HERO
EXILE
Once, you had a place where you belonged. That inclusion came to an end when you were exiled from your
people, cast out into an uncaring galaxy. Yet still you fight for what is right, an act of defiance against your
unjust circumstances. Examples from popular comics include Starfire™ and Starman™ (DC), and Longshot™ and
Mar-Vell™ (Marvel).
The nature of exile PERSONALITY TRAITS
What best describes the reason for your exile from your people? Choose two of the following personality
Atonement (you committed a crime or sin and were exiled as punishment) traits that best describe your hero.
Rebellion (you stood against your people to fight for what you believed Arrogant Kind
to be right and were cast out as a result) Bitter Morose
Rivalry (a political rival came to power and banished you from your home) Charming Naive
Other (fill in your answer in the Truths box) Diplomatic Reckless
Humble _________
Impulsive _________
Vulnerability
What weakness or obligation can your enemies exploit?
TRUTHS
Energy Limits (you need to recharge the source of your powers)
Limited Power (there is some limitation or flaw
in your powers)
Proximity Weakness (you grow weak when near a
rare substance)
Other (fill in your answer in the Truths box)
Resistance
What does resistance mean for this character?
Advanced Healing (you regenerate wounds too
quickly to see)
Danger Sense (a sixth sense warns you of incoming attacks)
Deflection (you deflect incoming attacks using your powers)
Invulnerability (you shrug off attacks like they are nothing)
Other (fill in your answer in the Truths box)
Getting around
How does this character quickly move from one place to another?
Bolt of Energy (zips to another place as pure energy)
Powers (one of your powers allows you to travel long distances)
Vehicle (you have a custom vehicle designed to match your
heroic motif/theme)
Other (fill in your answer in the Truths box)
All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:
Real Name: First Appearance:
Survival instinct
When you have no hero points
remaining, at any time on your
SUPERP
turn you can choose to gain up to
IDENTITY 2 hero points ( ). For each
SKILLS
hero point you gain in this way,
lose 10 resistance.
OWER 8
0%
LESSER
TEAM RO
Hero Points per Conflict POWER
LE
0
70%
Resistance
/ 100
On Your Turn Taking the Spotlight
MINOR P
When it is your turn, you do the following: When you roll 4 boons ( ) on a
Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
Move and take one action, in any order. When an enemy hits you, after the attack you
OWER 6
can make 1 attack against that enemy.
Spending hero points Add 100 to your current & max resistance.
You add the Spotlight initiative card to the
You can spend hero points ( ) in the following ways: initiative track and act on its turns.
0%
Heroic Effort: After you roll dice, you can spend
any number of hero points; increase your chance of Distances
success on that roll by 10 and add 1 challenge die There are three distances between things in a scene:
( ) to the roll for each point spent.
Teamwork Maneuver: You can spend 1 hero Up Close: You can make melee and ranged
attacks against enemies you are up close to. Add
point ( ) to perform a teamwork maneuver you 1 advantage die ( ) to all melee attack rolls.
describe with another hero, adding 2 advantage dice
( ) to their roll. Near: You can make ranged attacks against
enemies that you are near to.
Team Role: Use your team role's benefit. Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name
Superpower Lesser Power
Minor Power Identity
Origin Story
Aspiration
Turmoil
Story Reward! Story Reward!
Story Reward! Story Reward!
Story Reward! (REtirement)
Story Rewards
Bonus Reward
Lasting Repercussions (Maximum 4 at a time)
Notes