T+E+A+M
Building
LETS START WITH A SELF
ANALYSIS...
AND A LITTLE ACTIVITY...
Now…if we may have your attention
please
Open your minds and let the light in…
• Lets make our team skills better
•
• One: 99% of the time you will not
have a team of your choice
•
• So suck it up, and be a team player
anyway!!!
A little more light…
• Two: team work is very crucial in the
business world today
•
• So, it goes without saying it needs to
be mastered!
•
• Team work is a skill, and can be
perfected
Keep going…
• Three: COMPROMISE!
•
• Remember everyone has the right to
have opinions and ideas, no matter
how terribly lame they might seem
to you
• So say “uhhunn, how about we
modify that like this”, rather than
squabbling
Just a little more…
• Four: Tit for Tat
•
• Remember the big Karmic Score
board? Déjà vu!!!
•
• Be nice to your teamies…
Room for one more??
• Five: Everything is as much fun as
you make it. (well almost
everything)
•
• Try. Try. Try. And try some more to
have fun with your groupies…
NOW THEN, LETS GO TO SOME
REAL
TEAM BUILDING
Stages Of Team Development
Forming Storming
Norming Performing
Forming
• Define:
– Your team
– The individual roles
•
•
• Develop trust and communication
•
Forming
• The first thing is to assign roles to the
team members.
• These roles can be assigned in many
different ways…we’ll go over them
in a bit.
•
• But the first step is defining the
LEADER.
Forming
• The LEADER:
– He is not the boss of anyone.
– Nor is he better than anyone.
– He is simply someone who organizes
the project.
– And don’t be jealous of the leader. Be
a good team player! You’ll make it to
the top.
Forming
• The TEAM!
• You have to recognize your role and
be supportive.
• Remember, you are not the only one
who is compromising.
• Its all for the GREATER GOOD!
Formation - Belbin’s Team
Roles
Belbin’s Team Roles
• Action Oriented Roles:
– Shaper
– Implementer
– Finisher
Belbin’s Team Roles
• People Oriented Roles
– Coordinator
– Team Worker
– Resource Investigator
Belbin’s Team Roles
• Thought Oriented Roles
– Plant
– Monitor – Evaluator
– Specialist
Forming
• Develop trust and communication
•
• Recognizing what TYPE of person you
are going to work with.
Storming
• People start pouring in their ideas,
like a brainstorming session.
Storming
• The team will look at what they really
need to do as a group.
•
• They try to figure out how they will
function individually and as a
group.
•
• And what leadership style will be
used.
Storming
• All teams go through this stage. And
this stage can be particularly
grueling, with all sorts of brawls and
heated arguments.
•
• But try to COMPROMISE and be
MATURE.
Storming
• The role of the leader here is very
essential.
•
• This is the stage that decides
whether the team succeeds or fails.
•
Storming
• The leader has to make the team feel
like a team.
•
• In a successful team, the people will
pitch in their ideas freely and
confidently.
•
• And the team progresses on…
Norming
• Only the very successful and well
blended team move on to this stage.
•
• The team becomes a unit.
•
• Members develop work habits within the
team that makes the team seem more
natural and fluid.
Norming
• The teams usually do this by
developing some rules, methods,
procedures and by agreeing on
values acceptable to all.
•
• At this stage the motivation levels of
all the team members are usually
very high.
Norming
•
• WARNING: At this stage, a team
might become less efficient by
failing to properly question the
others and critically analyzing their
ideas.
Performing
• Only some teams will reach this
stage.
•
• At this stage the teams become self
sufficient. It does not need any
external supervision.
Performing
• The TEAM now starts making
decisions as a unit.
•
• The role of the leader will be
minimized; as the team will be
functioning at its best and will not
need anyone to marshal them
along.
Performing
• At this point the team will have the
best motivation level.
•
• All team members will now be
working for the interest of the team
as a priority.
The Team Cycles
• Once a team gets to a stage, it does
not mean that they will stay there.
•
• All teams over time keep going over
stages. Every project or change to
leadership may change the stage
they are working at.
MAKE YOUR TEAM BETTER!
Icebreakers and Introductions
• If you are the leader, plan an activity.
•
• Or you can always suggest an idea if
you are not the leader.
Icebreakers and Introductions
• Introductions can be boring and very
unproductive.
• Change this! Make them fun.
– Do an activity like M&Ms and peanuts
activity.
– Or play a game like 3 truths 1lie.
Icebreakers and Introductions
• Be supportive of everyone, and listen.
•
• You don’t want the all hell to break
loose, only the ice; so try and be
positive in whatever remarks you
make.
The Ground Rules
• These are very important.
•
• Everyone should know what they can
and cannot do; their roles,
responsibilities, the consequences
and the rewards.
The Ground Rules
• If you are the leader, then try to not
be the MOM figure.
•
• Your team members are not children,
let them decide the rules. Be a
FACILITATOR.
The Ground Rules
• Establishing the rules can also be a
great icebreaker.
•
• Everyone takes turns and says one
rule that they would want there to
be.
Planning Your Project
• Try to make team meetings fun and
productive.
•
• Make sure everyone knows what will
be discussed, and so they can at
least gather a few ideas before
coming to the table.
Planning Your Project
• Assign a member to record the minutes of
the meeting.
•
• He will make sure that the ideas discussed
in the meeting are not lost.
•
• This happens a lot. You discus an amazing
idea in a meeting and the next day you
are guessing what you, yourself said.
Assigning Duties
• This should also be looked over by the
leader.
•
• Make teams in your team.
•
• Assign your defenders, midfielders and
strikers. No one can work alone or
haphazardly!
Assigning Duties
• Assign each team its respective tasks
and deadlines.
Making Your Deadline
• The most important thing here is to
set reminders.
•
• The leader can’t just come up and
ask, “I told you to do this, where is
it?”
Making Your Deadline
• Instead say, “You have two more
days, better shake a leg”.
•
• And then when the final deadline is
near, have a group to finish the
work off. The people in this group
should be one of the best you have!
Talk. Talk and Talk some more!
• Communication is very important in a
group.
•
• If you are sitting in a corner silently
and not contributing, you are doing
a lot of damage to the team! You
should better leave…
Talk. Talk and Talk some more!
•
• The leader can be a catalyst in
improving the communication. So
leaders take charge and use your RJ
skills!
BEHAVIORAL STYLES
“Behavior is a mirror in which
everyone displays his own image”
Johann Wolfgang van Goethe
Four Basic Behavioral St yles
Outgoing and Task-oriented
ey make decisions quickly.
ominant
ey tend towards fast action.
ey make things happen.
ey are willing to take calculated risks in pursuit of a big goal.
ey are comfortable confronting poor performance issues.
§Speaking /acting in a way that comes across as rude or aggressive.
§Ignoring people issues
§Speaking in a bottom-line fashion
Outgoing and People-oriented
nspiring
§They think freely and creatively.
§They have a high energy and enthusiasm level.
§They interact comfortably with many different people.
§They make friends easily.
§They can be highly persuasive.
§
§Losing track of time.
§Not listening to what others have to say.
§Getting off-track from task completion or overwhelmed with details.
§ Reserved and People-oriented
§
upportive
hey are sensitive to the needs of people.
hey have a relaxed approach to work.
hey like to help people.
nce they get started, they will follow-through to completion.
hey are incredibly loyal.
§Getting "run-over" by others.
§Not taking action.
§They lose focus on the desired goal.
Reserved and Task-oriented
§They notice details. autious
§They are often good at data collection and analysis.
§They anticipate problems before they happen.
§They are good at creating structure, rules, and procedures.
§They think critically and logically.
ey fail to take action.
ey miss opportunities to take calculated risks.
oring people issues (feelings) and approaching team/relationship situations from a p
HAVING FUN IN YOUR TEAM
Games…
• Its always more fun to sit around on
the grass in the sun, than in a
library.
•
• Or have a pizza while brainstorming.
•
• But be careful, Planning is more
important than Pizza. For now at
least!
Create Atmosphere
• Put on some light music.
•
• Let everyone settle down.
•
• DO NOT hold a meeting in the 10 min
gap between the class ending and
the van leaving.
Respect
• This is by far the most important!
•
• Don’t let your differences get in the
way.
•
• Make the differences your strength!
All Is Well That Ends Well
• If the final project is not good
enough, the fun you had in the
group is useless!
•
• Have fun, but keep the finish line in
your sight.
Any Quest ions??
We thank you for giving us your
time!