You are on page 1of 25

Street Sheet

F
BESM O U R
Volume 2: November 2022
T H E D I T I O N

Using Tarot to
Theme Your
Magic User
Characters The
With Glittermane
D E M O
...What happened next?
Character
Sludgeborne Gregg
He became the face of modern magic and unified an
entire culture.

C yberpun k
Supp le m e nt
BESM4
WRITTEN BY
Magavarico “The Magpie”
CREDITS
4

ARTWORK BY
BESM

Ari Brown, Goldztrick, RB_Comics


GRAPHIC PRODUCTION BY
Magavarico “The Magpie”
SPECIAL THANKS TO
Mark MacKinnon, Jennifer Dark, Adrian Segovia, Jazmyne Maxwell, Nathan
Maxwell, George Menke, The BESM Fourth Edition Social Media Groups, and Suki
the Service Dog
BESM FOURTH EDITION CREATED AND WRITTEN BY
Mark MacKinnon
BESM FOURTH EDITION PUBLISHED BY
Dyskami Publishing Company with Japanime Games
...for Karen

PAGE
2

BESM Fourth Edition created and written by Mark MacKinnon

BESM Fourth Edition published by Dyskami Publishing Company with Japanime Games

Tri-Stat Emporium, Tri-Stat System, and BESM are trademarks of White Wolf Entertainment AB

Tri-Stat System text © 2020 White Wolf Entertainment AB. All rights reserved under international law.

http://www.white-wolf.com

http://BESM4.life
STREET SHEET
DO YOU BELIEVE IN TECHNOMAGIC
This volume - of course - has something for everyone, but you will find much of it is devoted to two things:
character & magic! This is not to say that everything character related here is magical, but if it’s in here, it has
to do with character background, flaws, themes, or ideas, and - in a separate theme - magic! From our featured
Sludgeborne Gregg to the use of tarot cards in your game, magic is everywhere this issue!

THIS ISSUE: 01 TABLE OF CONTENTS


SLUDGEBORNE GREGG
Known as the origin of the Tome of Wasteland Page Feature
Magic, Gregg Goruk gives us some insight into the 5 Sludgeborne Gregg - Wasteland Mage
roots of wasteland magic and how it came to be.
7 Characters with Chatacter
CHARACTERS WITH CHARACTER 10 Holoverse (advertisement) [New Corporation]
Ideas on making a character more than 11 Error 404 Page Not Found
numbers on a sheet. These small zero-sum 12 The Tarot Player
templates provide a personality trait that can make 18 The Glittermane Demo Part 2: Rainart
your character pop!
22 Q&A with Magavarico the Magpie
NEW CORPORATION
Holoverse is the number 1 corporation devoted
to holographic programming and streaming. PAGE
3
THE TAROT PLAYER
Use tarot cards to theme your magic user from
generating stats and background, to elemental
Attributes and Defects.

THE GLITTERMANE DEMO PART 2: RAINART


Petra Glittermane’s genius guitarist is in a bit of
trouble with a local small-time dealer.

Q&A WITH MAGAVARICO THE MAGPIE


Improvised encounters and the art of bullsh*t.

STREE
SHEE T
T
4
BESM BESM4

PAGE
4
STREET SHEET
SLUDGEBORNE GREGG
His compilation has become the standard in wasteland magic and a nobody has become a name. Gregg
Garuk changed the way mages viewed magic from an ancient, archaic study to a modern practice applicable to
our times. I must admit, he was not what I expected from a wasteland, wandering troll. He sauntered into our
lobby wearing a black turtleneck and smelling of some classy calogne from Archambeau - well spoken and a
firm grip, his presence and persona drew pleasantly confused looks from our entire staff.

Q: If I may be a little forward, you’re


not what I expected. THE
A: Oh, you mean dressed in yak-skin and FOOL’S JOURNEY
smelling of body odor? Trust me, when anyone
from the wastelands finally gets a chance to
come into the city, we take full advantage of it:
shave, shower, new clothes, resupply, even a The Fool takes a great
visit to the therapist for some... well it’s hell out
there. journey along the Major
Q: Then why live in the wastelands? Arcana and I had just
A: Because out there, we’re free. Our fate
is in our very own hands. I had a long spiel left The Emperor, yet to
about this and what I would say, but I would
end up sounding like a cultist zealot - the anti- meet the Heirophant.
establishment, stick-it-to-the-man conspiracy PAGE
theorist [laughter]. Let’s just say, there’s freedom 5

in not having anything to tie you down, and if


there’s one thing city life is good at, it’s tying you Q: And from what I understand, that
down: work, organizations, obligations. was a problem for you.
Back around the turn of the century, there I was born premature and relatively weak.
was a movement. Rich people - corporates, My lungs were underdeveloped and I couldn’t
independently wealthy folks - would annually perform physically as was expected. But I found
leave their family and fortune with nothing but I had an understanding most didn’t. I could feel
a backpack and the open road. They would the arcane forces and understand how some of
actually vacation as a hobo - a spiritual journey them related to each other.
to reacquaint themselves with who they were Q: How does that work?
and bring themselves back down to earth - away
from corporate life. There was something to that. Imagine a wind. Now imagine - in that wind -
a smell. With only the wind you can tell if rain is
When the last wars came and created the coming, if the cattle yard has just fed their cattle,
wastelands, there were large populations of if food is in the oven. Soon you learn that the
people that no longer had a choice. The cities wind can be used to grind grain, generate power,
were so overpopulated, it was easy to get lost in or wear mountains! Yet... you can’t see it.
the sea of refugees and die in a concrete corner
somewhere in a ghetto. Others found it better Magic is no different. Those who can feel it
just to make it out on their own, learning to live can sense within it certain energies and redirect
STREE

off the land. or reform those energies into something more


tangible: grain or electricity.
Q: That is a lot to process. So you
grew up in the wastelands? Q: And why didn’t that work for your
tribe?
T

Yes. My family wasn’t nomadic. We had a


I knew little of magic. Only that I could sense
SHEE

small settlement in New Mexico, but it was a


tribe of hard workers. You contributed or you it, and it beckoned me. I could think of nothing
were exiled. There was no room for laziness. more than devoting my life to learning about that
T

part of me that kept me from being a contributing


BESM4
force in my tribe. So when I was exiled, I spells before I met my first teacher. Those
welcomed it - like a vacationing hobo. original ten spells - through his networking -
Q: And you’ve - since - become the became the first of what is now known as the
Tome of Wasteland Magic.
4

man you are.


BESM

Not right away, of course. The Fool takes a Q: You mean Sludgeborne Gregg’s
great journey along the Major Arcana and I had Tome of Wastelan Magic - yours?
just left The Emperor, yet to meet the Heirophant.
Q: I don’t follow. He shrugged in humble acceptance. Gregg
It’s a reference to the tarot deck. Let’s just say Goruk’s Tome has become the central resource
that I still needed a teacher, and there was none. for wasteland magic, though he admits, well over
The world is full of mages in the city; arcane 98% of the spells contained within are not his. It
mages who spend years studying the old ways has become a commuity contributed collection of
- tried and true spells from our past civilizations. works from scores of mages who have followed
The technomages devoted their time to marrying Gregg’s inspiring tale and turned the wastelands
the art of engineering and magic, and I had no into a teaching ground for a new subculture of
inclination for engineering. I was a wasteland mages.
mage in a world that had not yet discovered Also sitting with him is an old friend of his,
wasteland magic. This is not to say that the Henry Aristarchus. Those of you who have
potential for wasteland magic did not exist before met him know him as Hank Star and he will be
me, but mages in their high towers or lush lands featured in our next issue where we focus on
had no need for it, and technomages had no Americana and the tales he brings from the wild
need for it. Any mage in the wastelands already wastelands. In the western world, we tend to
had a slough of contingency spells to survive. take interest in the mythology of European and
No. Instead, I had to learn on my own with Asian dragons, and the Gods of India, China,
PAGE what I had. The land was my teacher, and the and the Norsemen. But over on that side of the
6 wastelands are what I had to work with. So what world, they dream of tales from the Americas:
started as a quest for self-discovery, became the Thunderbird and the Wendigo, the Cowboy
a subculture of magic - magic born of (and and the Marshalls, from South America all the
designed for) the wasteland. way to Canada; and what he has to say will
amaze you. Some of these myths are very real
Q: What are some examples? What and we’ll discuss that next issue.
makes Wasteland magic so different?
Long ago, the Earth was much cleaner. It
wasn’t saturated with ratiation, toxins, and
other wastes. Now it’s all around us: untapped
resources previously discarded as waste. The
first spell I ever developed was Aerosolize
Waste, and it was completely by accident.
I was living off the earth rather well, but a
cloud of pollutants had come in and the acid rain
was particularly potent. I was caught in the open
and could only find shelter under an old railroad
bridge. But the land was saturated with this acid
and I was burning! In a desperate attempt to tap
into my ability, I tried to cleanse the land around
me of toxins and pollutants, making the water
clean. It didn’t occur to me that the toxins and
pollutants needed a place to go, so instead of
simply cleaning the area, I had pulled it all to the
surface in a cloud and nearly killed myself.
After that, I was able to figure out how to
Raise Waste - bring it up to the surface in a more
concetrated pool rather than a gaseous cloud. I
had developed a collection of about ten original
STREET SHEET
they may figure it out.
CHARACTERS “I can make a mean vanilla extract but don’t
trust me with your ficus. I’m where plants go to

WITH die.”
Attribute Level Notes, Enhancements, Limiters
CHARACTER Skill Group 3 Domestic
Defect Rank Notes
From ironic combinations to interesting Shortcoming -3 Mind (Minor [Black Thumb])
themes, these are fantastic ideas that are
absolutely free to add a little fun to your character Total Cost 0
and make them more than numbers on paper
or a collection of disassociated Attributes. Just UNWANTED POWER
grab and go!
Quite simply, imagine a character that had
ACCIDENTAL the power to summon a hundred rats to do their
bidding, but - by some twist of irony - they were
DETECTIVE deathly afraid of rats? For your character, you
can use anything: spiders, bats, snakes, etc.
The character has an eye for detail and
speculation, noticing the unnoticeable and “Please don’t ask me to.”
spewing-out rapid-fire connections and ideas, Attribute Level Notes, Enhancements, Limiters
but the torrent of thought and memory issues
S u m m o n 1(3) (Supernatural -1; Single Category
make it a nightmare to make any connections.
Creatures [Rats] +3)
Instead, the character’s genius turns a
1,000-piece jugsaw puzzle into a toddler toy for Defect Rank Notes
others to piece together. Phobia -3 Severe; Rats PAGE
7
“I said what? ... I am?” Total Cost 0
Attribute Level Notes, Enhancements, Limiters
Skill Group 1(3) Detective (Imbue +2) THE WRONG PERSON
Defect Rank Notes
Your friends know the true you, but everyone
Shortcoming -3 Mind (Minor [Memory]) else you meet mistakes you for someone else
Total Cost 0 quite often - a person who’s apparently had an
adventurous life with crazy stories. You’ve never
claimed to be this person and you always try to
BLACK-THUMB correct them, but they either don’t listen, don’t
HERBALIST believe you, or don’t care. There’s no information
on who this person is (maybe a false identity),
Herbalism is a fun skill for characters with but it has gotten you free drinks, great deals, and
a magical background or want some sort of awkward mornings when you find your partner
healing trait. But there’s more to herbalism thinks you’re this other person. Then one day
than knowing the right combination of herbs you discovered somebody out there who also
and cooking techniques. For one, herbalism is thinks you’re this other person wants you dead.
more than healing; it’s cooking, aromatherapy, Either this person is dead and nobody knows it,
massage oils, bath oils, bath bombs, an entire or they’re letting you take the fall.
industry grown in a small garden - and there’s
STREE

“Seriously, you got the wrong person!”


the catch. An herbalish should know how to work
well with plants. But what if yours was genuis at Attribute Level Notes, Enhancements, Limiters
herbalism, but did not quite have a green thumb. Features 1 Appearance, Famous
T

This, however, does not need to be Defect Rank Notes


SHEE

permanent. Perhaps your character does - in


Wanted -1 Local Mafia
fact - have a very brown garden that he or she
still continues to attempt to revive, and someday Total Cost 0
T
BESM4
“I don’t have time for this, mother. Can you
MANIAC just do this one thing for me and I’ll never ask for
anything ever again?”
Maniacs have a tendancy to be pushed into
4

action. Unfortunately, it only seems to work when Attribute Level Notes, Enhancements, Limiters
BESM

pushed to laughter or utter glee. More often than Connected 1(4) Parent
not, they use this to get things done rather than Defect Rank Notes
combat such as cleaning house right before a
special occasion, making up for procrastination, Red Tape -3 Parent
or baking a copious amount of goods. Total Cost 0
This maniacal state can be entered
through stress (such as approaching some
deadline), drugs (such as Stim and Stim+), or a
predetermined trigger (such as when startled),
and there is no limit other than that provided
by the GM. This state, however, can be rather
exhausting rendering the maniac somewhat
apathetic to triggers for a few minutes to a few
hours, even if drug induced.
“Aaaahahahahaha! HAHAHAHAHA! No time to
rest or I might not get back up! I love my life! It’s
such a mess! I’m such a mess!!!”
Attribute Level Notes, Enhancements, Limiters
Extra Action 1(4) Emotional +1, Recovery +2
PAGE
Defect Rank Notes
8 Inept Attack -2 -4 When maniacal
Inept -2 -4 When maniacal
Defence
Total Cost 0

MY PARENT'S CHILD
Parents are quite useful for pointing us in the
right direction and getting us out of tight spots
(or leaving us in them as a lesson). In this case,
your parent has some pretty good connections
within the community per the Attribute.
But, then again, parents expect us to - one
day - be self-sufficient, and that means asking for
favors often comes with “why” and “why do you
need me?” Even as adults, we will always be
our parents’ children and using the connection is
often met with: “You never visit,” or “Come help
around the house and then we’ll talk about it.”
In this case, parents are not controlling and
judgmental so much as intrusive. They’re not
always negative and disapprove so much as
they must be navigated to avoid awkward-to-
explain or difficult conversations, or inconvenient
requests such as a dinner visit or housework
when there are likely more pressing things at
hand that you’d rather not have to discuss.
STREET SHEET

PAGE
9

STREE
SHEE T
T
BESM4

V V
4
BESM

Holo erse
Holo erse
BI EON

Get the new Bijeon


Believe Your Eyes
Dreamscape System 7 and HOLOVERSE
Jinjja Haptic installation CEO: James Klingensmith
Headquarters: Los Angeles, United States
FREE with a new Holoverse Field: Holographic Entertainment
subscription.* Holographic media is nothing new, but
Holoverse started as its own entertainment
PAGE company producing holographic shorts and
10
experiences, and then interactive games. The
fanbase grew so large and the company so
profitable, that Holoverse was able to produce
Now you can experience the high- more feasible tech and methods to produce full
resolution,* 2.5 terrapixel realistic length feature films. Once big stars jumped on
experience of holographic entertainment board, Hollywood followed and began producing
movies using Holverse’s tech. Now Holoverse
through Holoverse and the brand new is the number one producer and service for
Bijeon Dreamscape System 7 with holographic entertainment.
spherical sound and 20-point haptic This is not to say the path was easy.
immersion for under $400 a month*! Corporations like Red Orbital still provide
free television (albeit non-holographic), and
See store for details. Kyriecom can still provide a more realistic
experience with full-dive immersion into a
virtual space; but Holoverse doesn’t require any
Holoverse: “Believe Your Eyes”! special cybernetics nor the complete distraction
of full-dive immersion. The family experience of
surrounding a Holosystem, or party environment
* Resolution retained within a 20’ holographic of watching the CSL games is always more
radius. Offer only valid with a 2-Year plan. Not convenient without a VR suit or headset.
valid with any other offers. Offer expires January
Holoverse remains the most practical and
5th 2072.
relatively affordable entertainment subscription
service.
Currently, Holoverse’s R&D is working on the
next stage in holographic entertainment: hard-
light holograms.

WARNING WARNING WA
WARNING RNING
WARNING WARNING

   
Corrupted stream... in you Corrupted stream... in you Corrupted stream... in you Corrupted stream... in you
i first been two within i first been two within i first been two within i first been two within
speaking like was His speaking like was His speaking like was His speaking like was His
found wife horrible found wife horrible found wife horrible found wife horrible
dear Own so through Nay shoud dear Own so through Nay shoud dear Own so through Nay shoud dear Own so through Nay shoud
HeE rror sufficient
west 404 Pag amedull HeE rror sufficient
west 404 Pag amedull HeE rror sufficient
west 404 Pag amedull HeE rror sufficient
west 404 Pag amedul
hundred supposing Goodness hundred supposing Goodness hundred supposing Goodness hundred supposing Goodness
Not can
partiality Foun d
Spite Not can
partiality Foun d
Spite Not can
partiality Foun d
Spite Not can
partiality Foun d
Spite
ecstatic as as such mrs great ecstatic as as such mrs great ecstatic as as such mrs great ecstatic as as such mrs great
sufficient Matsuo Dynamics sufficient Matsuo Dynamics sufficient Matsuo Dynamics sufficient Matsuo Dynamics
Synapteknics Black Matsumoro Synapteknics Black Matsumoro Synapteknics Black Matsumoro Synapteknics Black Matsumoro
Enterprises strongly oh if Enterprises strongly oh if Enterprises strongly oh if Enterprises strongly oh if
agreeable had agreeable had agreeable had agreeable had
gay Remain felt gay Remain felt gay Remain felt gay Remain felt
oh wont Houses Welcomed oh wont Houses Welcomed oh wont Houses Welcomed oh wont Houses Welcomed
Facility him wished drawn Facility him wished drawn Facility him wished drawn Facility him wished drawn
ham two deparaure ham two deparaure ham two deparaure ham two deparaure
your destroyed breakfast your destroyed breakfast your destroyed breakfast your destroyed breakfast
though incommode So though incommode So though incommode So though incommode So
existence entreaties lady offering existence entreaties lady offering existence entreaties lady offering existence entreaties lady offering
must asset set lost first this must asset set lost first this must asset set lost first this must asset set lost first this
says are true stronger says are true stronger says are true stronger says are true stronger
one you favourite him real fat one you favourite him real fat one you favourite him real fat one you favourite him real fat
seems put meeting how seems put meeting how seems put meeting how seems put meeting how
get Entered why called took Our get Entered why called took Our get Entered why called took Our get Entered why called took Our
next hence no concluded next hence no concluded next hence no concluded next hence no concluded
out wound Direct message have out wound Direct message have out wound Direct message have out wound Direct message have
much bring a ten denoting once much bring a ten denoting once much bring a ten denoting once much bring a ten denoting once
11
no nor inhabiting plastic tiger said no nor inhabiting plastic tiger said no nor inhabitingplastic tiger said no nor inhabiting plastic tiger said
PAGE

prevailed to show Rich zealously prevailed to show Rich zealously prevailedto show Rich zealously prevailed to show Rich zealously
you’re part decisively call invited you’re part decisively call invited you’re part decisively call invited you’re part decisively call invited
middleton in many shy excited middleton in many shy excited middleton in many shy excited middleton in many shy excited
concealed said concealed said concealed said concealed said
hope on guest Felicity hope on guest Felicity hope on guest Felicity hope on guest Felicity
Melancholy know ye though Melancholy know ye though Melancholy know ye though Melancholy know ye though
latter should bring a or it material latter should bring a or it material latter shouldbring a or it material latter should bring a or it materia
stood steel ball are agreement stood steel ball are agreement stood steel ball are agreement stood steel ball are agreement
valley mean to show plan pretty valley mean to show plan pretty valley mean to show plan pretty valley mean to show plan pretty
going entire being since still going entire being since still going entire being since still going entire being since stil
rapturous you’re interested so rapturous you’re interested so rapturous you’re interested so rapturous you’re interested so
too as am in taking Attended too as am in taking Attended too as am in taking Attended too as am in taking Attended
yesterday over the wrong thus yesterday over the wrong thus yesterday over the wrong thus yesterday over the wrong thus
should water contract he ya should water contract he ya should water contract he ya should water contract he ya
from want via can Recommend from want via can Recommend from want via can Recommend from want via can Recommend
delivered west not an delivered west not an delivered west not an delivered west not an
so thanks estimating residence so thanks estimating residence so thanks estimating residence so thanks estimating residence
true juvenile giving make true juvenile giving make true juvenile giving make true juvenile giving make
Subjects understood fine see Subjects understood fine see Subjects understood fine see Subjects understood fine see
met to no end of he itself does met to no end of he itself does met to no end of he itself does met to no end of he itself does
like Am people transmission him like Am people transmission him like Am people transmission him like Am people transmission him
of Continuing simplicity Express of Continuing simplicity Express of Continuing simplicity Express of Continuing simplicity Express
jennings Hard does taste The jennings Hard does taste The jennings Hard does taste The jennings Hard does taste The
MESSA

mr an at no say against Sir mr an at no say against Sir mr an at no say against Sir mr an at no say against Sir
will Necessary ample less will Necessary ample less will Necessary ample less will Necessary ample less
announcing can pure curiosity announcing can pure curiosity announcing can pure curiosity announcing can pure curiosity
passed cant around produce passed cant around produce passed cant around produce passed cant around produce
GE

september if then back they of september if then back they of september if then back they of september if then back they of
ago speedily his questions get ago speedily his questions get ago speedily his questions get ago speedily his questions get

...STREAM RECOVERED
4
BESM BESM4

The Tarot
PAGE
12
Player
Using Tarot Cards To Theme Your Magic User
STREET SHEET
IMMERSION
When gaming, staring at the table of dice and sheets is effective in focussing on the fact that you are in a
game with friends, but often, the tools can take your sense of immersion a step further. Deadlands did this
effectively with poker chips and cards. For the magic user, tarot cards can be an effective way to roleplay and
immerse yourself into your character in any genre. This article teaches you how to use tarot cards for character
creation, background generation, and even how to use them in place of dice! Consider this a mini-lesson in
learning to read tarot as well, since much of what you’ll learn can also begin your journey into learning how to
use them as they were intended.

The Rider-Waite deck was chosen for its


TAROT CARDS iconic imagery and as the most common theme
out there. However, there are also many other
Tarot cards are actually two sets in one: the
minor arcana and major arcana. The Minor decks out there that will not work for our purposes.
Arcana are hardly different from the poker These decks are tarot decks in their own right,
cards we know today: a four-suited deck used but do not claim to be based on Rider-Waite.
for games of chance. There are two notable The names, poses, and theme are much more
differences. First: there is one extra card in different. While these decks may be fantastic for
each suit. While the poker deck’s higher cards divination or personal spiritual use, they will not
are Jack, Queen, and King, the tarot deck uses work using this method for BESM4 roleplay. For
Page, Knight, Queen, and King. our purposes any deck that claims to be a Rider-
Waite will do.
The second notable difference is 22 other
cards known as the Major Arcana which were
used as trump cards in the games. The concept
USING CARDS
of using these cards for diviniation was not “Do I have to learn to read the cards to play?” PAGE
considered from the 15th to 17th century, after Veritably, “NO!” If your character is already 13
which the two decks were given their Arcana created or you only want to use them in place of
designations. dice, skip over all of this and read the section on
using cards in place of dice.
Reading cards is primarilly for character
RIDER- personality and background generation.

WAITE READING THE CARDS


For most people getting into Tarot, the mere
In 1909 A.E. Waite and Pamela Smith idea of memorizing 78 cards and their reverse
developed the tarot deck published by company meanings (for a total of 156 meanings and
“Rider” with its notable artwork allowing for open, countless interpretations based on the direction
yet directed interpretations. The Rider-Waite their contents face in relation to other cards) is
deck (aka Rider-Waite-Smith, or Waite-Smith) disconcerting. This article makes it easy for our
has become the iconic standard we know today purposes and is a fantastic first lesson in getting
as the “tarot deck”. The copyright has, since, into their genuine, spiritual use.
fallen into public domain, but the images still A simplified diagram is provided to quickly
remain in trademark. This means the cards reference the card’s most basic meanings
may be reproduced, but the artwork cannot be (number, element, association, etc.) Here are
reproduced. As a result, there are many different some basic concepts to learn before we begin:
STREE

decks of tarot out there that carry the Rider-


Waite names and new artwork in similar poses »» The Fool is card 0. Usually reprents the
and dispositions necessary for the Rider-Waite querrant (the person the reading is for)
Method (such as the fool with a media player and and doesn’t mean stupidity so much as
T

earbuds), but the original is still printed today, beginnings, innocence, spontaneity, a free
SHEE

simply known as “The Rider Tarot Deck” or “The spirit, and is unique among all the cards.
Yellow Box”. Each Rider-Waite Deck tells “The »» The Major Arcana represents the life of the
Fool; the things that are common among
T

Fool’s Journey” in the Major Arcana.


BESM4
everyone. They signify big or important »» A heart in a storm pierced
03
moments (unlike the Minor Arcana which by three swords.
tell of the little things that make us unique). »» 3 means Creativity,
4

»» Numbers help interpret the card’s meaning groups, growth


BESM

as much as the artwork and are the first thing »» Swords means Elemental
that should be considered. The numbers are Air, Communication, Truth,
key in simplifying and teaching you Tarot, and Intellect, Thoughts
key to using them in the game. In divination
(Such as Stat, personality, and background »» While Swords are Air,
generation), for numbers beyond 10, add the rain and imagery signify
them together. 10 can mean 10 AND 1, 11 Three of emotion (water). What can
means 2, 12 means 3, 13 means 4, etc. Swords be more painful than a heart
in emotional torment?
»» Reversed cards can sometimes mean
“opposite” but often means “something in »» With meanings like groups, growth,
the definition is missing”. A reversed 4 of communication, truth, and thoughts, consider
Pentacles, for example, might signify money, talking with someone about your feelings to
but no stability. move beyond it. This may not indicate a
breakup, but someone is hurting and things
»» Read the suit, number, and associated need to be worked out.
element using the diagram. Examine every
detail of the picture. What does it say to you? »» (Reversed) Perhaps communication is
What do you feel when you see it? Not all missing or the person is refusing to talk it
dooming cards mean doom; sometimes they over, or they have grown cold and pretend
are obstacles or toxic people. not to “feel” as a defense mechanism.
»» Ultimately, if your intuition and “feeling” THE 3-CARD READING
PAGE
on the card contradicts the card meaning,
14 always go with your intuition. Sometimes When doing the reading for your character,
context (you or the other person’s input, or its you will draw three cards. These cards will
placement among other cards) can change give you the character’s Body, Mind, and Soul
the meaning. stats; a past history, present state of mind, and
future aspirations; and possibly provide magical
Before we get into the draw, let’s have a quick
Attributes and themes (all in just three cards).
lesson on reading the cards with an example
using the diagram for quick reference: Later - if you wish, and aspire to do so - you
Completion, end of a cycle,
renewal 10 1 New beginnings, opportunity, potential

Fruition, attainment, fulfillment 9 2 Balance, partnership, duality

Major Arcana: The Fool,


The Emperor, Strength,
Fire Communication Major Arcana: The
Truth
The Wheel of Fortune, Inspiration Air Magician, The Lovers,
Supports

Intellect
Temperance, The Tower, Energy Justice, The Star
Thoughts
Enthusiasm
The Sun
Wands Swords
Mastery, action,
accomplishment 8 Neutral Opposed Neutral
3 Creativity, groups, growth

Pentacles Cups
Supports

Emotions Water
Major Arcana: The Material Wealth Major Arcana: The High
World, The Empress, The Money Priestess, The Chariot, The
Creativity
Heirophant, The Hermit, Career Hanged Man, Death, The
Intuition
Manifestation
The Devil Relationships Moon, Judgement
Earth
Reflection, assessment, Structure, stability,
knowledge 7 4 manifestation

Communication, cooperation,
harmony 6 5 Change, instability, conflict
STREET SHEET
may have the option of expanding this reading STATS
into a detailed ten-card reading. To determine the characters stats of Body,
Mind, and Soul, use the card’s element in the
THE FIRST CARD
diagram.
Place the card in front of you.
4 Wands/Fire
“This card represents your Mind and your
5 Cups/Water
current state of being.”
6 Swords/Air
00
7 Pentacles/Earth

MIND For reversed cards, subtract the Stat by 1.


For example, a reversed Swords card is a “5”,
not a “6”.
These stats may be later altered with points.
The Fool

This is merely a template of sorts for your


THE SECOND CARD character.
Place the card behind the character
represented. If they face to the right, place it
BODY MIND
Swords
Ace of
00
SOUL 16

to the left. If they face to the left, place it to the


right. If their body faces one way, but they’re Air Fire Fire
looking the other direction, they are looking to (Reversed -1)
the past, where you should place the card. If
5 4 4
The Fool The Tower
there is no figure, or the character faces directly 01

at you, place the card to the traditional left.


“This card represents your Body and what it has ELEMENTS & MAGIC (ATTRIBUTES & POWER)
been through - your past experiences.” You’ve already decided to play a mage. Let’s PAGE
15
Example: see what you were born with (not what you
chose to learn). In the diagram, you’ll see how
The fool typically faces left or right about to
the elements relate to each other. Examine how
step off a cliff, but in this example, it’s difficult to
your adjecent cards relate to each other.
tell, so we’ll stick with a traditional left placement.
00
When you take an Attribute, Defect, or
Unknown Power, it should relate to one of the
Swords
Ace of

elements involved, or something the element


BODY MIND represents in the diagram.
Opposed Discord exists between you (center) and
what this card represents. Take a Defect
01
The Fool representing this. (Defect & Attribute)
Neutral Balance exists between you (center) and
what this card represents. (Attribute)
THE THIRD CARD
Supports Harmony exists between you (center)
Place the card in the remaining space - in and what this card represents. (2
front of the figure, opposite the past. Attributes)
“This card represents your Soul and your future Same Synergy exists between you (center) and
aspirations.” what this card represents. (Attribute &
Unknown Power)
Swords 00 16
Ace of
STREE

BODY MIND SOUL 2 Attributes representing Air or


Fire Magic
Attribute & Unknown Power
representing Fire Magic

Air Fire Fire


Swords 00 16
Supports

Ace of
T
Same

The Fool The Tower


SHEE

01
T

The Fool The Tower


01
BESM4
PERSONALITY, BACKSTORY, AND ASPIRATIONS FULL READING
Using the cards, we can now develop a
backstory, and aspirations. You may read the If you are feeling ambitious enough, a full
cards individually, or interpret them in context reading, the positions of the cards determine
4

their meaning. Draw each card one at a time


BESM

with the neighboring cards.


and read their meaning based on their position.
Start with a card representing the character. The
Swords 00 16
Ace of

next card is “Position 1”.


POSITION 1: FAMILY
Place the card directly on the card representing
The Fool The Tower
the character. This card represents the family
environment into which the character was born.
01

Whether or not this environment is still a factor


Using the diagram, we can discern the in the character’s life is dependent on the rest of
following. the cards (or the GM and Player if the cards do
The center card is The Fool. A fateful card not intercede).
that is much like a wild card and - according to
it’s unique number “0”, can represent anything POSITION 2: LIFE-CHANGING EVENT
in the diagram rather than a specific set of Place the card perpendicular on top of the
traits. However, The Fool is a Fire card, full of character. Some time during the character’s
Inspiration, Energy, and Enthusiasm. This is the childhood, something happened that changed
character’s current state of mind. Her body is in the course of their life. Maybe it was a big break,
directionless motion, but she is facing the past. or maybe it was a tragedy.
To the left (past), we have the Ace of Swords. POSITION 3: ASPIRATIONS
The Ace (1) represents new beginnings,
Place the card above the character. This card
PAGE opportunity, and potential. The Swords are
16 represents the character’s goals, aspirations,
elemental Air which represents truth, intellect,
and needs.
and thoughts. Using this and the fact that the
Fool cannot look away from it, perhaps some POSITION 4: ASSETS (USE FOR BODY)
life changing opportunity came along and Place the card below the character. This card
(supporting the Fool as an Air/Fire support), represents the assets the character has to reach
things have come-along smoothly. But it is their goal: from friends and family, to the skulls
Reversed. Something is missing. Something in of his enemies, these are the tools the character
the past that may have been overlooked and will has available to help reach their aspirations.
come haunt the character. Or perhaps there is a
loose end that must be completed before things POSITION 5: RECENT PAST
can come together. Place the card to the left of the character. This
To the future: The Tower. Traditionally, the is where they are coming from in their recent
Tower is a very forboding card representing days. Maybe it’s a broken love-affair, or maybe
an end, destruction, calamity or tragedy. But it’s a war zone. One way or another this forms
using our diagram, the Tower is a 16 card (6 & 1 who they are on a personal level, and connects
added together is 7) of Fire. Combined, that is their past with their present.
Reflection, Assessment, Knowledge, Inspiration,
POSITION 6: NEAR FUTURE
Energy, and Enthusiasm. Synergizing with the
previous Fire Card, Inspiration, Energy and Place this card to the right of the character.
Enthusiasm for Knowledge continue to drive the This card represents where they are going:
character forward into the future and evolving, short-term goals - how they plan on filling their
but is directionless and possibly destructive down-time when life isn’t in the way.
unless they can finally acquire a moment’s POSITION 7: ATTITUDE (MIND)
peace to Reflect and Assess their current and Place this card to the upper right, beyond
past situations to look inward and gain the Card 6. This card represents the personality
Knowledge they have been missing since their and attitude the character takes to their position
journey began (the missed piece in the past from in life (card 8). It may or may not relate to their
the reversed Ace of Swords). desires and dreads of card 9.
STREET SHEET
POSITION 8: ENVIRONMENT IN PLACE OF DICE
Place this card below position 7. This card
represents their current position in life and may For many of you, this is the section you
or may not be a result of the recent past. were looking for. Only cards between 1 & 6
are used. Continue drawing cards until you
POSITION 9: MENTAL STATE (SOUL) get your result of 2-4 valid numbers from 1-6
Place this card below Card 8. This card (depending on edges and obstacles), ignoring
represents the character’s desires and dreads. other results. These “ignored” cards will
From vices to illnesses, this card is the hopes simply add a roleplay aspect of a long reading.
and fears that drive the decision-making process. Options to expand your deck would be to:
»» include the second digit of Major Arcana
POSITION 10: FORTUNE Cards 11-16 as 1-6
This card is read in its entirety by the GM
or
and used as a contextual card to tie the entire
backstory together. It nay or may not change »» Allow a “roll-over” and use all cards 1-12 (if
the meanings. Maybe the card represents a you include Pages [11] & Knights [12]) and
friend, family member, or an enemy. This card simply count 7 as 1, 8 as 2, etc.
is a completely separate backstory than can
contradict or confirm the story that has been FATE
drawn. Tarot Cards are a fantastic way to have the
The GM reads the card for ideas on how GM add to the story with luck and fate. During a
to make the currently drawn backstory better. check, let the GM interpret other factors that might
They may ignore or adopt elements of the card. alter the results in a beneficial or detrimental way
Perhaps it contains a replacement for something beyond the numbers. “You succeed, but...”
the player absolutely hates about their currently The GM may also use you and your cards
drawn backstory. to determine changes in the story or PAGE
inspiration for adventure hooks, side
08 13
POSITION 3 POSITION 7 17
quests, and plot twists.

Strength Death

07
POSITION 8

PAGE
CHARACTER CARD
KING
19
POSITION 5 06 POSITION 6
POSITION 1
02

The Chariot
Ace of
Wands

POSITION 2
POSITION 9
04

King of
Page of Wands The Sun
Swords The Lovers

The
STREE

Emperor

POSITION 4 POSITION 10 17
01
SHEE T

The
T

The Star
Magician
4
BESM BESM4

The
PAGE
18

Glittermane
D E M O
STREET SHEET
PART 2: RAINART
Petra is on the vergr of making it big! While her producer, Jimmy Lore, passes the demo around his friends
higher-up for a more prominent name to produce the album, Petra ponders the implications of success or failure
and what it means for her future. Meanwhile, her guitarist, Yarrow, bursts into the club and staggers over to her
table with fingers twisted in odd directions asking for three-thousand dollars.

“Jesus, Yarror, what did you get yourself yanked on them to snap them back into place
into?” Petra reached for his hand, but was afraid within seconds. The action was like that of an
to touch anything. assembly line - calculated, precise, rhythmic,
efficient, and effective.
Yarrow screamed and Petra shouted at the
doctor, “Hey!”
Confused, Dr. Lichtenberg said in a cold,
Dr. Lichtenberg was mostly machine. She digitized voice through her chrome face-cowl,
remembers nothing from her childhood with her “it’s fixed, isn’t it?”
earliest memory concerning waking in a recovery
room at Matsuo Dynamics with most of her limbs Roc and Agni returned to the table from
cybernetically replaced. Any query about her dealing with an unruly patron of the Blue Pair-O-
past has been met with a form she apparently Dice Lounge. Roc noticed Yarrow still clutching
signed - not only agreeing, but requesting - that his hand. “What happened?”
her past not be disclosed. At the time, she was Yarrow glanced nervously back and forth
PAGE
named “Project 19”. between Roc and Petra. Petra motherly ran her
19
Her condition, however, was that of a mutation fingers through the hair on the back of Yarrow’s
causing the body to slowly necrotize. As a head. “It’s okay, Yarrow. We understand. Just
result, Lichtenberg’s body modularly became tell us.” She sternly said in Roc’s direction, “Roc
mostly machine, and has - since - voluntarilly isn’t going to get angry, right?”
exchanged human-like parts for more animalistic Roc tightened his lips, but his eyes screamed
options with convenient upgrades (particularly irritation.
her larger, centipede abdomen). Yarrow finally caved and detailed his situation,
Though her time at Matsuo Dynamnics “I owe a troll dealer three-thousand dollars and
studying medicine and her condition, eventually he said if I don’t get it to him in 48-hours, he’ll
earning her PhD in Biomechanics and Medicine. remove the whole hand.”
When she chose to leave Matsuo Dynamics, this Lichtenberg’s logic pierced the empathy
was met with some displeasure and concern. between Petra and Yarrow. “Just replace
She mostly feels she escaped, but often looks the hand.” She looked over her shoulder at
back on that day realizing it was too easy, and Lichtenmberg, “It’s not the same.” Looking back
sometimes observes that she is, in return, being at Yarrow, she continued, “a new hand might be
observed. Followed. In pretrospect, perhaps able to play, but it’ll take years of rehabilitation
they let her go. But why? for him to put the emotion into music. He may
be a junky, but musically he’s a genius.” She
looked him in the eyes and pet the back of his
head, “and I can’t do this without him.” Petra
STREE

stood and faced the group.” Guys, if he loses


Lichtenberg was a doctor and had respect his hand and this album succeeds, we’ll have no
for life, but being mostly machine, had little guitarist for the tour, and nobody can play like
T

empathy. She roughly (but medically safe) Yarrow. ... and he’s my friend.
SHEE

grabbed at yarrow’s hand, and unfolded one of Xel, the Tengu, was clearly concerned, yet
her other hands into a set of grips and pliers. confused. “What are we gonna do? We have
She gripped on to each finger segment and like fifty-six bucks between us?
T
BESM4
Yarrow played on the positivity hoping to sway a junky like Yarrow to pay his bills. He’s got
the group to help him, “Okay, okay, okay. His nothing to lose! But surely a budding artist such
name is Rainart BÖhm and he wants to meet.” as yourself with a new album about to release--”
4

Roc interrupted, “What?!” Petra shot Yarrow a look.


BESM

“I know, I know, I know, but listen. He just Rainart continued, “--well, you have a much
wants to make a deal. All he wants is his money. more vested interest to make sure my interests
He’s not in the business of killing. ... But he will are taken care of.”
if he has to, you know?” Petra attempted to be dimplomatic, “Three-
Agni, as an oni does, pounded his fists thousand, right?”
together, “Just kill the troll scum.” “Ten-thousand, now.”
Xel was often the voice of reason. “Taking- Roc grew almost as red as Agni, “Ten thous--”
out Rainart can prove to be bad PR and kill
the album before it even starts. Even if he is Petra slapped her hand against Roc’s chest.
a criminal, murder scandals are never good. “What can I say?” Rainart rested his hand
Besides, it might be a good thing to be in the on his holstered Matsumoro 10mm Stinger - the
good graces of a Dealer.” Targetting Neural Interface cable running from
the pistol grip to his temple. “He lied to both of
us. He owed me seven, but since I had to take it
to collections, it’s ten, now.”
“Fine. Ten-thousand, then, but no more!”
The air was thick with humidity and tension Rainart spread his arms, “Hey, if I get my
as they stepped out of the pickup truck. The bed ten-thousand in 48-hours, it’s a good week for
made it easier to transport three large figures everyone and we can all laugh about it over
such as Roc, Agni, and Dr. Lichtenberg, which drinks.”
PAGE became clearly apparent when - upon stepping
20 off - the truck was noticeably raised about six-
inches.
The meeting spot was the old remnants of
a playground in an appartment square about Xel leaned from the back seat into the front
100-meters across and it looked like the place cab, where the hell are we going to get ten-
had been hit by a nuke, but the scorch marks thousand dollars in two days?
and twisted metal actually came from urban “I may have an idea.” Everyone looked at Roc,
wars. It was 11pm and the sounds of the city his face scoweled in thought and disapproval.
were long-gone in the distant horizon where the “But it’ll take everyone. Petra, that call I took
skyline of downtown Austin, ROT created a glow
earlier was a job. The kind you don’t approve
that lit the underside of the clouds (or toxic fog) of.”
above. There was no calling for help here. None
would arrive. The sound of crumbling concrete “Mercenary work?” Petra grimmaced her
crackled in the silence of night as the group face.
searched the building tops. Several figures all Roc waved his hand, “It’s for a good cause!
around racked their guns, ensuring a round was Look, the caller was an old friend of mine from the
chambered. Army. He works PD, now. There’s an undercover
“Yarrow, baby!” A raspy voice stabbed from cop named Kerry that needs extraction from a
the direction of a dark space between abandoned biker gang called “The Last”.
appartment buildings. A tall, ratty troll stepped Agni raised a brow and chuckled - something
into the moonlight. “I didn’t think you’d show! he rarely did, “The Last?”
I’m happy to be wrong.” Roc addressed with a sidenote, “It’s a
Petra stepped in front of Yarrow - a protective reference to the Dio song, ‘The Last In Line’, but
motherly gesture. “We’re here, Rainart. that’s not important. He’s not in any immediate
Whaddaya want?” danger, but he’s gathered all the intel he needs
Rainart matter of factly stated in that high-then- and is ready for an out. The pay is enough for
low condescending voice, “Petra Glittermane. Rainart and a few expenses. It’ll be a financial
Big fan! Truly. Listen. Obviously I can’t trust loss but, Yarrow will be out of trouble. I already
STREET SHEET
have a plan based on some intel Kerry was able
to give my buddy at the PD, but it would take all COMMUNITY
of us. Are you in?”
The his of tires on asphalt and squeaky
CHAT (LIVE)
suspension springs served as a soundtrack to
deep thought. Agni’s brows returned to their Subscribers may join the community board and
normal furrowed position which the group liked contribute to this live feed.
to call resting oni face. He was the first. “I’m in.”
(...to be continued) SlitheryKing: “Just replace the hand.” I
swear, Lichtenberg gets me every time! HAHA!

Ammosexual32: Screw that. Kill the troll and


deal with the fallout later. Who’s gonna care?
ImJustAUser: I hear Rainart isn’t a
little dealer anymore. He’s like REALLY

The
connected, now. I think this had something

Glittermane
to do with it.
Ammosexual32: I don’t see the big
deal. Something about dwarves and
Synapteknics? It was a blip in the radar.
D E M O ImJustAUser: Remember the big
shootout in the ROT square with police,
mercs, civilians, and gang members?
Ammosexual32: NO!
PAGE
ImJustAUser: YES! 21
Ammosexual32: Holy shit, I stand
corrected.
ImJustAUser: Yeah, and the Dwarves
in Denverstone wasn’t just some whiney
royals shutting themselves in. Rumor has it
something equally big (or bigger) went down
in there and it has to do with Synapteknics!

ButterBra: RAID!

MyOtherKnife: RAID!

Definite_Article: They’re not kidding. That


far out., there’s no help.

ButterBra: RAID! AAAAHAHAHAHA!


STREE

PerpetualGlee: RAID!

ImJustAUser: OMG! Street Sheets is getting


raided! YAY! Hi, everyone!
SHEE T

UndulatingCloud: RAID!
T
BESM4

BULL
Q&ASH*T With
4
BESM

Magavarico
The Magpie
Q: How do I make balanced NPC’s? Balance is an illusion in any game as there are
A: This is one of the most common questions always hidden exploits and a group of players is
I see in any of the BESM4 social media groups, always more than the sum of the parts on one
and the answer is quite counter-intuitively simple: end, and only as strong as their weakest link on
you don’t. This is a good thing. Big Eyes, Small the other. Some players look for it, but - in my
Mouth Fourth Edition uses the Tri-Stat system humble opinion - balance should not exist. Not
which is - of course - a point buy system for every encounter should be met with brute force
a sense of balance, yes; but this balance is and not all battles are winnable. Players should
PAGE
for ensuring players are on a somewhat level know how to creatively transcend the limitations
22
playing field with each other. Certainly a sub- of the numbers or when to run away. They
human among mythics might seem out of place should unlearn the idea that “the GM will never
and points allow players who are purchasing throw anything at us that did not have a solution
modules (Attributes, Defects, etc) kinda/sorta or wasn’t winnable.” Sometimes they don’t, and
know where they stand among their peers and that’s where drama comes in; besides, part of
the world at large. However, this illusion of the fun of giving the numbers the finger is that
balance seems to become a crutch for players 0HP does not mean death in BESM4; death is
who are accustomed to systems where numbers up to the GM. Goodbye TPK!
are absolute and drive the mechanics. Now that we are no longer concerned on
BESM4 focuses more on roleplay and whether or not an encounter is balanced,
story, and while combat is certainly prevalent how do we create a dramatic encounter that
(particularly in cyberpunk campaigns), the focus is fun whether or not it ended in a win, loss,
is on action, drama, and comedy; not crunchy or draw? I wasn’t entirely truthful when I said
algorithmic determination of outcome. to ignore balance, but it is important that you
forget “balance” in the way that other games
“But, Mag; health, energy, checks and stuff.”
have hammered it into your head. The balance
Yes, of course; and here is where things can we will provide does not come from number
get fuzzy for GM’s who need to improvise in a crunching “CR”s and Point Totals. Instead it
point-buy system for generating everything from comes from... well... there are so many terms I
items to creatures to NPC’s. So when the time could use, but I like to call it “bullsh*t”! BS’ing
comes for a GM to improvise an unplanned your encounter doesn’t mean you’re lying,
encounter, it would be impossible to run the but the creation is so free form and arbitrary it
gauntlet of supplying points and building enemies should be an RPG crime. You will, however, find
from scratch that would provide a challenging, that this is actually in complete alignment with
fun encounter. BESM4 and its mechanics! Yes! To add insult to
To begin our journey into the world of injury, the answer has been under your nose this
simplified encounters, you must first unlearn two whole time. Are you ready for this? BIG EYES,
things: points and balance. SMALL MOUTH FOURTH EDITION PAGE 24 -
STREET SHEET
CHARACTER BENCHMARKS! dramatic time to end the combat?
Now would be the time to open your book to Some of your best encounters might have
that page. This table is not just a GM tool for pre-made NPC’s and enemies with personality
balancing characters and ensuring min/max’ers and character that you’ve carefully designed,
don’t abuse the system, it is the general pool and their templates may make good trophies
from which all your NPC’s can be generated on a for your players, but nothing will make you look
whim. Power Level? That’s not the power level more magical as a BESM4 GM than learning to
of your game or your players - that’s the power use the Benchmarks chart for improv. When
level of your improvised enemy, and you don’t the GM that follows you asks “how do you do
even have to write any of this down, just glance it”, your answer will be like the mechanics of a
at your table as your play! magic trick - simple, elegant, and often insulting
Let’s begin with this very first thing: you know to the audience once it’s revealed.
nothing about these guys except what you have
described to the players, so not even you know
what they’re capable of, and that’s perfectly okay!
In fact, you don’t need to know anything about
them until it comes up. We are improvising here.
But we do know we need to roll their initiative (as
most of the time this will be the first roll), so we
need their ACV. What Power Level do you want
your enemy to be? Well maybe we want this
enemy to be Adventurer level, so their ACV/DCV
will be somewhere between 3 and 8. Now we
have our “easy/hard” scale. Let’s bullsh*t this to
a 5 - they have an ACV/DCV of 5.
“But...but...but, Mag, how will we know if the PAGE
ACV/DCV will jive with their Stats and Attributes?” 23

We don’t know and we don’t care! It probably


won’t! We’re flying by the seats of our pants
here, baby, and nobody’s grading the quiz!
What items do they he have? Meh, pick
something pre-made from the Cyberpunk books,
Guide to Modern Firearms, or any of the BESM4
official books!
Well, does he/she have a particular Attribute,
Weapon, Defect, or whatever? I don’t know!
What’s dramatic? Your player hit with more
damage than you anticipated and need to stretch
the game out a bit? Hopefully you haven’t been
announcing numbers, because now we’re going
to give him armor. What’s the Maximum Attribute
Level for our Adventurer level enemy? 4! Now
we know we can give him up to level 4 armor.
That’s 5-20!
“So you nail him pretty good and rip a chunk of
his clothing only to see his rough skin - evidence of
STREE

a Kevlar Skin Graft, and it looks heavy!”


Where does that put us in points? Again, we
don’t know and we don’t care. We’re bullsh*tting
T

this with a fantastic tool in the spirit of the game!


SHEE

Finally, how many health points does he


have? Well, you know the max bases on the
chart, but when do you feel would be the most
T
STREET SHEET
BESM4 AND BESM4 CYBERPUNK
The BESM4 Cyberpunk expansions require Big Eyes, Small Mouth Fourth Edition from Dyskami Publishing.
You may find everything you need from Dyskami Publishing at:

http://BESM4.life
There are quite a few products for the BESM4 BESM4 CYBERPUNK BOOK II: TECHNOMAGIC
cyberpunk genre (and so much more) in the https://www.drivethrurpg.com/product/380559/
community content store at the DriveThruRPG BESM-4-Cyberpunk--Book-II-Technomagic
Tri-Stat Emporium. But even more important
than community content are the communities.
Here are many of the links to get you started in BESM4 CYBERPUNK BOOK III: WORLD BOOK
your cyberpunk adventures. https://www.drivethrurpg.com/product/412589/
BESM-4-Cyberpunk--Book-III-World-Book

OFFICIAL CONTENT BESM4 CYBERPUNK SOUNDTRACK


https://www.drivethrurpg.com/product/351048/
DYSKAMI PUBLISHING BESM-4-Cyberpunk-Soundtrack
http://besm4.life
PAGE
COMMUNITIES 25

COMMUNITY CONTENT BESM FOURTH EDITION GROUP (FACEBOOK)


https://www.facebook.com/groups/BESM4
TRI-STAT EMPORIUM
h t t p s : / / w w w. d r i v e t h r u r p g . c o m / c c / 3 2 /
TriStatEmporium DYSKAMI RPG COMMUNITY (DISCORD)
https://discord.gg/kjktnAuH

MAGAVARICO THE MAGPIE


BESM4 GUIDE TO MODERN FIREARMS
https://www.drivethrurpg.com/product/315941/
BESM-4-Guide-to-Modern-Firearms

MAGAVARICO THE MAGPIE’S ART PACK


https://www.drivethrurpg.com/product/412592/
BESM-4-Magavaricos-Art-Pack-1-Emporium-
Programme
STREE

BESM4 CYBERPUNK
T

BESM4 CYBERPUNK BOOK I: ESSENTIALS


SHEE

https://www.drivethrurpg.com/product/351322/
BESM-4-Cyberpunk--Book-1-Essentials
T

You might also like