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Primitives 3D Modelling

Session Objectives

• Develop an understanding of the types of 3D software


used to create games

• Explore the basic functions of the 3DS Max interface

• Generate forms using primitive shapes

• Use move, scale and rotate functions to manipulate


primitive forms

• Use Boolean function to subtract one primitive form from


another to create new and unique forms

Primitives 3D Modelling
When you see the Weebly
logo create a blog entry and
answer the following
questions in as much detail
as possible

1. What does industry standard


software mean?

2. Research examples of games that


have content made in 3DS Max and list
as many as you can in 2 minutes.

3. Find 2 alternative products made by


Autodesk and list their names, and
briefly describe what they do.

4. What is the difference between


surface modelling and solid modelling?

Primitives 3D Modelling
Software Interface

1. As a session extension task a screen


shot of the 3D Max interface and label it
to indicate the key tools we have used
in today’s session. The image along
with the description should be added to
your blog

Primitives 3D Modelling
Primitive Shapes

Practical demonstration and exercise;


1. Creating primitives
2. Manipulating primitives using the transform
functions

Primitives 3D Modelling
Primitive Shapes

1. Using the skills you have acquired


with primitive shapes construct a castle
settlement similar to the example
provided and upload a screen shot to
your blog along with some critical
analysis of your work.

Primitives 3D Modelling

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