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THE GATHERING STONE

This fortress enclave of House Deneith serves as a


DEMON WASTES
staging area for goblin mercenaries who wish to work Capital: None
for the house. It provides a stable and secure haven for Hallmarks: Fiends, pestilence
travelers passing through the region, provided you're on Rivers of lava cut across plains of black sand and vol­
good terms with House Deneith. canic glass. The only vegetation consists of blood-red
moss and a thick layer of shimmering slime. Ajagged
GORGONHORN rock formation might be a piece of an ancient wall, if you
This fortified village lies close to the Mournland. Once it stretch your imagination.
maintained the front line against Cyre. Now, the hobgob­ Tens of thousands of years ago, fiends ruled Khor­
lins stationed here protect their people from the horrors vaire. The Demon Wastes held the seat of power for
that crawl out of the warped realm. If you're a goblin some of the mightiest archfiends, home to cities of
soldier, you might have served in Gorgonhorn. It's also a rakshasas and demons. Most of these foul entities per­
base for the scavengers and salvagers who venture into ished or fled long ago, but a few still linger in this place
the Mournland. even as new ones crawl up from the depths of Khyber.
A handful of primordial ruins sustained by dark magic
LYRENTON dot the bleak landscape-ruins that may still be home to
Once a thriving Cyran town, Lyrenton is a ruin on fiends and their treasures.
the very edge of the Mournland. It's shunned by the The Stone Cage, Shadowcrags, and Icehorn Moun­
Ghaal'dar, who believe it to be cursed. At night, a terri­ tains separate the Demon Wastes from the Eldeen
ble wailing that echoes among the ruins can be heard Reaches. A series of canyons known as the Labyrinth
for miles across the plains. further separate the Demon Wastes from the rest of
Khorvaire. Due to ancient warding magic, any creature
RHUKAAN DRAAL
that wishes to leave must do so through the Labyrinth.
The largest city in Darguun serves as the seat of Lhesh
These passes are guarded by the Ghaash'kala, tribes of
Haruuc Sharaat'kor. As the hub for trade, travel, and
ores sworn to contain the evils of the Wastes. Beyond
diplomacy, it also a provides a haven for fugitives and
the Labyrinth, the mortal inhabitants of the Demon
smugglers. Lhesh Haruuc dwells in a fortress known as
Wastes include a brutal people known as the Carrion
Khaar Mbar'ost, the Red House.
Tribes. Each tribe is devoted to an archfiend, and they
WYVERNSKULL engage in endless battles against the Ghaash'kala and
If you're a Ghaal'dar sailor or guild artisan, this small the other Carrion Tribes.
city-Darguun's primary seaport-could be your home. If you're creating a character from the Demon Wastes,
The goblinoids who live here are a sociable, rowdy Jot you're likely associated with either the Ghaash'kala or
who are also, by and large, friendly toward strangers. one of the Carrion Tribes.

AFTERMATH OF THE LAST WAR INTERE STING THINGS ABOUT THE


Darguun was born in the Last War, and the scars of its DEMON WASTES
birth are still raw. Most of the Cyran population fled the • A variety of fiends inhabit the Wastes, including devils,
goblin uprising, and those who remained were killed rakshasas, and demons. These creatures are spawned
or enslaved. As a result, many burnt-out farms and by Khyber, not the Outer Planes.
abandoned villages have stood empty for decades. The The Demon Wastes are riddled with portals to abyssal
broken paths of the lightning rail make travel into the in­ demiplanes, unearthly realms populated by fiends and
terior difficult, and only the largest cities offer the basic other horrors. These inner realms include vast and
services common elsewhere in the treaty nations. twisted forests, living oceans, realms of rusted iron,
Any significant settlement is likely the domain of a and stranger places.
single Ghaal'dar clan. While these clans give their fealty
to Lhesh Haruuc, every clan lord holds absolute power GHAASH'KALA C HARACTERS
in their town. Some clans are friendly to outsiders and The Ghaash'kala are primarily ores, but their numbers
welcome commerce. Others despise non-goblins. Lhesh include a few half-ores and members of other races.
Haruuc has abolished slavery in Rhukaan Draa!, but They devote their lives to guarding the Labyrinth and
some of clan lords continue this practice. containing the evils of the Wastes. When creating a
Overall, Darguun is a nation that is still finding its Ghaash'kala character, consider the following:
identity-a kingdom that seeks to be more than a seized
territory. The goblins carry the legacy of a mighty em­ The Binding Flame. The Ghaash'kala worship Kalok
pire and stand in the shadow of the nations around Shash, the "Binding Flame." Fundamentally the same
them. Haruuc wants to draw out the best in his people, religion as the Silver Flame, Kalok Shash is a harsh
to harness their strengths and achieve their potential. faith that requires all able-bodied folk to fight in the
The rest of Khorvaire waits to see if the Ghaal'dar have endless war against the forces of darkness.
the will to remain a nation, and if Darguun can survive Sacred Champions. As a Ghaash'kala, you are a cham­
when Haruuc passes away. pion of the Binding Flame. A paladin sworn to the
Oath of Vengeance, a barbarian on the Path of the

C HAPTER 2 I K HORVAIRE GAZETTEER


II2

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