D&D Character Sheet: Artificer A.D.A.M. Unit
D&D Character Sheet: Artificer A.D.A.M. Unit
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -2 Dexterity
• +5 Constitution -2 27 27 --
+3 • +5 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
16
+1 Charisma
Total 3d8
Immunities - Poison, Disease, SUCCESSES
Saving Throw Modifiers
DEXTERITY Poisoned FAILURES
+7
Animal Handling WIS
Arcana INT
Firearms, Simple Weapons
-2 Stealth DEX Create Eldritch Cannon • 1 / Long Rest === BONUS ACTIONS ===
CHARISMA Once per long rest (or expend a spell slot of 1st
+1 Survival WIS
level or higher), you can take an action to magically
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Artificer 3 majikpandas
CLASS & LEVEL PLAYER NAME
Virgil
A.D.A.M. Unit Lost In Time (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the you finish a long rest or until you expend a spell slot to
type of item that can receive it and if the resulting create one. You can have only one cannon at a time
* Hit Points • TCoE 10 magic item requires attunement. and can’t create one while your cannon is present.
Some infusions specify a minimum artificer level, and
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you | Create Eldritch Cannon: 1 / Long Rest • 1 Action
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Eldritch Cannon: Flamethrower: 15 / Other • 1
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 Bonus Action
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Eldritch Cannon: Force Ballista: 15 / Other • 1
sound, static visual effect including up to 25 words of | Artillerist Bonus Action
text. You can affect a maximum of 3 objects at a time.
* The Right Tool for the Job • TCoE 13 | Eldritch Cannon: Protector: 15 / Other • 1 Bonus
| 3 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can Action
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can === A.D.A.M. UNIT RACIAL TRAITS ===
your spellcasting modifier (Spell DC 13, Spell Attack coincide with a short or long rest. Though the product
+5) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish * Ability Score Increase •
the ritual tag. You must have a spellcasting focus — when you use this feature again. Your Constitution score increases by 2 and your
specifically thieves’ tools or some kind of artisan’s tool Wisdom score increases by 1.
— in hand when you cast any spell with this feature. | 1 Hour
* Artificial •
* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 17 Your creature type is construct, spells such as cure
Whenever you finish a long rest, you can touch up to 2 You gain proficiency with woodcarver’s tools. If you wounds and spells that target humanoids don't affect
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with you. You are immune to poison damage, diseases,
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice. and being poisoned. You don't need to eat, drink, or
can attune yourself to the item the instant you infuse it, breathe, and instead of sleeping, you enter a stasis for
or you can forgo attunement so that someone else can * Artillerist Spells • TCoE 17 6 hours, in which you are fully aware of your
attune to the item. You always have certain spells prepared after you surroundings
reach particular levels in this class, as shown in the
Your infusion remains in an item indefinitely, but when Artillerist Spells table. * Barren Wings •
you die, the infusion vanishes after 3 days. The As a bonus action, you may grow large, angelic wings
infusion also vanishes if you give up your knowledge of * Eldritch Cannon • TCoE 18 from your back. For 1 hour, you gain a fly speed of 30
the infusion or you exceed your maximum number of Using woodcarver’s tools or smith’s tools, you can take feet, and you can hover. If you take damage while
infusions. an action to magically create a Small or Tiny eldritch flying, make a Constitution saving throw with a DC
cannon in an unoccupied space on a horizontal equal to 10 or half the damage you take, whichever is
| 2 / Other • Special surface within 5 feet of you. A Small eldritch cannon higher, or you begin falling. You can spend half your
occupies its space, and a Tiny one can be held in one movement to begin hovering again if you are still in the
* Artificer Infusions • TCoE 12 hand. air at the start of your next turn. Once you use this
You have invented numerous magical infusions that Once you create a cannon, you can’t do so again until feature, you must complete a long rest before you can
EQUIPMENT
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Artificer 3 majikpandas
CLASS & LEVEL PLAYER NAME
Virgil
A.D.A.M. Unit Lost In Time (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Regeneration •
Your cells are capable of repairing you at any time,
using stored materials.
| 1 Bonus Action
* Solid Metal •
Your AC is equal to 19, but other creatures have
advantage on Perception checks to detect you that
involve hearing. You can decide the color of your body
ADDITIONAL EQUIPMENT
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Male Medium
GENDER AGE SIZE HEIGHT WEIGHT
Virgil
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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INT 13 +5
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Mage Hand Artificer -- 1A 30 ft. V,S 1 minute PHB 256 D: 1m, V/S
O Message Artificer -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M
O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M
O Detect Magic [R]<C> Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M
P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S
P Thunderwave Artificer (Always Prepared) CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M
O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S
O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S
O Faerie Fire <C> Artificer DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V
O Grease Artificer DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Artificer WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Tasha's Caustic Brew <C> Artificer DEX 13 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M
SPELLS
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