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‘+ Acdth level, earthwalkers can summon one 12-HD earth elemental ‘once a tenday. All the same conditions apply as for summoning an 8- HD earth elemental © At Lith level, earthwalkers can summon one I6-HD earth elemental ‘once a tenday. Al che sime conditions apply as for summoning a 8 HD earth elemental. © Ar Lith level, earthwaliers can move dhrough the Elemental Pane of Earth without need for food, water, oF at: ‘= Earchwalkers who work together can summon an elemental of greater Hit Dice than they would otherwise be able ro alone, For example, a Sth- and Sth-level priest could simmon a 16-HD elemental. As long 36 both summoness remain alive, the elemental remains under their con- tual for one fll hour. [Fone of the summoners is killed or struck un- Conscious, the summoned elemental goes on a rampage, attacking everyone insight until it one-hour time lit upon the Pete Material thas elapsed. It then returns tothe Elemental Plane of Earth. The par ticipants in such a combined summoning attempe must abide by ime restrictions for further elemental summoning by thei lev els: In the above case, the 5th-level priest would have surmmoned his B= TD elemental forthe day and the Dth-level priest would have sum smoned her 1Z-HD elemental forthe tenday. Grombarryn Spells 3rd Level Earthenait (Alteration) Sphere: Elemental Eath Range: ya Component: VS, Durations Insantancous Casing Time: 6 ‘react fect. 10fot sphere surounting designated age creature Swving Throw ‘Thin spel causes the earth surrounding the target creature to surge upward snd inward in violent eruption of dirt and rock, The number of rocks reat y he pel 1 ls the evel of the case Each rock eases point of damage roche tage, dsruping spllestng al counting as one Successful attack for purposes of the soneskin spel. The rocks are comsid> éred tobe magical mise weapons for purpose of determining whether 8 target canbe succesfully attacked by them. "This spel doesnot work the ages standing on a solid stone surtace (ouch as bedrock, not flagstone) unless the eaters 10th level oF highee ‘The earth remains somewhat scarred where cathenatr is cast unless Is hypially tied up after dhe spells finished. "The maceial component forthe spells the priests holy symbol and a hand of pebbles that ae hurled towed the target Sth Level Earthenport (Alteration) ‘Sphere: Elemental Earth Range: Components: VS Daration: Deans Casting Time: 8 ‘AreaofEfect: The caster Saving Throw: None ‘When this spell is cast, priests becomes arnned to the rock surrounding them, allowing them to use rocks of at least the same volume as them selves and the nonliving material they cary as teleport gateways. This eives the priest (alone) the ability 10 tlepor without err to any location on the Prime Material Plane thar has a large outcropping of rock. Press rake 1 turn to travel from thei orginal location co their new location, During the first five rounds they are fading into the rock fiom thei starting point and during the last five rounds they ae emerging from the rock at their destination. After the end of the last round ofthe spells duration, they ‘may act normally; until chen they are visible, bucsmmune and intangible Toll magical, physical, and paionicateacks except tranmate rock to md, dig, stoneshape ox sma spells. ‘Use of this spells nor without its dangers, however. Should the priest be the target ofa ensmut rok to mud, di, stoneshape or simula spell dut- fing the spells duration, the priest suffers 46 points of damage (no saving throw allowed) and must make a success saving throw ws. spell or be stunned for 1d rounds, Helm: (Hof the Unsleepinggyes, t the Vigilant, the Vigilant: One, the God of Guardians) Intermediate Power of Mechanus, LN Porteous protectors, protection ‘Auases: ‘Dowain Nase: atch Suriuon: ne Watcher the Great: Guard, (now dead), Bhasl (now dead), Garages, Mask, Talos ‘open, staring eye with a blue pupil and outline ed on the ck of righthand war ue or he a lefchand war gauntlet farNorco. inch Helm (HELM) is che epitome of the guardian, the watcher, the guard, and has in years past heen geealy ‘venerated by those who need to remain watch for ev at thei doorsteps. He was once a much more powerful ‘god, but has fallen pon ard times through rwo actions. Baring the Time of Troubles, Helm was left wih his deities were stripped of their power and confined to the surface of Abeit- ‘Trl, Helm dd 0 all 00 successhlly, and mich of che resulting destruction sed dec umm cai bythe many divine detec the Glew id Helm remained strong in the South, but experienced a further setback when his priests became deeply involved in an invasion of the True World of ‘Mactica. Their uiflinching and often beual actions counted further against the gods reputation. Because of the inflexible and cold reputation those ac~ ‘dons gained him, Helm sar fading ta time when Torm and Gond are atacting new follower. “Helm is dficuleco undemtand and i often viewed as emotionless, hesr- less, and devoted only t his duty or goal a the cost of all moral corsdera- ‘lon. While he is devored tothe point of obsession, he isnot heartless but ‘merely astern diciplinarian. He i ford of children a has beer known 0 bbe moxc uncharacteristic lenient (for Helm) when dealing with small in factions by them or on thee behal. In attempting ro comprehend Helm driven nature, many moral sages have attempted to account for him throwing hinvelf int his work by Ba ‘ng is behavior on a broken heart eaused by long-unrequited oe spurned love. Others say he les great love to tragedy or eternally grieves fra lox relative, such asa brother, ster, or child. Sil others account fr his behav Jor more coldly asa burning ambition o become the greatest of deities Hel has never given credence toany ofthese theories, ashe considers such spclvoy vl efi that ok espent moe hae ao (olin Avatar (Fighter 35, Cleric 23) Since the Tne of Troubles, Heim as bee ineeasinly reluctant to spear in Faernin avatar form, typically doing so only when a senor pest or temple is dec heatened anche called upon. Hii alway appt at 2 lan mani il plate ermor, his face concealed by is helm. His heght ‘ates rom one appearance tothe ner: He can dew spells frm any were AC-5.MV 15 o¢ F124) HD 222, THAGD-10, AT 52. Ding 254015 Sard word #3, +10 Sra 2 pe, Dosin mele weapons) MRS; SZH (angler fom 14 20 fed ‘Sen2, Dex 18 Cop 2 ner 19, Wir 24, ea 17 Spells 2/1/12) ‘Ses PPDM 2, RSW 5, FP, BW4,Sp6 Special At/Def If he Gos of Guardians appear ina place too salt ‘permit his ful height, only is upper toro appears, floating and ling about ac the given fying rate. Heli may use any sort of weapon and is considered specialized inal forms of mele weapons he has most ofen been seen weld- ing a bard sword +3 tworhanded. He can suround hime with ring of floating shields tha reflect back ll magic, psionic, breath weapon, and gre stacks 100% at their sources fhe wishes, rather than casa spell during & round, Ifa shields destroyed, icexplves into a 100“acclong cone of cold 20 {et in diameter directed at the being that destroyed its Ts cone of cold does 612 points of damage. These shied are AC 0, move at MV F124 (A), and have 66 ho. . Helm can also unleash 100-act-long cone of cold 20 feet in diameter era ale ce ep ae instead to emit dpe mage cone of identical dimen- se Roa shales Hela ce nag tks ee robles “ures and item, and loate objet at wll He cannot be knocked down oF "overthrown: he stands firm against all known explosions, forces, earth= cates tnd grins He ote tosele pel is sbier nd i ‘sonic abilities that charm alter emotions or dominate the will. “elm can awaken any or all beings who worship him whenever he is presencin Faern. At his dest, all guardians and defenders who worship hiss wake up and become alert. He banishes all sleepiness, weakness, ‘nausea, oF mags that place his guardians an defenders under the inf see of aero harm pl) Thaw cndons we nde ot mee sper Other Manifestations Helm often manifests as an upright, palm-out metal gauntlet making a “0p” or waning gertre or 3 closed, watchful wat helm. From such images Ihdlen or dingucd attackers for what they truly ae, and bears that force ‘out-of-phase, ethereal, astral, or otherwise inaccessible beings fly into ‘hase onthe Prime Material Plne on Faern so they can be attacked by fuacans. esta fr offensive spells las out forma manifestation of Helm, bu ithas occurred. Most often such spells come fom the war helm sppartion and tena tobe thin beams of lightning. "When Helm manifests, all guardians and defenders within 10 miles wakeup and become alert He banshes all slepines, weakness, nausea, or mapics that place guardians and defenders under the influence of others (such as charm spells). These conltions are ended, not merely suspended while he power of Helm is present. “Helm abo somes works through the presence or action of einer helmed honor, spectator, mart, watchghosts, and ving steels In ad tion, Helm ean choose to send vivid warnings in dreams, and if believer sleeps touching an unsheathed weapon, the visions imparted tothe be- liever by Heim can sometimes aso be seen bythe next being to touch dhe ‘weapon, regards of how much time has passed. Weapons consecraed to elm can aio thru, sng glow, dance or vbratc in warning when the god desires them to, The Church Cuanen Clerics, specialty priests, crusaders, monks, paladins Cernor's Auow: LG, LN.N Turn Unpeap: —C: Yes, SP: Yes, Cru: No, Mon: No, Pa: Yes Gaeso, Unpean: C: No, SP: No, Cru: No, Moni No, Pal: No Alleleries, specialty press, crusaders, and monks of Helm receive religion (Faerdnian) as a onus nonweapon proficiency rior to the Time of Troubles, Helm was a well-respected faith in most areas of the North. Is large temple complexes were usually situated near dangerous and evil areas (such as Darkold) and were rgatded asa fist line of defense against evil people and creatures. Wracked by defections in the wake of the Time of Touble, ative persecution in the North by those ‘angry that Helm forced the destructive divine avatars to remain in Faerin, and military and popularity Loses related ro che invasion ofthe True World the Vigilant of Watchfal Ones (press of Helm) have been ey have only ecently begun to recover popular favor and inf ence, strength, and organization under the unflinching, no-excwes lead Ship ofthe veteran priests of Helm fom before the Tie of Troubles known, as the Tested and True. Most ofthese flk are people of inflexible beliefs tnd loyalty. They believe that Helm isthe moet favored of all the powers, for he was chosen o retain his powers to discipline the other. Fighting thete way back from a tepucation that brands many dead magic areas the Legacy of Helm,” the Tested and the True are having a rough time, but one which thelr trong discipline and the almos altar hier thy ofthe church of Helis are well suited to handle. All know theit posi- tion by their rank within the church of Heli, and Helm himself sets the foals for his high priests and priestesses, determining whac temples shes andes reo oop wth ech ther in shich ongoing Titles used by the clergy of Helm ate (in atcending order of rank): Novice, Adept, Tusty, Alert, Watchknight, Guardian, Overblade, High Warcher, and Senior Steeleye (a title applied to all senior clergy). These ere bre edt orl eI Tachi ted eo tk ‘end rl icy rs ry toon 1 daeaaeoecel pa fle Clery who lead or cin sos aan ey ‘monastery a ab ew atonal es etait he ates. "Dogma: He also serves who stands and wats and watches carefully” Sipser talal Noceetinineeioester tse oet it aka Ror Eee tobe! in tse conduct oftheir orders. They rust protec the ‘weak, the injured, and the [not sacrifice them for Cis, They mnsteticgnsemcls and beeping tht foe and cae carefully for their weapons so chat their jean perform their duties. St ae ery yur sft ti scl om F weapons and oyment of ‘wha tacks Sate em the dates. ways carry Out | re issn oy oer proved hse ne ow eds Helm. Helms wishes are often revealed to his fithfal in response to on- theapor per (fen vs an omen spel). He ineading guiding vision, especially when his faithful face porders of direc: tives, even from his senior clergy. The thought of commanding undead ‘ther than timing them odeoyng them is hore o Hin, rd 0 tis cy ae oot lowed tod an would never drs of ying This Ailrncs tn philophy nw major corn ch aly between he church edie Te ‘Day trDay Activities Heit clergy believe they cn win bck the ‘rightful power of Helm only through demonstrated excellence of vigilance 2c purty of oa in chet oer ar gurara and poectors Tey hae set about trying to train bodyguards everywhere and spreading the word that only Helm-tested worshipers of the God of Guardians are truly worthy. teens fothelr mates Holy Deyuliportant Ceremonin: The Helmit faith always okie Cermany of Honor wo Hem on cach ShieKnes, bt stem ere other slendrsated atte Odo Guarda ‘Ons dal basi, worshipers of Hel should aways pro othe Vine (One upon avaening and before composing themselves for slumber. A faithful worshiper who poses a question to the god typically receives some sort of (often cryptic) guidance in dream visions. Helm may also grace a trstelever oho bowing leeds oth ith ech lose, “The most holy major Helmie ceremonies arth Consecration of Fos tan which the deteation abel scking tb confirmed asa of the cry ofthe church of Helm, and the Consecration of « Olt wich na ded of wpe tom to Hela sryice Gal ison an ‘lent wort fo “owe thing) Or cermonde cf note the arene Smad the Fay Vig The Prlcation arene of ch undergone Oy being rerieningt the tho atoning oa shorcaming in vglane oy singer won: The ly Vig cremony nr thr mownnon pret 9 atigierrmk Ictow rig bng eremniny of connotea eich & tala by plc Laps bie ber cee fatng atc The espe cmp by usec pie though nad moet bev, and theviglance of the rc slerdngche al Les hovering Malo Conteas of Worship The most prominent conte of Hela faith tae Noble land in Tatagol. The Noble Handi bth tenpe and 2 rnin ehoal or pecan ethene High Wate ‘Weaponmaster Ely “Canny” Thourin, a ered vente of some rep Aton eles woop ial stil ery stone in the Vilbon Rech and to inthe South The Temple of the Vigan Gnd in Hak ed by Bare ‘Marsal Snir Steleye Tomomk Winthrn is austin of the Heli {ith inthe Vion Reach ‘Aflated Orders The menbes ofthe Companions of the One Tie Vadons an one of Hels car fight nd comes, wn fot ing tvervinaly loyal shock oops wo follow orders aking ther © trun the mow iia objectives without breaking and bold the mnt trying poions agaist overahelming odds. Recent however, members eth tre omy wher trved ine Hct ctw in Mesa, have taken bstng tn populr rguracon, Oxted iis ond Cle small llth of batted heals Known the Watchers Over the Fallen, «group of dedicated bodhguardr whom Helmie temples bie tn biel pcre tener cael te Everach Reig ac nde of lain alle the Vian Eyes othe od FAERUNIAN PA to pardand potest Priestly Vestments: Priests of Hele weae spotles, shining, (often ceverbrightenchanted), unblemished full plate armor with open-faced Iheens (a visor reduces vision). Often the helms are topped with plumes. ‘Such armor may be accessoized with red cloaks and tabatds of steel gray, and such garments—or the armor itself—may be adorned with the Un: sleeping Bye inthe center of hoth back and breast In southern regions, Hlelmite clergy members often wear the finest full plare armor set with, gems and worked with gold filigree in designs chat accentuate great olden eyes set in the centers oftheir chests (on the breastplate) and: backs. In areas where heavily armored clerics are frowned on, the armor is reduced t0 a Set of heavy shoulder plates, but the helm remains in any "Adventuring Garb: Because of the useful nature of the ceremonial sear of the press of Helm itis worn in the field as well sforceremonial ‘purposes unless i ig decorated with such costly materials thatthe priest fears ir will arcract thieves, in which case amore uilitarian version of the same fll place semor is worn. a either case, the armor is dominated by ‘thesymbol of Helm’ eye on the chest, often shown in asunburst ora the topmost level of stepped pyramid. Specialty Priasts (Watchers) Regumasesrs: Strength 14, Wisdom 13 Pane Reo: Strength, Wistom Anionseent: LN ‘Weapons: All Bludgeoning (wholly Type B) weapons Anon: ‘All armor eypes up 0 and including full plate armor fndshisld Mayon Sruenese: ll astral, combat, divination, guardian, protection, wards ‘Mivox Srunas: Creation clement, healing, war Macieat frau: Same as clerics pis the use of cyst ball as wizads ea. Prors: None BowusPrors: Blind fighting, eiquete # "The ceremonial veement of watchers a su of fal late senor and atshield Watchers recive a suit of fll plate armor an oper-fced reat el, and a medium shield for free at Io level. Watchers must trea ther ful plate amor or no armor at al except in emergencies ot srhen specially sanctioned bya senior clergy member or high pest ‘Wearing other armor i not forbidden but i sanctioned by severe die approval in the ranks ofthe church for minor inlingements. (Viola {om are assigned boring or unpleasanr duties ) Repeated violations are frowned on by Helm himell, who then imposes a 50% experince point penaleytoall civtexa watcher underakes nother armor and Fefuses to grant new spells tothe offending watcher unl she or he stones and behaves propery, Therefore anything happens to the {ullplte armor ofa watcher, she or he rust make every efor to 2¢- quire «new stor wear no armor tall unless the most dive eeu stances (such at where lack of armor would result i them fling {heir rst) or on a oly mision for thee church. + Watches goin an tvantoge aginst being surprised. A watcher ges a 12 bona on bis or er surprise rol accompanied by others who ate not watchers thsi educed toa +1. This benefit i aot cumul twith other avancages wo surprise i maybe afeted by penalties For instance, + lone, unarmored elf thief teying to sneak up 00 watcher woul sil cause the watcher to abence 4 om his or er sue Pell bu ths scumulatve withthe watchers 2 bonus, 1+ Watchers may eteatea short-term glyph of warding (a the Id-level piest spel) once dy that lasts on one day er level. Watchers may hoowe the effects of these lps fom those pel chy would be apa Ue of eating at their cent level, reeds of the spre of te spl ne soled: Thissilows chem wo exeate apis based on any pel not pei {oaparicilar church or group thata priest of thet vel could cat ‘Ac Sndlevel, watcher ate able to cat sney of Helm (asthe Itlevel esl we wah oe cand evel ite oes a ‘AtSth level, watchers ae abl o cast nace of Oto or exalt (asthe Badeeve priest spells) once a dy. + At Tdslevl, watchers are able to cast ecg sword (asthe 4-level priest pel) once a dy. + Ach level, watchers can make three melee attacks every two round + AcIOth level, watchers are able summon spectator (a the Sth-level priest pel once a tery + AUT3dh level, watches can make evo melee attacks per round Helmite Spells Ist Level Sentry of Helm (Conjuration/Summoning) Sphere: Guardian, Travelers Range: 6 ‘Components: Vi8,.M Duration: Shouts or unl triggered ‘Casting Time: hour ‘Ares of Eflect: —120-footdiameter sphere ‘Saving Throw: None ‘Thisspellwas created by the priests of Hel to adn guard duty while most ‘members of 9 group of tivelers in the wil ae sleeping Like the Ist level wizard spell unseen servant, this spell creates an invisible, mindless, and shapeles fore: Thisforce cannot fight and, unlike an seen sero, i can- not affect ts physical surrounding except as indicated below: "The priest caes this spell by walking the perimeter of the area of effect sprinkling pinches of sand every few feet and then returning tothe center of the area of effect, Once the spelleasting is completed, the shadowy sentry Sands guard in the center of the area of elect and the caster scumedhately fallsasleep. ‘any visible object over 1 foot in ent, width, oFheighe which was not present during the casting ef the spell ences the area of eect while the spell {sn operation othe spell is about to end, che shadowy force silently shakes the caster awake. When the caster awakes, the priest is wide avake land aware chat something has triggered the senery of thatthe spell has ended, The spel then immediately expires. "A vile object must be an object tha a guard cou have perceived with ‘normal vision if she or he bad been awake and on gud duty. Visible objets ‘annoc be nese hiding in shadows or hidden behind walls, tees, earth. chiespel in cast by a priest of Sth level or higher, the senry of Helm also thas 60-oot infaviion in adition to normal sight, axl what vise vo includes beings seen with that facut “The material component ofthis spell isthe priests holy symbol and a soll bag of fine sand. ind Level Exaltation (Abjuration, Conjuration/Summoning) Sphere: ‘Combat, Healing Range: Touch Components: V,S,M Duration: rounaflevel, Casting Time: round (One creaare Saving Throw: Special ‘This spell enables a priest to aid and prorect any one other being. The pies cannot cast this spell upon hinself or here By touch, the caste removes the effects of fear, seep, feeblemindedness, hunger, pain, nausea, uncon sciousness intoxication, and insaniy from the spell recipient (who may be ‘of any alignment of faith). The recipene is protected agains spells and other attacks that cause these eects for the duration ofthe spel. Such ef {ects are negited, not postponed until the spell expses. ‘Wher this spel is cast on a beng of diferent alignment and figh than the caster, the reipient must make a saving throw vs spell even f willing r9 hhave the spel aston him or her. Ifthe saving throw ts succesful the spell fs loxtand has no efoce If the spell recipient is ofthe some alignment as the priest but ofa difer nt faith, che saving throw is ata—4 pelt. Ithe spel i succesful, che ex- sled recipient receives» +1 morale hans to any morale checks and +1 e- ion adjustment for surprise checks for the sell duration, Ifthe spell recipient worships the same deity as the caster but is of an- other alignment, the saving throw is at a6 penalty A succesfully exalted recipient getsa +1 morale onus ro any morale checks for the spel duration. ‘A recipient ofthe same faith and alignment asthe caster need make no saving throw, getsa +2 morale bonus to any morale checks forthe spell du- ‘ation, and—if the caster desires—eadiates a white, blue-white, or amber r- fiance for the duration ofthe spell. Ifthe radiance i desed, its evoked ime ‘mediately and cannot be ended belore the spell expe. “The material components for this spell are a flask of holy water anda powdered sapphire or diamond ofa least 1,000 gp value. Forceward (Abjuration) Sphere: ‘Wards Range: o

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