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Ki Master

You lack technique, young grasshopper.


You are like the Kung Fu monks of old, except for years and years of training you have always been able to use your inner power to increase your strength. Your technique is still a bit lacking though Appearance: You are buff, not particularly big and muscular, but you have a well-honed body. You could be a stern warrior monk with an absolute resolve or be a happy go lucky friendly traveler who helps those who need it and enjoys a drink. Whatever your choice you have a focused and intense look when applying you mind over matter techniques.

Ki Master Traits
Mutant Type: Strength; Psi; +2 to Psi overcharge. Skill Bonus (Level 1): Gain a +4 bonus to Acrobatics checks.

Drunken Monkey (Level 1): Gain a +2 bonus to Reflex.


Ancient Techniques (Level 1): As a minor action, you are able to focus your "Ki" to a certain part of your body. Tiger Fangs: Strengthening your arms and legs, you gain +2 damage rolls. Tortoise Shell: Your body becomes as hard as steel, gain +4 AC. Flight of the Crane: You make great strides, you increase your speed +2 and running gets a +4 bonus instead of +2 while using this style. Unrestricted movement (Level 1): While wearing no armor you gain +3 AC. Ki Master Critical (Level 2 or 6): 1d10 extra damage, and you can change your Ancient Techniques as a free action.

Ki Master Powers
FORMLESS PUNCH
You put all you Ki behind you punch, nearly punching a hole in your foes chest. At-Will Psi, Physical, Force Standard Action Target: One creature Attack: Strength + your level vs. AC Hit: 2d10 + Strength modifier + you level, physical and force damage. Melee 1

KI MASTER NOVICE

KI HEALING
By focusing Ki in the damaged parts of your body, you are able to alleviate pain and restore some vitality. Encounter Psi, Healing Minor Action Personal Effect: You regain hit points equal to 1d6 + your strength modifier + your level.

KI MASTER UTILITY

CROUCHING TIGER SHATTERS MOON


You dodge your enemies blow and use his force against him, throwing him away. Encounter Psi, Physical Immediate interrupt Melee 1 Trigger: A creature attacks you with a melee attack. Effect: The attack is interrupted, and you make the following attack. Attack: Strength + your level vs. Reflex

KI MASTER EXPERT

Effect: You throw the creature 3 squares, if the creature is Huge or bigger, it is knocked prone instead. If the creature is thrown inside a harmful space it is unable to make the usual saving throw stopping it from entering the harmful space. Hit: 2d12 + Strength modifier + twice your level physical damage, and the creature is knocked prone, if not already.

This has been produced for personal use, in no way, shape or form should this product be sold. Images are used as a reference and are not to be associated with this particular production.

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