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D&D Character Sheet: Artificer A.D.A.M. Unit

This document provides character details for an artificer named Virgil. It includes stats, abilities, proficiencies, equipment, and other character details.

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0% found this document useful (0 votes)
33 views5 pages

D&D Character Sheet: Artificer A.D.A.M. Unit

This document provides character details for an artificer named Virgil. It includes stats, abilities, proficiencies, equipment, and other character details.

Uploaded by

majikpandas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Artificer 3 majikpandas

CLASS & LEVEL PLAYER NAME


Virgil
A.D.A.M. Unit Lost In Time (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -2 Dexterity
• +5 Constitution -2 27 27 --
+3 • +5 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
16
+1 Charisma
Total 3d8
Immunities - Poison, Disease, SUCCESSES
Saving Throw Modifiers
DEXTERITY Poisoned FAILURES

-2 DEFENSES HIT DICE DEATH SAVES

7 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION -2 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+3 E
+1

+7
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons

=== TOOLS ===


16 +3 Athletics STR Mason's Tools, Smith's Tools, Thieves' Tools,
ABILITY SAVE DC Tinker's Tools, Woodcarver's Tools
+1 Deception CHA
P +5 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common
35 ft. (Walking), 30 ft. (Flying)
+3 E +5 Intimidation CHA
+3 Investigation INT
16 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +3 Perception WIS


+1 Performance CHA === ACTIONS === Imbue a Tiny nonmagical object with a magical
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
property of your choice: 5ft. radius light, up to 6
second long recorded message, emits odor or
Help, Hide, Ready, Search, Use an Object, nonverbal sound, static visual effect including up to 25
+3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, words of text. You can affect a maximum of 3 objects
-2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object at a time.

-2 Stealth DEX Create Eldritch Cannon • 1 / Long Rest === BONUS ACTIONS ===
CHARISMA Once per long rest (or expend a spell slot of 1st
+1 Survival WIS
level or higher), you can take an action to magically

+1 create a Small or Tiny eldritch cannon within 5ft of


you.
You can have 1 cannon(s) at a time and can’t create
Barren Wings

one while your cannon is present.


12 Eldritch Cannon: Flamethrower • 15 / Other
Magical Tinkering • 3 / Other AC: 18
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

13 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +0 1d8-2 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Greatclub +5 1d8+3 Bludgeoning Simple, Two-Handed


11 PASSIVE WISDOM (INSIGHT)

Light Hammer +5 1d4+3 Bludgeoning Simple, Light, Thrown, Range (20/60)

13 PASSIVE INTELLIGENCE (INVESTIGATION)


Unarmed Strike +5 4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 3 majikpandas
CLASS & LEVEL PLAYER NAME
Virgil
A.D.A.M. Unit Lost In Time (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the you finish a long rest or until you expend a spell slot to
type of item that can receive it and if the resulting create one. You can have only one cannon at a time
* Hit Points • TCoE 10 magic item requires attunement. and can’t create one while your cannon is present.
Some infusions specify a minimum artificer level, and
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you | Create Eldritch Cannon: 1 / Long Rest • 1 Action
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Eldritch Cannon: Flamethrower: 15 / Other • 1
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 Bonus Action
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Eldritch Cannon: Force Ballista: 15 / Other • 1
sound, static visual effect including up to 25 words of | Artillerist Bonus Action
text. You can affect a maximum of 3 objects at a time.
* The Right Tool for the Job • TCoE 13 | Eldritch Cannon: Protector: 15 / Other • 1 Bonus
| 3 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can Action
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can === A.D.A.M. UNIT RACIAL TRAITS ===
your spellcasting modifier (Spell DC 13, Spell Attack coincide with a short or long rest. Though the product
+5) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish * Ability Score Increase •
the ritual tag. You must have a spellcasting focus — when you use this feature again. Your Constitution score increases by 2 and your
specifically thieves’ tools or some kind of artisan’s tool Wisdom score increases by 1.
— in hand when you cast any spell with this feature. | 1 Hour
* Artificial •
* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 17 Your creature type is construct, spells such as cure
Whenever you finish a long rest, you can touch up to 2 You gain proficiency with woodcarver’s tools. If you wounds and spells that target humanoids don't affect
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with you. You are immune to poison damage, diseases,
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice. and being poisoned. You don't need to eat, drink, or
can attune yourself to the item the instant you infuse it, breathe, and instead of sleeping, you enter a stasis for
or you can forgo attunement so that someone else can * Artillerist Spells • TCoE 17 6 hours, in which you are fully aware of your
attune to the item. You always have certain spells prepared after you surroundings
reach particular levels in this class, as shown in the
Your infusion remains in an item indefinitely, but when Artillerist Spells table. * Barren Wings •
you die, the infusion vanishes after 3 days. The As a bonus action, you may grow large, angelic wings
infusion also vanishes if you give up your knowledge of * Eldritch Cannon • TCoE 18 from your back. For 1 hour, you gain a fly speed of 30
the infusion or you exceed your maximum number of Using woodcarver’s tools or smith’s tools, you can take feet, and you can hover. If you take damage while
infusions. an action to magically create a Small or Tiny eldritch flying, make a Constitution saving throw with a DC
cannon in an unoccupied space on a horizontal equal to 10 or half the damage you take, whichever is
| 2 / Other • Special surface within 5 feet of you. A Small eldritch cannon higher, or you begin falling. You can spend half your
occupies its space, and a Tiny one can be held in one movement to begin hovering again if you are still in the
* Artificer Infusions • TCoE 12 hand. air at the start of your next turn. Once you use this
You have invented numerous magical infusions that Once you create a cannon, you can’t do so again until feature, you must complete a long rest before you can

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb. Piton 10 2.5 lb.

Greatclub 1 10 lb. Rations (1 day) 10 20 lb.

SP 0 Light Hammer 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Crossbow, light 1 5 lb. Tinderbox 1 1 lb.


EP 0 Crossbow Bolts 20 1.5 lb. Torch 10 10 lb.

Backpack 1 5 lb. Waterskin 1 5 lb.


GP 280 Clothes, Traveler's 1 4 lb.

Mess Kit 1 1 lb.


PP 0 Dice Set 1 --

Playing Card Set 1 --


WEIGHT CARRIED

131.5 lb. Thieves' Tools 1 1 lb.

ENCUMBERED Three-Dragon Ante Set 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Dragonchess Set 1 0.5 lb.

PUSH/DRAG/LIFT Crowbar 1 5 lb.

480 lb. Hammer 1 3 lb.

EQUIPMENT

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Artificer 3 majikpandas
CLASS & LEVEL PLAYER NAME
Virgil
A.D.A.M. Unit Lost In Time (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

do so again. at will, but you cannot hide your heavy footfalls.

| 1 Bonus Action * Weapon Of War •


As a bonus action, you can transform part of your body
* Integration • into a replica of one weapon or tool that you are
As an android, magic items and other types of proficient with, including a shield, or back to your
additional gear function differently for you. When you original form. All weapon properties apply, but you
attune to an item, it fuses with you and you cannot cannot create a two-handed melee weapon in this
remove it until you spend a short rest to detach it from way, and a shield must be formed from one of your
yourself. arms. In addition, you cannot wear armor. Your head,
chest, each arm, and legs can become different things.
* Reclaimed Soul • If you have attuned a magic item on a limb, it cannot
Though you are a construct, the process of refinement transform with this trait.
in the towers has gifted you a soul that formed in
response to your inner strength. If a spell or other | 1 Bonus Action
effect specifies that it affects your soul, even if it would
normally fail against a construct, you are nevertheless
affected by it. Spells such as Soul Cage, or magic
items such as the Ring of Mind Shielding are prime
examples.

* Regeneration •
Your cells are capable of repairing you at any time,
using stored materials.

As a bonus action, you may expend a hit die to regain


hit points. Roll the die, add your Constitution modifier,
and add the total to your hit points.
You can consume metals during a long rest. If you
maintain contact with a handheld object made of
metal, such as a sword or other weapon, you regain all
your hit dice when you complete the long rest,
however, the object you were holding to do this is
destroyed.

| 1 Bonus Action

* Solid Metal •
Your AC is equal to 19, but other creatures have
advantage on Perception checks to detect you that
involve hearing. You can decide the color of your body

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male Medium
GENDER AGE SIZE HEIGHT WEIGHT
Virgil
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 13 +5
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mage Hand Artificer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S

O Message Artificer -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

=== 1st LEVEL === 3 Slots OOO

O Identify [R] Artificer -- 1m Touch V,S,M Instantaneous PHB 252 V/S/M

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Detect Magic [R]<C> Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

P Thunderwave Artificer (Always Prepared) CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Faerie Fire <C> Artificer DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Grease Artificer DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Artificer WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 13 1A 60 ft. S Instantaneous EE 150 S

O Tasha's Caustic Brew <C> Artificer DEX 13 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

SPELLS

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