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CELEBRATING PINK POWER

To celebrate the launch of Mighty Morphin Power Rangers: The Return, helmed by the original Pink Ranger, Amy Jo Johnson,
we turned to two of the coolest Pink Ranger moments in the BOOM! Comics run: Mighty Morphin issues 21 and 22!

In Mighty Morphin issue 21, Kim and Tommy test out


a new armor upgrade in a pocket dimension of the New Contact:
Morphin Grid, Metallic Armor:
Forever Pink
New Grid Power: Metallic You call upon the Emissary’s power, conjuring energy
figments of Pink Rangers of the past and future to aid
Armor Power Up! you. Channeling such power outside of a Grid Pocket
Dimension costs 3 Personal Power.
Prerequisites: Level 6+, Personal Power Capacity 4+
You can channel an experimental and volatile way to weave GAINING FOREVER PINK AT A CONTACT
Grid Energy around your Morphin Shell. Activate your Emissary’s Blessing: You gain access to Forever Pink by
Metallic Armor as a Free action when Morphed by spending the elusive Pink Emissary, whose role is to monitor and
2 Personal Power and yelling, “Metallic Armor, Power UP!” face threats beyond the known Grid. By facing impossible
In addition, this Power-hungry upgrade costs 1 Personal odds and overcoming your deepest fears, the Emissary
Power at the start of each subsequent turn to maintain. has granted you the power to face these threats.
When you activate Metallic Armor, you gain the following: Starting Allegiance: 4
• The Metallic Armor forms an additional layer of
protection around your Morphin Shell, granting you CONTACT PERKS
three temporary Health. Cross-Slash Catastrophe (2 Allegiance): Figments of Pink
• Your attacks gain the Multiple Targets (2) trait, and Rangers unleash a furious assault with their melee
attacks that already have the Multiple Targets trait weapons, pinning down an enemy. One target is
increase the number of targets by 1. All targets must stunned until the end of their next turn.
still be within your reach or range and qualify for any Furious Footwork (1 Allegiance): Lightning-fast and high-
other requirements, such as line of sight. flying kicks put an enemy on the defensive and attempt
• You reduce the damage dealt to you by minion and to interrupt their attacks. You gain Edge on Attack Skill
foot soldier enemies by 1 to a minimum of 0. Tests against one enemy, or that enemy suffers Snag
• While metallic armor is active, you cannot teleport. on all Attacks and Skill Tests until the start of your
Metallic armor is volatile and consumes power quickly. It next turn.
lasts until you choose to end it, you cannot pay the Personal Overwhelming Fire (3 Allegiance): Dozens of arrows
Power to continue using it, you suffer a Critical Success on and energy blasts blot out the sky with overwhelming
an attack by a non-minion threat, or you are Defeated. Pink power, dealing 3 Energy damage to all enemies in
the scene.
The use of metallic armor in the Pocket Dimension leads We’re excited to read Mighty Morphin Power Rangers:
to complications unique to the Morphin’ Grid, and Kim The Return, and you can get the exciting four-issue series
can’t handle it alone. Thankfully, the appearance of the anywhere BOOM! Comics are sold.
Pink Emissary in Mighty Morphin Issue 22 leads to a
fantastic battle in the vein of the fan-favorite episode
“Forever Red” from Power Rangers: Wild Force.

Authors: Ben Heisler


Game Rules are © 2023 Renegade Game Studios. All Rights Reserved
TM & ©2023 SCG Power Rangers LLC and Hasbro. Power Rangers and all related logos, characters, names,
Producer: Kevin Schluter
and distinctive likenesses thereof are the exclusive property of SCG Power Rangers LLC. All Rights Reserved. Artists: Hasbro, Moisés Hidalgo, and Raúl Angulo
Used Under Authorization.
Downloaded by on 3/22/2024 . Unauthorized distribution prohibited. Graphic Designer: Sarah Robinson

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