0% found this document useful (0 votes)
23 views4 pages

Exile

The document outlines the characteristics and traits of a hero who has been exiled from their people, emphasizing their fight for justice despite their circumstances. It includes sections on personality traits, vulnerabilities, resistance, movement methods, and gameplay mechanics related to hero points and actions. Additionally, it provides a framework for creating a hero's backstory, aspirations, and potential story rewards.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
23 views4 pages

Exile

The document outlines the characteristics and traits of a hero who has been exiled from their people, emphasizing their fight for justice despite their circumstances. It includes sections on personality traits, vulnerabilities, resistance, movement methods, and gameplay mechanics related to hero points and actions. Additionally, it provides a framework for creating a hero's backstory, aspirations, and potential story rewards.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

HERO

EXILE
Once, you had a place where you belonged. That inclusion came to an end when you were exiled from your
people, cast out into an uncaring galaxy. Yet still you fight for what is right, an act of defiance against your
unjust circumstances. Examples from popular comics include Starfire™ and Starman™ (DC), and Longshot™ and
Mar-Vell™ (Marvel).
The nature of exile PERSONALITY TRAITS

What best describes the reason for your exile from your people? Choose two of the following personality
‰ Atonement (you committed a crime or sin and were exiled as punishment) traits that best describe your hero.

‰ Rebellion (you stood against your people to fight for what you believed ‰ Arrogant ‰ Kind
to be right and were cast out as a result) ‰ Bitter ‰ Morose
‰ Rivalry (a political rival came to power and banished you from your home) ‰ Charming ‰ Naive
‰ Other (fill in your answer in the Truths box) ‰ Diplomatic ‰ Reckless
‰ Humble ‰ _________
‰ Impulsive ‰ _________
Vulnerability
What weakness or obligation can your enemies exploit?
TRUTHS
‰ Energy Limits (you need to recharge the source of your powers)
‰ Limited Power (there is some limitation or flaw
in your powers)
‰ Proximity Weakness (you grow weak when near a
rare substance)
‰ Other (fill in your answer in the Truths box)

Resistance
What does resistance mean for this character?
‰ Advanced Healing (you regenerate wounds too
quickly to see)
‰ Danger Sense (a sixth sense warns you of incoming attacks)
‰ Deflection (you deflect incoming attacks using your powers)
‰ Invulnerability (you shrug off attacks like they are nothing)
‰ Other (fill in your answer in the Truths box)

Getting around
How does this character quickly move from one place to another?
‰ Bolt of Energy (zips to another place as pure energy)
‰ Powers (one of your powers allows you to travel long distances)
‰ Vehicle (you have a custom vehicle designed to match your
heroic motif/theme)
‰ Other (fill in your answer in the Truths box)

All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:

Real Name: First Appearance:


Survival instinct

When you have no hero points


remaining, at any time on your

SUPERP
turn you can choose to gain up to
IDENTITY 2 hero points ( ). For each
SKILLS

hero point you gain in this way,


lose 10 resistance.

OWER 8
0%
LESSER
TEAM RO

Hero Points per Conflict POWER


LE

0
70%

Resistance
/ 100

On Your Turn Taking the Spotlight


MINOR P

When it is your turn, you do the following: When you roll 4 boons ( ) on a
— Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
— Move and take one action, in any order. — When an enemy hits you, after the attack you
OWER 6

can make 1 attack against that enemy.


Spending hero points — Add 100 to your current & max resistance.
— You add the Spotlight initiative card to the
You can spend hero points ( ) in the following ways: initiative track and act on its turns.
0%

— Heroic Effort: After you roll dice, you can spend


any number of hero points; increase your chance of Distances
success on that roll by 10 and add 1 challenge die There are three distances between things in a scene:
( ) to the roll for each point spent.
— Teamwork Maneuver: You can spend 1 hero — Up Close: You can make melee and ranged
attacks against enemies you are up close to. Add
point ( ) to perform a teamwork maneuver you 1 advantage die ( ) to all melee attack rolls.
describe with another hero, adding 2 advantage dice
( ) to their roll. — Near: You can make ranged attacks against
enemies that you are near to.
— Team Role: Use your team role's benefit. — Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name

Superpower Lesser Power

Minor Power Identity

Origin Story

Aspiration

Turmoil

Story Reward! Story Reward!

Story Reward! Story Reward!

Story Reward! (REtirement)

Story Rewards

Bonus Reward

Lasting Repercussions (Maximum 4 at a time)


Notes

You might also like