BASKETBALL
THE FUNDAMENTAL
SKILLS
PRESENTED BY: GROUP 2
01 SHOOTING
- is the act of attempting to score points by
throwing the ball through the basket
Types of Shooting
a. The Basic Type of Shooting
1. Two-hand
Underhand shot
● the ball is held in front of the
body; knees bend as ball is
brought down between legs,
knees straighten as ball is
bought upward; ball is
released when the arms are
fully extended in the direction
of the basket.
Types of Shooting
a. The Basic Type of Shooting
2. One-hand Push shot
● ball is balanced by the fingers
of the shooting hand; ball is
brought up and in line with
shoulder of the shooting
hand, elbows bent; ball is
released, the shooting arms
extends upward and toward
the basket
Types of Shooting
a. The Basic Type of Shooting
3. Two-hand Chest shot
● ball is held for a chest pass; a
shot begun slightly lower ball
and release it with an upward
extension of knees and arms
and snap of wrist and fingers
Types of Shooting
a. The Basic Type of Shooting
4. Lay-up shot
● similar to the mechanics of
one-hand push shot but the
ball is aimed at the back
board so it can rebound to the
basket
Types of Shooting
b. The Advance Type of
Shooting
1. Set shot
● is taken from a standing
position, with neither foot
leaving the floor, typically
used for free throws
Types of Shooting
b. The Advance Type of
Shooting
2. Jump shot
● is taken while in mid air, near
the top of the jump. This
provides much greater power
and range, and it also allows
before returning the feet to
the ground is a traveling
violation
Types of Shooting
b. The Advance Type of
Shooting
3. Lay-up shot
● this shot requires the player
to be in motion toward the
basket, and to "lay" the ball
"up" into the basket, typically
off the backboard
Types of Shooting
b. The Advance Type of
Shooting
4. Slam Dunk
● in which the player
jumps very high,
throws the ball
downward, straight
through the hoop
Types of Shooting
b. The Advance Type of
Shooting
5. Circus shot
● is a low percentage shot that
is flipped, heaved scooped, or
fling toward the hoop while
the shooter is off-balance, air
borne, falling down, and/or
facing away from the basket.
PASSING
02 - is a method of moving the ball between
players. most passes are accompanied by a
step forward to increase power and are
followed through with the hands to ensure
accuracy.
- A deliberate attempt to move a live ball
between two teammates.
Types of Passing
a. The Basic Type of Passing
1. Chest pass
● used to
recover short
distances; the
ball are
brought and
pushed away
from the
chest.
Types of Passing
a. The Basic Type of Passing
2. Bounce Pass
● used with a pass so
that the ball may
bounce into the
receivers hands, a
ball should bounce at
a point three-fourths
of the distance from
the passer to the
receiver so it is
caught at waist level.
Types of Passing
a. The Basic Type of Passing
3. One-hand Underhand pass
● uses the throwing
pattern described in
softball unit; left hand
however is put on top
of the ball to steady,
ball is brought
forward.
Types of Passing
a. The Basic Type of Passing
4. Shoulder pass
● Utilizes the overhead throwing pattern included in
the softball unit; the left hand
however is placed on top
of the ball to steady it's
backswing but removed
as ball is brought forward
(Belmonte, 1994).
Types of Passing
b. The Advance Type of Passing
1. Chest pass
● the ball is passed directly from the passer's
chest to receiver's chest. A proper chest pass
involves an outward snap of
the thumbs to add
velocity and leaves
the defense little time
to react.
Types of Passing
b. The Advance Type of Passing
2. Bounce Pass
● the passer bounces the ball crisply about two-thirds
of the way from his own chest to
the receiver. The ball strikes
the court and bounces up
toward the receiver. It is
harder for the opposing
team to intercept players
often use the bounce pass
in a crowded moments, or
to pass around a defender.
Types of Passing
b. The Advance Type of Passing
3. Overhead pass
● Is used to pass the ball over a defender, the
ball is released while over the passer's head.
Types of Passing
b. The Advance Type of Passing
4. Outlet pass
● occurs after a
team gets a
defensive
rebound.
Types of Passing
b. The Advance Type of Passing
5. No-look pass
● a special way of
doing this passing
the ball without
looking at the
receiving teammate.
REBOUNDING
03 - rebounding is the successful gain of
possession of the basketball after a missed
field goal or free throw, as it rebounds from the
hoop or backboard. This plays a major role in
the game, as most possessions end when a
team misses a shot.
Two Categories of Rebounds
1. Offensive rebounds
> in which the ball
is recovered by the
offensive side and
does not change
possession.
Two Categories of Rebounds
2. Defensive rebounds
> in which the defending
teams gain possession of
the loose ball and the
majority of rebounds are
defensive, as the team on
defense tends to be in
better position to recover
missed in turnovers or
violations.
DRIBBLING
- is the act of bouncing the ball continuously with
04
one hand, and is a requirement for players to take
steps with the ball. To dribble, a player pushes the
ball down towards the ground with the fingertips
rather than patting it; this ensures greater control.
Good dribbles (or “ball handlers”) tend to bounce
the ball low to the ground, reducing the travel from
the floor to the hand, making it more difficult for the
defender to “steal” the ball.
BLOCKING
05 - is the performed when, after a shot is
attempted, a defender attempts to alter the
shot by touching the ball. It is also illegal to
block a shot after it has touched the
backboard, or when any part of the ball is
directly above the rim; it is illegal to touch the
ball after it is in the downward part of its arc.
Known as goaltending.
DRIBBLING BLOCKING
SKILL PRACTICES
AND
SKILL GAME
Skill Practices
1. Skill Passing Formation: players are divided into groups of four to eight
Practice members each. The members place themselves as shown
on the diagram.
1 2 3 4 ______________________ 5 6 7 8
8’
Players no. 4 passes ball to no. 5 and then runs forward to
take position behind no. 8; no 5 passes the ball to no. 3 and
then goes to take position behind no. 1. The drill continues
in this way with each player in the opposite line, then taking
his place at the end of the line.
Skill Practices
2. Shuttle Dribbling Practice
Formation and producers
are the same as those for
“shuttle passing practice”
except that the ball is
dribbled back and forth
instead of passed and the
lines are farther apart.
Skill Practices
3. One-line Shooting Practice
Formation: Players take position in line.
The first player in a line shoots at
basket. Recovers the ball, throws it to
second player and goes to end of line.
Continue the practice this way with
which player in turn taking his shot,
recovering it for next player and going
to end of line
Skill Games
1. Catcher ball
Team B Catchers (X)
Team A Guards O
Formation: Ten to twelve players on each
of two teams with half of team standing in Team B Guards X
parallel lines twenty feet apart. These
players are “Catchers” and each Team A Catchers (O)
stands on a circle drawn three
feet in diameter. The other half
stands in front of the opposing
team, each player guarding one
Catcher and are called “Guards”
Playing Rules
1. A guard of Team A is given a ball. At signal, this player attempts to toss it to a
catcher of his team.
2. The catchers try to catch it but must keep both feet in their respective circles.
Playing Rules
3. Guards may try to prevent the catchers from getting the ball; they may move
anywhere they wish, but should not step on the circles.
4. If a catcher gets the ball fairly, one point is scored for his team.
Playing Rules
5. If a guard gets it, he stands within three feet from the circle he is
guarding and tries to toss it to a catcher of his own team.
6. When a catcher secures the ball, he passes it to his guard.
7. Ten points constitute a game; the team scoring higher after an agreed
time wins.
Skill Games
2. Boundary ball
Players take positions within their perspective team's half playing area.
Playing Rules
1.The ball is given to a player near the centerline who starts the game by trying to throw the ball
over the opponent's end line.
2. If the ball crosses the opponent's end line the throwing team scores a point, provided that the
ball has touched the ground at least once within the opponent's territory.
3. If the opposing players intercept the ball before it crosses their end line they attempt to throw
it across the opposite end line.
4. Players may pass the ball to any teammate who is in a more advantageous position score.
5. Players may not take more than one step while in possession of the ball.
6.When a ball crosses the sideline it is awarded to the team nearer to where the ball went out.
7. The team who scores ten points first wins.
Skill Games
3. Catch ball
Formation: The class divided
into two teams of equal
number. The teams are
arranged so that one
covers each of the
outside playing
spaces, leaving a
neutral space in
the center.
Playing Rules
1. The teacher calls “Play”, and throws ball over the neutral space into the opposing team’s
Space.
2. The catcher who catches and retrieves the ball throws it over the neutral area to other Team.
3. One point is scored by the throwing team when the ball hits the ground in the opposing
team’s space before it is caught.
4. One point is scored by the receiving team when the thrower throws the ball out of bounds
before it is touched by a team member of the receiving team.
5. One point is scored by the opposing team when any player catches the ball and drops it.
6. Every two minutes, the teams should rearrange the players so that the back line players
come into the front line and vice versa. The game is played for a period of time agreed upon
by all players before the start of the play.
Skill Games
4. End ball
Playing Rules
1. To start game, one guard from each team stands at the center line to hit the
ball thrown upward by the teacher so that ball goes to his teammates.
2. The guard who gets hold of ball throws it over the heads of opposing guards
in an attempt to direct it into the hands of his own forwards.
3. Guards of opposing team endeavor to intercept ball in order that they may in
turn try to throw it to their own forwards. Ball is in continuous play.
4. As soon as a forward catches it, he throws it to one of his guards, while
intervening guards of opposing team attempt to intercept it.
5. Ball out of bounds is recovered by nearest player who throws it in bounds to
one of his teammates.
Playing Rules
6. Ball may be passed from one guard to another or from one forward to
another in order to place it in position for a more accurate throw.
7. One point is awarded to team whose forward catches on the fly ball
thrown by a guard.
8. When a foul is committed, opposing guard is awarded a free throw. A
successful throw with which no interference can be made by intervening
guards earn one point.
9. Game may be played in two halves, each of from five to fifteen minutes
in length, and teams may exchange courts after a three to five minutes rest
period following the first half.
10. Team which has the higher score at the end of the game wins.
Skill Games
Skill Games
5. Corner ball
Formation: Players are divided into two teams of equal number and they
take positions in scattered formation with Team A in one territory and Team
B in the other territory. Two players of Team A take positions, one of the
corners of team B's territory and Team A's territory, and similarly, two
players of Team B in the back corners of Team A's territory.
Playing Rules
1. The teams are allowed to cross the centerline
2. The corner players are required to stay in their corner areas,
and their opponents are not allowed to step into these areas.
Any player stepping into the corner area scores a point for the
opposing team.
3. The game is started by a jump ball with a player from each
team after it is tossed by the teacher or coach at the center line.
4. Every time a corner player secures or get hold of ball, one
point is scored for his team. (Andin, O.)
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