You are on page 1of 36

Akali (2) Very high early game dmg Good escape mechanics (esp.

with wards near creep camps + ult over walls) Good lane power Decent push Good ganks Good sustain / regen Hard to pin down

> Best vs. squishies, which are less common on TT > countered by oracles > Not very good vs. tanks > No jungle control > No cc til rylais, no hard cc Alistar (2) Good CC Very tanky Moderate sustain Moderate damage Decent push Amazing ganks Hard to cc

>weak move speed / escape >low late game damage >easy to beat in lane >poor jungle control > Best vs. squishies, which are less common on TT Amumu (4) Good CC Very tanky Decent push Can jungle Moderate damage

Moderately good ganks

>easy to kite >low late game damage >mana dependent in jungle, esp. early game >easy to out jungle >poor/moderate escape (only bandage tossing to creeps, situational) >easy to beat in lane / 1v1 >very poor sustain/regen in fights Anivia (4) Wall is amazing in TT Aoe slow Can stall losing games with infinite ulti from fountain Aoe stun Egg makes her hard to focus in team fights Good damage Good ganks

>poor jungle control >weak early >very low mobility /move speed >VERY mana dependent, usually have to delay building AP for tear/catalyst >very squishy, has problems with bruisers who have gap closers >skill shot dependent Annie (2) Aoe stun Good damage Naturally tanky for a mage with E + RoA Not mana / cdr dependent, can build straight for AP Good lane presence Good ganks Strong from lvl 1 to 18

>poor jungle control >very weak escape >Can sometimes be shut down early >very poor for chasing or long duration fights Ashe (5) good range good kiting potential good cc long range ult Hawk shot

>VERY farm dependent >VERY weak in 1v1 lane >VERY weak vs. gap closers/cc >VERY squishy >low base move speed >no escape move (blink/move speed) >poor ganks >skill shot dependent Blitzcrank (4) Pull Pull Good CC Pull Moderate damage Fast as hell Good for chasing or kiting Pull Remains moderately useful from early game to very very late game Good ganks

>has a lot of tough 1v1 lane matchups >no jungle control

>very difficult to take someone down alone (no tower/allies) >Does not have the damage of a typical bruiser Brand (2) Very long range Very high damage Situational stun Can deal most/all damage over walls Can frontload damage (read bursts well) Good in lane Good ganks

>VERY squishy >high mana costs >no escape (move speed buff/blink) >no jungle control >gets destroyed by cc >highly based on skill shots Caitlyn (5) Good range Traps Short-range blink/slow Passive has good synergy with TT One of the better ad solo laners Long range ult

>countered by charge/blink on bruisers >no jungle control >needs farm badly >rather poor midgame damage >very squishy >cant gank Cassiopeia (3)

Amazing lane control VERY good early game damage One of the best champions for taking a 1v2 lane bot FAST Good cc Short range compensated by lower cds/more mobility Very good vs. melee Not mana dependent, can build straight for AP Good ganks Can give vision

>squishy >falls off late game >no jungle control >very weak vs. cc / silence Cho Gath (3) Very versatile (tank, ap, ad, true dmg) Can jungle well Best dragon/red secure in game Good base dmg / hp Good regen Strong in lane Strong early, mid, and late game Good cc Lots of aoe

>skill shot dependent for combos >need your ult off cd a lot >very poor escape/mobility >can get shut down early >easy to kite Corki (2) Has a blink Good natural move speed and hp True damage

Very good poke, harass, and farm One of the best early game ad carries Hybrid damage Can hold a lane 1v1 Good kite Armor shred

>mana dependent >poor jungle control until midgame >still farm dependent >no cc >not as squishy as most ad, but still easy to take down if cc ed >all skill shots Dr Mundo (3) Dat regen Very good base damage Good jungle control with % dmg cleavers, aoe, and high ad Spammable slow Versatile (jungle, ad, tank)

>gets destroyed by ignite >can get outlaned early >Needs lvls >forced into certain builds >can be cc ed >can be ignored if pure tank >uses hp to push >needs farm Evelynn (5) Stealth Slow Good steroid from ult

Opponents might not try hard if they think you re trolling

>way low damage >very squishy early >very difficult to jungle >very, very weak 1v1 >tough time pushing >not good early or late, scaling is mediocre >worst champion in the game Ezreal (5) Blink/dash Good poke Global ult

>farm dependent >narrow lanes make skill shots over minions difficult to land >very weak vs. bruisers/gap closers >very weak vs. cc >lower damage than most ad carries >squishy >poor jungle control Fiddlesticks (3) Very good sustain Solid aoe damage Makes opponents paranoid Great dragon control Forces extra wards Good cc

>VERY vulnerable to cc >needs a blue buff, jungle very difficult to get rolling

>poor ganks pre-6 >hard countered by tanky bruisers with regen or cc (aka most of t1 or t2) Galio (4) Great aoe Great vs. Mages Good cc Good chase/escape Moderate damage Good shield /speed buff support

>not build to fight ad >can get worn down >no jungle control at all >VERY skill shot dependent Gangplank (2) Great jungle control Good damage Anti-cc Good move speed Team buff Aoe global ult Good at farming / pushing Spammable slow

>low base hp >weak vs. spammable/constant cc (Mundo Nunu singed etc) >no burst Garen (3) Great early game damage Naturally tanky Good finisher Good escape with move speed + anti cc Good damage soak Lots of bushes in TT Good 1v1 laner

Good regen

>falls off slightly late game >cant jungle >no hard cc/ slows >fills a role most junglers already fill >pretty poor at long 1v1 fights, pretty combo based considering he s ad Gragas (2) Great burst Great poke Blink Hp/mana sustain Good laner Good positional tool Low cds Not mana dependent, can build for ap Strong from lvl1-18 Naturally tanky Good cc Good escape Naturally high ad

>melee mage >Weaker vs. tanks, can get worn down >skill shot dependent Heimerdinger (5) Good push Can dragon at lvl4 with smite good poke Armor/magic reduc. from turrets

>Squishy >mana dependent >Most damage is situational

>can smite turrets >no escape >slow move speed >turrets, rockets, and grenade are all situational damage Irelia (2) True damage Great sustain Anti-cc Great chase Great move speed Moderate jungle control Very tanky Naturally high damage Good push Good at farming without requiring much Good in lane

>needs levels >skill dependent for an ad >can have mana troubles Janna (5) Great cc Anti-initiate Shield Fast

>not much damage >not much push, even if AP >if built AP, still mediocre damage and squishy, easily cc ed >if built tanky, can be easily ignored >no jungle control Jarvan IV (3) Can jungle

Has a blink Can block paths Good team buff Decent cc Good base damage

>Loses 1v1s to most junglers >mediocre in lane >requires lots of farm to do anything mid-late Jax (1) Requires 1 item + boots to be able to 1v1 near any champion in the game, even if they have 3 Passive makes him incredibly tanky, without any stats used from items for hp Very high damage from 1-18 Very good regen Incredibly fast push Very good vs. ad (dodge, auto attack steroid) Very good vs. ap (MR from ult, regen, high hp) Very good vs. tanks (high damage, hybrid, great regen, tanky) Aoe stun (about half the range of amumu ulti and half the duration, on a ~5 sec cd) Good laning Mediocre jungler Good escape with ward jump/offensive or defensive minion jump Low mana costs

>Can get kited by select champions >directly countered by sotd Karma (4) Moderate damage Good utility Gets very strong lvls 4-5, 9-10, 14-15 due to ult mechanic giving her an advantage when opponents still have 3 skills or have lower rank ults. Pretty good sustain Good synergy with melees who have gap closers Good at clearing waves a few (waves) at a time

>runs out of mantra quickly in long fights or when pushing more than 2 waves (when holding a tower, split pushing, etc)

>Very short range >can be manipulated into choosing between harass or cs with mantra >has trouble with fast pushers who have regen - morde, rumble, Udyr, noct etc >low damage late game >very poor vs. mobile or high hp targets >no jungle control Karthus (5) Good poke Aoe global ult Slow wall Fast push Great aoe Passive compensates for squishiness(sp?) if opponents are not mobile

>can be mana dependent in long fights, needs tear or cata first >very skill shot dependent >very weak vs. bruisers >gets hard countered by shields / regen / cc / mobile targets >easy to gank >ult not as effective as in SR >pretty short range, easy to focus >no jungle control Kassadin (4) Ult blink Very high dmg Good cc Good at kiting Hard to chase

>very weak vs. cc >hard counters mages, which are less common on the map

>very weak in lane >has to build mana before AP >very vulnerable to ganks pre-6 >needs levels badly but is rather poor endgame > No jungle control Katarina (5) Good escape Good sustain High damage Chains kills very well

>weak vs. cc >very difficult to land a kill alone on bruisers or tanks, or anyone with regen >no cc >no jungle control >hard to push fast, BB doesn't 1 shot creeps >designed to kill squishies and then move on to the bruisers later. Not very many squishies in TT Kayle (5) Armor/mr shred Good utility (heal, move speed, slow, shield) Good push

>If ad, squishy with q and w much less useful >If AP, can be easily ignored or focused >no jungle control >poor ganks >weak vs. cc >Needs levels and farm badly, but not strong in lane Kennen (3)

Scales very well with recent buffs Aoe stuns Fast Tanky for typical mage with E and rylai Very good vs. bruisers Very good at kiting Good poke Strong in lane Good early, mid, and late High damage

>Skill shot dependent >all cc is situational and delayed, even with charges ready >poor jungle control >weak vs. silence / cc Kogmaw (4) Crazy late game damage Long range poke Aoe slow Can scout Good ganks

>Squishy > Poor early game >no escapes >weak vs. cc >weak vs. gap closers >weak in lane Leblanc (4) Amazing burst Good escape Strong in lane Blink Good cc Good ganks

Great vs. mages

>Falls off badly late game >very weak vs. cc >skill shot / combo dependent >cc is delayed >if she doesn't land a kill with first combo, hard to finish anything >VERY weak vs. tanks and bruisers >no jungle control Lee sin (1) Q can be used as an escape move W can be used as an escape move E can be used as an escape move R can be used as an escape move Very high base attack speed Very good 1v1 duelist Very good jungle control Dragon control Multiple blinks Great for chasing % dmg finisher One of the best kiting champions in the game Very strong vs. bruisers (aspd slow, ms slow, % dmg, fast aspd) Great pusher Great ganks Strong from lvl 1 to 18 Good cc and utility Ward jumps Very versatile in build

>skill shot dependent >very high skill cap Leona (5) Amazing cc Passive damage increase

Naturally tanky

>Loses lane to most 1v1s >requires a teammate to land a kill >Needs farm, isn t great at farming >mediocre early, mediocre late, always bad in 1v1s >poor mobility >poor jungle control >no damage Lux (5) Long range Good cc / utility Good damage Good ganks Good at countering ganks

>very squishy >can be mana dependent >very cd based >very weak vs. cc >very weak vs. gap closers >weak in lane >mediocre damage early >Weak vs. bruisers or tanks >weak vs. high regen/sustain champs Malphite (5) Good cc Aoe damage Can blink with ult Good vs. ad Can farm well

>Long cds >low sustained dmg >almost impossible to land a kill alone >weak in lane >very weak in jungle >needs farm >weak early game Malzahar (4) Good aoe Great cc Great damage Great laner / pusher Great 1v1 duelist % damage

>Skill shot dependent >combo / cd dependent >Can be mana dependent >very weak vs. cc >no escapes >weak vs. ganks >no jungle control >If no kill from first combo, hard to finish kills Maokai (5) Decent cc Aoe dmg reduction Can check brush Good for initiating and chasing

>needs farm >kind of weak in lane

>can t kill anyone alone >skill shot dependent >mana dependent >low damage >no jungle control Master Yi (4) Very fast jungle Very fast push Very fast good damage Good chase / escape Can counter burst

>runs out of mana quickly >weak vs. hard cc >Weak in team fights, can be focused down >item and level dependent >needs farm >needs to snowball >easily shut down >jungle is proc - dependent Miss fortune (5) High base move speed Good damage Good aoe

>farm dependent >weak vs. cc >weak vs. gap closers >weak in solo lane

>move speed goes away when hit >squishy Mordekaiser (2) Naturally tanky Good vs bruisers Great regen / sustain Great push Great farm High base damage Low skillcap Very strong 1v1 duelist Good jungle control past level 3

>Low range >weak vs. cc > No cc >easy to kite >short range Morgana (4) Anti-cc Good cc Good farm and push Good sustain Moderate damage

>skill shot / combo dependent >Hard to land a kill alone >weak vs. tanks / bruisers with regen >all cc is delayed Nasus (4) Very good snowball champion Naturally tanky Good regen/sustain

High damage Good vs. ad (steals ad, slows aspd, reduces armor) Moderate jungle control

>weak in lane >weak in jungle >no escapes >takes a VERY long time to build up items/levels Nidalee (5) Fast Long range poke Passive has good synergy with TT Good chaser Good map vision

>recent nerfs >poor sustain in lane now >Very poor early game >mediocre damage >mana dependent >weak vs. cc >no cc >poor jungle control Nocturne (3) Jungles fast Moderate ganks Fast move speed Good aoe Global ult Good damage Anti-cc

>mana dependent

>not very good vs. mobile targets >not very good vs. tanky targets >mediocre duelist, loses to most bruisers Nunu (3) Aspd buff Multiple slows Naturally tanky Good jungle control 2nd best dragon secure Very consistent jungler Is a yeti

>Recently nerfed, HARD >Poor ganks early game >weak in 1v1s, hard to secure a kill alone >weak vs. cc >pretty low damage Olaf (5) Fast jungle Spammable slow Anti-cc True damage Great regen Moderate damage

>VERY mana / cd dependent >skill shot dependent >easy to counterjungle >no reliable cc >very weak til 6, mediocre after 6 Orianna (3) Good damage

Good utility Good cc Good range Good poke Good push / farm Good kite Hard to catch Low cds

>mana dependent >squishy >weak vs. cc >no jungle control Pantheon (5) Global ult Good poke Ranged stun Good damage

>poor jungle control >weak duelist >combo / skill based ad >no sustain / regen >no escape >easy to focus >weak vs. cc Poppy (3) Great burst Fast Can dive / tower tank Solid from 1 18 Naturally tanky with her passive Anti-cc from ult Situational stun

% damage High base ad from w Hard to focus Ap or ad

>poor sustain >weak in lane >no jungle control >can be item dependent >stun is easy to avoid for opponents Rammus (4) Can jungle Good vs. ad Great ganks Fast Good for defending towers Can push fast Solid aoe Good cc

>easy to counterjungle >cant solo dragon very well >mediocre dmg >weak vs. blink / mobile targets >very difficult to land a kill alone Renekton (2) Great sustain Great push power Naturally tanky Very high damage Good vs. ad Short range blink / double blink On demand stun Good aoe ad Very strong early and late

Good burst, and good sustained damage Moderate jungle control

>cooldown based ad >can be kited >needs lots of farm

Rumble (2) Great aoe damage Very high damage Multiple multi-target slows Very good sustain Very good push Near-global ult Fast Naturally tanky

>weak vs. cc >relies on combos >skill shot dependent Ryze (5) Becomes tanky late game Low cds Good damage Only needs 1 stat Moderate sustain Good pushing power

>very weak early >very weak vs. cc >weak vs. gap closers >weak vs. high sustain champions >no jungle control >VERY item dependent

Shaco (3) Fastest dragon ability Hard to catch Multiple ccs Built in red buff Clone buffed by showing inventory High damage Free wards Good jungle control Blink Great ganks Can backdoor

>Needs lvl3 to gank >squishy >best vs. other squishies >weak in teamfights / vs. tanks >very weak vs. hard cc Shen (5) Global ult Taunt Moderate regen Short range blink

>poor jungle control >weak early game >very low damage >weak in lane >weak vs. cc >easily kited >hard to land a kill alone Singed (1) Really fast

Ult steroid on low cd giving near every tank stat Good damage Good utility and cc Good chase Naturally tanky Great push Great farm Great aoe

>weak pre-6 >countered by spammable slow >poor jungle control Sion (5) Can go ap or ad Naturally tanky Good teamfight regen Good help for fast dragon Good push On demand stun

>very weak in lane >very item dependent >easy to kite if ad, easy to prevent damage if ap >very weak vs. cc >no escape >cant jungle Sivir (5) Passive dodge Good ult steroid Great pushing power Good aoe Spell shield for anti-cc

>squishy >weak vs. gap closers and aoe

>short range >easy to focus down >weak early game >poor jungle control >weak vs. bruisers Skarner (5) Spammable slow Moderate regen Speed buff Drag Shield steroid

>very low damage >Needs to get to his opponent in order to do anything >easy to kite >not very tanky >not much utility >weak vs. cc >weak jungle >mana dependent early >loses a lot of 1v1s >tough to lane >hard to land a kill alone Sona (5) Aoe stun Passive team buffs Doesn't need farm Pretty fast Ok damage level 1

>no jungle control

>very squishy >cant land a kill alone >very poor ap ratios >very poor solo lane >very poor mid-lategame Soraka (4) Mr shred Armor buff Heals Solid damage Not that mana dependent Can solo ok

>short range >no escape >very easy to gank >very weak vs. cc >cant gank >hard to land a kill alone Swain (5) Good aoe damage Good cc Moderate regen Naturally tanky

>no jungle control >VERY mana dependent >poor early game >weak in lane >low burst, with low sustained damage >no escapes

Talon (3) Great aoe ad Great burst Kites fairly well for a melee Has a detector Good cc Ok escape Moderate jungle control

>easy to gank pre-6 >item dependent >best vs. squishies, which are less common on TT >has trouble vs. tanks or mobile targets Taric (5) On demand stun Armor shred Naturally tanky Ad buff Armor buff

>low damage unless he goes pure ap >weak In lane >weak late game >poor push / farm ability >poor jungle control >AT BEST moderate damage even pure ap >very cd based >very weak vs. bruisers and tanks >easily ignored if he doesn't go ap Teemo (3) Free wards Has a blind

Very fast Good push Counters several high tier picks Very good at kiting 2 sec delay stealth (eves and twitches are 1.5 l0l) Hybrid damage Can safely push (hard to gank)

>weak vs. cc >poor jungle control >weak vs. gap closers >weak vs. ap >faily short range Tristana (4) Long range Aspd steroid Multiple ccs Blink Good damage

>ap ratios (riot =|) >squishy >weak vs. cc >poor jungle control >weak vs. gap closers Trundle (3) VERY good duelist Anti-cc Fast Stat thief (ad, armor, mr) Good jungler Ok ganks lvl 2 Good damage Naturally tanky Fast dragon (top 5?)

Hard to kill Can block pathways

>item dependent >mana dependent early >poor burst >can be cd reliant (cant 1v1 without ult) Tryndamere (4) Very good scaling Blink Ad debuff Heal Can tank towers, soak damage Invulnerable ult !! High damage

>still crit dependent >easy to kite >squishy, even with 2 lives >weak early game >hard to gank without lvl 3 >gets DESTROYED by spammable slows Twisted fate (5) Global ult Vision Delayed stun Can go ap or ad Good push / farm

>item dependent >very low damage >hard to land a kill alone >weak vs. bruisers and tanks

>squishy >no escape >poor jungle ability >weak vs. cc Twitch (4) Stealth Aoe ad High damage Good range Aoe slow Makes opponents paranoid

>very squishy >very weak late >very weak lane >needs to snowball >poor jungle control >weak vs. cc >no escape Udyr (2) One of the best pre-6 champions in game Naturally VERY tanky Fast jungle Low mana costs High damage On demand stun Fast Hybrid damage Very good regen Very strong in lane or jungle Very good duelist Early dragon capability

>no ultimate

>no range >easily kited >weak vs. spammable slows Urgot (3) Great poke Naturally tanky Armor shred Spammable slow Good chase Good ganks

>no escape >skill shot dependent >weak vs. ganks >mana dependent >poor late game >farm dependent Vayne (4) Situational stun Good kite Ad aspd ms ult steroid with stealth Very high damage True damage Great chase Short blink

>farm dependent >squishy >weak vs. cc and gap closers Veigar (5) Very high burst Can block paths with stun Scales well

Great vs. ap

>very low sustained damage >no escapes >slow >very weak early game >no jungle control >weak in lane >squishy >counters low tier picks Vladamir (5) Good sustain Good aoe Damage increase debuff High damage Naturally tanky invulnerability

>VERY long cds early >weak vs. a lot of lane opponents >poor jungle control >needs farm and levels >no escape- easy to gank despite pool >weak vs. hard cc >low range Warwick (3) Very consistent jungler Suppress Detector Aspd buff Good regen

Early dragon capability Hybrid damage

>very poor ganks >mana dependent early >rather slow jungle >easy to counterjungle >bad duelist >easy to kite >weak vs. cc >not much cc Wukong (4) Armor shred Aoe ad Moderate jungle control Stealth Strong late game

>weak in lane >easy to gank, even with stealth >minimal cc (only 1 sec knockup) Xin zhao (2) Fast jungle Sustainable, consistent jungle Very good lvl 2 ganks VERY good duelist Multiple ccs Naturally tanky Low cds Very good damage

>no escape >weak vs. cc

>can be kited after charge >weak vs. tanks and thornmail Yorick (1) Very good lane sustain Multiple ranged harass Good pushing power Very good duelist Very strong teamfight (passive so good!) good utility Fast Good vs. everyone Moderate jungle control Strong from 1-18 Fastest tower killer in the game? 100% dmg steroid on highest dmg teammate Revive

>weak vs. cc >has trouble vs. consistent aoe late game (morde / rumble / Anivia) Zilean (5) Revive Aoe damage Good utility Long range

>VERY weak vs. cc >squishy if ap with mediocre damage >no damage if tanky >Weak vs. bruisers >weak vs. gap closers

You might also like