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NAME LEVEL CALLING ANCESTRY

If you chose Human, the first time you Level Up, instead of taking an Advanced
Human: Alexander, Charlotte, Beatrice, Theodore, Emily, Samuel, Diana
Nymera - Neutral Move, you may instead discover a latent heritage and take a second Ancestry Move.
Sidhari: Seraphius, Luminalia, Celestis, Auralis, Elysian, Aethereal, Harmonia
Spriggan: Belle, Glamsy, Shadewisp, Tricksey, Mancey, Mick, Wicker XP Master of Masks: Use a disguise to get the Human
Kobold: Glimmer, Wyrmtail, Sparky, Tinker, Fizzle, Razzle better of an adversary.
Humans are versatile and
Siren: Lyrabelle, Aquaria, Marisong, Oceana, Selena, Sirelia, Melodine
THE ENCHANTER
start with any ability.
Troll: Gruff, Trog, Klug, Thunk, Varg, Dreg, Skarn Level Up at Current lvl +7
Astrid - Lawful Sidhari
Dayborn: You gain +1 ongoing to forming
any illusions in sunlight.
Protect Knowledge: Safeguard a piece of
BONDS Max: 4 Bonds
lore.
Fill in at least one with the name of a companion, or write your own. City Whisperer: When you Discern
Spriggan Realities in an urban environment, you
is sceptical; I must prove was protected by one of my Nocturna - Malevolent
may also ask, "What secret pathways are
that illusion is as powerful as other magic. illusions and they owe me their life. Master of Illusions: Deceive a crowd with an hidden here?"
illusion. Wild Friend: Animal Kinship is one of your
has seen the dark potential has seen past all my
of illusions. I will show they can also be good. illusions and seen the real me.
Kobold Starting Moves, and you can learn
Monstrous Kinship from level 2 onward.
Custom Calling
Pied Piper: When you Employ Social
Siren Graces after using artistic talents, treat a
miss as a swing.
LOOK ARMOUR
Choose one for each, or write your own: Dappled Skin: You gain +1 Armour against
Troll all non-magical slashing, piercing, or
EYES: Mysterious, Piercing, Shadowed, Whimsical
bludgeoning damage you take.
HAIR: Lustrous, Ethereal, Cascading, Silvered
VOICE: Melodic, Hypnotic, Alluring, Pointed HIT POINTS GEAR
BODY: Slender, Robust, Graceful, Compact 100 Coin, 5 Rations, Max Load
Max (6 + Constitution) 3 Ammo = 1 weight (9 +STR)
SKIN: Pearly, Alabaster, Dappled, Unblemished Custom ancestry
OUTFIT: Regal, Elaborate, Mystical, Opulent Starting Gear:
EMBLEM: Ethereal, Mystical, Illusory, Hidden Your focus: a small mirror or a mystical gem
(0 weight)

DAMAGE
A Bag of Books (2 weight) COIN RATIONS
A mystical robe
Spent Eaten
Healing Potion (0 weight)
Assign these scores to your stats: 16(+2), 15(+1), 13(+1), 12(–), 9(–), 8(-1)
Choose your armament:

Dagger (hand, 1 weight) Notes and other Gear:


Strength Dexterity Constitution Staff (close, two-handed, 1 weight)
Choose one:

STR Weak -1 DEX Shakey -1 CON Sick -1


Thieves' tools (1 weight)

Bandages (3 uses, slow, 0 weight)

Rations (5 uses, ration 1 weight)

Intelligence Wisdom Charisma

INT Stunned -1 WIS Confused -1 CHA Scarred -1

Overworld is a Dungeon World Setting by Angelus Morningstar


STARTING MOVES ADVANCED MOVES
You begin with all of the marked moves. When you gain a level from 2-10, you may choose from these moves.

Heart Strings (CHA) Animal Kinship Shadow Play (WIS) Mirage (WIS)
When you craft illusory bonds with someone, You may form Heart Strings with animals and When you spend an hour in quiet contemplation When you create a convincing illusion through
roll+CHA. mundane creatures. with the shadows, roll+WIS. your focused enchanting talents, roll+WIS.

THE ENCHANTER
On a hit (10+), you establish a fleeting emotional On a hit (10+), the shadows reveal a cryptic and On a hit (10+), you successfully craft a minor
connection with your target, allowing you to Subtle Presence symbolic shadow play, providing a clear answer illusion that can be a sound or an image within
shape the nature of this bond. This connection to one question you ask. your vicinity. The illusion lasts until you dismiss
may provide a degree of influence over them, When you Prowl About, you move through a it as an action or create a new one.
space unnoticed and unremarkable eliciting no On a swing (7-9), the shadows offer guidance,
which you should discuss with the GM.
concern or reaction, you may use your WIS but the GM decides how it is revealed, and it On a swing (7-9), the illusion is created, but
On a swing (7-9), the GM will describe the bond instead of your Cloak, whichever is higher. might be cryptic or incomplete. there might be flaws or discrepancies that
you create, emphasising a mutual sense of observant individuals could notice.
On a miss (6-), the shadows reveal something,
connection or affection.
Charming Courtesy but the GM will secretly share a mixture of true
On a miss (6-), the GM will dictate the bond, with and false impressions. Barbed Words (CHA)
you feeling indebted to them. When you maintain a non-aggressive attitude
towards someone you hold an illusory bond with When you unleash a stream of enchanted insults
These illusory bonds cannot be resolved for XP,
they can't attack you or target you with harmful Salacious Gossip at a creature you see within range, roll+CHA:
reflecting their transient and manipulative
abilities or magical effects. When you engage in secluded conversation with On a hit (10+), roll your damage against them.
nature. They expire at the end of the scene.
someone you have an illusory bond with, you
On a swing (7-9), choose 1:
Dappler Effect may ask them three of the following questions.
Tugging the Strings They must answer truthfully. They don’t ask any • You cause damage but leave yourself open to a
When you cloak yourself with shifting shadows, questions of you in return. quick retort, which deals 1d4 damage back to
When you Parley with someone you have a bond you.
roll+WIS. • Whom do you serve?
with, you have automatic leverage. If this bond is
• Your insult fails to find a mark, dealing no
an illusory one, you might also take +1 or -1 On a hit (10+), you become almost imperceptible • What do you wish I would do?
damage.
depending on the nature of the bond. giving you +2 Armour. • How can I get you to?
• What are you really feeling right now? On a miss (6-), your insult falls flat and makes a
On a swing (7-9), you become blurred and fool of you. You lack the standing to throw
• What do you most desire?
Social Chameleon distorted, providing only +1 Armour. another insult again this scene.
You have a knack for seamlessly integrating
yourself into social situations or passing yourself When you gain a level from 6-10, you may choose from these moves.
off as if you belong. When you attempt to blend
in or navigate social environments, you do so Imitation Game (CHA) Syncopated Pulse Absolutely Flawless
with ease, take +1 ongoing.
When you duplicate or mimic the appearance When you establish an empathic connection over Requires: Mirage
and mannerisms of another person, roll+CHA. your bonds. You perceive what they do and can When you create a Mirage, you may treat a swing
Alluring Presence On a hit (10+), your illusion is convincing, hold 3
Discern Realities about them or their (7-9) as a hit (10+).
surroundings, no matter the distance. You can
When you Make an Impression on an NPC, you glamour. On a swing (7-9), your imitation is
communicate with them over the bond as if you
only take -1 for Hostile NPCs, and you have no convincing but suspicions, hold 1 glamour.
were in the room with them. Act as One
penalty for Wary NPCs.
When you encounter a hindrance or problem
Requires: Charming Courtesy
where your false identity might be compromised,
you can spend 1 glamour to dispel any doubt.
Puppeteer When you Defy Danger, take +1 for every person
Reading the Room (WIS) in your presence you hold an illusory bond. The
When you Aid or Interfere with someone you
When you Discern Realities add the following maximum bonus you can take is +3.
hold a bond with, treat a miss (6-) as a swing
questions to your available questions: Monstrous Kinship
(7-9), and a swing (7-9) as a hit (10+).
Custom or Multiclass abilities
• What is the true emotional state of the people Requires: Animal Kinship
in this situation? You may form Heart Strings with monstrous
• Who here is most likely to be influenced by my
Mass Hallucination
creatures, but not the undead.
words or actions? Requires: Mirage
• What social dynamics or power structures are When you create a Mirage, you may choose 1. On
at play in this situation? Echoes of Daylight
a critical hit (12+), you may choose both:
• What is the underlying motivation or desire of When you form Heart Strings, they last until you • The illusion’s duration is maximised.
a key figure in this social context? go to sleep, or until you dismiss them. They • The illusion’s scope is doubled.
remain in place even without you present.
Overworld is a Dungeon World Setting by Angelus Morningstar

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