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Map Mission Matchup

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0% found this document useful (0 votes)
132 views4 pages

Map Mission Matchup

Uploaded by

nipomil188
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Asymmetric Map Recommended Missions

Primary Mission Breakout Syphoned Power, Uneven Ground


SYPHONED POWER Defensive Line Establish Control, Hold Out, Denied Resources
A matrix of potent energy runs beneath the battlefield. You must seize a series Last Stand Hold Out, Denied Resources
of critical power nodes to claim the untapped resource flowing below.
Pincer Attack Syphoned Power, Uneven Ground
Start of the Battle: The Defender scores 50VP. Tip of the Spear Syphoned Power, Uneven Ground

SYPHONED POWER (ACTION)


Starts: Your Shooting phase, from the second
battle round onwards, if you are the
Attacker.
Units: Any number of units from your army, each
within range of a different objective marker.
Completes: End of your turn, if your unit is still within
range of the same objective marker and
you control that objective marker.
If Completed: That objective marker is syphoned.

ANYTIME (ATTACKER)
WHEN: Anytime
Each time you syphon an objective marker, the Defender
loses VP (to a minimum of 0) and you score the same
amount of VP, depending on where that objective marker
is, as follows (up to 15VP per turn):
 2VP if it is within your deployment zone.
 3VP if it is wholly within No Man’s Land.
 5VP if it is within your opponent’s deployment zone.

Primary Mission
SYPHONED POWER
A matrix of potent energy runs beneath the battlefield. You must seize a series
of critical power nodes to claim the untapped resource flowing below.

Start of the Battle: The Defender scores 50VP.


SYPHONED POWER (ACTION)
Starts: Your Shooting phase, from the second
battle round onwards, if you are the
Attacker.
Units: Any number of units from your army, each
within range of a different objective marker.
Completes: End of your turn, if your unit is still within
range of the same objective marker and
you control that objective marker.
If Completed: That objective marker is syphoned.

ANYTIME (ATTACKER)
WHEN: Anytime
Each time you syphon an objective marker, the Defender
loses VP (to a minimum of 0) and you score the same
amount of VP, depending on where that objective marker
is, as follows (up to 15VP per turn):
 2VP if it is within your deployment zone.
 3VP if it is wholly within No Man’s Land.
 5VP if it is within your opponent’s deployment zone.
PINCER ATTACK TIP OF THE SPEAR
Primary Mission
ESTABLISH CONTROL
Balancing aggression with discipline, you must establish an iron grip on the
battlefield to seal a crushing victory over your foe.

SECOND BATTLE ROUND ONWARDS


When: End of the Command phase (or the end of your
turn if it is the fifth battle round and you are going
second).

If the player whose turn it is does not control each objective


marker in their deployment zone, they score 3VP for each
objective marker they control.
OR
If the player whose turn it is controls each objective marker
in their deployment zone, they score 3VP for each of those
objective markers, and 5VP for each other objective marker
they control (up to 15VP per turn).

Primary Mission
HOLD OUT
The enemy closes in. Stand fast and hold your ground, for there can be no
sharing in the spoils of victory.

SECOND BATTLE ROUND ONWARDS


When: End of the Command phase (or the end of your
turn if it is the fifth battle round and you are going
second).

The player whose turn it is scores 5VP for each objective


marker they control (up to 15VP per turn).

Primary Mission
UNEVEN GROUND
Empyric energies continue to warp the battlefield. As the landscape shifts, key
objectives are revealed. Prioritise their capture.

SECOND BATTLE ROUND ONWARDS


When: End of the Command phase (or the end of your
turn if it is the fifth battle round and you are going
second).

The player whose turn it is scores VP as follows (up to


15VP per turn):
 2VP for each objective marker within their
deployment zone that they control.
 4VP for each objective marker within No Man’s Land
that they control.
 6VP for each objective marker within their
opponent’s deployment zone that they control.

Primary Mission
DENIED RESOURCES
Seize your objectives. If they cannot be held, then make sure you deny them to
your foe.

ANY BATTLE ROUND (DEFENDER)


At the start of your turn, select one objective marker. At the
end of your opponent’s next turn or the end of the battle
(whichever comes first), if you control that objective marker,
it is denied and removed from the battlefield.

SECOND BATTLE ROUND ONWARDS (DEFENDER)


WHEN: Anytime
Each time you deny an objective marker, you score VP
depending on where that objective marker is, as follows:
 7VP if it is within your deployment zone.
 10VP if it is wholly within No Man’s Land.
 16VP if it is within your opponent’s deployment zone.

Primary Mission

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