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Inventor Psychic

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© © All Rights Reserved
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0% found this document useful (0 votes)
58 views4 pages

Inventor Psychic

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Ryik 15 Gain 1 at the start of each session
Character Sheet Player Name
and when granted by the GM.
Spend 1 to reroll a check.
Spend All to avoid death.
Ancestry Background Class
Ratfolk Junk Collector (Engineering) Inventor
Heritage and Traits Size Background Notes Class Notes
Deep Rat
Attributes

+3 Strength
Partial Boost
+5 Dexterity
Partial Boost
+4 Constitution
Partial Boost
+5 Intelligence
Partial Boost
+1 Wisdom
Partial Boost
+1 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

+ / 23 ✔ E
M 24 ✔ E
M 22 ✔
E
M 186 Dying
34 Armor Proficiencies
L L L
Wounded
Unarmored Light Medium Heavy 4 + 19 + 0 5 + 19 + 0 1 + 21 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 4 + 19 + 1 ✔ E
M
✔ E
M
✔ E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


✔ T
0 Skill Notes
Acrobatics 22 5 17 0
E + + - None selected T
M
L Dex Prof Item Armor 20 ✔ E
1 + 19 + 0
M
L
40 feet
✔ T Wis Prof Item
Arcana 22 E 5 + 17 + 0
M Senses and Notes Special Movement
L Int Prof Item
Darkvision
T
3 21 0 0
Athletics E + + -
24 ✔ M
L Str Prof Item Armor
T
Strikes
Crafting 5 23 0
E + +
28 M
✔ L Int Prof Item Melee Strikes
T
0 Weapon Damage
Deception 1 19
✔ E + +
20 M B
L Cha Prof Item Crescent Cross - Melee 24 3 + 21 + 0 1d4+9 S P
S
✔ T Str Prof Item
Diplomacy 1 17 0
E + +
18 M Traits and Notes Critical Fusion, Parry, Combination
L Cha Prof Item
T Weapon Damage
Intimidation 1 E 1 + 0 + 0 + +
B
M P
L Cha Prof Item S
Str Prof Item
T
5 0
Lore 23
+ +
Engineering 28 E
M
Traits and Notes
✔ L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
1 17 Traits and Notes
Medicine 0
E + +
18 M
Wis Prof Item
L
T
Ranged Strikes
Nature 1 E
M
1 + 0 + 0 Weapon Damage
B
L Wis Prof Item Bola 26 5 + 21 + 0 1d6+9 B P
T S

Dex Prof Item
Occultism 0
E 5 + 17 +
22 M Traits and Notes Range: 20 ft.; Nonlethal, Ranged Trip, Thrown
L Int Prof Item
T
Weapon Damage
Performance 1 0
E + 0 +
1 M B
L Cha Prof Item Crescent Cross - Ranged26 5 + 21 + 0 1d6+6 P P
S
T Dex Prof Item
Religion E 1 + 0 + 0
1 M Traits and Notes Range: 30 ft.; Capacity 3, Parry, Combination, Crossbow
L Wis Prof Item
Weapon Proficiencies Critical Specializations
✔ T
Unarmed Simple Martial Advanced Other
Society 0
E 5 + 17 +
22 M T T T T T
L Int Prof Item E E E E E
✔ M ✔ M ✔ M M M
T
L L L L L
Stealth 5 0 0
E + 23 + -
28 M
Class DC Reminders
✔ L Dex Prof Item Armor
✔ T Proficiency Action Icons
Survival 18 E 1 + 17 + 0 34 Untrained +0 [one-action] Single Action
M
L Wis Prof Item Trained 2 + level [two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 24
✔ E
M
5 + 19 + 0 - 0 10 + 5 + 19 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1 Deep Rat Explosive Leap
Overdrive
Innovation (Armor Innovation)
Ancestry Feat Explode
Tinkering Fingers Peerless Inventor
Low-Light Vision
Darkvision
Background Skill Feat
Crafter's Appraisal

Skill Feat Class Feat Psychic Dedication


2 Arcane Sense

General Feat Fleet Class Feature Consumables Bulk


3

Skill Feat Assurance (Crafting) Class Feat Basic Thoughtform


4

Ancestry Feat Rat Magic Boosts Class Feature


5

Skill FeatSnare Crafting Class Feat Gadget Specialist


6

General Feat Feather Step Class Feature


7

Skill FeatFoil Senses Class Feat Manifold Modifications Worn Items Invested Bulk
8 Inventor Subterfuge Suit 1

Ancestry Feat Uncanny Cheeks Class Feature


9 Prescient Planner
Prescient Consumable
Skill Feat Swift Sneak Boosts Class Feat Megavolt
10

General Feat Breath Control Class Feature


11

Skill Feat Additional Lore (Engineering) Class Feat Contingency Gadgets


12

Ancestry Feat Skittering Sneak Class Feature


13

Skill Feat Experienced Smuggler Class Feat Ubiquitous Gadgets


14

General Feat Legendary Sneak Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16 1 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Skill Feat Class Feat
18
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Explode 2 Fire, Inventor, Manipulate, Unstable Shield Block [reaction] General
Effects Trigger While you have your shield raised, you would take physical damage (
You intentionally take your innovation beyond normal safety limits,
making it explode and damage nearby creatures without damaging Effects
the innovation.. hopefully. The explosion deals 2d6 fire damage with You snap your shield in place to ward off a blow. Your shield
a basic Reflex save to all creatures in a 5-foot emanation around prevents you from taking an amount of damage up to the shield's
Name(if you're wearing orActions
you Traits
holding the innovation) or around yourPage # Name
Hardness. You and the shield Traits
[free-action] each Page #
take any remaining damage,
innovation (if your innovation is a minion). . . At 3rd level, and every [reaction] the shield.
possibly breaking or destroying
Explosive Leap 1 Fire, Inventor, Move, Unstable
level thereafter, increase your explosion's damage by 1d6. . . If you
Effects
have the breakthrough innovation class feature, you can choose Trigger
eitheraim
You a 5-foot or 10-foot
an explosion emanation
from for the area
your innovation when to
downward you use
launch
Explode;into
yourself if you
thehave the revolutionary
air. You jump up to 30innovation
feet in anyclass feature,
direction you
without Effects
can choose
touching theaground.
5-foot, 10-foot,
You must orland
15-foot
on aemanation.
space of solid ground, or
else you fall after using your next action. As normal for effects where
Namefall after using your next
you Actions Traits
action, Page #
you still fall at the end of your Name [free-action] Traits Page #
turn, even if you don't use any further actions that turn. . . Special: If [reaction]
Megavolt 2 Inventor, Manipulate, Electricity
your innovation is a minion, it can take this action rather than you.
Effects Trigger
You bleed off some electric power from your innovation in the shape
of a damaging bolt. Creatures in a 20-foot line from your innovation Effects
take 3d4 electricity damage, with a basic Reflex save against your
class DC. The electricity damage increases by 1d4 at 8th level and
Name
every 2 levels thereafter.Actions TraitsFunction You overload and
. . Unstable Page # Name [free-action] Traits Page #
supercharge
Overdrive the voltage 1 even higher. Add the unstable
Inventor, Manipulate trait to [reaction]
Megavolt. The area increases to a 60-foot line and the damage
Effects
increases from d4s to d12s. . . If you have the breakthrough Trigger
Frequency : oncefeature,
innovation class per round you. can
. Temporarily cranking
choose a 60-foot or the gizmos
90-foot lineonfor
your bodywhen
the area into overdrive,
you use anyou try to add
unstable greaterifpower
Megavolt; you also to your
have the Effects
attacks. Attempt
revolutionary a Crafting
innovation check
class that has
feature, you acan
standard
chooseDC for your
a 60-foot,
level. . .orCritical
90-foot, 120-foot Success
line. . :. Your gizmos
Special: go innovation
If your into a stateisofa incredible
minion, it
efficiency called
can take this critical
action overdrive,
rather than you. adding great power to your
Page Three—Notes
attacks. Your Strikes deal additional damage equal
and Actions ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
to your
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T ✔ T Spells
10 + 5 + 17

+22 E 5 + 17 32 E
M M Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day - Cantrip Rank 8
1/2 your level rounded up

Name ActionsPrep
Guidance 1
Prestidigitation 2

Focus Spells
Focus Points ● Focus Spell Rank 8
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions
Telekinetic Hand (Amped) 2

Innate Spells
Name Actions Freq
Animal Messenger
Detect Magic 2 Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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