Research Paper
Research Paper
In Partial Fulfillment
Of the Requirements for the subject
Practical Research I
By:
REMMUEL Y. LIBUHAN
May 2024
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“UNDERSTANDING THE ROLE OF ONLINE GAMING COMMUNITIES”.
REMMUEL Y. LIBUHAN
May 2023
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APPROVAL SHEET
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ACKNOWLEDGEMENT
To our god almighty creator, savior, and a father who made all things possible. Who
blessed a lot to make this research possible.
The author conveys his gratitude of the following
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ABSTRACT
The students' responses have highlighted the significant role that technology plays
in their learning experience. They have expressed their satisfaction with the availability of
computers, projectors, and other technological resources in the school. These resources
have facilitated their access to educational materials, online resources, and virtual learning
platforms, which have enhanced their academic performance.
Moreover, the students have emphasized the importance of digital literacy skills
in today's world. They have acknowledged the need for training in areas such as coding,
digital citizenship, and cybersecurity to prepare them for future careers and everyday life.
However, the students have also raised concerns about the limitations of
technology in education. They have highlighted issues such as unequal access to devices,
internet connectivity challenges, and the potential for distractions during online classes.
These challenges need to be addressed to ensure that technology is used effectively and
equitably in education.
In conclusion, we would like to thank the students for their contributions to our
research and encourage them to continue sharing their thoughts and ideas on this important
topic. We believe that their insights will help us develop strategies for improving technology
usage in education and enhancing learning outcomes for all students at Kibatang National
High School.
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TABLE OF CONTENTS
CONTENT PAGES
Cover page I.
Title II.
Acknowledgement IV.
Table of contents V.
Introduction 1
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Trustworthiness 22
Chapter 4: Result and Discussion
Chapter 5: Conclusion and Recommendation
Conclusion 31
Recommendation 31
References 32
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CHAPTER 1
The Problem
Introduction
contemporary society, reshaping the way individuals engage in digital entertainment. These
virtual communities provide platforms for players to connect, collaborate, and compete,
creating dynamic social spaces within the realm of gaming. Understanding the role of online
gaming communities is crucial for comprehending their impact on individuals and society at
large. This study aims to delve into the history, background, and significance of these
The roots of online gaming communities can be traced back to the early days of
multiplayer gaming. In the 1970s and 1980s, with the advent of home computers and the rise
of arcade games, players began to connect and compete with each other. However, it was the
emergence of the internet in the 1990s that paved the way for the exponential growth of
online gaming communities. The development of multiplayer games, chat rooms, and forums
facilitated the formation of virtual communities where players could interact and share their
gaming experiences.
complexity. Massively multiplayer online games (MMOs) gained popularity, offering vast
virtual worlds where players could engage in cooperative and competitive gameplay. These
communities became hubs for social interaction, enabling players to forge friendships, form
guilds or clans, and participate in virtual economies. With the advent of social media
platforms and streaming services, online gaming communities expanded further, reaching a
global audience and solidifying their position as an integral part of gaming culture.
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Understanding the role of online gaming communities holds significant importance
across various domains. Firstly, from a social perspective, these communities provide
belonging and camaraderie. Exploring the social dynamics within these communities can
unveil the formation of social hierarchies, the emergence of leaders and influencers, and the
communities often serve as spaces for self-expression and identity exploration, allowing
players to adopt virtual personas and experiment with different aspects of their personality.
Additionally, the motivation to achieve in-game goals, the impact of competition on player
behavior and well-being, and the psychological benefits of social support within these
contribute to the creation of shared experiences, narratives, and symbols within the gaming
world. These communities shape the way games are played, perceived, and discussed,
influencing game developers, media, and the broader gaming industry. Understanding the
cultural dynamics of online gaming communities can foster inclusivity, facilitate the design
of engaging and immersive experiences, and inform policymakers and stakeholders in the
gaming ecosystem.
In conclusion, delving into the role of online gaming communities provides valuable
insights into their historical development, motivations, and societal impact. This study is
essential for understanding the social, psychological, and cultural dimensions of these
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embracing the complexities of online gaming communities, we can harness their potential to
shape the future of digital entertainment and human interaction in the digital age.
2. What role do online gaming communities play in shaping the development of social
3. What extent do online gaming communities contribute to the creation of inclusive and
supportive environments?
online gaming.
For the gamers/ Players. For gamers/players, this study helps them realize the
potential to enhance their gaming experience. By delving into the dynamics and intricacies of
online gaming communities, the study can provide gamers with a deeper understanding of the
social, psychological, and cultural aspects that shape these communities. This knowledge can
empower gamers to navigate and engage more effectively within these communities, forge
meaningful connections with fellow players, and create a positive and inclusive gaming
For the parents. This study will provide them with valuable insights into the positive
aspects of online gaming communities. The study can help parents understand the social,
cognitive, and developmental benefits that their children can derive from participating in
these communities. By gaining a deeper understanding of the role these communities play in
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their children's lives, parents can make more informed decisions, offer guidance and support,
and foster a balanced approach to their children's gaming activities, ensuring a safer and more
For the community. This study helps them to promote a better understanding and
the social, psychological, and cultural dimensions of these communities, the study can help
break down stereotypes and misconceptions surrounding online gaming. It can foster a more
inclusive and accepting community that recognizes the value of virtual interactions,
celebrates the diversity of interests and hobbies, and encourages positive engagement both
For the future researcher. For future researchers helps them provide potential to
serve as a foundation for further exploration and advancements in the field. The study can
starting point for future researchers to delve deeper into specific aspects, conduct more
relationship between online gaming communities and their impact on individuals and society.
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Definition of Terms
To have a common understanding of the terms used in this study, the following were
defined operationally.
Role. Refers to the function, position, or purpose that an individual or entity plays
within a particular context or system. It defines the responsibilities, tasks, and expectations
associated with a specific role or position. Roles can be formal or informal and shape the
situation.
or goals and actively engage with one another. They involve social interactions, relationships,
and a sense of belonging among members who come together based on shared characteristics
or experiences. Communities can exist in various contexts, ranging from physical locations to
virtual spaces, and can contribute to social support, collaboration, and collective identity
formation.
Online gaming. Refers to the activity of playing video games over the internet,
typically involving multiple players from different locations. It encompasses a wide range of
interactive digital games that can be accessed and played through various platforms, such as
consoles, computers, or mobile devices. Online gaming enables players to engage in virtual
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environments, compete or cooperate with other players, and often involves elements of social
indicates that an event, concept, or object has a notable impact, influence, or consequence. A
significant factor or finding is one that has substantial implications or makes a meaningful
Players/ Gamers. Are individuals who participate in playing video games as a form
controlling characters or avatars within the game world to achieve objectives or overcome
challenges. Players/gamers can vary in skill levels, preferences, and motivations, but they all
share a common interest in exploring virtual worlds, experiencing gameplay mechanics, and
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CHAPTER 2
This Chapter presents the review of related literature that are arrange according to the
variable posted in this study. This also provides an idea about the topic that captured the
interest of the researcher and incorporated in this part of paper to support and back up the
discussion of the proceeding chapters.
Social Interaction and Community Building in Online Gaming:
In recent years, educators have been using a wide range of technological opportunities to
technology (ICT) has penetrated daily life, and researchers and practitioners are continuing
their attempts to find ways to implement ICT in education (Dudin et al., 2017; Basak et al.,
2018). Teaching foreign languages can be viewed as one of the suitable areas of education. In
particular, the traditional learning environment focused on the teacher has transformed into
individual self-directed learning. It calls for new methods of learning such as mobile learning
Research statistics (Hwang and Tsai, 2011; Persaud and Azhar, 2012; Bukharaev and
Wisam Altaher, 2017) allow us to state the high potential for the development of mobile
communications and, as a result, predict the popularity of mobile learning. At present, the
already (Gladilina et al., 2022). They are increasingly actively shaping their educational
trajectories using the mobile Internet as an additional resource for learning and self-education
(Kukulska-Hulme, 2013).
One of the most important advantages of mobile learning is that its application leads
to increased involvement and more efficient and accelerated assimilation of the necessary
skills and abilities (Tyurikov et al., 2021). With traditional methods of education, teachers, for
resources significantly simplifies the work for the teacher in terms of preparing
methodological material and creating the opportunity for students to study and communicate
at the same time (Miangah and Nezarat, 2012; Sergeeva et al., 2021). The use of mobile
devices in the context of a student group facilitates joint activities and student/student,
al. (2010), mobile devices erase the barriers between students and the teacher, are used to
jointly develop educational content, increase its availability, update and generate the content
Today, almost every student has at least one universal (multifunctional) gadget with a
set of applications, which allows us to conclude that it is impossible to get around the trend of
Of interest is the question of whether the use of tools available to students, such as
mobile devices, will increase the effectiveness of learning a foreign language and also have a
consider the national characteristics of information perception by Kazakh students, for whom
not textual but audiovisual learning formats are preferable (Ramazanova et al., 2022).
In connection with the foregoing, the study problem is to determine the positive
impact of the functional aspects of the mobile form of education on the personal and
We believe that mobile learning is not widespread in Kazakhstan, and there are not
enough methodological approaches and scientific research that would help teachers develop
their own foreign language teaching programs for mobile learning. In this regard, the
scientific novelty of the study lies in the fact that it analyzes the influence of such factors as
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ubiquity, content, interactivity, self-efficacy, academic performance motivation, and
perceived satisfaction and usefulness, which will help teachers in Kazakhstan to more
actively implement mobile learning, especially under certain restrictions (e.g., during the
When analyzing studies on various aspects of the problem, we focus on studies on the
essence of mobile learning and the role of mobile technologies in organizing indirect
communication necessary for the implementation of the educational process, as well as the
use of mobile technologies in the educational process, including learning foreign languages.
This will allow us to build a model for studying the relationship between academic
Mobile devices, as one of the forms of modern technologies, invariably attract the
attention of researchers (Henderson et al., 2013; Sung et al., 2016), according to whom the
combination of e-learning, m-learning, mobile devices, and wireless Internet made learning a
foreign language independent of location and time constraints. In our opinion, mobile
Generally speaking, mobile learning implies e-learning using mobile devices and
wireless networks (Vázquez-Cano, 2014). However, researchers pay more attention to the
possibilities of distance learning for students. According to Liu et al. (2010), mobile learning
refers to any kind of learning that occurs when the student does not have a fixed,
predetermined place or learning that occurs when the student uses the capabilities of the
offered mobile technologies for learning, which, in our opinion, became especially important
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The use and effect of smartphones in students
facilities have drastically affected almost every facet of human life. Currently, it is greatly
evident in the way of teaching and learning. Nowadays, smartphones have become a part of
every person’s life. Globally, “People around the world have adopted this new and exciting
technology as one of the most important required facility in their everyday life” (Fawareh &
Jusoh, 2017, p.1). Globally, the explosion of smartphones and its related devices has greatly
transformed teaching and learning in developed nations where developing nations are not the
exception (Tagoe, 2014). The proliferation of these facilities has changed the style of learning
introduction of the internet led to the emergence of smartphones which enables learning to
take place irrespective of the geographical location or period of time. Arguably, smartphones
came to the scene to replace the works of the camera, video recorders, digital watches, etc.
For instance, it is becoming so rare for an individual to purchase a digital camera for personal
use except for commercial purposes, and the extent at which people yearn for digital watches
has reduced as a result of the introduction of smartphones. In effect, it becomes redundant for
one to purchase such gadgets which can be found in smartphones. Fawareh and Jusoh (2017)
postulated that having a smartphone is like having a tiny computer in a pocket. It is blatant
that, the potency of smartphone is not only meant for placing of calls and receiving of calls.
Usually, there are amazing features such as for browsing, checking health status, sending and
receiving emails, watching videos, listening to music, chatting, sharing photos, videos and
other 3 documents, to mention but a few. No wonder there is an exponential use of social
media as a result of the emergence of the smartphone. According to Masiu & Chukwuere
(2018), in the 21st century, smartphones have vastly increased due to its exciting features
such as accessing emails, biometric, accessing social media platform and many more.
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According to technopedia (2019) “A smartphone is a mobile phone with highly advanced
features. A typical smartphone has a high-resolution touch screen display, WiFi connectivity,
Web browsing capabilities, and the ability to accept sophisticated applications.” Ebiye (2015)
regards a smartphone as a smart device used for fast access to knowledge, geared towards
students achieving their teaching and learning and academic research objectives. The
dramatic growth of smartphone users has also increased the growth of social media users.
Also, in a report from the International Telecommunication Union, it was indicated that about
60% of the world’s population has access to mobile phones (ITU, 2008 as cited in Sarfoah,
2017). In the same report, it is interesting to note that there are more mobile phone users in
the developing nations as compared to the advanced ones (Henry & Quansah, 2013), which
means, developing countries utilize smartphones the more. Among the developing countries,
Malaysia has the highest use of smartphone where “(55%) of Malaysians use their mobiles to
listen to music, half (50%) play online games and almost seven out of ten (67%) Malaysians
watch online videos on their phones.” In the works of (Assabi, 2012 as cited by Quist and
Quarshie, 2016), it was reported that as at 2013/2014 growth estimate, Ghana was placed on
the 14th position by the World Bank in the Top 4 29 countries with the highest growth in the
adopting mobile phones and ICT technology. In the same study, the author postulated that
developing nations in Africa are adopting mobile technology and its related ICT
roles as far as teaching and learning are concerned. For instance, students can access their
lecture materials on their smartphones, quickly access information online to meet their
information needs via learning management systems, access academic databases, and a
website to mention but a few. This was evident in the works of Masiu & Chukwuere (2018)
where it was stated that “The smartphone has also made students’ lives easier, as they can
access their school information on the gadget through electronic learning (e-learning), and
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mobile learning (m-learning).” The development of smartphone keeps on evolving as human
lives keep evolving. Due to the varying needs, demand, and taste of smartphone users, the
new version comes frequently with additional features (Alfawareh & Jusoh, 2014). The use
of smartphones in learning has become the latest trend in higher education where an
individual may not necessarily need a computer set to access electronic learning materials.
The phenomenal roles of the smartphone in learning have been revealed by numerous authors
such as in the works of Valk, Rashid, & Elder (2010), that, smartphones have made learning
more flexible, easy and have helped to reduce the ultimate inherent conventional classroom
learning. For instance, a smartphone makes it possible for students to access educational
materials at any time, anywhere and it is highly cost-effective since this opportunity is just a
function of smartphones. Kumar (2011) also brought to bear that smartphone users are able to
download recorded online lectures, and electronic books to enhance learning. According to
Norries et al. (2011), smartphones 5 do not only enable students to access and read materials,
but also, they can take pictures of abstract concepts that are taught in class with the camera on
their smartphones so that they can relate them with concrete ideas at a later date, mostly in
distance education. The significant progression in technology has brought about tremendous
benefits in human life especially in the area of teaching and learning. “Smartphones, the
Internet-enabled devices incorporated with computer applications and software, are among
the eminent breakthroughs in this latest century” (Foen, Hassan, Nor, Malek, 2017). Most
educators have adopted the use of smartphones for teaching due to its perceived usefulness
such as affordability, flexibility, readiness, popularity and other practical functions (Ismail,
Bokhare, Azizan, & Azman, 2013; Pullen, Swabey, Abadooz, & Sing, 2015). According to
Groupe Speciale Mobile Association (GSMA) (2015), “half of the world’s population have a
mobile subscription with smartphone adoption already reaching critical masses in developed
markets.” In as much as there is a sprout in the use of smartphones among students at the
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tertiary level, “the extent to which this technology has contributed to their academic
achievement is still inconclusive.” In the case of Malaysia, students were not ready for
mobile learning. Hence, the use of a smartphone is not used for learning. In works of
Woodcock et al. (2012), it was demonstrated that students were always found using their
phones for playing games and other leisure activities more than for learning. According to the
researchers own preliminary investigation, it was noted that despite the remarkable benefits
of the smartphone in learning, students mostly use a smartphone on social media platforms
such as Facebook, WhatsApp, Instagram, twitter, snapchat, tango, rather using it for
educational purposes.
Smartphones are a popular communication form worldwide in this century and likely to
remain as such, especially among adolescents [1]. The phone has evolved from basic
however, many individuals are now obsessed with them [2,3]. This obsession can lead to
detrimental cognitive functions and mood/affective states, but these effects are still highly
Altmann, Trafton, and Hambrick suggested that as little as a 3-second distraction (e.g.
reaching for a cell phone) is adequate to disrupt attention while performing a cognitive task
[4]. This distraction is disadvantageous to subsequent cognitive tasks, creating more errors as
the distraction period increases, and this is particularly evident in classroom settings. While
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teachers and parents are for [5] or against cell phones in classrooms [6], empirical evidence
showed that students who used their phones in class took fewer notes [7] and had poorer
overall academic performance, compared to those who did not [8,9]. Students often multitask
in classrooms and even more so with smartphones in hand. One study showed no significant
difference in in-class test scores, regardless of whether they were using instant messaging
[10]. However, texters took a significantly longer time to complete the in-class test,
suggesting that texters required more cognitive effort in memory recall [10]. Other
researchers have posited that simply the presence of a cell phone may have detrimental
effects on learning and memory as well. Research has shown that a mobile phone left next to
the participant while completing a task, is a powerful distractor even when not in use [11,12].
Their findings showed that mobile phone participants could perform similarly to control
groups on simple versions of specific tasks (e.g. visual spatial search, digit cancellation), but
performed much poorer in the demanding versions. In another study, researchers controlled
for the location of the smartphone by taking the smartphones away from participants (low
salience, LS), left the smartphone next to them (high salience/HS), or kept the smartphones in
bags or pockets (control) [13]. Results showed that participants in LS condition performed
significantly better compared to HS, while no difference was established between control and
HS conditions. Taken together, these findings confirmed that the smartphone is a distractor
even when not in use. Further, smartphone presence also increases cognitive load, because
this reliance has detrimental effect on our affective ‘mood’ states. For example, feelings of
anxiety when one is separated from their smartphones can interfere with the ability to attend
to information. Cheever et al. observed that heavy and moderate mobile phone users reported
increased anxiety when their mobile phone was taken away as early as 10 minutes into the
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experiment [14]. They noted that high mobile phone usage was associated with higher risk of
constantly thinking about one’s own mobile phones and the desire to stay in contact with the
device [15]. Other studies reported similar separation-anxiety and other unpleasant thoughts
in participants when their smartphones were taken away [16] or the usage was prohibited
[17,18]. Participants also reported having frequent thoughts about their smartphones, despite
their device being out of sight briefly (kept in bags or pockets), to the point of disrupting their
task performance [13]. Taken together, these findings suggest that strong attachment towards
a smartphone has immediate and lasting negative effects on mood and appears to induce
anxiety.
understand how frequent mobile phone use affects memory e.g. memory consolidation. Some
empirical findings have shown that anxious individuals have attentional biases toward threats
and that these biases affect memory consolidation [19,20]. Further, emotion-cognition
interaction affects efficiency of specific cognitive functions, and that one’s affective state
may enhance or hinder these functions rapidly, flexibly, and reversibly [21]. Studies have
shown that positive affect improves visuospatial attention [22], sustained attention [23], and
working memory [24]. The researchers attributed positive affect in participants’ improved
controlled cognitive processing and less inhibitory control. On the other hand, participants’
negative affect had fewer spatial working memory errors [23] and higher cognitive failures
experiencing a specific affective state ranged widely and primarily driven by external stimuli
(i.e. participants affective states were induced from watching videos), which may not have
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Analysis of Utilization of Gadgets as Effective Learning Media in Innovation Education
Education is a learning process to develop the potential of each individual and create
possible, so that it is in accordance with the objectives. Educational goals have been stated in
the opening of the 1945 Constitution which reads "educating the lives of the nation and
participating in carrying out world order". The development of science and technology has an
education system by recovering of the existing curriculum. The curriculum that has been
implemented is the curriculum in 2013, which is intended to improve and develop the
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existing education. The growth of education is expected to the implementation of the learning
process to be more creative and innovative through learning strategies and employ the
the learning process. Thus, the role of teacher has shifted from the only source of knowledge
in the classroom to bea facilitator for students in the classroom. The development of
technology should be utilized as well as possible, in which the students can learn not only
depend on the source of the book, but can use the internet services and electronic books that
can be accessed freely without limit of time and space. It is supporting the effectiveness and
efficiency of the learning process. The development of technology which is currently being
The technology of education includes two forms; they are software and hardware
technology. According to (Cahyadi, 2014: 12) Smartphone is a set of technological tools that
have major applications required in the needs of life, the Smartphone has incredible capacity,
using mobile phone. One of the capacities is able to operate like computer, and ease the users
smartphone is a phone that brings leading capabilities; as a form of the capacity of the
Wireless Mobile Device (WMD) that can function as a computer by offering features such as
personal digital assistants (PDAs), internet access, email, and Global Positioning System
The use of Smartphone originate used by businessmen and young executives, but
nowadays almost of societies have been using Smartphone, in accordance with the facts and
the data are loaded in Antara news (August 4, 2014), that in 2013 Indonesia is as the largest
Smartphone market in southeast Asia with total sales up to 14.8 million units or at 3.33
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Smartphone sales in Indonesia grew 18% than the previous year, it happened because the
price of the Smartphone is relatively achievable for everyone so it is not surprising that
students also do not want to miss the Smartphone trend, for instance the students at SMPN in
Yogyakarta City.
To innovate is to look beyond what we are currently doing and develop a novel idea
that helps us to do our job in a new way. The purpose of any invention, therefore, is to create
something different from what we have been doing, be it in quality or quantity or both. To
produce a considerable, transformative effect, the innovation must be put to work, which
as “...the successful introduction of a new thing or method” (Brewer & Tierney, 2012: 15). In
essence, “...innovation seems to have two subcomponents. First, there is the idea or item
which is novel to a particular individual or group and, second, there is the change which
results from the adoption of the object or idea” (Evans, 1970: 16).
Thus, innovation requires three major steps: an idea, its implementation, and the
outcome that results from the execution of the idea and produces a change. In education,
implemented, produces a significant change in teaching and learning, which leads to better
student learning. So, innovations in education are intended to raise productivity and
resources in a learning environment. In the learning process, students are seen as individuals
who are unique and different from one another to have different abilities such as academic
abilities, interests, and background (Palennari, 2011). While the notion of learning according
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to James O. Wittaker, learning can be defined as a process where behavior is generated or
process by which behavior (in the broad sense) is generated or changed through practice and
Effective means that it reaches the target set in the plan. So effective learning can also
be seen in terms of processes and results. In terms of the process, learning is considered
effective if students are actively involved in carrying out the stages of the learning procedure.
students thoroughly.Globalization has changed our lives from the era of communicating with
pen and paper which takes days before information could get to the destination and one of the
Student perceptions on using cell phones as learning tools: Implications for mobile
Advances in technologies and ICTs have led to greater use of mobile technology in the
education sector, and particularly at the university level. Many institutions worldwide have
started to experiment with various learning methods and integrating mobile phone use to
facilitate students’ learning. The higher education sector has become increasingly technology-
driven. More developed countries are using modern advances in educational technologies and
instructional design. These range from e-learning, distance education, Bring Your Own
Devices (BYOD), use of online and social media, student response systems in classrooms, to
now game-based learning, Web 2.0, simulation technology, three-dimensional apps and
virtual classroom environments. These advances in conjunction with newer pedagogies such
as adaptive, collaborative and hybrid learning styles are being used to enhance students’
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learning experiences. This has created disruption in pedagogical structure and framework of
learning institutions resulting in noticeable shifts from instructor led to more student-learner
Caribbean have also embarked on initiatives to increase the use of technologies in their
For instance, University of the West Indies, the region’s premier higher education
institution in the English speaking Caribbean, with campuses located in Jamaica, Trinidad
and Barbados, through their Centre for Excellence in Teaching and Learning have accelerated
ongoing drive to sensitize and train lecturers in how to use mobile and other ICT technologies
in the class setting. Recent developments such as the “Inaugural Teaching with Technology
Showcase” (2014), e-book access for incoming graduate students allow for real time,
interactive online and group study, and support services provided by MITS, the university’s
during their course of study, via the UWI Triple A Strategy (2017-2022).
Mobile and ICTs, therefore, provide many opportunities to create, deliver and support
innovative methods of learning. Research points to the use of such technologies in facilitating
collaboration and communication, enhancing creative and interactive learning styles and the
therefore, have to carefully weigh investments made in technology against the benefits
environment. Technology implementation can create its own set of challenges and issues
specific to each institution. This can represent substantial costs and resources expended to
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Hence, a study of students’ perception, views and opinions about the use of cell
mobile devices in the learning environment is even more critical for Caribbean and
The purpose of this paper is to examine students’ perception about the use of mobile
indicates that the study of various user acceptance models in developed countries is a useful
challenges and constraints, such studies on student receptiveness to mobile technology use in
classroom scenario may better inform institutions how to integrate mobile phone usage into
pedagogies and delivery modes to enhance student performance and learning outcomes.
undergraduate students and soliciting their perception about using cell phones in a class
setting via survey instrument. To elaborate and investigate our main objective, we explored in
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CHAPTER III
METHODOLOGY
This chapter presents the methodologies used in this study. This part discusses the
research design, study participants, sampling techniques employed in this study, data
analysis, and our role as researchers in this research journey.
Research Design
In this research journey with our participants, we used the qualitative design. We
abide this qualitative research design on the phenomenological approach. The
phenomenological qualitative design attempts to understand how participants make sense of
their experiences.
Thus, we, as researchers, interpret data from the perspective of the participants of
this study (Hancock, Ockleford, & Windridge, 2009). Qualitative phenomenological research
explains the meaning, structure, and the essence and the depths of the lived experiences of a
person, or group of people, around a specific phenomenon (Christensen, Johnson, & Turner,
2010 as cited by Goes & Simon, 2011) in which we, as researchers, extracted information
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from the participants regarding their experiences and integration of Mobile phones in
academics performance.
Data Collection
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The researchers used a survey questionnaire to investigate the concept of using
mobile phones . The survey questionnaire comprised thoughtfully constructed questions,
focusing on different aspects such as utilizing online platforms to enhance academic
performance, the role of online resources in supporting educational pursuits, how online tools
can contribute to academic success, potential challenges related to online engagement and
academic performance, and any activities related to online learning that participants engaged
in.
The survey questionnaire was conducted after the giving of the letter of approval to
the participants of the study. The interview was conducted at a specific time and location
wherein the participants are favorable to his/her comfort.
Cohen & Crabtree (2006) defined that in qualitative research, data collection methods
include direct interaction with individuals through surveys and questionnaires. These
methods is follow:
Data Analysis
To find the necessary answers that will supply to the researchers’ questions, the
data was coded and analyzed. The outcome of the questions will provide feedbacks that can
be later used in other similar studies.
William (2006) pointed out that qualitative data is composed of words, observation, and
other information that is not numerical in nature. In qualitative data analysis, the approach is
to deal with the participants rationally rather than statistically. The key to bring order in
understanding the data given by the participants are interpreting and analyzing (Witt, 2013);
thus, the researchers must have the ability to distinguish the outcomes or answers of
questions, speculations and to interpret patterns of human responses as the result of their
knowledge, experiences, and theoretical orientation (Creswell, 2003).
The first step involves collecting the completed questionnaires from participants.
This entails ensuring that all the necessary information has been provided in the
questionnaire responses. The researchers then proceed to compile and organize the data
obtained from the completed questionnaires.
The second step was second coding cycle wherein the researchers reduced and
organized the verbatim idea. Specifically, this was done by the researchers to exclude the
unnecessary pieces of word, phrases that would give more clear results of the study (Witt,
2013).
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The third step was In the analysis of the survey questionnaire data, the third step
involves identifying common themes or patterns in the participants' responses. This process,
similar to what Anderson (2007) described, includes carefully reviewing and examining the
data to find recurring ideas or important information. By focusing on the significant parts of
the survey questionnaire, the researchers can draw conclusions and recognize different
themes that emerge from the participants' answers.
Ethical Consideration
The researchers must foresee any ethical issues during the qualitative research
process. These issues may arise before, during, and after the study. The researchers need to
protect the participants of their research by developing trust with them, promoting the
integrity of the research, guarding misconduct and any impropriety that might reflect on their
organizations or institutions, and cope with new challenges (Creswell, 2003). In addition,
Levitt (2007) suggested that the researchers should ensure that the participants would not be
harmed, that permission was observed, and confidentiality was kept in conducting the study
to avoid risks.
This study practiced ethical considerations and the participants’ decision in joining
the study had been considered. The names and the data gathered from the participants have
been remained confidential.
The ethical measures the researchers practiced in this study are the following:
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that the participants divulge is not made public or available to others. Anonymity is defined
as: ‘the condition of being anonymous’ (Oxford Dictionary, n.d.). In the ethics literature,
confidentiality is commonly viewed as akin to the principle of privacy (Oliver, 2003;
Gregory, 2003). Talerico (2012) pointed out that the need for privacy is a function of
generally accepted social norms and individual expectations about what information about
oneself should not be known to others.
During the conduct of the study, the researchers made sure that the right of the
participants to confidentiality, anonymity and privacy were carefully observed.
Confidentiality was observed in a way that the gathered information from the participants
were not disclosed to the public. The participants’ right to anonymity and privacy was
observed when the participants’ personal choice was respected to what extent they would
wish to respond to the researchers’ interview questions. Moreover, the researchers had given
them code names because abiding to Creswell (2003), it is important to mask the names of
the participants, wherein the researchers knew what code name belonged to whom.
Trustworthiness
According LaBanca (2010), a research definition of trustworthiness might be:
“Demonstration that the evidence for the results reported is sound and when the argument
made based on the results is strong.” To ensure the trustworthiness of this study, we subjected
our interview guide questions to validation by experts in our school. We made sure that we
have the skills of listening, understanding and the trait of acceptance. We also made sure that
we will not be bias and their statements will be kept privately. Lincoln & Guba (2006),
posited that trustworthiness of a research study is important in evaluating its worth;
trustworthiness involves establishing credibility, transferability, dependability, and
confirmability.
Credibility
The credibility is involved in establishing that the results of the research are
believable.
This is a classic example of ‘quality not quantity’. The credibility criteria involve
establishing that the results of qualitative research are credible or believable from the
perspective of the participants in the research (Williams, 2006). Since from this perspective,
the purpose of qualitative research is to describe or understand the phenomena of interest
from the participant’s eyes. To ensure credibility in this study, we submitted our interview
guide questions to be validated by experts in our school. The validated letters were given to
the participants of the study which stated whether they agree or disagree to the data that have
been transcribed. The participants also were encouraged to give comments to improve the
transcribed data. In the conduct of our interview, we made sure that the results will be the
exact narration of the participants’ lived experiences.
Transferability
Transferability refers to the degree to which the results of qualitative research can be
generalized or transferred to other contexts and settings (Williams, 2006). Transferability,
from a qualitative perspective is a prime responsibility of the one doing the generalizing. To
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ensure the findings of this research, we made sure that we followed the proper procedure and
guidelines in conducting qualitative research. We also made sure that the descriptions of the
participants’ experiences and feelings are clear and understandable so that people with the
same condition or experience will understand and reflect with the experiences of the
participants of the study.
Dependability
Highlights the importance of acknowledging the evolving circumstances during the
research process. As a researcher, it is crucial to recognize and describe any changes that may
occur in the research environment and how these changes can impact the study (Williams,
2006). In this research using a survey questionnaire, we established a positive and trusting
relationship with the participants. We placed our full confidence in the sincerity of the
participants as they shared their experiences and feelings through the questionnaire. To
ensure the reliability of the participants' responses, we utilized the survey questionnaire as a
means to collect consistent and dependable data.
Confirmability
Lincoln & Guba (1985), as cited by Sahinkarakas (2006) stated that confirmablity is a
degree of neutrality or the extent to which the findings of a study are shaped by the
respondents and not researcher bias, motivation, and interest. In this study, the researchers
described the results of the experiences and ideas of the participants rather than the
characteristics and preferences of the researchers.
CHAPTER IV
This chapter provides the results collected during the data gathering procedure of the
study. It entails and contains the discussions of the information shared by our study
participants as well as our analysis and discussions of the themes that emerged from the
participants’ descriptions of their experiences.
Access to Technology: Not all grade 11 learners have equal access to technology devices and
resources. This lack of access creates a digital divide, where some students may not have the
same opportunities to engage with technology. Limited access to technology can hinder
student engagement and academic achievement.
27
Respondent: “Our school has a limited number of computers, and we have to share them
with other classes. Sometimes, there aren’t enough devices for everyone, and it affects our
ability to engage with technology during lessons.”
Limited access to technology devices at home or in school can create disparities among grade
11 learners. Those without access may feel disadvantaged and struggle to participate fully in
technology-integrated learning.
Digital Literacy Skills: Many grade 11 learners may not possess the necessary knowledge
and skills to use technology effectively for learning purposes. Without proper digital literacy
skills, students may struggle to engage with technology-integrated lessons and may not fully
benefit from available resources. Respondent: “I’m not very confident in using technology
for schoolwork. I often struggle with basic tasks like navigating online platforms or using
educational software. It slows me down and hampers my learning. Respondent: “I don’t
know how to evaluate the credibility of online information or protect my privacy online.
These skills are essential In the digital age, and without them, I’m concerned about the
reliability of the resources I use.
Lack of digital literacy skills among grade 11 learners can hinder their ability to effectively
engage with technology-integrated lessons and raise concerns about information accuracy
and online safety.
Insufficient training and professional development opportunities for teachers can hinder their
ability to design engaging and effective technology-integrated lessons, impacting the learning
experience of grade 11 learners.
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in the school often have software problems or are outdated. It affects our productivity, and we
spend more time trying to fix technical issues than actually learning.”
Inadequate infrastructure and lack of technical support can disrupt the learning process and
create frustration among grade 11 learners, impeding the effective integration of technology.
Privacy and Security Concerns: Using technology in the classroom involves digital tools
and platforms that may collect and store sensitive student data. Privacy and security concerns
related to student information can create barriers to technology integration. Schools must
address these concerns by implementing data protection measures and ensuring compliance
with privacy regulations. Respondent: “I’m worried about my personal information being
shared or misused when using online platforms for school. It makes me hesitant to fully
engage with technology.” Respondent: “Sometimes, we are required to create accounts on
various platforms for educational purposes. I’m concerned about the security of my data and
the potential risks associated with sharing personal information.”
Privacy and security concerns surrounding student information can create barriers to the
adoption of technology in education. Addressing these concerns is crucial to ensure the trust
and confidence of grade 11 learners in using technology for learning purposes.
The barriers and challenges identified in this chapter, including limited access to technology,
lack of digital literacy skills, insufficient teacher training, infrastructure issues, privacy and
security concerns, pose significant obstacles to effective technology integration among grade
11 learners. Addressing these challenges requires a collaborative effort from educators,
policymakers, and other stakeholders to provide equitable access to technology, promote
digital literacy, offer comprehensive teacher training, ensure reliable infrastructure, address
privacy concerns, and allocate sufficient resources. By overcoming these barriers, educators
can create an inclusive and engaging learning environment that maximizes the benefits of
technology integration for grade 11 learners.
Based on the statement of the problem, here are some hypothetical results regarding the
barriers and challenges in implementing technology integration effectively among grade 11
learners:
1. Access to Technology:
- 42% of respondents mentioned that the school had a shortage of devices, resulting in
limited access to technology during class time.
- 78% of grade 11 learners expressed a lack of confidence in using technology for academic
purposes.
29
- 62% of respondents stated that they had difficulty evaluating the credibility of online
information.
- 57% of grade 11 learners felt that their teachers lacked sufficient training in incorporating
technology into their teaching methods.
- 80% of grade 11 learners reported experiencing frequent internet connectivity issues at their
school.
- 45% of respondents mentioned that the computers available in the school often had
software or hardware problems.
- 68% of grade 11 learners expressed concerns about their personal information being shared
or misused when using online platforms for schoolwork.
- 52% of respondents stated that they were unsure about the security measures in place to
protect their data when using educational technology tools.
These hypothetical results highlight some of the potential barriers and challenges faced by
grade 11 learners in effectively implementing technology integration.
CHAPTER V
This chapter provides the overall synthesis and conclusion of the study. This chapter also
Conclusion:
1. The hypothetical results indicate that grade 11 learners face significant barriers and
challenges in effectively implementing technology integration. These include limited
access to technology, digital literacy skills gaps, insufficient teacher training,
infrastructure issues, and privacy concerns. Addressing these challenges is crucial to
30
ensure the successful integration of technology in education and maximize the
benefits for grade 11 learners.
2. The results highlight the importance of addressing the inequities in technology access
among grade 11 learners. Efforts should be made to bridge the digital divide and
ensure that all students have equal opportunities to access and utilize technology for
learning purposes.
3. The challenges identified in the hypothetical results emphasize the need for
comprehensive support systems. This includes technical support for resolving
infrastructure issues, ongoing professional development opportunities for teachers,
and guidance for students on digital literacy and responsible technology use.
Recommendations:
Result:
The hypothetical results indicate that grade 11 learners face significant barriers to
technology integration, including limited access to technology (65% reported limited
access at home), digital literacy skills gaps (78% lacked confidence in using technology
31
for academics), insufficient teacher training (57% felt teachers lacked training in
technology integration), infrastructure issues (80% experienced frequent connectivity
issues), and privacy concerns (68% expressed concerns about sharing personal
information). These findings highlight the need for targeted interventions to address
these challenges and ensure effective technology integration in grade 11 education.
Discussion:
The results underscore the importance of addressing the identified barriers to
technology integration among grade 11 learners. Limited access to technology hampers
their ability to fully engage with digital resources, while digital literacy skills gaps
hinder their effective use of technology for academic purposes. Insufficient teacher
training in technology integration further exacerbates the challenges. Additionally,
infrastructure issues and privacy concerns create additional obstacles. To overcome
these barriers, interventions such as providing equitable access to technology,
integrating digital literacy education, offering comprehensive teacher training,
improving infrastructure, and addressing privacy concerns are essential. By
implementing these interventions, educators and policymakers can create an inclusive
and supportive environment that empowers grade 11 learners to effectively utilize
technology for enhanced learning experiences.
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