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CA36B Mapping Guide Battle Tiles
CA36B Mapping Guide Battle Tiles
Introduction
Welcome to the special
edition of the
Cartographer's Annual
2009. With this free extra-
issue ProFantasy wants to
express its appreciation of Dungeon Designer 3
the creative and helpful
This Annual issue assumes
user community, as well as you have Dungeon Designer
give new users a glimpse 3 installed, as it contains all
of the great material the necessary bitmap
artwork for symbols and fill
published each month in
styles.
the Cartographer’s Annual
subscription. If you do not own DD3, you
can still use the example pdf
The content of this special edition was created by Joseph Sweeney, a tiles that come with this
style pack.
community member well known for his exceptionally useful video tutorials on
the use of Campaign Cartographer 3 and Dungeon Designer 3. It comes as no
surprise then, that this issue is also accompanied by a series of videos on how
to create the titular Battle Tiles. The mapping guide you are reading is only an
alternative or adjunct to those videos – and a chance for the author to try out
Joseph’s amazing tile system himself.
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but you can define the background bitmap you want to use for the tile. You
Battles Tiles and could set a grass-and-dirt background for outdoor tiles for instance. For this
Symbol Set 2 guide’s example, I’ll just leave the default background.
If you own Symbol Set 2:
Fantasy Floorplans, you can The Guide Layers
also create battle tiles based
on its bitmap artwork. Don’t start drawing right away, but take a look at
Simply start a new battle the layer dialog for the moment. You’ll notice a
tile, import the SS2 fill styles number of hidden and frozen layers labeled with
found in CC3/System/Fill
Styles/, and set the drawing GUIDES. These contain construction help lines that
style (found in File > make it easy to create tile borders that match
Drawing Properties) to exactly to other tiles. Unhide the layer GUIDE – 10F
Dungeon SS2A or Dungeon CONNECTION. You can leave it frozen, as we don’t
SS2B.
need to change anything on it.
By loading the appropriate
Master Filter Setting (right- You will see a number of red lines and areas
click Symbol Style Toggle) appear on the tile. These indicate where corridors (or other features) need to
you can also access the SS2
leave the tile to connect to other tiles.
symbols from the catalog
toolbar.
Drawing the Floor
Adding Walls
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Also add any interior walls at this point, not only the ones outlining your floor
area. For example you might want to subdivide the area into several rooms, or
close off a corridor with a wall.
More Symbols
Now add any other symbols and features you want
on your map. Traps, monsters, comfortable
furniture, vegetation; everything is fair game as
long as it does not extrude across the tile border.
Sheet Effects
Turn on the sheet effects to see your battle tile in
its full glory. Of course you can add any additional
effects you like, but I recommend against using
extensive drop shadows or wall shadows. As they
have a specific direction in which they fall, using
them will “fix” the orientation of your tile. While of
course you can still rotate it to connect to other tiles,
its shadows will then be differently orientated,
possibly breaking the overall 3d effect.
Printing
Now simply print your tile. The print settings are
prepared to print the tile at a scale of 1 inch to 5’, ie
it will be at a standard scale for miniature games. If you want or need, you can
adjust the scale in the print dialog easily. Trim away the white border around
the print and your battle tile is ready to go!
If you want to preserve printer ink, you can hide the BACKGROUND sheet of
the battle tile. The finished tiles will not look quite as nice, but the unreachable
(at least for dungeon tiles) background floor will not be printed.
Laminating or Mounting
For better usability during the game and so that it holds up longer, I
recommend to either laminate the tile with an A4/letter laminating machine
(nowadays cheaply available in all office stores) or to mount it on some thick
cardboard. You can even do both.
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Here is an image of my completed and laminated battle tile on the gaming
table.