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Social Media for Social Good

Sophia Zhan Boettcher 1, 2, 3


Senior Design Project Review 2:05-2:30pm. Sullivan ENGR 618.

1. Computer Science

2. German Studies

3. University Honors Program


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Intro
The explosion of smartphone and tablet
adoption in the consumer world cannot be denied...Organizations should move boldly to establish themselves in the mobile era and be prepared to ride the tsunami as it evolves. Those who do not may be left behind
Mobile Only (and beyond): Apps are just the beginning
Deloitte Development LLC

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Thanks
School of Engineering Dr Ahmed Amer
Advisor, UHP Reader Computer Science and Engineering

Dr Nam Ling
Advisor, UHP Mentor Computer Science and Engineering

Target Audience Primary: Android, iOS, and Windows 7 / 8 users Secondary: Potential sponsors and investors

Contents
INTRO / THANKS / CONTENTS PRE-RECORDED DEMO
PROBLEM WHY CARE? PROPOSED SOLUTION WHATS SOCIAL ABOUT IT? SYSTEM OVERVIEW WHAT IS COMPELLING THE NONTECHNICAL

REQUIREMENTS

TECHNOLOGIES USED

HARDSHIPS/CONSTRAINTS
WHATS LEFT TO DO? FUTURE PLANS QUESTIONS?

USER?

DESIGN PROCESS

Low-fidelity Prototype Card Sorting Heuristic Evaluation

Problem Why care?


In the current economic

recession and rise of mobile, charities are struggling to stay alive. Heres one reason why:
Many NPOs (and for-profit companies, too) have failed to tap into mobiles potential / influence.

In Nigeria, smartphones help fight polio.

Senior Design Project as stated

in Design Report:

To incentivise volunteering / charitable giving and foster communities, by offering a mobile app that centralises local good causes, offers mini-games and free gift cards.

Photo: Andrew Esiebo

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Proposed Solution

Whats social about it?


Charity is social. By the very nature of its design, Dewey connects users with real-life people. Dewey is as much a human project as it is a mobile

app programming project.

Its not good enough for the app to be just functional. Users need to feel compelled to use the app, as well as to interact with their environment in a positive way.

Project Scope
The purpose of this project is to develop a file retrieval

and management software that processes user feedback to give better search results, as well as mitigates the user burden of keeping mental track of metadata.

Customer Requirements

Most Important Customer Requirements:


Interface offers clear affordances to the user Use context/content to enhance searches Load time for results list should not take more than 4 seconds

Senior Project Final Deliverables


Software: Working feedback-driven search results system One working prototype with multiple configurations Testing: Effects of file previewing:

Efficacy in finding a specific desired file visually Ease of use/user satisfaction Efficacy in using context to find a specific desired file Ease of use/user satisfaction

File tagging and its effects on:


Analyse the apps usability (heuristic evaluation) Effects of associating files with programs Examine the effects of dynamically re-shifting results list
Verification of theory that using context enhances file searching

Concept Selection Process


Fall 2012 - Week 5 Preliminary Design Fall 2012 - Week 8 Page Displays Winter 2013 - Week 3 How to Apply Filters/ Reward Constraints

Current Design Concept

Current Design Concept Features


Feature Technology can be used on Mac OS X Breadth rather than depth in menu design Index files Use context to enhance searches Support content previewing Support labelling, tagging Customer Req. 6 Rationale My mother uses only Apple products. Dont tax the users cognitive resources, make navigation as easy as possible Speed up load time of results list Speed up find time Human users are visual Speed up find time, humans categorise

12 6 9 6

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Technologies Used
Lianja Visual FoxPro Python, PHP

HTML5, CSS, JavaScript

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Overview of Lianja

Key Risks

Project Plan

Questions?

Thank you.

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End

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