Professional Documents
Culture Documents
Blackjack Blueprint - How To Play Like A Pro
Blackjack Blueprint - How To Play Like A Pro
Huntington Press
Las Vegas, Nevada
Dedication
5 Selecting a System
Three Factors in Determining the Power of Systems
Different Types of Systems
6 Learning to Count Cards with the PLS
Learn the Point Values of Each Card
Learning to Maintain a Running Count
Maintain Running Count as Cards are Dealt
Apply a Betting Strategy to the Running Count
7 True-Count Conversion
8 Learning Play Variations
Plus Counts
Minus Counts
9 Advanced Counts
Zen Count
Unbalanced Zen II Count
Converting to True Count Using Half-Deck Segments
Side Count of Aces
10 Putting It All Together
11 First Casino-Play Experience
Developing a Game Plan
Ready to Play?
12 Money Management
13 Interaction with Casino Personnel
Tipping
14 Heat, Casino Countermeasures, and Camouflage
How Much is too Much?
Who is this Person?
Use of Different Names
Obtaining a Casino Players Card
Moving Your Bets
Playing Your Hands
When You Start Winning
You Wanna Be in Movies?
Barring from Play
Surveillance Techniques
Countermeasures
The Typical Card Counter Profile
Camouflage
Disguising Wins and Hiding Chips
Cashing Out
15 Casinos and Personal Privacy
Your Driver’s License, Please
Identity Theft and Casinos
Profiling Through the Players Club
Casino Credit
Cash Transaction Report (CTR)
Suspicious Activity Report (SAR)
Be Informed
In the late 1970s, I’d just finished college and moved back to the New
York City area. In the fashion of many my age, I landed a job on Wall
Street, along with an apartment in Manhattan (no BMW though, and my
hair was still a bit long). Soon I became friendly with a neighbor whom
I’ll call Pete. Pete, a former federal agent, was wheelchair-bound. I used
to talk to Pete for hours, as his stories fascinated me. He’d been all over
the world and he knew a lot about surveillance, a topic that always
amazed me. Pete had a part-time nurse who stopped in twice a week. But
he wanted to be self-sufficient and did great on his own. I occasionally
stopped by on my way to the supermarket to see if Pete needed
anything.
One day I found him sitting at the kitchen table with a huge stack of
playing cards and a few piles of paper clips. When I asked what he was
doing, he said that he was teaching himself how to count cards to beat
the casinos at blackjack. I paid him no mind and left. For some time,
though, it seemed that whenever I visited Pete, he was involved in this
routine.
Pete explained that card counting meant assigning a plus or minus
point value to each card. By doing so, a counter could determine how to
bet and play. Finally, after a few months of practice, Pete told me he was
ready to go to Atlantic City. I’d never been there, nor to any casino, but I
told him that if he wanted to go, I’d take him on the bus. We decided to
go on a Saturday morning.
It was late spring 1981. The bus fare was $15 per person and they
gave us coupons good for $10 in coin upon arrival in Atlantic City. The
bus was loaded with older folks, all of them excited about the trip. After
a three-hour ride, we arrived at Bally’s Park Place around noon. After we
ate lunch, Pete asked me to take him to the blackjack tables. The place
was crowded, and maneuvering Pete’s wheelchair was no easy task.
Finally, Pete pointed to a table with some empty spots and I took him
over. He gave me the voucher for his roll of coins (dollars) and said he’d
be okay there for about an hour. I left him and went to the slot machines
with 20 silver dollars.
Observing the slot machine players, I quickly concluded that it was
some sort of religion for those folks, some of whom were feeding coins
into two or three different machines at a time. They seemed to have
unbelievable coordination in doing so. Finally, I decided on a machine
for myself, one next to an attractive young lady who completely ignored
me. I ended up winning a little over $300 playing slots, then took a stroll
around the rest of the casino.
I saw a roulette wheel, and after watching for a while, placed a $5 bet
on red. I lost. On to the crap table, where lots of people were hooting and
hollering. I’d done a little homework on craps and knew that when you
rolled the dice, if you got a 7 or 11, you won, and if you got a 2, 3, or 12
you lost. That was all I knew. I asked someone to help me and ended up
placing a $5 bet on the pass line. The person rolling the dice rolled a 6
and it was explained to me that now the shooter had to roll a 6 before
rolling a 7 for me to win. I scratched my head, confused, as the shooter
rolled a 10. I didn’t even want to ask what that meant. The next roll was a
7 and the dealer collected my chip.
Next it was on to the blackjack tables. I stood by a table and watched
the game being dealt. At this point I knew only that the object of the
game was to get closer to 21 than the dealer, without going over 21. I sat
down and clumsily handed the dealer $50. He instructed me to place the
money on the table, so I put the $50 down on the circle in front of my
seat. The dealer asked if I wanted to bet the $50. I shook my head no. I
had no way of knowing that the cash should not have been placed in the
betting circle unless I wanted to bet it all.
After instruction on how to get change the proper way, I had 10 red
chips in front of me, each valued at $5. Two cards were dealt in front of
me and I reached to pick them up. “Please don’t handle the cards, sir,”
the dealer snapped at me. I apologized and proceeded to play, quickly
learning the proper hand signals for hit and stand. Still, I noticed that the
people at the table were upset with me. I couldn’t figure out why, though
I clearly remember friction over a hand on which I had two 8s. I don’t
recall what the dealer had showing, but a loudmouthed person sitting
next to me said, “You’re gonna split those, I hope.” I gave a puzzled look
and said, “Split?” I ended up standing on the 16. After the round, the
loudmouth mumbled a few choice words and left. I won $100 at that
table. Then it was time for me to check on Pete.
I walked over to his table and he asked me how I was doing. All
excited, I told him about winning $300 playing slots and $100 playing
blackjack. He whispered that he was winning and wanted to play some
more. At this point we agreed that I’d check back with him in another
two hours. I quit while ahead and went off for a stroll along the
Boardwalk.
After the two hours, I returned to the casino to check on Pete and I
noticed that the pile of chips in front of him was smaller than when I’d
left. It was about 4:30 and Pete decided to call it a day. He asked if I
wanted to have dinner. I nodded. He showed me a slip of paper and told
me that dinner was free. Once again, I was puzzled. When we got to the
restaurant, Pete told me that I could order whatever I wanted. He
explained that after you gamble for a certain period of time, the casinos
give you free meals, tickets to shows, and free rooms. My eyes widened. I
was amazed that all you had to do was gamble at the casinos and they
would give you all these things for free. Pete told me that many people
lose lots of money getting those free meals. As the saying goes: There’s no
such thing as a free lunch. Pete said that when I first checked in with him,
he was winning, up about $900. But when I returned two hours later,
he’d lost all but $50 of his winnings. Dinner was great, then we hopped
on the bus home.
Although I never went back to Atlantic City with Pete, he made
several trips down there over the next two years. I thought that because
he was counting cards, he should be able to win money. Based on my
talks with him, however, Pete seemed to lose more than he won. But win
or lose, it all seemed too complicated for me to worry about.
In December 1983, Pete moved away, leaving me with a box of books
and some other odds and ends he thought I might find interesting. After
a couple of months, I finally had time to sort through the box and found
several decks of cards and a hardcover book titled Million Dollar
Blackjack. I noticed that it was autographed by the author, Ken Uston. I
decided to keep the book and the cards and soon I began reading the
book.
To this day, I still consider Million Dollar Blackjack to be one of the
most informative and entertaining books on the game ever written. I read
through that book chapter by chapter, stopping to practice the drills as
they were presented. I was on my way.
Throughout this book are more details of my experiences with
playing the game at various levels—for example, how I got involved
with blackjack teams and my journey of playing at high-stakes for more
than 20 years. At the time of this writing, I can still confidently walk into
a casino and play a winning game. I’ll end this chapter with some notes
from my diary of the final days of a recent play:
Thursday Night/Friday Morning
My final plunge. Hit the tables at 11:15 p.m. and got a private table in
the VIP Room. During several wild sessions throughout the evening and
into the early-morning hours, I went from down $50,000 to winning
$22,900. Took $36,000 in my last shoe. Then played Friday afternoon in
one final session and won $12,500, putting my trip total at $5,000. It was a
long night/morning!
Friday Night/Saturday Morning
Decided to sleep a good deal of the day Friday, to squeeze in one last
play before leaving for home. This time I arrived as the VIP Room
opened for the evening and continued with the aggressive style of play. I
opened up the table, with no other players. After three shoes, I was up
$46,000, putting my overall trip total at $51,000. A couple of other players
joined the table, so I left. I’m done.
I’m glad to be going home, as the trip was a bit tiring. The swings
were wild and I’m pleased I ended up with a decent enough win.
2
The House Advantage
The gaming industry has been growing at a blistering pace over the
past few years. A number of states have legal casinos on riverboats and
on land. Casinos have also opened on Native American land. People get
a big thrill out of trying their luck at gambling. In states that offer a
lottery, check out the ticket lines when the jackpot grows large.
Casinos are in business to make money on their “games of chance,” so
it should be no surprise that all casino games have a built-in house
advantage. Here’s an example of how the casino makes its money with
the house advantage.
In craps, the house advantage (on the best bets) is roughly 1.5%. If 100
people each make one bet at $10 per bet, the total “action” is $1,000.
Considering the 1.5% disadvantage on that action, they will lose, on
average, about $15 on the play.
Following are the house advantages for a few other casino games
(approximate):
baccarat: 1.2 %
roulette: 5.3 %
slots: 3% and up
keno: 25%
What about the house advantage for blackjack? Let’s hold off on
providing numbers on this, because there are a lot of variables to
consider. While all other casino games are subject to what’s known as the
“law of independent trials,” the house advantage in the game of
blackjack is dependent on the cards that were previously dealt. Each time
a card is removed from a deck (or decks) in play, the odds of the game at
hand shift, and at times those odds shift to the player’s advantage. This is
the only casino game where the odds shift in this manner. In all other
games, the fixed house advantage remains constant. For example, in
craps it’s entirely possible to roll 10 sevens in a row, regardless of how
many sevens were previously rolled. Thus the saying, “dice have no
memory.” On the roulette wheel, the number 22 can hit two or three (or
more) times in succession.
Now let’s look at blackjack. In a game where a single deck is in use, if
on the first round dealt all four aces appear, the chance of being dealt an
ace in any subsequent round is zero. Since you need an ace to get a
natural, for which the house (usually) pays the player 3-2, your chance of
getting a blackjack in any subsequent round is also zero. In such cases,
the house advantage increases. Considering the reverse situation, if after
a few rounds have been dealt no aces have appeared and there’s less than
a half-deck remaining, the advantage is now (probably) in favor of the
player. Card-counting systems identify these situations and provide you
with a tool for adjusting your betting and playing decisions to make use
of this knowledge.
The material presented in this book will show you how it’s done, and
put you on the path to playing for profits.
3
How the Game is Played
The typical blackjack table has spots for seven players (though some
have only five or six), which can appear as circles or boxes, sometimes
with the word “BET” inside. The first seat on the right as you face the
dealer is referred to as “first base” and the last seat on the left is known
as “third base.”
Directly in front of the dealer is the “chip tray” (also called the “check
rack”), where casino chips are maintained for that table and sorted in
denomination order. The usual chip denominations are: $5 red chips,
known as “nickels,” $25 green chips, known as “quarters,” and $100
black chips. At the higher-limit tables, commonly found denominations
include $500 purple chips and $1,000 chips (colors vary). Smaller
denominations can also be found, such as $1 and $2.50 chips (colors
vary). Actual half-dollar coins may be kept in the chip tray as well.
As you look at the dealer, to the left is the discard tray, where the
dealer places cards after they’ve been used in each round. Commonly,
after shuffling a deck or decks, the dealer removes the top card from play
and places it in the discard tray. This is referred to as the “burn card.”
Behind the discard tray is a small clear box, in which the dealer deposits
all tips received. This is referred to as the “toke box.” Next to the discard
tray is a slot in the table where the dealer deposits all currency received
from players, whether to purchase chips at the table or used in actual
play. This is called the “drop slot.” Money deposited in the drop slot falls
into a locked box called a “drop box.”
In games where 4 or more decks are used, a “shoe” is used. Upon
completion of the shuffle, the decks are placed into the shoe (a box-like
device), from which they’re dealt.
On either side of the dealer, there should be two separate placards.
One indicates the table minimum and maximum bets permitted. The
second indicates the important house rules for the blackjack game at that
particular table. You may also find a third placard, indicating “No
Smoking Allowed.”
Rules of the Game
The object of the game is to make a total higher than that of the dealer
without exceeding 21. When this happens, the player wins the bet and an
even-money (1-1) payoff. If the dealer gets the higher total, the player’s
bet is lost. In the event that both player and dealer make the same total,
it’s called a “push” (tie), and no settlement occurs on that hand. Jacks,
queens, and kings count as 10; aces are either 1 or 11, at the player’s
option; 2s through 10s are worth their face value.
At the start of the game, the dealer shuffles the deck(s) to be played.
The cards are then presented to a player at the table to cut. Single decks
are often cut with the hand in the normal fashion. When 2 or more decks
are used, the player is given a plastic cut card to insert at the desired cut
point. The dealer then takes the cards under the plastic cut card and
places them on top on the pack, leaving the plastic cut card on the
bottom. If more than 2 decks are being used (and in some casinos, also
with 1 or 2 decks), a second plastic cut card is placed by the dealer at a
point in the pack. This is referred to as a “shuffle card,” as its purpose is
to signal the dealer when it’s time to reshuffle.
When 1 or 2 decks are used, the dealer usually holds them in one
hand and deals (“pitches”) with the other. When more than 2 decks are
used, the cards are placed in a shoe to be dealt (although it’s rare, some
casinos deal 1 or 2 decks from a shoe).
Play begins as the dealer places the burn card (or cards) in the discard
tray face down. Players place their wagers in the betting circles directly
in front of them. Going from the dealer’s left to right, cards are dealt to
each player, and one goes to the dealer. Then a second card is dealt to
each player and a second to the dealer. One dealer card is face up, the
“upcard,” and one dealer card is face down, the “hole card.” Depending
on the number of decks and house rules, the player’s two cards are dealt
either both face up or both face down.
If the dealer’s upcard is an ace, the dealer asks the players if they
want “insurance.” Insurance is a side bet that the dealer’s hole card is a
10, resulting in a dealer “natural” (or blackjack). A player may bet up to
half of his original wager on insurance and is paid at 2-1 odds if the
dealer has a natural.
If the casino offers “early surrender” (rare), the player has the option
of forfeiting half the original wager before the dealer checks for a natural.
This is done by either saying “surrender” or by drawing an imaginary
line behind your bet with your finger, the hand signal for surrender. In a
face-down game, the player also flips over both cards, placing them on
the table face up.
After all players have decided whether or not to take insurance, the
dealer “peeks” at the hole card. If it’s a 10, the dealer flips it over and
pays all insurance bets at odds of 2-1. The dealer then picks up each
player’s original wager, including the ones from those who won the
insurance side bet. The exception is when a player also has an ace and a
10 for a natural, in which case the dealer doesn’t take the original wager,
as the hand is a push. The dealer then picks up all the remaining cards on
the table, placing them into the discard tray face down, and the hand is
over. If the dealer doesn’t have a 10 in the hole, the insurance bets lose.
The insurance money is picked up and play continues. When a player’s
first two cards dealt are an ace and 10, that hand comprises a “natural” or
a “blackjack.” The traditional payout for a natural is 3-2 to the player.
Recently, some casinos have been experimenting with 6-5 payouts for
naturals, which adds significantly to the casino’s edge.
If the casino offers “late surrender,” players may forfeit half of the
original wager after the dealer checks for a natural, but before playing
the hand. The dealer collects half the wager, then finishes play of the
hand if other players are at the table and haven’t surrendered.
Note: Most casinos also require the dealer to check for a natural when
the upcard is a 10. In this case, the dealer peeks immediately at the hole
card, and if it’s an ace, he flips it over and collects all wagers, except if a
player also has a natural. If the dealer doesn’t have an ace, play resumes
as normal.
Beginning with the player on the dealer’s left, each player is asked (or
prompted by pointing) how he wants to play his hand. In a face-up
game, if the player wants another card (“hit”), he signals by tapping or
scratching a finger on the table. If the player doesn’t want another card
(“stand”), he waves his hand, with palm facing down, side to side above
the bet. If, after taking a hit, the card total exceeds 21, the player “busts.”
The dealer takes the bet and places the cards in the discard tray. In a face-
down game, the player picks up the original two cards dealt and signals
for a hit by gently scratching the cards on the table. To signal a stand, the
original two cards are tucked under the wager. A player may continue to
hit a hand until it exceeds 21. When the player busts, the original two
cards should be tossed on the table, face up.
Players have the option to “double down” on the first two cards dealt.
The rules vary by casino; some permit a player to double on any two
cards, while others allow doubling only on two-card totals of 10 or 11. To
double down, place an amount equal to the original wager next to it. In a
face-up game, simply say “double down.” In a face-down game, turn
both cards face up and place them in front of the original bet. When a
player doubles down, only one additional card is dealt to that hand. In a
face-down game, the card is usually dealt face down, while in a face-up
game the card orientation varies.
If a player’s first two cards are of the same value, the pair may be
“split.” The player places an additional wager, equal to the original, and
says “split.” In a face-down game, the player turns both cards over and
places them in front of the original bet. Although most dealers will know
when you intend to double down or pair split, they’ll usually ask if you
don’t declare. When splitting pairs, the player is actually separating the
first hand and creating two hands, each to be played in sequence in that
same round. Each hand is played separately, using the appropriate
hit/stand signals as indicated above.
After all players complete the play of their hands, the dealer exposes
the hole card and plays the hand according to set rules. The dealer is
required to hit on all hands totaling 16 or less and to stand on hands
totaling 17 or higher. In the case of a “soft hand” of 17, such as an ace and
a 6, rules vary by casino. Some require the dealer to stand on a soft 17,
while others require the dealer to hit. After the dealer finishes drawing,
all remaining wagers are settled. If the dealer draws to a total above 21,
all players who have not busted first (or surrendered) win. If the dealer
doesn’t bust, each player wins, loses, or pushes depending on his total
compared to the dealer’s. The wagers are settled, then all cards are
collected and placed in the discard tray.
Players then place their wagers in the betting circle for the next round
of play and the process repeats.
When the cut card is reached, the round in progress is completed and
the remaining undealt cards in the shoe are mixed with those in the
discard tray. The cards are reshuffled and the process starts over again.
In a hand-dealt game without a cut card, the cards are shuffled at a point
dictated by house policy or when the dealer feels there may not be
enough cards to complete another round.
4
Basic Strategy
Drill Instructions
Make several copies of the following drill sheets. Perform each drill
until you can complete it accurately, recalling each response without
hesitation. Then move on to the next drill.
Drill # 1: Hard Totals Hit/Stand
Drill # 2: Hard Double-Down Decisions
Answers to Drill # 1
Answers to Drill # 2
Answers to Drill # 3
Answers to Drill # 4
The
Red Zone
5
Selecting a System
To move into a simple transition from the 1-level balanced count you
just worked with, we apply the same point values (as shown above),
except that 7s are also counted +1. In the same manner as with the
balanced Hi-Lo, keep a running count as the cards are played.
Of course, there’s more to the count system than this. K-O comes with
multiple levels of sophistication and incorporates play variations that
will enhance the count’s success. All are available in Knock-Out Blackjack.
8
Learning Play Variations
These play variations for the Hi-Lo Count, known as the “Illustrious
18,” are recommended by Don Schlesinger as outlined in his book
Blackjack Attack: Playing the Pros’ Way.
Note: As insurance is only one number, it’s not included in the drills
below. However, it’s essential that you know it well prior to moving on.
Drill Number One—Hit/Stand Variations
Drill Number Two—Hard-Doubling Variations
Drill Number Five—To Vary or Not to Vary In this final drill, we have various
Drill Number Five—To Vary or Not to Vary In this final drill, we have various
hands to play, which may call for either a basic strategy decision or a
variation. The count will be indicated; your task is to decide how to play.
Play variations for the Zen Count and Unbalanced Zen II Count are
available in the CV Blueprint companion software.
Expert-Level Counts
There are 3-level and even 4-level balanced-count systems available.
Some of these more complex systems may also require either a side count
of aces or a true-count conversion using half-decks or both. The
following is a learning sequence to help master these tasks.
Converting to True Count Using Half-Deck Segments In a 6-deck
game, let’s use a running count of +6.
Glancing at the discard tray, you note 3 decks already played. (You
can also attempt to “calibrate” the discard tray by half-decks if you’re
confident in your ability to do so.) Since the entire shoe began with 6
decks, you note there are 3 decks remaining to be played. If you double
that number, you have 6 half-decks remaining to be played.
Dividing the running count (+6) by the number of half-decks
remaining (6), you arrive at a true count of +1.
The first two drills apply to learning the true-count conversion in a 2-
deck game. More decks are added as we progress.
Before each set of drills is a divisor chart for the respective number of
decks for the game. You can also make up flash cards, as shown in the
sample below, which may be used to drill yourself for each number of
decks used.
Add the ace factor to the unadjusted running count to determine the
adjusted running count.
Convert the adjusted running count to true count and determine your
bet size.
Revert back to the unadjusted running count and convert that
number to true count to determine playing strategy.
Confused yet? This method is not essential to playing with an
advantage. It should be utilized only by those who can realistically
perform the quick and accurate calculations necessary to accomplish the
tasks.
Methods for Keeping a Side Count
Players have their own methods and tricks for maintaining side
counts. When I used to side count aces, I kept a wad of chewing gum in
my mouth and moved the gum to different parts of my mouth to mark
the number of aces. Some people use the chips in front of them (this can
be somewhat obvious), while others position their feet in a certain
manner to determine the number. If you do try keeping a side count, be
creative, but don’t be obvious.
Answers to Drill Number Five
The next stage comes after you have logged several hours of low-
stakes play and are comfortable playing in a live casino environment. At
this point, you may be ready to increase your playing stakes. However,
there are several things you should consider first.
Can you afford to put the required bankroll at risk, without jeopardizing your
normal living expenses?
This requires serious consideration. On this point, I must make a
strong suggestion (which basically means you’d better do this!) and tell you
to perform a thorough review of your current finances and determine how
much money you can put aside without having any need for it in the
near future. Funds for a down payment on a house, college tuition for
your children, etc. should not be touched. Money of this type should be
in separate accounts for the intended purposes.
After reviewing your finances, you may find that you don’t have the
proper funds readily available for a sufficient bankroll. If this is the case,
my recommendation is to stick to low stakes. Perhaps at a later date, you
may have the necessary funds for the next level of play. Do not attempt to
play higher-stakes blackjack with an insufficient bankroll.
Once you’ve determined you have adequate funds, take those funds
and open a separate bank account or investment account. This will be
your personal “21” account. After each trip, deposit your winnings (you
hope) into this account. On the other hand, if this account goes to zero
balance, you should consider taking a break from playing. (This is also a
good idea, even if you determine that you can only afford playing low
stakes, as this bank account has the potential to grow into a sufficient
amount for higher stakes in time.) How do you determine what is
sufficient funding for a bankroll?
Our realistic goal is to play in a manner that will maximize our
potential to win money, while at the same time minimize our risk. Most
count systems outline a bankroll requirement and betting scheme that,
when followed, give the player a better than average chance to achieve
this goal. Betting and playing in accordance with the methods outlined in
the count system and based on your bankroll (as determined by the count
system), you may have a 19 out of 20 chance (95%) of doubling your
bankroll in the long run, with a 1 out of 20 chance (5%) of losing your
entire bankroll in the long run.
Note: The “long run” is a term used rather loosely in gambling, as it’s
difficult to determine accurately the number of hands or hours one needs
to play to get into the long run. An easy way to view the long run is to
understand that as you increase the number of hours of accurate play in
accordance with the 5% risk of ruin, your chances of succeeding increase.
Some count systems have rather complex formulas that determine the
optimal bet range for a given bankroll. Most systems simply indicate that
after you determine your desired bet range, take your maximum bet and
multiply it by 100. This total should be your bankroll. You can also
reverse the process and take the funds you have available for a bankroll
and divide that figure by 100 to determine your maximum bet. Based on
that number, you would further develop the optimal betting scheme. All
this ensures that you’re playing close to the 5% risk of ruin.
What happens if you should lose half your bankroll?
If you lose half your bankroll, I recommend that you stop to evaluate
a few things: Are you keeping the count and playing accurately?
Are you betting in accordance with your outlined range?
Are you selecting games with playable conditions?
Are you being cheated? (See Chapter 16 on cheating.) After
determining that you’re playing accurately, selecting playable games,
and being dealt an honest game, you’ll come to the realization that
you’ve hit one of those fluctuations that exist in the game, putting you at
this loss. When this occurs, you should stop playing, reevaluate your
available bankroll, and revise your betting range accordingly to continue
playing within the 5% risk of ruin. The following is a brief illustration:
Starting Bank = $10,000
Betting Range = $10–$100
After X hours of play, you’ve lost $5,000. Stop. Reevaluate the bank.
New Starting Bank = $5,000
New Betting Range = $5–$50
How do you determine the amount of money to allocate for each playing
session?
You can use the same formula outlined in the previous chapter to
determine the amount of money for each session. However, it’s a good
idea to add an additional factor here: Keep two additional maximum bets
for each session. The purpose of this is to provide a cushion in case you
have a situation calling for a split or double down where you’ll need
additional cash. Take note that this additional cash should be considered
reserve, only for this purpose.
The above illustrates a most simple form of money management. For
more precision in establishing methods of money management, there are
some excellent tools on the market. One product I use and recommend is
Blackjack Risk Manager 2002, which was developed by John Auston. This
software is easy to use and useful to the serious player. Also
recommended is Don Schlesinger’s book, Blackjack Attack: Playing the
Pros’ Way, which explains bankroll issues in a clear and detailed manner.
13
Players smart enough to win must also be sharp enough not to fall
prey to the manipulative methods of the casinos. This is especially true in
the case of card counters. Whether you’re a professional player with a
winning system or a recreational player just looking to have some
uncomplicated fun, you must avoid the pitfalls and protect your personal
privacy.
As time marches on, it’s increasingly difficult to preserve personal
privacy. Aside from proving age to purchase alcohol or cigarettes, or to
enter a casino, the rule today is that an individual present some form of
“government-issued photo identification” for entrance to buildings,
opening a bank account, checking into a hotel room, obtaining telephone
service, and many other necessary day-to-day activities. Our society has
made it a requirement, not a law, to provide such documentation in order
to function in a normal manner.
First and foremost, simply by applying for “official” identification of
any sort, you are, in essence, providing the issuer (government agency)
with your life story. You are now in the database. The three most common
forms of official identification are driver’s license, passport, and military
ID. Every time you comply with a request to present such identification,
you’re at risk of revealing your personal information to at least one
stranger.
It’s understandable that businesses have such requirements as a
measure of protection against fraud and the like. However, in the
majority of instances where identification requirements exist, they’ve
been instituted with the specific purpose of gathering as much
information about as many individuals as possible. Translation: The
businesses want your information for marketing. We’re being
manipulated by what society now dictates as a necessity. This can be
dangerous, as your most critical information ends up in the database,
accessible to any number of interested parties.
One of the most notorious perpetrators of this practice is the casino
industry.
Your Driver’s License, Please
Both individual and team players are becoming more and more
concerned about privacy protection. The average citizen has been
brainwashed into automatically turning over a driver’s license whenever
asked for a “photo ID.” Even worse, persons requesting a form of photo
ID now ask for a driver’s license just out of habit.
Do you automatically give your driver’s license to anyone who
requests it? Congratulations. You’ve just joined the ranks of the majority
of Americans who are routinely providing unknown persons with a
license to steal. Go ahead and call it paranoid, but open your wallet and
take a look at all the wonderful information on that harmless little card.
Your driver’s license has your name, home address, and date of birth.
Some states even include your Social Security number on the face of the
license. This one little card gives away all the data necessary to steal your
identity. All it takes is one individual with larcenous intent.
Identity Theft and Casinos
The following concerns are not limited to casinos—they apply to any
business that interfaces with the general public. Still, few other
businesses toss money around so openly and freely. This in itself attracts
a certain type of thinking, one that involves theft.
You’re at the casino cashier window and a clerk asks for your driver’s
license. Did you notice the stranger standing nearby, clicking a photo of
your license with his cell-phone camera? What do you know about the
clerk to whom you’ve just given the keys to your privacy, or any other
casino employee with access to the casino database?
Casinos love to dangle the carrot in front of players. They offer
freebies for all who sign up for a players card. Most commonly, you’re
given an application to fill out. In addition to the standard name,
address, and phone number, among other things, they may ask for your
date of birth, Social Security number, anniversary date, and maybe even
your favorite sports. Here again, in order to obtain a players card, you
must also present a photo ID. This requirement varies from casino to
casino, so let’s break down the term “photo ID” into three common
categories:
Category #1: Any respectable-looking ID card with a name and photo
that resembles you (company ID card; photo credit card; medical-alert
card; any self-manufactured photo identifcation, the possession or use of
which does not break any laws).
Category #2: A government-issued photo ID (passport, military ID;
government employee ID; state-issued firearms permit).
Category #3: Your driver’s license.
From this point forward, do yourself a favor and never give your
driver’s license to anyone other than a police officer. Category #1 gives
you the most flexibility, but as an advantage player with a desire to stay
anonymous, you may find the need to go to Category #2 (giving up only
some minor details). You should do this only in the event that the place is
offering something good enough to persuade you to make the exception.
One trick that’s always worth a try is to have whatever application is
necessary already filled out, then present it along with a Category #1 ID
before they ask you for their choice of ID.
Government-issued photo ID comprises a broad category that gives
you more safety than a driver’s license. A passport, for example, does not
provide your home address or Social Security number. Given a choice,
providing a passport is preferable to a driver’s license any day.
Profiling Through the Players Club
Casinos invest an obscene amount of energy and money in customer
profiling. Look at all the weapons a casino has at its disposal: players
clubs, casino credit, hotel rooms, valet parking, cameras everywhere.
Now add facial recognition.
The most powerful weapon is the players club card. Most casinos
encourage regular use of players cards by patrons, in order to reward
them with free stuff. However, every time you present or insert this card,
that event is recorded in the casino’s monstrous database. Even if you
don’t present your card when you eat, purchase show tickets, play golf,
or buy something in a retail shop, if the purchase is made using a credit
card, that information is captured.
The main reason for gathering this information is to enable the casino
to market to you, so you’ll come back, gamble, and lose more money.
When a player has points on a players card, he feels obligated not to “let
the points go to waste.” Send a customer an offer for a free room and
there’s a good chance he’ll be a return visitor. Throw in a free meal or
two? The odds of the return visit have just increased.
Am I saying you shouldn’t use a players card? No. The perks offered
by casinos are a part of the gaming experience for casual players and
even calculated into the gains of many advantage players. With this in
mind, using a players card is beneficial, if not mandatory, to get the
highest return.
However, be aware that it comes at the price of privacy. If you care
about your privacy and use a players card, I recommend that you take
measures to limit the information casinos can obtain about you, which is
to say, give them the bare minimum you need to to get what you want.
Keep in mind that many casinos have a policy whereby all players at a
specified bet level must present valid identification or they will not
permit play. Yes, they do have that power!
Casino Credit
In three words: Don’t do it!
Take a look at a typical application for a casino credit line. After
providing the casino with all that information about yourself, it goes into
a database … and we all know how secure databases are! Imagine an
employee who manages to get a copy of a casino’s database of premium
players: names, addresses, bank account numbers—an identity thief’s
dream!
Central Credit has provided services for the casino industry since the
late 1950s. Global Cash Access acquired it in 1998 and increased the
number of services offered, as well as its ability to invade an individual’s
personal privacy. While Global Cash Access provides identity
verification of casino patrons to protect all parties from identity theft, the
player’s personal information is in its database, which is accessible by
any number of casino employees worldwide.
Casino Credit Services can provide casinos with a dossier of all a
subject’s recorded casino activities. At some casinos, your name is
checked against that database when you check in. I’ll bet you didn’t
know how invasive the simple process of getting a hotel room could be.
Cash Transaction Report (CTR)
Federal law requires casinos to report all currency transactions in
excess of $10,000 (or its equivalent in other currencies). The stated
purpose of this requirement is to thwart laundering of money used to
finance terrorist activities, drug trafficking, and other crimes. Casinos
have historically been targets for these practices.
A casino is required to file a Currency Transaction Report (CTR) with
the IRS, identifying any customer who conducts a cash transaction or
series of cash transactions totaling more than $10,000 in a gaming day.
The CTR details the customer’s name, address, date of birth, and Social
Security number. If the customer is a regular player, he probably has a
players card with an account number and the casino should already have
the information in its system. If not, a casino employee will ask for a form
of government identification. If the customer refuses to provide this, he
will no longer be permitted to engage in cash transactions of any type.
Notice the phrase “totaling more than $10,000 in a gaming day.” If
you go to a table game and buy $5,000 in chips, then later in the day go to
a different table and buy another $6,000 in chips, your total buy-ins are
$11,000 and the casino is required to identify you. Officially, buy-ins
have to exceed the $10,000 mark. The casino staff tracks cash buy-ins and
attempts to identify anyone who looks like a threat to exceed the
threshold early on. In fact, some casinos have specific thresholds at
which they won’t allow further buy-ins for an unidentified player, i.e., one
who won’t surrender ID when first asked. It could be $5,000, $7,000, or
any such amount.
Here is an important point. It is federal law to report a cash
transaction exceeding $10,000. If you attempt to cash in $10,001 in chips,
the casino cannot legally give you the cash unless it has information
(obtained from a government ID) on file. The same goes for buying in for
chips with cash at a table. However, any requirement to obtain ID prior
to the $10,000 point is solely dictated by internal casino procedures and
not by federal law. That means you don’t have to produce ID prior to
$10,000 in cash transactions. But keep in mind that if a casino asks for ID
and you refuse to provide it, you will be watched very closely from that
point on, or possibly even backed off.
A simple way to view this is as follows.
An ID request resulting from cash transactions exceeding $10,000 =
federal law.
An ID request resulting from cash transactions below $10,000 =
internal casino policy.
Privacy problems can arise out of the blue as a result of CTR issues.
For example, it’s not uncommon to buy in for something like $9,000, get
on a bad run, and ask to buy in for another $3,000, at which point you’ll
be asked for ID. If you refuse, the casino is within its legal rights to refuse
to allow the additional buy-in.
The regulations as outlined under the Bank Secrecy Act clearly define
a currency transaction as the physical exchange of currency between two
parties. When you go to a casino gaming table and place $5,000 cash
down in exchange for chips, that is a physical exchange of currency.
After that initial $5,000 buy-in, you’re using casino chips to play. Now,
say you win $12,000 and leave the table with a total of $17,000 in chips.
That is not an additional physical exchange of currency. It only becomes
defined as an exchange when you go to the cashier and exchange those
chips for cash. So playing with chips you’ve won shouldn’t trigger a
CTR, but once you cash them, that transaction will likely accrue toward
your total, including any other cash transactions you’ve made that day.
Casino policy may impose additional actions or requirements of
identification when cashing out chips. They include the following:
• The cashier may require identification any time chips higher than
a designated denomination are presented. While this varies by
casino, it’s most common with $5,000-denomination chips or
higher. Since casinos are known to track these chips very closely,
many players never accept them at the table, but rather work only
with $1,000 or lower denominations.
• The cashier may phone the pit where you recently played to verify
the amount of chips you walked away with. For convenience, it
makes sense to keep an ample amount of chips available if you
plan to play more at a casino, which means it’s rarely necessary to
cash out large amounts at any one time. Keep in mind that if it’s
determined that you’re “structuring,” you’ll have bigger problems
to deal with, as explained below. Be careful and obey the law.
• Some casinos use Radio Frequency Identification (RFID)
technology, with tracers implanted in high-denomination chips.
Caution must be exercised if this type of chip is in use. In such
cases, only you should attempt to cash it or break it down at a
table for future play.
The term “gaming day” also needs to be considered, as its definintion
differs among casinos. A gaming day (or designated 24-hour period)
might run from midnight until 11:59 p.m. in one casino, while it’s 7 a.m.
until 6:59 a.m. in another. Most customers won’t know what constitutes
the casino’s gaming day. And while it might be good to know, you have
to be careful about what you do with that knowledge. Cashing out
different amounts at different times can be perfectly legitimate. However,
making multiple cashouts in a deliberate attempt to avoid a CTR is called
“structuring,” a crime for which you can be arrested. If you’re with a
spouse, relative, or friend, you legally cannot break down your chips and
have them cashed out for you to avoid a CTR. That could also be
considered a form of structuring.
To summarize, if your usual level of play causes you to exceed
$10,000 in cash transactions, then dealing with CTRs will be something
you have to get used to. If you keep your cash activity under $10,000,
you’re not legally required to provide the casino with your personal
information, but understand that your refusal might prompt other
actions, as you’ll see below.
Suspicious Activity Report (SAR)
Financial institutions are required by federal regulations to file a
Suspicious Activity Report (SAR) when they suspect that a violation of
federal criminal law or regulations is being committed or attempted and
involves the money being transacted. Guess what? Casinos are
considered financial institutions and are required to comply with this
regulation as well. Given the vagueness of the requirements, anyone can
be subject to such reporting. The actual dollar amount that warrants an
SAR filing is also vague. It’s generally understood that banks use a $5,000
benchmark, whereas casinos are more likely to use $3,000. Remember
how a cash transaction in excess of $10,000 requires a CTR filing? The
$10,000 number can score you both a CTR and an SAR if someone finds
you suspicious!
You’re in the blind with regard to when such filings are made. The
Bank Secrecy Act prohibits the institution filing the SAR from informing
the filing’s subject. However, there are two areas in which a patron is
protected by this same Bank Secrecy Act.
The filing institution is prohibited from disclosing to other
institutions that an SAR has been filed on a patron. In the casino
business, patrons frequently move from casino to casino. A player may
even bring chips from one casino to cash in another. It’s not uncommon
for one casino to call another and inquire about a suspicious patron. If
this occurs and a casino reveals that an SAR was filed, that casino is in
violation of the Bank Secrecy Act. Quite serious! Additionally, the filing
institution is not permitted to inform law-enforcement authorities that an
SAR was filed. Suppose you’re detained by casino security and local
police get involved. If a casino employee informs the police that they
filed an SAR on the player, the casino is in violation of the Bank Secrecy
Act.
Financial institutions have a “better safe than sorry” mentality on this
issue. They fall under the protection of the Safe Harbor Provision, where
they’re granted immunity for any consequences that stem from illegal
transactions, provided they filed an SAR. Casinos are especially sensitive
to this.
In fairness to casinos, they encounter many players who engage in
multiple cash exchanges throughout a 24-hour period and it’s difficult to
keep track. To aid in tracking, most maintain Multiple Transaction Logs,
in which they either have the patron’s player card number or, in the
absence of that, a physical description of the patron. They may be
logging your transactions, but at this point it’s not a legal requirement to
obtain official identification, and any attempt by a casino to do so is
merely an anticipatory effort based on internal policy. The tricky part is
that if you wish not to comply with the request, the casino may not allow
you to make any further currency exchanges. Even though you may not
have even approached the $10,000 mark, the casino can implement this
as internal policy to protect itself. This is risky territory due to its
vagueness, making decisions subject to opinion rather than verifiable
facts.
Other than determining whether you’re old enough to engage in
casino play, the only legal reason a casino has to identify you is if you
engage in cash transactions in excess of $10,000 during the course of a
day. This will trigger a CTR. Additionally, an SAR can be filed below the
$10,000 threshold if the casino deems you to be suspicious.
Here are some of the major differences between the CTR and SAR
reports:
• Federal law has an established threshold of $10,000 for CTR
reporting, but none for SAR reporting, which is subject to the
judgment of the casino.
• The patron’s Social Security number is necessary for a CTR, but
not required for an SAR.
• If a patron does not provide identification when a CTR is required,
the casino is prohibited by law from completing the transaction.
With an SAR, the casino is under no such prohibition by law.
However, a refusal to complete a transaction could be a result of
internal casino policy and not federal law.
Be Informed
From my experiences and those of others I’ve spoken with, the pit
staffs in most casinos aren’t knowledgeable about the whys of these
requests for identification. Their actions give every indication that they
were lightly trained and simply proceed in a robotic manner when they
ask for IDs. Players (including me) have encountered situations where pit
staff asks for ID at specific points below the $10K mark, stating, “The
government requires it.”
You’re now armed with some knowledge that will help protect your
privacy. As you implement the necessary measures outlined here, all
perfectly legal and within your rights, to protect yourself, you may come
up with new tricks of your own. Don’t forget to pass them on, so others
can better protect their own privacy. The best way to battle devious
practices is to educate others. This is not limited to card counters playing
blackjack, but applies to many other areas of life.
The
Black Zone
16
Cheating
For international travel, laws define what you can and can’t do in
terms of carrying money. If you fail to follow them, you could be
subjected to arrest and confiscation of your cash. When traveling
overseas, if you have no alternative but to carry cash, I strongly advise
that you familiarize yourself with and strictly adhere to the laws of the
countries you’re visiting, as well as U.S. laws regarding transport of
currencies. When traveling within the United States, there are no
restrictions on the amount of currency one may carry, at the time of this
writing. However, there have been reports of individuals who have been
victimized under the guise of “suspicious activity” for carrying what was
considered large amounts of cash.
Beware Local Law Enforcement
Upon passing through airport security, if you’re pulled aside by
reason of suspicion (justified or unjustified), you’ll immediately be
turned over by airport security to local police. The federal authorities
won’t be in the picture yet. This is where the problems have arisen. In
some jurisdictions, individuals who have been detained as a result of
carrying large sums of cash claim that all their cash was confiscated, but
the total amount officially reported as confiscated was less than what
was truly taken. In other words, the victim claimed the cops stole the
money.
Protective Measures
If at all possible, try to find an alternative to carrying cash. Carrying
travelers’ checks for domestic travel can work. Even if you’re playing
under an alias at a given casino and several casinos are in the area, you
can usually go next door to cash your travelers’ checks. If you’re using
your real name and are comfortable with having a Currency Transaction
Report (“CTR”) filed in your name for a cash transaction in excess of
$10,000, it may be a good idea to wire money in or use similar means.
I have not verified whether these are workable, but they are
suggestions from a reliable source:
Have your attorney and/or accountant write a letter indicating that
you plan to carry (exact amount of cash), and such amount has been
officially recorded. If you really want to go overboard (remember,
paranoia can save lives!), have the actual denominations and serial
numbers of the bills included. Note: This will be in sync with what you
carry on your departing flight. After a win/loss, you’ll have different
amounts and different bills/serial numbers. You can attach amended
records to this letter and the letter can be worded as such to allow for this
latitude.
Carry a certified copy of your most recent tax return, highlighting the
areas that demonstrate gambling activities. This should divert any
attention from an illegal activity to that of legal gambling, as
documented.
If you’ve withdrawn in excess of $10K in cash from your bank, as you
know, they file a CTR with the U.S. Treasury Department. While many
banks claim they’re not supposed to give you a copy of this report, you
can sometimes get an uninformed clerk to give you one (it happens more
often than not). Carry this with you to demonstrate that you legally
obtained the subject cash. In absence of this, you may even ask a bank
officer to draft a letter certifying that the amount of cash (which should
correspond to the amount on your person at the time of your departing
flight) was withdrawn from that financial institution. For your return
flight where the amounts are different, if you’re playing under your real
name, have no problem with CTRs, ratings, and other forms of related
disclosure, ask your host for a letter indicating the dates you played and
your win/loss. Note: If you’ve been hiding chips, it’s best not to cash in
all of your chips, so the amount of cash you’re carrying corresponds with
your documentation.
Unfortunately, if you’re playing under an alias, it weakens your
position. Carrying IDs under aliases will make authorities suspicious,
should they find them. It may help to have your attorney include in the
letter something to this effect, referencing the aliases used, so it’s on
record. What you’re trying to demonstrate here is that you’re not looking
to hide anything from the government, but wish to maintain your
privacy in respect to the casinos, while engaging in perfectly legal
activities. Sorry, I have nothing better, but if you’re using an alias and
carrying cash, you’re skating on thin ice!
Someone suggested this … carry a Bible, pictures of your mother,
grandmother, kids, dog and/or cat. If you’re pulled in as suspicious, you
want to present yourself as “the boy (or girl) next door,” as opposed to
some slickster. Who ever said gamblers weren’t religious?
Also, I don’t recommend you attempt to skirt the CTR issue. There
are two things in life that I’m afraid of: sewer rats and the IRS! If you try
to play with the IRS and get caught, in all likelihood, your life will be
ruined. There are legal ways to work the system, which you should
research.
I don’t know how the above holds up legally, but my thought is, if
you’re detained and questioned by local cops who have any inclination
to try skimming some cash, these precautions may make them think
twice about pulling anything.
24
Blackjack Outside the U.S.
5. Break the 6-deck stack into two equal 3-deck piles. Let’s call the pile
on the right “Pile A,” which will contain the cards with the colored edge,
representing the 1½ deck cutoffs. The other pile will be “Pile B” (see
Illustration 2).
6. Grab 39 cards (¾ deck) from Pile A, then grab the same amount
from Pile B, “riffle” them together, then place the riffled cards in a
prominent spot between the two original piles, thus creating a third pile,
which we will call the “final stack” (see Illustration 3).
7. Repeat Step 6 three more times so all the cards have been shuffled
to complete the final stack (see Illustration 4).
Result—The bottom half of the 6-deck final stack contains the entire
1½ deck of cutoffs, as represented by the marked edges.
Information You Will Possess—If you’ve maintained a running count
throughout the shoe, you’ll know the value of the cutoffs as well. For
example, if at the end of the shoe, your running count is +9, then you
know the 1½ decks of cutoffs have a value of -9.
How to Use this Information—With knowledge that the bottom half of
the final stack contains extra high cards, by placing the cut-card at the
midway point of the stack, you’ll bring this preferable 3-deck segment to
the top. A simple method to play through this 3-deck segment is to
determine your adjusted running count at the start of the shoe based on
your information. Here’s a procedure for doing so:
Look at the 6 decks in terms of four segments of 1½-decks each.
One segment contains the cutoffs with a known value of -9.
This known segment, as a result of the shuffle, was merged with a
second segment of unknown value.
Since the total value of all three unknown segments is +9, we can
make a rough estimation and spread this +9 equally among the three
segments, providing us with an estimated value of +3 per segment.
If we’re using this +3 estimate as the value for the segment merged
with the cutoffs (-9), we add +3 to -9, resulting in -6. Therefore we can
adjust our running count at the start of the shoe to +6, betting and
playing accordingly throughout the three decks.
Recap on Estimating the Value of the Unknown Segment Being Merged
with a Known Tracked Segment—Determine the size of the segment you’re
tracking (1½ deck). Then figure out the total value of all unknown
segments (+9). Now determine what portion of all the unknown
segments is being merged with the segment you are tracking (1½ out of
4½ decks or one-third). Divide the count of all the unknown segments by
the portion of that total being merged (9/3 = 3). Add the result of Step 4
to the count of your known segment and use this to determine the count
to use at the start of the shoe (-9) + (+3) = -6. Since the segment contains a
value of -6, you start play with a count of +6.
Learning Segment Location
In this step, you will use the same shuffle as in Step 2 to begin with a
simple form of segment location.
Drill Number Four
1. Using the same 6 decks of cards from drill number three, take the
78 cards with the edges marked and break them into two equal piles of
39 cards each.
2. From the remaining 4½ decks, count off 78 cards and place them in
the shoe. These non-colored cards will represent the cutoffs.
3. Take one pile of 39 cards with the colored edges facing you and
place them in the discard tray. This pile will represent the first ¾-deck
dealt from the previous shoe. This segment is called the “bottoms,”
which is what we’re tracking in this drill.
4. Place the remaining pile of non-colored cards (3 decks) on top of
the 39 colored cards in the discard tray.
5. Take the remaining pile of 39 cards with the colored edges facing
away from you and place them on top of the stack in the discard tray.
6. Take the 1½ decks of cutoffs from the shoe and place these on top
of the stack in the discard tray. Illustration 5 shows what the pre-shuffle
stack will look like.
7. Break the 6-deck stack into two equal 3-deck piles. “Pile A” on the
left, from the player’s view, will contain the cards with the colored edge,
representing the ¾-deck bottoms. The other pile will be “Pile B” (see
Illustration 6).
8. Grab 39 cards (¾-deck) from Pile A, then grab the same amount
from Pile B, riffle them together, and place the riffled cards in a
prominent spot between the two piles, creating your final stack.
9. Repeat Step 8 three more times, so all the cards have been shuffled
to complete the final stack (see Illustration 7).
8. Take the remaining ¾-deck cutoff pile and “plug” it at least one
deck up from the bottom of the stack in the discard tray (see Illustration
9).
9. Illustration 10 shows what the pre-shuffle stack will look like in the
discard tray.
10. Break the 6-deck stack into two equal 3-deck piles. “Pile A” on the
right, from the player’s view, will contain the cards with the colored
edge, representing the ¾-deck tops. The other pile will be “Pile B” (see
Illustration 11).
11. Grab 39 cards (¾-deck) from Pile A, then grab the same amount
from Pile B, riffle them together, then place the riffled cards in a
prominent spot between the two piles, creating your final stack.
12. Repeat Step 11, so all the cards have been shuffled three more
times and the final stack is complete (see Illustration 12).
9. Grab 39 cards (¾-deck) from Pile A, then grab the same amount
from Pile B, riffle them together, and place them in a prominent spot
between the two piles, creating your final stack.
10. Repeat Step 9 three more times, so all cards have been shuffled
and the final stack is complete (see Illustration 16).
Result—The 1½-deck segment located on the top of the post-shuffle
stack contains all the bottoms, as represented by the marked edges, while
the 1½-deck segment located on the bottom of the post-shuffle stack
contains all the tops, as represented by the marked edges.
Information You’ll Possess—If you’ve maintained a running count of
the first ¾-deck dealt, you’ll know the value of 50% of the cards within
the top 1½-deck segment and if you’ve maintained a running count of
the last ¾-deck dealt, you’ll know the value of 50% of the cards within
the bottom 1½-deck segment. Hold on a minute! Take a look at
Illustrations 13 and 14. Notice how in Illustration 13 the entire 1½ decks
of cutoffs are plugged entirely dead center? Now look at Illustration 15
again, where the stack is split into two equal piles. Half of the cutoffs are
on the top of the pile opposite the tops and the other half is on the
bottom of the pile opposite the bottoms. Considering this, the top 1½-
deck segment of the post-shuffle stack will contain the ¾-deck of the
bottoms, merged with a ¾-deck segment, which is actually 50% of the
cutoffs. The bottom 1½-deck segment of the post-shuffle stack will
contain the ¾-deck of the tops, merged with a ¾-deck segment, which is
the other 50% of the cutoffs.
Let’s say that the bottom ¾-deck segment has a value of -8, as does
the top ¾-deck segment. Consider an end-of-shoe running count of +10,
which gives your cutoffs a value of -10. Fifty percent of -10 is -5. Adding
-5 to each of the top and the bottom ¾-deck segments respectively gives
you a count of -13 for each of those 1½-deck segments. As a result, you
know the value of 50% of the entire post shuffle stack. This provides you
with the ability to perform what is called “Best-Half Tracking.”
Summary
The intent of this chapter was to provide a basic foundation for the
reader wanting to learn how to track shuffle zones. Many players have
studied and applied this skill for many years. Such practitioners reading
this chapter would shake their heads in unison, thinking, “This is only
the tip of the iceberg.” They’re correct. The top zone trackers I’ve had the
privilege to know all put in years of study and live play to achieve a level
of excellence. I feel it’s important to acknowledge this and advise you not
to risk money attempting to track shuffle zones in live casino play
without more training than what’s presented here.
For the purpose of this chapter, we used one simple shuffle. When
identifying a shuffle, one of the first things you do is map it on paper to
determine and verify that it can tracked. We didn’t cover this aspect, but
the resources listed below provide the necessary details on mapping
shuffles.
In the examples, I used scenarios given a perfect world. You’ll find,
more often than not, a dealer who varies the size of the picks. You’ll need
to know how to adjust for it. In the training exercises, we assume the cut-
card is exactly at the 1½-deck point. You’ll need to adjust for that. These
are just some of the many considerations you need to address if you wish
to continue studying zone-tracking.
The next recommended step in training for zone tracking is to read
Shuffle Tracking for Beginners by George C. An easy-to-follow book, this is
a nice progression from what you read in this chapter.
Arnold Snyder’s Blackbelt in Blackjack also has a chapter devoted to
shuffle tracking.
For the real nuts-and-bolts on the subject, study The Shuffle Tracker’s
Cookbook, by Arnold Snyder and published by Huntington Press, which
combines the Shuffle Tracking Series that appeared in Snyder’s Blackjack
Forum (Fall ‘94, Winter ‘94, and Spring ‘95 issues, respectively).
If you still want more after reading all the above, go onto the Internet
and locate The Blackjack Shuffle Tracking Treatise, (1990, 1991) by Michael
R. Hall. At the time of this writing, it’s available for viewing at:
bjmath.com.
A good software product to help with your study is CVShuffle.
CVShuffle helps you recreate a casino shuffle and identify points within
that you may find suitable to track. It also has a practice module to help
hone your skills.
26
Location Play
Shuffles vary not only from casino to casino, but also from dealer to
dealer within the same casino. While observing different types of
shuffles, an astute player can identify methods to locate specific cards
after the shuffle. Some of the different types of location play are: ace
location, ace-ten combination, string-sequence (several cards in order)
location, and zone location. You have to identify certain aspects of the
shuffle routine in order to analyze the potential to apply such advantage-
play techniques. Shuffles that may be effective for zone tracking might
not be effective for location play. For the purpose of this chapter, we
focus on the most common form of location play, ace location. When
dealt an ace as your first card playing a 6-deck game, you have a 50.5%
advantage. Having the knowledge “in advance” that your first card will
be an ace gives you the opportunity to place a large bet with this big
edge.
Introductory Exercise
Try this exercise using a complete deck of cards.
Step 1. Place the following four cards in this order on a table from left
to right: 6♦, 5♥, 4♣, A♠.
Step 2. Pick up the cards from the player’s view, left to right
(Illustration 1), as most casino dealers would from their view. Next, place
those cards intact in a random spot within the deck of cards (Illustration
2).
Step 3. From the top of the deck, flip through the cards one at a time,
until you arrive at the 6♦. This is your first “key card.” Flip the next three
cards, placing them on the table in order from right to left of your first
key card (Note: From the player’s view, this is how the cards will appear
as dealt). Notice, from right to left, your three key cards followed by your
“target card.” Illustration 3 shows your first key card, the 6♦, followed by
your second and third key cards, the 5♥ and 4♣, respectively. Finally,
after all three key cards, will be your target card, the A♠.
In this instance, if a round ended with the 4♣ dealt, you’d know that
the first card dealt in the next round would be the A♠. You’d want to
place a large bet on your hand, knowing the ace is your first card.
Wait a minute—we didn’t shuffle the cards!
This is a good time to talk about riffling. In a perfect process, cards
riffled from two equal piles would interleaf one from each pile. This
would be a “fine riffle.” Considering this, if you took the above scenario,
you would have one unknown card between each of your three key cards
in front of the ace. Therefore, if the 4♣ is the last card dealt in a round,
you know that in the next round the first card dealt will be an unknown
card, with the ace immediately following as the second card dealt,
considering the unknown card interleaving in the shuffle. To direct that
ace into your hand, you will play two spots, placing a large bet on your
second spot where the ace should be dealt. You also need to factor in
variations in the shuffle process, which lead to more than just one card
separating your key cards.
Note: The consistency of the fineness of a riffle is highly dealer
dependent. While a perfect riffle results in a one-card separation of key
cards, you find plenty of variations from this result. This is discussed
later in this chapter.
In the above example, we used a single deck of cards just to
demonstrate the concept of ace location. Since the shuffle process in a
single-deck game is normally thorough, we focus our attention on multi-
deck (four or more) games for ace location.
The Learning Process
A necessary skill for this method of location play is card
memorization. The top memory systems are based on the concept of
association. Applying this concept to a deck of cards, you would create a
name, using phonetics, for each card in the deck. You can go into any
bookstore and find a book on memory techniques, such as Learn to
Remember by Dominic O’Brien, The Memory Book by Harry Lorayne, and
Mega Memory, an audio-cassette program by Kevin Trudeau.
My good friend Sal Piacente is one of the most talented card-memory
experts out there. He and I were at the Memoriad Competition a couple
of years ago, where Sal broke the world record, previously held by
Dominic O’Brien, for memorizing the sequence of a shuffled deck of
cards. (Sal’s record was topped, 15 minutes later by another participant.)
Following is the system Sal uses for card memorization. Let’s start with a
chart of numbers and corresponding phonetic sounds:
This method uses the phonetic alphabet and the first letter of the suit.
Let’s look at the 2♣. The first letter of the suit is C (club). The phonetic
sound for 2 is N. Taking C and N, we can develop a word such as CaN.
For the 6♦, we can use D and SH and come up with DiSH. Now the trick
is to use these two words and create a picture or story (use your
imagination; the more ridiculous the better) to link the words together. In
this example, you can think of a can (2♣) sitting on a dish (6♦).
Since the aces are our target cards, we won’t need to include them.
But we can’t forget about jacks, queens, and kings. For the jack, we
simply refer to the suit. Jack of spades is simply Spade. Jack of clubs is
Club. For queens and kings, we apply the first letter of the suit and add a
sound that resembles either king or queen. The queen of diamonds is
Dream. The king of spades is Sing. We couldn’t find a word beginning
with the letter H for queen of hearts, so we simply used Queen. Here’s
the list of words Sal uses:
Here’s an imaginative visual to create for a sequence of cards:
The HOG (7♥) and the HEN (2♥) were in the CAR (4♣).
Drill Number One
Step 1. Take 6 decks of cards in a shoe and deal yourself three spots,
along with the dealer’s hand.
Step 2. Pick up the cards after all spots are played and settled, using
the standard casino pick-up order: Remember that a busted hand is
picked up and placed in the discard tray immediately following that
result. After all spots are played and settled, the players’ cards are picked
up from (the players’) left to right in order. As a player’s hand is picked
up, the first card dealt to that player ends up on top, with the second
card dealt under that, and each subsequent hit card underneath in order.
In Illustration 4, the player’s first two cards are the 6♦ and 8♦,
respectively, with the first hit card A♣ and the final hit card 5♥. As the
dealer picks up each player’s hand, the cards from the player on the far
left (third base) end up on top. Then the dealer’s cards are picked up and
placed on top of the players’ cards. Place the entire stack of cards used in
this round in the discard tray. Note: You need to be aware of variations
on this proceedure; visit casinos you plan to play in to observe variations
in the way cards are picked up after a round.
Step 3. Continue dealing, until an ace is dealt.
Step 4. If the ace is dealt in a spot where, as a result of the standard
casino pick-up order, you can observe the three cards on top of that ace,
memorize those three cards from top to bottom, using your card-
memorization technique. These will be your three key cards (see
Illustration 5).
Step 5. After placing the cards in Step 4 on top of the cards already in
the discard tray, take the remaining cards from the shoe and place them
on top, resulting in the entire 6 decks residing in the discard tray.
Step 6. Without shuffling, place the 6 decks, intact, back in the shoe
and start dealing yourself three spots.
Step 7. As you play, look for your first key card, watching to see if the
second and third key cards follow, with the ace target card appearing
right after the third key card (see Illustration 6). Note: Since you’re
playing a 6-deck game, you’ll encounter times where your first key card
may appear, but the second key will not. This is called a “false positive.”
This occurs, because in a 6-deck game, you have six of each card within
the decks. You may even encounter times where your first key card will
appear along with your second key card, but not the third. This too can
be a false positive. Most practitioners agree it’s most accurate to “triple
key.”
Step 3. Using the prescribed pick-up procedure, place the cards from
Step 2 on top of those already in the discard tray.
Step 4. Take the remaining cards from the shoe and place them on top
of those already in the discard tray, resulting in the entire 6 decks
residing in the discard tray.
Step 5. Without shuffling, place the 6 decks back in the shoe and start
dealing three spots.
Keep in mind that, in the layout of the drill you just completed, the
third key card was in an ideal spot at the end of a round dealt. This won’t
always be the case. Based on how many key cards you observe in a
round, you may need to change the number of hands you play, along
with the hand on which you place your big bet in the following round.
After you’re confident with your accuracy in this drill, try to maintain
two sequences, similar to drill number two. Think you can go for three?
Maybe four?
The following chart depicts a pre-shuffle stack of 14 cards, with the
A♥ through 6♥ in order from bottom to top and 10 unknown cards on top
of these. The post-shuffle stack is the result of a one-riffle shuffle, with a
one-card separation between each known card (three key cards and
target ace).
Step 2. Leave the cards face up on the table. Then take nine more
cards from the shoe and place three of them following each of the three
key cards (see Illustration 12). These represent unknown cards separating
each key card and the ace target card, resulting from the two-riffle effect
of a shuffle.
Step 3. Using the prescribed pick-up procedure, place the cards from
Step 2 on top of those already in the discard tray.
Step 4. Take the remaining cards from the shoe and place them on top
of those already in the discard tray, resulting in the entire 6 decks
residing in the discard tray.
Step 5. Without shuffling, place the 6 decks back in the shoe and begin
dealing three spots.
The layout of Illustration 13 shows a round where your key cards
appear. All three key cards have been dealt in the appropriate order,
with three unknown cards separating each, as a result of two riffles. Your
third key card, 4♠ appeared immediately followed by the 4♦, and finally
the 9♣, the last card dealt in the round. The 9♣ represents the second of
the three unknown cards following your third key card. Therefore, you’d
expect the first card dealt in the next round to be the third unknown
card, followed immediately by your ace target card (see Illustration 14).
With that knowledge, you’d place a large bet on your second hand.
Step 6. Repeat this drill several times. Since there’s a three-card
separation between keys, in order to steer the ace target card to your
hand and ensure it doesn’t land in the dealer’s hand you need to more
actively adjust the number of hands you play.
A good method to test your accuracy in this drill is to stop dealing as
soon as you see your first key card. Before you flip over each subsequent
card, see how accurate you are at predicting whether each card is a key
card, an unknown card, or the ace target card. Keep a record of your hits
and misses.
Once you’re confident here, you can try for multiple sequences.
The chart below, while using different key cards, uses the concept of
the post-shuffle stack from drill number three, repeating the same shuffle
process a second time. The new post-shuffle stack is the result of a two-
riffle shuffle, with a three-card separation between each known card
(three key cards and target ace).
How to Bet
There’s no real magic here. Always place a bet after you see all three
key cards, even if the separation of key cards with unknowns is
inconsistent. Don’t get trigger-happy; you should never bet after seeing
only two out of three key cards. Always wait for the third key to appear
before betting.
If you expect an ace as the first card dealt out of a 6-deck shoe—
whether you make a maximum bet on one spot, or each of two or three
spots—a successful landing will give you a huge advantage. In all of
these cases, you should place the maximum bet that your bankroll
permits on each spot. If your bankroll permits you to go up to the table
maximum, put those chips out there!
Fine Points
Knowing What Segments Can Be Sequenced
It’s important to perform some advance scouting of specific dealers,
in addition to house shuffle procedures. One crucial element you need to
look for is where the dealer places the cutoffs prior to performing the
actual shuffle. If you’re aware of specific or approximate locations where
the cutoffs are placed, you can avoid going for sequences in those areas.
Specifically, you want to be aware of situations where the dealer plugs
the cutoffs. After scouting a dealer, you’ll be able to identify the
segments that won’t be intermingled with plugs. Those are the segments
in which you’ll look for potential sequences.
Let’s say the dealer plugs the entire segment of cutoffs right in the
middle of the cards in the discard tray (see Illustration 15). You’ll know
not to waste your energy looking for sequences in the approximate area
that may break up as a result of such a plug. You may come across a
dealer who “triple plugs” the cutoffs, with a third placed one deck below
the top, a third in the middle, and a third placed one deck above the
bottom (see Illustration 16). In this case, the simplest method to start
looking for a sequence would be to do so within the first deck dealt
and/or the last deck dealt. These segments would likely not be affected
by plugs.
If I could put in 24 hours of play over the next three days, I stood to
make $3,000! At that point I’d never made that much money for three
days of anything. If the bank doubled in less time, I’d make even more. I
figured that the only thing I’d have to lose is time. So I said to Reggie,
“Count me in. What’s next?”
Reggie said, “I’ve got to leave for a couple of hours. Andrew will run
you through our signals, which are easy to follow. When I return, we’ll
run through them again. Then get some rest and we’ll meet back here
sometime in the morning. At that time we’ll go over the signals some
more and by then the rest of the team should be here.” Reggie left and
Andrew and I went over the signals for the next couple of hours.
When Reggie returned, he put me through some drills with the
signals and told me I was doing well. That made me feel good, because
up until then, Reggie had made no comment on my ability.
The next morning, I returned to the hotel room. I was introduced to
five other team members. Sitting in a circle, we went through an ongoing
series of drills. We passed around decks of cards, counting them down.
We passed around flash cards to quiz one another on play variations and
dealt out hands where we would quickly need to place our bets in
accordance with the count. We paired off and worked on passing signals.
By the time we ordered in for lunch, the complete group was present, 14
players in total.
After lunch, Reggie held a meeting and passed out the assignments
for the evening’s sessions. The previous evening, when Reggie left
Andrew and me to practice, he’d gone off to scout a few casinos and
noted in the assignments specific dealers to look for and to avoid. I
wasn’t assigned any playing duties for the evening, as I’d been instructed
simply to observe the operation. The setup had nine players stationed at
various tables throughout a large casino during the evening. We left to
take a break and relax a bit, with instructions to meet for dinner and
some quick run-throughs before the 9 p.m. session.
The members of the team didn’t all use the same count systems. One
additional advantage in having all members of a team use the same
system is that a counter can signal in another member and signal what
the exact count is, avoiding the need to further signal how much to bet
and how to play the hands.
After dinner, some last-minute practice, and a brief meeting, we left
for the target casino in five-minute intervals. My instructions were to sit
by the bar, which overlooked the gaming pit, and watch the signals being
passed. I was also instructed to watch the actions of the pit, specifically
looking for any signs that a pit person might have caught on to the team.
I was the first to enter the casino. There was a nice enough crowd, but
the tables weren’t all full. I found a seat at the bar that enabled me to get
a clear view of the entire pit. I watched our first backcounter, Michelle,
enter and station herself behind a table; then the nine other backcounters
arrived at staggered times, each at a different table. I didn’t notice any of
our five big players there yet, until I saw a backcounter flash the signal
for a big player to enter a game. Then, from behind a bank of slot
machines, one of our big players slid over to the table. Already in
possession of chips, he placed a bet of several black $100 chips. The
dealer looked over to the floorperson, who nodded and walked over to
watch the game. While this was going on, I saw another backcounter
flash a signal, whereupon another of our BPs jumped in on the game.
After about 20 minutes our entire team was working the floor. Some of
the points I noticed were:
A couple of the backcounters occasionally leaned over to chat with a
total stranger seated and playing at the table. I figured this move was to
blend in a bit more and not appear too obvious standing behind a table.
Backcounters traded off tables periodically, so as not to look obvious
standing in one place for too long.
Backcounters positioned themselves opposite an empty seat at the
table, to enable the big player to have a clear view of the signals passed.
The session lasted for almost 90 minutes, as I watched each
backcounter routinely giving the “end-of-session” signal. Then it was off
to a second casino, where I was instructed to station myself in the keno
parlor, which gave me a clear view of the action. The operation ran in the
same fashion as before, except it was a bit shorter, lasting a little more
than one hour. I noticed some more attention from the pit in this session.
After the second session, we all met back at the hotel. Everyone was
present, except for Reggie. The five big players were completing their
win/loss session sheets. One of the members, Jill, was responsible for
keeping the master records. While all the tallying was going on, we were
discussing the sessions, comparing notes about the pit, certain dealers,
and general observations.
Shortly thereafter, Reggie returned and immediately asked Jill where
we stood. Jill announced that we were up $11,000. Reggie seemed
pleased. He said he’d work on the assignments for the next day and
distribute them during our 4 p.m. meeting tomorrow. We’d do four one-
hour sessions scheduled in large crowded casinos with multiple pits and
lots of tables.
Reggie asked me, “What do you think of the operation so far?”
I answered, “It’s amazing. You guys have it down to a science.”
He asked, “So you think you’re ready to give it a try?”
I agreed. Reggie then told me, “Good, you’re on the schedule for
tomorrow.”
We filtered out of the hotel room and I went to my room to get some
sleep. The next day, we met again for our afternoon meeting, ordering in
an early dinner. The setup was a little different from the day before. We
were 15 players, myself included, and Reggie thought we could increase
our win rate by getting more money on the tables. He proposed to do
this by having eight backcounters and seven big players. Reggie further
said that he would backcount, but if his table were cold, he’d put chips
into play periodically at another table as a big player. This started to
sound a bit confusing, but then it clicked and sounded like it could work.
At 6:15 it was time for me to head out. I had my assignment sheet,
which listed some preferred dealers. I arrived at the casino, which had
mostly 6-deck games, along with a half dozen 4-deckers. I found one of
the dealers on the list working a 6-deck table with a $100 minimum and a
$5,000 maximum and three empty seats. I stationed myself right there,
watching the pit. I noticed they all seemed busy, as the place was getting
crowded.
Soon enough, all eight of our backcounters, Reggie included, were in
the casino, stationed at various tables. It was almost 7 p.m., time for our
big players to start arriving, and the dealer at my table was about to
shuffle. But before he did, a relief dealer replaced him. I didn’t know
what to do, so I just stood there, watching this relief dealer shuffle,
hoping the cut card would be placed somewhere to indicate favorable
penetration. It was placed one deck from the back, which was actually
better than the previous dealer. I was relieved.
After two shoes were dealt out, I didn’t get a favorable enough count
to signal anyone over. On the third shoe, I finally caught a high count
and gave the signal for a big player to enter the game. Kevin jumped in
with four purple $500 chips and drew a total of 9 against a dealer’s
upcard of 6. He placed four more purple chips for a double down, and
drew a ten for a total of 19. My heart was pounding, as the dealer turned
over a hole card of a ten, then drew an ace for a 17. Kevin had $8,000 on
the table, collected $6,000, and left the $2,000 bet, as I signaled him to do
so. He was next dealt a hand of 20 against a dealer’s ten. The hand ended
as a push. In that process the count dropped, so I signaled Kevin to leave
the table. He grabbed his chips and left without a word. That shoe ended,
and as the dealer went through the shuffle routine, I thought it worked
out well. I signaled Kevin in for two more hands and we won $4,000
more.
It was getting near the time we were scheduled to end the session and
there was probably time for one more shoe. Midway through the shoe,
the count was again favorable and I went for the signal. No one came
into the game. I looked around and didn’t see any of our team members
around. I looked at my watch and saw it was 8 p.m. and everyone had
probably filtered out, so I headed to the next casino on the list. Things
went smoothly and I was subtle in my passing of signals. What stood out
most were the times I had to wait patiently until a favorable count came
around. We weren’t playing as many hands per hour, but we weren’t
playing any hands in negative or neutral counts, where the house has an
advantage.
When we gathered back in Reggie’s hotel room, we calculated our
win for the night at $19,000. Adding that to the previous day’s win, we
were up a total of $30,000. Reggie told me that I did well, as did a few of
the big players who responded to my signals. I played the next day, then
had to get back home. A week later, I was informed that the team had
doubled the bank and I was sent my counter’s wage. I continued to play
with this team for a bit less than a year. We played in Las Vegas,
northern Nevada, Atlantic City, and the Caribbean. Then they went on to
play around the world, which required a fulltime commitment. I wasn’t
in a position to leave my regular job and career at that time, so we parted
company.
Over the years, I’ve played on various teams of different sizes and
bankrolls. The one key factor in whether a team is right for you or you
are right for that team is identifying the objectives of everyone involved.
Different players have different goals. Some teams have a revolving door
of players. These teams play to maximum expectation and they take no
prisoners. As a result, players become subject to overexposure and are
likely to end up getting barred on sight. When this happens, a player has
a lot of difficulty being able to play for any length of time and quits. This
is fine for someone looking to make a few quick dollars without the
desire of making a career of playing blackjack. It works well with some
teams that make a practice of recruiting such players. On the other hand,
players looking to maintain longevity need to be certain that the method
of play the team requires permits certain forms of camouflage to
minimize detection.
Team play works. When approached in the proper manner, it’s
strong, which is why casinos are afraid of teams. The team, with several
players, can put more hours of more money in action, which adds up to
faster and higher earnings than a solo player can achieve. Up until
recently, every team bank that I’ve been part of has been profitable.
I could sit here and start bragging about the successes and how great
things have been, but I think it’s more important to insert a healthy dose
of reality and illustrate the worst I’ve experienced. The last team I
personally organized was a losing financial effort. As the Boy Scout
Motto goes, “Be Prepared.”
There hasn’t been a book that actually details the play of a blackjack
team in the form of a diary. Stuart Perry authored the Las Vegas Blackjack
Diary in 1994 (self-published in 1995 and last revised by ConJelCo in
1997), in which he detailed two months of solo play. Barry Meadow has
also written a book, Blackjack Autumn (Huntington Press, 2000), about his
adventures playing blackjack in every casino in Nevada.
Many lessons were learned from Stuart and Barry’s books. My initial
idea was to record the progress of my most recent team in diary form.
For those having any interest in team play, this would have shown the
ups and downs, highlighting some of the mistakes we made. However, I
decided against the project in such a format out of respect for my
teammates. There really wasn’t an accurate way to document activities
for an entire book without giving up personal details. That’s a no-no. I
eventually decided on a different approach. The goal of the Purple Zone
is to provide a guideline for anyone interested in forming or
participating in a professional blackjack team. Also included is an outline
for putting together a team manual.
Let’s start off with some choice sections from a recent personal team
diary, noting that many details have been changed to omit personal
information about the team members.
29
Getting to Know You
Management
In order for a team to be successful, it’s essential to have strong
management. A good way to assure this is to have one person in charge
of the team’s day-to-day operations. The manager must possess strong
organizational, leadership, motivational, and planning skills. A team
manager should be prepared to be on call 24/7. There will be times when
a player is in action and runs into a problem, which could be a need for
cash. There’s a chance that a player in this situation will need to phone
the manager at some late hour. Sorry, but it’s part of the job.
It’s also important that everyone on the team have the utmost faith in
the manager. Everyone involved must trust the manager’s judgment in
all matters. This is especially important in the manager’s decision on
selecting players. He or she must be 100% reliable. Players and investors
need to know that the manager is on top of things. As a result, a manager
should be in contact with everyone involved on a regular basis. A
manager who possesses a laid-back attitude of not contacting folks unless
they initiate the contact first is headed for disaster. Initiating and
maintaining constant contact creates a high level of comfort for all
involved. A manager should be entitled to some form of compensation in
line with the duties performed. Such compensation should be agreed
upon, which neither overcompensates nor underpays the manager.
Some Methods of Management Compensation
Flat rate, which can be a set dollar amount, payable either on the
front-end, back-end, or in intervals.
Flat hourly rate, where the manager must account for hours devoted
to team business.
Commission percentage upon conclusion of a winning bank. If the
team experiences a losing bank, the manager receives nothing. (I believe
that this method isn’t fair, as it’s purely “result-driven.”) A portion of
each investment is allocated as an investment on behalf of the manager.
In this method, an investor submitting $20,000 may have $500 or an
agreed-upon amount taken out up front, which becomes the manager’s
compensation in the form of an investment on the manager’s behalf. If 10
investors each put in $20,000, this amounts to a $5,000 investment for the
manager. If the agreed-upon amount is $1,000, then the manager has a
$10,000 “free-roll.”
Percentage of adjusted hourly expected value (“EV”) of all players.
Percentage of adjusted hourly EV of all players, with win-bonus
incentive, such as the following: 5% of adjusted hourly EV of all players.
5% bonus on overall win at year-end.
A win-bonus share in the amount of 25% of the win in excess of the
established total team adjusted hourly EV, provided the investor’s return
is at least 50% of the total win after salaries, bonuses, and expenses.
Note: You can make it a further requirement for distribution of this
bonus that the overall team EV be exceeded and the total hours played
by all players meet or exceed the hours committed as a whole.
Example of Win-Bonus
Total EV “goal” = $5,000,000.
Actual win = $7,000,000 ($2,000,000 in excess of EV).
Salaries, bonuses, expenses = $2,000,000.
Gross Return to Investor = $5,000,000.
25% of $2,000,000 = $500,000 (bonus to manager).
Net to Investor = $4,500,000 (approx. 65% of actual win).
Note: These are just a few examples of some methods to compensate a
manager. You can get creative within any one method, as well as
combine any or all of these methods in a total compensation package.
Egos, Egos, and More Egos
Who is the best player on the team? Your response should be “Who
cares?” It doesn’t matter, as long as each player is competent and
meeting the team standards.
How do you measure a “best” player, anyway? Is it the player using
the most expert-level count system? Is it the player who has the record
for all-time biggest session win? Is it the player who can count down a
deck in the fastest time? Is it the player who has never been barred and
has the greatest act? All this is meaningless. Every player on the team has
a significant role in achieving the ultimate success. It’s the job of the
manager to identify each player’s strengths and weaknesses, putting
them to use in a manner where strengths are maximized and weaknesses
are minimized.
A problem that frequently arises on teams is that a player feels more
experienced or plays a stronger overall game than others do and feels he
should receive a higher salary as a result. While this is a bit distracting
and can create bad feelings, there’s some merit to the concept. One
common solution is to base a percentage of the winnings on how much a
player has individually won. The problem with this is that players hit a
negative swing regardless of how strong or weak they are, and this
method fails to rightfully reward those deserving. Another solution is to
measure the EV of each player and devise a method of compensation
based on such measurement. With the use of simulators, this is possible
(be aware that it may be difficult to accurately measure the effects of
multiple strategies). This enables players playing at different bet levels to
be compensated accordingly.
Overall, while players should be encouraged to strive for excellence
in play, competition amongst players is not beneficial to a team working
toward a common goal and should be discouraged. A strong
leader/manager should possess the necessary skills to form a cohesive
and non-competitive group.
31
Methods of Player Compensation
Method D
Multi-Player-Invested Bank, Expenses and Manager’s Commission Deducted
from Gross Win.
Net Win: 50% Investor/25% Player Based on Hours/25% Player Based on
Win.
This method was used by some of Ken Uston’s teams. There’s been
quite a bit of debate over the years about players receiving compensation
based on how much they win. Don Schlesinger, for one, is strongly
opposed to the practice of rewarding players on short-term win results.
On a couple of my teams, I attempted to strike a balance by using a 50%
investor/40% player based on hours/10% player based on win formula.
As in Method C, here all the players are investors as well. The same
advantages/disadvantages indicated in that method apply.
Method E
Player Paid Hourly Wage, No Share Based on Win
In this method, the investor pays the player on an hourly basis. The
hourly rate is determined as a percentage of the EV of the game. Let’s
say, after plugging the numbers into CVCX, it’s determined that a
player’s EV based on perfect play for a particular game is $1,200 per
hour.
The next step is to provide an allowance for less-than-perfect play.
Will the player employ any camouflage plays in a manner that would
reduce the $1,200 per hour? If so, and you have the means to evaluate the
cost of such plays, you can deduct this from the hourly EV. If the player
is observed (or reports) making an error, the cost of that one error in play
can be deducted as well. One way to fine-tune things is to deduct 10%–
20% from the calculated EV based on the overall skill level of the player,
to allow for any errors or camouflage plays. To determine the percent
allowance, you can use a grading system based on the player’s testing
results. Let’s say you decide to allow for 10%. Now your adjusted EV is
$1,080 per hour.
Another factor you may elect to add into the equation is expenses. If
the nature of the play doesn’t provide for reimbursement by a casino,
you may want to consider any expenses (e.g., travel) as a cost and deduct
from the hourly EV. If a player is paying $500 for a plane ticket and
another $500 for room and meals, you have $1,000 in expenses for the
trip. If the trip is estimated for 20 hours of play, divide the total expenses
by the number of hours and deduct that amount from the hourly EV.
Example: $1,000/20 = $50. Deduct $50 from your previously adjusted EV
of $1,080, and your new adjusted EV is $1,030.
You decide to pay the player a percentage of this adjusted EV. If you
decide to pay 25% of adjusted hourly EV, the player receives an hourly
wage of $257.50.
In this method, the player gets paid regardless of the results. If after
100 hours, the results are negative, the player will have still wages
totaling $25,750. On the other hand, if the player scores a $100,000 win
after 10 hours of play, the player receives only 10 hours of pay, totaling
$2,575, while the remaining $97,425 goes to the investor.
Method F
Player Receives Combination of Hourly Wage + Win Incentive Bonus
By decreasing the hourly rate paid to players, this method provides
the investor with some protection, where compensation to players is in a
graduated manner based on time commitments, while providing good
incentives for the player(s) and the manager (as applicable). However,
the investor could still end up at a disadvantage, having paid salaries,
after realizing a losing bank.
Step 1: A total team bankroll is determined for a one-year cycle (this
could be changed).
Step 2: Each player is asked to commit to a certain number of hours
for the year, venues of choice for play, game types, and stakes.
Step 3: Based on the above, each player’s EV is determined, along
with estimated expenses involved with the proposed play, creating an
adjusted EV figure.
Step 4: Based on overall EV and committed hours, each player’s pay
scale can be established as follows:
Hourly adjusted EV is determined and player receives 10% of that
EV, along with 5% of each trip win until 50% of the committed hours are
played.
After 50% of committed hours are played, player’s hourly pay
increases to 15% of the adjusted EV and trip win percentage increases to
10%.
Note: Increasing the percentage here helps provide motivation in the
event a player is burning out.
Player Bonuses
Single Player Bonus (best suited in situations where one player is working
for an investor or group of investors)—If a player meets or exceeds total
adjusted EV and meets or exceeds the committed hours, a calculation
will determine if the player’s total pay amounts to less than 25% of actual
win. If so, the difference in that amount (bringing the figure to 25% of
actual win) will be determined and player will receive 50% of that as a
bonus.
Example: Player commits to play 200 hours at an adjusted EV of
$1,500 per hour, for total adjusted EV goal of $300,000.
Player goes 200 hours and wins $350,000.
Based on pay schedule, player receives $ 62,500.
25% of $350,000 (actual win) is $87,500.
Difference in pay ($87,500 – $62,500) is $25,000.
50% of $25,000 is $12,500, representing a “performance bonus” for the
player.
Multi-Player “Team” Bonus (best suited for multi-players working for an
investor or group of investors)—If the overall team EV is met or exceeded
and the total hours played by all players meet or exceed the hours
committed as a whole, a calculation will be performed to determine
whether the total pay remitted to all players, out-of-pocket expenses, and
manager commission amounts to less than 40% of total actual team win.
If so, the difference in that amount (that would bring the figure to 40% of
actual win) will be determined and all players will divide 50% of that
figure. The allotment of this bonus among players will be based purely
on hours played regardless of EV or actual wins.
Example: Investor paid out a total of $240,000 to all players in
compensation based on the standard pay schedule.
Investor reimbursed players a total of $10,000 for expenses.
Investor paid manager $100,000.
Total actual win is $1,000,000.
Total out-of-pocket by investor is $350,000.
40% of $1,000,000 (actual win) is $400,000.
Difference ($400,000–$350,000) is $50,000.
50% of $50,000 is $25,000, representing a “performance “bonus” to be
divided by all players (or only those players who met their time
commitments). This bonus can be calculated by hours played or
percentage of win. You have options! The additional $25,000 could go to
the manager as a “manager bonus,” it could be distributed to players in
accordance with any number of formulas, or it could be retained by the
investor.
Note: A problem with overall “team” bonuses is that players showing
winning results feel more deserving than those showing losing results.
Method G
This is actually a complement to the above methods that are pertinent
to a long-term bank, where the investor can realize some return on a
monthly or quarterly basis.
In this method, each month or quarter, the investor receives a
percentage of the value of the bank. After this disbursement, the funds
available for play are decreased, which may decrease the bet range. If
you’re paying players based on EV, decreasing the bet range decreases
the hourly rate. An example: On January 1, a starting bank is $1,000,000.
The terms provide for the investor to receive a 1% interest distribution on
the first of each month, calculated on the value of the bank on that date.
On February 1, based on the player results, less expenses and player
wages, the bank is at $900,000. Hence, on February 1, $9,000 is
distributed to the investor and the new value of the bank is $891,000.
Here, the investor can still end up taking a loss in addition to shelling out
wages to players. However, by withdrawing a percentage on a monthly
or quarterly basis, the investor’s blow is softened in the event of an
overall loss. Although the players receive hourly wages, this pay rate can
be subject to a decrease if the hourly EV is reduced as a result of the
investor. In any event, the players receive compensation.
Penalties
Player Penalties
If a certain goal is determined or a certain number of hours to which a
player must commit is established, that player is penalized if these hours
are not met. The penalty can be in the form of a discounted amount of the
hourly wage the player would receive if the required number of hours
were achieved.
Investor Penalties
When dealing with more than one investor, if a single investor elects
to bail out prior to the agreed-upon conclusion of a bank, he receives the
entitled share of the bank at that time, less a penalty. This can represent
an overall loss for such investor. One option for the team is to permit
others to buy out the shares of the departing investor. This enables the
bank to operate at the same level.
This section presents just some of the methods that can be used to
compensate players on a team. It should provide some good ideas for
those involved in team play to come up with a method that works best
for that particular group. Remember, what works for one group may not
work for another.
32
Living with Losses
This chapter is dedicated to the five original members of the last team
on which I formally acted as a manager. The six of us have been together
in this journey for three years and although we didn’t reach our ultimate
goals, the early stages of our efforts were successful. This is a reflection
on our very first play together, way back when.
We were all ready to combine our efforts as a team. The plan was to
meet in Las Vegas and play over a five-day period. Brett and Leon would
arrive in town first on Tuesday. Patrick and I would arrive on
Wednesday. Harry was coming into town on Thursday, and Ursula was
getting in on Friday morning. At this point, not every member of the
group had met one another. Brett and I had met each of the others. Harry
met everyone except for Leon and Ursula. Patrick never met Ursula or
Leon.
To avoid complications, I created a schedule of casinos for each
player, and times of play. This would avoid having any two players in
the same place at the same time.
Patrick and I ended up on the same flight Wednesday evening. I
managed to get an upgrade into first class, while Patrick was in coach.
Since the seat next to me was empty, Patrick cruised over, only to have
the flight attendant inform him that he couldn’t sit there. Here’s poor
Patrick getting backed off before the plane even lands!
The setup we decided on was for each player to play solo in
accordance with a schedule of casinos and times of play. A player would
finish a session in a given casino as a teammate was ready to commence
play in that same casino. This arrangement facilitated exchange of
information, in addition to any necessary cash transfers.
I started play Thursday morning with a one-hour session, losing a
session bankroll. At the end of my session, I saw Leon entering the casino
right on schedule. He gave me a signal to meet him outside. He informed
me that he lost most of his allotted team bankroll the day before and
needed more cash. I gave him one session bankroll to play with, along
with a change in the schedule, which enabled him to meet up with
Patrick in hopes of getting some additional cash if necessary. I was about
to leave when Leon gave me some more bad news. Brett also had a losing
day and was in need of more cash. On that note, I drove to the hotel
where Brett was staying to give him some cash. Not a good start for this
new team: three of us losing and Patrick’s results unknown.
I played until our first scheduled meeting, but my net result didn’t
improve. Patrick was winning, but Brett, Leon, and I showed negative
results that put us at a 25% loss of our initial bank. The good news was
that we found out about a promotion being offered by a casino. If you
had a special coupon, you received a two-to-one payoff for a natural. The
restriction was that a player could use only one coupon per day. Of
course, we found ways to get around that and ended up having a little
contest among ourselves to see who could get away with using the most
coupons. I slipped in six during one shift. I also used my charm to get a
huge stack of the coupons from the nice lady giving them out and I
distributed them to my teammates. I still lost!
My next task was to pick up Harry and his wife, Jeanette, at the
airport. Harry and I got to know each other over the six months prior to
this trip, and when he saw my smile as he got off the plane, his first
words were, “I hope that’s a happy smile.” He knew it wasn’t.
The following morning, my losing streak continued and our
afternoon meeting revealed that out of the five of us present, Patrick was
the only one with positive numbers. Ursula walked into the meeting
immediately after arriving in town to find the team down 50% of the
starting bank. I could see the questionable look on her face, but she
maintained a positive attitude. This was her first-ever visit to Las Vegas,
let alone playing on a count team. After making a few revisions, we
continued with the structured schedule, a method that led Leon to dub
the structure affectionately as “Rick’s Sweat Shop.”
After an initial losing session the next morning, I finally caught fire
and put together a string of winning sessions. By the end of the evening,
my net loss as of the previous day was cut in half. At the evening
meeting, the others also reported winning numbers that put us close to
even. My “sweat-shop” schedule was working well; when players met
up entering/exiting a casino, knowledge of a teammate’s winning
session created motivation all around.
The next day, I was still on a roll. All my sessions ended in wins,
which put my personal net result at a nice win. At our late-afternoon
meeting, the others also reported some nice wins, which put us ahead for
the trip. We decided to have each player go out to play in a casino of
his/her own choice for one more session before our final meeting, where
we would wrap things up.
I went to play at my “home-base” casino and was having a nice
session when I noticed a floorperson whispering to the shift manager and
motioning two tables away from me. I discreetly looked over there and
noticed Ursula playing at that table. At first I was thinking how we
should have informed each other of what casino we would each go to, to
avoid having more than one player in the same place. At the same time, I
noticed another floorperson starting to watch me a bit too closely for
comfort. I left the table and went to the restroom to determine what to do
about alerting Ursula. After arriving at the table, I could see the shift
manager watching Ursula from a distance. Ursula seemed a bit too
focused on the cards and oblivious to what was really happening. I
watched as she jumped her bet and the shift manager walked up to the
table, picked up the discards, and started to flip through them. I
immediately gave the “heat signal” to Ursula, but she didn’t seem to
catch on. Since I was concerned about the heat I was getting earlier, I
decided it was best to leave there and see if I could locate a teammate to
return and attempt to warn Ursula.
I walked across the street to a casino where I suspected Patrick would
be and, after spotting him, I signaled him to follow me outside. Once
outside, I quickly blurted out, “You’ve got to get across the street and get
Ursula out of there.” Patrick responded, “Why?” I then informed him:
“She jumped her bet and the shift manager went through the discards. I
gave her the heat signal, but she didn’t catch it, and I was worried about
getting heat myself.” On that note, Patrick said, “Okay,” then proceeded
to run across a major thoroughfare, dodging traffic, in an effort to save a
fellow teammate. When he returned, he told me it was too late, that she
had been backed off from play. Afterwards, I spent an hour talking with
Ursula and realized that she wasn’t really in tune with the warning signs.
I was at fault for taking it for granted that she was. She handled the
situation well and learned from the experience. Subsequently, I believe
this episode made her a stronger player.
Our final meeting was a happy occasion, as we recovered from being
50% down of our initial bank to ending up with a 50% net win.
The
End Zone
35
Part-Time
The above are just some of the factors one needs to consider before
playing blackjack on a full-time basis. I suspect that most readers will
look at these factors and decide, “It’s not for me.” Join the club. That’s
what I’ve always said when the thought has crossed my mind. But fear
not! If you enjoy playing as I do and want a potential source of
supplemental income, consider playing blackjack as a part-time
professional.
Here are some tips on how to set up shop in your side-profession.
Time Available
After determining how much paid time off your full-time job allows,
you’ll want to decide how much of it you wish to devote to blackjack
play. Let’s first look at a player living in Southern California, working at
a job that provides Saturday and Sunday off. This player can hop in a car
on Friday afternoon and drive four to five hours on average to Las Vegas
for the weekend. If you happen to be traveling solo, take a look at current
airfares and you could find round-trip flights for less than $100. If you’re
expense conscious, consider the number of passengers, then calculate the
cost of travel by car as compared to airfare, airport parking, and ground
transportation while in Las Vegas. If your bankroll justifies playing at a
level that qualifies for airfare reimbursement (covered later) from a
casino, then by all means fly in. This strategy applies to similar
geographic situations worldwide.
If you’re not fortunate enough to live within striking distance of a
casino area for an easy weekend trip, the next consideration is an
extended holiday weekend. Let’s say you live in Baltimore, Maryland,
and wish to take a trip to Las Vegas. Your job gives you Labor Day
Monday off. A good strategy is to take the Friday before as a vacation
day. Pack a bag, bring it to work on Thursday, head right to the airport
after work, and you’ll be in Las Vegas Thursday night for a four-night
stay, catching a return flight home on Monday afternoon. If you’re
blessed with ultra-stamina, go ahead a take a red-eye flight back home,
departing Las Vegas around midnight. This gets you back around 8 a.m.
Tuesday morning and you can head to work straight from the airport.
I’ve done this, but it’s been many years since I’ve had the stamina to pull
it off.
If the nature of your work entails business travel, you can get
creative. Let’s say you need to schedule a business trip to Los Angeles.
Set it up so that the business trip includes a Friday or Monday. If you
need to spend two days in Los Angeles, book your flight for a
Wednesday night departure and Sunday afternoon return. You’ve now
created a built-in weekend in Las Vegas. San Francisco? How does a
weekend in Reno/Lake Tahoe sound?
I caution you not to fall into the trap of devoting all your valuable
vacation time solely to blackjack play. Even as a part-time player, this can
lead to burnout. We all need a balanced lifestyle and that includes good
old rest and relaxation. We’re fortunate that some casino towns offer
activities away from the gaming tables, providing us with opportunities
to combine a vacation with blackjack. If you enjoy winter sports, Lake
Tahoe offers some great skiing and enough casinos to keep your chips
moving. If you fancy water sports, a trip to the Caribbean may be in
order. Diving in the day, blackjack at night. Golf? That’s easy. Las Vegas,
for one, offers dozens of courses, in addition to dozens more activities to
choose from.
When combining vacation and blackjack play, structure your day to
mix up your play and other activities.
Low-Stakes Play
If you’re betting $5 chips, you want to play casinos that offer the
lowest-minimum tables, so your bet scheme can fit in as your bankroll
permits. If your bet scheme calls for a 1-6 spread and your bankroll
permits a top bet of $60, look for a table minimum no higher than $10.
You want to try for some of the limited comps available to players at
this level. Beverages are free while you’re playing; you need only to tip
the server. When you’re ready to finish playing, wait until a point where
you have a larger bet up, call over a floorperson, and ask for a buffet
comp. If you’re looking for a discount on a room, you’ll most likely score
a room at the “casino rate,” which provides for a nice discount. Always
check out funbooks where they’re offered. You may find some free offers
for shows, rooms, meals, and even free cash.
If you plan on playing at this level for a while, it’s a good idea to get
rated. When you’re playing for low stakes, most casinos won’t view you
as a threat. If your goal is to elevate your level of play, be careful how
much information you give about yourself.
Moderate-Stakes Play
If you’re betting $25 chips, you have more flexibility. You can be more
selective in where to play. Since you can play at $25-minimum tables,
you have a better chance of finding the less crowded conditions
necessary to increase your hourly earning potential.
You qualify for better comps at this level. In addition to low-stakes
comps, you can also go for meals at the coffee shop, where someone will
actually serve you. Depending on the casino, you have the potential of
scoring a free room. To maximize your comp potential, I recommend
reading three books, all published by Huntington Press: Comp City by
Max Rubin, and The Frugal Gambler and More Frugal Gambling by Jean
Scott. If you know how to work the system, you should never have to
pay for a hotel room or a meal when playing at a casino.
High-Stakes Play
If you’re betting $100 chips, you’re in a very strong position to get the
most of out your play. First, you have excellent opportunities to play in
non-crowded conditions. This hopefully results in your playing more
hands at an advantage, giving an attractive earning potential. However,
playing at this level increases your exposure to scrutiny by casino
personnel. To avoid being detected as a skilled player, you’ll need to be
aware of the casino procedures and apply some camouflage techniques
to keep a step ahead of them. As a part-time player, you have the ability
to do what I call “play the circuit.” This entails spreading out your action
among several casinos that offer quality games. If you do this, you
minimize your exposure in any one casino, thus minimizing the chances
that you will be detected as a skilled player.
You create your circuit by listing all the casinos you elect to play in.
Let’s say you have six casinos on your list. Considering that the majority
of casinos have three different shifts during the business day, you have
18 shifts on your circuit. Remember that you may need a home-base
casino to score your room comp. If your instincts are good and you have
a good comfort level with a specific casino, consider that as your home
base, which you can give enough action to satisfy the level of comps you
desire, while minimizing detection. You can continue to test the waters
with other casinos, to establish a home base for future trips.
Play at this level entitles you to premium comps. Your goal here is to
shoot for “RFB plus airfare.” You want the casino to comp your room (R),
all meals (F), and beverages (B), referred to as RFB (an RFB player in
most cases qualifies for comp show tickets as well). In addition to RFB,
you want the casino to reimburse you for your airline ticket(s). Comp City
(a must-read for those playing at this level) outlines excellent strategies
for securing airfare reimbursement.
If you have the bankroll to play at this level, you have the ability to
create an expense-paid vacation, while combining it with part-time
advantage play in a casino.
For a full-time player, blackjack is a main source of income. As a part-
time player, you view any gambling earnings as supplementary income.
You have a full-time job outside of advantage play, which provides you
with a sense of credibility in the minds of casino personnel. You’re their
customer and you’re entitled to a level of service commensurate with
your action. Remember, you’re the customer!
Bankroll Considerations
Several books provide information on how to determine your
bankroll and bet levels, with mathematics ranging from simple to
complex (at the very least, it’s a good idea to go back to Chapter 12 of
this book and reread the section on Money Management). For the
foundation of your thinking, there’s no magic in determining what your
bankroll should be. I trust the following formula is not too complicated:
Funds you can afford to lose = your bankroll. Period.
Information Pipeline
Since your time for play is limited, too much time spent scouting cuts
into your earning potential. Knowledge of quality games is essential;
therefore you’re best served by gathering information before your trip. In
addition to exchanging information with other players in a cooperative
manner, you can subscribe to some sources that specialize in providing
game conditions. If you have Internet access and go to trackjack.com,
you’ll find information on games offered, which is updated regularly. If
you want information about casino offers, and general comp
information, check out the Las Vegas Advisor (and LasVegasAdvisor.com),
where your subscription includes valuable coupon books, along with
invaluable guidance.
Taxes
Don’t forget to keep accurate records of your wins and losses. You’re
required by the government to report this information on your income
tax return.
Summary
If you have a traditional full-time career, you can play blackjack as a
part-time professional to provide a source of supplementary income. In
most cases, your earning potential won’t be that of a full-timer playing at
a similar level, but there are benefits and there is potential.
37
Resources and Final Notes
From the first turn of the card to getting out of a foreign country
with a suitcase full of cash, Blackjack Blueprint is the most
comprehensive book ever written on learning to play blackjack for
profit.