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A Filthy stash

BLADES IN THE DARK VAGABOND Bohemian


Scavenger
coin

SPECIAL ABILITIES PLAYBOOK


name crew
¡ Filthy: You have been ostracized from society writ large. People will actively avert
INSIGHT
their gaze and avoid you if possible. When begging or confronting others you have
look +effect. HUNT
STUDY
¡ Bohemian: Your connections to the streets mean you can always find someone
SURVEY
three degrees away from you someone, usually in the form of a lowlife like yourself.
heritage: akoros—the dagger isles— background: academic—labor—law trade— +1d to engagement rolls when you use your contact.
TINKER
iruvia—severos—sklovan—tycheros military—noble—underworld PROWESS
¡ Scavenger: Gain gain xp whenever you scavenge a piece of refuse on a score.
Your hoarding can always provide something useful when you push yourself while FINESSE
searching. PROWL
vice/purveyor: faith—gambling—luxury—obligation—pleasure—stupor—weird ¡ Companion: You have an animal companion (Expert: Animal) that knows the SKIRMISH
following tricks: play, detect, and perform. WRECK
STRESS TRAUMA cold—haunted—obsessed—paranoid
reckless—soft—unstable—vicious ¡ Premonitions: You the visions of the future ends to come. When reading a RESOLVE
person, you can always tell how fortuitous they are. ATTUNE
HEALING
harm project clock ¡ High Life: You When you are intoxicated, you may resist any consequence with COMMAND
need your special armor or make yourself the center of attention. CONSORT
3 help ARMOR USES ¡ Fatalist: Once per score you can tell a character their act was hopeless, allowing SWAY
2 -1d armor them to reroll. BONUS DIE
Less heavy ¡ Lucky: No matter the context, your wagers of fortune always seem to come true. push yourself (take
1 effect special + 2 stress) -OR- accept a
¡¡ Veteran: Choose a special ability from another source. devil’s bargain.
notes
ASSOCIATES & RIVALS ITEMS LOAD 3 light 5 normal 6 heavy
Telda, a Camper A Fine Large Instrument A Blade or Two
A Set of Dice, Coins, or Tarot Throwing Knives
Luce, a Conductor
A Bag of Magic Tricks A Pistol A 2nd Pistol
Grace, a Volunteer A Sign and Paint
- A Large Weapon
Veldren, a Dealer A Patchwork Coat An Unusual Weapon
Nyrx, a Provider A Fine Vintage Ghostaphone A Small Shield +Large
XP - Armor - - +Heavy
u Every time you roll a desperate action, mark xp in that action’s attribute. Burglary Gear
- Climbing Gear
At the end of each session, for each item below, mark 1 xp (in your playbook or
an attribute) or 2 xp if that item occurred multiple times. Documents
Subterfuge Supplies
u You addressed a challenge by getting by or defying expectations.
- Demolition tools
u You expressed your beliefs, drives, heritage, or background. Tinkering Tools
u You struggled with issues from your vice or traumas during the session. Lantern

TEAMWORK PLANNING & LOAD GATHER INFORMATION


Assist a teammate Choose a plan, provide the detail. Choose your u How can I hurt them?
load limit for the delve. u What’s really going on here?
Lead a group action Assault: Point of attack Occult: Arcane power
Protect a teammate Deception: Method Social: Connection
Set up a teammate Stealth: Entry point Transport: Route

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