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Design Process

and the project

Agenda

Design process Video inspiration Project details

Design

How do we come up with new (good) designs for interactive systems? Why is it so difficult?

What is design?
achieving goals within constraints

goals - purpose

who is it for, why do they want it

constraints

materials, platforms

trade-offs

Interactions and Interventions


design interactions not just interfaces
not just the immediate interaction
e.g. stapler in office technology changes interaction style

designing interventions not just artefacts


not just the system, but also

documentation, manuals, tutorials what we say and do as well as what we make

The Tao of UCD DESIGN IMPLEMENT

USE & EVALUATE

User-Centered Design Process


1. Understand constraints/context

2. User analysis 2. Task analysis 4. Function allocation 5. Define usability criteria

All of the above included in requirements definition and task analysis.

User-Centered Design (contd)


6. Design UI - including help and documentation

Consider alternatives! Apply formative evaluation techniques & iterate Apply formative / summative evaluation techniques & iterate Apply summative evaluation techniques & iterate Apply summative evaluation techniques & iterate

7. Build & test prototypes

8. Build & test the real application

9. Release, update and maintain

Basic HCI process of design


what is wanted interviews ethnography what is there vs. what is wanted scenarios task analysis analysis guidelines principles design dialogue notations precise specification implement and deploy architectures documentation help

evaluation heuristics

prototype

Discussion

How would you incorporate HCI design into larger software engineering design frameworks?

Traditional waterfall lifecycle


Requirements analysis

Design

Code

Test

Maintenance

Spiral Lifecycle model

From cctr.umkc.edu/~kennethjuwng/spiral.htm

Why is HCI Design Difficult?


Difficult to deeply analyze human behavior May be too close to the domain Cost/features may be considered over good human factors

Creativity is challenging!

How to be creative?
How do we create and develop new interface ideas and designs?

Ideas come from


Imagination Analogy Observation of current practice Observation of current systems

Borrow from other fields


Animation Theatre Information displays Architecture .. metaphor

An inspirational video

IDEO: http://www.ideo.com/

Project Structure

Group project 5 people Worth 50% of grade Design and evaluate an interface

1 - Understand the problem, users, tasks, environment (15%) 2 Design and prototype (20%) 3 Evaluation (15%)

Project Groups

5 people

You decide Diverse is best! Consider schedules, email habits, etc.

Form by next Tuesday cool name Choose topic by Jan. 24 (earlier if possible)

Previous Projects

System for organizing and showcasing art Friend Finder on a cell phone System for assisting anesthesiologists Money tracker in your wallet Mobile photo album Chefs display in a kitchen

Suggested Project Theme: Design a service to promote, encourage or support sustainability of the environment.

Coming up with project ideas


Think of someone else

Avoid being biased by your intuitions Mobile, handheld, environmental

Think off the desktop too!

Think everyday

Think about people first, then technology

Project Topics

Real client

family and friends? Organization you belong to, volunteer with? Hobbies or other activities? Office, home, school

Domain

Programming requirements

Leverage team expertise

Full functionality is NOT intention


But good evaluation requires authentic experience

Project Details

Part 0 Team and topic formation Due Jan.


Create team page on Swiki Choose a project topic

Part 1 - Understanding the problem Due Feb.


Describe tasks, users, environment, social context Any existing systems in place Helps form basis for your requirements Describe the problem, not the solution

Project Details

Part 2a - Design Alternatives poster Due March


Storyboards, mock-ups for multiple different designs Get feedback on ideas during poster session

Part 2b System Design and Evaluation Plan Due April


Description of the system requirements and design Rationale for design decisions Plan for conducting evaluation Prototype that implements all or part of the design Allows for interactive experience

Part 2c System Prototype Due April


Project Details

Part 3 Evaluation Due April


Conduct evaluation with example users Characterize pros and cons of the UI Discuss what you would do to fix problems In class presentation of the entire project, 15 minutes

Part 3b Presentation April

Your turn

Pair or triple up Brainstorm ideas/problems/applications with public transit Choose a couple and elaborate Pause to share ideas with everyone

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