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The Brood of The Spirit King
The Brood of The Spirit King
The Expanded Universe holds a more powerful version however. In the Expanded Universe that we have on
Bleach d20 Classless, the Spirit King is one of a race of gods known as the Kami. When the frabric of reality was
tearing during the Kami's first war, he took it upon himself to bless a group of soldiers forever known as The
Shinigami with the ability to access his powers using swords of special creation alled Asaiuchi.
Eventually, once the war was reaching it's apex, realized that without an immense power source, reality would
tear and the multiverse would fall away from his brothers and sisters warring with each other. Bidding farewell to
his brothers and sisters, he encased himself in solidified Reishi and set all his power to reinforcing the very
concept of reality.
Without that reinforcement, reality would become nothingness, shaking apart in cataclysm and spreading out
through the webs of reality that link together various multiverses, eventually destroying the omniverse.
The Spirit King knew however, that the forces of chaos and disruption would crop up eventually, and gauged how
much power he'd need to hold reality together at minimum. He separated from himself the remaining parts of
himself, knowing they would become Self Aware, and become beings in themselves. They would become one of
each race currently known to him.
These are the known pieces, secreted among the other races are the four other parts.
• Trizka the Maker secreted herself among those humans that evolved powers, the Superhumans
• Asanasi the Unmaker wrapped herself in Hollows becoming the first Vastro Lorde
• Palo of the Wind whispered himself into the Djinn
• Kalaz of the Storm thundered across the world, settling with the Fullbringers
But they didn't stop there. They represented key facets of reality. Stability, Change, Miracles, Creation,
Destruction, Life and Death. Inadvertently as they secreted themselves into their new forms, they shed their old
forms, leaving behind the very cells the Spirit King was
made up of.
(*) This denotes that the specific part is not a revealed part in Bleach and is fully from the Expanded Universe.
Because the cells are independent, they can evolve, even taking on the powers of other parts. When they do so,
they become beings known as “Mental Concepts” embodying, now, physical parts of creation, and mental
concepts of the Spirit King. These are
Some have even gone so far as to grow to encompass fundamental forces of reality. They are almost powerful
beyond measure, encapsulating the three fundamental concepts of reality in their bodies. These are:
At incredible heights of power, a Lordforged even might gain the ability to replace the Spirit King if they are
eventually destroyed. They are of all parts, and more.
Lordforged Racial Feats
THE LORDFORGED [RACIAL, REIATSU]
Prerequisites: 1st level Only, Exclusive any other Racial Feat
Benefit: You are of the Lordforged, small cells of the Soul King's parts that have gained sentience and have
fashioned themselves humanoid bodies. As such, you gain a single part of the Soul King that you have part of,
and benefits from that part.
• Right Hand: +4 to Strength, Power Level 1 Super Strength
• Left Hand: +4 to Constitution, Power Level 1 Damage
• Heart: +2 to Constitution and Wisdom, Power Level 1 Regeneration
• Right Leg: +4 to Dexterity, Power Level 1 Super Speed
• Left Leg: +4 to Constitution, Power Level 1 Swiftness
• Right Lung: +4 to Intelligence, Power Level 1 Adaptation
• Left Lung: +4 to Wisdom, Power Level 1 Clairvoyance
All Lordforged have an Unarmed Strike that deals 1d6[BW] damage +1d6[BW] damage per 5 ranks of unarmed
strike they have above 1. At 3rd level and every 3 levels thereafter, you may choose one Lord ability from the
Lord Abilities list. Additionally, all Lordforged have Regeneration at a Power Level of 1. (Heart adds 1 Power
Level to Regeneration). While they appear humanoid, and even have genders, Lordforged are actually a single
cell that gives that form life. As such, killing one merely puts the body into a dormant stage till it's cell can reboot
the body. This functions as Regrow Life, but it only functions while the Lordforged is considered dead (Instead of
at 0 or below) until it is back at full hit points. Disintegrating the body in an elemental conflragration (Funeral
Pyre, Deep Freeze, Acid Bath, etc) will stop the modified regrow life as long as the act fully destroys the cells of
the body and the Soul King cell.
Lordforged Reader
While most Lordforged are content to explore what they are and only explore within the confines of their parts,
others read others and learn other things. To that end, some have gained the talent to read the abilities of others
and emulate them somewhat.
Prerequisites:
Feats: Lordforged, Lordforged Advancement, Lordforged Body Temple, Lordforged Cross Osmosis
Skills: Concentration 6+ Ranks, Will Save 6+ ranks
Special: 3rd+ Level, 20+ Charisma, 18+ Wisdom
Prerequisites:
Feats: Lordforged, Lordforged Advancement, Lordforged Body Temple, Lordforged Cross Osmosis, Lordforged
Epifanistic Revelation
Skills: Any one Attack Skill 11+ Ranks, Any one Defense Skill 11+ Ranks, Any 1 Reaction Skill 11+ Ranks,
(Concentration, Diplomacy, Intimidate or Sleight of Hand) 11+ Ranks.
Special: 12th Level+
2 - Bonus Feat and +1 Power Level to all Directly Feat Granted Super Powers
4 - Bonus Feat and +1 Power Level to all Directly Feat Granted Super Powers
Prerequisites:
Feats: All Lordforged Racial Feats (Not Racial Prestige Feats)
Skills: Any 24 Skills 15+ Ranks (If used with Heckin Skills, All skills 8+ Ranks). This does not count multiple
takings of option skills as different skills Knowledge is Knowledge.
Special: All Statistics 24+
3 - LORDFORGED [PRESTIGE]
You may add any 1 Advantage of less than 4 additional Super Points per level to your Power Absorption. In
addition, your Power Absorption gains the "Artificially Intelligent" advantage to simulate instintual awareness. If
you kill an opponent while you possess their power, you now permanently keep those abilities. Lastly, you gain
+2 Power Absorption Ranks.
Prerequisites:
Feats: Lordforged, Lordforged Advancement, Lordforged Body Temple, Lordforged Cross Osmosis, Lordforged
Epiphinatic Revelation, Lordforged Apothesis
Skills: One Attack, One Defense, One Reaction and 3 Skills all 16+ Ranks
Special: 12th+ Level
2 - Bonus Feat
4 - Bonus Feat
Prerequisites:
Feats: Lordforged, Lordforged Advancement, Lordforged Body Temple, Lordforged Ascendent, Lordforged
Transcendance
Skills: Fortitude 11+ Ranks, Will 11+ Ranks, Concentration 11+ Ranks
Special: Reiatsu 2000+, Exclusive any OTHER part. You are only allowed one part.
1 - OVERGROWN [PRESTIGE]
You've decided. You're gonna be the best [INSERT SIGULAR PART HERE] you can be! To that end you gain +2
to all Super Powered Power Ranks for Powers gained from your Part. In addition, you may select one Advantage
for each of them and add it for free or remove one disadvantage for free with the same restriction. Gain +2 to the
Stats increased by your Part.
3 - OVERSIZED [PRESTIGE]
It's working. You're becoming a paragon of [INSERT SINGULAR PART HERE]! You gain the ability to reduce the
costs of all Powers and Advantages gained from your Part directly by 2, and gain those points back to spend as
you will. Gain +2 to the Stats increased by your Part.
5 - OVERLORD! [PRESTIGE]
You are now a Paragon of your Part. This changes you as follows
- Your Movement Speed Triples (Before applying Super Speed, do not reduce multipliers)
- You gain Enhanced Reflexes at Rank 3
- You gain Enhanced Defenses at Rank 4 (All)
- You gain Thick Skin at Rank 3 (Damage Mitigation, No Penetrating)
- You gain Damage 7
- All attacks that have save DC's have the "Hard to Resist" advantage applied to them your Intelligence Modifier
times.
- You gain Regeneration at Rank 4
- You gain Hyper Stats (All): 2
- You gain Hyper Stats (Your Part's Granted): 1
Once per day, if you are killed, incapacitated, disabled, knocked unconscious or removed from the Cycle of
Reincarnation, you may choose to have all these powers reduced by 2 Ranks for 1 week per level to have that
effect negated, but appear as if it succeeded in the immediate sense. (Power Levels cannot go below 0). This
may only be done while you have all of the above powers at rank 1 or higher.
Mimihagi's Bastion
The Bastions of Mimihagi stand strong in defense of the status quo. They wish to end all progress, end all
change. They wish to stave off entropy, death and evolution.
Prerequisites:
Special: Level 6+, Lesserforged or Greaterforged of Mimihagi
2 - Bonus Feat
4 - Bonus Feat
Prerequisites:
Special: Level 6+, Lesserforged or Greaterforged of Pernida
2 - Bonus Feat
4 - Bonus Feat
Prerequisites:
Special: Level 6+, Lesserforged or Greaterforged of Valkarie
2 - Bonus Feat
3 - MIRACLES [PRESTIGE]
Double the size of your Delayed Strength pool, and reduce the reduction in Strength Pool points to 1 per round.
In addition, you may attempt to cause a Miracle to occur by making a concentration check with a DC determined
by the Reality Manipulation Chart. The DC begins at 35. If you succeed in calling down a Miracle, you must state
your intention and the GM makes it happen. The GM is free to make the miracle happen in any way they see fit,
but the end result must be your intention.
4 - Bonus Feat
Prerequisites:
Special: Level 6+, Lesserforged or Greaterforged of Trizka
1 - ARTIFICE [PRESTIGE]
You gain the Create Objects ability with Continuous, Impervious, Movable, Stationary and Selective options. It's
PL is equal to your Level+5. In addition your Create Objects can create intricate mecahnical and electronic
objects as well. To do so, you must make the craft check to create said object before creating it.
2 - Bonus Feat
4 - Bonus Feat
Prerequisites:
Special: Level 6+, Lesserforged or Greaterforged of Asanasi
1 - BREAK [PRESTIGE]
You gain Power Drive at your Level+5 Power Level. This comes with the "Charging Ignores DM/DR and
Hardness equal to PL" advantage, but cuts off "...equal to PL" making it read "Charging Ignores DM/DR and
Hardness"
2 - Bonus Feat
3 - UNRAVEL [PRESTIGE]
When you strike an unintelligent object with a charge, you can make a Concentration Check with a DC equal to
(25+Object Hardness+10 per Size Category above Medium it is) to unravel the object into base atoms dispersing
the object entirely. For objects larger than 20ft X 20ft, you destroy a 20ft X 20ft area of the obeject. If you Unravel
a wall or similar barrier, you may continue your movement, doing the same till you either do not succeed, or have
run out of movement.
4 - Bonus Feat
5 - NULLIFY [PRESTIGE]
At this level of power, you've learned to nullify effects. You have gained the ability to, when you strike an
intelligent creature or object with a charge attack, make a DC (25 + Target Level + Target Charisma Modifier)
Concentration Check. If you succeed, you seal any Ability, Powerup, Power, Transformation or Release that they
are currently under the effects of for 1d6 minutes. They can still activate others, but any that were previously on
them are sealed for that time. If you seal a Tier 1 Release, Tier 2 and higher releases are also sealed. Same with
Tiered Transformations. Sealing a Tiered Transformation seals all above it.
Palo's Heir
The heir of Palo exists to bring life and peace to all in it's view. This doesn't mean they are pacifists, or even
nice. It means that they heal the innocent, and they heal the sick. They bring all their power to bear however to
defeat the forces of death who wish to take life prematurely.
Prerequisites:
Special: Level 6+, Lesserforged or Greaterforged of Palo
1 - LIFE [PRESTIGE]
You gain the ability to bring back a target from death at 10% of their Hit Points and Reiatsu. In addition, when
you do this, restore 1 use of each ability that has daily uses. This can only be used once per character per day,
and you may ready an action to use this at the time of your own death. Once set, this action remains readied till
you die, regardless of how long it takes. It no longer takes any action on your part, and you are not denied your
own actions while this is readied. You cannot bring back a target that has been dead longer than 1 day per level.
2 - Bonus Feat
3 - FULL-LIFE [PRESTIGE]
When you restore a target to life with Life, they are instead restored to 100% Hit Points and Reiatsu instead of
10%. In addition, you gain the ability to turn your healing into offensive weapons, giving your ability to create twin
weapons of white healing energy that have been weaponized, You gain the Energy Weapons super-power with
the Advantage "Heals Allies instead of damaging them" You define who your allies are. This power is gained at a
Power Level equal to your Level +5. You cannot bring back a target that has been dead longer than 1 year per
level.
4 - Bonus Feat
5 - MEGA-FULL-LIFE [PRESTIGE]
Your power over life applies to all beings. You are the Heir! You control who lives and who dies! er... Anyway.
When you use life, you may sacrifice 10% of your Hit Points and Reiatsu to make the effect bring all allies within
1/10th of a mile back to life as if you used Full-Life on them. You may sacrifice more hit points and Reiatsu to
increase the range by 1/10th each time. You can sacrifice into the negatives (It is declared before the effect
happens), and this effect can kill you. This is an exception to the rule that you cannot deal more damage than
your maximum hit points. You cannot bring back a target that has been dead longer than 1 decade per level.
Kalaz's Reaper
Kalaz demands death. Not just death, but it's finality. He hates resurection effects. And anyone that comes back
from death is his enemy. Killing might be part of what you are tasked to do, but making sure they stay dead is
your mandate.
Prerequisites:
Special: Level 6+, Lesserforged or Greaterforged of Kalaz
1 - VIVISECTION [PRESTIGE]
You gain the ability to bring a target to 50% Hit Points. This grants a Spellscore Based Fortitude Save to stave
off the effect. You may use this as often as you like, but each time is a touch attack.
2 - Bonus Feat
4 - Bonus Feat
Lordforged Hunter
You are of those that has learned about the lordforged, and for one reason or another hunt their kind.
Prerequisites:
Feats: Reiraku Hunter
Skills: Any 1 Attack Skill 10+ Ranks, Defense 10+ Ranks, (Search, Spot or Listen) 10+ Ranks, Concentration
10+ Ranks
Special: 24+ Charisma
2 – Bonus Feat
4 – Bonus Feat
Prerequisites:
Feats: Iron Will, Improved Grapple, Great Fortitude, Talented, Seasoned
Skills: Fortitude 11+ Ranks, Unarmed Strike 11+ Ranks
Special: Must take 1 Constitution Drain upon entering this PrP, Must have Power, Self or
2 – Bonus Feat
4 – Bonus Feat
Upon completion of the ritual, you gain either the Lesserforged or Greaterforged Tempalate from below, and
whatever rewards the ritual itself grants. Trials generally can't be attempted multiple times, as a good number
require you to sacrifice your life force to enable.
Format
NAME [PART] (This is the name of the Trial, and the part it imbues)
Time: Denotes the time required to work the Trial.
Description: This is how to perform the Trial, what is required, and the sacrifices required.
Trials
IMBUEMENT OF MIMIHAGI [RIGHT ARM]
Time: 16 Hours
Description: By suplicating yourself to Mimihagi, you must somehow reduce your hit points to less than 1/10th
their maximum and then ingest an extremely virial poison that deals hit point damage each round and cannot be
cured by any means. Then you must beseech Mimihagi keep you alive, even through the poison. Lastly, you
must make 3 DC 65 Diplomacy or Knowledge (Philosophy and Theology) checks before you fail 2.
If done correctly, Mimihagi will enter your body and inhabit it, granting you several potent benefits.
- Regeneration at PL(Your Level +2)
- Cures the Poison
- Enhanced Reflexes and Enhanced Defenses (All) PL: 5
- Count as a character of your race 2 levels higher than you are
- Add 20 to your Spellscore for Reiatsu Calculation
If you fail to perform the Trial in any way, you automatically and unerringly die without save. The poison can in no
way, but with Mimihagi's assistance be removed.
You may release Mimihagi from it's restraints at the cost of your own life as a Full-Round action beseeching it to
do something
Forged
Forged beings are those that have completed the Rituals above or have in some other way been fully possessed
by a part of the Spirit King. There are two versions of this template, the Lesserforged and the Greaterforged.
Lesserforged are one of many possessed by that part of the Spirit King, Greater Forged are the only holder. The
toll is larger for Greaterforged. The entries are as follows
NAME
Target: This is the beings that the part can inhabit
Benefit: What you get for the template being applied
Toll: What the part extolls from you in return
Release: What happens to you if you decide to release the part back to the Spirit King.
LESSERFORGED
Target: This may be applied to any creature that is inside the cycle of reincarnation.
Benefit: You gain all the Powers under the possessing entity's entry above and the Oldblood (Lordforged) feat.
Toll: You gain 1 less HP per level, take a -3 penalty on all Fortitude Saves and gain 5% less Reiatsu per level
from all sources.
Release: You take 4d6 Constitution and Strength Drain and are rendered unconscious for 1d6 days.
GREATERFORGED
Target: This may be applied to any creature that is inside the cycle of reincarnation.
Benefit: You gain all the Powers under the possessing entity's entry above 5 Power Levels higher than
indicated, the Oldblood (Lordforged) feat, the Lordforged Heritage feat and the Improved Lordforged Heritage
feat.
Toll: You gain 20% less HP per level, you automatically fail any saving throw on a natural roll of 1-4 instead of
just a 1 and gain 15% less Reiatsu per level from all sources.
Release: You must make a Fortitude Save vs a DC equal to hours the ritual takes to complete multiplied by your
Charisma Modifier or die immediately. Success indicates you take the lesser Release penalty instead.
Epic Levels
The following feats and abilities cannot be acccessed till after level 20 (21+)
Epic Feats
LORDFORGED DOMINATION [EPIC, LORDFORGED]
Prerequisites: Lordforged, Lordforged Advancement, Lordforged Body Temple, Lordforged Cross Osmosis,
Lordforged Epiphinatic Revelation, Lordforged Apothesis, Level 21+
Benefit: You've gained the ability to control others of lesser level of the same part/parts as yourself. As a
standard action, you may force another Lordforged (Or someone with Oldblood Lordforged, or the
Lesserforged/Greaterforged Template), that is of your level or below to make a Spellscore based Will Save.
Success makes them immune to your power for the next 24 hours. If the fail however, they are under a
domination effect, meaning you decide their actions. You may only instruct them to perform actions you know
them capable of, but you may ask them what they can do. They gain a new Will Save if you ask them to harm a
friend or loved one, if you violate one of their Allegiances, or ask them to harm themselves. Each incurs a
penalty to your DC of -5 (Friend), -10 (Violate Allegiance), -15 (Harm Loved One) and -20 (Harm Self). The
control lasts for 24 hours, and any further attempt to control the target after that time has ellapsed within the
same 7 day period incurs a cumulative -20 penalty.
Prerequisites:
Feats: Lordforged, Lordforged Advancement, Lordforged Body Temple, Lordforged Cross Osmosis, Lordforged
Epiphinatic Revelation, The Last Fundemental
Skills: One Attack, One Defense, One Reaction and 3 Skills all 24+ Ranks
Special: Epic Level Only
2 - Bonus Feat
4 - Bonus Feat
Prerequisites:
Feats: (The Defending Hand of God, The Evershifting Warp of Pernida, Major Miracles, Perfect Artifice, Nullify,
Mega-Full-Life or Stay Dead), (The Attacking Hand of God, Pernida's Embrace, Lord of Divine Miracles, Divine
Creator, Divine Destroyer, Steward of Life or Shepard of Death)
Skills: Unarmed Strike 24+ Ranks, Defense 24+ Ranks, Concentration 24+ Ranks
Special: Epic Levels Only
2 - Bonus Feat
4 - Bonus Feat
Draxredd: This is the guy that created the Classless Bleach d20 system
VictoriaL: The wonderful person who commissioned this work. A person who's patience is an inspiration to me,
someone who's patience seems endless.
Dionon: This is Me, I created all the content within this booklet that is not copyrighted already or created by
someone else. Feel free to use it as you see fit, as long as I get credit for it.
The Brood of the Spirit King is a commissioned work inspired by VicotriaL in Dionon's Qwik-E
Commissions promotion. It contains rules when dealing with the parts of the spirit king and rules on
what exactly he does in the Expanded Universe. It contains a powerful new race called the Lordforged,
along with terrifying enemies that can steal or shut off your abilities at a whim.
1 New Race
15 new Non-Epic Feats
12 New Non-Epic Prestige Paths
8 New Epic Feats
2 New Epic Prestige Paths
Templates to be inhabited by a Part of the Spirit King
Trials to enact that inhabiting
The Brood of the Spirit King is meant for use with the Bleach D20 Classless System.
LEAGALISE
All content within is the intellectual property of Brian Korot, AKA Dionon. It is also the intellectual
property of VictoriaL as it's commissioner. It may be used by anyone that wishes, and may be changed
to fit your campaign. If you are going to publish this in any format, or add to it, please be kind and give
us both credit, as I am going to be giving credit to those that inspired me to create this supplement for
the d20 classless system. All mentions of the Bleach anime and Manga including mentions of the Spirit
King, the Oken and Soul Society are the intellectual property of Tite Kubo, Toei Animation, Shonen
Jump and anyone else I am forgetting to give credit to.