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Chapter 11: Project

Management

Chapter 11: Project Management

Introduction

Chapter 11: Project Management

Previous Examples of Projects

Transporting Olympic Flame (Chapter 1)


Mercedes-Benz facility location (Chapter 5)

Chapter 11: Project Management

Viper Development Project

Project team given 3 years to go from


concept to roadster.

Needed to develop new 8.0-litter V-10


aluminum engine and new high
performance six-speed transmission.
Comparable projects usually require five
years at Chrysler.

Chapter 11: Project Management

Viper Development Project cont

Project team members hand-picked.


Artemis Prestige selected to help
manage project

ability to track several projects concurrently


interactive use
provide broad picture of entire project
help identify the impact of each activity on
the ultimate completion of the project
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Viper Development Project: An


Overwhelming Success

First test engine required less than a


year to develop.
Transmission developed in 1.5 years
compared to the usual 5 to 6 years.
Many important innovations in the
frame, body, and brakes were
incorporated .
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Zeneca Pharmaceuticals

Mission is the development of new


drugs for the medical community.
The development of a new drug is a
complex project with typical durations
of 10 years.

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Zeneca Pharmaceuticals: Major


Steps in Drug Development

Preclinical Testing
Investigational New Drug
Human Clinical Testing

three separate phases

New Drug Application


Approval
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Differences Between Pharmaceutical


R&D Projects and Other Industries

Final product is information rather than


a physical product.
Long duration, extreme costs, and
high chances for failure.

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Background

Project management concerned with


managing organizational activities.
Often used to integrate and coordinate
diverse activities.
Projects are special types of
processes.

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Defining a Project

Projects are processes that are


performed infrequently and ad hoc,
with a clear specification of the desired
objective.

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Examples of Projects

Constructing highways,
bridges, tunnels and dams
Erecting skyscrapers, steel
mills, and homes
Organizing conferences
and conventions
Managing R&D projects
Running political
campaigns, war
operations, and
advertising campaigns
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Reasons for Growth in Project


Operations

More Sophisticated
Technology
Better-Educated
Citizens
More Leisure Time
Increased Accountability
Higher Productivity
Faster Response to
Customers
Greater customization
for customers
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Planning the Project

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Life Cycle of a Project (Stretched-S) &


(Exponential)

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Organizing the Project Team

Ad Hoc Project Form


Weak Functional Matrix
Strong Project Matrix

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Types of Project Team Members

Those having a long-term relationship


with the project.
Those that the PM will need to
communicate with closely.
Those with rare skills necessary to
project success.

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Project Plans

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Work Breakdown Structure

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Project Master Schedule

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Complexity of Scheduling Project


Activities

Large number of activities


Precedence relationships
Limited time of the project

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Planning and Scheduling Projects

Planning. Determining what must be


done and which tasks must precede
others.
Scheduling. Determining when the
tasks must be completed; when they can
and when they must be started; which
tasks are critical to the timely completion
of the project; and which tasks have
slack and how much.
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Scheduling the Project: PERT


and CPM

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Terminology

Activity
Event
Network
Path
Critical Path
Critical Activities
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Project Planning When Activity Times


are Known

Inputs

list of the activities that must be completed


activity completion times
activity precedence relationships

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Project Planning When Activity Times


are Known continued

Outputs
graphical representation of project
time to complete project
identification of critical path(s) and activities
activity and path slack
earliest and latest time each activity can be
started
earliest and latest time each activity can be
completed

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Example
Activity Time Preceded By
A
10
-B
7
-C
5
A
D
13
A
E
4
B,C
F
12
D
G
14
E
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Network Diagram

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Early Start and Finish Times

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Latest Start and Finish Times

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Activity Slack Time


TES = earliest start time for activity
TLS = latest start time for activity
TEF = earliest finish time for activity
TLF = latest finish time for activity
Activity Slack = TLS - TES = TLF - TEF
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Path Slack

Duration of Critical Path


- Path Duration
Path Slack

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Activity Slack Times

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Project Planning When Activity


Times are Uncertain

Inputs

Optimistic (to), most likely (tm), and pessimistic (tp)


time estimate for each activity
activity precedence relationships

Outputs

graphical representation of project


expected activity and path completion times
variance of activity and path completion times
probability that project completed by specified time
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Expected Activity Time and Variance


of Activity Time

te

t o 4t m t p
6

t p to

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Example

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Network Diagram with Expected


Activity Times and Variances

[5.5,
0.694]

1
[7.0,
0.444]

A
B

2 [10, 0.0]

[11.5, 0.913]

C [4.83,
0.250]

6
E

G
[4.33, 1.0]

[4.0,
0.111]

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Expected Completion Time and


Variance of Path A-D-F
Expected completion time = 5.5 + 10 + 11.5=27

Path Variance = 0.694 + 0 + 0.913 = 1.607

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Path Expected Times and Variances

Path

Expected
Standard
Time
Variance Deviation

A-D-F

27

1.607

1.27

A-C-E-G

14.66

2.055

1.43

B-E-G

15.33

1.555

1.25

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Probabilities of Completion

desired completion time - expected completion time


z
V

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Probability of Project Being Completed


on or Before Time 25
Only path A-D-F has reasonable
chance of taking 25 or more:

25 27
z
157
.
1.27
From standard normal table in Appendix A,
there is a 5.82% chance of completing
project on or before time 25.
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Probability of Path A-D-F being


Completed on or Before Time 25

5.82%

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Plan E Project Operations Network

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Proper Use of Dummy Activities

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Activity Expected Times and Variances

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Simulating Project Completion Times


with Spreadsheets

C
A

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Simulating Project Completion Times

Activity
A

Mean (days)
32.1

Standard
Deviation
1.2

24.6

3.1

22.2

2.2

26.1

5.2

34.4

6.2

34.5

4.1

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Activity Activity Activity Activity Activity


A
B
C
D
E

Activity
F

Minimum
Maximum

Path1 Path 2
(A-C-F) (B-D-F)
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Chapter 11: Project

Path 3
(B-E)
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Project
Finish Time
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Project Management Software


Capabilities

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Microsoft Projects Gantt Chart

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Pert Chart Generated by Microsoft


Project

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Calendar of Activities Created by


Microsoft Project

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Controlling the Project: Cost


and Performance

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Variance Report

Cost standard determined using engineering


estimates or analysis of past performance
Actual cost monitored and compared with
cost standard
Project manager can exert control if
difference between standard and actual
(called a variance) is considered significant.

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Cost-Schedule Reconciliation Charts

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Earned Value Chart

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Goldratts Critical Chain

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Introduction

Similar issues that trouble people about working


on projects regardless of type of project

unrealistic due dates


too many changes
resources and data not available
unrealistic budget

These issues/problems related to need to make


trade-offs
To what extent are these problems caused by
human decisions and practices?
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Three Project Scenarios

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Project Completion Time Statistics

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Observations

Average Completion Times


Implications of Assuming Known
Activity Times
Shape of the Distribution
Worker Time Estimates
Impact of Inflated Time Estimates
Student Syndrome
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Multitasking

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Alternative Gantt Charts for Projects A and B

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Common Chain of Events

Underestimate time needed to complete


project

assumption of known activity times and


independent paths

Project team members inflate time


estimates
Work fills available time

student syndrome
early completions not reported
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Common Chain of Events continued

Safety time misused


Misused safety time results in missed
deadlines
Hidden safety time complicates task of
prioritizing project activities
Lack of clear priorities results in poor
multitasking
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Common Chain of Events concluded

Poor multitasking increases task


durations
Uneven demand on resources also
results due to poor multitasking
More projects undertaken to ensure all
resources fully utilized
More projects further increases poor
multitasking
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Reversing the Cycle

Reduce number of projects assigned to


each individual
Schedule start of new projects based on
availability of bottleneck resources
Reduce amount of safety time added to
individual tasks and then add some fraction
back as project buffer

activity durations set so that there is a high


probability the task will not be finished on time
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The Critical Chain

Longest chain of consecutively


dependent events

considers both precedence relationships


and resource dependencies

Project Buffer
Feeding Buffer

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Sample Network Diagram

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Project and Feeder Buffers

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