Diegetic sound Non-diegetic sound Diegetic sound is the expectation of the sound being believable and matching the scene. I.e., if a group of actors are on a beach, sounds of the sea and waves crashing are diegetic sounds Non-Diegetic sounds are sound effects that wouldnt be reality. For example, in Jaws, the sound of the shark coming up towards the victim, the music goes intense and grows louder, and that is a non-diegetic sound. Fidelity Fidelity is the matter of expectation. For example, if we were to see a man with a gun, we would expect it to end up violent, loud and perhaps to see blood. If this takes place, high fidelity is shown. If instead this doesnt take place and its something the audience do not expect, such as water squirting out of the gun, there is low fidelity. An exact example of this is in a scene in 22 Jump Street. Contrapuntal and parallel Contrapuntal is what the audience wouldnt associate with what they see on screen. For example, if a violent scene were to take place, joyful and positive music wouldnt fit or feel right, thus making the audience unsettled or feel uncomfortable. Parallel is music matching the scene, therefore if there was a violent scene, tense and horrific music matches. Rhythm Rhythm editing describes an assembling of shots and/or sequences according to a rhythmic pattern of some kind, usually dictated by music. In Jaws, as the shark gradually rises to the surface, the tempo and music becomes more tense, stronger and louder to convey that the attack is about to happen. Another example is keeping the pace steady, to hold and capture the audience's attention. Volume The change of volume can impact the scene, as the change impacts the whole feeling of the scene. For example, if a scene starts off quite quiet and calm, the sudden change of volume to become louder will highly impact the scene. An example of this is from the movie Psycho in 1960. The scene is quiet and as the volume becomes loud, its symbolizing the shock and violence that has just taken place in the scene. Time Synchronous sounds The matching of sound with images creates synchronous sounds. The characters move at the same time when we hear the appropriate words. An example is in the film Good Will Hunting in 1997. Asynchronous sounds Asynchronous sounds is when it does not match. For example, in the movie The 39 Steps-1935, when a woman discovers a dead body, instead of hearing her scream, we hear the high pitched sound of a train.