You are on page 1of 3

CODENAME Zodiac

MANEUVER 2 WORKING TOWARDS


ACHIEVEMENTS
INVESTIGATE 0

PROTECT 1

ORIGIN
INFLUENCE -1
I became a hero because of what I carry.

SMASH 1 NEMESIS

CONDITIONS POWER PROFILE

MINOR SIMPLE
Could be dangerous if ignored - Hit a large/medium moving target with a celestial arrow
- Smash through regular walls, break down doors, bend steel
- Parkour through obstacles
- Leap from rooftop to rooftop and over streets
- Paralyze regular humans with a Scorpio sting
- Shake off melee blows from regular humans
- Run a 10 second 100 meter dash

MODERATE
Take a -1 if I do anything involving this

DIFFICULT
- Hit multiple small, fast moving targets with celestial arrows
CRITICAL - Channel energy into a celestial arrow to cause a larger
Take a -1 to everything (Maximum -4) blast upon impact
- Smash through reinforced barriers, dead lift a car
- Paralyze an enhanced person with a Scorpio sting
- Recover quickly from hits super people, gun shots
- Gain vague, confusing visions of other places and times in dreams
- Leap onto a three story building
- Run up a vertical wall

BONDS
THRESHOLD
BORDERLINE
CITY
Burn a bond to ensure success on a roll. 6 : 7-9, 7-9 : 10+, 10+ : 12+

- Lift overhead and throw a car or object weighing 1-2 tons


- Walk off a small explosion
- Leap half a football field with a running start
- Keep up with a car on foot (60-80 mph)
LAW ENFORCEMENT - Take out a whole room of multiple targets with a celestial arrow

 POSSIBLE IMPOSSIBLE
- Stop a moving train
- Leap onto a multistory building - Deadlift an airplane
- Catch a bullet - Survive a nuclear explosion
- Clearly spy on other places and times - Leap a skyscraper
 of my choice in my dreams
- Survive a fall from a skyscraper
- Run on water

BONDS TO BE RESOLVED
Origin: What I Carry

The thing I've got that everybody wants is The Horoscope, a watch-like device that lets me
draw power from the zodiac.

To the best of my knowledge, the people that want it are cultists, fortune tellers and keepers
of esoteric knowledge, specifically the mysterious organization known as the Hermetic Order
of the Golden Dawn.

Evade, Outwit, Outmaneuver: Whenever you are hunted, or are cornered with no way out
and are alone, describe how you evade capture. On 10+, you slip out of their clutches,
say how. On a 7-9, you do it but leave some sort of clue or connection that puts you or
someone close to you in danger. Tell the EIC what you leave behind.

Don’t Kid a Kidder: Whenever you think someone is trying to pull something over on you
say how you judge their honesty and roll+Influence. On a 10+, The EiC will tell you if you
are right. If you are, you see through their deception; if you aren’t, you’re slick enough that
there is no fallout. On 7-9, the EIC will tell you if you’re right. However, if you’re right, they
know you know; if you are wrong, there is fallout; the EIC will tell you what it is

Drive: Figure Out Who I Am

Book available to open when: You have a crisis of identity or have an experience that
transforms you. Fill in the following blanks as they are revealed in play, blanks can be
filled in multiple times or erased and rewritten when necessary.
✎ Something I had no idea about the world I live in is...
✎ I am not comfortable with...
✎ I draw the line at...
✎ I am most afraid of becoming...
✎ I aspire to become...
✎ The values I care most about are...
✎ A flaw that is holding me back is...

Hero’s Journey: When you learn something new about yourself and fill in a blank in a moment that defines you, you may roll 3d6 and drop the lowest result
on your next roll when you back up your new-found revelation with action.

Move available to open when: You make a drastic change in your life that shakes up either the relationships in your life and the place you live, or how
you view the world and your approach to dealing with people and problems.

Dare to be Different: Whenever your perception of who you are doesn’t jive with something being asked of you, and you care about what that person
thinks of you, put a Bond on the line and tell them why you can’t do what’s being asked of you, and what you
can do instead. If they are understanding and accepting, take +1 forward in the doing. If they are not, Burn a Bond with them. If you make up with them later
and they respect you for who you are, increase your Bond with them by 2.

Move available to open when: You do something asked of you, even though it does not sit well with you and makes you want to change.

Transformation: When you are in need and hear rumors of a way to get help, special training or insight, tell the EiC what the rumors are and roll+Influence.
On a 10+, choose one. On a 7-9, choose one but there will be a price to pay upon completion, the EiC will
tell you what it is. They offer you special training so that you can:
✎ Resolve a special Condition or problem that is facing you.
✎ Glean the special insight or knowledge you seek.
✎ Add something to your Powers Summary, move one thing you can do in your Powers
Profile one step easier (as long as it’s not Impossible), move a power from Lost to where
it originally was.

Move available to open when: a failed undertaking leaves you broken and even more
unsure of who you are

HERO PROFILE ADVANTAGES

Real Name: Linus Lye

TEAM PROFILE PSYCHOLOGICAL PROFILE

Name: Queen City Guardians DRIVE 1


Location: Queen City, megapolis on the border of Ontario
and Quebec
HQ: Douglas Building on Royal University campus
Resources: Secret University support

POWERS

Enhanced strength (Strength of Taurus)


Enhanced agility (Agility of Capricorn)
Enhanced speed (Speed of Cancer)
Enhanced durability (Resilience of Aries)
Water breathing (Gift of Aquarius)
Clarivoyance/precognition (Dreams of Pisces)
Energy arrows (Arrow of Sagittarius) DRIVE 2
Venom (Sting of Scorpio)

LIMITATIONS
EDITOR IN CHIEF

MASTERMIND ORGANIZATIONS

1 INSTINCT

2 INSTINCT

3 INSTINCT

4 INSTINCT

MASTER PLAN END GOAL

STEP 1 FAILURE

SUCCESS
STEP 2 FAILURE

MOB 1 MOB 1

INSTINCT INSTINCT

SIZE SIZE

MOTIVATIONS/TIES MOTIVATIONS/TIES

MOVES/POWERS: MOVES/POWERS:

PUNCHING BAG PUNCHING BAG

INSTINCT INSTINCT

CONDITION THRESHOLD CONDITION THRESHOLD

MOTIVATIONS/TIES MOTIVATIONS/TIES

MOVES/POWERS: MOVES/POWERS:

You might also like