Professional Documents
Culture Documents
Introduction -- continued
Ground Rule #1
There are no stupid questions. It is a waste of your time and the classs time to proceed when you dont understand the basic terms.
If you dont understand it, someone else probably doesnt it, either.
CS-2303, C-Term 2010 Introduction -- continued 3
Ground Rule #2
Help each other! Even when a project or assignment is specified as individual, ask your friends or classmates about stuff you dont understand. It is a waste of your time try to figure out some obscure detail on your own when there are lots of resources around. When you have the answer, write it in your own words (or own coding style).
CS-2303, C-Term 2010 Introduction -- continued 4
Discussion Board
Use the class e-mail list as a Discussion Board
Technical and administrative questions
Introduction -- continued
Many Resources
Web, previous instances of this course, other courses Friends, classmates, mentors, etc.
No Copying!
Introduction -- continued
Questions?
Introduction -- continued
Lecturer: University of Newcastle upon Tyne, UK Approximately 30 years in industry in USA Research topics
Operating Systems Proofs of Correctness Computer Architecture Networks and Distributed Computing Real-time networking 3D Volume Rendering Surgical Simulation and Navigation
Introduction -- continued 10
Experience (continued)
CTO, Chief Architect of VolumePro 1000
Worlds first interactive 3D rendering engine for CT, MRI, seismic scans for PC-class computers Designed entirely 7.5-million gate, high-performance ASIC in C++ 9 illuminated graphical samples per second 10
21 US patents issued
Computer architecture Software reliability Networks Computer graphics & volume rendering
Introduction -- continued 12
Introduction -- continued
13