You are on page 1of 9

Microsoft Small Basic

Collision Detection
Estimated time to complete this lesson: 1 hour

Collision Detection
In this lesson, you will learn how to:
Use the concept of collision detection in games.

What is Collision Detection?


In general, collision detection refers to determining the intersection of two moving objects. Now lets talk about collision detection in games.

Collision detection in games requires the following steps: Select two objects to test for collision. Determine whether those two objects collided.

How to Detect Collision?


Before we discuss how to detect collisions, you should consider what happens to two objects when they collide.
Two objects are said to collide if they come in contact with each other. The objects may continue moving after collision or one may come to rest, depending on the nature of collision. Collision detection is a basic aspect of twodimensional and three-dimesional games. Algorithms help to detect the collision. Most games use posteriori collision detectionthat is, they detect the collision after it has occurred.

Hit the Target The Game


Now that you understand the concept of collision detection in games, lets make a game that uses the logic of collision detection.

The game involves two objects: the turtle and the target. The player must make the turtle hit the target by specifying the correct angle and the correct distance.

You use the logic of collision detection to detect the collision between the turtle and the target. The game ends as soon as the two objects collide.

Hit the Target How to Play


Its time to play the game!

Steps to play the game: Set the angle to specify the direction in which the turtle will move. Specify the distance that the turtle must cover to hit the target. Click the Hit button to hit the target. Click the Reset button to reset the position of the target.

Hit the Target The Code


Now lets understand the code for the game in detail

Create the user interface by using the GraphicsWindow object. Next, use the Controls object to add a button and a text box and to set the size of the button. Use the Shapes object to add an image of the shape, to move and animate the shape, and to set its opacity level. Use the Turtle object, and set its angle and moving distance by using the Math object.

Lets Summarize

Congratulations! Now you know how to:


Use the concept of collision detection in games.

Its Time to Apply Your Learning


Using the concept of collision detection, create a game that involves two types of objects: a bucket and apples. The apples fall randomly from the top of the graphics window. The player tries to catch the apples in the bucket. The game runs for 30 seconds. Include a score board to display the total number of apples that the player caught in 30 seconds. Your game should resemble the example in this slide.

You might also like