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David

The document outlines the character sheet for a semi-elf Paladin with a neutral alignment, detailing various attributes, skills, and abilities. Key features include divine abilities like 'Divine Smite' and 'Lay on Hands', as well as racial traits such as 'Darkvision'. The character has specific combat abilities and spell slots, indicating a well-rounded combat and support role in gameplay.

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ronip48006
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0% found this document useful (0 votes)
16 views1 page

David

The document outlines the character sheet for a semi-elf Paladin with a neutral alignment, detailing various attributes, skills, and abilities. Key features include divine abilities like 'Divine Smite' and 'Lay on Hands', as well as racial traits such as 'Darkvision'. The character has specific combat abilities and spell slots, indicating a well-rounded combat and support role in gameplay.

Uploaded by

ronip48006
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Semi Elfo

RAZA
Acolito
TRASFONDO Paladin
Legal Neutro
NOMBRE DEL PERSONAJE ALINEAMIENTO PUNTOS DE EXPERIENCIA
JURAMENTO SAGRADO
LEVEL

+2 COMPETENCIA PERCEPCIÓN
PASIVA AC INICIATIVA VELOCIDAD
ESTILO DE LUCHA
2

INSPIRACIÓN PERSPICACIA
PASIVA
+1 30 CASTIGO DIVINO
LEVEL

2
When you hit a creature with a melee weapon attack, you can expend one spell
slot to deal extra radiant damage to the target. The extra damage is 2d8 for a
Puntos de Puntos de 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of

10
golpe maximos golpe temp. 5d8. The damage increases by 1d8 if the target is an undead or a fiend.
FUERZA TIRADA DE SALVACIÓN

14 10
● ATLETISMO LEVEL

You are immune to disease.


CURACIÓN DIVINA
3
+2 LEVEL

DADO DE GOLPE SALVACIONES DE MUERTE SACRED OATH FEATURE


3
DESTREZA Usados Total
TIRADA DE SALVACIÓN ACIERTOS

1
12
ACROBACIAS
FALLOS
JUEGO DE MANOS d10
SIGILO

+1 NOMBRE ATK BONUS DAÑO/TIPO


LEVEL

CONSTITUCIÓN TIRADA DE SALVACIÓN


Espada Larga ATAQUE EXTRA
You can attack twice, instead of once, whenever you take the Attack action on
5
Escudo
+3
your turn.

LEVEL

Alabarda AURA DE PROTECCIÓN


6
16 You and friendly creatures within 10 feet of you gain a bonus to the saving
throws equal to your Charisma modifier. You must be conscious to grant
this bonus.

INTELIGENCIA TIRADA DE SALVACIÓN At 18th level, the range of this aura increases to 30 feet.

8
ARCANO LEVEL
HISTORIA
INVESTIGACIÓN
BONUS DE ATAQUE
DE HECHIZO
DC DE SALVACIÓN
DE HECHIZO
ESPACIOS DE CONJURO
SACRED OATH FEATURE
7
1st 2nd 3rd 4th 5th
-1 ●


NATURALEZA
RELIGIÓN

SABIDURIA ◆ TIRADA DE SALVACIÓN

11
TRATO CON ANIMALES IMPOSICION DE MANOS SENTIDO DIVINO
PERSPICACIA
Usados Total Usados Total LEVEL
MEDICINA AURA DE CORAJE
10
0 PERCEPCIÓN
SUPERVIVENCIA
5 6 You and friendly creatures within 10 feet of you can’t be frightened while you
are conscious.

At 18th level, the range of this aura increases to 30 feet.


CARISMA ◆ TIRADA DE SALVACIÓN Nivel R HECHIZOS PREPARADOS

20
LEVEL

11
ENGAÑO
CASTIGO DIVINO MEJORADO
INTIMIDACIÓN
INTERPRETACIÓN Whenever you hit a creature with a melee weapon, the creature takes an
extra 1d8 radiant damage.
+5 ● PERSUASION
LEVEL
TOQUE PURIFICADOR
As an action you can end one spell on yourself or a willing creature that you
14
RASGOS RACIALES touch. You can do this a number of times equal to your Charisma modifier.
You regain expended uses of this feature when you finish a long rest.

E. Sacerdote
LEVEL
Vision en la Oscuridad SACRED PATH FEATURE
15
Ascendencia Feerica
LEVEL
SENTIDO DIVINO
1
Action. Until the end of your next turn, you know the location
of any celestial, fiend, or undead within 60 feet of you that is not behind total
COMPETENCIAS IDIOMAS cover. You also detect the presence of any consecrated or desecrated place or
object. You can use this feature a number of times equal to 1 + your Charisma
LEVEL

20
modifier. When you finish a long rest, you regain all expended uses.
ARMADURA
LIGERA
ARMAS
SIMPLES Comun, Elfico, Druidico. SACRED OATH FEATURE
● ●
LEVEL
ARMADURA ARMAS
MEDIANA MARCIALES
● ●
HERRAMIENTAS Y OTRAS COMPETENCIAS
IMPOSICIÓN DE MANOS
You have a pool of magical healing equal to 5 x your Paladin
1
ARMADURA
level. As an action, you can touch a creature to restore a number of hit pointsto that
ESCUDOS creature, up to the maximum amount remaining in your pool. You can expend 5
PESADA
points from your pool to cure one disease or neutralize one poison affecting the
● ● target.

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