Professional Documents
Culture Documents
Strong AI
Articial owers Articial snow Articial fabrics Articial respiration Articial intelligence?
Turing (1950) Can a Machine Think? The Problem of Other Minds Our question: How much of our thinking can be explained as being the result of applying rules to structured representations?
A String Game
Hofstadters MU: MU is a game with strings of symbols. The symbols are M, U and I. There are rules that enable you to add to and take from the string youve currently got. You start with MI.
Rules of MU
If the last letter of your string is I, you can add a U on the end. Suppose you have Mx (where x is any string). You may add Mxx to your collection (where xx is that string twice). If III occurs in any of the strings in your collection, you may make a new string with U in place of III. If UU occurs inside one of your strings, you can drop it.
Two MU questions
Rules of MU
If the last letter of your string is I, you can add a U on the end. Suppose you have Mx (where x is any string). You may add Mxx to you collection (where xx is that string twice). If III occurs in any of the strings in your collection, you may make a new string with U in place of III. If UU occurs inside one of your strings, you can drop it.
Hofstadsters pq-
Again, just three symbols: - If x is any number of hyphens, you may start with: x-x- If x, y and z are strings of hyphens, then: if you have xyz you may write: xy -z-.
Can you get: -----------? Is there a general rule that determines which strings you can get?
Hofstadsters pq-
Again, just three symbols: - If x is any number of hyphens, you may start with: x-x- If x, y and z are strings of hyphens, then: if you have xyz you may write: xy -z-.
Leibniz Monadology
[I]t must be confessed that perception and that which depends upon it are inexplicable on mechanical grounds, that is to say, by means of gures and motions. And supposing there were a machine, so constructed as to think, feel, and have perception, it might be conceived as increased in size, while keeping the same proportions, so that one might go into it as into a mill. That being so, we should, on examining its interior, nd only parts which work one upon another, and never anything by which to explain a perception.
Tuesday 9 November 2010
Responses
Churchlands Response: The Luminous Room The Impoverished inputs and outputs Response
Enactive Perception
Alva No James Gibson
Susan Hurley
The causal relations between nervous systems and environments are intricate and continuous. There is nothing specially oomphy about causal relations inside the skin, or inside the head, nothing specially capable of pushing and shoving. So there is nothing causally mysterious or inhospitable to materialism or naturalism or realism about relational states of persons. And there is no magical causal boundary around persons. Viewed subpersonally, they are in principle transparent to causality.
Identity
Identity is numerical identity. If x and y are identical then all properties of x are properties of y. ... ... including modal properties.
Supervenience
Supervenience is a variety of non-causal dependence relation. Facts about x supervene on the facts about y, iff it is impossible for two entities to differ with regard to x, unless those entities also differ with regard to y.
Examples
Varieties of Supervenience
Facts about x supervene on the facts about y, iff it is impossible for two entities to differ with regard to x, unless those entities also differ with regard to y.
Supervenience
Supervenience suggests a way to formulate a version of metaphysically innocent non-reductivism. Minimal non-spookiness: Mental facts weakly globally supervene on physical facts