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TEACHING

AND
LEARNING IS
AN
ADVENTURE
PLAY IT AS A PIRATE

A
HY TE?
W RA
PI

BECAUSE A
PIRATE IS.

Risk taking

Explorer

Fearless

us
o
ur
t
en
v
Ad

Dar
in

Cu
rio
us

A teacher is always wondering how


she/he can engage students

But everybody
knows how the
games engage

A game designed course


brings the oportunity to
apply motivational
techniques to engage
students and enhance
the curriculum

Teachers can create an


environment where students find
experiences which let them to
discover the content, overcome
conflicts, work in community and
develop their creativity.

Play? Could be a game a serious


activity?

It is possible through the approach of gamification. We need


to take all the characteristics of gaming
We need to incorporate not only enjoying elements but also
Capturing students interest, inspiring them, and motivating
them to continue learning.

WHICH SKILLS CAN A


STUDENT DEVOLOPE
THROUGH GAMES

Learn from mistakes


Learn to plan
Make decisions under pressure
Work in community
Develop informational literacy

Other
advantages

-Participate in a mission.
-Engagement by tension-filled
choices.
-Impact minds, bodies, and spirits.
-Have resources available within
you.
-Begin with the content.

THE RESULTS...

The exploration as
curiosity put into
action Don Walsh (2012)

In others words go out from comfort

We invite you to continue


exploring this wonderful
book...

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