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Custom Encounters Table

The document provides a custom encounters table for a role-playing game, detailing various scenarios based on distance, origination direction, activity, enemy groups, and roles. Players can roll to determine specific outcomes for each category, including potential encounters with different races, demons, dragons, and undead. Additionally, it encourages creativity in interpreting the results to fit the narrative of the game.
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0% found this document useful (0 votes)
44 views2 pages

Custom Encounters Table

The document provides a custom encounters table for a role-playing game, detailing various scenarios based on distance, origination direction, activity, enemy groups, and roles. Players can roll to determine specific outcomes for each category, including potential encounters with different races, demons, dragons, and undead. Additionally, it encourages creativity in interpreting the results to fit the narrative of the game.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

BOOKS, BRICKS, AND BOARDS CUSTOM ENCOUNTERS TABLE

Distance (Roll once) Origination Direction (Roll once)


1. Split Groups (roll twice) 1. 1:00 (North East)
2. Close 2. 2:00 (North East)
3. Near 3. 3:00 (East)
4. Far 4. 4:00 (South East)
5. 5:00 (South East)
6. 6:00 (South)
7. 7:00 (South West)
Activity (Roll once)
8. 8:00 (South West)
1. Resting
9. 9:00 (West)
2. Building
10. 10:00 (North West)
3. Eating
11. 11:00 (North West)
4. Hunting
12. 12:00 (North)
5. Patrolling
6. Fighting (roll second encounter
group)

Enemy Group (Roll once)


Preparedness (Roll once) 1. Humans (2-8)
1. Wounded 2. Humans (2-8)
2. Low Supplies 3. Humans (2-8)
3. Wary 4. Elves (2-8)
4. Prepared 5. Elves (2-8)
5. Eager 6. Dwarves (2-8)
6. Well Equipped 7. Halflings (2-8)
7. Very Well Equipped 8. Ogres (1-3)
8. Elite 9. Orcs (2-8)
10. Goblins (3-12)
11. Hobgoblins (2-8)
12. Trolls (solitary per environment)
Role (Roll once) 13. Giants (solitary per environment)
1. Scouting Party 14. Rare Races (roll “Rare Races”
2. Caravan (includes non-combatants) table)
3. Prisoner Escort 15. Insect Folk (roll “Insect Folk”
4. Fugitives table)
5. Adventurers 16. Beasts (roll “Beasts” table)
6. Explorers 17. Beasts (roll “Beasts” table)
7. Guards 18. Beasts (roll “Beasts” table)
8. Family 19. Demons and Dragons (roll
9. Military “Demons and Dragons” table)
10. Mercenaries 20. Undead (roll “Undead” table)

Books, Bricks, and Boards


BOOKS, BRICKS, AND BOARDS CUSTOM ENCOUNTERS TABLE

Rare Races (Roll once) Demons & Dragons (Roll once)


1. Cat Folk (2-8) 1. Demon of Blood (solitary)
2. Centaurs (1-3) 2. Demon of Chaos (solitary)
3. Duck Folk (2-8) 3. Demon of Fire (solitary)
4. Fairies (1-6) 4. Demon Guardian (solitary)
5. Frog Folk (2-8) 5. Demon of Shadow (solitary)
6. Harpies (1-4) 6. Hatchling Dragon (solitary)
7. Lizard Folk (2-8) 7. Young Dragon (solitary)
8. Minotaurs (solitary) 8. Adult Dragon (solitary)
9. Nymphs (1-3)
10. Tree Kin (1-3)

Undead (Roll once)


Insect Folk (Roll once) 1. Ghost (solitary)
1. Ant Folk (3-12) 2. Ghoul (2-8)
2. Ant Folk (3-12) 3. Mummy (solitary)
3. Beetle Folk (3-12) 4. Skeleton (2-8)
4. Beetle Folk (3-12) 5. Vampire (solitary)
5. Spider Folk (1-8) 6. Wight (solitary)
6. Spider Folk (1-8) 7. Will o’ the Wisp (1-4)
8. Zombies (2-8)
Note:
Beasts (Roll once) Some of the secondary tables might create
1. Basilisk (solitary) results that make earlier tables harder to
interpret, such as “how does a griffon
2. Chimera (solitary) escort prisoners?”, one might wonder. If
3. Giant Spiders (1-3) you try to interpret the situation based
4. Griffons (1-3) upon the narrative of your story this can
be successfully done, i.e. “How does a
5. Hippogriffs (1-3) griffon escort a prisoner?” Perhaps it
6. Hydra (solitary) swooped down and grabbed a halfling or
7. Manticore (solitary) small child… Maybe a prisoner even stole a
8. Medusa (solitary) trained griffon and escaped on it! Feel free
to discard parts of the tables that don’t
9. Pegasus (1-2) make sense in context, but I encourage you
10. Roc (solitary) to challenge your imagination in these
11. Werewolf (solitary) instances as you might find some
interesting results!
12. Worgs (1-6)

Books, Bricks, and Boards

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