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Project Plan For Online Bookstore System
Project Plan For Online Bookstore System
Bookstore system
1. Project Overview
1.1. Project description
The Online Bookstore System is a comprehensive web-based platform
that aims to revolutionize the way books are sold and accessed. This
system provides an intuitive and user-friendly interface for customers
to browse, purchase, and manage their book orders, while also offering
a range of features to enhance the overall experience.
1.2. Project Scope
An online bookstore system is a software application that allows users
to search for and purchase books online. It provides a platform for
customers to browse through a catalog of books, view book details,
make online payments, and place orders for book delivery. The system
also includes features for managing inventory, tracking orders, and
generating reports.
1.3. Assumptions
- the end user has a stable internet connection to access the online bookstore system.
1.4. Constraints
o Geographical constraints
o Time constraints
o Inventory Constraints
o User Constraints
o Payment Constraints
2. Project Start-up
2.1. Project Life Cycle
Phase Activities Sequence
1- target audience
2- system functionality
Planning 3- timeline & budget
Phase #1
4- conduct feasibility
study
1- gather info to learn
problem domain.
2- define system requirement.
4- prioritize requirement
5- generate and evaluate
Analysis alternatives
Phase #2
6- review recommendation
with management.
1- design and integrate database.
2- design and integrate the network
3- design the application
architecture
4- design the user interfaces.
Design 5- prototype for design details.
Phase #3
6- design and integrate system
controls
1- Construct software components.
2-Vertify and test.
3-Train the users and document the
system. Phase #4
4-Install the system
Implementation
2.2. Methods, Tools, and Techniques
o Development Methodology: Choose a suitable development
methodology like Agile (Scrum, Kanban) for iterative
development and continuous improvement.
o Programming Languages: Select appropriate backend and
frontend languages based on project complexity and team
expertise. Examples:
▪ Backend: Python (Django, Flask), Java (Spring), Node.js
(Express)
▪ Frontend: HTML, CSS, JavaScript (React, Angular,
Vue.js)
o Database: Choose a database management system to store book
information, user data, and order details. Examples: MySQL,
PostgreSQL, MongoDB.
o Version Control System: Use a version control system like Git
for code management, collaboration, and tracking changes.
o Project Management Tools: Utilize tools like Trello, Asana,
Jira to manage tasks, track progress, and collaborate efficiently
within the development team.
o Front-End Techniques:
▪ Responsive design frameworks (Bootstrap, Foundation)
▪ Client-side validation for user input
▪ AJAX for dynamic content updates without full page reloads.
o Back-End Techniques:
▪ Secure coding practices to prevent vulnerabilities.
▪ Object-Relational Mapping (ORM) for efficient data access
from database.
▪ API integration for payment processing and other
functionalities.
2.3. Estimation Methods and Estimates
Example for Three-point Estimates: User Registration.
• Estimation Process:
o Identify Estimations:
▪ Optimistic Estimate (O): 2 Person-Days - Assuming a
smooth development process with minimal technical
challenges.
▪ Pessimistic Estimate (P): 5 Person-Days - This accounts
for potential complexities like security vulnerabilities or
integration issues.
▪ Most Likely Estimate (M): 3 Person-Days - This
represents the most realistic estimate based on team
experience and anticipated development effort.
o Calculate Weighted Average:
▪ Use the formula: Estimate = (O + 4M + P) / 6
▪ Estimate = (2 + 4 * 3 + 5) / 6 = 3.33 Person-Days.
2.4. Schedule Allocation
2-Define system
requirements. Analyst, computer tool.
6-review recommendations
Analyst, Project manager
with management