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Super Soldier

The document outlines the characteristics and abilities of a superhero character, including combat training, personality traits, vulnerabilities, and methods of movement. It provides a framework for defining the hero's powers, skills, and narrative elements such as origin story and aspirations. Additionally, it includes mechanics for gameplay, such as hero points and conflict resolution in a role-playing context.

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Jim Hague
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0% found this document useful (0 votes)
43 views4 pages

Super Soldier

The document outlines the characteristics and abilities of a superhero character, including combat training, personality traits, vulnerabilities, and methods of movement. It provides a framework for defining the hero's powers, skills, and narrative elements such as origin story and aspirations. Additionally, it includes mechanics for gameplay, such as hero points and conflict resolution in a role-playing context.

Uploaded by

Jim Hague
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

HERO

SUPER SOLDIER
You are a warrior whose physical strength, stature, and physical capability well exceed the normal human
maximums. You were trained for combat and are a force to be reckoned with on the battlefield. Examples from
popular comics include Captain America® and Mockingbird® (Marvel), and SuperPatriot® (Image).

Military History PERSONALITY TRAITS

What kind of combat training do you have? Choose two of the following personality
‰ Mercenary (you were a soldier of fortune, learning how to fight along the way) traits that best describe your hero.

‰ Military Service (you served in an official military capacity and received ‰ Aggressive ‰ Haunted
training during your tours of duty) ‰ Charismatic ‰ No-Nonsense
‰ Special Program (you trained to use your powers in a dedicated program) ‰ Cold ‰ Outgoing
‰ Other (fill in your answer in the Truths box) ‰ Commanding ‰ Stoic
‰ Dutiful ‰ _________
‰ Grim ‰ _________
Vulnerability
What weakness or obligation can your enemies exploit? TRUTHS
‰ Goaded (you can be easily goaded into a fight by those who
know what buttons to push)
‰ Limited Power (there is some limitation or flaw
in your powers)
‰ Out of Control (you risk losing control when using your powers)
‰ Other (fill in your answer in the Truths box)

Resistance
What does resistance mean for this character?
‰ Advanced Healing (you regenerate wounds too
quickly to see)
‰ Danger Sense (a sixth sense warns you of incoming attacks)
‰ Training (your combat training allows you to turn lethal attacks
into mere glancing blows)
‰ Other (fill in your answer in the Truths box)

Getting around
How does this character quickly move from one place to another?
‰ Leaping (you leap long distances and great heights)
‰ Powers (one of your powers allows you to travel long distances)
‰ Running (you run really, really fast)
‰ Vehicle (you have a custom vehicle designed to match your
heroic motif/theme)
‰ Other (fill in your answer in the Truths box)

All character names are property of their respective owners, and their use does
not imply an endorsement of or a relationship with Scratchpad Publishing LLC.
Hero Name: Team:

Real Name: First Appearance:


Against All Odds
When you attack a squad of minions,
if you hit, reduce the squad’s size

SUPERP
by 2 instead of by 1. For each boon
IDENTITY you roll, reduce the squad’s size by 2
SKILLS

instead of by 1.

OWER 8
0%
LESSER
TEAM RO

Hero Points per Conflict POWER


LE

0
70%

Resistance
/ 100

On Your Turn Taking the Spotlight


MINOR P

When it is your turn, you do the following: When you roll 4 boons ( ) on a
— Remove 1 time token ( ) from each of your power single roll during a conflict scene, you can take
cards that has one. (You cannot make attacks or the spotlight to gain the following benefits until
checks with a power that has any time tokens on it.) the end of the scene:
— Move and take one action, in any order. — You add 2 advantage dice ( ) to all
OWER 6

attacks you make with powers.


Spending hero points — Each boon you roll counts as 2 ( ).
— You add the Spotlight initiative card to the
You can spend hero points ( ) in the following ways: initiative track and act on its turns.
0%

— Heroic Effort: After you roll dice, you can spend


any number of hero points; increase your chance of Distances
success on that roll by 10 and add 1 challenge die There are three distances between things in a scene:
( ) to the roll for each point spent.
— Up Close: You can make melee and ranged
— Teamwork Maneuver: You can spend 1 hero attacks against enemies you are up close to. Add
point ( ) to perform a teamwork maneuver you 1 advantage die ( ) to all melee attack rolls.
describe with another hero, adding 2 advantage dice
— Near: You can make ranged attacks against
( ) to their roll. enemies that you are near to.
— Team Role: Use your team role's benefit. — Far Away: You can make ranged attacks against
enemies you are far away from, adding 1 challenge
die ( ) to the roll.
Hero Name

Superpower Lesser Power

Minor Power Identity

Origin Story

Aspiration

Turmoil

Story Reward! Story Reward!

Story Reward! Story Reward!

Story Reward! (REtirement)

Story Rewards

Bonus Reward

Lasting Repercussions (Maximum 4 at a time)


Notes

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