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What Does It Mean To Design A "Nudge"?
What Does It Mean To Design A "Nudge"?
Meg Dickey-Kurdziolek, Stacy Branham, Joon Suk Lee <mdickey, sbranham, dolomite> @ vt.edu
Overview
What is a Nudge? Choice architects: godly or human? Artifacts: inert or active? Libertarian paternalism: guidance or control? Summary
Intro to the book and some stats about the book was judged Best Book of the Year by The Economist
Example of a nudge - why we need nudges People unconsciously make bad decisions in certain circumstances : unaware, aroused/hot emotions Nudge: Help people make the decisions they would have made if they possessed all necessary information
We are going to talk about each of these points and where the nudge philosophy breaks down
One of the troubling aspects about Nudge is that there are few references to choice architects being subject to the same human failings they use to support the notion of nudges. Choice
architects feel hot emotions too, they also have their own values, agendas, and motivations. At one point the authors state that they are keenly aware that governments are populated by
outlawing of specific undesirable behavior. Somehow the
Humans (p. 80). However, rather than reflecting on the impact this has on the governments ability to design choice architecture, they use this observation to support the notion of small carefully designed nudges, rather than outright
act of designing of a nudge should somehow allow a human to transcend their failings and enable to become the godly choice architect.
Other problems that we see in the notion of nudge is that the ways the authors of the nudge views designed artifacts. First. As the authors of nudge also agree and As Langdon Winnner once said there
are no value neutral artifacts. With or without knowing it, a designer always brings his or her own set of beliefs and morals into building artifacts.
However, it is one thing to notice and admit that there cannot be a value neutral design, and another to condescendingly believe it is the designers job to liberate and emancipate people from what the designers view as inferior state through their nudge. Second. Design is not just about what is put into the artifact, but also how the people take and interact with it. As Lucy suchman once said Guns, People and People with Guns are three different things.
Artifacts and People mutually dened and recongure the meaning of each other.
entirely ignores this aspect of design. For them design is done when designers create the artifacts.
But we are saying design is not complete without understanding how the artifacts get recongured in the hands of the users.
* dont put enough stock in how contradictory libertarian and paternalist philosophies are * control: really just paternalism with the supercial commitment to freedom * power: elephant & ; cafeteria example and value producer vs. consumer
people in authority of restricting the freedom and responsibilities of those subordinate to or otherwise dependent on them in
the policy or practice on the part of their supposed interest an extreme laissez-faire political philosophy advocating only citizens.
Choice architects can be anyone who is in a position to design, but when we think of the designers who have the most impact on our society today, we think of designers of technology (computer scientists) and designers of policy (politicians). Wealthy young white males + Old white males Philosophy: * Intra-action, irreducible tension between actor and artifact, soc. dist. cog. * PD, DBR, AR * ambiguity as resource for design, staying open to interpretation, processlessness * the Nudge philosophy/book as a (failed) reexive artifact for designer
Thank you!