e => e.trap && e.active
&& e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale +
e.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b,
near, 0, 2);
})[0];

if(nearTrap && near.skinIndex == 6) {


setTimeout(() => {
instaC.can = true;
instaC.nobull = false;
}, items.weapons[near.weaponIndex] -
near.reloads[near.weaponIndex] + near.pinge)
}

if((game.tick - near.bullTick) % 9 == 0 && near.skinIndex


== 7) {
addMenuChText("Mod", "BullTick Detected: " + near.name
+ "[" + near.sid + "]", "red");

}
/*if ((useWasd ? true : ((player.checkCanInsta(true) >= 100
? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1]
== 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ?
player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait ||
(!useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit
&& player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0
&& (!useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53]
<= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) &&
instaC.perfCheck(player, near)) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = useWasd ? false :
instaC.canSpikeTick ? false : true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}*/
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.y && place(5, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.n && place(3, getSafeDir());
if (game.tick % 2 == 0) {
if (mills.place) {
let plcAng = 1.25;
for (let i = -plcAng; i <= plcAng; i += plcAng) {
checkPlace(3, UTILS.getDirect(player.oldPos,
player, 2, 2) + i);
}
} else {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI /
2) {
checkPlace(player.getItemType(20),
UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
}
if (instaC.can) {
instaC.changeType(getEl("instaType").value);
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !
instaC.isTrue) {
instaC.counterType();
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0])
&& player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
instaC.changeType("rev");
addMenuChText("Mod", "Rev SyncHit", "red");
io.send("6", "");
player.chat.count = 2000;
}
} else {
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0])
&& player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.spikeTickType();
if (instaC.syncHit) {
addMenuChText("Mod", "SyncHit", "red");
io.send("6", "");
player.chat.count = 2000;
}
}
}
}
if (!clicks.middle && (clicks.left || clicks.right) && !
instaC.isTrue) {
if ((player.weaponIndex != (clicks.right &&
player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) ||
player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] ==
10 ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] ==
10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
/* if (getEl("preplacer").checked && enemy.length) {
let mode = my.autoPush ? "trap" :
"spike";
let tmpBuilds = gameObjects.filter((e)
=> e.active && UTILS.getDist(e, player, 0, 2) <=
items.weapons[player.weaponIndex].range + 35);
let d = {//damages
me:
items.weapons[player.weaponIndex].dmg *
(config.weaponVariants[player[(player.weaponIndex < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) *
(player.skinIndex == 40 ? 3.3 : 1),
ene:
items.weapons[enemy[0].weaponIndex].dmg * (config.weaponVariants[enemy[0]
[(enemy[0].weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) *
(items.weapons[enemy[0].weaponIndex].sDmg || 1) * (enemy[0].skinIndex == 40 ? 3.3 :
1)
};
let array = {
me: [getAttackDir() - Math.PI / 3,
getAttackDir() + Math.PI / 3],
};
let ppB = {
me: tmpBuilds.filter((e) =>
e.health <= d.me),
ene: tmpBuilds.filter((e) =>
e.health <= d.ene)
};
if (ppB.me.length > 0) {
lppc = ppB.me.length
player.chat.message = "time
replacer:" + ppB.me.length + " / " + playerHit.me;
player.chat.count = 1000;
ntpp = true;
}
if (ppB.ene.length > 0) {
lppc2 = ppB.ene.length;
ntpp2 = true;
}

}*/
if(getEl("avoidspike").checked) {
let dir = lastMoveDir;
let newPos = {
x: player.x2 + (player.x2 - tracker.lastPos.x) *
1.3 + (Math.cos(dir) * 50),
y: player.y2 + (player.y2 - tracker.lastPos.y) *
1.3 + (Math.sin(dir) * 50),
}
let found = false
let buildings = gameObjects.sort((a, b) =>
Math.hypot(player.y2 - a.y, player.x2 - a.x) - Math.hypot(player.y2 - b.y,
player.x2 - b.x))
let spikes = buildings.filter(obj => (obj.name ==
"spikes" || obj.name == "greater spikes" || obj.name == "spinning spikes" ||
obj.name == "poison spikes") && fgdo(player, obj) < 250 && !
obj.isTeamObject(player) && obj.active)
for (let i = 0; i < spikes.length; i++) {
if (fgdo(spikes[i], newPos) < spikes[i].scale +
player.scale+5) {
found = Math.atan2(player.y2 - spikes[i].y,
player.x2 - spikes[i].x)
tracker.draw3.active = true
tracker.draw3.x = spikes[i].x
tracker.draw3.y = spikes[i].y
tracker.draw3.scale = spikes[i].scale
let aim = UTILS.getDirect(spikes, player, 0,
2);
if (spikes) {
buyEquip(40, 0)
if (!clicks.right && !instaC.isTrue) {
if (player.weaponIndex !=
(traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -
1) {
selectWeapon(traps.notFast() ?
player.weapons[1] : player.weapons[0]);
}
if (player.reloads[traps.notFast() ?
player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1.25;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1)
}
packet("d", spikes.lastDir, 1)
}
packet("a", undefined)
}

}
}
if (found != false && !traps.inTrap) {
io.send("e");
io.send("e");
io.send("e");
player.chat.message = "stop " + tracker.lastPos.x;
player.chat.count = 1000;
} else {
packet("a", tracker.moveDir, 1)
tracker.draw3.active = false
}
// }
} else {
packet("a", tracker.moveDir, 1);
packet("a", tracker.moveDir, 1);

tracker.lastPos.x = player.x2;
tracker.lastPos.y = player.y2;
if (useWasd && !clicks.left && !clicks.right && !
instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale
* 1.8) && !traps.inTrap) {
if ((player.weaponIndex != player.weapons[0]) ||
player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
if (player.reloads[player.weapons[0]] == 0 && !
my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ?
player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ?
player.weapons[1] : player.weapons[0]);
}
if (player.reloads[traps.notFast() ?
player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
}
if (macro.g && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[1]]
== 0) {
if (my.ageInsta && player.weapons[0] != 4 &&
player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if (macro.t && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]]
== 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true)
&& (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15)))
{
instaC[(player.weapons[0] == 4 && player.weapons[1]
== 15) ? "kmTickMovement" : "tickMovement"]();
}
}
if (macro["."] && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]]
== 0 && ([9, 12, 13, 15].includes(player.weapons[1]) ?
(player.reloads[player.weapons[1]] == 0) : true)) {
instaC.boostTickMovement();
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !
traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
if (player.reloads[player.weapons[0]] == 0 &&
player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed =
items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult
? 1 : 0;
if (player.weaponIndex !=
player.weapons[fastSpeed] || player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
} else {
my.reloaded = false;
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] ||
player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0
&& player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] ||
player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
}
}
}
if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
traps.autoPlace();
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !
macro.n) {
packet("D", getAttackDir());
}
let hatChanger = function() {
if (my.anti0Tick >= 2) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(18, 1);
buyEquip(player.reloads[player.weapons[0]]
== 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.soldierAnti ? 6 :
(getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2
<= 300 ? (getEl("antiBullType").value == "abalway" &&
near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right &&
player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 :
player.empAnti ? 22 : 22, 0);
buyEquip(21, 1);
}
} else if (traps.inTrap) {
if (traps.info.health <=
items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1]
== 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
if (near.dist3 <= 300 && traps.info.health
<= 300 && items.weapons[near.weapons[0]] == 0) {
buyEquip(6, 0);
} else {
buyEquip(40, 0);
}
} else {
if ((player.shameCount >= 5 && (game.tick -
player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
} else {
buyEquip((player.empAnti || near.dist2
> 300 || !enemy.length) ? 6 : 6, 0);
}
}
} else {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 6 : 6, 0);
} else {
if (near.dist2 <= 300) {
buyEquip((getEl("antiBullType").value
== "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value ==
"abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
} else {
biomeGear(1);
}
}
}
}
}
let accChanger = function() {
if (instaC.can && player.checkCanInsta(true) >= 100) {
buyEquip(18, 1);
} else if (clicks.left) {
buyEquip(21, 1);
} else if (clicks.right) {
buyEquip(21, 1);
} else if (near.dist2 <= 260) {
buyEquip(19, 1);
} else {
traps.inTrap ? buyEquip(13, 1) : buyEquip(11, 1);
}
};
let wasdGears = function() {
if (my.anti0Tick > 0) {
buyEquip(6, 0);
} else {
if (clicks.left || clicks.right) {
if ((player.shameCount > 4320 && (game.tick -
player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
} else {
if (clicks.left) {

buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40
: 7 : player.empAnti ? 22 : 6, 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right &&
player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 :
player.empAnti ? 22 : 6, 0);
}
}
} else if (near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
if ((player.shameCount > 4320 && (game.tick -
player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.reloads[player.weapons[0]]
== 0 ? 7 : player.empAnti ? 22 : 6, 0);
}
} else if (traps.inTrap) {
if (traps.info.health <=
items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1]
== 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
} else {
if ((player.shameCount > 4320 && (game.tick
- player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.empAnti ? 22 : 6, 0);
}
}
} else {
if (player.empAnti) {
buyEquip(22, 0);
} else {
if ((player.shameCount > 4320 && (game.tick
- player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) ||
my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
}
}
}
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(0, 1);
} else if (clicks.right) {
buyEquip(11, 1);
}
} else if (near.dist2 <=
items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
buyEquip(0, 1);
} else if (traps.inTrap) {
buyEquip(0, 1);
} else {
buyEquip(11, 1);
}
}
if (storeMenu.style.display != "block" && !instaC.isTrue &&
!instaC.ticking) {
if (useWasd) {
wasdGears();
} else {
hatChanger();
accChanger();
}
}
//lastMoveDir = getSafeDir();
//packet("a", lastMoveDir, 1);
if (configs.autoPush && enemy.length && !traps.inTrap && !
instaC.ticking) {
autoPush();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
if (configs.FpsBoost) {
setTimeout(() => {
clearConsole()
}, 50)
}

if (!my.autoPush && pathFind.active) {


Pathfinder();
}
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = false;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--;
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
}
}
const getDistance = (x1, y1, x2, y2) => {
let dx = x2 - x1;
let dy = y2 - y1;
return Math.sqrt(dx * dx + dy * dy);
};

const getPotentialDamage = (build, user) => {


const weapIndex = user.weapons[1] === 10 && !
player.reloads[user.weapons[1]] ? 1 : 0;
const weap = user.weapons[weapIndex];
if (player.reloads[weap]) return 0;
const weapon = items.weapons[weap];
const inDist = getDistance(build.x, build.y, user.x2, user.y2)
<= build.getScale() + weapon.range;
return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg ||
1) * 3.3 : 0;
};

const findPlacementAngle = (player, itemId, build) => {


if (!build) return null;
const MAX_ANGLE = 2 * Math.PI;
const ANGLE_STEP = Math.PI / 360;
const item = items.list[player.items[itemId]];
let buildingAngle = Math.atan2(build.y - player.y, build.x -
player.x);
let tmpS = player.scale + (item.scale || 1) + (item.placeOffset
|| 0);

for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP)


{
let angles = [(buildingAngle + offset) % MAX_ANGLE,
(buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];
for (let angle of angles) {
let tmpX = player.x + tmpS * Math.cos(angle);
let tmpY = player.y + tmpS * Math.sin(angle);
if (objectManager.customCheckItemLocation(tmpX, tmpY,
item.scale, 0.6, item.id, false, player, build, gameObjects, UTILS, config)) {
return angle;
}
}
}
return null;
};

const AutoReplace = () => {


const replaceable = [];
const playerX = player.x;
const playerY = player.y;
const gameObjectCount = gameObjects.length;

for (let i = 0; i < gameObjectCount; i++) {


const build = gameObjects[i];
if (build.isItem && build.active && build.health > 0) {
const item = items.list[build.id];
const posDist = 35 + item.scale + (item.placeOffset ||
0);
const inDistance = getDistance(build.x, build.y,
playerX, playerY) <= posDist * 2;
if (inDistance) {
let canDeal = 0;
const playersCount = players.length;
for (let j = 0; j < playersCount; j++) {
canDeal += getPotentialDamage(build,
players[j]);
}
if (build.health <= canDeal) {
replaceable.push(build);
}
}
}
}
const replace = () => {
let nearTrap = gameObjects.filter(tmp => tmp.trap &&
tmp.active && tmp.isTeamObject(player) && getDistance(tmp.x, tmp.y, playerX,
playerY) <= tmp.getScale() + 5);
let spike = gameObjects.find(tmp => tmp.dmg && tmp.active
&& tmp.isTeamObject(player) && getDistance(tmp.x, tmp.y, playerX, playerY) < 87
&& !nearTrap.length);
const buildId = spike ? 4 : 2;

replaceable.forEach(build => {
let angle = findPlacementAngle(player, buildId, build);
if (angle !== null) {
place(buildId, angle);
textManager.showText(build.x, build.y, 20, 0.15,
1850, '⭐', '#fff', 2);
}
});
};

if (near && near.dist3 <= 360) {


replace();
}
replace;
}

if (botSkts.length) {
botSkts.forEach((bots) => {
if (true) {
bots[0].showName = 'YEAHHH';
}
});
}
}
for(var i1 = 0; i1 < gameObjects.length; i1++) {
if (gameObjects[i1].active && gameObjects[i1].health > 0 &&
UTILS.getDist(gameObjects[i1], player, 0, 2) < 130 && getEl("antipush").checked)
{ // || gameObjects[i1].buildHealth <= items.weapons[nearEnemy.weaponIndex].dmg)

if(gameObjects[i1].name.includes("spikes") && gameObjects[i1]){


if(gameObjects[i1].owner.sid != player.sid && clicks.left
== false && tmpObj.reloads[tmpObj.secondaryIndex] == 0){
selectWeapon(player.weapons[1])
buyEquip(40, 0);
packet("c", 1, UTILS.getDirect(gameObjects[i1], player,
0, 2), 1)
setTickout( () => {
buyEquip(6, 0)
}, 1);
}
}
}
}
/* if (botSkts.length) {
botSkts.forEach((bots) => {
if (true) {
bots[0].ssend("player", player, near, botIDS);
}
});
}
}
}*/
function ez(context, x, y) {
context.fillStyle = "rgba(0, 255, 255, 0.2)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
lastLeaderboardData = data;
UTILS.removeAllChildren(leaderboardData);
let tmpC = 1;
if (getEl("hideleaderboard").checked) {
for (let i = 0; i < data.length; i += 3) {
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: "color:" + ((data[i] == playerSID) ?
"#fff" : "rgba(255,255,255,0.6)"),
text: tmpC + ". " + (data[i + 1] != "" ?
data[i + 1] : "unknown")
}),
UTILS.generateElement({
class: "leaderScore",
text: UTILS.sFormat(data[i + 2]) || "0"
})
]
});
})(i);
tmpC++;
}
}
}

// LOAD GAME OBJECT:


function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i +
3], data[i + 4],
data[i + 5], items.list[data[i + 6]], true,
(data[i + 7] >= 0 ? {
sid: data[i + 7]
} : null));
// sid, x, y, dir, s, type, data, setSID, owner
/*let dist = UTILS.getDist({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
let aim = UTILS.getDirect({
x: data[i + 1],
y: data[i + 2]
}, player, 0, 2);
find = findObjectBySid(data[i]);
if (data[i + 6] == 15) {
if (find && !find.isTeamObject(player)) {
if (dist <= 100) {
traps.dist = dist;
traps.aim = aim;
traps.protect(aim);
}
}
}*/
i += 8;
}
}

// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
tmpObj = findAIBySID(data[i]);
if (tmpObj) {
tmpObj.index = data[i + 1];
tmpObj.t1 = (tmpObj.t2 === undefined) ? tmpTime :
tmpObj.t2;
tmpObj.t2 = tmpTime;
tmpObj.x1 = tmpObj.x;
tmpObj.y1 = tmpObj.y;
tmpObj.x2 = data[i + 2];
tmpObj.y2 = data[i + 3];
tmpObj.d1 = (tmpObj.d2 === undefined) ? data[i + 4] :
tmpObj.d2;
tmpObj.d2 = data[i + 4];
tmpObj.health = data[i + 5];
tmpObj.dt = 0;
tmpObj.visible = true;
} else {
tmpObj = aiManager.spawn(data[i + 2], data[i + 3],
data[i + 4], data[i + 1]);
tmpObj.x2 = tmpObj.x;
tmpObj.y2 = tmpObj.y;
tmpObj.d2 = tmpObj.dir;
tmpObj.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
tmpObj.name = config.cowNames[data[i + 6]];
tmpObj.forcePos = true;
tmpObj.sid = data[i];
tmpObj.visible = true;
}
i += 7;
}
}
}

// ANIMATE AI:
function animateAI(sid) {
tmpObj = findAIBySID(sid);
if (tmpObj) tmpObj.startAnim();
}

// GATHER ANIMATION:
function gatherAnimation(sid, didHit, index) {
tmpObj = findPlayerBySID(sid);
if (tmpObj) {
tmpObj.startAnim(didHit, index);
tmpObj.gatherIndex = index;
tmpObj.gathering = 1;
if (tmpObj == near && getEl("smartanti").checked &&
tmpObj.dist2 <= 250) {
let weaponName = items.weapons[index].name;
if (weaponName == "polearm") {
buyEquip(1, 6);
if (tmpObj.damaged > 0) {
storeEquip(1, 22);
if (tmpObj.damaged > 0) {
//selectWeapon(player.weapons[0]);
storeEquip(1, 11);
storeEquip(18, 1);
//sendAutoGather();
//sendAutoGather();
healer();
}
}
}
if (weaponName == "short sword") {
buyEquip(1, 6);
if (tmpObj.damaged > 0) {
buyEquip(1, 22);
if (tmpObj.damaged > 0) {
//selectWeapon(player.weapons[0]);
buyEquip(1, 11);
buyEquip(18, 1);
//sendAutoGather();
// sendAutoGather();
healer();
}
}
}
}
if (didHit) {
let tmpObjects = objectManager.hitObj;
//preplacer

setTickout(() => {
setTimeout(() => {
if(near.dist2 <= 300) {
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI
/ 24), near.aim2);
textManager.showText(player.x2, player.y2, 30,
0.15, 1850, "Preplace", "#fff", 2);
} else {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI
/ 24), near.aim2);
textManager.showText(player.x2, player.y2, 30,
0.15, 1850, "Preplace", "#fff", 2);
}
}, items.weapons[index].speed - window.pingTime)
}, 2)
objectManager.hitObj = [];
game.tickBase(() => {
// refind
tmpObj = findPlayerBySID(sid);
let val = items.weapons[index].dmg *
(config.weaponVariants[tmpObj[(index < 9 ? "prima" : "seconda") +
"ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (tmpObj.skinIndex == 40 ?
3.3 : 1);
tmpObjects.forEach((healthy) => {
healthy.health -= val;
});
}, 1);
}
}
}
/* if (tmpObj == player) {
if (overrides.placeNextTick) {
place(2, near.aim2);
overrides.reset();
}
preplaceOverride = true;
playerHit.me = true;
}
if (ntpp && lppc > 0 && enemy.length && near.dist2
<= 300) {
let mode = enemy[0].skinIndex == 6 ? 4 : 2;

preplaceDelay.gatherAnimation = Date.now();
ntpp = false;
lppc = 0;
if (my.autoPush) {
for (let e = 0; e < 2 * Math.PI * 1.5; e +=
Math.PI * 1.5 / 2) place(4, e);
} else {
place(mode, Math.atan2(enemy[0].y -
player.y, enemy[0].x - player.x));
}
}
if (ntpp2 && lppc2 > 0 && enemy.length &&
near.dist2 <= 300) {
let mode = enemy[0].skinIndex == 6 ? 4 : 2;
preplaceDelay.gatherAnimation = Date.now();
ntpp2 = false;
lppc2 = 0;
if (my.autoPush) {
for (let e = 0; e < 2 * Math.PI * 1.5; e +=
Math.PI * 1.5 / 2) place(4, e);
} else {
//for (let
place(mode, Math.atan2(enemy[0].y -
player.y, enemy[0].x - player.x));
}
}*/

// WIGGLE GAME OBJECT:


function wiggleGameObject(dir, sid) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir);
if (tmpObj.health) {
//tmpObj.damaged = Math.min(255, tmpObj.damaged + 60);
objectManager.hitObj.push(tmpObj);
}
}
}

// SHOOT TURRET:
function shootTurret(sid, dir) {
tmpObj = findObjectBySid(sid);
if (tmpObj) {
if (config.anotherVisual) {
tmpObj.lastDir = dir;
} else {
tmpObj.dir = dir;
}
tmpObj.xWiggle += config.gatherWiggle * Math.cos(dir +
Math.PI);
tmpObj.yWiggle += config.gatherWiggle * Math.sin(dir +
Math.PI);
}
}

// UPDATE PLAYER VALUE:


function updatePlayerValue(index, value, updateView) {
// perfectReplace();
traps.runPrePlacer();
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
if (configs.killChat) {
if (getEl("autogg").value == "1") {
sendChat("Nub: : " + value + "");
} else if (getEl("autogg").value == "2") {
sendChat("Why die " + tmpObj.name + " XDD");
} else if (getEl("autogg").value == "3") {
let killCount = getKillChatMessage(value);
sendChat(killCount);

}
}
}
}
}
function getKillChatMessage(kills) {
let baseKillCount = Math.floor(kills / 10) * 10;
if (kills <= 1) {
return "First Blood!";
} else if (kills <= 2) {
return "Double Kill!";
} else if (kills <= 3) {
return "Triple Kill!";
} else if (kills <= 4) {
return "Legendary!";
} else if (kills <= 5) {
return "God Like!";
} else if (kills <= 6) {
return "Maniac!";
} else if (kills <= 7) {
return "Savage!";
} else if (kills <= 8) {
return "Rampage!";
} else if (kills <= 9) {
return "GodLike!";
} else if (kills <= 10) {
return "Immortal!";
} else if (kills > 10) {
return "why bad: " + kills;
}
}
function clearConsole() {
if (configs.fpsBoost) {
console.clear()
}
}
// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[0];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}
for (let i = 0; i < items.list.length; i++) {
let tmpI = items.weapons.length + i;
let actionBarItem = getEl("actionBarItem" + tmpI);
actionBarItem.style.display =
player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
// Add shadow to the element
actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0,
0.5)";
}

for (let i = 0; i < items.weapons.length; i++) {


let actionBarItem = getEl("actionBarItem" + i);
actionBarItem.style.display =
player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" :
"none";
// Add shadow to the element
actionBarItem.style.boxShadow = "2px 2px 5px rgba(0, 0, 0,
0.5)";
}

let kms = player.weapons[0] == 3 && player.weapons[1] == 15;


if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}

// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx,
null, null, layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}

// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let tmpObjects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
tmpObjects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}

let noob = false;


let serverReady = true;
var isProd = location.hostname !== "127.0.0.1" && !
location.hostname.startsWith("192.168.");
let wssws = isProd ? "wss" : "ws";
let project = new WebSocket(`${wssws}://beautiful-sapphire-
toad.glitch.me`);
let withSync = false;
project.binaryType = "arraybuffer";
project.onmessage = function(msg) {
let data = msg.data;
if (data == "isready") {
serverReady = true;
}
if (data == "fine") {
noob = false;
}

if (data == "tezt") {
addMenuChText(`${player.name}[${player.sid}]`, 'EEEEEEEEEEE',
"white");
}
if (data == "yeswearesyncer") {
// let delay = Date.now() - wsDelay;
withSync = true;
if (player) {
textManager.showText(player.x, player.y, 35, 0.1, 500,
"Sync: " + window.pingTime + "ms", "#fff");
console.log("synced!!!!!!!! also delay: " + window.pingTime
+ "ms");
}
}
};
project.onopen = function() {
// var gameTitle = getEl("gameName");
// gameTitle.innerText = ("ConnectSuccess");
};

// SHOW ALLIANCE MENU:


function allianceNotification(sid, name) {
let findBotSID = findSID(bots, sid);
if (findBotSID) {}
}

function setPlayerTeam(team, isOwner) {


if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null)
alliancePlayers = [];
}
}

function setAlliancePlayers(data) {
alliancePlayers = data;
}

// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect
bulltick...
else {
player.latestSkin = id;
}
}
}
// SEND MESSAGE:
function receiveChat(sid, message) {
let tmpPlayer = findPlayerBySID(sid);
if (tmpPlayer) {

function get() {
if(tmpPlayer != player && player.team != tmpPlayer.team) {
return "#ff0000";
} else if (player.team && player.team == tmpPlayer.team) {
return "#fff";
} else {
return "#fff"; //2394e8
}
}
let me = false;
if(tmpPlayer == player) me = true
else me = false;
//autochat
if (getEl("autochat").checked) {
if (message.includes("uwu")) {
packet("6", "UwU~")
}
if (message.includes("hentai")) {
packet("6", "Uwu hentai")

}
}
addMenuChText(`${tmpPlayer.name} {${tmpPlayer.sid}}`, message,
get());
if (config.anotherVisual) {
allChats.push(new addCh(tmpPlayer.x, tmpPlayer.y, message,
tmpPlayer));
} else {
tmpPlayer.chatMessage = ((text) => {
let tmpString;
profanityList.forEach((list) => {
if (text.indexOf(list) > -1) {
tmpString = "";
for (var y = 0; y < list.length; ++y) {
tmpString += tmpString.length?"o":"M";
}
var re = new RegExp(list, 'g');
text = text.replace(re, tmpString);
}
});
return text;
})(message);
tmpPlayer.chatCountdown = config.chatCountdown;
}
} else {
addMenuChText(`${"Anonymous"} {null}`, message, "white");
}
}

// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}

// SHOW ANIM TEXT:


function showText(x, y, value, type) {
//hide dmg
if (getEl("hidetext").checked) {
return;
}

if (config.anotherVisual) {
textManager.stack.push({
x: x,
y: y,
value: value
});
} else {
textManager.showText(x, y, 50, 0.10, useWasd ? 500 : 1500,
Math.abs(value), (value >= 0) ? "#fff" : "#8ecc51");
}
}

/** APPLY SOCKET CODES */


//bot stuff
// BOT:
let bots = [];
let ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
setInterval(() => {
ranLocation = {
x: UTILS.randInt(35, 14365),
y: UTILS.randInt(35, 14365)
};
}, 60000);
class Bot {
constructor(id, sid, hats, accessories) {
this.id = id;
this.sid = sid;
this.team = null;
this.skinIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.iconIndex = 0;
this.enemy = [];
this.near = [];
this.dist2 = 0;
this.aim2 = 0;
this.tick = 0;
this.itemCounts = {};
this.latestSkin = 0;
this.latestTail = 0;
this.points = 0;
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.spawn = function(moofoll) {
this.upgraded = 0;
this.enemy = [];
this.near = [];
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.nDir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.whyDie = "";
this.clearRadius = false;
};

// RESET MOVE DIR:


this.resetMoveDir = function() {
this.moveDir = undefined;
};

// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};

// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// SHAME SYSTEM:
this.judgeShame = function() {
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = this.tick - this.hitTime;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount -
2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = this.tick;
}
};

this.closeSockets = function(websc) {
websc.close();
};

this.whyDieChat = function(websc, whydie) {


websc.sendWS("6", "XDDD why die " + whydie);
};
}
};

class BotObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.active = true;
this.x = x;
this.y = y;
this.scale = scale;
this.owner = owner;
this.id = data.id;
this.dmg = data.dmg;
this.trap = data.trap;
this.teleport = data.teleport;
this.isItem = this.id != undefined;
};

}
};
class BotObjManager {
constructor(botObj, fOS) {
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
if (config.anotherVisual) {} else {
obj.alive = false;
}
};

// ADD NEW:
let tmpObj;
this.add = function(sid, x, y, dir, s, type, data, setSID,
owner) {
tmpObj = fOS(sid);
if (!tmpObj) {
tmpObj = botObj.find((tmp) => !tmp.active);
if (!tmpObj) {
tmpObj = new BotObject(sid);
botObj.push(tmpObj);
}
}
if (setSID) {
tmpObj.sid = sid;
}
tmpObj.init(x, y, dir, s, type, data, owner);
};

// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = fOS(sid);
if (find) {
this.disableObj(find);
}
};

// REMOVE ALL FROM PLAYER:


this.removeAllItems = function(sid, server) {
botObj.filter((tmp) => tmp.active && tmp.owner &&
tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
}
};
//this is trash future dont skid it
function botSpawn(id) {
let donthealindist = false;
let nearesttreeangle, neareststoneangle, nearestfoodangle,
nearestgoldmineangle;
let nearesttree, neareststone, nearestfood, nearestgoldmine;
let wooding, stoneing, fooding, golding, stopfarming;
let syncing = false;
let spamming = false;
let bot;
console.log(WS);
let t = WS.url.split("wss://")[1].split("?")[0];
bot = id && new WebSocket("wss://" + t + "?token=re:" +
encodeURIComponent(id));
let botPlayer = new Map();
botSkts.push([botPlayer]);
let botSID;
let botObj = [];
let nearObj = [];
let bD = {
x: 0,
y: 0,
inGame: false,
closeSocket: false,
whyDie: ""
};
let oldXY = {
x: 0,
y: 0,
};
if (config.isSandbox) {
zmills = true;
} else {
zmills = false;
}
let izauto = 0;
let botObjManager = new BotObjManager(botObj, function(sid)
{ return findSID(botObj, sid); });
bot.binaryType = "arraybuffer";
bot.first = true;
bot.sendWS = function(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
bot.send(binary);
};
bot.spawn = function() {
bot.sendWS("M", {
name: "adws_67314",
moofoll: 1,
skin: 4
});
};
bot.sendUpgrade = function(index) {
bot.sendWS("H", index);
};
bot.place = function(id, a) {
try {
let item = items.list[botPlayer.items[id]];
if (botPlayer.itemCounts[item.group.id] == undefined ? true
: botPlayer.itemCounts[item.group.id] < (config.isSandbox ? 299 :
item.group.limit ? item.group.limit : 299)) {
bot.sendWS("G", botPlayer.items[id]);
bot.sendWS("d", 1, a);
bot.sendWS("G", botPlayer.weaponIndex, true);
}
} catch (e) {
}
};
bot.buye = function(id, index) {
let nID = 0;
if (botPlayer.alive && botPlayer.inGame) {
if (index == 0) {
if (botPlayer.skins[id]) {
if (botPlayer.latestSkin != id) {
bot.sendWS("c", 0, id, 0);
}
} else {
let find = findID(hats, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 0);
bot.sendWS("c", 0, id, 0);
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
} else {
if (botPlayer.latestSkin != nID) {
bot.sendWS("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (botPlayer.tails[id]) {
if (botPlayer.latestTail != id) {
bot.sendWS("c", 0, id, 1);
}
} else {
let find = findID(accessories, id);
if (find) {
if (botPlayer.points >= find.price) {
bot.sendWS("c", 1, id, 1);
bot.sendWS("c", 0, id, 1);
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
} else {
if (botPlayer.latestTail != 0) {
bot.sendWS("c", 0, 0, 1);
}
}
}
}
}
};
bot.fastGear = function() {
if (botPlayer.y2 >= config.mapScale / 2 - config.riverWidth / 2
&& botPlayer.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
bot.buye(31, 0);
} else {
if (botPlayer.y2 <= config.snowBiomeTop) {
bot.buye(15, 0);
} else {
bot.buye(12, 0);
}
}
};
bot.selectWeapon = function(a) {
packet("G", a, 1);
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 ||
t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
bot.heal = function() {
if (botPlayer.health < 100) {
bot.place(0, 0)
}
}
function cdf (e, t){
try {
return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-
(e.x2||e.x));
} catch(e){
return Infinity;
}
}
let zoon = 'no';
bot.zyncreal = function(a) {
zoon = 'yeah';
bot.place(5, caf(botPlayer, a));
syncing = true
if (autoaims){
botPlayer.nDir = Math.atan2(nearenemy.y2 - botPlayer.y2,
nearenemy.x2 - botPlayer.x2);
}else {
botPlayer.nDir = undefined
}
bot.buye(53, 0)
bot.sendWS("D", botPlayer.nDir);
bot.sendWS("K", 1);
bot.place(5, botPlayer.nDir);
setTimeout(() => {
bot.sendWS("K", 1);
shotings = true
}, 200)
setTimeout(() => {
zoon = 'no';
}, 500)
setTimeout(() => {
syncing = false
shotings = false
}, 1750)
bot.sendWS("G", botPlayer.weapons[1], true);
setTimeout(() => {
bot.sendWS("G", botPlayer.weapons[0], true);
}, 2000);
}
bot.zync = function(a) {
syncing = true;
setTimeout(() => {
syncing = false;
}, 2000);
let NextTickLocation = {
x: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) *
80,
y: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) *
80,
x2: botPlayer.x + Math.cos(caf(a, botPlayer) - Math.PI) *
80,
y2: botPlayer.y + Math.sin(caf(a, botPlayer) - Math.PI) *
80,
};

function calculateDistance(x1, y1, x2, y2) {


let distance = Math.sqrt(Math.pow((x2 - x1), 2) +
Math.pow((y2 - y1), 2));
return distance;
}
function dotherezt() {
bot.sendWS("D", caf(botPlayer, a));
bot.sendWS("6", (""));
}

let aa = setInterval(() => {


bot.sendWS("G", botPlayer.weapons[1], true);
if (!botPlayer.isgather) {
bot.sendWS("K", 1);
botPlayer.isgather = !botPlayer.isgather;
}
setTimeout(() => {
bot.sendWS("G", botPlayer.weapons[0], true);
}, 2000);
bot.buye(53, 0);
if (calculateDistance(NextTickLocation.x,
NextTickLocation.y, botPlayer.x, botPlayer.y) > 5) {
bot.sendWS("a", caf(botPlayer, NextTickLocation));
} else {
zoon = 'no';
bot.sendWS("a", undefined);
dotherezt();
clearInterval(aa);
}
}, 150);

setTimeout(() => {
zoon = 'no';
clearInterval(aa);
}, 500);
};
bot.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
if (type == "io-init") {
bot.spawn();
}
if (type == "1") {
botSID = data[0];
//console.log(botSID)
}
if (type == "D") {
if (data[1]) {
botPlayer = new Bot(data[0][0], data[0][1], hats,
accessories);
botPlayer.setData(data[0]);
botPlayer.inGame = true;
botPlayer.alive = true;
botPlayer.oldXX = undefined
botPlayer.oldYY = undefined
botPlayer.isgather = false;
botPlayer.x2 = undefined;
botPlayer.y2 = undefined;
botPlayer.spawn(1);
botPlayer.oldHealth = 100;
botPlayer.health = 100;
oldXY = {
x: data[0][3],
y: data[0][4]
}
bD.inGame = true;
if (bot.first) {
bot.first = false;
bots.push(bD);
}
}
//console.log(botPlayer)
}
if (type == "P") {
bot.spawn();
botPlayer.inGame = false;
bD.inGame = false;
}
if (type == "a") {
let tmpData = data[0];
botPlayer.tick++;
botPlayer.enemy = [];
//botPlayer.perfectReplace();
botPlayer.near = [];
nearObj = [];
let nearobj = [];
for (let i = 0; i < tmpData.length;) {
if (tmpData[i] == botPlayer.sid) {
botPlayer.x2 = tmpData[i + 1];
botPlayer.y2 = tmpData[i + 2];
botPlayer.d2 = tmpData[i + 3];
botPlayer.buildIndex = tmpData[i + 4];
botPlayer.weaponIndex = tmpData[i + 5];
botPlayer.weaponVariant = tmpData[i + 6];
botPlayer.team = tmpData[i + 7];
botPlayer.isLeader = tmpData[i + 8];
botPlayer.skinIndex = tmpData[i + 9];
botPlayer.tailIndex = tmpData[i + 10];
botPlayer.iconIndex = tmpData[i + 11];
botPlayer.zIndex = tmpData[i + 12];
botPlayer.visible = true;
bD.x2 = botPlayer.x2;
bD.y2 = botPlayer.y2;
}
i += 13;
}

for (let i = 0; i < tmpData.length;) {


tmpObj = findPlayerBySID(tmpData[i]);
if (tmpObj) {
if (!tmpObj.isTeam(botPlayer)) {
enemy.push(tmpObj);
if (tmpObj.dist2 <=
items.weapons[tmpObj.primaryIndex == undefined ? 5 : tmpObj.primaryIndex].range +
(botPlayer.scale * 2)) {
nears.push(tmpObj);
}
}
}
i += 13;
}

// const dir = botPlayer.sid *


((Math.PI * 2) / botPlayer.sid);
// const x = Math.cos(dir) *
window.radius + player.x;
// const y = Math.sin(dir) *
window.radius + player.x;

// bot.sendWS("a", Math.atan2(y -
botPlayer.y, x - botPlayer.x));

// const dist = Math.hypot(x -


botPlayer.x, y - botPlayer.y);
// if (dist > 22) // 22 is player speed
without booster hat
// return;

if (enemy.length) {
//console.log(enemy)
botPlayer.near = enemy.sort(function(tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
}

if (botPlayer.isgather && !syncing && !spamming) {


bot.sendWS("K", 1);
botPlayer.isgather = !botPlayer.isgather
}

if (bD.closeSocket) {
botPlayer.closeSockets(bot);
}
if (bD.whyDie != "") {
botPlayer.whyDieChat(bot, bD.whyDie);
bD.whyDie = "";
}
if (sayage) {
bot.sendWS("6", `Age: ${botPlayer.upgraded}`)
setTimeout(() => {
sayage = false
}, 100)
}
if (!(wooding || stoneing || fooding || golding)) {
stopfarming = true;
} else {
stopfarming = false;
}
if (botPlayer.alive) {
if (player.team) {
if (botPlayer.team != player.team && (botPlayer.tick %
9 === 0)) {
botPlayer.team && (bot.sendWS("N"));
bot.sendWS("b", player.team);
}
}
if (botPlayer.inGame) {
if (botObj.length > 0) {
let buldingtoawdoin = botObj.filter((e) => e.active
&& e.isItem && UTILS.getDist(e, player, 0, 2) <= (600));
if (getEl("mode").value == 'test') {
// if (getEl("mode").value == "clear") {
bot.selectWeapon(botPlayer.weapons[1]);
//console.log(buldingtoawdoin);
let gotoDist =
UTILS.getDist(buldingtoawdoin[0], botPlayer, 0, 2);
let gotoAim =
UTILS.getDirect(buldingtoawdoin[0], botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active &&
(findSID(buldingtoawdoin, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid ||
player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer,
0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a,
b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed =
UTILS.getDist(buldingtoawdoin[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(buldingtoawdoin,
nearObj.sid) ? true : (nearObj.dmg || nearObj.trap || nearObj.teleport)) {
if (botPlayer.moveDir != undefined)
{
botPlayer.moveDir = undefined;
bot.sendWS("a",
botPlayer.moveDir);
if (!syncing && !spamming) {
bot.sendWS("D",
botPlayer.nDir);
}
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
if (!syncing) {
bot.sendWS("D",
botPlayer.nDir);
}
}
if (botPlayer.nDir !=
UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir =
UTILS.getDirect(nearObj, botPlayer, 0, 2);
if (!syncing) {
bot.sendWS("D",
botPlayer.nDir);
}
}
if (!botPlayer.isgather && !syncing) {
bot.sendWS("K", 1);
botPlayer.isgather = !
botPlayer.isgather;
}
bot.buye(40, 0);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
if (!syncing) {
bot.sendWS("D", botPlayer.nDir);
}
bot.fastGear();
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
if (!syncing) {
bot.sendWS("D", botPlayer.nDir);
}
bot.fastGear();
}
}
}

// Test bot
if (botObj.length > 0) {
if (breakObjects.length > 0 && getEl("mode").value
== 'clear') {
donthealindist = false;
// if (getEl("mode").value == "clear") {
bot.selectWeapon(botPlayer.weapons[1]);
let gotoDist = UTILS.getDist(breakObjects[0],
botPlayer, 0, 2);
let gotoAim = UTILS.getDirect(breakObjects[0],
botPlayer, 0, 2);
nearObj = botObj.filter((e) => e.active &&
(findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid ||
player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer,
0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a,
b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];
if (nearObj) {
let isPassed =
UTILS.getDist(breakObjects[0], nearObj, 0, 0);
if ((gotoDist - isPassed) > 0) {
if (findSID(breakObjects,
nearObj.sid) ? true : (nearObj.dmg || nearObj.trap)) {
if (botPlayer.moveDir != undefined)
{
botPlayer.moveDir = undefined;
bot.sendWS("a",
botPlayer.moveDir);
bot.sendWS("D",
botPlayer.nDir);
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
}
if (botPlayer.nDir !=
UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
botPlayer.nDir =
UTILS.getDirect(nearObj, botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
if (!botPlayer.isgather && !syncing) {
bot.sendWS("K", 1);
botPlayer.isgather = !
botPlayer.isgather;
}
bot.buye(40, 0);
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
} else {
botPlayer.moveDir = gotoAim;
bot.sendWS("a", botPlayer.moveDir);
bot.sendWS("D", botPlayer.nDir);
bot.fastGear();
}
if (gotoDist > 300) {
let item = items.list[botPlayer.items[3]];
if (UTILS.getDist(oldXY, botPlayer, 0, 2) >
90 && (botPlayer.itemCounts[item.group.id] == 299 ? false :
botPlayer.itemCounts[item.group.id] == undefined ? true : true)) {
let aim = UTILS.getDirect(oldXY,
botPlayer, 0, 2);
bot.place(3, aim + 7.7);
bot.place(3, aim - 7.7);
bot.place(3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}
}
}
// if (getEl("mode").value == 'zync'){
// if(UTILS.getDist(player, botPlayer, 0, 2) >
210 && !getEl("mode").value == 'test') {
// bot.sendWS("D", UTILS.getDirect(player,
botPlayer, 0, 2));
// bot.sendWS("a", caf(player, botPlayer) +
Math.PI);
// if (UTILS.getDist(oldXY, botPlayer, 0,
2) > 90) {
// let aim = UTILS.getDirect(oldXY,
botPlayer, 0, 2);
// bot.place(3, aim + 7.7);
// bot.place(3, aim - 7.7);
// bot.place(3, aim);
// oldXY = {
// x: botPlayer.x2,
// y: botPlayer.y2
// };
// }
// } else {
// if(!getEl("mode").value == 'test')
// bot.sendWS("a", undefined);
// }
// }
}
if (botObj.length > 0 && getEl("mode").value == 'zync')
{
donthealindist = false;
if (Math.hypot(player.y - botPlayer.y2, player.x -
botPlayer.x2) <= getEl("followrang").value) {
bot.sendWS("a", undefined);
bot.buye(22, 0);
if (botPlayer.isgather && !syncing && !
spamming) {
bot.sendWS("K", 1);
botPlayer.isgather = !botPlayer.isgather
}
} else {
bot.sendWS("a", caf(player, botPlayer) +
Math.PI);
if (botPlayer.isgather && !syncing && !
spamming) {
bot.sendWS("K", 1);
botPlayer.isgather = !botPlayer.isgather
}
bot.fastGear();
bot.buye(11, 1);
let item = items.list[botPlayer.items[3]];
if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90
&& (botPlayer.itemCounts[item.group.id] == 299 ? false :
botPlayer.itemCounts[item.group.id] == undefined ? true : true)) {
let aim = UTILS.getDirect(oldXY, botPlayer,
0, 2);
bot.place(3, aim + 7.7);
bot.place(3, aim - 7.7);
bot.place(3, aim);
oldXY = {
x: botPlayer.x2,
y: botPlayer.y2
};
}
}
}
if (getEl("mode").value == 'flsync') {
bot.sendWS("a", caf(player, botPlayer) + Math.PI);
donthealindist = false;
if (UTILS.getDist(player, botPlayer, 0, 2) < 200) {
donthealindist = true;
bot.sendWS("a", undefined);
} else {
donthealindist = false;
}
} else {
donthealindist = false;
}
nearObj = botObj.filter((e) => e.active && e.isItem &&
UTILS.getDist(e, botPlayer, 0, 2) <=
(items.weapons[botPlayer.weaponIndex].range)).sort(function(a, b) {
return UTILS.getDist(a, botPlayer, 0, 2) -
UTILS.getDist(b, botPlayer, 0, 2);
})[0];

if (nearObj) {
if (!botPlayer.isgather && !syncing && !spamming) {
bot.sendWS("K", 1);
botPlayer.isgather = !botPlayer.isgather;
}
if (botPlayer.nDir != UTILS.getDirect(nearObj,
botPlayer, 0, 2)) {
botPlayer.nDir = UTILS.getDirect(nearObj,
botPlayer, 0, 2);
bot.sendWS("D", botPlayer.nDir);
}
bot.buye(40, 0);
bot.buye(11, 1);
} else {
bot.fastGear();
bot.buye(11, 1);
}
}
}
if (type == "H") {
let tmpData = data[0];
for (let i = 0; i < tmpData.length;) {
botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i
+ 2], tmpData[i + 3], tmpData[i + 4],
tmpData[i + 5], items.list[tmpData[i
+ 6]], true, (tmpData[i + 7] >= 0 ? {
sid: tmpData[i + 7]
} : null));
i += 8;
}
}
if (type == "N") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer[index] = value;
}
if (index == "kills") {
botkill = true
bD.whyDie = ""
setTimeout(() => {
botkill = false
}, 100)
}
}
if (botkill) {
botPlayer.whyDieChat(bot, "");
bD.whyDie = "";
}
if (type == "O") {
//console.log(data[0])
//console.log(data[0])
//console.log(botSID)
if (data[0] == botPlayer.sid) {
// console.log("ok")
botPlayer.oldHealth = botPlayer.health;
botPlayer.health = data[1];
// bot.sendWS("6", botPlayer.health + '');
botPlayer.judgeShame();
// let damage =
tmpObj.oldHealth - tmpObj.health;
if (botPlayer.oldHealth > botPlayer.health && !
donthealindist) {
if (botPlayer.shameCount < 5) {
for (let i = 0; i < 2; i++) {
bot.place(0, botPlayer.nDir);
}
} else {
setTimeout(() => {
for (let i = 0; i < 2; i++) {
bot.place(0, botPlayer.nDir);
}
}, 95);
}
}
}
}
if (type == "Q") {
let sid = data[0];
botObjManager.disableBySid(sid);
}
if (type == "R") {
let sid = data[0];
if (botPlayer.alive) botObjManager.removeAllItems(sid);
}
if (type == "S") {
let index = data[0];
let value = data[1];
if (botPlayer) {
botPlayer.itemCounts[index] = value;
}
}
if (type == "U") {
if (data[0] > 0) {
if(getEl("setup").value == 'dm') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(7);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
} else if(getEl("setup").value == 'dr') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(7);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(13);
}
} else if(getEl("setup").value == 'sr') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(13);
}
} else if(getEl("setup").value == 'sm') {
if (botPlayer.upgraded == 0) {
bot.sendUpgrade(3);
} else if (botPlayer.upgraded == 1) {
bot.sendUpgrade(17);
} else if (botPlayer.upgraded == 2) {
bot.sendUpgrade(31);
} else if (botPlayer.upgraded == 3) {
bot.sendUpgrade(23);
} else if (botPlayer.upgraded == 4) {
bot.sendUpgrade(9);
} else if (botPlayer.upgraded == 5) {
bot.sendUpgrade(34);
} else if (botPlayer.upgraded == 6) {
bot.sendUpgrade(12);
} else if (botPlayer.upgraded == 7) {
bot.sendUpgrade(15);
}
}
botPlayer.upgraded++;
}
}
if (type == "V") {
let tmpData = data[0];
let wpn = data[1];
if (tmpData) {
if (wpn) botPlayer.weapons = tmpData;
else botPlayer.items = tmpData;
}

}
if (type == "5") {
let type = data[0];
let id = data[1];
let index = data[2];
if (index) {
if (!type)
botPlayer.tails[id] = 1;
else
botPlayer.latestTail = id;
} else {
if (!type)
botPlayer.skins[id] = 1;
else
botPlayer.latestSkin = id;
}
}
if (player.sync && !shotings && !(getEl("setup").value == 'dr'
|| getEl("setup").value == 'sr')) {
bot.zyncreal(botPlayer.near);
}
if (botSpammer && !shotings && !(getEl("setup").value == 'dm'
|| getEl("setup").value == 'sm')) {
bot.buye(53, 0)
botPlayer.nDir = Math.atan2(nearenemy.y2 - botPlayer.y2,
nearenemy.x2 - botPlayer.x2);
bot.sendWS("G", botPlayer.weapons[1], true);
spamming = true;
var abc = setInterval(() => {
bot.sendWS("K", 1);
bot.sendWS("D", botPlayer.nDir);
}, 120);
}
if (!botSpammer) {
clearInterval(abc);
bot.sendWS("G", botPlayer.weapons[0], true);
botPlayer.nDir = undefined;
spamming = false;
}
if (type == "6") {
let id = data[0];
let mzg = data[1]+'';
if (id == player.sid && mzg.includes("Paww!")) {
bot.zync(botPlayer.near);

} else if (id == player.sid && mzg.includes("/age")) {


sayage = true;
} else if (id == player.sid && mzg.includes("Paw!!") && !
(getEl("setup").value == 'dr' || getEl("setup").value == 'sr')) {
bot.sendWS("G", botPlayer.weapons[1], true);
setTimeout(() => {
bot.sendWS("G", botPlayer.weapons[0], true);
}, 1600);
}
}
};
bot.onclose = function() {
botPlayer.inGame = false;
bD.inGame = false;
};
}

// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * Math.cos(r));
let endY = y + (l * Math.sin(r));
let width = l * 0.4;
ctxt.moveTo(x, y);
ctxt.beginPath();
ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r +
Math.PI / 2)),
((y + endY) / 2) + (width * Math.sin(r +
Math.PI / 2)), endX, endY);
ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r +
Math.PI / 2)),
((y + endY) / 2) - (width * Math.sin(r +
Math.PI / 2)), x, y);
ctxt.closePath();
ctxt.fill();
ctxt.stroke();
}

// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}

function renderHealthCircle(x, y, scale, tmpContext, dontStroke,


dontFill) {
tmpContext = tmpContext || mainContext;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}

// RENDER STAR SHAPE:


function renderStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}

function renderHealthStar(ctxt, spikes, outer, inner) {


let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}

// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}

function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {


if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}

// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill)
{
ctxt.save();
ctxt.translate(x, y);
seg = Math.ceil(seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
ctxt.rotate(Math.PI / seg);
}
ctxt.restore();
}
// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
let tmpOuter;
ctxt.beginPath();
ctxt.moveTo(0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter,
Math.sin(rot + step) * tmpOuter,
Math.cos(rot + (step * 2)) * inner,
Math.sin(rot + (step * 2)) * inner);
rot += step * 2;
}
ctxt.lineTo(0, -inner);
ctxt.closePath();
}

// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || mainContext;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 2);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 2);
ctx.fill();
ctx.closePath();
}

// PREPARE MENU BACKGROUND:


function prepareMenuBackground() {
let tmpMid = config.mapScale / 2;
let attempts = 0;
for (let i = 0; i < items.list.length * 3;) {
if (attempts >= 1000) break;
attempts++;
let type = items.list[UTILS.randInt(0, items.list.length - 1)];
let data = {
x: tmpMid + UTILS.randFloat(-1000, 1000),
y: tmpMid + UTILS.randFloat(-600, 600),
dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
};
if (objectManager.checkItemLocation(data.x, data.y, type.scale,
0.6, type.id, true)) {
objectManager.add(i, data.x, data.y, data.dir, type.scale,
type.id, type);
} else {
continue;
}
i++;
}
}

// RENDER PLAYERS:
function renderDeadPlayers(xOffset, yOffset) {
mainContext.fillStyle = "#91b2db";
deadPlayers.filter(dead => dead.active).forEach((dead) => {
dead.animate(delta);

mainContext.globalAlpha = dead.alpha;
mainContext.strokeStyle = outlineColor;

mainContext.save();
mainContext.translate(dead.x - xOffset, dead.y - yOffset);

// RENDER PLAYER:
mainContext.rotate(dead.dir);
mainContext.scale(dead.visScale / dead.scale, dead.visScale /
dead.scale);
renderDeadPlayer(dead, mainContext);
mainContext.restore();

mainContext.font = "20px Ubuntu";


let tmpSize = mainContext.measureText("imagine using fixed mod
L");
let tmpH = 60;
let tmpW = tmpSize.width + 10;
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";

mainContext.fillStyle = "#ccc";
mainContext.strokeStyle = "#999";
mainContext.roundRect(dead.x - xOffset - (tmpW / 2), dead.y -
yOffset - (tmpH / 2) + (dead.scale * 1.5), tmpW, tmpH, 6);
mainContext.fill();
mainContext.stroke();

mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "#000";
mainContext.strokeText("disney", dead.x - xOffset, dead.y +
(dead.scale * 1.5) - yOffset);
mainContext.fillText("Died whil musterbating", dead.x -
xOffset, dead.y + (dead.scale * 1.5) - yOffset);
mainContext.strokeText(dead.name, dead.x - xOffset, dead.y +
(dead.scale * 1.5) + 20 - yOffset);
mainContext.fillText(dead.name, dead.x - xOffset, dead.y +
(dead.scale * 1.5) + 20 - yOffset);

// same color in bundle


mainContext.fillStyle = "#91b2db";

});
}

// RENDER PLAYERS:
function renderPlayers(xOffset, yOffset, zIndex) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#91b2db";
for (var i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.zIndex == zIndex) {
tmpObj.animate(delta);
if (tmpObj.visible) {
tmpObj.skinRot += (0.002 * delta);
tmpDir = (!configs.showDir && !useWasd && tmpObj ==
player) ? configs.attackDir ? getVisualDir() : getSafeDir() : (tmpObj.dir||0);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y -
yOffset);

// RENDER PLAYER:
mainContext.rotate(tmpDir + tmpObj.dirPlus);
renderPlayer(tmpObj, mainContext);
mainContext.restore();

}
}
}
}

// RENDER DEAD PLAYER:


function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) *
(items.weapons[obj.weaponIndex].armS||1);
let oHandAngle = (obj.buildIndex < 0)?
(items.weapons[obj.weaponIndex].hndS||1):1;
let oHandDist = (obj.buildIndex < 0)?
(items.weapons[obj.weaponIndex].hndD||1):1;

// TAIL/CAPE:
renderTail2(13, ctxt, obj);

// WEAPON BELLOW HANDS:


if (obj.buildIndex < 0 && !items.weapons[10].aboveHand) {
renderTool(items.weapons[10], config.weaponVariants[1].src ||
"", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}

// HANDS:
ctxt.fillStyle = "#ececec";
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale *
Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle *
oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle *
oHandAngle), 14);

// WEAPON ABOVE HANDS:


if (obj.buildIndex < 0 && items.weapons[10].aboveHand) {
renderTool(items.weapons[10], config.weaponVariants[1].src ||
"", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}

// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale -
items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}

// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN
renderSkin2(48, ctxt, null, obj)

// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) *
(items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ?
(items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ?
(items.weapons[obj.weaponIndex].hndD || 1) : 1;

let katanaMusket = (obj == player && obj.weapons[0] == 3 &&


obj.weapons[1] == 15);

// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTail(obj.tailIndex, ctxt, obj);
}

// WEAPON BELLOW HANDS:


if (obj.buildIndex < 0 && !
items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex],
config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}

// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale *
Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle *
oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle *
oHandAngle), 14);

// WEAPON ABOVE HANDS:


if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand)
{
renderTool(items.weapons[obj.weaponIndex],
config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !
items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,

items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}

// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale -
items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}

// BODY:
renderCircle(0, 0, obj.scale, ctxt);

// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderSkin(obj.skinIndex, ctxt, null, obj);
}

// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
let skinSprites2 = {};
let skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
//tmpImage.src = "https://moomoo.io/img/hats/hat_" + index +
".png";
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index +
".png";
skinSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = parentSkin||skinPointers2[index];
if (!tmpObj) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale/2, -tmpObj.scale/2,
tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin2(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}

function renderSkin(index, ctxt, parentSkin, owner) {


tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index +
".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = parentSkin || skinPointers[index];
if (!tmpObj) {
for (let i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
tmpObj = hats[i];
break;
}
}
skinPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -tmpObj.scale / 2, -tmpObj.scale / 2,
tmpObj.scale, tmpObj.scale);
if (!parentSkin && tmpObj.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, tmpObj, owner);
ctxt.restore();
}
}

// RENDER TAIL:
let accessSprites = {};
let accessPointers = {};

function renderTail(index, ctxt, owner) {


tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" +
index + ".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let tmpObj = accessPointers[index];
if (!tmpObj) {
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff || 0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale / 2), -(tmpObj.scale /
2), tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}

// RENDER NORMAL TAIL


let accessSprites2 = {};
let accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
tmpSkin = accessSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" +
index + ".png";
accessSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var tmpObj = accessPointers2[index];
if (!tmpObj) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
tmpObj = accessories[i];
break;
}
}
accessPointers2[index] = tmpObj;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (tmpObj.xOff||0), 0);
if (tmpObj.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(tmpObj.scale/2), -(tmpObj.scale/2),
tmpObj.scale, tmpObj.scale);
ctxt.restore();
}
}

// RENDER TOOL:
let toolSprites = {};

function renderTool(obj, variant, x, y, ctxt) {


let tmpSrc = obj.src + (variant || "");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc +
".png";
toolSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y +
obj.yOff - (obj.width / 2), obj.length, obj.width);
}

// RENDER PROJECTILES:
function renderProjectiles(layer, xOffset, yOffset) {
for (let i = 0; i < projectiles.length; i++) {
tmpObj = projectiles[i];
if (tmpObj.active && tmpObj.layer == layer && tmpObj.inWindow)
{
tmpObj.update(delta);
if (tmpObj.active && isOnScreen(tmpObj.x - xOffset,
tmpObj.y - yOffset, tmpObj.scale)) {
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y -
yOffset);
mainContext.rotate(tmpObj.dir);
renderProjectile(0, 0, tmpObj, mainContext, 1);
mainContext.restore();
}
}
};
}

// RENDER PROJECTILE:
let projectileSprites = {};

function renderProjectile(x, y, obj, ctxt, debug) {


if (obj.src) {
let tmpSrc = items.projectiles[obj.indx].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc +
".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y -
(obj.scale / 2), obj.scale, obj.scale);
} else if (obj.indx == 1) {
ctxt.fillStyle = "#939393";
renderCircle(x, y, obj.scale, ctxt);
}
}

// RENDER AI:
let aiSprites = {};

function renderAI(obj, ctxt) {


let tmpIndx = obj.index;
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
tmpImg.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImg.src = "https://moomoo.io/img/animals/" + obj.src +
".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if (tmpSprite.isLoaded) {
let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2,
tmpScale * 2);
}
}

// RENDER WATER BODIES:


function renderWaterBodies(xOffset, yOffset, ctxt, padding) {

// MIDDLE RIVER:
let tmpW = config.riverWidth + padding;
let tmpY = (config.mapScale / 2) - yOffset - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
}
}

// RENDER GAME OBJECTS:


let gameObjectSprites = {};

function getResSprite(obj) {
let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ?
2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0);
let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
let tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
let blurScale = 6;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) +
outlineWidth;
let tmpContext = tmpCanvas.getContext('2d');
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height /
2));
tmpContext.rotate(UTILS.randFloat(0, Math.PI));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (isNight) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${obj.alpha})`;
}
if (obj.type == 0) {
let tmpScale;
let tmpCount = UTILS.randInt(5, 7);
tmpContext.globalAlpha = isNight ? 0.7 : 0.8;

for (let i = 0; i < 2; ++i) {


tmpScale = tmpObj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, tmpCount, tmpScale, tmpScale *
0.7);
tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" :
"#b4db62") : (!i ? "#e3f1f4" : "#fff");
tmpContext.fill();
if (!i) {
tmpContext.stroke();
tmpContext.shadowBlur = 1;
tmpContext.shadowColor = 1;
tmpContext.globalAlpha = 1;

}
}

} else if (obj.type == 1) {
if (biomeID == 2) {
tmpContext.fillStyle = "#606060";
renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale *
0.71);
tmpContext.fill();
tmpContext.stroke();

//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;

tmpContext.fillStyle = "#89a54c";
renderCircle(0, 0, obj.scale * 0.55, tmpContext);
tmpContext.fillStyle = "#a5c65b";
renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, tmpObj.scale, tmpObj.scale *
0.7);
tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
tmpContext.fill();
tmpContext.stroke();

//tmpContext.shadowBlur = null;
//tmpContext.shadowColor = null;

tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";


let tmpRange;
let berries = 4;
let rotVal = (Math.PI * 2) / berries;
for (let i = 0; i < berries; ++i) {
tmpRange = UTILS.randInt(tmpObj.scale / 3.5,
tmpObj.scale / 2.3);
renderCircle(tmpRange * Math.cos(rotVal * i),
tmpRange * Math.sin(rotVal * i),
UTILS.randInt(10, 12), tmpContext);
}
}
} else if (obj.type == 2 || obj.type == 3) {
tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ?
"#938d77" : "#939393") : "#e0c655";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();

tmpContext.shadowBlur = null;
tmpContext.shadowColor = null;

tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ?


"#b2ab90" : "#bcbcbc") : "#ebdca3";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale *
0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}

// GET ITEM SPRITE:


let itemSprites = [];

function getItemSprite(obj, asIcon) {


let outlineWidth = 5.5;
let tmpSprite = itemSprites[obj.id];
if (!tmpSprite || asIcon) {
let blurScale = !asIcon && isNight ? 20 : 5;
let tmpCanvas = document.createElement("canvas");
let reScale = ((!asIcon && obj.name == "windmill") ?
items.list[4].scale : obj.scale);
tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) +
outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
if (config.useWebGl) {
let gl = tmpCanvas.getContext("webgl");
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);

let buffer = gl.createBuffer();


gl.bindBuffer(gl.ARRAY_BUFFER, buffer);

function render(vs, fs, vertice, type) {


let vShader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(vShader, vs);
gl.compileShader(vShader);
gl.getShaderParameter(vShader, gl.COMPILE_STATUS);

let fShader = gl.createShader(gl.FRAGMENT_SHADER);


gl.shaderSource(fShader, fs);
gl.compileShader(fShader);
gl.getShaderParameter(fShader, gl.COMPILE_STATUS);

let program = gl.createProgram();


gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.getProgramParameter(program, gl.LINK_STATUS);
gl.useProgram(program);

let vertex = gl.getAttribLocation(program, "vertex");


gl.enableVertexAttribArray(vertex);
gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0,
0);

let vertices = vertice.length / 2;


gl.bufferData(gl.ARRAY_BUFFER, new
Float32Array(vertice), gl.DYNAMIC_DRAW);
gl.drawArrays(type, 0, vertices);
}

function hexToRgb(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g =>
parseInt(g, 16));
}

function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}

let max = 100;


for (let i = 0; i < max; i++) {
let radian = (Math.PI * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`, `
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#fff"))},
1);
}
`, [
0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian)
* 0.5),
0, 0,
], gl.LINE_LOOP);
}
} else {
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2),
(tmpCanvas.height / 2));
tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth * (asIcon ?
(tmpCanvas.width / 81) : 1);
if (isNight && !asIcon) {
tmpContext.shadowBlur = 9; // Increase this value for a
stronger blur
tmpContext.shadowColor = `rgba(0, 0, 0, $
{Math.min(obj.name == "pit trap" ? 0.8 : 0.5, obj.alpha)})`;
}

if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale *
Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale
/ 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i),
tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext,
true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale
/ 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i),
tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext,
true);
}
} else if (obj.name == "wood wall" || obj.name == "stone
wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ?
"#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1,
obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ?
"#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65,
obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater
spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ?
"#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6,
obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster
windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.3, 29, 3,
tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale *
0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale *
0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" :
"#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale *
1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale *
0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2,
tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen,
tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale *
2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2,
tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4,
tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2,
tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4,
tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
}
tmpSprite = tmpCanvas;
if (!asIcon)
itemSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}

function getItemSprite2(obj, tmpX, tmpY) {


let outlineWidth = 5.5;
let tmpContext = mainContext;
let reScale = (obj.name == "windmill" ? items.list[4].scale :
obj.scale);
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale *
Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange *
Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" ||
obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ?
"#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale *
1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ?
"#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale *
0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" ||
obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ?
"#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6,
obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill"
|| obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen,
tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2,
tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext,
true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext,
true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpContext.restore();
}

let objSprites = [];

function getObjSprite(obj) {
let outlineWidth = 5.5;
let tmpSprite = objSprites[obj.id];
if (!tmpSprite) {
let blurScale = isNight ? 20 : 0;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 +
outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height /
2);
tmpContext.rotate(Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (isNight) {
tmpContext.shadowBlur = 20;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3,
obj.alpha)})`;
}
if (obj.name == "spikes" || obj.name == "greater spikes" ||
obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = obj.name == "poison spikes" ?
"#7b935d" : "#939393";
let tmpScale = obj.scale * 0.6;
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6,
obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#cc5151";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale *
1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#cc5151";
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale *
0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
objSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}

// GET MARK SPRITE:


function getMarkSprite(obj, tmpContext, tmpX, tmpY) {

let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
tmpContext.lineWidth = outlineWidth;
mainContext.globalAlpha = 0.4;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir || getAttackDir());
if (getEl("renderplace").value == "placeVis") {
if (obj.name == "spikes" || obj.name == "greater spikes" ||
obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison
spikes")?"#7b935d":"#939393";
var tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes")?5:6,
obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
if (player && obj.owner && player.sid != obj.owner.sid && !
tmpObj.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = "#c9b758";
}
renderCircle(0, 0, tmpScale/2, tmpContext, true);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen,
tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2,
tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext,
true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext,
true);
} else if (obj.name == "windmill" || obj.name == "faster
windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale * 0.5, tmpContext);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale *
1.1);
tmpContext.fill();
tmpContext.stroke();
if (player && obj.owner && player.sid != obj.owner.sid && !
tmpObj.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = outlineColor;
}
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale *
0.65);
tmpContext.fill();
}
tmpContext.restore();
}
}
function getMarkSprite2(obj, tmpContext, tmpX, tmpY) {

if (getEl("renderplace").value == "outline") {
tmpContext.lineWidth = outlineWidth;
mainContext.globalAlpha = 1;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir || getAttackDir());

if (obj.name == "wood wall" || obj.name == "stone wall" ||


obj.name == "castle wall") {
let sides = obj.name == "castle wall" ? 4 : 3;
renderHealthStar(tmpContext, sides, obj.scale * 1.1,
obj.scale * 1.1);
tmpContext.stroke();
} else if (obj.name == "spikes" || obj.name == "greater spikes"
|| obj.name == "poison spikes" || obj.name == "spinning spikes") {
let tmpScale = obj.scale * 0.6;
renderHealthStar(tmpContext, obj.name == "spikes" ? 5 : 6,
obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "windmill" || obj.name == "faster
windmill" || obj.name == "power mill") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false,
true);
} else if (obj.name == "mine") {
renderHealthStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.stroke();
} else if (obj.name == "sapling") {
let tmpScale = obj.scale * 0.7;
renderHealthStar(tmpContext, 7, obj.scale, tmpScale);
tmpContext.stroke();
} else if (obj.name == "pit trap") {
renderHealthStar(tmpContext, 3, obj.scale * 1.1, obj.scale
* 1.1);
tmpContext.stroke();
} else if (obj.name == "boost pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2,
tmpContext, false, true);
} else if (obj.name == "turret") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false,
true);
} else if (obj.name == "platform") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2,
tmpContext, false, true);
} else if (obj.name == "healing pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2,
tmpContext, false, true);
} else if (obj.name == "spawn pad") {
renderHealthRect(0, 0, obj.scale * 2, obj.scale * 2,
tmpContext, false, true);
} else if (obj.name == "blocker") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false,
true);
} else if (obj.name == "teleporter") {
renderHealthCircle(0, 0, obj.scale, tmpContext, false,
true);
}
tmpContext.restore();

}
}

//renderCircle(tmpObj.x - xOffset, tmpObj.y - yOffset,


tmpObj.getScale(0.6, true), mainContext, false, true);

// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,

maxScreenHeight));
}

// RENDER GAME OBJECTS:


function renderGameObjects(layer, xOffset, yOffset) {
let tmpSprite;
let tmpX;
let tmpY;
gameObjects.forEach((tmp) => {
tmpObj = tmp;
if (tmpObj.alive) {
tmpX = tmpObj.x + tmpObj.xWiggle - xOffset;
tmpY = tmpObj.y + tmpObj.yWiggle - yOffset;
if (layer == 0) {
tmpObj.update(delta);
}
mainContext.globalAlpha = tmpObj.alpha;
if (tmpObj.layer == layer && isOnScreen(tmpX, tmpY,
tmpObj.scale + (tmpObj.blocker || 0))) {
if (tmpObj.isItem) {
if ((tmpObj.dmg || tmpObj.trap) && !
tmpObj.isTeamObject(player)) {
tmpSprite = getObjSprite(tmpObj);
} else {
tmpSprite = getItemSprite(tmpObj);
}

mainContext.save();
mainContext.translate(tmpX, tmpY);
mainContext.rotate(tmpObj.dir);
if (!tmpObj.active) {
mainContext.scale(tmpObj.visScale /
tmpObj.scale, tmpObj.visScale / tmpObj.scale);
}
mainContext.drawImage(tmpSprite, -
(tmpSprite.width / 2), -(tmpSprite.height / 2));

if (tmpObj.blocker) {
mainContext.strokeStyle = "#db6e6e";
mainContext.globalAlpha = 0.3;
mainContext.lineWidth = 6;
renderCircle(0, 0, tmpObj.blocker, mainContext,
false, true);
}
mainContext.restore();
} else {
tmpSprite = getResSprite(tmpObj);
mainContext.drawImage(tmpSprite, tmpX -
(tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
}
}

if (getEl("bhstyle").value == "bh") {
//if (layer == 3 && !useWasd) {
if (tmpObj.health < tmpObj.maxHealth) {
// HEALTH HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpX -
config.healthBarWidth / 2 - config.healthBarPad, tmpY - config.healthBarPad,
config.healthBarWidth + config.healthBarPad * 2, 17, 8);
mainContext.fill();

// HEALTH BAR:
mainContext.fillStyle = tmpObj.isTeamObject(player)
? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpX -
config.healthBarWidth / 2, tmpY, config.healthBarWidth * (tmpObj.health /
tmpObj.maxHealth), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
}
}
}
});

// PLACE VISIBLE:
if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
if (getEl("renderplace").value == "placeVis") {
markObject(places, tmpX, tmpY);
}
if (getEl("renderplace").value == "outline") {
markObject2(places, tmpX, tmpY);
}
});
if (preplaceVisible.length) {
preplaceVisible.forEach((places) => {
tmpX = places.x - xOffset;
tmpY = places.y - yOffset;
ppmarkObject(places, tmpX, tmpY);
});
}
}
}
}

/* function markObject(tmpObj, tmpX, tmpY) {


getMarkSprite(tmpObj, mainContext, tmpX, tmpY);
}*/
function markObject(tmpObj, tmpX, tmpY) {

getMarkSprite(tmpObj, mainContext, tmpX, tmpY);


}
function markObject2(tmpObj, tmpX, tmpY) {
getMarkSprite2(tmpObj, mainContext, tmpX, tmpY);
}
function ppmarkObject(tmpObj, tmpX, tmpY) {
ppyen(mainContext, tmpX, tmpY);
}
function ppyen(context, x, y) {
context.fillStyle = "rgba(255, 0, 0, 0.2)";
context.beginPath();
context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
context.fill();
context.closePath();
context.globalAlpha = 1;
}

// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
this.init = function(x, y) {
this.scale = 0;
this.x = x;
this.y = y;
this.active = true;
};
this.update = function(ctxt, delta) {
if (this.active) {
this.scale += 0.05 * delta;
if (this.scale >= scale) {
this.active = false;
} else {
ctxt.globalAlpha = (1 - Math.max(0, this.scale /
scale));
ctxt.beginPath();
ctxt.arc((this.x / config.mapScale) *
mapDisplay.width, (this.y / config.mapScale) *
mapDisplay.width, this.scale, 0, 2 *
Math.PI);
ctxt.stroke();
}
}
};
this.color = color;
}
}

function pingMap(x, y) {
tmpPing = mapPings.find(pings => !pings.active);
if (!tmpPing) {
tmpPing = new MapPing("#fff", config.mapPingScale);
mapPings.push(tmpPing);
}
tmpPing.init(x, y);
}

function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}

function renderMinimap(delta) {
if (player && player.alive) {
mapContext.clearRect(0, 0, mapDisplay.width,
mapDisplay.height);

// RENDER PINGS:
mapContext.lineWidth = 4;
for (let i = 0; i < mapPings.length; ++i) {
tmpPing = mapPings[i];
mapContext.strokeStyle = tmpPing.color;
tmpPing.update(mapContext, delta);
}

// RENDER BREAK TRACKS:


mapContext.globalAlpha = 1;
mapContext.fillStyle = "#8ecc51";
if (breakTrackers.length) {
mapContext.fillStyle = "#abcdef";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
for (let i = 0; i < breakTrackers.length;) {
mapContext.fillText("!", (breakTrackers[i].x /
config.mapScale) * mapDisplay.width,
(breakTrackers[i].y /
config.mapScale) * mapDisplay.height);
i += 2;
}
}

// RENDER PLAYERS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
renderCircle((player.x / config.mapScale) * mapDisplay.width,
(player.y / config.mapScale) * mapDisplay.height,
7, mapContext, true);
mapContext.fillStyle = "rgba(255,255,255,0.35)";
if (player.team && minimapData) {
for (let i = 0; i < minimapData.length;) {
renderCircle((minimapData[i] / config.mapScale) *
mapDisplay.width,
(minimapData[i + 1] / config.mapScale) *
mapDisplay.height, 7, mapContext, true);
i += 2;
}
}

// RENDER BOTS:
if (bots.length) {
bots.forEach((tmp) => {
if (tmp.inGame) {
mapContext.globalAlpha = 1;
mapContext.strokeStyle = "#8ecc51";
renderCircle((tmp.x2 / config.mapScale) *
mapDisplay.width,
(tmp.y2 / config.mapScale) *
mapDisplay.height, 7, mapContext, false, true);
}
});
}

// DEATH LOCATION:
if (lastDeath) {
mapContext.fillStyle = "#fc5553";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (lastDeath.x / config.mapScale) *
mapDisplay.width,
(lastDeath.y / config.mapScale) *
mapDisplay.height);
}

// MAP MARKER:
if (mapMarker) {
mapContext.fillStyle = "#fff";
mapContext.font = "34px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (mapMarker.x / config.mapScale) *
mapDisplay.width,
(mapMarker.y / config.mapScale) *
mapDisplay.height);
}
}
}

// ICONS:
let crossHairs =
["https://cdn.discordapp.com/attachments/992344982235119667/1210586782899503114/
crosshair1.png?
ex=65eb19cc&is=65d8a4cc&hm=4b1d095d74ff9cbe75e32aba3b8d15f24ba32561a2b6f9e2f25b73a9
c0f98b7a&",
"https://cdn.discordapp.com/attachments/992344982235119667/1210586782899503114/
crosshair1.png?
ex=65eb19cc&is=65d8a4cc&hm=4b1d095d74ff9cbe75e32aba3b8d15f24ba32561a2b6f9e2f25b73a9
c0f98b7a&"];
let crossHairSprites = {};
let iconSprites = {};
let icons = ["crown", "skull"];

function loadIcons() {
for (let i = 0; i < icons.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
iconSprites[icons[i]] = tmpSprite;
}
for (let i = 0; i < crossHairs.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = crossHairs[i];
crossHairSprites[i] = tmpSprite;
}
}
loadIcons();

// UPDATE GAME:
function updateGame() {
if (config.resetRender) {
mainContext.clearRect(0, 0, gameCanvas.width,
gameCanvas.height);
mainContext.beginPath();
}
function add(array) {
let lmao = 0
for (let i = 0; i < array.length; i++) {
lmao += array[i]
}
return lmao / array.length
}
if (true) {
function updateCamera() {

let selectedCamera =
document.getElementById("visualType").value;
let damping = 0.35;
let scalingFactor = 20;
if (player) {
if (selectedCamera === 'Cam1') {
let targetCamX = player.x + ((mouseX - 1920 / 2) /
scalingFactor);
let targetCamY = player.y + ((mouseY - 1920 / 2) /
scalingFactor);
camX += (targetCamX - camX) * damping;
camY += (targetCamY - camY) * damping;
} else if (selectedCamera === 'Cam0') {
let damping = 0.15;
let targetCamX = player.x + ((1920 / 2) / 30);
let targetCamY = player.y + ((1920 / 2) / 30);
camX += (targetCamX - camX) * damping;
camY += (targetCamY - camY) * damping;
} else if (selectedCamera === 'Cam2' || selectedCamera
=== 'Cam3') {
let damping2 = 0.016;
if (player) {
let targetCamX = player.x + ((1920 / 2) / 30);
let targetCamY = player.y + ((1920 / 2) / 30);
camX = lerp(camX, targetCamX, damping2);
camY = lerp(camY, targetCamY, damping2);
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
}
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
}
updateCamera()

document.getElementById("visualType").addEventListener("change", updateCamera);
function lerp(start, end, amt) {
return (1 - amt) * start + amt * end;
}

// INTERPOLATE PLAYERS AND AI:


let lastTime = now - (1000 / config.serverUpdateRate);
let tmpDiff;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj && tmpObj.visible) {
if (tmpObj.forcePos) {
tmpObj.x = tmpObj.x2;
tmpObj.y = tmpObj.y2;
tmpObj.dir = tmpObj.d2;
} else {
let total = tmpObj.t2 - tmpObj.t1;
let fraction = lastTime - tmpObj.t1;
let ratio = (fraction / total);
let rate = 170;
tmpObj.dt += delta;
let tmpRate = Math.min(1.7, tmpObj.dt / rate);
tmpDiff = (tmpObj.x2 - tmpObj.x1);
tmpObj.x = tmpObj.x1 + (tmpDiff * tmpRate);
tmpDiff = (tmpObj.y2 - tmpObj.y1);
tmpObj.y = tmpObj.y1 + (tmpDiff * tmpRate);
if (config.anotherVisual) {
tmpObj.dir = Math.lerpAngle(tmpObj.d2,
tmpObj.d1, Math.min(1.2, ratio));
} else {
tmpObj.dir = Math.lerpAngle(tmpObj.d2,
tmpObj.d1, Math.min(1.2, ratio));
}
}
}
}

// BETTER MOVE CAMERA:

if (getEl("visualType").value == "Cam4") {
if (player) {
if (false) {
camX = player.x;
camY = player.y;
} else {
let tmpDist = UTILS.getDistance(camX, camY,
player.x, player.y);
let tmpDir = UTILS.getDirection(player.x, player.y,
camX, camY);
let camSpd = Math.min(tmpDist * 0.01 * delta,
tmpDist);
if (tmpDist > 0.05) {
camX += camSpd * Math.cos(tmpDir);
camY += camSpd * Math.sin(tmpDir);
} else {
camX = player.x;
camY = player.y;
}
}
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
}

// RENDER CORDS:
let xOffset = camX - (maxScreenWidth / 2);
let yOffset = camY - (maxScreenHeight / 2);

// RENDER BACKGROUND:
if (config.snowBiomeTop - yOffset <= 0 && config.mapScale -
config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth,
maxScreenHeight);
} else if (config.mapScale - config.snowBiomeTop - yOffset <=
0) {
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, 0, maxScreenWidth,
maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= maxScreenHeight) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth,
maxScreenHeight);
} else if (config.snowBiomeTop - yOffset >= 0) {
mainContext.fillStyle = "#fff";
mainContext.fillRect(0, 0, maxScreenWidth,
config.snowBiomeTop - yOffset);
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, config.snowBiomeTop - yOffset,
maxScreenWidth,
maxScreenHeight - (config.snowBiomeTop
- yOffset));
} else {
mainContext.fillStyle = "#b6db66";
mainContext.fillRect(0, 0, maxScreenWidth,
(config.mapScale - config.snowBiomeTop
- yOffset));
mainContext.fillStyle = "#dbc666";
mainContext.fillRect(0, (config.mapScale -
config.snowBiomeTop - yOffset), maxScreenWidth,
maxScreenHeight - (config.mapScale -
config.snowBiomeTop - yOffset));

// RENDER WATER AREAS:


if (!firstSetup) {
waterMult += waterPlus * config.waveSpeed * delta;
if (waterMult >= config.waveMax) {
waterMult = config.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#dbc666";
renderWaterBodies(xOffset, yOffset, mainContext,
config.riverPadding);
mainContext.fillStyle = "#91b2db";
renderWaterBodies(xOffset, yOffset, mainContext, (waterMult
- 1) * 250);
}

// RENDER DARK MODE:


if (mainContext && (getEl("darkmode").checked)) {
mainContext.beginPath();
let screenW = maxScreenWidth / 2;
let screenH = maxScreenHeight / 2;
let gradient = mainContext.createRadialGradient(screenW,
screenH, 0, screenW, screenH, getEl("visualType2").value == "ueh2" ? maxScreenWidth
: maxScreenHeight);
for (let i = 0; i <= 1; i++) {
gradient.addColorStop(i, "rgba(0, 0, 0, " + i + ")");
}
mainContext.fillStyle = gradient;
mainContext.rect(0, 0, maxScreenWidth, maxScreenHeight);
mainContext.fill();
}
if (mainContext && (getEl("darkmode2").checked)) {
mainContext.beginPath();
let screenW = maxScreenWidth / 2;
let screenH = maxScreenHeight / 2;
let gradient = mainContext.createRadialGradient(screenW,
screenH, 0, screenW, screenH, getEl("visualType2").value == "ueh2" ? maxScreenWidth
: maxScreenHeight);
for (let i = 0; i <= 1; i++) {
gradient.addColorStop(i, "rgba(0, 34, 89, 0.25)");
}
mainContext.fillStyle = gradient;
mainContext.rect(0, 0, maxScreenWidth, maxScreenHeight);
mainContext.fill();
}

if (getEl("showgrid").checked) {

// RENDER GRID:
mainContext.lineWidth = 4;
mainContext.strokeStyle = "#000";
mainContext.globalAlpha = 0.06;
mainContext.beginPath();
for (let x = -camX; x < maxScreenWidth; x +=
maxScreenHeight / 18) {
if (x > 0) {
mainContext.moveTo(x, 0);
mainContext.lineTo(x, maxScreenHeight);
}
}
for (let y = -camY; y < maxScreenWidth; y +=
maxScreenHeight / 18) {
if (y > 0) {
mainContext.moveTo(0, y);
mainContext.lineTo(maxScreenWidth, y);
}
}
mainContext.stroke();

if (player) {

// DEATH LOCATION:
if (lastDeath) {
mainContext.globalAlpha = 1;
mainContext.fillStyle = "#fc5553";
mainContext.font = "100px Hammersmith One";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.fillText("x", lastDeath.x - xOffset,
lastDeath.y - yOffset);
}

// PATHFINDER LINE:
if (pathFind.active) {
if (pathFind.array && (pathFind.chaseNear ?
enemy.length : true)) {
mainContext.lineWidth = player.scale / 8;
mainContext.globalAlpha = 1;
mainContext.strokeStyle = "blue";
mainContext.beginPath();
pathFind.array.forEach((path, i) => {
let pathXY = {
x: (pathFind.scale / pathFind.grid) *
path.x,
y: (pathFind.scale / pathFind.grid) *
path.y
}
let render = {
x: ((player.x2 - (pathFind.scale / 2)) +
pathXY.x) - xOffset,
y: ((player.y2 - (pathFind.scale / 2)) +
pathXY.y) - yOffset
}
if (i == 0) {
mainContext.moveTo(render.x, render.y);
} else {
mainContext.lineTo(render.x, render.y);
}
});
mainContext.stroke();
}
}

// RENDER DEAD PLAYERS:


mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderDeadPlayers(xOffset, yOffset, Math.random() * Math.PI *
2);

// RENDER BOTTOM LAYER:


mainContext.globalAlpha = 1;
mainContext.strokeStyle = outlineColor;
renderGameObjects(-1, xOffset, yOffset);

// RENDER PROJECTILES:
mainContext.globalAlpha = 1;
mainContext.lineWidth = outlineWidth;
renderProjectiles(0, xOffset, yOffset);

// RENDER PLAYERS:
renderPlayers(xOffset, yOffset, 0);

// RENDER AI:
mainContext.globalAlpha = 1;
for (let i = 0; i < ais.length; ++i) {
tmpObj = ais[i];
if (tmpObj.active && tmpObj.visible) {
tmpObj.animate(delta);
mainContext.save();
mainContext.translate(tmpObj.x - xOffset, tmpObj.y -
yOffset);
mainContext.rotate(tmpObj.dir + tmpObj.dirPlus -
(Math.PI / 2));
renderAI(tmpObj, mainContext);
mainContext.restore();
}
}

// RENDER GAME OBJECTS (LAYERED):


renderGameObjects(0, xOffset, yOffset);
renderProjectiles(1, xOffset, yOffset);
renderGameObjects(1, xOffset, yOffset);
renderPlayers(xOffset, yOffset, 1);
renderGameObjects(2, xOffset, yOffset);
renderGameObjects(3, xOffset, yOffset);

// MAP BOUNDARIES:
mainContext.fillStyle = "#000";
mainContext.globalAlpha = 0.09;
if (xOffset <= 0) {
mainContext.fillRect(0, 0, -xOffset, maxScreenHeight);
}
if (config.mapScale - xOffset <= maxScreenWidth) {
let tmpY = Math.max(0, -yOffset);
mainContext.fillRect(config.mapScale - xOffset, tmpY,
maxScreenWidth - (config.mapScale - xOffset), maxScreenHeight - tmpY);
}
if (yOffset <= 0) {
mainContext.fillRect(-xOffset, 0, maxScreenWidth + xOffset,
-yOffset);
}
if (config.mapScale - yOffset <= maxScreenHeight) {
let tmpX = Math.max(0, -xOffset);
let tmpMin = 0;
if (config.mapScale - xOffset <= maxScreenWidth)
tmpMin = maxScreenWidth - (config.mapScale - xOffset);
mainContext.fillRect(tmpX, config.mapScale - yOffset,
(maxScreenWidth - tmpX) - tmpMin,
maxScreenHeight - (config.mapScale - yOffset));
}

// RENDER DAY/NIGHT TIME:


mainContext.globalAlpha = 1;
mainContext.fillStyle = "rgba(0, 0, 70, 0.45)";
mainContext.fillRect(0, 0, maxScreenWidth, maxScreenHeight);

// RENDER PLAYER AND AI UI:


mainContext.strokeStyle = darkOutlineColor;
mainContext.globalAlpha = 1;
for (let i = 0; i < players.length + ais.length; ++i) {
tmpObj = players[i] || ais[i - players.length];
if (tmpObj.visible) {
mainContext.strokeStyle = darkOutlineColor;

// NAME AND HEALTH:


if (tmpObj.skinIndex != 10 || (tmpObj == player) ||
(tmpObj.team && tmpObj.team == player.team)) {
let tmpText = (tmpObj.team ? "/" + tmpObj.team + "/
" : "") + (tmpObj.name || ""); //+ (tmpObj.isPlayer ? " {" + tmpObj.sid + "}" :
"");
if (tmpText != "" && tmpObj.name != "") {
mainContext.font = (tmpObj.nameScale || 30) +
"px Courier Prime";
mainContext.fillStyle = "#fff";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = (tmpObj.nameScale ?
11 : 8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpText, tmpObj.x -
xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
mainContext.fillText(tmpText, tmpObj.x -
xOffset, (tmpObj.y - yOffset - tmpObj.scale) - config.nameY);
if (tmpObj.isLeader &&
iconSprites["crown"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS / 2)
- (mainContext.measureText(tmpText).width / 2) - config.crownPad;
mainContext.drawImage(iconSprites["crown"],
tmpX, (tmpObj.y - yOffset - tmpObj.scale) -
config.nameY -
(tmpS / 2) - 5, tmpS, tmpS);
}
if (tmpObj.iconIndex == 1 &&
iconSprites["skull"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - (tmpS / 2)
+ (mainContext.measureText(tmpText).width / 2) + config.crownPad;
mainContext.drawImage(iconSprites["skull"],
tmpX, (tmpObj.y - yOffset - tmpObj.scale) -
config.nameY -
(tmpS / 2) - 5, tmpS, tmpS);
}
if (tmpObj.isPlayer && instaC.wait && near ==
tmpObj && (tmpObj.backupNobull ? crossHairSprites[1].isLoaded :
crossHairSprites[0].isLoaded) && enemy.length && !useWasd) {
let tmpS = tmpObj.scale * 2.2;

mainContext.drawImage((tmpObj.backupNobull ? crossHairSprites[1] :
crossHairSprites[0]), tmpObj.x - xOffset - tmpS / 2, tmpObj.y - yOffset - tmpS / 2,
tmpS, tmpS);
}
}
if (tmpObj.health > 0) {

// HEALTH HOLDER:
mainContext.fillStyle = darkOutlineColor;
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarWidth - config.healthBarPad,
(tmpObj.y - yOffset +
tmpObj.scale) + config.nameY, (config.healthBarWidth * 2) +
(config.healthBarPad *
2), 17, 8);
mainContext.fill();

// HEALTH BAR:
mainContext.fillStyle = (tmpObj == player ||
(tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
mainContext.roundRect(tmpObj.x - xOffset -
config.healthBarWidth,
(tmpObj.y - yOffset +
tmpObj.scale) + config.nameY + config.healthBarPad,
((config.healthBarWidth *
2) * (tmpObj.health / tmpObj.maxHealth)), 17 - config.healthBarPad * 2, 7);
mainContext.fill();
mainContext.font = "20px Hammersmith One";
mainContext.fillStyle = (tmpObj == player ||
(tmpObj.team && tmpObj.team == player.team)) ? "#8ecc51" : "#cc5151";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = (tmpObj.nameScale ?
11 : 8);
mainContext.lineJoin = "round";
mainContext.strokeText(tmpObj.health + " / " +
tmpObj.shameCount, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 135);
mainContext.fillText(tmpObj.health + " / " +
tmpObj.shameCount, tmpObj.x - xOffset, tmpObj.y - yOffset - tmpObj.scale + 135);

if (tracker.draw3.active) {
mainContext.globalAlpha = 0.3;
let obj = {
x: tracker.draw3.x - xOffset,
y: tracker.draw3.y - yOffset,
scale: tracker.draw3.scale,
}
mainContext.fillStyle = "#cc5151";
mainContext.beginPath();
mainContext.arc(obj.x, obj.y, obj.scale, 0,
2 * Math.PI);
mainContext.fill();
}

if (tmpObj.isPlayer) {
mainContext.globalAlpha = 1;
const RGBBarColor = HPBarColor;

let targetReloads = {
primary: (tmpObj.primaryIndex ==
undefined ? 1 : ((items.weapons[tmpObj.primaryIndex].speed -
tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed)),
secondary: (tmpObj.secondaryIndex ==
undefined ? 1 : ((items.weapons[tmpObj.secondaryIndex].speed -
tmpObj.reloads[tmpObj.secondaryIndex]) /
items.weapons[tmpObj.secondaryIndex].speed)),
turret: (2500 - tmpObj.reloads[53]) /
2500
};
if (!tmpObj.currentReloads) {
tmpObj.currentReloads = { // Initialize
currentReloads if not already set
primary: targetReloads.primary,
secondary: targetReloads.secondary,
turret: targetReloads.turret
};
}
/* const lerpFactor = 0.4;
tmpObj.currentReloads.primary = (1 -
lerpFactor) * tmpObj.currentReloads.primary + lerpFactor * targetReloads.primary;
tmpObj.currentReloads.secondary = (1 -
lerpFactor) * tmpObj.currentReloads.secondary + lerpFactor *
targetReloads.secondary;
tmpObj.currentReloads.turret = (1 -
lerpFactor) * tmpObj.currentReloads.turret + lerpFactor * targetReloads.turret;

let primaryReloadProgress =
tmpObj.primaryIndex !== undefined ? ((items.weapons[tmpObj.primaryIndex].speed -
tmpObj.reloads[tmpObj.primaryIndex]) / items.weapons[tmpObj.primaryIndex].speed) :
1;
let secondaryReloadProgress =
tmpObj.secondaryIndex !== undefined ? ((items.weapons[tmpObj.secondaryIndex].speed
- tmpObj.reloads[tmpObj.secondaryIndex]) /
items.weapons[tmpObj.secondaryIndex].speed) : 1;
const centerX = tmpObj.x - xOffset;
const centerY = tmpObj.y - yOffset;
const barRadius = 28;
const barWidth = 15;
const totalAngle = (Math.PI*2)/3; // Half
circle
const secondaryStartAngle = -Math.PI / 2 +
Math.PI / 3;
const secondaryEndAngle =
secondaryStartAngle + (totalAngle * tmpObj.currentReloads.secondary);
const primaryStartAngle = Math.PI / 2;
const primaryEndAngle = primaryStartAngle +
(totalAngle * tmpObj.currentReloads.primary);

const turretStartAngle = Math.PI +


Math.PI / 4.5;
const turretEndAngle = turretStartAngle +
(totalAngle/1.25 * tmpObj.currentReloads.turret);
function returncoolcolor(RainbowCycle) {
return `hsl(${RainbowCycle}, 100%, 50%,
30)`;
}

mainContext.save();
if (tmpObj.currentReloads.primary < 0.999)
{
mainContext.beginPath();
// mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY,
barRadius, primaryStartAngle, primaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
darkOutlineColor;
mainContext.stroke();
mainContext.beginPath();
// mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY,
barRadius, primaryStartAngle, primaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
returncoolcolor(tmpObj.currentReloads.primary * 200);
mainContext.stroke();
}
if (tmpObj.currentReloads.secondary <
0.999) {
mainContext.beginPath();
// mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY,
barRadius, secondaryStartAngle, secondaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
darkOutlineColor;
mainContext.stroke();
mainContext.beginPath();
// mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY,
barRadius, secondaryStartAngle, secondaryEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
returncoolcolor(tmpObj.currentReloads.secondary * 200);
mainContext.stroke();
}
if (tmpObj.currentReloads.turret < 0.999) {
mainContext.beginPath();
// mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY,
barRadius, turretStartAngle, turretEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
darkOutlineColor;
mainContext.stroke();
mainContext.beginPath();
//mainContext.lineCap = 'round';
mainContext.arc(centerX, centerY,
barRadius, turretStartAngle, turretEndAngle);
mainContext.lineWidth = 4;
mainContext.strokeStyle =
returncoolcolor(tmpObj.currentReloads.turret * 200);
mainContext.stroke();

}
mainContext.restore();*/
if (getEl("visualType2").value == "ueh2") {
if(tmpObj === player) {
mainContext.strokeText("[" +
secPacket + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
mainContext.fillText("[" +
secPacket + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) - 10);
}
if(tmpObj.isPlayer) {
mainContext.font = "20px
Hammersmith One";
mainContext.strokeText(tmpObj.sid,
tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
mainContext.fillText(tmpObj.sid,
tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) + 40);
}
if(tmpObj === player) {
mainContext.strokeText("[" +
window.pingTime + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) -
55);
mainContext.fillText("[" +
window.pingTime + "]", tmpObj.x - xOffset, (tmpObj.y - yOffset - tmpObj.scale) -
55);
}
}

/* // SHAME COUNT:
mainContext.globalAlpha = 1;
mainContext.font = "30px Hammersmith One";
mainContext.fillStyle = "#fff";
mainContext.strokeStyle = darkOutlineColor;
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = 8;
mainContext.lineJoin = "round";
let tmpS = config.crownIconScale;
let tmpX = tmpObj.x - xOffset - tmpS / 2 +
mainContext.measureText(tmpText).width / 2 + config.crownPad + (tmpObj.iconIndex ==
1 ? 30 * 2.75 : 30);
mainContext.strokeText(tmpObj.skinIndex ==
45 && tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount, tmpX, tmpObj.y
- yOffset - tmpObj.scale - config.nameY);
mainContext.fillText(tmpObj.skinIndex == 45
&& tmpObj.shameTimer > 0 ? tmpObj.shameTimer : tmpObj.shameCount, tmpX, tmpObj.y -
yOffset - tmpObj.scale - config.nameY);
*/
if (tmpObj.isPlayer && tmpObj.sid !==
player.sid) {
// Tracery and glowing text for players
who are not the player itself
if (tmpObj.isPlayer && tmpObj.sid !==
player.sid && configs.tracers) {
const color = tmpObj === player ||
(tmpObj.team && tmpObj.team === player.team) ? "rgba(142, 204, 81, 1)" : "rgba(204,
81, 81, 1)";
mainContext.save();
const tempContext =
mainContext.canvas.getContext("2d");
tempContext.strokeStyle = color;
tempContext.lineWidth = 3;
tempContext.lineJoin = "round";
tempContext.beginPath();
tempContext.moveTo(player.x -
xOffset, player.y - yOffset);
tempContext.lineTo(tmpObj.x -
xOffset, tmpObj.y - yOffset);
tempContext.stroke();
tempContext.closePath();
mainContext.restore();

mainContext.fillStyle = "white";
mainContext.font = "bold 12px
Arial";

const playerName = tmpObj.name;


const nameWidth =
mainContext.measureText(playerName).width;

const midX = (player.x + tmpObj.x -


2 * xOffset) / 2;
const midY = (player.y + tmpObj.y -
2 * yOffset) / 2;

mainContext.save();
mainContext.translate(midX, midY);
const dx = tmpObj.x - player.x;
const dy = tmpObj.y - player.y;
const angle = Math.atan2(dy, dx);
mainContext.rotate(angle -
Math.PI / 2);
mainContext.rotate(-Math.PI / 2);
mainContext.fillText(playerName, 0,
0);
mainContext.restore();
mainContext.shadowColor =
"transparent";
mainContext.shadowBlur = 1;
}
let playerTracerImage = new Image();
//playerTracerImage.src =
'https://cdn.discordapp.com/attachments/1154469605021077636/1184190491626045490/
image.png?
ex=658b1256&is=65789d56&hm=8bacd22e5ab9f53a080ae758b3bc5e34068a99c5c26420c90014f450
20698c38&';
if (!tmpObj.isTeam(player) && !
configs.tracers) {
const angle = Math.atan2(tmpObj.y -
player.y, tmpObj.x - player.x);
const distance =
Math.hypot(tmpObj.y - player.y, tmpObj.x - player.x);
const offset = Math.min(distance -
player.scale, player.scale * 2);
const arrowPos = {
x: player.x + offset *
Math.cos(angle),
y: player.y + offset *
Math.sin(angle)
}
drawArrow(xOffset, yOffset,
arrowPos.x, arrowPos.y, 4, darkOutlineColor, angle, 15);
drawArrow(xOffset, yOffset,
arrowPos.x, arrowPos.y, 4, "#fff", angle, 8);
}
}
function drawArrow(xOffset, yOffset, x, y,
arrowWidth, color, angle, lineWidth) {
mainContext.save()
mainContext.translate(x - xOffset, y -
yOffset)
mainContext.rotate(Math.PI / 4)
mainContext.rotate(angle)
mainContext.globalAlpha = 1
mainContext.strokeStyle = color
mainContext.lineCap = "round"
mainContext.lineWidth = lineWidth
mainContext.beginPath()
mainContext.moveTo(-arrowWidth, -
arrowWidth)
mainContext.lineTo(arrowWidth, -
arrowWidth)
mainContext.lineTo(arrowWidth,
arrowWidth)
mainContext.stroke()
mainContext.closePath()
mainContext.restore()
}

if (getEl("predictType").value == "pre2") {
mainContext.lineWidth = 3;
mainContext.strokeStyle = "#cc5151";
mainContext.globalAlpha = 1;
mainContext.beginPath();
let render = {
x: tmpObj.x2 - xOffset,
y: tmpObj.y2 - yOffset
};
mainContext.moveTo(tmpObj.x - xOffset,
tmpObj.y - yOffset);
mainContext.lineTo(render.x, render.y);
mainContext.stroke();
} else if (getEl("predictType").value ==
"pre3") {
mainContext.lineWidth = 3;
mainContext.strokeStyle = "#cc5151";
mainContext.globalAlpha = 1;
mainContext.beginPath();
let render = {
x: tmpObj.x3 - xOffset,
y: tmpObj.y3 - yOffset
};
mainContext.moveTo(tmpObj.x - xOffset,
tmpObj.y - yOffset);
mainContext.lineTo(render.x, render.y);
mainContext.stroke();
}

}
}
}
}
}

if (getEl("bhstyle").value == "bh1") {
gameObjects.forEach((tmp) => {
tmpObj = tmp;
if (tmpObj.active && tmpObj.health) {
if (player) {
if (UTILS.getDist(tmpObj, player, 0, 0) <= 150)
{

const remainingHealthPercentage = 1 -
tmpObj.health / tmpObj.maxHealth;
const circleRadius =
config.healthBarWidth / 2 + config.healthBarPad - 5;
const startAngle = Math.PI;
const endAngle = Math.PI +
(remainingHealthPercentage * Math.PI * 2);

mainContext.fillStyle =
tmpObj.isTeamObject(player) ? "#375e25" : "#cc5151";
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
mainContext.lineWidth = 0;
mainContext.lineJoin = "round";

mainContext.strokeStyle = "black";
mainContext.lineWidth = 3;

const fontSize = 13;


mainContext.font = `bold ${fontSize}px
Arial`;
mainContext.strokeText(tmpObj.owner.sid,
tmpObj.x - xOffset, tmpObj.y - yOffset + 3.5);
mainContext.fillText(tmpObj.owner.sid,
tmpObj.x - xOffset, tmpObj.y - yOffset + 3.5);
function drawCircles() {
// build health holder
mainContext.beginPath();
mainContext.arc(tmpObj.x - xOffset,
tmpObj.y - yOffset, circleRadius, startAngle, endAngle, true);
mainContext.strokeStyle = "black";
mainContext.lineWidth = 14;
mainContext.lineCap = 'round';
mainContext.stroke();
// build health
mainContext.beginPath();
mainContext.arc(tmpObj.x - xOffset,
tmpObj.y - yOffset, circleRadius, startAngle, endAngle, true);
mainContext.strokeStyle =
tmpObj.isTeamObject(player) ? "#375e25" : "#aa1818";
mainContext.lineWidth = 7;
mainContext.lineCap = 'round';
mainContext.stroke();
}

drawCircles();
}
}
}
});
}

if (player) {

// AUTOPUSH LINE:
if (my.autoPush && my.pushData) {
mainContext.lineWidth = 5;
mainContext.globalAlpha = 1;
mainContext.beginPath();
mainContext.strokeStyle = "white";
var x1 = player.x - xOffset;
var y1 = player.y - yOffset;
var x2 = my.pushData.x2 - xOffset;
var y2 = my.pushData.y2 - yOffset;
var x3 = my.pushData.x - xOffset;
var y3 = my.pushData.y - yOffset;

mainContext.moveTo(x1, y1);
mainContext.lineTo(x2, y2);
mainContext.lineTo(x3, y3);
mainContext.stroke();

var deltaX = x3 - x1;


var deltaY = y3 - y1;
var distance = Math.sqrt(deltaX * deltaX + deltaY *
deltaY);

var maxDistance = 100;


var percentage = (distance / maxDistance) * 100;

percentage = Math.min(100, Math.max(0, percentage));


let spike;
mainContext.fillStyle = "white";
mainContext.strokeStyle = "black";
mainContext.lineWidth = 5;
mainContext.font = "45px Montserrat";
let nearTrap = gameObjects.filter(tmp => tmp.trap &&
tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <=
(near.scale + tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) -
UTILS.getDist(b, near, 0, 2);
})[0];
if(nearTrap)
spike = gameObjects.filter(tmp => tmp.dmg &&
tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <=
(near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) -
UTILS.getDist(b, near, 0, 2);
})[0];

//textManager.showText(player.x2, player.y2, 30, 0.15,


1850, "push " + my.pushData.x, "#fff", 2);
// addMenuChText("System", "Push Perentage: " +
percentage, "red");

let xx = (player.x - xOffset + near.x - xOffset) / 2;


let yy = (player.y - yOffset + near.y - yOffset) / 2;

mainContext.moveTo(player.x - xOffset, player.y -


yOffset);
mainContext.strokeText(near.aim2, xx, yy);
mainContext.fillText(near.aim2, xx, yy);
}

mainContext.globalAlpha = 1;

// FUNNY:
if (petals.length && getEl("funni").checked) {

player.spinDir += 2.5 / 60;


let maxRad = 0;
if (clicks.left) {
maxRad = 100;
} else if (clicks.right) {
maxRad = 15;
} else {
maxRad = 40;
}
maxRad += player.scale;

petals.forEach((petal, i) => {
if (petal.active) {
let petalRad = (Math.PI * (i / (petals.length /
2)));
let pl = {
x: player.x + (maxRad *
Math.cos(player.spinDir + petalRad)),
y: player.y + (maxRad *
Math.sin(player.spinDir + petalRad))
};
let angle = UTILS.getDirect(pl, petal, 0, 0);
let dist = UTILS.getDist(pl, petal, 0, 0);
petal.x += (dist / 7) * Math.cos(angle);
petal.y += (dist / 7) * Math.sin(angle);

players.filter((tmp) => tmp.visible && tmp !=


player).forEach((tmp) => {
let angle = UTILS.getDirect(petal, tmp, 0,
0);
let dist = UTILS.getDist(petal, tmp, 0, 0);
let sc = petal.scale + tmp.scale;
if (dist <= sc) {
let tD = dist - sc;
let diff = -tD;
petal.x += diff * Math.cos(angle);
petal.y += diff * Math.sin(angle);
petal.health -= 10;
petal.damaged += 125;
if (petal.health <= 0) {
petal.active = false;
}
}
});

} else {
petal.time += delta;

if (petal.alive) {
petal.alpha -= delta / 200;
petal.visScale += delta / (petal.scale *
2);
if (petal.alpha <= 0) {
petal.alpha = 0;
petal.alive = false;
}
}

if (petal.time >= petal.timer) {


petal.time = 0;
petal.active = true;
petal.alive = true;
petal.x = player.x;
petal.y = player.y;
petal.health = petal.maxHealth;
petal.damaged = 0;
petal.alpha = 1;
petal.visScale = petal.scale;
}
}
if (petal.alive) {

let cD = function(r, g, b, dmg) {


return "rgb(" + `${Math.min(255, r +
Math.floor(dmg))}, ${Math.max(0, g - Math.floor(dmg))}, ${Math.max(0, b -
Math.floor(dmg))}` + ")";
}

mainContext.globalAlpha = petal.alpha;
mainContext.lineWidth = 3;
mainContext.fillStyle = cD(255, 255, 255,
petal.damaged);
mainContext.strokeStyle = cD(200, 200, 200,
petal.damaged);
mainContext.beginPath();
mainContext.arc(petal.x - xOffset, petal.y -
yOffset, petal.visScale, 0, Math.PI * 2);
mainContext.fill();
mainContext.stroke();

petal.damaged = Math.max(0, petal.damaged -


(delta / 2));

});
}

mainContext.globalAlpha = 1;

// RENDER ANIM TEXTS:


textManager.update(delta, mainContext, xOffset, yOffset);

// RENDER CHAT MESSAGES:


for (let i = 0; i < players.length; ++i) {
tmpObj = players[i];
if (tmpObj.visible) {
if (tmpObj.chatCountdown > 0) {
tmpObj.chatCountdown -= delta;
if (tmpObj.chatCountdown <= 0)
tmpObj.chatCountdown = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize =
mainContext.measureText(tmpObj.chatMessage);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY -
tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#fff";
mainContext.fillText(tmpObj.chatMessage, tmpX,
tmpY);
}
if (tmpObj.chat.count > 0) {
if (!useWasd) {
tmpObj.chat.count -= delta;
if (tmpObj.chat.count <= 0)
tmpObj.chat.count = 0;
mainContext.font = "32px Hammersmith One";
let tmpSize =
mainContext.measureText(tmpObj.chat.message);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = tmpObj.x - xOffset;
let tmpY = tmpObj.y - tmpObj.scale - yOffset +
(90 * 2);
let tmpH = 47;
let tmpW = tmpSize.width + 17;
mainContext.fillStyle = "rgba(0,0,0,0.2)";
mainContext.roundRect(tmpX - tmpW / 2, tmpY -
tmpH / 2, tmpW, tmpH, 6);
mainContext.fill();
mainContext.fillStyle = "#ffffff99";
mainContext.fillText(tmpObj.chat.message, tmpX,
tmpY);
} else {
tmpObj.chat.count = 0;
}
}
}
}

if (allChats.length) {
allChats.filter(ch => ch.active).forEach((ch) => {
if (!ch.alive) {
if (ch.alpha <= 1) {
ch.alpha += delta / 250;
if (ch.alpha >= 1) {
ch.alpha = 1;
ch.alive = true;
}
}
} else {
ch.alpha -= delta / 5000;
if (ch.alpha <= 0) {
ch.alpha = 0;
ch.active = false;
}
}
if (ch.active) {
mainContext.font = "20px Ubuntu";
let tmpSize = mainContext.measureText(ch.chat);
mainContext.textBaseline = "middle";
mainContext.textAlign = "center";
let tmpX = ch.x - xOffset;
let tmpY = ch.y - yOffset - 90;
let tmpH = 40;
let tmpW = tmpSize.width + 15;

mainContext.globalAlpha = ch.alpha;
mainContext.fillStyle = ch.owner.isTeam(player) ?
"#8ecc51" : "#cc5151";
mainContext.strokeStyle = "rgb(25, 25, 25)";
mainContext.strokeText(ch.owner.name, tmpX, tmpY -
45);
mainContext.fillText(ch.owner.name, tmpX, tmpY -
45);

mainContext.lineWidth = 5;
mainContext.fillStyle = "#ccc";
mainContext.strokeStyle = "rgb(25, 25, 25)";

mainContext.roundRect(tmpX - tmpW / 2, tmpY -


tmpH / 2, tmpW, tmpH, 6);
mainContext.stroke();
mainContext.fill();

mainContext.fillStyle = "#fff";
mainContext.strokeStyle = "#000";
mainContext.strokeText(ch.chat, tmpX, tmpY);
mainContext.fillText(ch.chat, tmpX, tmpY);
ch.y -= delta / 100;
}
});
}
}

mainContext.globalAlpha = 1;

// RENDER MINIMAP:
renderMinimap(delta);
}

// UPDATE & ANIMATE:


window.requestAnimFrame = function() {
return null;
}
window.rAF = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 240);//1000 / 60);
};
})();

/* const adSelectors = [
"#adCard", "#adBlock", "#promoImgHolder",
"#pre-content-container"
]
const meaninglessSelectors = [
"#joinPartyButton", "#partyButton", "#settingsButton",
`script[src="./libs/howler.core.min.js"]`, "#errorNotification",
"#youtubeFollow", "#linksContainer2", "#twitterFollow",
"#followText", "#youtuberOf", "#mobileInstructions",
"#downloadButtonContainer", "#mobileDownloadButtonContainer",
".downloadBadge",
"#altServer"
]
const stateColors = {
enabled: "#7ee559",
disabled: "#e55959"
}

function removeElement(selector) {
const elements = [ ...document.querySelectorAll(selector) ]

for (const element of elements) {


if (!element) continue

if (!(element.remove instanceof Function)) {


element.style.display = "none !important"
element.style.visiblity = "hidden !important"

continue
}

element.remove()
}
}

function removeElements(selectors) {
for (const selector of selectors) {
if (!selector) continue

removeElement(selector)
}
}

function getCustomId(id) {
id = id.toLowerCase().replace(/(\-|\s)/g, "_")

return `beta_adapter_${id}`
}

function getGameDefaultButton(id) {
const button = document.createElement("div")

button.classList.add("menuButton")

button.id = id

return button
}

function addButtonToSetupCard(name, state, listener) {


const setupCard = document.getElementById("setupCard")
const id = getCustomId(name)
const button = getGameDefaultButton(id)

button.innerHTML = `<span>${name}</span>`
button.style.marginTop = "16px"

setupCard.appendChild(button)

button.setState = function(_state) {
const stateColor = stateColors[_state ? "enabled" : "disabled"]
button.style.backgroundColor = stateColor
}

button.setState(state)

if (!(listener instanceof Function)) return

button.addEventListener("click", listener.bind(null, button))


}

function getRemoveStoreHatsState() {
return JSON.parse(localStorage.getItem("remove_store_hats"))
}

function setRemoveStoreHatsState(_state) {
localStorage.setItem("remove_store_hats", JSON.stringify(_state))
}

function onDOMLoaded() {
removeElements(adSelectors)
removeElements(meaninglessSelectors)

addButtonToSetupCard("Remove store hats", getRemoveStoreHatsState(),


(button) => {
const state = !getRemoveStoreHatsState()

button.setState(state)
setRemoveStoreHatsState(state)
})

const storeButton = document.getElementById("storeButton")


const storeTabs = document.querySelectorAll(".storeTab")
const removeHatsButtons = [ storeButton, ...storeTabs ]

removeHatsButtons.forEach((button) => {
button.addEventListener("click", () => {
if (!getRemoveStoreHatsState()) return

const interval = setInterval(() => {


const mainMenu = document.getElementById("mainMenu")
const hatPreview = document.querySelector(".hatPreview")

if (mainMenu) return clearInterval(interval)


if (!hatPreview) return

removeElement(".hatPreview")
clearInterval(interval)
})
})
})
}

window.location.native_resolution = true

const oldReqAnimFrame = window.requestAnimationFrame

window.requestAnimationFrame = function(callback) {
if (callback.toString().length === 69) {
return window.setTimeout(callback, 1e3 / 111)
}

return oldReqAnimFrame(callback)
}

Object.defineProperty(HTMLImageElement.prototype, "src", {
get() {
return this[Symbol("src")]
},
set(value) {
if (this.classList.contains("hatPreview")) {
if (getRemoveStoreHatsState() && (/\/hats\/hat\_/.test(value)
|| /\/accessories\/access\_/.test(value))) {
return this.remove()
}
}

this.setAttribute("src", value)

this[Symbol("src")] = value
},
configurable: true
})

Object.defineProperty(Object.prototype, "turnSpeed", {
get() {
return 0
},
set(value) {
this[Symbol("turnSpeed")] = 0
},
configurable: true
})

//const maxScreenWidth = 1920


//const maxScreenHeight = 1080
const { lineTo, moveTo } = CanvasRenderingContext2D.prototype
const gridAlpha = 0.06

CanvasRenderingContext2D.prototype.moveTo = function(x, y) {
if (this.globalAlpha === gridAlpha) return

return moveTo.apply(this, arguments)


}

CanvasRenderingContext2D.prototype.lineTo = function(x, y) {
if (this.globalAlpha === gridAlpha && (y === maxScreenHeight || x ===
maxScreenWidth)) return

return lineTo.apply(this, arguments)


}

window.addEventListener("DOMContentLoaded", onDOMLoaded)
()*/

function doUpdate() {
now = performance.now();
delta = now - lastUpdate;
lastUpdate = now;

let timer = performance.now();


let diff = timer - fpsTimer.last;
if (diff >= 1000) {

fpsTimer.ltime = fpsTimer.time * (1000 / diff);

fpsTimer.last = timer;
fpsTimer.time = 0;
}
fpsTimer.time++;

updateGame();
window.rAF(doUpdate);
}
prepareMenuBackground();
doUpdate();

function toggleUseless(boolean) {
getEl("instaType").disabled = boolean;
getEl("antiBullType").disabled = boolean;
getEl("predictType").disabled = boolean;
getEl("visualType").disabled = boolean;
}
toggleUseless(useWasd);

let changeDays = {};


window.debug = function() {
my.waitHit = 0;
my.autoAim = false;
instaC.isTrue = false;
traps.inTrap = false;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
botSpammer = false;
};
window.toggleNight = function() {
clearTimeout(changeDays);
if (nightMode.style.animationName == "night1") {
nightMode.style.animationName = "night2";
nightMode.style.opacity = 0;
changeDays = setTimeout(() => {
nightMode.style.display = "none";
}, 1000 * parseFloat(nightMode.style.animationDuration));
} else {
nightMode.style.animationName = "night1";
nightMode.style.opacity = 0.35;
nightMode.style.display = "block";
}
isNight = !isNight;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.wasdMode = function() {
useWasd = !useWasd;
toggleUseless(useWasd);
};
window.startGrind = function() {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
};
// REMOVED!!! so they cant abuse :)
let projects = [
//"adorable-eight-guppy"
"galvanized-bittersweet-windshield"
];
let botIDS = 0;
window.connectFillBots = function() {
botSkts = [];
botIDS = 0;
for (let i = 0; i < projects.length; i++) {
let test = new WebSocket(`wss://${projects[i]}.glitch.me`);
test.binaryType = "arraybuffer";

test.onopen = function() {
test.ssend = function(type) {
let data = Array.prototype.slice.call(arguments, 1);
let binary = window.msgpack.encode([type, data]);
test.send(binary);
};
for (let i = 0; i < 4; i++) {

window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", {
action: "homepage"
}).then(function(token) {
let t = WS.url.split("wss://")[1].split("?")[0];
test.ssend("bots", "wss://" + t + "?token=re:" +
encodeURIComponent(token), botIDS);
botSkts.push([test]);
botIDS++;
});
}
};
test.onmessage = function(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
};
}
};
window.destroyFillBots = function() {
botSkts.forEach((socket) => {
socket[0].close();
});
botSkts = [];
};
window.tryConnectBots = function() {
for (let i = 0; i < (bots.length < 3 ? 3 : 4); i++) {
window.grecaptcha.execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-
VoPATP", {
action: "homepage"
}).then(function(token) {
// CONNECT SOCKET:
botSpawn(token);
});
}
};
window.destroyBots = function() {
bots.forEach((botyyyyy) => {
botyyyyy.closeSocket = true;
});
bots = [];
};
window.resBuild = function() {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.breakObj = false;
});
breakObjects = [];
}
};
window.toggleBotsCircle = function() {
player.circle = !player.circle;
};
window.toggleVisual = function() {
config.anotherVisual = !config.anotherVisual;
gameObjects.forEach((tmp) => {
if (tmp.active) {
tmp.dir = tmp.lastDir;
}
});
};
window.prepareUI = function(tmpObj) {
resize();
// ACTION BAR:
UTILS.removeAllChildren(actionBar);

for (let i = 0; i < (items.weapons.length + items.list.length); +


+i) {
(function (i) {
UTILS.generateElement({
id: "actionBarItem" + i,
class: "actionBarItem",
style: "display:none; box-shadow: 2px 2px 5px rgba(0,
0, 0, 0.5)", // Add box-shadow property
onmouseout: function () {
showItemInfo();
},
parent: actionBar
});
})(i);
}

for (let i = 0; i < (items.list.length + items.weapons.length); +


+i) {
(function (i) {
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = 66;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2),
(tmpCanvas.height / 2));
tmpContext.imageSmoothingEnabled = false;
tmpContext.webkitImageSmoothingEnabled = false;
tmpContext.mozImageSmoothingEnabled = false;

if (items.weapons[i]) {
tmpContext.rotate((Math.PI / 4) + Math.PI);
let tmpSprite = new Image();
toolSprites[items.weapons[i].src] = tmpSprite;
tmpSprite.onload = function () {
this.isLoaded = true;
let tmpPad = 1 / (this.height / this.width);
let tmpMlt = (items.weapons[i].iPad || 1);
tmpContext.drawImage(this, -(tmpCanvas.width *
tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt *
config.iconPad) / 2,
tmpCanvas.width * tmpMlt *
tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-
atop";
tmpContext.fillRect(-tmpCanvas.width / 2, -
tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
getEl('actionBarItem' + i).style.backgroundImage =
"url(" + tmpCanvas.toDataURL() + ")";
};
tmpSprite.src = "./../img/weapons/" +
items.weapons[i].src + ".png";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function () {
showItemInfo(items.weapons[i], true);
});
tmpUnit.onclick = UTILS.checkTrusted(function () {

selectWeapon(tmpObj.weapons[items.weapons[i].type]);
});
UTILS.hookTouchEvents(tmpUnit);
} else {
let tmpSprite = getItemSprite(items.list[i -
items.weapons.length], true);
let tmpScale = Math.min(tmpCanvas.width -
config.iconPadding, tmpSprite.width);
tmpContext.globalAlpha = 1;
tmpContext.drawImage(tmpSprite, -tmpScale / 2, -
tmpScale / 2, tmpScale, tmpScale);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2,
tmpScale, tmpScale);
getEl('actionBarItem' + i).style.backgroundImage =
"url(" + tmpCanvas.toDataURL() + ")";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onmouseover = UTILS.checkTrusted(function () {
showItemInfo(items.list[i - items.weapons.length]);
});
tmpUnit.onclick = UTILS.checkTrusted(function () {
selectToBuild(tmpObj.items[tmpObj.getItemType(i -
items.weapons.length)]);
});
UTILS.hookTouchEvents(tmpUnit);
}
})(i);
}
};
window.profineTest = function(data) {
if (data) {
// SET INITIAL NAME:
let noname = "unknown";

// VALIDATE NAME:
let name = data + "";
name = name.slice(0, config.maxNameLength);
name = name.replace(/[^\w:\(\)\/? -]+/gmi, " "); // USE SPACE
SO WE CAN CHECK PROFANITY
name = name.replace(/[^\x00-\x7F]/g, " ");
name = name.trim();

let langFilter = {
"list": [
"ahole",
"anus",
"ash0le",
"ash0les",
"asholes",
"ass",
"Ass Monkey",
"Assface",
"assh0le",
"assh0lez",
"asshole",
"assholes",
"assholz",
"asswipe",
"azzhole",
"bassterds",
"bastard",
"bastards",
"bastardz",
"basterds",
"basterdz",
"Biatch",
"bitch",
"bitches",
"Blow Job",
"boffing",
"butthole",
"buttwipe",
"c0ck",
"c0cks",
"c0k",
"Carpet Muncher",
"cawk",
"cawks",
"Clit",
"cnts",
"cntz",
"cock",
"cockhead",
"cock-head",
"cocks",
"CockSucker",
"cock-sucker",
"crap",
"cum",
"cunt",
"cunts",
"cuntz",
"dick",
"dild0",
"dild0s",
"dildo",
"dildos",
"dilld0",
"dilld0s",
"dominatricks",
"dominatrics",
"dominatrix",
"dyke",
"enema",
"f u c k",
"f u c k e r",
"fag",
"fag1t",
"faget",
"fagg1t",
"faggit",
"faggot",
"fagg0t",
"fagit",
"fags",
"fagz",
"faig",
"faigs",
"fart",
"flipping the bird",
"fuck",
"fucker",
"fuckin",
"fucking",
"fucks",
"Fudge Packer",
"fuk",
"Fukah",
"Fuken",
"fuker",
"Fukin",
"Fukk",
"Fukkah",
"Fukken",
"Fukker",
"Fukkin",
"g00k",
"God-damned",
"h00r",
"h0ar",
"h0re",
"hells",
"hoar",
"hoor",
"hoore",
"jackoff",
"jap",
"japs",
"jerk-off",
"jisim",
"jiss",
"jizm",
"jizz",
"knob",
"knobs",
"knobz",
"kunt",
"kunts",
"kuntz",
"Lezzian",
"Lipshits",
"Lipshitz",
"masochist",
"masokist",
"massterbait",
"masstrbait",
"masstrbate",
"masterbaiter",
"masterbate",
"masterbates",
"Motha Fucker",
"Motha Fuker",
"Motha Fukkah",
"Motha Fukker",
"Mother Fucker",
"Mother Fukah",
"Mother Fuker",
"Mother Fukkah",
"Mother Fukker",
"mother-fucker",
"Mutha Fucker",
"Mutha Fukah",
"Mutha Fuker",
"Mutha Fukkah",
"Mutha Fukker",
"n1gr",
"nastt",
"nigger;",
"nigur;",
"niiger;",
"niigr;",
"orafis",
"orgasim;",
"orgasm",
"orgasum",
"oriface",
"orifice",
"orifiss",
"packi",
"packie",
"packy",
"paki",
"pakie",
"paky",
"pecker",
"peeenus",
"peeenusss",
"peenus",
"peinus",
"pen1s",
"penas",
"penis",
"penis-breath",
"penus",
"penuus",
"Phuc",
"Phuck",
"Phuk",
"Phuker",
"Phukker",
"polac",
"polack",
"polak",
"Poonani",
"pr1c",
"pr1ck",
"pr1k",
"pusse",
"pussee",
"pussy",
"puuke",
"puuker",
"queer",
"queers",
"queerz",
"qweers",
"qweerz",
"qweir",
"recktum",
"rectum",
"retard",
"sadist",
"scank",
"schlong",
"screwing",
"semen",
"sex",
"sexy",
"Sh!t",
"sh1t",
"sh1ter",
"sh1ts",
"sh1tter",
"sh1tz",
"shit",
"shits",
"shitter",
"Shitty",
"Shity",
"shitz",
"Shyt",
"Shyte",
"Shytty",
"Shyty",
"skanck",
"skank",
"skankee",
"skankey",
"skanks",
"Skanky",
"slag",
"slut",
"sluts",
"Slutty",
"slutz",
"son-of-a-bitch",
"tit",
"turd",
"va1jina",
"vag1na",
"vagiina",
"vagina",
"vaj1na",
"vajina",
"vullva",
"vulva",
"w0p",
"wh00r",
"wh0re",
"whore",
"xrated",
"xxx",
"b!+ch",
"bitch",
"blowjob",
"clit",
"arschloch",
"fuck",
"shit",
"ass",
"asshole",
"b!tch",
"b17ch",
"b1tch",
"bastard",
"bi+ch",
"boiolas",
"buceta",
"c0ck",
"cawk",
"chink",
"cipa",
"clits",
"cock",
"cum",
"cunt",
"dildo",
"dirsa",
"ejakulate",
"fatass",
"fcuk",
"fuk",
"fux0r",
"hoer",
"hore",
"jism",
"kawk",
"l3itch",
"l3i+ch",
"lesbian",
"masturbate",
"masterbat*",
"masterbat3",
"motherfucker",
"s.o.b.",
"mofo",
"nazi",
"nigga",
"nigger",
"nutsack",
"phuck",
"pimpis",
"pusse",
"pussy",
"scrotum",
"sh!t",
"shemale",
"shi+",
"sh!+",
"slut",
"smut",
"teets",
"tits",
"boobs",
"b00bs",
"teez",
"testical",
"testicle",
"titt",
"w00se",
"jackoff",
"wank",
"whoar",
"whore",
"*damn",
"*dyke",
"*fuck*",
"*shit*",
"@$$",
"amcik",
"andskota",
"arse*",
"assrammer",
"ayir",
"bi7ch",
"bitch*",
"bollock*",
"breasts",
"butt-pirate",
"cabron",
"cazzo",
"chraa",
"chuj",
"Cock*",
"cunt*",
"d4mn",
"daygo",
"dego",
"dick*",
"dike*",
"dupa",
"dziwka",
"ejackulate",
"Ekrem*",
"Ekto",
"enculer",
"faen",
"fag*",
"fanculo",
"fanny",
"feces",
"feg",
"Felcher",
"ficken",
"fitt*",
"Flikker",
"foreskin",
"Fotze",
"Fu(*",
"fuk*",
"futkretzn",
"gook",
"guiena",
"h0r",
"h4x0r",
"hell",
"helvete",
"hoer*",
"honkey",
"Huevon",
"hui",
"injun",
"jizz",
"kanker*",
"kike",
"klootzak",
"kraut",
"knulle",
"kuk",
"kuksuger",
"Kurac",
"kurwa",
"kusi*",
"kyrpa*",
"lesbo",
"mamhoon",
"masturbat*",
"merd*",
"mibun",
"monkleigh",
"mouliewop",
"muie",
"mulkku",
"muschi",
"nazis",
"nepesaurio",
"nigger*",
"orospu",
"paska*",
"perse",
"picka",
"pierdol*",
"pillu*",
"pimmel",
"piss*",
"pizda",
"poontsee",
"poop",
"porn",
"p0rn",
"pr0n",
"preteen",
"pula",
"pule",
"puta",
"puto",
"qahbeh",
"queef*",
"rautenberg",
"schaffer",
"scheiss*",
"schlampe",
"schmuck",
"screw",
"sh!t*",
"sharmuta",
"sharmute",
"shipal",
"shiz",
"skribz",
"skurwysyn",
"sphencter",
"spic",
"spierdalaj",
"splooge",
"suka",
"b00b*",
"testicle*",
"titt*",
"twat",
"vittu",
"wank*",
"wetback*",
"wichser",
"wop*",
"yed",
"zabourah",
"4r5e",
"5h1t",
"5hit",
"a55",
"anal",
"anus",
"ar5e",
"arrse",
"arse",
"ass",
"ass-fucker",
"asses",
"assfucker",
"assfukka",
"asshole",
"assholes",
"asswhole",
"a_s_s",
"b!tch",
"b00bs",
"b17ch",
"b1tch",
"ballbag",
"balls",
"ballsack",
"bastard",
"beastial",
"beastiality",
"bellend",
"bestial",
"bestiality",
"bi+ch",
"biatch",
"bitch",
"bitcher",
"bitchers",
"bitches",
"bitchin",
"bitching",
"bloody",
"blow job",
"blowjob",
"blowjobs",
"boiolas",
"bollock",
"bollok",
"boner",
"boob",
"boobs",
"booobs",
"boooobs",
"booooobs",
"booooooobs",
"breasts",
"buceta",
"bugger",
"bum",
"bunny fucker",
"butt",
"butthole",
"buttmuch",
"buttplug",
"c0ck",
"c0cksucker",
"carpet muncher",
"cawk",
"chink",
"cipa",
"cl1t",
"clit",
"clitoris",
"clits",
"cnut",
"cock",
"cock-sucker",
"cockface",
"cockhead",
"cockmunch",
"cockmuncher",
"cocks",
"cocksuck",
"cocksucked",
"cocksucker",
"cocksucking",
"cocksucks",
"cocksuka",
"cocksukka",
"cok",
"cokmuncher",
"coksucka",
"coon",
"cox",
"crap",
"cum",
"cummer",
"cumming",
"cums",
"cumshot",
"cunilingus",
"cunillingus",
"cunnilingus",
"cunt",
"cuntlick",
"cuntlicker",
"cuntlicking",
"cunts",
"cyalis",
"cyberfuc",
"cyberfuck",
"cyberfucked",
"cyberfucker",
"cyberfuckers",
"cyberfucking",
"d1ck",
"damn",
"dick",
"dickhead",
"dildo",
"dildos",
"dink",
"dinks",
"dirsa",
"dlck",
"dog-fucker",
"doggin",
"dogging",
"donkeyribber",
"doosh",
"duche",
"dyke",
"ejaculate",
"ejaculated",
"ejaculates",
"ejaculating",
"ejaculatings",
"ejaculation",
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"f u c k e r",
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"fagging",
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"faggs",
"fagot",
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"fanny",
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"fannyfucker",
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"fatass",
"fcuk",
"fcuker",
"fcuking",
"feck",
"fecker",
"felching",
"fellate",
"fellatio",
"fingerfuck",
"fingerfucked",
"fingerfucker",
"fingerfuckers",
"fingerfucking",
"fingerfucks",
"fistfuck",
"fistfucked",
"fistfucker",
"fistfuckers",
"fistfucking",
"fistfuckings",
"fistfucks",
"flange",
"fook",
"fooker",
"fuck",
"fucka",
"fucked",
"fucker",
"fuckers",
"fuckhead",
"fuckheads",
"fuckin",
"fucking",
"fuckings",
"fuckingshitmotherfucker",
"fuckme",
"fucks",
"fuckwhit",
"fuckwit",
"fudge packer",
"fudgepacker",
"fuk",
"fuker",
"fukker",
"fukkin",
"fuks",
"fukwhit",
"fukwit",
"fux",
"fux0r",
"f_u_c_k",
"gangbang",
"gangbanged",
"gangbangs",
"gaylord",
"gaysex",
"goatse",
"God",
"god-dam",
"god-damned",
"goddamn",
"goddamned",
"hardcoresex",
"hell",
"heshe",
"hoar",
"hoare",
"hoer",
"homo",
"hore",
"horniest",
"horny",
"hotsex",
"jack-off",
"jackoff",
"jap",
"jerk-off",
"jism",
"jiz",
"jizm",
"jizz",
"kawk",
"knob",
"knobead",
"knobed",
"knobend",
"knobhead",
"knobjocky",
"knobjokey",
"kock",
"kondum",
"kondums",
"kum",
"kummer",
"kumming",
"kums",
"kunilingus",
"l3i+ch",
"l3itch",
"labia",
"lust",
"lusting",
"m0f0",
"m0fo",
"m45terbate",
"ma5terb8",
"ma5terbate",
"masochist",
"master-bate",
"masterb8",
"masterbat*",
"masterbat3",
"masterbate",
"masterbation",
"masterbations",
"masturbate",
"mo-fo",
"mof0",
"mofo",
"mothafuck",
"mothafucka",
"mothafuckas",
"mothafuckaz",
"mothafucked",
"mothafucker",
"mothafuckers",
"mothafuckin",
"mothafucking",
"mothafuckings",
"mothafucks",
"mother fucker",
"motherfuck",
"motherfucked",
"motherfucker",
"motherfuckers",
"motherfuckin",
"motherfucking",
"motherfuckings",
"motherfuckka",
"motherfucks",
"muff",
"mutha",
"muthafecker",
"muthafuckker",
"muther",
"mutherfucker",
"n1gga",
"n1gger",
"nazi",
"nigg3r",
"nigg4h",
"nigga",
"niggah",
"niggas",
"niggaz",
"nigger",
"niggers",
"nob",
"nob jokey",
"nobhead",
"nobjocky",
"nobjokey",
"numbnuts",
"nutsack",
"orgasim",
"orgasims",
"orgasm",
"orgasms",
"p0rn",
"pawn",
"pecker",
"penis",
"penisfucker",
"phonesex",
"phuck",
"phuk",
"phuked",
"phuking",
"phukked",
"phukking",
"phuks",
"phuq",
"pigfucker",
"pimpis",
"piss",
"pissed",
"pisser",
"pissers",
"pisses",
"pissflaps",
"pissin",
"pissing",
"pissoff",
"poop",
"porn",
"porno",
"pornography",
"pornos",
"prick",
"pricks",
"pron",
"pube",
"pusse",
"pussi",
"pussies",
"pussy",
"pussys",
"rectum",
"retard",
"rimjaw",
"rimming",
"s hit",
"s.o.b.",
"sadist",
"schlong",
"screwing",
"scroat",
"scrote",
"scrotum",
"semen",
"sex",
"sh!+",
"sh!t",
"sh1t",
"shag",
"shagger",
"shaggin",
"shagging",
"shemale",
"shi+",
"shit",
"shitdick",
"shite",
"shited",
"shitey",
"shitfuck",
"shitfull",
"shithead",
"shiting",
"shitings",
"shits",
"shitted",
"shitter",
"shitters",
"shitting",
"shittings",
"shitty",
"skank",
"slut",
"sluts",
"smegma",
"smut",
"snatch",
"son-of-a-bitch",
"spac",
"spunk",
"s_h_i_t",
"t1tt1e5",
"t1tties",
"teets",
"teez",
"testical",
"testicle",
"tit",
"titfuck",
"tits",
"titt",
"tittie5",
"tittiefucker",
"titties",
"tittyfuck",
"tittywank",
"titwank",
"tosser",
"turd",
"tw4t",
"twat",
"twathead",
"twatty",
"twunt",
"twunter",
"v14gra",
"v1gra",
"vagina",
"viagra",
"vulva",
"w00se",
"wang",
"wank",
"wanker",
"wanky",
"whoar",
"whore",
"willies",
"willy",
"xrated",
"xxx",
"jew",
"black",
"baby",
"child",
"white",
"porn",
"pedo",
"trump",
"clinton",
"hitler",
"nazi",
"gay",
"pride",
"sex",
"pleasure",
"touch",
"poo",
"kids",
"rape",
"white power",
"nigga",
"nig nog",
"doggy",
"rapist",
"boner",
"nigger",
"nigg",
"finger",
"nogger",
"nagger",
"nig",
"fag",
"gai",
"pole",
"stripper",
"penis",
"vagina",
"pussy",
"nazi",
"hitler",
"stalin",
"burn",
"chamber",
"cock",
"peen",
"dick",
"spick",
"nieger",
"die",
"satan",
"n|ig",
"nlg",
"cunt",
"c0ck",
"fag",
"lick",
"condom",
"anal",
"shit",
"phile",
"little",
"kids",
"free KR",
"tiny",
"sidney",
"ass",
"kill",
".io",
"(dot)",
"[dot]",
"mini",
"whiore",
"whore",
"faggot",
"github",
"1337",
"666",
"satan",
"senpa",
"discord",
"d1scord",
"mistik",
".io",
"senpa.io",
"sidney",
"sid",
"senpaio",
"vries",
"asa"
],
"exclude": [],
"placeHolder": "*",
"regex": {},
"replaceRegex": {}
};

let isProfane = false;


let convertedName = name.toLowerCase().replace(/\s/g,
"").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
for (let word of langFilter.list) {
if (convertedName.indexOf(word) != -1) {
isProfane = true;
break;
}
}

if (name.length > 0 && !isProfane) {


noname = name;
}

return noname;
}
};
window.toggleNight();
},
webgl_test: () => {
return;
let canvas = document.createElement("canvas");
canvas.id = "WEBGL";
canvas.width = canvas.height = 300;
canvas.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
`;

let fat = document.createElement("div");


fat.id = "faku";
fat.width = fat.height = 300;
fat.style = `
position: relative;
bottom: 70%;
left: 70%;
pointer-events: none;
font-size: 20px;
`;
fat.innerHTML = "Webgl Test Rendering";
let gl = canvas.getContext("webgl");
if (!gl) {
alert("urbad");
return;
}

document.body.append(canvas);
document.body.append(fat);
log(gl);

gl.clearColor(0, 0, 0, 0.2);
gl.clear(gl.COLOR_BUFFER_BIT);

let buffer = gl.createBuffer();


gl.bindBuffer(gl.ARRAY_BUFFER, buffer);

function render(vs, fs, vertice, type) {

let vShader = gl.createShader(gl.VERTEX_SHADER);


gl.shaderSource(vShader, vs);
gl.compileShader(vShader);
gl.getShaderParameter(vShader, gl.COMPILE_STATUS);

let fShader = gl.createShader(gl.FRAGMENT_SHADER);


gl.shaderSource(fShader, fs);
gl.compileShader(fShader);
gl.getShaderParameter(fShader, gl.COMPILE_STATUS);

let program = gl.createProgram();


gl.attachShader(program, vShader);
gl.attachShader(program, fShader);
gl.linkProgram(program);
gl.getProgramParameter(program, gl.LINK_STATUS);
gl.useProgram(program);

let vertex = gl.getAttribLocation(program, "vertex");


gl.enableVertexAttribArray(vertex);
gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);

let vertices = vertice.length / 2;


gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice),
gl.DYNAMIC_DRAW);
gl.drawArrays(type, 0, vertices);
}

function hexToRgb(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
}

function getRgb(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
}

let max = 50;


for (let i = 0; i < max; i++) {
let radian = (Math.PI * (i / (max / 2)));
render(`
precision mediump float;
attribute vec2 vertex;
void main(void) {
gl_Position = vec4(vertex, 0, 1);
}
`, `
precision mediump float;
void main(void) {
gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1);
}
`, [
// moveto, lineto
0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
0, 0,
], gl.LINE_LOOP);
}
}
};
if (codes) {
for (let code in codes) {
let func = codes[code];
typeof func === "function" && func();
}
window.enableHack = function() {
if (!useHack) {
useHack = true;
codes.main();
}
};
}
}(1);

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