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Armas Incomuns Modificadas
Armas Incomuns Modificadas
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1 MORDLM
WEAPON TYPE CONDITION SLOTS USES DAMAGE COST
Raid rifle 3 3 10 1d10 750
DESCRIPTION M
Raid rifle that draws electrical power from its
surroundings. Shocks and stuns the victim for one round
if the player rolls max damage. In addition, all lights
around the shooter turn off for 1d4 minutes. L M
15 Seconds Remaining
2 CROSSPORT
WEAPON TYPE
TRANSFER KNIFE
CONDITION SLOTS USES DAMAGE COST
Melee combat weapon 3 1 — 1d4 400
DESCRIPTION
Can transfer code, memories or files between the wielder
and an object or target. Just connect the cable to a
CBM80 cartridge and download or upload anything in
30 seconds. Makes a happy chime when the transfer is
complete.
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3 LM P4
WEAPON TYPE CONDITION SLOTS USES DAMAGE COST
Pistol 3 1 5 1d6 210
MODIFIED
Pistol without recoil, perfect for zero-G combat.
4 LM ZEROG
WEAPON TYPE CONDITION SLOTS USES DAMAGE COST
Grenade 1 1 2 - 350
M
DESCRIPTION
Creates a 15 meter diameter zero-G field around impact for one
combat round. Minor mirror effects around the edges of the affected
area can be disorienting. Can be used two times before it must be L M
charged for 1d20 hours at an engine or other power system.
5 ELSIUYS
WEAPON TYPE CONDITION SLOTS USES DAMAGE COST
Melee combat weapon 2 1 - 1d6 350
DESCRIPTION
Thermal sword, hot enough to slowly cut through walls and hulls.
Can be used as a light source when stuck in a dark place.
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6 TACTICAL
WEAPON TYPE
BREACHER
CONDITION SLOTS USES DAMAGE COST
Shotgun 3 1 4 2d4* 500
DESCRIPTION
Micro shotgun loaded with ricochet-reducing breacher rounds, used to
breach airlocks and other doors. Fired at close range, it can create
crawl-sized holes. Safety tip: Don’t stand in front of the airlock
door when breaching.
* I
F THE WEAPON HAS SEVERAL DAMAGE DICE, YOU CAN
DIVIDE THE DICE AMONG SEVERAL CLOSE TARGETS.
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