name crew ¡ Filthy: You have been ostracized from society writ large. People will actively avert INSIGHT their gaze and avoid you if possible. When begging or confronting others you have look +effect. HUNT STUDY ¡ Bohemian: Your connections to the streets mean you can always find someone SURVEY three degrees away from you someone, usually in the form of a lowlife like yourself. heritage: akoros—the dagger isles— background: academic—labor—law trade— +1d to engagement rolls when you use your contact. TINKER iruvia—severos—sklovan—tycheros military—noble—underworld PROWESS ¡ Scavenger: Gain gain xp whenever you scavenge a piece of refuse on a score. Your hoarding can always provide something useful when you push yourself while FINESSE searching. PROWL vice/purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird ¡ Companion: You have an animal companion (Expert: Animal) that knows the SKIRMISH following tricks: play, detect, and perform. WRECK STRESS TRAUMA cold—haunted—obsessed—paranoid reckless—soft—unstable—vicious ¡ Premonitions: You the visions of the future ends to come. When reading a RESOLVE person, you can always tell how fortuitous they are. ATTUNE HEALING harm project clock ¡ High Life: You When you are intoxicated, you may resist any consequence with COMMAND need your special armor or make yourself the center of attention. CONSORT 3 help ARMOR USES ¡ Fatalist: Once per score you can tell a character their act was hopeless, allowing SWAY 2 -1d armor them to reroll. BONUS DIE Less heavy ¡ Lucky: No matter the context, your wagers of fortune always seem to come true. push yourself (take 1 effect special + 2 stress) -OR- accept a ¡¡ Veteran: Choose a special ability from another source. devil’s bargain. notes ASSOCIATES & RIVALS ITEMS LOAD 3 light 5 normal 6 heavy Telda, a Camper A Fine Large Instrument A Blade or Two A Set of Dice, Coins, or Tarot Throwing Knives Luce, a Conductor A Bag of Magic Tricks A Pistol A 2nd Pistol Grace, a Volunteer A Sign and Paint - A Large Weapon Veldren, a Dealer A Patchwork Coat An Unusual Weapon Nyrx, a Provider A Fine Vintage Ghostaphone A Small Shield +Large XP - Armor - - +Heavy u Every time you roll a desperate action, mark xp in that action’s attribute. Burglary Gear - Climbing Gear At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times. Documents Subterfuge Supplies u You addressed a challenge by getting by or defying expectations. - Demolition tools u You expressed your beliefs, drives, heritage, or background. Tinkering Tools u You struggled with issues from your vice or traumas during the session. Lantern
TEAMWORK PLANNING & LOAD GATHER INFORMATION
Assist a teammate Choose a plan, provide the detail. Choose your u How can I hurt them? load limit for the delve. u What’s really going on here? Lead a group action Assault: Point of attack Occult: Arcane power Protect a teammate Deception: Method Social: Connection Set up a teammate Stealth: Entry point Transport: Route