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Research Overview
RESEARCH OVERVIEW
Research Objectives
Determine the percentage of mobile phone owners who play mobile phone games Understand current mobile phone game play activity and preferences Gather previous and future mobile phone game and/or game content purchase trends Benchmark to 2009 AT&T/PopCap mobile phone gaming survey where possible
Research Overview
Survey Qualifications
Live in the United States or United Kingdom Own a mobile phone Played a game on a mobile phone within the past month
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
Research Overview
52%
50%
Mobile Phone Owners n=2,425 Standard mobile phone Web-enabled mobile phone Smartphone
40%
27%
10%
0%
Standard mobile phone Web-enabled mobile phone Smartphone
Q1 What type of mobile phone do you currently own and use? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
Research Overview
100.0%
US/UK Played game on mobile phone sometime in the past Mobile phone gamers Avid mobile phone gamers
52.0%
US 44%
UK 73%
52.0%
33.6%
24.6%
28%
21%
49%
35%
60% 50%
40%
33.6% 24.6%
30%
20%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
83%
58%
50%
42%
40%
30%
17%
Smartphone
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
For the purposes of this survey a mobile phone gamer is defined as someone who has played a game on his/her phone in the past month. In addition, an avid mobile phone gamer is defined a someone who has played a game on his/her phone in the past week.
GENDER
At 55%, slightly more males play games on their mobile phone than females (45%). In the 2009 AT&T/PopCap mobile phone games survey, 51% of those playing mobile phone games were male and 49% were female.
60%
55% 50%
55% 51%
49%
45% 40%
45%
30%
20%
10%
0% Male Female
Q24 Gender PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
AGE
35%
31%
All: Avid:
39.3 38.0
Mobile Phone Gamers Avid Mobile Phone Gamers
30%
28%
19%
18%
5%
4%
3%
The average age of a mobile phone gamer is 39.3 years, while avid mobile phone gamers are slightly younger at 38.0 years. 44% of the mobile phone gamers are less than 34 years old, another 40% are between 35 and 54 years old, while the remaining 16% are 55 or older. Avid mobile phone gamers are slightly younger with 48% less than 34 years old, 38% between 35 and 54 years old, and 13% 55 years and older.
0% 18 - 24 25 - 34 35 - 44 45 - 54 55 - 64 65+
Std/Web phone
US 17%
UK 14%
18 - 24
25 - 34 35 - 44
14%
20%
17% 28%
34%
20% 17%
27%
16% 22%
30%
23% 20%
45 - 54
55 - 64 65+
17%
5%
9%
3%
13%
5%
10%
2%
Mobile phone gamers who own a smartphone tend to be younger (37.3 years) than those who have a standard or web-enabled phone (42.4 years). Mobile phone gamers from the UK are also slightly younger (38.5 years) than those in the US (39.8).
Q25 Age
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
10
3%
7% 7%
$15K - $24K
5%
11% 11%
11% 12%
$25K - $34K
$35K - $49K
18%
20% 23%
- AT&T $25K - $49K
$50K - $74K
$75K - $99K
15%
$100K - $149K
16%
$150K +
The annual household income of mobile phone gamers and avid mobile phone gamers is comparable, with half earning less than $50,000, one out of five earning between $50,000 and $74,999 and the remainder earning more the $75,000 annually. Those who own a smartphone earn more annually, with one-third (32%) earning more than $75,000. Mobile phone gamers in the US earn more annually than those in the UK.
0%
5%
Std/Web phone
< $15K $15K - $24K $25K - $34K $35K - $49K $50K - $74K $75K - $99K $100K - $149K $150K + 11% 13% 12% 22% 23% 7% 4% 2%
Smart phone
4% 9% 11% 18% 22% 14% 12% 6%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
11
61%
60%
50%
40%
30%
0%
Standard mobile phone Web-enabled mobile phone Smartphone
UK 15% 28%
63%
57%
The majority (61%) of the mobile phone gamers own a smartphone, followed by 22% who have a webenabled phone and 17% who have a standard mobile phone. The number of those owning a smartphone increases among avid mobile phone gamers, with 69% smartphone owners, 19% webenabled phone owners and 12% standard mobile phone owners. Although smartphone usage is higher in general in the UK than in the US, the same is not true among mobile phone gamer. Slightly more of those in the US who are mobile phone gamers own a smartphone than those in the UK (63% vs. 57%).
Q2 What type of mobile phone do you currently own and use? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
12
41%
20% 15%
10% 13%
18%
13%
8%
9%
10%
11%
8% 3% 2%
5% 0%
Daily 2 - 3 times a week Once a week
2%
2 - 3 times a month
1%
1%
A shift has occurred in the frequency of mobile phone game play over the past two years. 84% of mobile phone gamers and 97% of avid mobile phone gamers currently play games on their mobile phone at least once a week, compared to only 40% in 2009. Daily mobile phone game play has more than doubled with 35% of mobile phone gamers and 47% of avid mobile phone gamers playing daily, compared to 13% in 2009.
Std/Web phone Daily 2 - 3 times a week Once a week 2 - 3 times a month Once a month Less than once a month 20% 35% 18% 17% 6% 3%
92%
The expanded adoption of smartphones has also influenced the increased frequency of mobile phone game play. 92% of mobile phone owners who own a smartphone play mobile phone games weekly, and 45% play daily.
14
Q5 How often do you typically play games on your mobile phone? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
70%
71%
60%
50%
40%
29%
39%39%
30%
22% 20%
Although the frequency of mobile phone game play has increased over the past two years, the number of total hours per week has not increased, compared to the 2009 results. 68% of the mobile phone gamers and 61% of the avid mobile phone gamers play less than one hour per week, compared to 71% of those in 2009.
10%
7%
5% 6% 5%
0% < 30 minutes 30-60 minutes 1-2 hours 3-4 hours > 4 hours
* The 2009 AT&T/PopCap survey only captured < 1 hour, while the current survey broke it down further.
Std/Web phone < 30 minutes 30 - 60 minutes 1 - 2 hours 3 - 4 hours > 4 hours 37% 38% 18% 5% 2%
37% of smartphone owners spend at least one hour a week playing mobile phone games, compared to 25% of the standard and web-enabled phone owners.
Q6 How many hours per week do you play games on your mobile phone? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
15
35%
34%
25%
10%
9%9% 7% 6%6%
Two-thirds (66%) of the mobile phone gamers and avid mobile phone gamers have been playing games on a mobile phone for at least one year. This is lower than the 2009 AT&T/PopCap survey results, where 78% had been playing mobile phone games for at least one year. This indicates an increase in the number of mobile phone owners who are fairly new to mobile phone gaming.
5%
0% < 1 month 1-6 months 7-12 months 1-2 years 3-5 years 6-10 years > 10 years
Smart phone 4%
62% of the smartphone owners have been playing mobile phone games for at least one year.
1 - 6 months
7 - 12 months 1 - 2 years
10%
15% 25%
17%
17% 25%
3 - 5 years
6 - 10 years > 10 years
30%
10% 7%
23%
9% 5%
Q7 How long have you been playing games on a mobile phone?
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
16
70%
60%
50%
23% 27%
Average
26% - 50%
51% - 75% 76% - 100%
21%
4% 2%
28%
7% 2%
30%
20% 8% 2%
0%
10%
6%
2%
1% - 25%
26% - 50%
51% - 75%
76% - 100%
Q8 Excluding making and receiving calls, what percent of the time you spend using your mobile phone, do you spend playing games? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
17
60% 50%
59%
50%
Std/Web phone Increased 29% 17% 55% Decreased About the same
40%
40%
35% 30%
20%
28%
20%
10%
10%
7%
Q9 In terms of time spent, how has your mobile phone game play activity changed over the past year? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
18
New phone has more memory and/or better game play capabilities
21%
The availability of more free games (79%) is the number one factor driving increased mobile phone game play, followed by the acquisition of a new phone with more memory or better game play capabilities at 59%. Almost half (48%) cited improved game graphics as influencing their increased mobile phone game play. Almost two-thirds (63%) of smartphone owners said getting a new phone with more memory and better game play capabilities influenced their increased mobile phone game play.
US 84% 58% UK 73% 60%
Std/Web phone More free games available New phone has more memory/better game play capabilities 75% 46%
27%
32% 20%
54%
40% 40%
48%
39% 35%
48%
37% 35%
30%
38%
40%
30%
Q10 What has influenced the increase in your game play on your mobile phone? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
19
0%
20%
40%
60%
80%
100%
US 81% 63%
UK 73% 53%
Three-fourths (78%) of the mobile phone gamers Agree (Strongly and Somewhat Agree) that mobile phone gaming has become a regular part of their weekly activities, while 59% said they Strongly and Somewhat Agree that mobile phone gaming has become a regular part of their daily activities. 87% of avid mobile phone gamers Agree that mobile phone gaming has become a regular part of their weekly activities, while 72% Strongly or Somewhat Agree that mobile phone gaming has become a regular part of their daily activities. Among smartphone owners 87% said mobile phone gaming has become a regular part of their weekly activities, compared to 68% who said it has become a regular part of their daily activities.
Q11 How much do you agree or disagree with the following: 11A - Mobile phone gaming has become a regular part of my weekly activities. 11B - Mobile phone gaming has become a regular part of my daily activities. PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
20
0%
1%
Q13 Which device do you play games on most often? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
21
8% 40%
10% 34% 36% 33% 37%
56% 56%
12%
11% 9% 19% 20%
33% 35%
The primary benefits derived from playing games on a mobile phone include a distraction from the issues of daily life (57%), relief from boredom (56%) and relaxed and less stressed out (56%).
3%
3% 1%
Increased productivity
Relief from chronic pain/fatigue
2%
2%
11% 13%
8% 9%
0%
20%
40%
60%
Std/Web phone
Relief from boredom/just passing the time
Distraction from the issues of daily life Relaxed and less stressed out
Smart phone
52%
55% 56%
US
57% 59%
UK
54% 53%
61%
60% 55%
59%
32% 35% 36% 23% 19% 16% 21% 12% 8%
50%
36% 31% 27% 14% 17% 13% 11% 8% 6%
Accomplishment/competitive spirit
Improved hand-eye coordination Improved mood/feeling of well being Sharper and more mentally focused Improved identification & computation skills Increased confidence building More energetic
34%
33% 27% 19% 17% 13% 11%
33%
33% 36% 19% 20% 16% 21%
Increased productivity
Relief from chronic pain/fatigue
7%
7%
13%
8%
Q12 Which of the following benefits have you experienced as a result of playing games on your mobile phone? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
22
US 66%
UK 60%
50%
40%
30%
20%
10%
0% Yes
Q20 In the past month, have you accessed Facebook, MySpace or Bebo from your mobile phone? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
24
Mobile Phone Gamers and Avid Mobile Phone Gamers Playing Social Games on Mobile Phone
Mobile Phone Gamers Avid Mobile Phone Gamers 53%
50%
47%
Std/Web phone
Smartphone US
31%
57% 50%
40%
UK
43%
30%
20%
10%
0%
Yes
Q21 How often do you play social networking games on your mobile phone? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
25
Daily
44%
2 - 3 times a week
25%
26%
Std/Web Phone
Daily 33%
Smart phone
42%
Once a week
14%
13%
2 - 3 times a week
Once a week 2 - 3 times a month
19%
15% 10%
27%
13% 7%
2 - 3 times a month
8%
7%
22%
10%
13% 11%
Mobile Phone Gamers Avid Mobile Phone Gamers 20% 25% 30% 35% 40% 45% 50%
0%
5%
10%
15%
Q21 How often do you play social networking games on your mobile phone? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
26
Recommendation Behavior
Recommendation Behavior
64%
US 60%
UK 53%
50%
40%
30%
20%
10%
0% Yes
Q22 Have you ever recommended a mobile phone game to someone else? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
28
Recommendation Behavior
Controls are simple and easy to use Has great graphics and sound Comes from a trusted brand
Provides an escape
Fun to play (86%) and easy to learn (49%) are the top two game characteristics that most influenced those who have recommend mobile phone games to others. Challenging (45%), lots of levels or modes (41%) and good value for the price (40%) round out the top five most influential game characteristics that influence recommendations.
Std/Web phone Smart phone
Fun to play
Easy to learn Is challenging
90%
45% 45%
84%
51% 45%
41%
40% 32%
41%
37% 44%
32%
32% 29% 29% 15%
30%
31% 39% 36% 21%
29
Mobile Phone Gamers and Avid Mobile Phone Gamers Purchasing One or More Mobile Phone Games
Mobile Phone Gamers Avid Mobile Phone Gamers 71% 65% 59% 52% 61%
70%
69%
60%
50%
40%
30%
20%
10%
There is a positive trend upwards with respect to the number of mobile phone gamers who have purchased or plan to purchase one or more mobile phone games. In 2009, 52% of the mobile phone gamers and 59% of the avid mobile phone gamers purchased at least one mobile phone game. This increased to 61% and 69% respectively in 2010 and is projected to jump to 65% and 71% this year.
Between 2009 and 2010, the number of smartphone owners purchasing one or more mobile phone games increased 12%. This trend is also evident among mobile phone gamers in the UK.
Q14 How many games have you purchased for your mobile phone in 2009 and 2010? Q18 How many do you anticipate purchasing in 2011? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
31
2009 2010 2011 2009 2010 2011 2009 2010 2011 2009 2010 2011 2009 2010 2011 2009 2010 2011
4.3 4.6 4.2 4.6 4.9 4.6 3.1 2.9 2.8 4.9 5.4 4.9 4.2 4.5 4.3 4.4 4.7 4.1
1
2 3 4 5
9%
24% 19% 22% 23% 19% 21% 29% 26% 29% 22% 16% 18% 22% 19% 19% 28% 20% 25% 18% 16% 17% 18% 16% 17% 18% 19% 16% 18% 14% 18% 21% 17% 18% 14% 14% 16% 15% 6% 9% 8% 10% 17% 10% 12% 12% 10% 10% 17% 6% 6% 9% 7% 5% 4% 9% 3% 8% 6% 9% 9% 11% 18% 10% 10% 11% 8% 6% 9% 7% 6% 8% 7% 11% 5%
>5
Q14 How many games have you purchased for your mobile phone in 2009 and 2010? Q18 How many do you anticipate purchasing in 2011? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
32
55% 50% 45% 40% 35% 30% 25% 20% 15% 10% 5% 0%
US 44%
UK 42%
Yes
Q15 In the past year, have you upgraded a free game trial or free game app on your mobile phone to a paid version? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
33
32%
30%
27% 25%
US 29%
UK 23%
20%
15%
10%
5%
0% Yes
Q16 In the past year, have you purchased any content (power-ups, new levels/modes, etc.) for a mobile phone game that you originally obtained for free? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
34
Mobile Phone Gamers and Avid Mobile Phone Gamers Spending $6.00 or More on Mobile Phone Games
Mobile Phone Gamers
Avid Mobile Phone Gamers
61% 58%
52%
60%
49%
49%
30%
20%
10%
There is a positive trend upwards with respect to the number of mobile phone gamers who have spent or plan to spend at least $6.00 per year on games for their mobile phone. In 2009, 41% of the mobile phone gamers and 49% of the avid mobile phone gamers spent at least $6.00 on mobile phone games. This increased to 49% and 58% respectively in 2010 and is projected to jump to 52% and 61% this year.
Std/Web phone
2009 34%
Smart phone
47%
US 47%
UK 36%
2010
2011
39%
42%
56%
61%
51%
55%
47%
50%
Between 2009 and 2010, the number of smartphone owners spending $6.00 or more on mobile phone games increased sharply. This trend is also evident among mobile phone gamers in the UK.
Q17 How much did you spend on games for your mobile phone in 2009 and 2010? Q19 How much do you anticipate spending in 2011? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
35
2009 2010 2011 2009 2010 2011 2009 2010 2011 2009 2010 2011 2009 2010 2011 2009 2010 2011 Avg. $
$1 - $5 $6 - $10 $11 - $15 $21.15 $22.36 $23.22 $22.65 $24.35 $25.27 $15.18 $15.70 $15.70 $24.40 $25.57 $27.04 $23.70 $25.25 $25.94 $16.73 $17.85 $18.82
21% 22%
20% 21%
18% 21%
18% 20%
17% 20%
16% 19%
30% 22%
24% 28%
24% 28%
17% 21%
19% 17%
15% 18%
19% 22%
20% 19%
17% 20%
26% 20%
21% 24%
20% 23%
15%
20% 11% 11%
16%
20% 10% 13%
16%
17% 15% 13%
16%
22% 11% 13%
15%
21% 12% 15%
17%
17% 16% 15%
18%
16% 10% 4%
18%
19% 6% 5%
19%
16% 10% 4%
14%
22% 11% 15%
15%
20% 12% 17%
15%
18% 17% 17%
15%
17% 11% 15%
16%
18% 10% 18%
15%
15% 17% 17%
15%
24% 11% 4%
15%
23% 11% 6%
18%
20% 11% 7%
$16 - $25
$26 - $50 >$50
Q17 How much did you spend on games for your mobile phone in 2009 and 2010? Q19 How many do you anticipate spending in 2011? PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
36
Key Takeaways
KEY TAKEAWAYS
Half of those who own a mobile phone have played a game on their mobile phone. Mobile phone owners in the UK are more likely to play games on their mobile phone than those in the US (73% vs.44%).
Key Takeaways
The majority (61%) of those playing games on their mobile phone own a smartphone.
Three-fourths of those who play mobile phone games are avid mobile phone gamers who played a game on their mobile phone in the past week. One-fourth are mobile phone gamers who have played a game on their mobile phone in the past month. The average age of a mobile phone gamer is 39.3 years, while avid mobile phone gamers are slightly younger at 38.0 years. 83% of those owning a smartphone played a mobile phone game in the past week, and therefore are classified as avid mobile phone gamers. The frequency of mobile phone game play has increased over the past two years. 84% of mobile phone gamers and 97% of avid mobile phone gamers currently play games on their mobile phone at least once a week, compared to only 40% in 2009. Daily mobile phone game play has more than doubled in the past two years, with 35% of mobile phone gamers and 47% of avid mobile phone gamers playing daily, compared to 13% in 2009.
The expanded adoption of smartphones has also influenced the increased frequency of mobile phone game play, with 92% of smartphone owners playing mobile phone games weekly and 45% playing daily.
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
38
KEY TAKEAWAYS
Mobile phone game play accounts for one-fourth of a mobile phone gamers phone usage (excluding calls).
Key Takeaways
59% of the avid mobile phone gamers said their mobile phone game play has increased over the past year.
87% of avid mobile phone gamers Agree that mobile phone gaming has become a regular part of their weekly activities, while 72% Agree that mobile phone gaming has become a regular part of their daily activities.
In 2009, 53% of mobile phone gamers said they play games most often on their computer, while only 17% said they play most often on their mobile phone. Currently, half of the avid mobile phone gamers play most often on their mobile phone. More than half of the avid mobile phone gamers play social networking games on their phone, with more than three-fourths playing at least once a week, and 44% playing daily. Smartphone owners purchased almost twice as many games for their mobile phones in 2010 as those who own a standard or web-enabled phone (5.4 vs. 2.9). Smartphone owners spent almost $10.00 more on mobile phone games in 2010 as those who own a standard or web-enabled phone ($25.57 vs. $15.70). Half of the avid mobile phone gamers upgraded a free game trial or free game app to a paid version in the past year, while one-third purchased content for a mobile phone game they originally obtained for free.
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
39
Research Methodology
This international research was conducted by Information Solutions Group (ISG; www.infosolutionsgroup.com) exclusively for PopCap Games. The results are based on 2,425 online surveys completed by members of the worlds largest online ePanel (Toluna) in the United States and United Kingdom between January 25 and January 31, 2011. To qualify for participation in the survey, individuals must own and use a mobile phone. Among these mobile phone owners, 814 were identified as mobile phone gamers (those who played a game on his/her mobile phone in the past month). In addition, 597 of the mobile phone gamers were identified as avid mobile phone gamers (those who played a game on his/her mobile phone within the past week). Finally, 495 of the mobile phone gamers were also identified as smartphone owners. In theory, in 19 cases out of 20, the results will differ by no more than 2.4 percentage points from what would have been obtained by seeking out and polling all US and UK mobile phone owners age 18 and over. Smaller subgroups reflect larger margins of sampling error. Other sources of error, such as variations in the order of questions or the wording within the questionnaire, may also contribute to different results.
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
41
About ISG
Information Solutions Group (ISG) specializes in providing its clients with full-service market research programs designed to enable businesses to make sound strategic decisions. Its services include a wide range of custom research and analysis solutions for both consumer and business-to-business product and service companies. ISGs services include market segmentation, customer satisfaction measurement, product development, public relations, competitive performance and pricing research. ISG uses online, telephone and mail survey methodologies and provides design, implementation and analysis services in the North American, EMEA and Asia Pacific markets. Examples of the type of information an ISG program can deliver can be obtained at www.infosolutionsgroup.com
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
43
About Toluna/Greenfield
Toluna Online is the worlds leading independent online panel and survey technology provider to the global market research industry. The company provides online sample and survey
45
Segmentation Report Q4: When was the last time you played a game on your mobile phone?
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone owners (2425) What country do you live in? United States United Kingdom What type of mobile phone do you currently own and use? 72% 28% 60% 40% 61% 39%
52%
21% 27%
17%
22% 61%
12%
19% 69%
52% 48%
100% 0%
100% 0%
When was the last time you played a game on your mobile phone? Within the past week Within the past month Within the past 2 to 3 months Within the past 4 to 6 months Within the past 7 to 12 months More than a year ago <QUALIFIED> <QUALIFIED> <NOT QUALIFIED> <NOT QUALIFIED> <NOT QUALIFIED> <NOT QUALIFIED> 48% 18% 10% 5% 6% 13% 73% 27% 0% 0% 0% 0% 100% 0% 0% 0% 0% 0%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
48
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814) How often do you typically play games on your mobile phone? Daily 2 - 3 times a week Once a week 2 - 3 times a month Once a month 35% 36% 13% 10% 3% 47% 42% 8% 2% 1% 13% 18% 9% 11% 8% Avid mobile phone gamers (597) 2009 AT&T (659)
2%
1%
41%
71% 17% 7% 5%
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814) Excluding making and receiving calls, what percent of the time do you spend playing games when using your mobile phone? Average percent: 1% - 25% 23% 67% 27% 60% Avid mobile phone gamers (597) 2009 AT&T (659)
26% - 50%
51% - 75% 76% - 100% In terms of time spent, how has your mobile phone game play activity changed over the past year? My game play on my mobile phone has increased <CONTINUE> My game play on my mobile phone has decreased <SKIP TO Q11> My game play on my mobile phone is about the same <SKIP TO Q11> What has influenced the increase in your game play on your mobile phone? More free games available New phone has more memory and/or better game play capabilities The games are a good value for the price The graphics have improved The number of game titles for mobile phones has increased The quality of game play has improved
25%
6% 2%
31%
8% 2%
59% 7% 35%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
50
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814)
Mobile phone gaming has become a regular part of my weekly activities Strongly agree Agree 2.98 26% 52%
Disagree
Strongly disagree Mobile phone gaming has become a regular part of my daily activities Strongly agree Agree Disagree
17%
6% 2.69 20% 39% 31%
11%
2% 2.94 26% 46% 23%
Strongly disagree
Which of the following benefits have you experienced as a result of playing games on your mobile phone? Accomplishment/competitive spirit Distraction from the issues of daily life Improved hand-eye coordination/manual dexterity Improved identification and computation skills Improved mood/feeling of well being Increased confidence building
10%
4%
Increased productivity
More energetic Relaxed and less stressed out Relief from chronic pain/fatigue Relief from boredom/just passing the time Sharper and more mentally focused PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
11%
17% 56% 8% 56% 19%
13%
21% 56% 9% 53% 20%
2%
3% 40% 2% 8% 9%
51
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814)
Which device do you play games on most often? Mobile phone Desktop/laptop computer (PC or Mac) Game console 44% 30% 21% 51% 24% 20% 17% 53% 23%
4%
1%
4%
1%
7%
N/A
4.3 48%
4.6 41%
1
2 3 4 5 More than 5 Average number of mobile phone games purchased in 2010 None I did not purchase any games for my mobile phone in 2010 1
8%
13% 9% 8% 3% 12% 4.6 39% 13%
7%
13% 11% 10% 4% 14% 4.9 31% 12%
2
3 4 5 More than 5 PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
12%
10% 6% 5% 17%
13%
11% 7% 6% 21%
52
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814) How many games do you anticipate purchasing for your mobile phone in 2011? Avid mobile phone gamers (597) 2009 AT&T (659)
4.2 35%
14% 14% 11% 7% 4% 15%
4.6 29%
11% 15% 12% 8% 5% 19%
2
3 4 5 More than 5 Percent purchasing one or more mobile phone games in: 2009 2010
52%
61% 65%
59%
69% 71%
2011
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
53
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814) Approximately how much did you spend on games for your mobile phone in 2009 and 2010 Avid mobile phone gamers (597) 2009 AT&T (659)
$21.15
47% 11% 11% 8% 10% 6% 6%
$22.65
41% 11% 12% 9% 13% 7% 8%
Nothing I did not purchase any games or game content for my mobile phone in 2010
$1 - $5 $6 - $10 $11 - $15 $16 - $25 $26 - $50 More than $50
$22.36
$24.35
38%
13% 13% 10% 12% 6%
31%
12% 14% 10% 15% 8%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
54
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814)
How much do you anticipate spending on games for your mobile phone in 2011? Average amount ($) plan to spend on mobile phone games in 2011 Nothing I don't plan to purchase any games or game content for my mobile phone in 2011 $1 - $5 $23.22 35% 12% $25.27 28% 11%
$6 - $10
$11 - $15 $16 - $25 $26 - $50 More than $50 Percent spending $6.00 or more on mobile phone games in: 2009 2010 2011 In the past year, have you upgraded a free game trial or free game app on your mobile phone to a paid version? Yes No In the past year, have you purchased any content (power-ups, new levels/modes, etc.) for a mobile phone game that you originally obtained for free?
14%
10% 11% 9% 8%
14%
12% 12% 12% 11%
43% 57%
50% 50%
Yes
No PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
27% 73%
32% 68%
55
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814)
In the past month, have you accessed Facebook, MySpace or Bebo from your mobile phone? Yes No <SKIP TO Q22> 63% 37% 70% 30%
2 - 3 times a month
Once a month or less PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
4%
7%
4%
6%
56
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814)
Have you ever recommended a mobile phone game to someone else? Yes No <SKIP TO Q24> Which of the following influenced you when you recommended a mobile phone game to others? Comes from a trusted brand Controls are simple and easy to use Easy to learn Fun to play 33% 38% 49% 86% 35% 38% 52% 86% 57% 43% 64% 36%
40%
36% 45% 41% 30% 31% 19%
43%
38% 47% 42% 31% 32% 21%
Male
Female
55%
45%
55%
45%
51%
49%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
57
Q4: RECENCY OF MOBILE PHONE GAME PLAY (TYPE OF MOBILE PHONE GAMER)
Mobile phone gamers (814)
Age: 18 - 24 25 - 34 35 - 44 45 - 54 55 - 64 65+ Annual household income before taxes: 16% 28% 19% 21% 12% 4% 17% 31% 18% 20% 10% 3%
7%
11% 11% 20% 22% 11% 9% 4% 5%
7%
11% 12% 18% 23% 11% 9% 5% 4%
3%
5% 23% 24% 15% 16% 13% N/A
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
58
Segmentation Report Q2: What type of mobile phone do you currently own and use?
0%
100%
When was the last time you played a game on your mobile phone? Within the past week Within the past month Within the past 2 to 3 months <QUALIFIED> <QUALIFIED> <NOT QUALIFIED> 58% 83%
42%
0% 0% 0% 0%
17%
0% 0% 0% 0%
<NOT QUALIFIED>
<NOT QUALIFIED> <NOT QUALIFIED>
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
60
71% 17% 7% 5%
3%
10% 15% 25% 30% 10% 7%
4%
17% 17% 25% 23% 9% 5%
6% 10%
7 - 12 months
1 - 2 years 3 - 5 years 6 - 10 years More than 10 years
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
6%
23% 34% 14% 7%
61
26% - 50%
51% - 75% 76% - 100% In terms of time spent, how has your mobile phone game play activity changed over the past year? My game play on my mobile phone has increased <CONTINUE> My game play on my mobile phone has decreased <SKIP TO Q11> My game play on my mobile phone is about the same <SKIP TO Q11> What has influenced the increase in your game play on your mobile phone? More free games available New phone has more memory and/or better game play capabilities The games are a good value for the price The graphics have improved The number of game titles for mobile phones has increased The quality of game play has improved
4%
2%
7%
2%
29%
63%
17%
55%
6%
31%
20%
40%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
62
53%
23% 9% 2.41 11% 36% 38% 16%
51%
13% 3% 2.87 26% 42% 27% 6%
Strongly disagree
Mobile phone gaming has become a regular part of my daily activities Strongly agree Agree Disagree Strongly disagree Which of the following benefits have you experienced as a result of playing games on your mobile phone?
Accomplishment/competitive spirit
Distraction from the issues of daily life Improved hand-eye coordination/manual dexterity Improved identification and computation skills Improved mood/feeling of well being Increased confidence building Increased productivity More energetic Relaxed and less stressed out Relief from chronic pain/fatigue
34%
33%
10%
52% 11% 3% 12% 1% 2% 3% 40% 2%
60%
33% 17% 27% 13% 7% 11%
55%
33% 20% 36% 16% 13% 21%
55%
7% 61%
56%
8% 52%
8%
9%
63
19%
19%
7%
N/A
0%
1%
4.9 44% 5%
13%
8% 5% 3% 4% 2.9 49% 16% 13%
12%
10% 9% 3% 16% 5.4 32% 10% 11%
4
5 More than 5 Average number of mobile phone games purchased in 2010 None I did not purchase any games for my mobile phone in 2010 1
2
3 4 5 More than 5 PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
10%
5% 2% 5%
10%
6% 6% 25%
64
2.8
4.9
46%
18% 16% 8% 5% 2% 4%
28%
11% 13% 13% 8% 6% 22%
2
3 4 5 More than 5 Percent purchasing one or more mobile phone games in: 2009 2010
46%
51% 54%
56%
68% 72%
2011
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
65
$15.18
$24.40
52%
14% 11% 8% 8% 5% 2%
44%
9% 12% 8% 12% 6% 9%
Nothing I did not purchase any games or game content for my mobile phone in 2010
$1 - $5 $6 - $10 $11 - $15 $16 - $25 $26 - $50 More than $50
$15.70
$25.57
49%
12% 14% 9% 10% 3%
31%
13% 12% 10% 14% 8%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
66
$6 - $10
$11 - $15 $16 - $25 $26 - $50 More than $50 Percent spending $6.00 or more on mobile phone games in: 2009 2010
10%
9% 5% 3%
11%
13% 12% 12%
34%
39% 42%
47%
56% 61%
2011
In the past year, have you upgraded a free game trial or free game app on your mobile phone to a paid version? Yes No In the past year, have you purchased any content (power-ups, new levels/modes, etc.) for a mobile phone game that you originally obtained for free?
34%
66%
49%
51%
Yes
No PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
17%
34%
83%
66% 67
How often do you play social networking games on your mobile phone? Note: These figures are presented as a percentage of the total of each specified segment, e.g., all mobile phone gamers, all avid mobile phone gamers, all smartphone owners, etc. Daily
2 - 3 times a week Once a week 2 - 3 times a month Once a month or less PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011 10% 24%
6%
5% 3% 7%
15%
7% 4% 6%
68
45%
90% 32% 29% 45% 41% 32% 32% 15%
51%
84% 44% 39% 45% 41% 30% 31% 21%
Male
Female
52% 48%
56% 44%
51%
49%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
69
$150,000 or more
Prefer not to answer
13%
N/A
7%
4%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
70
Q1: COUNTRY
US/UK (814) What country do you live in? United States United Kingdom What type of mobile phone do you currently own and use? Standard mobile phone limited to voice and texting Web-enabled mobile phone voice, texting and Internet access Smartphone, e.g., iPhone, Android, Windows Phone 7, BlackBerry or PDA Have you ever played a game on a mobile phone? 17% 22% 61% 34% 28% 38% 13% 15% 72% 26% 36% 38% 10% 24% 66% 60% 40% 100% 0% 100% 0% 0% 100% 0% 100% US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2009 AT&T (659)
Yes
No
<QUALIFIED>
<NOT QUALIFIED>
100%
0%
100% 0%
100% 0%
100% 0%
100% 0%
When was the last time you played a game on your mobile phone? Within the past week Within the past month <QUALIFIED> <QUALIFIED> 73% 27% 0% 100% 100% 0% 0% 100% 100% 0%
<NOT QUALIFIED>
<NOT QUALIFIED> <NOT QUALIFIED> <NOT QUALIFIED>
0%
0% 0% 0%
0%
0% 0% 0%
0%
0% 0% 0%
0%
0% 0% 0%
0%
0% 0% 0%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
72
Q1: COUNTRY
US/UK (814)
How often do you typically play games on your mobile phone? Daily 2 - 3 times a week Once a week 2 - 3 times a month Once a month Less than once a month On average, how many hours per week do you play games on your mobile phone? Less than 30 minutes 30 60 minutes 1 - 2 hours 3 - 4 hours 29% 39% 19% 9% 5% 40% 40% 14% 4% 1% 21% 37% 23% 12% 6% 55% 34% 9% 1% 0% 23% 41% 19% 10% 6% 35% 36% 13% 10% 3% 2% 0% 25% 30% 31% 8% 7% 48% 42% 7% 1% 1% 0% 2% 14% 28% 40% 14% 3% 46% 42% 8% 2% 1% 1% 13% 18% 9% 11% 8% 41% US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2009 AT&T (659)
71%
17% 7%
5%
26%
9% 6%
29%
6% 3%
25%
8% 6%
23%
16% 8%
28%
9% 5%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
73
Q1: COUNTRY
US/UK (814) Excluding making and receiving calls, what percent of the time do you spend playing games when using your mobile phone? US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2009 AT&T (659)
Average percent:
1% - 25% 26% - 50% 51% - 75% 76% - 100% In terms of time spent, how has your mobile phone game play activity changed over the past year? My game play on my mobile phone has increased <CONTINUE> My game play on my mobile phone has decreased <SKIP TO Q11> My game play on my mobile phone is about the same <SKIP TO Q11> What has influenced the increase in your game play on your mobile phone? More free games available New phone has more memory and/or better game play capabilities The games are a good value for the price The graphics have improved The number of game titles for mobile phones has increased The quality of game play has improved
23%
13%
27%
14%
27%
23%
25% 6% 2%
13%
8% 1% 1%
27%
28% 8% 2%
14%
14% 2% 0%
27%
25% 6% 2%
57% 8% 35%
62% 5% 34%
79%
59% 36% 48% 38% 35%
81%
42% 19% 29% 23% 16%
85%
61% 44% 51% 42% 38%
71%
52% 14% 43% 29% 19%
73%
62% 32% 48% 38% 38%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
74
Q1: COUNTRY
US/UK (814) US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2.52 4% 55% 3.27 40% 49% 2.29 2% 44% 3.07 26% 58% 2009 AT&T (659)
Mobile phone gaming has become a regular part of my weekly activities Strongly agree Agree Disagree Strongly disagree Mobile phone gaming has become a regular part of my daily activities Strongly agree Agree Disagree Strongly disagree
17%
6% 2.69 20% 39% 31%
31%
11% 2.07 2% 24% 55%
9%
2% 3.02 30% 45% 21%
35%
19% 1.91 2% 17% 51%
13%
3% 2.82 20% 48% 27%
10%
20%
4%
30%
5%
Which of the following benefits have you experienced as a result of playing games on your mobile phone?
Accomplishment/competitive spirit Distraction from the issues of daily life Improved hand-eye coordination/manual dexterity Improved identification and computation skills Improved mood/feeling of well being 34% 57% 33% 21% 64% 25% 35% 57% 38% 33% 57% 32% 38% 51% 31% 10% 52% 11% 3% 12%
18%
33% 15% 11% 17% 56% 8% 56% 19%
8%
27% 6% 3% 7% 56% 1% 66% 19%
23%
39% 19% 15% 26% 60% 11% 53% 24%
17%
15% 7% 3% 5% 49% 5% 56% 15%
17%
32% 16% 10% 14% 50% 7% 53% 13%
1%
2% 3% 40% 2% 8% 9%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
75
Q1: COUNTRY
US/UK (814)
Which device do you play games on most often? Mobile phone Desktop/laptop computer (PC or Mac) Game console Handheld game player iPad or other tablet device 44% 30% 21% 4% 26% 46% 23% 3% 51% 27% 19% 2% 24% 47% 21% 7% 51% 20% 22% 6% 17% 53% 23% 7% N/A US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2009 AT&T (659)
1%
1%
1%
1%
1%
In the past two years how many games have you purchased for your mobile phone?
Average number of mobile phone games purchased in 2009 None I did not purchase any games for my mobile phone in 2009 1 2 3 4.3 48% 8% 13% 9% 8% 2.8 65% 11% 8% 8% 3% 4.5 38% 7% 13% 12% 12% 3.2 66% 9% 14% 3% 2% 4.7 47% 7% 13% 8% 6%
4
5 More than 5 Average number of mobile phone games purchased in 2010 None I did not purchase any games for my mobile phone in 2010 1
3%
12% 4.6 39% 13% 12%
2%
2% 3.1 57% 17% 7%
4%
14% 4.8 32% 11% 13%
1%
5% 3.5 60% 15% 10%
4%
15% 5.0 31% 13% 13%
2
3 4 5 More than 5
10%
6% 5% 17%
7%
4% 3% 5%
12%
7% 6% 20%
5%
1% 0% 8%
9%
6% 6% 22%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
76
Q1: COUNTRY
US/UK (814) How many games do you anticipate purchasing for your mobile phone in 2011? Average number of mobile phone games plan to purchase in 2011 None I do not plan to purchase any games for my mobile phone in 2011 1 2 3 4 5 More than 5 Percent purchasing one or more mobile phone games in: 2009 2010 4.2 35% 14% 14% 2.6 52% 20% 11% 4.6 28% 13% 13% 2.7 56% 20% 11% 4.5 30% 9% 18% US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2009 AT&T (659)
11%
7% 4% 15%
9%
2% 2% 3%
13%
8% 5% 20%
5%
2% 0% 5%
12%
9% 5% 18%
52%
61% 65%
35%
43% 48%
62%
68% 72%
34%
40% 44%
53%
69% 70%
2011
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
77
Q1: COUNTRY
US/UK (814) Approximately how much did you spend on games for your mobile phone in 2009 and 2010 Average amount ($) spent on mobile phone games in 2009 Nothing I did not purchase any games or game content for my mobile phone in 2009 $21.15 47% 11% 11% 8% 10% 6% $15.29 63% 12% 12% 4% 3% 3% $25.36 38% 10% 13% 10% 12% 7% $13.38 65% 15% 7% 5% 3% 4% $17.65 47% 12% 11% 8% 15% 6% US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2009 AT&T (659)
$1 - $5
$6 - $10 $11 - $15 $16 - $25 $26 - $50 More than $50
6%
$22.36
2%
$13.63
11%
$27.73
1%
$12.53
3%
$19.04
38%
13% 13%
55%
14% 9%
31%
12% 13%
63%
15% 13%
31%
12% 15%
$6 - $10
$11 - $15 $16 - $25 $26 - $50 More than $50
10%
12% 6% 8%
12%
7% 0% 2%
10%
12% 8% 15%
3%
2% 4% 1%
12%
19% 8% 4%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
78
Q1: COUNTRY
US/UK (814) How much do you anticipate spending on games for your mobile phone in 2011? US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2009 AT&T (659)
$23.22
$14.58
$28.60
$14.80
$19.81
35%
12% 14%
49%
13% 15%
27%
11% 13%
58%
15% 13%
30%
11% 15%
$6 - $10
$11 - $15 $16 - $25 $26 - $50 More than $50 Percent spending $6.00 or more on mobile phone games in: 2009 2010 2011
10%
11% 9% 8%
7%
10% 4% 2%
11%
10% 14% 14%
5%
4% 2% 3%
14%
16% 9% 5%
41%
49% 52%
24%
30% 38%
53%
58% 62%
20%
23% 27%
43%
58% 59%
In the past year, have you upgraded a free game trial or free game app on your mobile phone to a paid version?
Yes
No
43%
22%
51%
25%
49%
57%
78%
49%
75%
51%
In the past year, have you purchased any content (power-ups, new levels/modes, etc.) for a mobile phone game that you originally obtained for free? Yes No 27% 73% 13% 87% 35% 65% 11% 89% 28% 72%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
79
Q1: COUNTRY
US/UK (814) US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232)
In the past month, have you accessed Facebook, MySpace or Bebo from your mobile phone? Yes No <SKIP TO Q22> Played a social networking game on mobile phone Yes No 47% 53% 30% 70% 56% 44% 30% 70% 48% 52%
63%
37%
43%
57%
73%
27%
45%
55%
66%
34%
How often do you play social networking games on your mobile phone? Note: These figures are a sub-set of those who have played a social networking game on a mobile phone. Daily 2 - 3 times a week 40% 25% 14% 17% 22% 17% 45% 27% 12% 24% 21% 14% 42% 23% 16%
Once a week
2 - 3 times a month Once a month or less
8%
13%
8%
36%
7%
9%
21%
20%
7%
12%
How often do you play social networking games on your mobile phone? Note: These figures are presented as a percentage of the total of each specified segment, e.g., all mobile phone gamers, all avid mobile phone gamers, all smartphone owners, etc. Daily 2 - 3 times a week Once a week 19% 12% 6% 4% 5% 7% 5% 2% 25% 15% 7% 4% 7% 6% 4% 6% 20% 11% 8% 3%
2 - 3 times a month
Once a month or less
7%
11%
6%
6%
6% 80
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
Q1: COUNTRY
US/UK (814) Have you ever recommended a mobile phone game to someone else? US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2009 AT&T (659)
Yes
No <SKIP TO Q24>
57% 43%
40% 60%
67% 33%
39% 61%
59% 41%
Which of the following influenced you when you recommended a mobile phone game to others? Comes from a trusted brand Controls are simple and easy to use
33%
38% 49% 86% 40% 36% 45% 41% 30% 31% 19%
19%
38% 52% 90% 29% 23% 29% 33% 27% 27% 10%
39%
40% 55% 86% 43% 40% 48% 43% 31% 35% 20%
32%
30% 22% 86% 24% 32% 51% 41% 24% 24% 11%
28%
36% 45% 85% 43% 34% 44% 41% 32% 28% 22%
Easy to learn
Fun to play Good value for the price Has great graphics and sound Is challenging Lots of levels or modes Provides a quick distraction
Provides an escape
Unique or unusual Gender: Male Female
55% 45%
55% 45%
54% 46%
51% 49%
57% 43%
51% 49%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
81
Q1: COUNTRY
US/UK (814)
Age: 18 - 24 25 - 34 35 - 44 45 - 54 55 - 64 65+ Annual household income before taxes: Less than $15,000 $15,000 - $24,999 $25,000 - $34,999 $35,000 - $49,999 7% 11% 11% 20% 22% 7% 10% 9% 20% 20% 8% 9% 12% 16% 24% 6% 10% 10% 28% 23% 5% 14% 12% 22% 22% 3% 5% 23% 16% 28% 19% 21% 12% 21% 21% 23% 19% 29% 15% 22% 11% 20% 21% 26% 16% 34% 24% 17% US US UK UK Mobile Phone Avid Mobile Mobile Phone Avid Mobile Gamers Phone Gamers Gamers Phone Gamers (121) (365) (96) (232) 2009 AT&T (659)
12%
4%
17%
7%
12%
4%
17%
5%
7%
1%
$50,000 - $74,999
$75,000 - $99,999 $100,000 - $149,999 $150,000 or more Prefer not to answer
24%
15% 16% 13% N/A
11%
9% 4% 5%
14%
12% 2% 7%
12%
12% 7% 2%
7%
3% 1% 10%
11%
6% 1% 6%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
82
Q25: AGE
All mobile phone gamers (814)
What country do you live in? United States United Kingdom What type of mobile phone do you currently own and use? 60% 40% 59% 41% 57% 43% 68% 32% 18-34 (360) 35-54 (327) 55+ (127)
100% 0%
100% 0%
100% 0%
100% 0%
When was the last time you played a game on your mobile phone? Within the past week Within the past month Within the past 2 to 3 months Within the past 4 to 6 months Within the past 7 to 12 months More than a year ago <QUALIFIED> <QUALIFIED> <NOT QUALIFIED> <NOT QUALIFIED> <NOT QUALIFIED> <NOT QUALIFIED> 73% 27% 0% 0% 0% 0% 81% 19% 0% 0% 0% 0% 70% 30% 0% 0% 0% 0% 61% 39% 0% 0% 0% 0%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
84
Q25: AGE
All mobile phone gamers (814) How often do you typically play games on your mobile phone? 18-34 (360) 35-54 (327) 55+ (127)
Daily
2 - 3 times a week Once a week 2 - 3 times a month Once a month Less than once a month
On average, how many hours per week do you play games on your mobile phone?
Less than 30 minutes 29% 39% 19% 9% 5% 25% 39% 19% 11% 6% 30% 39% 18% 9% 4% 35% 35% 20% 6% 4%
30 60 minutes
1 - 2 hours 3 - 4 hours More than 4 hours How long have you been playing games on a mobile phone?
4%
4%
4%
3%
14%
16% 25% 26% 9% 6%
16%
16% 21% 27% 10% 6%
10%
16% 29% 28% 9% 5%
20%
19% 25% 19% 7% 6%
85
1 - 2 years
3 - 5 years 6 - 10 years More than 10 years
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
Q25: AGE
All mobile phone gamers (814) Excluding making and receiving calls, what percent of the time do you spend playing games when using your mobile phone? Average percent: 23% 67% 25% 6% 2% 28% 60% 29% 9% 3% 22% 69% 26% 5% 1% 15% 83% 14% 2% 1% 18-34 (360) 35-54 (327) 55+ (127)
1% - 25%
26% - 50% 51% - 75% 76% - 100% In terms of time spent, how has your mobile phone game play activity changed over the past year? My game play on my mobile phone has increased <CONTINUE> My game play on my mobile phone has decreased <SKIP TO Q11> My game play on my mobile phone is about the same <SKIP TO Q11> What has influenced the increase in your game play on your mobile phone? More free games available New phone has more memory and/or better game play capabilities The games are a good value for the price
30% 6% 64%
79%
78%
81%
82%
59%
36% 48% 38% 35%
61%
36% 52% 41% 38%
57%
41% 44% 36% 32%
58%
18% 37% 32% 34%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
86
Q25: AGE
All mobile phone gamers (814) Mobile phone gaming has become a regular part of my weekly activities Strongly agree Agree Disagree 2.98 26% 18-34 (360) 35-54 (327) 55+ (127)
3.09 33%
2.91 22%
2.87 17%
52%
17% 6% 2.69 20% 39% 31% 10%
47%
15% 5% 2.80 24% 41% 27% 9%
54%
18% 7% 2.65 17% 42% 31% 10%
59%
19% 6% 2.48 15% 30% 43% 12%
Strongly disagree
Mobile phone gaming has become a regular part of my daily activities Strongly agree Agree Disagree Strongly disagree Which of the following benefits have you experienced as a result of playing games on your mobile phone? Accomplishment/competitive spirit Distraction from the issues of daily life Improved hand-eye coordination/manual dexterity Improved identification and computation skills Improved mood/feeling of well being Increased confidence building Increased productivity
15%
11% 17% 56% 8% 56% 19%
15%
16% 20% 49% 6% 54% 16%
16%
8% 14% 58% 8% 55% 17%
12%
4% 17% 68% 10% 61% 32%
More energetic
Relaxed and less stressed out Relief from chronic pain/fatigue Relief from boredom/just passing the time Sharper and more mentally focused PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
87
Q25: AGE
All mobile phone gamers (814) Which device do you play games on most often? Mobile phone Desktop/laptop computer (PC or Mac) Game console 44% 49% 42% 36% 18-34 (360) 35-54 (327) 55+ (127)
30%
21% 4% 1%
21%
25% 4% 1%
33%
20% 5% 0%
49%
12% 2% 1%
4.3 48% 8%
4.4 41% 9%
4.4 52% 5%
1
2 3 4 5 More than 5 Average number of mobile phone games purchased in 2010 None I did not purchase any games for my mobile phone in 2010 1
13%
9% 8% 3% 12% 4.6
12%
11% 9% 4% 13% 4.9
14%
8% 7% 3% 11% 4.6
10%
8% 6% 2% 7% 3.4
39%
13% 12% 10% 6% 5% 17%
32%
13% 11% 11% 6% 6% 21%
42%
12% 12% 9% 5% 5% 17%
49%
13% 13% 9% 6% 2% 7%
2
3 4 5 More than 5 PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
88
Q25: AGE
All mobile phone gamers (814) How many games do you anticipate purchasing for your mobile phone in 2011? 18-34 (360) 35-54 (327) 55+ (127)
4.2
4.4
4.3
3.3
35%
14% 14% 11% 7% 4% 15%
32%
13% 15% 11% 7% 5% 17%
37%
13% 12% 12% 7% 4% 15%
41%
19% 16% 9% 5% 2% 9%
2
3 4 5 More than 5 Percent purchasing one or more mobile phone games in: 2009 2010
52%
61% 65%
59%
68% 68%
48%
58% 63%
43%
51% 59%
2011
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
89
Q25: AGE
All mobile phone gamers (814) Approximately how much did you spend on games for your mobile phone in 2009 and 2010 18-34 (360) 35-54 (327) 55+ (127)
$21.15
$19.29
$23.07
$22.72
47%
11% 11% 8% 10% 6% 6% $22.36 38%
41%
14% 13% 10% 12% 5% 6% $21.86 33%
51%
9% 9% 8% 10% 6% 6% $23.41 39%
56%
9% 13% 3% 6% 8% 6% $20.98 48%
Nothing I did not purchase any games or game content for my mobile phone in 2010
$1 - $5 $6 - $10 $11 - $15 $16 - $25 $26 - $50 More than $50
13%
13% 10% 12% 6% 8%
14%
14% 10% 14% 6% 9%
12%
11% 10% 11% 8% 8%
10%
14% 7% 11% 2% 7%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
90
Q25: AGE
All mobile phone gamers (814) How much do you anticipate spending on games for your mobile phone in 2011? Average amount ($) plan to spend on mobile phone games in 2011 Nothing I don't plan to purchase any games or game content for my mobile phone in 2011 $1 - $5 $23.22 35% 12% 14% $22.63 31% 13% 16% $24.33 37% 11% 11% $22.15 41% 10% 13%
18-34 (360)
35-54 (327)
55+ (127)
$6 - $10
$11 - $15 $16 - $25 $26 - $50 More than $50 Percent spending $6.00 or more on mobile phone games in: 2009 2010
10%
11% 9% 8%
11%
10% 10% 9%
11%
11% 10% 9%
8%
14% 6% 7%
41%
49% 52%
46%
53% 56%
39%
48% 52%
36%
41% 48%
2011
In the past year, have you upgraded a free game trial or free game app on your mobile phone to a paid version? Yes No In the past year, have you purchased any content (power-ups, new levels/modes, etc.) for a mobile phone game that you originally obtained for free?
43%
57%
49%
51%
42%
58%
30%
70%
Yes
No PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
27%
32%
25%
19%
73%
68%
75%
81% 91
Q25: AGE
All mobile phone gamers (814) In the past month, have you accessed Facebook, MySpace or Bebo from your mobile phone? Yes No <SKIP TO Q22> 63% 37% 76% 24% 57% 43% 45% 55%
18-34 (360)
35-54 (327)
55+ (127)
How often do you play social networking games on your mobile phone? Note: These figures are presented as a percentage of the total of each specified segment, e.g., all mobile phone gamers, all avid mobile phone gamers, all smartphone owners, etc. Daily
2 - 3 times a week Once a week 2 - 3 times a month Once a month or less PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011 19% 26% 15% 9%
12%
6% 4% 7%
13%
6% 4% 5%
12%
7% 3% 8%
8%
6% 6% 7%
92
Q25: AGE
All mobile phone gamers (814) Have you ever recommended a mobile phone game to someone else? Yes No <SKIP TO Q24> Which of the following influenced you when you recommended a mobile phone game to others? Comes from a trusted brand 33% 38% 36% 43% 28% 31% 40% 40% 57% 43% 62% 38% 55% 45% 50% 50% 18-34 (360) 35-54 (327) 55+ (127)
49%
86% 40% 36% 45% 41% 30% 31% 19%
51%
86% 41% 35% 42% 44% 31% 26% 19%
48%
84% 37% 39% 46% 39% 27% 32% 18%
46%
94% 46% 33% 54% 38% 35% 49% 21%
Male
Female
55% 45%
49% 51%
59% 41%
58% 42%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
93
Q25: AGE
All mobile phone gamers (814)
Age: 18 - 24 25 - 34 35 - 44 45 - 54 55 - 64 65+ Annual household income before taxes: 15% 28% 19% 21% 12% 4% 36% 64% 0% 0% 0% 0% 0% 0% 47% 53% 0% 0% 0% 0% 0% 0% 76% 24% 18-34 (360) 35-54 (327) 55+ (127)
7%
9%
5%
5%
11%
11% 20% 22% 11% 9% 4%
14%
12% 18% 19% 12% 5% 4%
7%
12% 21% 24% 11% 13% 3%
11%
7% 19% 28% 11% 9% 6%
5%
7%
3%
4%
PopCap Games Mobile Phone Gaming Research - Confidential - Prepared by Information Solutions Group - 2011
94