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d100lands
d100lands
9)
A D100 hex table based on PocketLands v1.1 by Alexey Aparin
http://pocketlands.com
https://02.itch.io/pocket-lands
Check the instructions for the original square-based PocketLands v1.1 PDF by Alexey Aparin
http://pocketlands.com https://02.itch.io/pocket-lands
Optional variants:
●
If a single road direction is shown on a hex, you can instead have the road go through any
one of the two adjacent sides.
●
Instead of the river direction corner on a hex, the river can go through any one of the two
adjacent corners.
Example of play
The next page describes an Ironsworn Dangerous Journey from Asona to Lavinia.
Journey: Challenge: 2,4; Action: 4+3Wits+(1 road). STRONG HIT.
Hex 24, Mountains, with road continuing to the East and a new river.
Waypoint: the party reach a bridge across a river in a narrow mountain valley.
Journey progress: now 2. I like the idea of Asona being surrounded by mountains
and I add two more Mountain hexes to the North of the current hex.
Journey: Challenge: 9,1 ; Action: 4+3Wits(+1 road, -1 mountains). WEAK HIT. (-1 supply, now 4).
Hex 91, Hills, road continuing South-East. They leave the mountains behind and cross gentler hills.
A second bridge (waypoint) takes them again across the river.
The heroes follow the road, though it is turning South-East.
Journey progress: now 4.
Journey: Challenge: 3,9; Action: 3+3Wits(+1 road). WEAK HIT. (-1 supply, now 3).
Journey: Challenge: 8,2 ; Action: 2+3Wits. WEAK HIT. (-1 Supply, now 2).
Journey: Challenge: 6,8; Action: 4+3Wits. WEAK HIT. Journey progress: 10.
Complication: The son of the duke of Lavinia has been kidnapped by rebels.
It is believed that they are hiding in the necropolis West of Lavinia.
I roll a D100 for the hex West of Lavinia: 47, Hills. I add the Necropolis to the map.
In this D100 table, "water" regions are rarer than in the original PocketLands: this will probably
result in a few lakes, not the coast of a sea. Optionally, you can set up a provisional coastline
with the following procedure (the line can later be modified by "water" results from the table):
1. Start with a regular pattern along one of the borders of the map.
2. For each land hex bordering with the sea, roll a D6: on a result of 1 or 2, switch the hex
from land to water.
3. Draw an irregular coastline that roughly follows the boundary between land and water
hexes.
This work is based on Ironsworn (found at www.ironswornrpg.com), created by Shawn
Tomkin, and licensed for our use under the Creative Commons Attribution-NonCommercial-
ShareAlike 4.0 International license (creativecommons.org/licenses/by-nc-sa/4.0/).
The included Domain tables are mostly based on “Ironsworn Delve” and custom domains by
Reddit user u/saturnine13 “Updated: Fantasy Themes & Modern Domains”.