Professional Documents
Culture Documents
30 November 2018
Senior Design Group 3, Progress Report – Page 1
TABLE OF CONTENTS
1 Updated Scope...........................................................................................................................1
3 Sensors.......................................................................................................................................1
4 Feedback....................................................................................................................................6
5 Data Transmission....................................................................................................................10
6 Computer..................................................................................................................................13
7 Selected Solution......................................................................................................................14
8 Budget......................................................................................................................................15
9 Bibliography..............................................................................................................................16
1 UPDATED SCOPE
This device will provide biofeedback to promote upright head position in order to improve quality
of life through increased comfort, the prevention of complications such as nerve compression,
and an increased ability to communicate and interact with surroundings. The device should be
usable in conjunction with many types of wheelchair headrests. Comfort, low weight, and safety
should be prioritized. To accommodate a wide range of ages and abilities, it is important that the
device can be adjusted for a variety of head sizes and positions. The target population is
children who function at Gross Motor Function Classification System (GMFCS) levels III, IV, and
V, who are likely to have head drop.1,2 It should also be easy for a patient or caretaker to
operate wirelessly in conjunction with the wheelchair during therapy sessions. In April, a working
prototype will be delivered to the client Dr. Courtney Dunn, consisting of a monitor with a power
source to detect head position, software that interprets data from the monitoring device and
exports information to an accessible user interface, and a mechanical response to this data that
helps the patient improve their head position. Circuit diagrams, drawings, component lists,
software, and other documentation required to reproduce the device will also be provided.
Based on conversation with the client and research into the components of the device, four
needs were added to the list of design specifications: aesthetics, durability, response time, and
multiple forms of feedback. Also, some existing specifications were updated (see Appendix A).
The Gantt chart and team responsibilities have also been updated (see Appendix B).
3 SENSORS
This device requires a sensor that can detect the position of a user’s head and relay it to
another device. The following are sensor types that could be used.
Senior Design Group 3, Progress Report – Page 2
Inertial measurement unit (IMU): IMUs consist of a combination of gyroscopes and multiple
orthogonal accelerometers, which can track orientation and rotation with respect to an inertial
frame. These are usually not good for tracking rotation along more than one axis; more
specifically, the IMU tracks angular velocity (gyroscope), linear acceleration (accelerometer) and
magnetic field strength (magnetometer) when applicable. These factors combine to give
measurement of two to six degrees of freedom. Though simpler, cheaper (~$20) units just
mount components onto a single board, more complex and expensive devices also include a
exceed $1000 in cost, making many infeasible.5 According to Dr. Klaesner, cheaper IMUs
Accelerometer: Accelerometers measure acceleration forces that are either static or dynamic;
while dynamic acceleration measurement allows for the analysis of vibration or movement,
static acceleration due to gravity allows the tilt of the accelerometer to be determined relative to
the earth. They are available in a three-axis board for measurement of tilt in an XYZ plane and
come in a variety of sensitivity ranges. To sense tilt and some dynamic acceleration, a
bandwidth of 50+ Hz is likely sufficient. These run on low power (milli- or microamps with 5V or
less supply voltage) and can usually be operated on a battery.7,8 Existing commercial products
use accelerometers on the upper back and back of the head to measure head position, but it
could also be placed on the top or side of the head as in Fig. 1. Interviews with some device
companies indicate that precise measurements may be difficult and labor-intensive.9 Other
Senior Design Group 3, Progress Report – Page 3
reports, however, do not indicate this to be true, so the accelerometer is viable as a solution.6,10
These typically cost between $3 and $10 for a simple device, but do not give as much
head and neck in relation to the torso. Though this sensor would allow for accurate
measurement, it may be intrusive depending on other assistive devices that may be in use.
There may also be some complications due to side-to-side tilting of the head, which could
damage the sensor or harm the user if rigid attachments were made. Finally, potentiometers are
Optical distance sensors and gesture sensors: Optical distance sensors, which use light to
measure the distance between objects, come in several varieties, varying in their precision and
range. The Time-of-Flight style (ToF) distance sensor can take measurements in unfavorable
conditions over hundreds of meters with centimeter-range resolution and sells for between $15
and $130.15,16,17 Gesture sensors incorporate IR and LED, sensing reflected light and
distinguishing it from the environmental light to sense specific motions. Calibration would be
difficult and would likely have to be tailored to the user. Device bulk is also problematic,
particularly for more accurate devices. These factors make optical distance sensors unfavorable
candidates for the device, with a potential exception of gesture sensors sold for around $25.18
Senior Design Group 3, Progress Report – Page 4
would also have to be taken to avoid placing the sensor in a place that the user could hit it, an
especially difficult task given the relatively small functional area and the need to keep the sensor
for the measurement of dynamic head movement. Due to the necessary positioning shown in
Fig. 4, there is significant concern that the force exerted by the sensor would interfere with
They are also relatively expensive, especially when the potential force applied by the human
head is considered; even to sense 25 pounds of pressure, which is a reasonable force exerted
by a head, a sensor costs $10 - 25 with higher-end devices costing around $70.23,24,25
Strain Gauge: Strain gauges, available as a foil-like layer with input and output wires or as a
block-like load cell, vary their resistance as a function of applied force, converting it into a
change in resistance. Unfortunately, though inexpensive at ~$11, the devices are rather
intrusive and difficult to position in such a way that input could be converted to useful output.26
EMG: Electromyographic sensors such as a $30 one available on Sparkfun can be easily worn
on the head and neck and used to detect muscle activity, such as tensing of neck muscles.27
Though this could be useful, it may not have the necessary reliability based upon previous
Digital Goniometer: Digital goniometers are designed to measure a physiological angle using
two semi-rigid arms attached to a device with an axis of rotation, to be used like the rotary
potentiometer shown in Fig. 2. Though it does output an angle on a digital screen, it may be
complicated to transfer this output to a usable form. Additionally, the goniometer presents some
of the same problems as the potentiometer in that they both may be difficult to place, could be
uncomfortable, and could potentially be hazardous with their rigid arms. Though fairly
inexpensive at ~$25, they offer few advantages over the cheaper rotary potentiometer.28
ANALYSIS – SENSOR
Table 1 (next page): Pugh chart comparing best solutions for a sensor mechanism.
Compatibility refers to general suitability for our device style, while input and output refer to the
suitability of those data types. Patient experience refers to overall usability in context, a factor
distinct from physical and visual unobtrusiveness which describe both physical invasiveness of
the sensor and its contextual aesthetics, respectively. Adaptability describes a sensor’s ability to
be used across a range of patient ages and abilities, including any assistive device that may
already be in use. Social intrusiveness is a factor designed to capture whether the sensor would
cause the device to be distracting or off-putting to others. See Appendix C for full Pugh chart of
all possible solutions.
Senior Design Group 3, Progress Report – Page 6
Safety 10 10 10 7 7
Compatibility 10 9 5 5 6
Input 10 10 10 7 8
Output 10 10 5 8 8
Patient Experience 9 7 7 6 7
Durability 8 5 7 5 7
Physical Unobtrusiveness 7 8 9 6 6
Weight on Head 7 7 8 9 10
Cost 6 7 8 9 4
Visual Unobtrusiveness 6 7 8 6 9
Adaptability 6 9 7 5 5
Accuracy 5 7 6 8 7
Social Intrusiveness 4 9 9 7 9
Of the sensor solutions examined in Table 1, IMUs, accelerometers, rotary potentiometers, and
optical distance sensors had the most potential as possible solutions. Rotary potentiometers
pose some comfort and safety concerns since the use of semi-rigid components along the neck
would be necessary. The primary problem with optical distance sensors is a lack of appropriate
locations for placement that will not touch the user, since the face of the sensor cannot be
obscured. Though accelerometers and IMUs are relatively similar in score, IMUs have all of the
benefits of accelerometers (since accelerometers are included in the unit) along with added
capabilities due to the gyroscope. Thus, an IMU will be used in the final product.
4 FEEDBACK
Safety is the first priority for feedback. The feedback must also be motivating - many patients
with head drop have visual impairments or other issues that decrease motivation to maintain
position to allow for quick improvement and understanding of the desire head position.29 The
device should be light and should not be intrusive (interfere with the surrounding environment).
Smell: Smell is likely the least useful sense for biofeedback. Pleasant scents are unlikely to be
useful feedback because they are unlikely to be highly motivating and do not start or stop at
feedback could come from pheromones. While studies support the existence of human
pheromones and their influence on behavior, their function seems to be tied to reproduction,
Taste: Taste is also a potential, if unlikely, route to provide biofeedback on head position. One
option would be to develop a device to inject sugar water or another flavored liquid into a
patient’s mouth at regular intervals when proper head position is maintained. However, there
are serious safety concerns: the device might be a choking hazard and anything consumed
must be safe.
TOUCH: Tactile sensations such as vibrations, electrical stimulation, and pressure are another
consideration. Potential touch-based feedback mechanisms are divided into two categories,
corrective and non-corrective. Corrective touch is any feedback that helps manipulate the head
back into position when the sensor indicates that it has dropped, and non-corrective touch only
CORRECTIVE TOUCH
Inflating sacs: If the head drops towards the left shoulder, an inflatable pouch or sac on or
near the left shoulder could inflate via compressed air, moving the head up and providing a
Pneumatics: Another solution is for cushioned pneumatic motors to push the head back into
position when head drop is detected, providing feedback and correction. Both inflating sacs
Senior Design Group 3, Progress Report – Page 8
and pneumatic motors are infeasible for use due to safety concerns with pushing the sensitive
NON-CORRECTIVE TOUCH
Tongue Display Unit: One study provided electrical stimulation in different locations on
subjects’ tongues using a “Tongue Display Unit” in order to indicate a direction.31 However,
this device may be difficult to set up, and is likely impractical for at-home use.
Vibration: Many commercial posture devices make use of vibration as a source of feedback.
A small device vibrating against the skin (in a location such as the back, chest, or wrist) would
indicate to the user that their head position was out of alignment and prompt correction.
Temperature: There are many existing devices that apply either cold or heat to the body, for
varying purposes. Some of these include hot/cold massage devices, heat packs, or
evaporative cooling fans. Depending on a user’s preference, one of these devices could
provide a positive stimulus in the form of heat or cooling in response to proper head position.
AUDIO: Audio-based feedback is relatively safe and easy to provide to patients. However, it is
Headphones: In order for patients to have motivation to maintain proper head position, music
or other sounds that they enjoy could be played when proper head position is detected by the
sensor. The most obvious solution would be to play music through headphones or earbuds.
Speaker: Another potential way music or pleasant sounds could be used to motivate better
head position is for a small speaker to be placed near where the head is located with upright
head position. In order to hear the music, the patient must bring their head upright. However,
this may be disruptive to the surrounding environment, as others can hear the music.
VISUALS: Similarly to audio, visuals are generally fairly safe, but how they are provided varies.
response to proper head position. For these purposes, a television show or YouTube video
Senior Design Group 3, Progress Report – Page 9
(specific media would be chosen for each patient) would play on the screen when upright head
Lights: Perhaps the simplest form of visual feedback, a light could be turned on or off when
Combinations: Combinations of feedback types (most commonly video and audio) or otherwise
immersive feedback are more effective than a single type of feedback alone.29 For this reason,
video and audio from headphones will be considered together as an additional category. Lights
and audio through headphones, along with haptics and audio through headphones, will also be
Virtual Reality: A virtual reality (VR) device such as the Oculus Rift could be used to provide
both video and audio feedback. Unfortunately, a VR system would be cost-prohibitive and likely
ANALYSIS – FEEDBACK
Table 2: Pugh chart comparing the best solutions for a feedback mechanism. Adaptability refers
to potential for use for different groups, including those with visual impairment and other sensory
problems. Intrusiveness refers to the impact of the device on the surrounding environment.
Audio Audio Audio
Criterion Audio Audio
Criterion Video Lights Haptics and and and
weight (headphones) (speaker)
light video haptics
Safety 10 10 9 9 9 10 9 9 9
Motivation 10 9 4 9 7 3 8 10 8
Weight on head 7 10 10 6 10 10 6 6 6
Cost 6 4 10 8 6 10 8 3 8
Aesthetics 6 8 8 9 7 10 8 8 9
Adaptability 6 5 7 9 7 10 9 9 10
Multiple sources
of feedback 5 1 1 1 1 1 10 10 10
Fast feedback 4 10 10 10 10 10 10 10 10
Intrusiveness 4 5 7 10 7 9 7 10 9
TOTAL 427 423 463 423 461 480 482 500
Senior Design Group 3, Progress Report – Page 10
Many children who have head drop and use wheelchairs have some form of visual
impairment.1,32 For this reason, visual feedback lacks adaptability to different patients, and falls
behind audio and haptic sources of feedback. However, audio and video provide a reason for a
child to lift their head, while lights and haptics do not. Audio through headphones surpasses
audio through a speaker primarily due to better motivation, cost, and adaptability for different
users. Audio feedback and haptic feedback were the highest individually rated forms of
feedback, and audio combined with haptics had the highest overall rating since multiple forms of
feedback together tend to improve patient results.29 For this reason, the device will incorporate
both audio and haptic feedback. See Appendix D for full Pugh chart of all possible solutions.
5 DATA TRANSMISSION
The device must be able to transfer data from the sensor to the computer, then from the
computer to the feedback component. This transfer must not interfere with the user’s experience
while using the device and should use a low amount of power so that the device does not need
frequent charging. The sensor will be moving, so it is also important that the device is able to
transfer data over a range of distances without losing information. This data transfer also needs
to happen in a reasonable amount of time and the transmitter should not be prohibitively
expensive. Data communication is fairly complex, so it is also important that the system is not
Wire & Optical Fiber: Simple wired connections are cheap and fast, and do not need power to
function. Copper wire costs less than $1 per meter and can transfer data at between 100 Mb/s
and 1 Gb/s.33, 34 However, it is prone to becoming disconnected or breaking and the need for
physical connection limits the mobility and range of the connected elements, making the device
hard to use. Optical fiber is even faster and more durable, reaching 10 Gb/s.33 However, no
appropriate sensors were found that were compatible with optical fiber.
Senior Design Group 3, Progress Report – Page 11
BLUETOOTH: Bluetooth wirelessly transmits data over relatively short distances. The lack of
wires is good for mobility and user experience, and it has low power consumption. Many
sensors have Bluetooth connectivity built-in, making it easy to design with. This report uses
specifications for Bluetooth 4.0, the preferred version because there are many existing devices
especially effective for video streaming and file transfers.35 The optimum data rate is 24 Mb/s,
though this varies highly based on device specifications. It can reach approximately 100 m, as
Bluetooth Low Energy (BLE): BLE is a low-power, low-range version of Bluetooth introduced
in Bluetooth 4.0 which remains in sleep mode until a connection is initiated, at which point it
achieves a data rate of up to 1 Mb/s. It draws less than 15 mA and can reach approximately
50 m.35, 36 BLE is commonly used for medical monitoring devices like blood pressure monitors
desirable for these devices because the battery can last for up to 4-5 years.37
Infrared: Infrared (IR) data transfer is very reliable, with bit error rates of <10-11, and it is
unobtrusive because it is wireless and invisible to the human eye.38 IR LED transmitters and
receivers have a long range (up to 50 m) and are affordable and fairly simple. Their data rate is
tied to distance, and at distances relevant to this project, IR reaches up to 1 Gb/s.39 However, it
Zigbee: Zigbee is a mesh network which is similar to Bluetooth in that it transmits data
wirelessly over a short distance, but it uses so little power that it can run for months at a time.
However, it is not a viable option because it has a very low data rate (250 kb/s) and is not
Wi-Fi: Wi-Fi is a local network where devices connect to a central hub. There are many several
Wi-Fi standards which have different speeds, from 11 to 54 Mb/s, so it can be either slower or
faster than Bluetooth. All standards have approximately a 100m range, but they have very high
power consumption, lasting less than ten hours.40 Wi-Fi networks are fairly easy to set up and
are comparable in price to Bluetooth, and most homes and schools already have one.
Table 3: Pugh chart comparing methods of data transmission. Ease of design is the difficulty of
designing a system with a given method. UX is the user experience in terms of intrusiveness
and ease of use. Reliability is the ability to transfer data without bit or packet errors. Speed of
transfer is determined by the data rate. Power is determined by the amount of current drawn.
Range is the distance over which the method can effectively transfer data. Cost is the price of
any sensors, receivers, or other components.
Criterion Regular Copper Low Energy
Criterion Optic fiber Infrared Zigbee Wi-Fi
Weight Bluetooth wire Bluetooth
Ease of
3 8 3 1 8 5 4 6
design
UX 10 9 2 2 10 4 10 10
Reliability 7 7 10 10 7 10 7 8
Speed of
5 7 8 10 5 9 2 8
transfer
Power 9 6 10 9 10 10 10 2
Range 7 10 1 1 8 4 6 10
Cost 6 9 7 7 9 10 5 9
TOTAL 376 278 273 398 348 333 356
Copper wire and optical fiber are unsurprisingly the lowest scorers, as they excel only in speed,
which is the least important category. Wi-Fi is superior in range and speed to Bluetooth, but high
power consumption rules it out. Zigbee and IR are potential alternatives to Bluetooth, but it
would be difficult to use IR in a moving device and Zigbee is not fast enough and lacks
Bluetooth’s broad compatibility. Finally, BLE is slightly superior to standard Bluetooth due to low
power consumption. Its shorter range and slower data transfer are sufficient for the device.
Senior Design Group 3, Progress Report – Page 13
6 COMPUTER
The computer will process data from the sensor to determine the feedback response. It should
be powerful enough to handle the calculations required, but since this device only processes
data from one sensor, any of the three options listed would be sufficient. Therefore, cost is the
first priority, followed by speed and size. The computer must also be able to store enough data
Small Laptop: A small laptop like a netbook is slower than a smartphone (1.6 GHz), large
(around 10”x15”), expensive (at least $180), and has limited storage (typically 16 GB).41
considered, at 3.3”x2.2” and around $35. It has decent processing power (1.4 GHz) and can
hold up to a 64 GB SD card (although this card adds around $15 to the price).42 Raspberry Pi 3
Smartphone: Smartphones cost above $500, which is prohibitively expensive, though many
users will already own a smartphone. Smartphones are the fastest type of computer considered,
with Apple, Samsung, and Pixel phones all averaging around 2.4 GHz. They also have the most
ANALYSIS - COMPUTER
Table 4: Pugh chart comparing computers. Cost is the price of the unit. Speed is determined by
the processor speed. Size is the footprint of the device itself. Storage is the memory space of
the device.
Cost 10 5 9 3
Speed 8 7 6 9
Size 8 3 9 7
Storage 5 5 8 10
TOTAL 155 250 208
The importance of cost and the fact that a single-board computer is more than sufficient for this
project means that the device will use a Raspberry Pi or another single-board computer.
Senior Design Group 3, Progress Report – Page 14
7 SELECTED SOLUTION
Tables 1, 2, 3, and 4 demonstrate the selection process for each component of the device. This
device will detect head position through an IMU and transmit data through BLE to a Raspberry
Pi, which will analyze the IMU data. If the head position is upright enough, with standards of
head position determined on a case-by-case basis depending on the capabilities of each user,
then personalized audio feedback will be played through Bluetooth headphones or earbuds and
haptic feedback will be provided by a haptic motor connected to an Arduino Uno (Fig. 6). The
feedback itself will also be adjustable - the client has stated that for more advanced users,
providing feedback when the head drops instead of while it is upright may be more productive.32
For example, an unpleasant sound, such as a siren or a buzzing noise, could indicate to a
patient that their head position was incorrect and encourage them to improve their posture.
Studies such as Leiper et al. suggest that this sort of feedback is effective for helping patients
Fig. 6: Block diagram for the chosen solution. Audio will be delivered by
Bluetooth earbuds or headphones, and a vibration motor controlled by an
Arduino Uno will deliver haptic feedback.
The prototyping process will address some of the design specifications, such as how easy it is
to put on the device, expandability for different user sizes, and comfort. Since the ideal
Senior Design Group 3, Progress Report – Page 15
placement of the IMU will be determined during prototyping and haptic motor placement may
depend on individual users, the precise placement of each component cannot yet be decided.
8 BUDGET
The estimated cost of the prototype is $175, with the breakdown shown in Table 5.
Table 5: Budget for chosen solution. Estimates are approximate and based upon part costs
found during research. Materials used to connect electronics have not been as thoroughly
researched at this point and represent what is expected based on current understanding.
IMU 30
Raspberry Pi 40
64 GB SD Card 15
Arduino Uno 25
Bluetooth headphones 15
TOTAL 175
We are requesting that the BME department provide $100 of our budget, since the critical
electronic components (IMU, Raspberry Pi, Arduino, vibration motor) will cost at least that much.
Our client has previously stated willingness to help fund the project, so we expect she will
9 BIBLIOGRAPHY
https://research.cerebralpalsy.org.au
https://www.sparkfun.com/pages/accel_gyro_guide
4. Rodríguez-Martín, D., Pérez-López, C., Samà, A., Cabestany, J., & Català, A. (2013). A
wearable inertial measurement unit for long-term monitoring in the dependency care
https://doi.org/10.3390/s131014079
https://www.dimensionengineering.com/info/accelerometers
https://learn.sparkfun.com/tutorials/accelerometer-basics/all
10. Cutter Coryell (Opter company), email communication, November 12, 2018.
https://www.sparkfun.com/products/10953
https://www.sparkfun.com/products/12756
tutorials.ws/resistor/potentiometer.html
https://www.sparkfun.com/products/9939
Senior Design Group 3, Progress Report – Page 17
https://www.sparkfun.com/products/14539
https://www.ipm.fraunhofer.de/en/bu/object-shape-detection/expertise/optical-distance-
measurement.html
https://www.sparkfun.com/products/13162
19. SparkFun Electronics (2017, Jun 1). Product Showcase: ZX Distance and Gesture Sensor
20. European Editors (2016, May 10). Smart Sensors Light the Way Towards Gesture
https://www.digikey.com/en/articles/techzone/2016/may/smart-sensors-light-the-way-
towards-gesture-recognition
https://www.adafruit.com/product/519
22. Kaur, Kal (2012, Jul 25). Piezoelectric Sensor Technology. Retrieved from
https://www.azosensors.com/article.aspx?ArticleID=36
https://www.sparkfun.com/products/11207
https://www.sparkfun.com/products/14767
https://www.sparkfun.com/products/15065
https://www.omega.com/prodinfo/strain-gauges.html
Senior Design Group 3, Progress Report – Page 18
Sports Medicine, Animal Science, Occupational Therapy OT, Physical Therapy PT,
Orthopedics-Chiropractic-Occupational/dp/B00VJ91I8O
29. MacIntosh, A., Lam, E., Vigneron, V., Vignais, N., & Biddiss, E. (2018). Biofeedback
interventions for individuals with cerebral palsy: a systematic review. Disability and
Rehabilitation. https://doi.org/10.1080/09638288.2018.1468933
30. Mostafa, T., El Khouly, G., & Hassan, A. (2011). Pheromones in sex and reproduction: Do
they have a role in humans? Cairo University Journal of Advanced Research, 3(1), 1-9.
https://doi.org/10.1016/j.jare.2011.03.003
31. Vuillerme, N., Chenu, O., Pinsault, N., Fleury, A., Demongeot, J., & Payan, Y. (2008). Can
33. Koditek, F. (2013, December 3). Copper vs. fiber wire in cable design. Retrieved from
https://www.wireandcabletips.com
37. Ray, B. (2015, November 1). Bluetooth Vs. Bluetooth Low Energy: What’s the Difference?
38. Scholles, M. Data transmission via infrared light. Retrieved from https://frauenhofer.de
40. Ray, B. (2015, November 2). The ZigBee Vs. WiFi Battle For M2M Communication.
44. Leiper, C.I., Miller, A., Lang, J., & Herman, R. (1981). Sensory feedback for head control
https://doi.org/10.1093/ptj/61.4.512
Unobtrusive Does not cover more than 20% of face, does not inhibit Looks natural and does not cause stigmatization
head movement or affect head position because of appearance
Aesthetics Looks as little like a medical device as possible Looks natural and does not cause stigmatization
because of appearance
Upright Allows user to have eyeline < 30 degrees from parallel in May need to be adjusted for wheelchair style; goal
either direction is to allow eye contact with others
Comfortable Avoid excessive friction and points of >0.2 psi (1.4 kPa) of Do not cause rubbing or pressure that may create
differential pressure. Soft. an open sore or ulcer
Lightweight <0.2 kg of load on neck Don’t want the weight of the device to add to the
difficulty already faced by potential user in keeping
their head upright.
Expandable 45.1-57.5 cm circumference (based on 5th percentile female May need to make different versions for different
2-year-old and 95th percentile male 18-year-old)45 ages. Prototypes may not span this full range.
Easy to put on Takes less than 2 minutes for a typical adult to put on and Depending on context, either PT, caretaker, or
turn on (assuming caretaker puts device on the user) user must be able to put the device on easily
Power source Rechargeable battery Want to avoid cords which could interfere with
wheelchair
Length of use >8 hours on a single charge Should be able to use multiple times without
charging
Durability Doesn’t break easily if jostled, bumped, or otherwise disturbed Clumsiness of user shouldn’t disable the device
Response time Device must respond quickly to the user’s head moving out of Slow response would make learning and
proper position improvement more difficult
Multiple forms of Device should provide feedback in multiple ways Multiple forms of feedback shown to improve
feedback outcomes
Data output Outputs the total amount of time used and the successful use Client wants to know how much patients are using
percentage the device and how much it impacts their behavior
Connectivity Wireless while in use, delivers data to a phone, computer, or Avoid cords on/around the wheelchair as much as
other device with a user interface possible
This Gantt chart shows the proposed schedule. Full-team tasks are shown in teal, Katelyn’s
tasks are shown in purple, Thom’s tasks are shown in green, and Emma’s tasks are shown in
red.
For this paper, Katelyn focused on feedback mechanisms, Emma focused on sensors, and
Thom focused on computation and transmission. We will continue with this division of labor for
building - Katelyn will focus on wirelessly controlling the desired feedback, Emma will focus on
getting good input from the sensor and sensor placement, and Thom will focus on making
necessary connections between devices and analyzing the IMU data to produce meaningful
information. Emma and Thom will likely be working closely together to obtain information from
the IMU, and Katelyn will assist as needed.